ref: 6a5d79c24a3aacf25079421ffe9a2d5e0bd41888
parent: 014f77e085d1bf1e285ee7ef29796b66d0e592e0
author: qwx <qwx@sciops.net>
date: Mon Jul 12 03:08:27 EDT 2021
link mineral objects to resources in db - fs: add `gather' db entry linking resource and obj - fs: add richness threshold fields to resources - sim: set richness as a mobj's state rather than only choosing a sprite in drw richness thresholds are specific to minerals, but eh. setting richness as a state when the mobj is spawned and changed during gameplay is somewhat arbitrary but it might be useful state later.
--- a/dat.h
+++ b/dat.h
@@ -151,6 +151,7 @@
double turn;
Obj **spawn;
int nspawn;
+ Resource *res;
};
struct Path{
Point target;
@@ -212,6 +213,10 @@
struct Resource{
char *name;
int init;
+ Obj **obj;
+ int nobj;
+ int *thresh;
+ int nthresh;
};
extern Resource resources[Nresource];
--- a/drw.c
+++ b/drw.c
@@ -303,16 +303,6 @@
}
}
-static int
-stateframe(Mobj *mo)
-{
- /* FIXME: will be replaced */
- if(mo->o->f & Fresource){
- return OSrich;
- }
- return mo->state;
-}
-
static Pic *
frm(Mobj *mo, int type)
{
@@ -324,7 +314,7 @@
Pics *pp;
Pic *p;
- n = stateframe(mo);
+ n = mo->state;
if(n < 0 || n > OSend){
dprint("frm: %s invalid animation frame %d\n", mo->o->name, n);
return nil;
--- a/fs.c
+++ b/fs.c
@@ -311,6 +311,25 @@
}
static void
+readgather(char **fld, int n, Table *)
+{
+ Obj *o, **os;
+ Resource *r;
+
+ unpack(fld, "ro", &r, &o);
+ if(o->res != nil && o->res != r)
+ sysfatal("readgather %s: obj %s already assigned to %s",
+ r->name, o->name, o->res->name);
+ for(os=r->obj; os<r->obj+r->nobj; os++)
+ if(*os == o)
+ sysfatal("readgather: duplicate entry %s in %s\n", o->name, r->name);
+ n = r->nobj + 1;
+ r->obj = erealloc(r->obj, n * sizeof *r->obj, r->nobj * sizeof *r->obj);
+ r->obj[r->nobj++] = o;
+ o->res = r;
+}
+
+static void
readspawn(char **fld, int n, Table *)
{
Obj *o, **os, **oe;
@@ -372,15 +391,28 @@
}
static void
-readresource(char **fld, int, Table *tab)
+readresource(char **fld, int n, Table *tab)
{
Resource *r;
+ int *ts, *te;
r = resources + tab->row;
if(r >= resources + nelem(resources))
sysfatal("readresource: out of bounds reference");
r->name = estrdup(*fld++);
- unpack(fld, "d", &r->init);
+ unpack(fld++, "d", &r->init);
+ n -= 2;
+ if(n <= 0)
+ return;
+ if(n > OSend)
+ sysfatal("readresource: invalid number of states %d", n);
+ r->thresh = emalloc(n * sizeof *r->thresh);
+ r->nthresh = n;
+ for(ts=r->thresh, te=ts+n; ts<te; ts++){
+ unpack(fld++, "d", ts);
+ if(*ts < 1)
+ sysfatal("readresource: invalid threshold %d\n", *ts);
+ }
}
static void
@@ -470,16 +502,18 @@
Ttileset,
Tmap,
Tspr,
+ Tgather,
};
Table table[] = {
[Tmapobj] {"mapobj", readmapobj, 4, &nobjp},
[Tobj] {"obj", readobj, 17, &nobj},
[Tattack] {"attack", readattack, 4, &nattack},
- [Tresource] {"resource", readresource, 2, &nresource},
+ [Tresource] {"resource", readresource, -1, &nresource},
[Tspawn] {"spawn", readspawn, -1, nil},
[Ttileset] {"tileset", readtileset, 1, nil},
[Tmap] {"map", readmap, -1, &mapheight},
[Tspr] {"spr", readspr, -1, nil},
+ [Tgather] {"gather", readgather, -1, nil},
};
static int
--- a/sce/map1.db
+++ b/sce/map1.db
@@ -28,3 +28,5 @@
mapobj,mutalisk,10,10,2
# overloaded for now
mapobj,mineral0,8,2,1500
+mapobj,mineral1,10,2,1500
+mapobj,mineral2,12,2,1500
--- a/sce/sce.db
+++ b/sce/sce.db
@@ -1,6 +1,6 @@
-# resource: name, init
+# resource: name, init, [richness thresholds]
resource,supply,200
-resource,minerals,50
+resource,minerals,50,750,500,250,1
resource,vespene gas,0
# attack: name, dmg, range, cool
attack,fusion cutter,5,10,15
@@ -13,13 +13,15 @@
obj,control,0x8,16,12,1500,1,1,10,400,0,1800,,,0,0,0,0
obj,hatchery,0x8,16,12,1250,1,1,10,300,0,1800,,,0,0,0,0
obj,mineral0,0x4000,8,4,,,,,,,,,,,,,
+obj,mineral1,0x4000,8,4,,,,,,,,,,,,,
+obj,mineral2,0x4000,8,4,,,,,,,,,,,,,
# spawn: objname, [obj..]
spawn,control,scv
spawn,hatchery,drone,mutalisk
-# gather: name, resource, w, h, [richness thresholds..]
-gather,mineral0,minerals,750,500,250,1
-gather,mineral1,minerals,750,500,250,1
-gather,mineral2,minerals,750,500,250,1
+# gather: obj, resource
+gather,minerals,mineral0
+gather,minerals,mineral1
+gather,minerals,mineral2
# spr: objname, flags (PF enum), rotations, [frame..]
spr,scv,0x0000,17,0
spr,scv,0xc000,17,0
@@ -42,3 +44,19 @@
spr,mineral0,0xd002,1,2
spr,mineral0,0x1003,1,3
spr,mineral0,0xd003,1,3
+spr,mineral1,0x1000,1,0
+spr,mineral1,0xd000,1,0
+spr,mineral1,0x1001,1,1
+spr,mineral1,0xd001,1,1
+spr,mineral1,0x1002,1,2
+spr,mineral1,0xd002,1,2
+spr,mineral1,0x1003,1,3
+spr,mineral1,0xd003,1,3
+spr,mineral2,0x1000,1,0
+spr,mineral2,0xd000,1,0
+spr,mineral2,0x1001,1,1
+spr,mineral2,0xd001,1,1
+spr,mineral2,0x1002,1,2
+spr,mineral2,0xd002,1,2
+spr,mineral2,0x1003,1,3
+spr,mineral2,0xd003,1,3
--- a/sim.c
+++ b/sim.c
@@ -170,13 +170,25 @@
int
spawnresource(int x, int y, Obj *o, int amount)
{
+ int *t, *te;
Mobj *mo;
+ Resource *r;
if((mo = mapspawn(x, y, o)) == nil)
return -1;
- mo->state = -1;
mo->team = 0;
mo->amount = amount;
+ mo->state = OSrich;
+ r = o->res;
+ for(t=r->thresh, te=t+r->nthresh; t<te; t++){
+ if(amount >= *t)
+ break;
+ mo->state++;
+ }
+ if(mo->state >= OSend){
+ dprint("spawnresource %s %d,%d: invalid state %d\n", o->name, x, y, mo->state);
+ mo->state = OSpoor;
+ }
refmobj(mo);
return 0;
}