ref: d0e226919d3d681e36cdd2476324dc0c973774f6
parent: 74c69f3ae34bd47609e5e3b82038d1a18143fd17
author: qwx <qwx@sciops.net>
date: Tue Jun 29 17:06:31 EDT 2021
revert last commit "unit" makes sense, but as far as rendering, pathfinding etc are concerned, there is no difference between immutable objects and units, so either this should be scrapped, or it should be the other way around: object structs containing unitshit
--- a/com.c
+++ b/com.c
@@ -58,11 +58,11 @@
return n;
}
-static Munit *
-getmunit(Munit *r)
+static Mobj *
+getmobj(Mobj *r)
{
int n;
- Munit *mu;
+ Mobj *mo;
Team *t;
n = r->idx >> Teamshift & Nteam - 1;
@@ -72,18 +72,18 @@
}
t = teams + n;
n = r->idx & Teamidxmask;
- if(n > t->sz || (mu = t->mu[n]) == nil){
- werrstr("unit index %d out of bounds", n);
+ if(n > t->sz || (mo = t->mo[n]) == nil){
+ werrstr("obj index %d out of bounds", n);
return nil;
}
- if(mu->idx != r->idx || mu->uuid != r->uuid
- || mu->x != r->x || mu->y != r->y){
+ if(mo->idx != r->idx || mo->uuid != r->uuid
+ || mo->x != r->x || mo->y != r->y){
werrstr("phase error: %s at %d,%d has %#ux,%ld, req has %d,%d %#ux,%ld",
- mu->u->name, mu->x, mu->y, mu->idx, mu->uuid,
+ mo->o->name, mo->x, mo->y, mo->idx, mo->uuid,
r->x, r->y, r->idx, r->uuid);
return nil;
}
- return mu;
+ return mo;
}
static int
@@ -91,7 +91,7 @@
{
int n;
Point click;
- Munit reqm, reqt, *mu, *tgt;
+ Mobj reqm, reqt, *mo, *tgt;
if((n = unpack(p, e, "dldd dd dldd",
&reqm.idx, &reqm.uuid, &reqm.x, &reqm.y,
@@ -98,15 +98,15 @@
&click.x, &click.y,
&reqt.idx, &reqt.uuid, &reqt.x, &reqt.y)) < 0)
goto error;
- if((mu = getmunit(&reqm)) == nil)
+ if((mo = getmobj(&reqm)) == nil)
goto error;
- if((tgt = getmunit(&reqt)) == nil)
+ if((tgt = getmobj(&reqt)) == nil)
goto error;
if(click.x >= nodemapwidth || click.y >= nodemapheight){
werrstr("reqmove: invalid location %d,%d", click.x, click.y);
return -1;
}
- moveone(click, mu, tgt);
+ moveone(click, mo, tgt);
return n;
error:
return -1;
@@ -117,19 +117,19 @@
{
int n;
Point tgt;
- Munit reqm, *mu;
+ Mobj reqm, *mo;
if((n = unpack(p, e, "dldd dd",
&reqm.idx, &reqm.uuid, &reqm.x, &reqm.y,
&tgt.x, &tgt.y)) < 0)
goto error;
- if((mu = getmunit(&reqm)) == nil)
+ if((mo = getmobj(&reqm)) == nil)
goto error;
if(tgt.x >= nodemapwidth || tgt.y >= nodemapheight){
werrstr("reqmove: invalid target %d,%d", tgt.x, tgt.y);
return -1;
}
- moveone(tgt, mu, nil);
+ moveone(tgt, mo, nil);
return n;
error:
return -1;
@@ -257,13 +257,13 @@
}
int
-sendmovenear(Munit *mu, Point click, Munit *tgt)
+sendmovenear(Mobj *mo, Point click, Mobj *tgt)
{
Msg *m;
m = getclbuf();
if(packmsg(m, "h dldd dd dldd", Tmovenear,
- mu->idx, mu->uuid, mu->x, mu->y,
+ mo->idx, mo->uuid, mo->x, mo->y,
click.x, click.y,
tgt->idx, tgt->uuid, tgt->x, tgt->y) < 0){
fprint(2, "sendmovenear: %r\n");
@@ -273,13 +273,13 @@
}
int
-sendmove(Munit *mu, Point tgt)
+sendmove(Mobj *mo, Point tgt)
{
Msg *m;
m = getclbuf();
if(packmsg(m, "h dldd dd", Tmove,
- mu->idx, mu->uuid, mu->x, mu->y,
+ mo->idx, mo->uuid, mo->x, mo->y,
tgt.x, tgt.y) < 0){
fprint(2, "sendmove: %r\n");
return -1;
--- a/dat.h
+++ b/dat.h
@@ -4,10 +4,9 @@
typedef struct Pic Pic;
typedef struct Pics Pics;
typedef struct Obj Obj;
-typedef struct Unit Unit;
typedef struct Path Path;
-typedef struct Munit Munit;
-typedef struct Munitl Munitl;
+typedef struct Mobj Mobj;
+typedef struct Mobjl Mobjl;
typedef struct Tile Tile;
typedef struct Map Map;
typedef struct Resource Resource;
@@ -116,9 +115,6 @@
int w;
int h;
int f;
-};
-struct Unit{
- Obj;
Attack *atk[2];
int hp;
int def;
@@ -129,7 +125,7 @@
double accel;
double halt;
double turn;
- Unit **spawn;
+ Obj **spawn;
int nspawn;
};
struct Path{
@@ -142,8 +138,8 @@
Point *pathp;
Point *pathe;
};
-struct Munit{
- Unit *u;
+struct Mobj{
+ Obj *o;
int idx;
long uuid;
int state;
@@ -157,20 +153,20 @@
double Δθ;
int Δθs;
Path;
- double vx→;
- double vy→;
+ double u;
+ double v;
double speed;
- Munitl *movingp;
- Munitl *munitl;
+ Mobjl *movingp;
+ Mobjl *mobjl;
int f;
int team;
int hp;
int xp;
};
-struct Munitl{
- Munit *mu;
- Munitl *l;
- Munitl *lp;
+struct Mobjl{
+ Mobj *mo;
+ Mobjl *l;
+ Mobjl *lp;
};
struct Tile{
@@ -178,7 +174,7 @@
};
struct Map{
Tile *t;
- Munitl ml;
+ Mobjl ml;
};
extern Map *map;
extern int mapwidth, mapheight;
@@ -193,7 +189,7 @@
int r[Nresource];
int nunit;
int nbuild;
- Munit **mu;
+ Mobj **mo;
int sz;
int firstempty;
};
--- a/drw.c
+++ b/drw.c
@@ -14,8 +14,8 @@
static Image *fbi;
static Rectangle selr;
static Point panmax;
-static Munit *selected[Nselect];
-static Munit **visbuf;
+static Mobj *selected[Nselect];
+static Mobj **visbuf;
static int nvisbuf, nvis;
enum{
@@ -29,7 +29,7 @@
};
typedef struct Drawlist Drawlist;
struct Drawlist{
- Munit **mu;
+ Mobj **mo;
Pic **pics;
int n;
int sz;
@@ -72,7 +72,7 @@
{
int i;
Point vp;
- Munit *mu, *it;
+ Mobj *mo, *it;
it = selected[0];
if(!ptinrect(p, selr) || it == nil)
@@ -79,8 +79,8 @@
return;
vp = divpt(subpt(p, selr.min), scale);
i = fbvis[vp.y * fbw + vp.x];
- mu = i == -1 ? nil : visbuf[i];
- if(mu == it){
+ mo = i == -1 ? nil : visbuf[i];
+ if(mo == it){
dprint("select: %#p not moving to itself\n", it);
return;
}
@@ -87,12 +87,12 @@
p = divpt(addpt(subpt(p, selr.min), pan), scale);
p.x /= Nodewidth;
p.y /= Nodeheight;
- if(nodemapwidth - p.x < it->u->w || nodemapheight - p.y < it->u->h){
+ if(nodemapwidth - p.x < it->o->w || nodemapheight - p.y < it->o->h){
dprint("select: %#p not moving beyond map edge\n", it);
return;
}
- if(mu != nil)
- sendmovenear(it, p, mu);
+ if(mo != nil)
+ sendmovenear(it, p, mo);
else
sendmove(it, p);
}
@@ -101,18 +101,18 @@
drawhud(void)
{
char s[256];
- Munit *mu;
+ Mobj *mo;
draw(screen, Rpt(p0, screen->r.max), display->black, nil, ZP);
