ref: 45c21bb2483adf0ad1dd2f9950681f6a07a14b24
parent: 45bdbbcb16c1c95b8c7450fd6700c0a32418c98d
author: rodri <rgl@antares-labs.eu>
date: Fri Jul 12 11:10:29 EDT 2024
small improvements.
--- a/clip.c
+++ b/clip.c
@@ -34,9 +34,9 @@
}
static void
-swappoly(Polygon *a, Polygon *b)
+swappoly(Polygon **a, Polygon **b)
{
- Polygon tmp;
+ Polygon *tmp;
tmp = *a;
*a = *b;
@@ -88,20 +88,22 @@
};
double sd0[6], sd1[6];
double d0, d1, perc;
- Polygon Vin, Vout;
+ Polygon Vinp, Voutp, *Vin, *Vout;
Vertex *v0, *v1, v; /* edge verts and new vertex (line-plane intersection) */
int i, j, np;
np = 0;
- memset(&Vin, 0, sizeof Vin);
- memset(&Vout, 0, sizeof Vout);
+ Vin = &Vinp;
+ Vout = &Voutp;
+ memset(Vin, 0, sizeof Vinp);
+ memset(Vout, 0, sizeof Voutp);
for(i = 0; i < p[0].type+1; i++)
- addvert(&Vin, p[0].v[i]);
+ addvert(Vin, p[0].v[i]);
- for(j = 0; j < 6 && Vin.n > 0; j++){
- for(i = 0; i < Vin.n; i++){
- v0 = &Vin.v[i];
- v1 = &Vin.v[(i+1) % Vin.n];
+ for(j = 0; j < 6 && Vin->n > 0; j++){
+ for(i = 0; i < Vin->n; i++){
+ v0 = &Vin->v[i];
+ v1 = &Vin->v[(i+1) % Vin->n];
mulsdm(sd0, sdm, v0->p);
mulsdm(sd1, sdm, v1->p);
@@ -117,44 +119,44 @@
perc = d0/(d0 - d1);
lerpvertex(&v, v0, v1, perc);
- addvert(&Vout, v);
+ addvert(Vout, v);
if(sd1[j] >= 0){
allin:
- addvert(&Vout, dupvertex(v1));
+ addvert(Vout, dupvertex(v1));
}
}
- cleanpoly(&Vin);
+ cleanpoly(Vin);
if(j < 6-1)
swappoly(&Vin, &Vout);
}
- if(Vout.n < 2)
- cleanpoly(&Vout);
+ if(Vout->n < 2)
+ cleanpoly(Vout);
else switch(p[0].type){
case PLine:
- p[0].v[0] = dupvertex(&Vout.v[0]);
- p[0].v[1] = eqpt3(Vout.v[0].p, Vout.v[1].p)? dupvertex(&Vout.v[2]): dupvertex(&Vout.v[1]);
- cleanpoly(&Vout);
+ p[0].v[0] = dupvertex(&Vout->v[0]);
+ p[0].v[1] = eqpt3(Vout->v[0].p, Vout->v[1].p)? dupvertex(&Vout->v[2]): dupvertex(&Vout->v[1]);
+ cleanpoly(Vout);
np = 1;
break;
case PTriangle:
/* triangulate */
- for(i = 0; i < Vout.n-2; i++, np++){
+ for(i = 0; i < Vout->n-2; i++, np++){
/*
* when performing fan triangulation, indices 0 and 2
* are referenced on every triangle, so duplicate them
* to avoid complications during rasterization.
*/
- memmove(&p[np], &p[0], sizeof *p);
- p[np].v[0] = i < Vout.n-2-1? dupvertex(&Vout.v[0]): Vout.v[0];
- p[np].v[1] = Vout.v[i+1];
- p[np].v[2] = i < Vout.n-2-1? dupvertex(&Vout.v[i+2]): Vout.v[i+2];
+ p[np] = p[0];
+ p[np].v[0] = i < Vout->n-2-1? dupvertex(&Vout->v[0]): Vout->v[0];
+ p[np].v[1] = Vout->v[i+1];
+ p[np].v[2] = i < Vout->n-2-1? dupvertex(&Vout->v[i+2]): Vout->v[i+2];
}
break;
}
- free(Vout.v);
- free(Vin.v);
+ free(Vout->v);
+ free(Vin->v);
return np;
}
--- a/graphics.h
+++ b/graphics.h
@@ -147,9 +147,10 @@
{
Primitive *prims;
ulong nprims;
- Texture *tex; /* texture map (TODO get rid of it, use materials) */
Material *materials;
ulong nmaterials;
+
+ Texture *tex; /* texture map (TODO get rid of it, use materials) */
};
struct Entity
--- a/render.c
+++ b/render.c
@@ -108,7 +108,6 @@
params = task->params;
prim = task->p;
- memmove(prim.v, task->p.v, sizeof prim.v);
fsp.su = params;
memset(&fsp.v, 0, sizeof fsp.v);
@@ -278,7 +277,7 @@
SUparams *params, *newparams;
Rastertask *task;
VSparams vsp;
- Primitive *ep, *p; /* primitives to raster */
+ Primitive *ep, *p; /* primitives to raster */
Rectangle *wr, bbox;
Channel **taskchans;
ulong Δy, nproc;
@@ -324,7 +323,7 @@
for(ep = params->eb; ep != params->ee; ep++){
np = 1; /* start with one. after clipping it might change */
- memmove(p, ep, sizeof *p);
+ *p = *ep;
switch(ep->type){
case PPoint:
p[0].v[0].mtl = ep->mtl;
@@ -353,7 +352,7 @@
task = emalloc(sizeof *task);
task->params = newparams;
task->wr = wr[i];
- memmove(&task->p, &p[0], sizeof task->p);
+ task->p = p[0];
task->p.v[0] = dupvertex(&p[0].v[0]);
sendp(taskchans[i], task);
}
@@ -392,7 +391,7 @@
task = emalloc(sizeof *task);
task->params = newparams;
task->wr = wr[i];
- memmove(&task->p, &p[np], sizeof task->p);
+ task->p = p[np];
task->p.v[0] = dupvertex(&p[np].v[0]);
task->p.v[1] = dupvertex(&p[np].v[1]);
sendp(taskchans[i], task);
@@ -441,7 +440,7 @@
task = emalloc(sizeof *task);
task->params = newparams;
task->wr = wr[i];
- memmove(&task->p, &p[np], sizeof task->p);
+ task->p = p[np];
task->p.v[0] = dupvertex(&p[np].v[0]);
task->p.v[1] = dupvertex(&p[np].v[1]);
task->p.v[2] = dupvertex(&p[np].v[2]);
--- a/scene.c
+++ b/scene.c
@@ -288,7 +288,6 @@
p->tangent = normvec3(p->tangent);
}
if(neednormal){
- /* TODO build a list of per-vertex normals earlier */
n = normvec3(crossvec3(subpt3(p->v[1].p, p->v[0].p), subpt3(p->v[2].p, p->v[0].p)));
p->v[0].n = p->v[1].n = p->v[2].n = n;
}
@@ -336,6 +335,7 @@
}
if(m->nprims > 0)
free(m->prims);
+ memset(m, 0, sizeof *m);
free(m);
}
@@ -361,6 +361,7 @@
return;
if(e->mdl != nil)
delmodel(e->mdl);
+ memset(e, 0, sizeof *e);
free(e);
}
@@ -405,6 +406,7 @@
return;
clearscene(s);
free(s->name);
+ memset(s, 0, sizeof *s);
free(s);
}