ref: c80ce20775776c2a02b08e84566ef3aa887bcf62
parent: 0f28c0feb37aae1fc19e112bea7a342b3e9564b3
author: qwx <qwx@sciops.net>
date: Sun Jul 11 07:40:09 EDT 2021
sv: remove hardcoded id master server this address is attempted to be resolved at startup, it doesn't exist and masters can be set through commands
--- a/sv_init.c
+++ b/sv_init.c
@@ -274,7 +274,6 @@
{
int i;
edict_t *ent;
- char idmaster[32];
if (svs.initialized)
{
@@ -335,8 +334,6 @@
// heartbeats will always be sent to the id master
svs.last_heartbeat = -99999; // send immediately
- Com_sprintf(idmaster, sizeof(idmaster), "192.246.40.37:%i", PORT_MASTER);
- NET_StringToAdr (idmaster, &master_adr[0]);
// init game
SV_InitGameProgs ();