ref: 30ef50b522c7b568921ca3e37bcc71ca7cd52972
parent: 17559cd8b5271fe6e9e930449ae5aeddfa8d184e
parent: e96e49c2f921ffa86f83a897f74080628e63c21a
author: Yunqing Wang <yunqingwang@google.com>
date: Thu Apr 20 15:57:46 EDT 2017
Merge "Only allow allow_exhaustive_searches for FC_GRAPHICS_ANIMATION content"
--- a/vp9/encoder/vp9_speed_features.c
+++ b/vp9/encoder/vp9_speed_features.c
@@ -720,32 +720,30 @@
cpi->full_search_sad = vp9_full_search_sad;
cpi->diamond_search_sad = vp9_diamond_search_sad;
- sf->allow_exhaustive_searches = 1;
- if (oxcf->mode == BEST) {
- if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION)
+ if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) {
+ sf->allow_exhaustive_searches = 1;
+ if (oxcf->mode == BEST) {
sf->exhaustive_searches_thresh = (1 << 20);
- else
- sf->exhaustive_searches_thresh = (1 << 21);
- sf->max_exaustive_pct = 100;
- for (i = 0; i < MAX_MESH_STEP; ++i) {
- sf->mesh_patterns[i].range = best_quality_mesh_pattern[i].range;
- sf->mesh_patterns[i].interval = best_quality_mesh_pattern[i].interval;
- }
- } else {
- int speed = (oxcf->speed > MAX_MESH_SPEED) ? MAX_MESH_SPEED : oxcf->speed;
- if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION)
+ sf->max_exaustive_pct = 100;
+ for (i = 0; i < MAX_MESH_STEP; ++i) {
+ sf->mesh_patterns[i].range = best_quality_mesh_pattern[i].range;
+ sf->mesh_patterns[i].interval = best_quality_mesh_pattern[i].interval;
+ }
+ } else {
+ int speed = (oxcf->speed > MAX_MESH_SPEED) ? MAX_MESH_SPEED : oxcf->speed;
sf->exhaustive_searches_thresh = (1 << 22);
- else
- sf->exhaustive_searches_thresh = (1 << 23);
- sf->max_exaustive_pct = good_quality_max_mesh_pct[speed];
- if (speed > 0)
- sf->exhaustive_searches_thresh = sf->exhaustive_searches_thresh << 1;
+ sf->max_exaustive_pct = good_quality_max_mesh_pct[speed];
+ if (speed > 0)
+ sf->exhaustive_searches_thresh = sf->exhaustive_searches_thresh << 1;
- for (i = 0; i < MAX_MESH_STEP; ++i) {
- sf->mesh_patterns[i].range = good_quality_mesh_patterns[speed][i].range;
- sf->mesh_patterns[i].interval =
- good_quality_mesh_patterns[speed][i].interval;
+ for (i = 0; i < MAX_MESH_STEP; ++i) {
+ sf->mesh_patterns[i].range = good_quality_mesh_patterns[speed][i].range;
+ sf->mesh_patterns[i].interval =
+ good_quality_mesh_patterns[speed][i].interval;
+ }
}
+ } else {
+ sf->allow_exhaustive_searches = 0;
}
// Slow quant, dct and trellis not worthwhile for first pass