ref: f446b828e46ce0bb9f975ff864eafbb4a6478c69
parent: d4208c3e4679b3791f5a7c011b9845aa2f99e07f
author: qwx <qwx@sciops.net>
date: Tue Aug 25 18:58:52 EDT 2020
sim: reduce constant turn rate this is still bullshit, but raising it to 4 is clearly a mistake
--- a/sim.c
+++ b/sim.c
@@ -150,9 +150,9 @@
int Δθ;
if(mo->Δθ < 0)
- Δθ = mo->Δθ < -4 ? -4 : mo->Δθ;
+ Δθ = mo->Δθ < -2 ? -2 : mo->Δθ;
else
- Δθ = mo->Δθ > 4 ? 4 : mo->Δθ;
+ Δθ = mo->Δθ > 2 ? 2 : mo->Δθ;
mo->θ = mo->θ + Δθ & Nrot - 1;
mo->Δθ -= Δθ;
}