- mu = selected[0];
- if(mu == nil)
+ mo = selected[0];
+ if(mo == nil)
return;
- snprint(s, sizeof s, "%s %d/%d", mu->u->name, mu->hp, mu->u->hp);
+ snprint(s, sizeof s, "%s %d/%d", mo->o->name, mo->hp, mo->o->hp);
string(screen, p0, display->white, ZP, font, s);
}
static int
-addvis(Munit *mu)
+addvis(Mobj *mo)
{
int i;
@@ -121,7 +121,7 @@
nvisbuf * sizeof *visbuf);
nvisbuf += 16;
}
- visbuf[i] = mu;
+ visbuf[i] = mo;
return i;
}
@@ -270,7 +270,7 @@
int x, y;
u64int *row, v, m;
Node *n;
- Munit *mu;
+ Mobj *mo;
Point *p;
r = Rpt(mulpt(r.min, Node2Tile), mulpt(r.max, Node2Tile));
@@ -293,15 +293,15 @@
}
n += nodemapwidth - (r.max.x - r.min.x);
}
- if((mu = selected[0]) != nil && mu->pathp != nil){
- for(p=mu->paths; p<mu->pathe; p++)
+ if((mo = selected[0]) != nil && mo->pathp != nil){
+ for(p=mo->paths; p<mo->pathe; p++)
compose(p->x / Nodewidth, p->y / Nodeheight, 0x00ff00);
- compose(mu->target.x, mu->target.y, 0x00ffff);
+ compose(mo->target.x, mo->target.y, 0x00ffff);
}
}
static Pic *
-frm(Munit *mu, int type)
+frm(Mobj *mo, int type)
{
static int rot17[Nrot] = {
0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,
@@ -311,11 +311,11 @@
Pics *pp;
Pic *p;
- pp = &mu->u->pics[mu->state][type];
+ pp = &mo->o->pics[mo->state][type];
if(pp->pic == nil)
return nil;
- frm = pp->iscopy ? mu->freezefrm : tc % pp->nf;
- θ = mu->θ * 32.0 / 256;
+ frm = pp->iscopy ? mo->freezefrm : tc % pp->nf;
+ θ = mo->θ * 32.0 / 256;
switch(pp->nr){
case 17: θ = rot17[θ]; break;
default: θ = 0; break;
@@ -322,7 +322,7 @@
}
p = pp->pic[frm];
if(pp->teamcol)
- p += nteam * θ + mu->team - 1;
+ p += nteam * θ + mo->team - 1;
else
p += θ;
return p;
@@ -338,55 +338,55 @@
}
static void
-drawmunits(void)
+drawmobjs(void)
{
int n;
- Munit *mu;
+ Mobj *mo;
Drawlist *dl;
for(dl=drawlist; dl<drawlist+DLend; dl++)
for(n=0; n<dl->n; n++){
- mu = dl->mu[n];
+ mo = dl->mo[n];
if(dl->noalpha)
- drawpic(mu->px, mu->py, dl->pics[n], addvis(mu));
+ drawpic(mo->px, mo->py, dl->pics[n], addvis(mo));
else
- drawpicalpha(mu->px, mu->py, dl->pics[n]);
+ drawpicalpha(mo->px, mo->py, dl->pics[n]);
}
}
static void
-addpic(Drawlist *dl, Munit *mu, int type)
+addpic(Drawlist *dl, Mobj *mo, int type)
{
int n;
Pic *p;
- if((p = frm(mu, type)) == nil)
+ if((p = frm(mo, type)) == nil)
return;
if(dl->n >= dl->sz){
n = dl->sz * sizeof *dl->pics;
dl->pics = erealloc(dl->pics, n + 16 * sizeof *dl->pics, n);
- dl->mu = erealloc(dl->mu, n + 16 * sizeof *dl->mu, n);
+ dl->mo = erealloc(dl->mo, n + 16 * sizeof *dl->mo, n);
dl->sz += 16;
}
n = dl->n++;
dl->pics[n] = p;
- dl->mu[n] = mu;
+ dl->mo[n] = mo;
}
static void
-addmunits(Map *m)
+addmobjs(Map *m)
{
int air;
- Munit *mu;
- Munitl *ml;
+ Mobj *mo;
+ Mobjl *ml;
for(ml=m->ml.l; ml!=&m->ml; ml=ml->l){
- mu = ml->mu;
- air = mu->u->f & Fair;
- addpic(drawlist + (air ? DLairshad : DLgndshad), mu, PTshadow);
- addpic(drawlist + (air ? DLair : DLgnd), mu, PTbase);
- if(mu->state == OSmove)
- addpic(drawlist + (air ? DLairglow : DLgndglow), mu, PTglow);
+ mo = ml->mo;
+ air = mo->o->f & Fair;
+ addpic(drawlist + (air ? DLairshad : DLgndshad), mo, PTshadow);
+ addpic(drawlist + (air ? DLair : DLgnd), mo, PTbase);
+ if(mo->state == OSmove)
+ addpic(drawlist + (air ? DLairglow : DLgndglow), mo, PTglow);
}
}
@@ -425,11 +425,11 @@
for(y=r.min.y, m=map+y*mapwidth+r.min.x; y<r.max.y; y++){
for(x=r.min.x; x<r.max.x; x++, m++){
drawpic(x*Tilewidth, y*Tileheight, m->t->p, -1);
- addmunits(m);
+ addmobjs(m);
}
m += mapwidth - (r.max.x - r.min.x);
}
- drawmunits();
+ drawmobjs();
if(debugmap)
drawmap(r);
drawhud();
--- a/fns.h
+++ b/fns.h
@@ -3,13 +3,13 @@
void initnet(char*);
int parsemsg(Msg*);
void endmsg(Msg*);
-int sendmovenear(Munit*, Point, Munit*);
-int sendmove(Munit*, Point);
+int sendmovenear(Mobj*, Point, Mobj*);
+int sendmove(Mobj*, Point);
int sendpause(void);
void stepsnd(void);
void initsnd(void);
-void linktomap(Munit*);
-int moveone(Point, Munit*, Munit*);
+void linktomap(Mobj*);
+int moveone(Point, Mobj*, Mobj*);
void stepsim(void);
void initsim(void);
void initsv(int, char*);
@@ -26,14 +26,14 @@
void drawfb(void);
void initimg(void);
void initfs(void);
-void setgoal(Point*, Munit*, Munit*);
-Munit* unitat(int, int);
-int isblocked(int, int, Unit*);
-void markmunit(Munit*, int);
-int findpath(Point, Munit*);
-Munit* mapspawn(int, int, Unit*);
+void setgoal(Point*, Mobj*, Mobj*);
+Mobj* unitat(int, int);
+int isblocked(int, int, Obj*);
+void markmobj(Mobj*, int);
+int findpath(Point, Mobj*);
+Mobj* mapspawn(int, int, Obj*);
void initmap(void);
-int spawn(int, int, Unit*, int);
+int spawn(int, int, Obj*, int);
void nukequeue(Pairheap**);
Pairheap* popqueue(Pairheap**);
void decreasekey(Pairheap*, double, Pairheap**);
--- a/fs.c
+++ b/fs.c
@@ -9,11 +9,11 @@
Resource resources[Nresource];
typedef struct Table Table;
-typedef struct Unitp Unitp;
+typedef struct Objp Objp;
typedef struct Picl Picl;
typedef struct Tilel Tilel;
-struct Unitp{
- Unit *u;
+struct Objp{
+ Obj *o;
int team;
int x;
int y;
@@ -43,11 +43,11 @@
static Tilel tilel0 = {.l = &tilel0}, *tilel = &tilel0;
static Pic tilesetpic;
static Picl pic0 = {.l = &pic0}, *pic = &pic0;
-static Unitp *unitp;
+static Objp *objp;
static Attack *attack;
-static Unit *unit;
+static Obj *obj;
static char *tileset;
-static int nattack, nunit, nresource, nunitp;
+static int nattack, nobj, nresource, nobjp;
static u32int bgcol = 0x00ffff;
static int rot17idx[17] = {
0,2,4,6,8,10,12,14,16,17,19,21,23,25,27,29,31
@@ -96,7 +96,7 @@
}
static void
-loadunitpic(Pic *pic, Picl *pl, char *suff)
+loadobjpic(Pic *pic, Picl *pl, char *suff)
{
int n, i, j;
char path[128];
@@ -112,7 +112,7 @@
continue;
}
if(pic0.h % Nteam != 0)
