ref: e90bf70b0d7167166a3c84e4f3e9277ce4a7e97a
parent: d3b995b6e6d02a4c2413313b34a1548a777f99f9
author: rodri <rgl@antares-labs.eu>
date: Mon Feb 12 18:02:28 EST 2024
completed homogeneous clipping procedure.
--- a/graphics.h
+++ b/graphics.h
@@ -5,8 +5,18 @@
PERSPECTIVE
} Projection;
+enum {
+ LIGHT_POINT,
+ LIGHT_DIRECTIONAL,
+};
+
typedef struct Color Color;
typedef struct Vertex Vertex;
+typedef struct LightSource LightSource;
+typedef struct Material Material;
+typedef struct Model Model;
+typedef struct Entity Entity;
+typedef struct Environment Environment;
typedef struct VSparams VSparams;
typedef struct FSparams FSparams;
typedef struct SUparams SUparams;
@@ -27,9 +37,40 @@
Point3 n; /* surface normal */
Color c; /* shading color */
Point2 uv; /* texture coordinate */
+
+ double intensity;
};
typedef Vertex Triangle[3];
+
+struct LightSource
+{
+ Point3 p;
+ int type;
+};
+
+struct Material
+{
+ int stub;
+};
+
+struct Model
+{
+ Material *materials;
+ ulong nmaterials;
+};
+
+struct Entity
+{
+ Model *mdl;
+};
+
+struct Scene
+{
+ Entity **ents;
+ ulong nents;
+
+};
/* shader params */
struct VSparams
--- a/render.c
+++ b/render.c
@@ -30,7 +30,7 @@
OBJIndexArray *idxtab;
idxtab = &e->indextab[OBJVGeometric];
- newe[0] = emalloc(sizeof *newe[0]);
+ newe[0] = emalloc(sizeof **newe);
newe[0]->type = OBJEFace;
newidxtab = &newe[0]->indextab[OBJVGeometric];
newidxtab->nindex = 3;
@@ -58,7 +58,7 @@
}
idxtab = &e->indextab[OBJVGeometric];
- newe[1] = emalloc(sizeof *newe[1]);
+ newe[1] = emalloc(sizeof **newe);
newe[1]->type = OBJEFace;
newidxtab = &newe[1]->indextab[OBJVGeometric];
newidxtab->nindex = 3;
@@ -104,7 +104,7 @@
int i;
for(i = 0; i < 6; i++)
- r[i] += m[i][0]*p.x + m[i][1]*p.y + m[i][2]*p.z + m[i][3]*p.w;
+ r[i] = m[i][0]*p.x + m[i][1]*p.y + m[i][2]*p.z + m[i][3]*p.w;
}
typedef struct
@@ -123,31 +123,38 @@
return p->n;
}
+static void
+swappoly(Polygon *a, Polygon *b)
+{
+ Polygon tmp;
+
+ tmp = *a;
+ *a = *b;
+ *b = tmp;
+}
+
+/*
+ * references:
+ * - James F. Blinn, Martin E. Newell, “Clipping Using Homogeneous Coordinates”,
+ * SIGGRAPH '78, pp. 245-251
+ * - https://cs418.cs.illinois.edu/website/text/clipping.html
+ * - https://github.com/aap/librw/blob/14dab85dcae6f3762fb2b1eda4d58d8e67541330/tools/playground/tl_tests.cpp#L522
+ */
static int
cliptriangle(Triangle *t)
{
- /* TODO implement homogeneous clipping procedure */
- /*
- * requirements:
- *
- * - normal and color attributes are carried over to the new
- * intersecting points without modification.
- * - uv coordinates must be adjusted in proportion to the new
- * points.
