ref: 5ddb9dfd5dcb7a15b03a5f338aeed5dd8953d902
parent: 56e8e3de24e7fea36f165b653a8efc8c38145d4c
author: rodri <rgl@antares-labs.eu>
date: Sat Aug 17 08:43:58 EDT 2024
correct the light types constants.
--- a/graphics.h
+++ b/graphics.h
@@ -17,9 +17,9 @@
PTriangle,
/* light types */
- LIGHT_POINT = 0,
- LIGHT_DIRECTIONAL,
- LIGHT_SPOT,
+ LightPoint = 0,
+ LightDirectional,
+ LightSpot,
/* texture formats */
RAWTexture = 0, /* unmanaged */
--- a/shadeop.c
+++ b/shadeop.c
@@ -38,7 +38,7 @@
double cθs, cθu, cθp, t;
/* see “Spotlights”, Real-Time Rendering 4th ed. § 5.2.2 */
- if(l->type == LIGHT_SPOT){
+ if(l->type == LightSpot){
cθs = dotvec3(mulpt3(dir, -1), l->dir);
cθu = cos(l->θu);
cθp = cos(l->θp);