- sysfatal("loadunitpic: unit %s sprite sheet %d,%d: height not multiple of %d",
+ sysfatal("loadobjpic: obj %s sprite sheet %d,%d: height not multiple of %d",
pl->name, pic0.w, pic0.h, Nteam);
pic0.h /= Nteam;
n = pic0.w * pic0.h;
@@ -162,11 +162,11 @@
if(pl->type & PFtile)
loadtilepic(p, pl);
else if(pl->type & PFshadow)
- loadunitpic(p, pl, ".s");
+ loadobjpic(p, pl, ".s");
else if(pl->type & PFglow)
- loadunitpic(p, pl, ".g");
+ loadobjpic(p, pl, ".g");
else
- loadunitpic(p, pl, "");
+ loadobjpic(p, pl, "");
pic->l = pl->l;
free(pl);
}
@@ -233,7 +233,7 @@
char *s;
Attack *atk;
Resource *r;
- Unit *u;
+ Obj *o;
for(;;){
switch(*fmt++){
@@ -275,16 +275,16 @@
sysfatal("vunpack: no such resource %s", s);
*va_arg(a, Resource**) = r;
break;
- case 'u':
+ case 'o':
s = *fld++;
if(*s == 0)
- sysfatal("vunpack: empty unit");
- for(u=unit; u<unit+nunit; u++)
- if(u->name != nil && strcmp(s, u->name) == 0)
+ sysfatal("vunpack: empty obj");
+ for(o=obj; o<obj+nobj; o++)
+ if(o->name != nil && strcmp(s, o->name) == 0)
break;
- if(u == unit + nunit)
- sysfatal("vunpack: no such unit %s", s);
- *va_arg(a, Unit**) = u;
+ if(o == obj + nobj)
+ sysfatal("vunpack: no such obj %s", s);
+ *va_arg(a, Obj**) = o;
break;
case 't':
s = *fld++;
@@ -311,15 +311,15 @@
static void
readspawn(char **fld, int n, Table *)
{
- Unit *u, **us, **ue;
+ Obj *o, **os, **oe;
- unpack(fld++, "u", &u);
- if(u->spawn != nil)
- sysfatal("readspawn: spawn already assigned for unit %s", *fld);
- u->spawn = emalloc(--n * sizeof *u->spawn);
- u->nspawn = n;
- for(us=u->spawn, ue=us+n; us<ue; us++)
- unpack(fld++, "u", us);
+ unpack(fld++, "o", &o);
+ if(o->spawn != nil)
+ sysfatal("readspawn: spawn already assigned for obj %s", *fld);
+ o->spawn = emalloc(--n * sizeof *o->spawn);
+ o->nspawn = n;
+ for(os=o->spawn, oe=os+n; os<oe; os++)
+ unpack(fld++, "o", os);
}
static void
@@ -347,18 +347,18 @@
}
static void
-readmapunit(char **fld, int, Table *tab)
+readmapobj(char **fld, int, Table *tab)
{
- Unitp *up;
+ Objp *op;
- if(unitp == nil)
- unitp = emalloc(nunitp * sizeof *unitp);
- up = unitp + tab->row;
- unpack(fld, "uddd", &up->u, &up->team, &up->x, &up->y);
- if(up->team > nelem(teams))
- up->team = 0;
- if(up->team > nteam)
- nteam = up->team;
+ if(objp == nil)
+ objp = emalloc(nobjp * sizeof *objp);
+ op = objp + tab->row;
+ unpack(fld, "oddd", &op->o, &op->team, &op->x, &op->y);
+ if(op->team > nelem(teams))
+ op->team = 0;
+ if(op->team > nteam)
+ nteam = op->team;
}
static void
@@ -386,24 +386,24 @@
}
static void
-readunit(char **fld, int, Table *tab)
+readobj(char **fld, int, Table *tab)
{
- Unit *u;
+ Obj *o;
- if(unit == nil)
- unit = emalloc(nunit * sizeof *unit);
- u = unit + tab->row;
- u->name = estrdup(*fld++);
- unpack(fld, "ddddddddddaaffff", &u->f, &u->w, &u->h,
- &u->hp, &u->def, &u->vis,
- u->cost, u->cost+1, u->cost+2, &u->time,
- u->atk, u->atk+1, &u->speed, &u->accel, &u->halt, &u->turn);
- u->accel /= 256.0;
- u->halt /= 256.0;
+ if(obj == nil)
+ obj = emalloc(nobj * sizeof *obj);
+ o = obj + tab->row;
+ o->name = estrdup(*fld++);
+ unpack(fld, "ddddddddddaaffff", &o->f, &o->w, &o->h,
+ &o->hp, &o->def, &o->vis,
+ o->cost, o->cost+1, o->cost+2, &o->time,
+ o->atk, o->atk+1, &o->speed, &o->accel, &o->halt, &o->turn);
+ o->accel /= 256.0;
+ o->halt /= 256.0;
/* halting distance in path node units */
- u->halt /= Nodewidth;
- if(u->w < 1 || u->h < 1)
- sysfatal("readunit: %s invalid dimensions %d,%d", u->name, u->w, u->h);
+ o->halt /= Nodewidth;
+ if(o->w < 1 || o->h < 1)
+ sysfatal("readobj: %s invalid dimensions %d,%d", o->name, o->w, o->h);
}
static void
@@ -410,20 +410,20 @@
readspr(char **fld, int n, Table *)
{
int type, frm, nr;
- Unit *u;
+ Obj *o;
Pics *ps;
Pic ***ppp, **p, **pe;
if(n < 4)
- sysfatal("readspr %s: %d fields < 4 mandatory columns", u->name, n);
- unpack(fld, "udd", &u, &type, &nr);
+ sysfatal("readspr %s: %d fields < 4 mandatory columns", o->name, n);
+ unpack(fld, "odd", &o, &type, &nr);
fld += 3;
n -= 3;
ps = nil;
switch(type & 0xf){
- case PFidle: ps = u->pics[OSidle]; break;
- case PFmove: ps = u->pics[OSmove]; break;
- default: sysfatal("readspr %s: invalid type %#02ux", u->name, type & 0x7e);
+ case PFidle: ps = o->pics[OSidle]; break;
+ case PFmove: ps = o->pics[OSmove]; break;
+ default: sysfatal("readspr %s: invalid type %#02ux", o->name, type & 0x7e);
}
if(type & PFshadow)
ps += PTshadow;
@@ -433,9 +433,9 @@
ps += PTbase;
ppp = &ps->pic;
if(*ppp != nil)
- sysfatal("readspr %s: pic type %#ux already allocated", u->name, type);
+ sysfatal("readspr %s: pic type %#ux already allocated", o->name, type);
if(ps->nf != 0 && ps->nf != n || ps->nr != 0 && ps->nr != nr)
- sysfatal("readspr %s: spriteset phase error", u->name);
+ sysfatal("readspr %s: spriteset phase error", o->name);
ps->teamcol = (type & (PFshadow|PFtile|PFglow)) == 0;
ps->nf = n;
ps->nr = nr;
@@ -443,13 +443,13 @@
*ppp = p;
for(pe=p+n; p<pe; p++){
unpack(fld++, "d", &frm);
- *p = pushpic(u->name, frm, type, nr, ps->teamcol);
+ *p = pushpic(o->name, frm, type, nr, ps->teamcol);
}
}
enum{
- Tmapunit,
- Tunit,
+ Tmapobj,
+ Tobj,
Tattack,
Tresource,
Tspawn,
@@ -458,8 +458,8 @@
Tspr,
};
Table table[] = {
- [Tmapunit] {"mapunit", readmapunit, 4, &nunitp},
- [Tunit] {"unit", readunit, 17, &nunit},
+ [Tmapobj] {"mapobj", readmapobj, 4, &nobjp},
+ [Tobj] {"obj", readobj, 17, &nobj},
[Tattack] {"attack", readattack, 4, &nattack},
[Tresource] {"resource", readresource, 2, &nresource},
[Tspawn] {"spawn", readspawn, -1, nil},
@@ -546,17 +546,17 @@
}
static void
-initmapunit(void)
+initmapobj(void)
{
- Unitp *up;
+ Objp *op;
Map *m;
for(m=map; m<map+mapwidth*mapheight; m++)
m->ml.l = m->ml.lp = &m->ml;
- for(up=unitp; up<unitp+nunitp; up++)
