shithub: microui

Download patch

ref: 8fbc040e79ffab6abed8a2b7c3bc0c816bc0767e
parent: d0e93188231539c72116ebea8a28e821f75e3ad0
author: rxi <rxi@users.noreply.github.com>
date: Thu Oct 4 16:20:17 EDT 2018

Added `Layout System` section to doc/usage.md

--- a/doc/usage.md
+++ b/doc/usage.md
@@ -8,7 +8,7 @@
 ## Overview
 The overall structure when using the library is as follows:
 ```
-initialize `mu_Context`
+initialise `mu_Context`
 
 main loop:
   call `mu_input_...` functions
@@ -19,7 +19,7 @@
 ```
 
 ## Getting Started
-Before use a `mu_Context` should be initialized:
+Before use a `mu_Context` should be initialised:
 ```c
 mu_Context *ctx = malloc(sizeof(mu_Context));
 mu_init(ctx);
@@ -38,8 +38,8 @@
 Before any controls can be used we must begin a window using one of the
 `mu_begin_window...` or `mu_begin_popup...` functions. The `mu_Container`
 for the window is expected to be either zeroed memory in which case
-it will be initialized automatically when used, or to have been
-intialized manually using the `mu_init_window()` function; once used,
+it will be initialised automatically when used, or to have been
+initialised manually using the `mu_init_window()` function; once used,
 the `mu_Container`'s memory must remain valid until `mu_end()` is called
 at the end of the frame. The `mu_begin_...` window functions return a
 truthy value if the window is open, if this is not the case we should
@@ -73,7 +73,7 @@
 of which are focused, hovered, etc. These are generated either from the
 pointer passed to the function (eg. for treenodes, checkboxes, textboxes
 and sliders), or the string/icon passed to the function (eg. buttons). An
-issue arrises then if you have several buttons in a window or panel that
+issue arises then if you have several buttons in a window or panel that
 use the same label. The `mu_push_id()` and `mu_pop_id()` functions are
 provided for such situations, allowing you to push additional data that
 will be mixed into the unique ID:
@@ -95,7 +95,7 @@
 
 When we're ready to draw the UI the `mu_next_command()` can be used
 to iterate the resultant commands. The function expects a `mu_Command`
-pointer initialized to `NULL`. It is safe to iterate through the commands
+pointer initialised to `NULL`. It is safe to iterate through the commands
 list any number of times:
 ```c
 mu_Command *cmd = NULL;
@@ -119,7 +119,79 @@
 
 
 ## Layout System
-*TODO*
+The layout system is primarily based around *rows* — Each row
+can contain a number of *items* or *columns* each column can itself
+contain a number of rows and so forth. A row is initialised using the
+`mu_layout_row()` function, the user should specify the number of items
+on the row, an array containing the width of each item, and the height
+of the row:
+```c
+/* intialize a row of 3 items: the first item with a width
+** of 90 and the remaining two with the width of 100 */
+mu_layout_row(ctx, 3, (int[]) { 90, 100, 100 }, 0);
+```
+When a row is filled the next row is started, for example, in the above
+code 6 buttons immediately after would result in two rows. The function
+can be called again to begin a new row.
+
+As well as absolute values, width and height can be specified as `0`
+which will result in the Context's `style.size` value being used, or a
+negative value which will size the item relative to the right/bottom edge,
+thus if we wanted a row with a small button at the left, a textbox filling
+most the row and a larger button at the right, we could do the following:
+```c
+mu_layout_row(ctx, 3, (int[]) { 30, -90, -1 }, 0);
+mu_button(ctx, "X");
+mu_textbox(ctx, buf, sizeof(buf));
+mu_button(ctx, "Submit");
+```
+
+If the `items` parameter is `-1`, the `widths` parameter is ignored
+and controls will continue to be added to the row at the width last
+specified by `mu_layout_width()` or `style.size.x` if this function has
+not been called:
+```c
+mu_layout_row(ctx, -1, NULL, 0);
+mu_layout_width(ctx, -90);
+mu_textbox(ctx, buf, sizeof(buf));
+mu_layout_width(ctx, -1);
+mu_button(ctx, "Submit");
+```
+
+A column can be started at any point on a row using the
+`mu_layout_begin_column()` function. Once begun, rows will act inside
+the body of the column — all negative size values will be relative to
+the column's body as opposed to the body of the container. All new rows
+will be contained within this column until the `mu_layout_end_column()`
+function is called.
+
+Internally controls use the `mu_layout_next()` function to retrieve the
+next screen-positioned-Rect and advance the layout system, you should use
+this function when making custom controls or if you want to advance the
+layout system without placing a control.
+
+The `mu_layout_set_next()` function is provided to set the next layout
+Rect explicitly. This will be returned by `mu_layout_next()` when it is
+next called. By using the `relative` boolean you can choose to provide
+a screen-space Rect or a Rect which will have the container's position
+and scroll offset applied to it. You can peek the next Rect from the
+layout system by using the `mu_layout_next()` function to retrieve it,
+followed by `mu_layout_set_next()` to return it:
+```c
+mu_Rect rect = mu_layout_next(ctx);
+mu_layout_set_next(ctx, rect, 0);
+```
+
+If you want to position controls arbitrarily inside a container the
+`relative` argument of `mu_layout_set_next()` should be true:
+```c
+/* place a (40, 40) sized button at (300, 300) inside the container: */
+mu_layout_set_next(ctx, mu_rect(300, 300, 40, 40), 1);
+mu_button(ctx, "X");
+```
+A Rect set with `relative` true will also effect the `content_size`
+of the container, causing it to effect the scrollbars if it exceeds the
+width or height of the container's body.
 
 
 ## Style Customisation