ref: 9cdb54c51bbf741700fcef304fc79e2a5896b9fe
parent: 6fa9df9c6f6c620ea6f3d9848465adbdf958648f
author: Ronald S. Bultje <rsbultje@gmail.com>
date: Wed Oct 24 09:02:30 EDT 2018
Simplify code to fix-up the tile boundary loopfilter masks
--- a/src/lf_apply.c
+++ b/src/lf_apply.c
@@ -168,21 +168,24 @@
if ((x << sbl2) >= f->bw) break;
const int bx4 = x & is_sb64 ? 16 : 0, cbx4 = bx4 >> ss_hor;
x >>= is_sb64;
+
+ uint32_t *const y_hmask = lflvl[x].filter_y[0][bx4];
for (unsigned y = starty4, mask = 1 << y; y < endy4; y++, mask <<= 1) {
- const int idx = 2 * !!(lflvl[x].filter_y[0][bx4][2] & mask) +
- !!(lflvl[x].filter_y[0][bx4][1] & mask);
- lflvl[x].filter_y[0][bx4][2] &= ~mask;
- lflvl[x].filter_y[0][bx4][1] &= ~mask;
- lflvl[x].filter_y[0][bx4][0] &= ~mask;
- lflvl[x].filter_y[0][bx4][imin(idx, lpf_y[y - starty4])] |= mask;
+ const int idx = 2 * !!(y_hmask[2] & mask) + !!(y_hmask[1] & mask);
+ y_hmask[2] &= ~mask;
+ y_hmask[1] &= ~mask;
+ y_hmask[0] &= ~mask;
+ y_hmask[imin(idx, lpf_y[y - starty4])] |= mask;
}
+
+ uint32_t *const uv_hmask = lflvl[x].filter_uv[0][cbx4];
for (unsigned y = starty4 >> ss_ver, uv_mask = 1 << y; y < uv_endy4;
y++, uv_mask <<= 1)
{
- const int idx = !!(lflvl[x].filter_uv[0][cbx4][1] & uv_mask);
- lflvl[x].filter_uv[0][cbx4][1] &= ~uv_mask;
- lflvl[x].filter_uv[0][cbx4][0] &= ~uv_mask;
- lflvl[x].filter_uv[0][cbx4][imin(idx, lpf_uv[y - (starty4 >> ss_ver)])] |= uv_mask;
+ const int idx = !!(uv_hmask[1] & uv_mask);
+ uv_hmask[1] &= ~uv_mask;
+ uv_hmask[0] &= ~uv_mask;
+ uv_hmask[imin(idx, lpf_uv[y - (starty4 >> ss_ver)])] |= uv_mask;
}
lpf_y += halign;
lpf_uv += halign >> ss_ver;
@@ -195,10 +198,7 @@
x < f->sb128w; x++, a++)
{
uint32_t *const y_vmask = lflvl[x].filter_y[1][starty4];
- const unsigned y_vm = y_vmask[0] | y_vmask[1] | y_vmask[2];
-
for (unsigned mask = 1, i = 0; i < 32; mask <<= 1, i++) {
- if (!(y_vm & mask)) continue;
const int idx = 2 * !!(y_vmask[2] & mask) + !!(y_vmask[1] & mask);
y_vmask[2] &= ~mask;
y_vmask[1] &= ~mask;
@@ -207,9 +207,7 @@
}
uint32_t *const uv_vmask = lflvl[x].filter_uv[1][starty4 >> ss_ver];
- const unsigned uv_vm = uv_vmask[0] | uv_vmask[1];
for (unsigned mask = 1, i = 0; i < (32U >> ss_hor); mask <<= 1, i++) {
- if (!(uv_vm & mask)) continue;
const int idx = !!(uv_vmask[1] & mask);
uv_vmask[1] &= ~mask;
uv_vmask[0] &= ~mask;