- if(spawn(up->x * Node2Tile, up->y * Node2Tile, up->u, up->team) < 0)
- sysfatal("initmapunit: %s team %d: %r", up->u->name, up->team);
- free(unitp);
+ for(op=objp; op<objp+nobjp; op++)
+ if(spawn(op->x * Node2Tile, op->y * Node2Tile, op->o, op->team) < 0)
+ sysfatal("initmapobj: %s team %d: %r", op->o->name, op->team);
+ free(objp);
}
static void
@@ -571,18 +571,18 @@
}
static void
-fixunitspr(void)
+fixobjspr(void)
{
- Unit *u;
+ Obj *o;
Pics *idle, *move;
- for(u=unit; u<unit+nunit; u++){
- if(u->f & Fbuild)
+ for(o=obj; o<obj+nobj; o++){
+ if(o->f & Fbuild)
continue;
- idle = u->pics[OSidle];
- move = u->pics[OSmove];
+ idle = o->pics[OSidle];
+ move = o->pics[OSmove];
if(idle[PTbase].pic == nil && move[PTbase].pic == nil)
- sysfatal("unit %s: no base sprites loaded", u->name);
+ sysfatal("obj %s: no base sprites loaded", o->name);
if(idle[PTbase].pic == nil){
memcpy(idle+PTbase, move+PTbase, sizeof *idle);
memcpy(idle+PTshadow, move+PTshadow, sizeof *idle);
@@ -616,9 +616,9 @@
{
checkdb();
initmap();
- initmapunit();
+ initmapobj();
cleanup();
- fixunitspr();
+ fixobjspr();
}
void
--- a/map.c
+++ b/map.c
@@ -10,39 +10,39 @@
int nodemapwidth, nodemapheight;
static void
-updatemap(Munit *mu)
+updatemap(Mobj *mo)
{
- Munit *bmu;
+ Mobj *bmo;
- if(isblocked(mu->x, mu->y, mu->u)){
- bmu = unitat(mu->x, mu->y);
- sysfatal("markmunit: attempt to place %s at %d,%d, non-free block having %s at %d,%d",
- mu->u->name, mu->x, mu->y, bmu->u->name, bmu->x, bmu->y);
+ if(isblocked(mo->x, mo->y, mo->o)){
+ bmo = unitat(mo->x, mo->y);
+ sysfatal("markmobj: attempt to place %s at %d,%d, non-free block having %s at %d,%d",
+ mo->o->name, mo->x, mo->y, bmo->o->name, bmo->x, bmo->y);
}
- linktomap(mu);
- markmunit(mu, 1);
+ linktomap(mo);
+ markmobj(mo, 1);
}
static int
-findspawn(int *nx, int *ny, int ofs, Unit *u, Unit *spawn)
+findspawn(int *nx, int *ny, int ofs, Obj *o, Obj *spawn)
{
int x, y, minx, miny, maxx, maxy;
- minx = *nx - (ofs+1) * u->w;
- miny = *ny - (ofs+1) * u->h;
- maxx = *nx + spawn->w + ofs * u->w;
- maxy = *ny + spawn->h + ofs * u->h;
- for(x=minx+u->w, y=maxy; x<maxx; x++)
- if(!isblocked(x, y, u))
+ minx = *nx - (ofs+1) * o->w;
+ miny = *ny - (ofs+1) * o->h;
+ maxx = *nx + spawn->w + ofs * o->w;
+ maxy = *ny + spawn->h + ofs * o->h;
+ for(x=minx+o->w, y=maxy; x<maxx; x++)
+ if(!isblocked(x, y, o))
goto found;
for(x=maxx, y=maxy; y>miny; y--)
- if(!isblocked(x, y, u))
+ if(!isblocked(x, y, o))
goto found;
for(x=maxx, y=miny; x>minx; x--)
- if(!isblocked(x, y, u))
+ if(!isblocked(x, y, o))
goto found;
for(x=minx, y=miny; y<=maxy; y++)
- if(!isblocked(x, y, u))
+ if(!isblocked(x, y, o))
goto found;
return -1;
found:
@@ -52,41 +52,41 @@
}
static int
-getspawn(int *nx, int *ny, Unit *u)
+getspawn(int *nx, int *ny, Obj *o)
{
int n, x, y;
Map *m;
- Munitl *ml;
- Munit *mu;
- Unit **us;
+ Mobjl *ml;
+ Mobj *mo;
+ Obj **os;
x = *nx;
y = *ny;
- if(u->f & Fbuild){
- if(isblocked(x, y, u)){
+ if(o->f & Fbuild){
+ if(isblocked(x, y, o)){
werrstr("getspawn: building placement at %d,%d blocked", x, y);
return -1;
}
}else{
m = map + y / Node2Tile * mapwidth + x / Node2Tile;
- for(mu=nil, ml=m->ml.l; ml!=&m->ml; ml=ml->l){
- mu = ml->mu;
- for(us=mu->u->spawn, n=mu->u->nspawn; n>0; n--, us++)
- if(*us == u)
+ for(mo=nil, ml=m->ml.l; ml!=&m->ml; ml=ml->l){
+ mo = ml->mo;
+ for(os=mo->o->spawn, n=mo->o->nspawn; n>0; n--, os++)
+ if(*os == o)
break;
if(n > 0)
break;
}
if(ml == &m->ml){
- werrstr("getspawn: no spawn unit at %d,%d", x, y);
+ werrstr("getspawn: no spawn object at %d,%d", x, y);
return -1;
}
for(n=0; n<3; n++)
- if(findspawn(&x, &y, n, u, mu->u) >= 0)
+ if(findspawn(&x, &y, n, o, mo->o) >= 0)
break;
if(n == 3){
werrstr("getspawn: no free spot for %s at %d,%d",
- u->name, x, y);
+ o->name, x, y);
return -1;
}
}
@@ -95,31 +95,31 @@
return 0;
}
-Munit *
-mapspawn(int x, int y, Unit *u)
+Mobj *
+mapspawn(int x, int y, Obj *o)
{
- Munit *mu;
+ Mobj *mo;
- if(u->f & Fbuild && (x & Node2Tile-1 || y & Node2Tile-1)){
+ if(o->f & Fbuild && (x & Node2Tile-1 || y & Node2Tile-1)){
werrstr("mapspawn: building spawn %d,%d not aligned to tile map", x, y);
return nil;
}
- if(getspawn(&x, &y, u) < 0)
+ if(getspawn(&x, &y, o) < 0)
return nil;
- mu = emalloc(sizeof *mu);
- mu->uuid = lrand();
- mu->x = x;
- mu->y = y;
- mu->px = x * Nodewidth;
- mu->py = y * Nodeheight;
- mu->subpx = mu->px << Subpxshift;
- mu->subpy = mu->py << Subpxshift;
- mu->u = u;
- mu->f = u->f;
- mu->hp = u->hp;
- mu->θ = frand() * 256;
- updatemap(mu);
- return mu;
+ mo = emalloc(sizeof *mo);
+ mo->uuid = lrand();
+ mo->x = x;
+ mo->y = y;
+ mo->px = x * Nodewidth;
+ mo->py = y * Nodeheight;
+ mo->subpx = mo->px << Subpxshift;
+ mo->subpy = mo->py << Subpxshift;
+ mo->o = o;
+ mo->f = o->f;
+ mo->hp = o->hp;
+ mo->θ = frand() * 256;
+ updatemap(mo);
+ return mo;
}
void
--- a/path.c
+++ b/path.c
@@ -67,24 +67,24 @@
}
int
-isblocked(int x, int y, Unit *u)
+isblocked(int x, int y, Obj *o)
{
u64int *row;
- if(u->f & Fair)
+ if(o->f & Fair)
return 0;
- row = bload(x, y, u->w, u->h, 0, 0, 0, 0);
+ row = bload(x, y, o->w, o->h, 0, 0, 0, 0);
return (*row & 1ULL << 63) != 0;
}
-Munit *
+Mobj *
unitat(int px, int py)
{
int x, y;
Rectangle r, mr;
Map *m;
- Munitl *ml;
- Munit *mu;
+ Mobjl *ml;
+ Mobj *mo;
x = px / Node2Tile;
y = py / Node2Tile;
@@ -92,32 +92,32 @@
for(; y>=r.min.y; y--)
for(x=r.max.x, m=map+y*mapwidth+x; x>=r.min.x; x--)
for(ml=m->ml.l; ml!=&m->ml; ml=ml->l){
- mu = ml->mu;
- mr.min.x = mu->x;
- mr.min.y = mu->y;
- mr.max.x = mr.min.x + mu->u->w;
- mr.max.y = mr.min.y + mu->u->h;
- if(px >= mu->x && px <= mu->x + mu->u->w
- && py >= mu->y && py <= mu->y + mu->u->h)
- return mu;
+ mo = ml->mo;
+ mr.min.x = mo->x;
+ mr.min.y = mo->y;
