shithub: ft2play

Download patch

ref: 69523b24decd9b4c8aaf070b71a4da68e0dd1bfa
parent: 49fc59538bd167cc5cb0f0c5f9f46ed72219d5ec
author: Olav Sørensen <olav.sorensen@live.no>
date: Wed Nov 25 06:31:39 EST 2020

Update README.md

--- a/README.md
+++ b/README.md
@@ -4,13 +4,12 @@
 
 # Notes
 - To compile ft2play (the test program) on macOS/Linux, you need SDL2
-- The replayer is the same in FT2.08 and FT2.09 (though the GUS routines differ in FT2.09)
-- This is <i>not</i> the same replayer/mixer code used in the FT2 clone (the FT2 clone also uses a port, but it has some audio fidelity improvements)
+- This is <i>not</i> the same replayer/mixer code used in the FT2 clone (the FT2 clone also uses a port, but it has some audio precision improvements)
 - The accuracy has only been compared against a few songs
 - The code may not be 100% safe to use as a replayer in other projects, and as such I recommend to use this only for reference
 
 # How to test accuracy
-1) Open FT2.08 or FT2.09 (use a fresh program start for every render) and load a song. Make sure "16-bit mixing", "Stereo" and "Interpolation" is enabled in the config screen.
-2) Save as WAV (freq=44100Hz, amp=4)
+1) Open FT2.08 or FT2.09 (use a fresh program start for every render) and load a song. Make sure "16-bit mixing", "Stereo" and "Interpolation" are enabled in the config screen
+2) Save as WAV (Freq. = 44100, Amp. = 4)
 3) Render the same song to WAV using ft2play (f.ex. "ft2play mysong.xm --render-to-wav")
-4) Use a program capable of verifying the binary integrity between the two output files. If they differ, you found a problem and should create a new issue for this project on github. :)
+4) Use a program capable of verifying the binary integrity between the two output files. If they differ, you found a problem and should create a new issue for this project on GitHub :)