ref: 54db162c1146dce7bf0abcd28864c8f6207c6a26
parent: 05ca30481c0857c673a4341a1550b8216028fd83
author: rodri <rgl@antares-labs.eu>
date: Thu Apr 18 04:45:08 EDT 2024
fix alpha channel value in the fragment shaders.
--- a/main.c
+++ b/main.c
@@ -174,7 +174,7 @@
else
tc = Pt3(1,1,1,1);
- c.a = fclamp(sp->v.c.a*tc.a, 0, 1);
+ c.a = 1;
c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
@@ -261,7 +261,7 @@
tc = Pt3(1,1,1,1);
c = addpt3(ambient, addpt3(diffuse, specular));
- c.a = fclamp(c.a*tc.a, 0, 1);
+ c.a = 1;
c.b = fclamp(c.b*tc.b, 0, 1);
c.g = fclamp(c.g*tc.g, 0, 1);
c.r = fclamp(c.r*tc.r, 0, 1);
@@ -313,7 +313,7 @@
else
tc = Pt3(1,1,1,1);
- c.a = fclamp(sp->v.c.a*tc.a, 0, 1);
+ c.a = 1;
c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
c.r = fclamp(sp->v.c.r*tc.r, 0, 1);