+ mr.max.x = mr.min.x + mo->o->w;
+ mr.max.y = mr.min.y + mo->o->h;
+ if(px >= mo->x && px <= mo->x + mo->o->w
+ && py >= mo->y && py <= mo->y + mo->o->h)
+ return mo;
}
return nil;
}
void
-markmunit(Munit *mu, int set)
+markmobj(Mobj *mo, int set)
{
int w, h;
- if(mu->u->f & Fair)
+ if(mo->o->f & Fair)
return;
- w = mu->u->w;
- if((mu->subpx & Subpxmask) != 0 && mu->x != (mu->px + 1) / Nodewidth)
+ w = mo->o->w;
+ if((mo->subpx & Subpxmask) != 0 && mo->x != (mo->px + 1) / Nodewidth)
w++;
- h = mu->u->h;
- if((mu->subpy & Subpxmask) != 0 && mu->y != (mu->py + 1) / Nodewidth)
+ h = mo->o->h;
+ if((mo->subpy & Subpxmask) != 0 && mo->y != (mo->py + 1) / Nodewidth)
h++;
- bset(mu->x, mu->y, w, h, set);
+ bset(mo->x, mo->y, w, h, set);
}
static double
@@ -358,7 +358,7 @@
}
static Node *
-a∗(Node *a, Node *b, Munit *mu)
+a∗(Node *a, Node *b, Mobj *mo)
{
double g, Δg;
Node *x, *n, **dp;
@@ -377,7 +377,7 @@
if(x == b)
break;
x->closed = 1;
- dp = successors(x, mu->u->w, mu->u->h, b);
+ dp = successors(x, mo->o->w, mo->o->h, b);
for(n=*dp++; n!=nil; n=*dp++){
if(n->closed)
continue;
@@ -406,46 +406,46 @@
}
static void
-resizepathbuf(Munit *mu, int nstep)
+resizepathbuf(Mobj *mo, int nstep)
{
- if(mu->npathbuf >= nstep)
+ if(mo->npathbuf >= nstep)
return;
nstep = nstep + 16;
- mu->paths = erealloc(mu->paths, nstep * sizeof mu->paths, mu->npathbuf * sizeof mu->paths);
- mu->npathbuf = nstep;
+ mo->paths = erealloc(mo->paths, nstep * sizeof mo->paths, mo->npathbuf * sizeof mo->paths);
+ mo->npathbuf = nstep;
}
static void
-directpath(Node *a, Node *g, Munit *mu)
+directpath(Node *a, Node *g, Mobj *mo)
{
- resizepathbuf(mu, 1);
- mu->pathlen = eucdist(a, g);
- mu->pathe = mu->paths + 1;
- mu->paths->x = g->x * Nodewidth;
- mu->paths->y = g->y * Nodewidth;
+ resizepathbuf(mo, 1);
+ mo->pathlen = eucdist(a, g);
+ mo->pathe = mo->paths + 1;
+ mo->paths->x = g->x * Nodewidth;
+ mo->paths->y = g->y * Nodewidth;
}
static void
-backtrack(Node *n, Node *a, Munit *mu)
+backtrack(Node *n, Node *a, Mobj *mo)
{
int x, y;
Point *p;
assert(n != a && n->step > 0);
- resizepathbuf(mu, n->step);
- mu->pathlen = n->len;
- p = mu->paths + n->step;
- mu->pathe = p--;
+ resizepathbuf(mo, n->step);
+ mo->pathlen = n->len;
+ p = mo->paths + n->step;
+ mo->pathe = p--;
for(; n!=a; n=n->from){
x = n->x * Nodewidth;
y = n->y * Nodeheight;
*p-- = (Point){x, y};
}
- assert(p == mu->paths - 1);
+ assert(p == mo->paths - 1);
}
static Node *
-nearestnonjump(Node *n, Node *b, Munit *mu)
+nearestnonjump(Node *n, Node *b, Mobj *mo)
{
static Point dirtab[] = {
{0,-1},
@@ -460,7 +460,7 @@
for(i=0; i<nelem(dirtab); i++){
x = n->x + dirtab[i].x;
y = n->y + dirtab[i].y;
- while(!isblocked(x, y, mu->u)){
+ while(!isblocked(x, y, mo->o)){
m = nodemap + y * nodemapwidth + x;
m->x = x;
m->y = y;
@@ -481,17 +481,17 @@
}
void
-setgoal(Point *p, Munit *mu, Munit *block)
+setgoal(Point *p, Mobj *mo, Mobj *block)
{
int x, y, e;
double Δ, Δ´;
Node *n1, *n2, *pm;
- if(mu->u->f & Fair || block == nil){
- mu->goalblocked = 0;
+ if(mo->o->f & Fair || block == nil){
+ mo->goalblocked = 0;
return;
}
- mu->goalblocked = 1;
+ mo->goalblocked = 1;
dprint("setgoal: moving goal %d,%d in block %#p ", p->x, p->y, block);
pm = nodemap + p->y * nodemapwidth + p->x;
pm->x = p->x;
@@ -500,8 +500,8 @@
x = block->x;
y = block->y;
n1 = nodemap + y * nodemapwidth + x;
- n2 = n1 + (block->u->h - 1) * nodemapwidth;
- for(e=x+block->u->w; x<e; x++, n1++, n2++){
+ n2 = n1 + (block->o->h - 1) * nodemapwidth;
+ for(e=x+block->o->w; x<e; x++, n1++, n2++){
n1->x = x;
n1->y = y;
Δ´ = octdist(pm, n1);
@@ -511,19 +511,19 @@
p->y = y;
}
n2->x = x;
- n2->y = y + block->u->h - 1;
+ n2->y = y + block->o->h - 1;
Δ´ = octdist(pm, n2);
if(Δ´ < Δ){
Δ = Δ´;
p->x = x;
- p->y = y + block->u->h - 1;
+ p->y = y + block->o->h - 1;
}
}
x = block->x;
y = block->y + 1;
n1 = nodemap + y * nodemapwidth + x;
- n2 = n1 + block->u->w - 1;
- for(e=y+block->u->h-2; y<e; y++, n1+=nodemapwidth, n2+=nodemapwidth){
+ n2 = n1 + block->o->w - 1;
+ for(e=y+block->o->h-2; y<e; y++, n1+=nodemapwidth, n2+=nodemapwidth){
n1->x = x;
n1->y = y;
Δ´ = octdist(pm, n1);
@@ -532,12 +532,12 @@
p->x = x;
p->y = y;
}
- n2->x = x + block->u->w - 1;
+ n2->x = x + block->o->w - 1;
n2->y = y;
Δ´ = octdist(pm, n2);
if(Δ´ < Δ){
Δ = Δ´;
- p->x = x + block->u->w - 1;
+ p->x = x + block->o->w - 1;
p->y = y;
}
}
@@ -545,47 +545,47 @@
}
int
-findpath(Point p, Munit *mu)
+findpath(Point p, Mobj *mo)
{
Node *a, *b, *n;
- dprint("findpath %d,%d → %d,%d\n", mu->x, mu->y, p.x, p.y);
+ dprint("findpath %d,%d → %d,%d\n", mo->x, mo->y, p.x, p.y);
clearpath();
- a = nodemap + mu->y * nodemapwidth + mu->x;
- a->x = mu->x;
- a->y = mu->y;
+ a = nodemap + mo->y * nodemapwidth + mo->x;
+ a->x = mo->x;
+ a->y = mo->y;
b = nodemap + p.y * nodemapwidth + p.x;
b->x = p.x;
b->y = p.y;
- if(mu->u->f & Fair){
- directpath(a, b, mu);
+ if(mo->o->f & Fair){
+ directpath(a, b, mo);
return 0;
}
- markmunit(mu, 0);
- n = a∗(a, b, mu);
+ markmobj(mo, 0);
+ n = a∗(a, b, mo);
if(n != b){
dprint("findpath: goal unreachable\n");
if((n = nearest) == a || n == nil || a->h < n->h){
werrstr("a∗: can't move");
- markmunit(mu, 1);
+ markmobj(mo, 1);
return -1;
}
dprint("nearest: %#p %d,%d dist %f\n", n, n->x, n->y, n->h);
- b = nearestnonjump(n, b, mu);
+ b = nearestnonjump(n, b, mo);
if(b == a){
werrstr("a∗: really can't move");
- markmunit(mu, 1);
+ markmobj(mo, 1);
return -1;
}
clearpath();
- a->x = mu->x;
- a->y = mu->y;
+ a->x = mo->x;
+ a->y = mo->y;
b->x = (b - nodemap) % nodemapwidth;
b->y = (b - nodemap) / nodemapwidth;
- if((n = a∗(a, b, mu)) == nil)
+ if((n = a∗(a, b, mo)) == nil)
sysfatal("findpath: phase error");
}
- markmunit(mu, 1);