- */
- enum { L, R, B, T, F, N };
/* signed distance from each clipping plane */
static double sdm[6][4] = {
- 1, 0, 0, 1,
- -1, 0, 0, 1,
- 0, 1, 0, 1,
- 0, -1, 0, 1,
- 0, 0, 1, 1,
- 0, 0, -1, 1,
+ 1, 0, 0, 1, /* l */
+ -1, 0, 0, 1, /* r */
+ 0, 1, 0, 1, /* b */
+ 0, -1, 0, 1, /* t */
+ 0, 0, 1, 1, /* f */
+ 0, 0, -1, 1, /* n */
}, sd0[6], sd1[6];
- double d0, d1;
- Polygon Vout;
- Vertex *v0, *v1, v; /* new vertex (line-plane intersection) */
+ double d0, d1, perc;
+ Polygon Vin, Vout;
+ Vertex *v0, *v1, v; /* edge verts and new vertex (line-plane intersection) */
int i, j, nt;
if(!isvisible(t[0][0].p) && !isvisible(t[0][1].p) && !isvisible(t[0][2].p))
@@ -154,23 +161,21 @@
return 0;
nt = 0;
+ memset(&Vin, 0, sizeof Vin);
memset(&Vout, 0, sizeof Vout);
+ for(i = 0; i < 3; i++)
+ addvert(&Vin, t[0][i]);
- for(i = 0; i < 3; i++){
- v0 = &t[0][i];
- v1 = &t[0][(i+1) % 3];
- memset(sd0, 0, sizeof sd0);
- memset(sd1, 0, sizeof sd1);
- mulsdm(sd0, sdm, v0->p);
- mulsdm(sd1, sdm, v1->p);
+ for(j = 0; j < 6; j++){
+ for(i = 0; i < Vin.n; i++){
+ v0 = &Vin.v[i];
+ v1 = &Vin.v[(i+1) % Vin.n];
- for(j = 0; j < 6; j++){
- /*
- * if both verts are outside any of the planes, they
- * are not in the frustum, so no need to keep testing.
- */
+ mulsdm(sd0, sdm, v0->p);
+ mulsdm(sd1, sdm, v1->p);
+
if(sd0[j] < 0 && sd1[j] < 0)
- break;
+ continue;
if(sd0[j] >= 0 && sd1[j] >= 0)
goto allin;
@@ -180,8 +185,10 @@
d0 = (j&1) == 0? sd0[j]: -sd0[j];
d1 = (j&1) == 0? sd1[j]: -sd1[j];
- v.p = divpt3(subpt3(mulpt3(v0->p, d1), mulpt3(v1->p, d0)), d1-d0);
- v.uv = divpt2(subpt2(mulpt2(v0->uv, d1), mulpt2(v1->uv, d0)), d1-d0);
+ perc = d0/(d0 - d1);
+ v.p = lerp3(v0->p, v1->p, perc);
+ v.uv = lerp2(v0->uv, v1->uv, perc);
+ v.intensity = flerp(v0->intensity, v1->intensity, perc);
addvert(&Vout, v);
if(sd1[j] >= 0){
@@ -189,8 +196,18 @@
addvert(&Vout, *v1);
}
}
+ if(j < 6-1){
+ swappoly(&Vin, &Vout);
+ Vout.n = 0;
+ }
}
+ if(Vout.n < 3){
+ free(Vout.v);
+ free(Vin.v);
+ return 0;
+ }
+
/* triangulate */
for(i = 0; i < Vout.n-2; i++, nt++){
t[nt][0] = Vout.v[0];
@@ -198,6 +215,7 @@
t[nt][2] = Vout.v[i+2];
}
free(Vout.v);
+ free(Vin.v);
return nt;
}
@@ -390,6 +408,9 @@
}else
memset(cbuf, 0xFF, sizeof cbuf);
+ params->var_intensity[0] = t[0].intensity;
+ params->var_intensity[1] = t[1].intensity;
+ params->var_intensity[2] = t[2].intensity;
fsp.p = p;
fsp.bc = bc;
pixel(params->fb->cb, p, params->fshader(&fsp));
@@ -415,7 +436,7 @@
threadsetname("shader unit #%d", params->id);
- t = emalloc(sizeof(*t)*32);
+ t = emalloc(sizeof(*t)*16);
verts = params->model->vertdata[OBJVGeometric].verts;
tverts = params->model->vertdata[OBJVTexture].verts;
nverts = params->model->vertdata[OBJVNormal].verts;