shithub: wl3d

Download patch

ref: e3314aec0db093f27e1e29bcc3aa627fb1533cbb
parent: 7ac0afd8f43f615ad61361476767f19bced5a5e2
author: qwx <>
date: Wed Apr 24 13:35:32 EDT 2019

rend: raise static limit for visible number of sprites (thanks kvik)

this does not affect game state and will not cause demo desyncs or other
aberrant behavior.

--- a/rend.c
+++ b/rend.c
@@ -9,7 +9,7 @@
 typedef struct Vis Vis;
 typedef struct Scaler Scaler;
 enum{
-	Nvis = 50,
+	Nvis = 50<<2,	/* raised from original 50 */
 	Nscal = 256+1,
 	Wdxy = 64,
 	Fineθ = 3600,