- backtrack(n, a, mu);
+ markmobj(mo, 1);
+ backtrack(n, a, mo);
return 0;
}
--- a/sce/map1.db
+++ b/sce/map1.db
@@ -15,15 +15,15 @@
map,7,3,22,18,8,2,16,16,12,14,5,17,23,2,14,1
map,23,4,2,18,16,1,12,20,20,4,4,4,11,23,24,6
map,11,15,4,9,23,17,11,8,20,19,10,7,13,14,13,10
-mapunit,control,1,2,2
-mapunit,scv,1,2,2
-mapunit,scv,1,2,2
-mapunit,scv,1,2,2
-mapunit,scv,1,2,2
-mapunit,hatchery,2,10,10
-mapunit,drone,2,10,10
-mapunit,drone,2,10,10
-mapunit,drone,2,10,10
-mapunit,drone,2,10,10
-mapunit,mutalisk,2,10,10
-mapunit,mineral0,1,8,2
+mapobj,control,1,2,2
+mapobj,scv,1,2,2
+mapobj,scv,1,2,2
+mapobj,scv,1,2,2
+mapobj,scv,1,2,2
+mapobj,hatchery,2,10,10
+mapobj,drone,2,10,10
+mapobj,drone,2,10,10
+mapobj,drone,2,10,10
+mapobj,drone,2,10,10
+mapobj,mutalisk,2,10,10
+mapobj,mineral0,1,8,2
--- a/sce/map2.db
+++ b/sce/map2.db
@@ -63,13 +63,13 @@
map,7,24,10,16,13,16,22,10,20,19,24,20,15,20,20,18,18,20,5,22,19,19,16,1,15,9,1,5,18,20,10,7,18,22,15,11,3,2,4,10,19,15,7,5,6,11,22,18,22,24,14,23,1,9,3,20,12,10,19,5,4,24,21,17
map,20,14,3,8,24,22,18,18,15,5,21,8,21,6,15,9,5,8,2,2,3,6,1,17,13,3,7,5,9,20,16,4,22,10,14,2,14,18,22,3,3,14,22,2,6,23,3,19,21,5,2,8,23,20,15,3,3,5,22,6,24,15,7,15
map,7,18,11,4,2,5,16,2,21,19,18,3,22,18,3,20,12,14,12,10,13,18,15,6,18,16,2,16,1,11,6,24,2,15,13,6,19,17,7,16,5,12,2,16,1,22,1,6,17,1,23,13,19,21,17,19,8,19,14,15,10,5,4,1
-mapunit,control,1,3,2
-mapunit,scv,1,3,2
-mapunit,scv,1,3,2
-mapunit,scv,1,3,2
-mapunit,scv,1,3,2
-mapunit,control,2,58,59
-mapunit,scv,2,58,59
-mapunit,scv,2,58,59
-mapunit,scv,2,58,59
-mapunit,scv,2,58,59
+mapobj,control,1,3,2
+mapobj,scv,1,3,2
+mapobj,scv,1,3,2
+mapobj,scv,1,3,2
+mapobj,scv,1,3,2
+mapobj,control,2,58,59
+mapobj,scv,2,58,59
+mapobj,scv,2,58,59
+mapobj,scv,2,58,59
+mapobj,scv,2,58,59
--- a/sce/map3.db
+++ b/sce/map3.db
@@ -255,13 +255,13 @@
map,11,13,19,8,21,1,2,14,22,15,19,3,8,18,6,7,17,11,16,12,9,15,16,16,12,20,3,9,18,3,13,13,7,12,21,3,23,24,11,4,6,9,3,6,15,12,15,3,4,17,2,3,17,23,24,15,6,19,21,18,24,4,20,21,12,24,10,2,11,10,7,13,12,24,23,24,2,24,7,21,3,11,21,13,22,5,22,8,19,12,10,4,14,6,11,16,13,21,5,17,6,21,2,2,2,22,1,4,7,24,21,2,20,13,18,16,15,24,11,2,18,23,17,9,21,4,12,22,1,15,21,17,15,16,8,4,13,20,19,23,23,5,22,17,21,1,1,11,21,18,11,19,13,21,2,6,8,23,15,16,12,3,22,13,18,16,14,4,8,3,21,12,20,11,24,13,18,23,6,10,15,11,7,1,4,24,12,2,12,7,24,13,18,8,9,10,13,20,6,8,6,10,16,2,20,16,12,1,17,2,2,5,19,15,21,12,14,9,6,22,18,7,8,21,16,23,12,9,16,20,3,22,23,8,9,10,12,10,1,12,10,24,10,9,2,23,9,11,4,4,8,13,15,4,11,17
map,20,7,19,13,22,7,20,3,24,8,3,16,14,17,21,4,19,20,8,24,1,16,17,21,12,23,4,21,11,12,2,6,14,9,3,10,14,5,8,8,11,18,9,1,9,17,13,3,24,1,7,2,8,24,12,19,15,6,11,7,17,9,6,3,9,21,5,11,15,8,5,18,22,2,24,9,13,15,3,16,13,12,24,8,16,6,10,4,7,13,16,1,1,19,22,8,2,7,16,12,9,6,10,16,3,2,21,13,12,5,2,9,10,23,12,16,6,11,7,2,5,20,15,4,16,8,14,8,1,18,23,5,17,10,18,15,12,18,14,5,9,24,23,3,8,3,13,11,22,6,1,24,17,2,7,5,20,13,14,19,8,7,8,12,8,24,4,7,14,21,9,1,2,16,20,1,12,12,15,15,13,19,23,10,4,9,15,7,19,3,22,18,4,4,23,12,2,13,7,10,11,18,5,22,18,21,20,12,22,6,11,24,17,21,14,24,6,8,18,14,8,18,3,16,15,20,7,1,8,10,14,9,10,14,8,18,3,23,16,1,23,1,18,3,14,10,7,22,19,20,21,16,6,4,3,1
map,8,2,22,7,11,23,9,21,7,20,13,19,1,23,10,6,19,13,13,11,10,14,22,23,5,5,18,8,3,15,21,6,23,5,24,10,7,11,11,1,5,6,14,6,11,5,3,20,24,6,9,6,2,22,3,12,18,6,18,11,2,2,16,15,3,11,3,14,8,22,13,5,21,7,11,23,10,2,19,23,11,6,12,16,24,4,20,16,12,9,20,7,22,23,20,3,2,11,12,12,22,22,4,23,13,7,10,18,15,5,7,8,8,7,1,4,18,22,6,14,14,14,21,2,8,8,21,7,23,9,24,5,7,22,22,22,11,19,22,23,21,3,21,16,18,5,22,18,7,12,8,2,8,21,11,22,24,11,17,21,8,9,6,3,11,15,12,4,3,8,12,17,15,7,19,7,12,12,3,15,6,21,13,15,18,6,21,16,17,18,6,6,6,6,1,20,21,14,22,16,21,11,3,4,15,15,22,3,14,2,3,14,1,12,17,21,4,12,24,20,12,7,3,21,7,14,16,11,8,18,10,15,2,1,12,20,17,21,1,20,6,3,20,2,11,18,7,24,14,12,12,21,13,24,7,22
-mapunit,control,1,3,3
-mapunit,scv,1,3,3
-mapunit,scv,1,3,3
-mapunit,scv,1,3,3
-mapunit,scv,1,3,3
-mapunit,control,2,249,252
-mapunit,scv,2,249,252
-mapunit,scv,2,249,252
-mapunit,scv,2,249,252
-mapunit,scv,2,249,252
+mapobj,control,1,3,3
+mapobj,scv,1,3,3
+mapobj,scv,1,3,3
+mapobj,scv,1,3,3
+mapobj,scv,1,3,3
+mapobj,control,2,249,252
+mapobj,scv,2,249,252
+mapobj,scv,2,249,252
+mapobj,scv,2,249,252
+mapobj,scv,2,249,252
--- a/sce/sce.db
+++ b/sce/sce.db
@@ -6,21 +6,17 @@
attack,fusion cutter,5,10,15
attack,spines,5,10,22
attack,glave wurm,9,96,30
-# unit: name, flags, w, h, hp, def, vis, cost[3], time, attack[2], speed, accel, halt, turn
-unit,scv,0x3,4,4,60,0,224,1,50,0,20,fusion cutter,,4.92,67,12227,40
-unit,drone,0x1,4,4,40,0,224,1,50,0,20,spines,,4.92,67,12227,40
-unit,mutalisk,0x5,4,4,120,0,224,2,100,100,600,glave wurm,glave wurm,6.67,67,21745,40
-unit,control,0x8,16,12,1500,1,1,10,400,0,1800,,,0,0,0,0
-unit,hatchery,0x8,16,12,1250,1,1,10,300,0,1800,,,0,0,0,0
-unit,mineral0,0x8,8,8,1250,1,1,10,300,0,1800,,,0,0,0,0
-# gather: name, resource, w, h, state frame, [state frame..]
-gather,mineral0,minerals,12,8,0,1,2,3
-gather,mineral1,minerals,12,8,0,1,2,3
-gather,mineral2,minerals,12,8,0,1,2,3
-# spawn: unitname, [unit..]
+# obj: name, flags, w, h, hp, def, vis, cost[3], time, attack[2], speed, accel, halt, turn
+obj,scv,0x3,4,4,60,0,224,1,50,0,20,fusion cutter,,4.92,67,12227,40
+obj,drone,0x1,4,4,40,0,224,1,50,0,20,spines,,4.92,67,12227,40
+obj,mutalisk,0x5,4,4,120,0,224,2,100,100,600,glave wurm,glave wurm,6.67,67,21745,40
+obj,control,0x8,16,12,1500,1,1,10,400,0,1800,,,0,0,0,0
+obj,hatchery,0x8,16,12,1250,1,1,10,300,0,1800,,,0,0,0,0
+obj,mineral0,0x8,8,8,1250,1,1,10,300,0,1800,,,0,0,0,0
+# spawn: objname, [obj..]
spawn,control,scv
spawn,hatchery,drone,mutalisk
-# spr: unitname, flags (PF enum), rotations, [frame..]
+# spr: objname, flags (PF enum), rotations, [frame..]
spr,scv,0x2,17,0
spr,scv,0xc002,17,0
spr,scv,0x6004,17,0,1,2,3
@@ -34,6 +30,5 @@
spr,mutalisk,0xc002,17,0,1,2,3,4
spr,mutalisk,0x4,17,0,1,2,3,4
spr,mutalisk,0xc004,17,0,1,2,3,4
-FIXME: flag: not animation frames, but state? or do it some other way; no team
spr,mineral0,2,1,0
spr,mineral0,0xc002,1,0
--- a/sim.c
+++ b/sim.c
@@ -9,14 +9,14 @@
int nteam;
int initres[Nresource], foodcap;
-static Munitl moving0 = {.l = &moving0, .lp = &moving0}, *moving = &moving0;
+static Mobjl moving0 = {.l = &moving0, .lp = &moving0}, *moving = &moving0;
-static Munitl *
-linkmunit(Munitl *l, Munit *mu, Munitl *p)
+static Mobjl *
+linkmobj(Mobjl *l, Mobj *mo, Mobjl *p)
{
if(p == nil)
p = emalloc(sizeof *p);
- p->mu = mu;
+ p->mo = mo;
p->l = l->l;
p->lp = l;
l->l->lp = p;
@@ -25,7 +25,7 @@
}
static void
-unlinkmunit(Munitl *ml)
+unlinkmobj(Mobjl *ml)
{
if(ml == nil || ml->l == nil || ml->lp == nil)
return;
@@ -35,55 +35,55 @@
}
void
-linktomap(Munit *mu)
+linktomap(Mobj *mo)
{
Map *m;
- m = map + mu->y / Node2Tile * mapwidth + mu->x / Node2Tile;
- mu->munitl = linkmunit(mu->f & Fair ? m->ml.lp : &m->ml, mu, mu->munitl);
+ m = map + mo->y / Node2Tile * mapwidth + mo->x / Node2Tile;
+ mo->mobjl = linkmobj(mo->f & Fair ? m->ml.lp : &m->ml, mo, mo->mobjl);
}
static void
-refmunit(Munit *mu)
+refmobj(Mobj *mo)
{
int n, i;
Team *t;
- t = teams + mu->team;
- if(mu->f & Fbuild)
+ t = teams + mo->team;
+ if(mo->f & Fbuild)
t->nbuild++;
else
t->nunit++;
n = t->firstempty;
if(n == t->sz){
- t->mu = erealloc(t->mu, (t->sz + 32) * sizeof *t->mu, t->sz * sizeof *t->mu);
+ t->mo = erealloc(t->mo, (t->sz + 32) * sizeof *t->mo, t->sz * sizeof *t->mo);
t->sz += 32;
}
- t->mu[n] = mu;
- mu->idx = mu->team << Teamshift | n;
+ t->mo[n] = mo;
+ mo->idx = mo->team << Teamshift | n;
for(i=t->firstempty+1; i<t->sz; i++)
- if(t->mu[i] == nil)
+ if(t->mo[i] == nil)
break;
t->firstempty = i;
}
static void
-resetcoords(Munit *mu)
+resetcoords(Mobj *mo)
{
- markmunit(mu, 0);
- mu->subpx = mu->px << Subpxshift;
- mu->subpy = mu->py << Subpxshift;
- markmunit(mu, 1);
+ markmobj(mo, 0);
+ mo->subpx = mo->px << Subpxshift;
+ mo->subpy = mo->py << Subpxshift;
+ markmobj(mo, 1);
}
static double
-facemunit(Point p, Munit *mu)
+facemobj(Point p, Mobj *mo)
{
int dx, dy;
double vx, vy, d, θ, θ256, Δθ;
- dx = p.x - mu->px;
- dy = p.y - mu->py;
+ dx = p.x - mo->px;
+ dy = p.y - mo->py;
d = sqrt(dx * dx + dy * dy);
vx = dx / d;
vy = dy / d;
@@ -95,61 +95,61 @@
θ -= 2 * PI;
/* movement calculations use values in [0;256[, drawing in [0;32[ */
θ256 = θ * 256.0 / (2 * PI);
- mu->vx→ = vx;
- mu->vy→ = vy;
- Δθ = θ256 - mu->θ;
+ mo->u = vx;
+ mo->v = vy;
+ Δθ = θ256 - mo->θ;
if(Δθ <= -256 / 2)
Δθ += 256;
else if(Δθ >= 256 / 2)
Δθ -= 256;
- mu->Δθs = Δθ < 0 ? -1: 1;
- mu->Δθ = fabs(Δθ);
+ mo->Δθs = Δθ < 0 ? -1: 1;
+ mo->Δθ = fabs(Δθ);
return θ256;
}
static void
-freemove(Munit *mu)
+freemove(Mobj *mo)
{
- unlinkmunit(mu->movingp);
- mu->pathp = nil;
- mu->freezefrm = tc % mu->u->pics[mu->state][PTbase].nf;
- mu->state = OSidle;
- resetcoords(mu);
+ unlinkmobj(mo->movingp);
+ mo->pathp = nil;
+ mo->freezefrm = tc % mo->o->pics[mo->state][PTbase].nf;
+ mo->state = OSidle;
+ resetcoords(mo);
}
static void
-nextmove(Munit *mu)
+nextmove(Mobj *mo)
{
- resetcoords(mu);
- facemunit(*mu->pathp, mu);
+ resetcoords(mo);
+ facemobj(*mo->pathp, mo);
}
static int
-repath(Point p, Munit *mu)
+repath(Point p, Mobj *mo)
{
- freemove(mu);
- mu->target = p;
- if(findpath(p, mu) < 0){
- mu->θ = facemunit(p, mu);
+ freemove(mo);
+ mo->target = p;
+ if(findpath(p, mo) < 0){
+ mo->θ = facemobj(p, mo);
return -1;
}
- mu->movingp = linkmunit(moving, mu, mu->movingp);
- mu->pathp = mu->paths;
- mu->state = OSmove;
- nextmove(mu);
+ mo->movingp = linkmobj(moving, mo, mo->movingp);
+ mo->pathp = mo->paths;
+ mo->state = OSmove;
+ nextmove(mo);
return 0;
}
int
-moveone(Point p, Munit *mu, Munit *block)
+moveone(Point p, Mobj *mo, Mobj *block)
{
- if(mu->u->speed == 0){
- dprint("move: unit %s can't move\n", mu->u->name);
+ if(mo->o->speed == 0){
+ dprint("move: obj %s can't move\n", mo->o->name);
return -1;
}
- setgoal(&p, mu, block);
- if(repath(p, mu) < 0){
- mu->speed = 0.0;
+ setgoal(&p, mo, block);
+ if(repath(p, mo) < 0){
+ mo->speed = 0.0;
dprint("move to %d,%d: %r\n", p.x, p.y);
return -1;
}
@@ -157,84 +157,84 @@
}
int
-spawn(int x, int y, Unit *u, int n)
+spawn(int x, int y, Obj *o, int n)
{
- Munit *mu;
+ Mobj *mo;
- if((mu = mapspawn(x, y, u)) == nil)
+ if((mo = mapspawn(x, y, o)) == nil)
return -1;
- mu->team = n;
- mu->state = OSidle;
- refmunit(mu);
+ mo->team = n;
+ mo->state = OSidle;
+ refmobj(mo);
return 0;
}
static int
-tryturn(Munit *mu)
+tryturn(Mobj *mo)
{
int r;
double Δθ;
r = 1;
- if(mu->Δθ <= mu->u->turn){
+ if(mo->Δθ <= mo->o->turn){
r = 0;
- Δθ = mu->Δθ;
+ Δθ = mo->Δθ;
}else
- Δθ = mu->u->turn;
- mu->θ += mu->Δθs * Δθ;
- if(mu->θ < 0)
- mu->θ += 256;
- else if(mu->θ >= 256)
- mu->θ -= 256;
- mu->Δθ -= Δθ;
+ Δθ = mo->o->turn;
+ mo->θ += mo->Δθs * Δθ;
+ if(mo->θ < 0)
+ mo->θ += 256;
+ else if(mo->θ >= 256)
+ mo->θ -= 256;
+ mo->Δθ -= Δθ;
return r;
}
static void
-updatespeed(Munit *mu)
+updatespeed(Mobj *mo)
{
- if(1 + mu->pathlen < (mu->speed / 8) * (mu->speed / 8) / 2 / (mu->u->accel / 8)){
- mu->speed -= mu->u->accel;
- if(mu->speed < 0.0)
- mu->speed = 0.0;
- }else if(mu->speed < mu->u->speed){
- mu->speed += mu->u->accel;
- if(mu->speed > mu->u->speed)
- mu->speed = mu->u->speed;
+ if(1 + mo->pathlen < (mo->speed / 8) * (mo->speed / 8) / 2 / (mo->o->accel / 8)){
+ mo->speed -= mo->o->accel;
+ if(mo->speed < 0.0)
+ mo->speed = 0.0;
+ }else if(mo->speed < mo->o->speed){
+ mo->speed += mo->o->accel;
+ if(mo->speed > mo->o->speed)
+ mo->speed = mo->o->speed;
}
}
static int
-trymove(Munit *mu)
+trymove(Mobj *mo)
{
int x, y, px, py, sx, sy, Δx, Δy, Δu, Δv, Δrx, Δry, Δpx, Δpy;
double dx, dy;
- markmunit(mu, 0);
- px = mu->px;
- py = mu->py;
- sx = mu->subpx;
- sy = mu->subpy;
- Δu = mu->vx→ * (1 << Subpxshift);
- Δv = mu->vy→ * (1 << Subpxshift);
+ markmobj(mo, 0);
+ px = mo->px;
+ py = mo->py;
+ sx = mo->subpx;
+ sy = mo->subpy;
+ Δu = mo->u * (1 << Subpxshift);
+ Δv = mo->v * (1 << Subpxshift);
Δx = abs(Δu);
Δy = abs(Δv);
- Δrx = fabs(mu->vx→ * mu->speed) * (1 << Subpxshift);
- Δry = fabs(mu->vy→ * mu->speed) * (1 << Subpxshift);
- Δpx = abs((mu->pathp->x << Subpxshift) - sx);
- Δpy = abs((mu->pathp->y << Subpxshift) - sy);
+ Δrx = fabs(mo->u * mo->speed) * (1 << Subpxshift);
+ Δry = fabs(mo->v * mo->speed) * (1 << Subpxshift);
+ Δpx = abs((mo->pathp->x << Subpxshift) - sx);
+ Δpy = abs((mo->pathp->y << Subpxshift) - sy);
if(Δpx < Δrx)
Δrx = Δpx;
if(Δpy < Δry)
Δry = Δpy;
while(Δrx > 0 || Δry > 0){
- x = mu->x;
- y = mu->y;
+ x = mo->x;
+ y = mo->y;
if(Δrx > 0){
sx += Δu;
Δrx -= Δx;
if(Δrx < 0)
- sx += mu->vx→ < 0 ? -Δrx : Δrx;
+ sx += mo->u < 0 ? -Δrx : Δrx;
x = (sx >> Subpxshift) + ((sx & Subpxmask) != 0);
x /= Nodewidth;
}
@@ -242,60 +242,60 @@
sy += Δv;
Δry -= Δy;
if(Δry < 0)
- sy += mu->vy→ < 0 ? -Δry : Δry;
+ sy += mo->v < 0 ? -Δry : Δry;
y = (sy >> Subpxshift) + ((sy & Subpxmask) != 0);
y /= Nodewidth;
}
- if(isblocked(x, y, mu->u))
+ if(isblocked(x, y, mo->o))
goto end;
/* disallow corner coasting */
- if(x != mu->x && y != mu->y
- && (isblocked(x, mu->y, mu->u) || isblocked(mu->x, y, mu->u))){
+ if(x != mo->x && y != mo->y
+ && (isblocked(x, mo->y, mo->o) || isblocked(mo->x, y, mo->o))){
dprint("detected corner coasting %d,%d vs %d,%d\n",
- x, y, mu->x, mu->y);
+ x, y, mo->x, mo->y);
goto end;
}
- mu->subpx = sx;
- mu->subpy = sy;
- mu->px = sx >> Subpxshift;
- mu->py = sy >> Subpxshift;
- mu->x = mu->px / Nodewidth;
- mu->y = mu->py / Nodeheight;
+ mo->subpx = sx;
+ mo->subpy = sy;
+ mo->px = sx >> Subpxshift;
+ mo->py = sy >> Subpxshift;
+ mo->x = mo->px / Nodewidth;
+ mo->y = mo->py / Nodeheight;
}
- markmunit(mu, 1);
- dx = mu->px - px;
+ markmobj(mo, 1);
+ dx = mo->px - px;
dx *= dx;
- dy = mu->py - py;
+ dy = mo->py - py;
dy *= dy;
- mu->pathlen -= sqrt(dx + dy) / Nodewidth;
+ mo->pathlen -= sqrt(dx + dy) / Nodewidth;
return 0;
end:
werrstr("trymove: can't move to %d,%d", x, y);
- mu->subpx = mu->px << Subpxshift;
- mu->subpy = mu->py << Subpxshift;
- markmunit(mu, 1);
- dx = mu->px - px;
+ mo->subpx = mo->px << Subpxshift;
+ mo->subpy = mo->py << Subpxshift;
+ markmobj(mo, 1);
+ dx = mo->px - px;
dx *= dx;
- dy = mu->py - py;
+ dy = mo->py - py;
dy *= dy;
- mu->pathlen -= sqrt(dx + dy) / Nodewidth;
+ mo->pathlen -= sqrt(dx + dy) / Nodewidth;
return -1;
}
static int
-domove(Munit *mu)
+domove(Mobj *mo)
{
int r;
- updatespeed(mu);
- unlinkmunit(mu->munitl);
- r = trymove(mu);
- linktomap(mu);
+ updatespeed(mo);
+ unlinkmobj(mo->mobjl);
+ r = trymove(mo);
+ linktomap(mo);
return r;
}
static void
-stepmove(Munit *mu)
+stepmove(Mobj *mo)
{
int n;
@@ -302,50 +302,50 @@
n = 0;
restart:
n++;
- if(tryturn(mu))
+ if(tryturn(mo))
return;
- if(domove(mu) < 0){
+ if(domove(mo) < 0){
if(n > 1){
fprint(2, "stepmove: %s %#p bug inducing infinite loop!\n",
- mu->u->name, mu);
+ mo->o->name, mo);
return;
}
dprint("stepmove: failed to move: %r\n");
- if(repath(mu->target, mu) < 0){
+ if(repath(mo->target, mo) < 0){
dprint("stepmove: %s %#p moving towards target: %r\n",
- mu->u->name, mu);
- mu->speed = 0.0;
+ mo->o->name, mo);
+ mo->speed = 0.0;
return;
}
goto restart;
}
- if(mu->px == mu->pathp->x && mu->py == mu->pathp->y){
- mu->pathp++;
- if(mu->pathp < mu->pathe){
- nextmove(mu);
+ if(mo->px == mo->pathp->x && mo->py == mo->pathp->y){
+ mo->pathp++;
+ if(mo->pathp < mo->pathe){
+ nextmove(mo);
return;
- }else if(mu->x == mu->target.x && mu->y == mu->target.y){
- mu->npatherr = 0;
- mu->speed = 0.0;
- freemove(mu);
+ }else if(mo->x == mo->target.x && mo->y == mo->target.y){
+ mo->npatherr = 0;
+ mo->speed = 0.0;
+ freemove(mo);
return;
}
dprint("stepmove: %s %#p reached final node, but not target\n",
- mu->u->name, mu);
- if(mu->goalblocked && isblocked(mu->target.x, mu->target.y, mu->u)){
+ mo->o->name, mo);
+ if(mo->goalblocked && isblocked(mo->target.x, mo->target.y, mo->o)){
dprint("stepmove: %s %#p goal still blocked, stopping\n",
- mu->u->name, mu);
- mu->speed = 0.0;
- freemove(mu);
+ mo->o->name, mo);
+ mo->speed = 0.0;
+ freemove(mo);
return;
}
- if(mu->npatherr++ > 1
- || repath(mu->target, mu) < 0){
+ if(mo->npatherr++ > 1
+ || repath(mo->target, mo) < 0){
dprint("stepmove: %s %#p trying to find target: %r\n",
- mu->u->name, mu);
- mu->npatherr = 0;
- mu->speed = 0.0;
- freemove(mu);
+ mo->o->name, mo);
+ mo->npatherr = 0;
+ mo->speed = 0.0;
+ freemove(mo);
}
}
}
@@ -353,10 +353,10 @@
void
stepsim(void)
{
- Munitl *ml, *uml;
+ Mobjl *ml, *oml;
- for(uml=moving->l, ml=uml->l; uml!=moving; uml=ml, ml=ml->l)
- stepmove(uml->mu);
+ for(oml=moving->l, ml=oml->l; oml!=moving; oml=ml, ml=ml->l)
+ stepmove(oml->mo);
}
void