shithub: mp3dec

Download patch

ref: f3efc075704f05d344e628307b07821ab1c568fe
parent: 2a5e1a564ac6e5aee38c49376c8de956d901d5ff
author: lieff <lieff@users.noreply.github.com>
date: Sat Feb 3 14:28:52 EST 2018

add sample player template WIP

diff: cannot open b/player//null: file does not exist: 'b/player//null'
--- /dev/null
+++ b/player/FreeSans.h
@@ -1,0 +1,71449 @@
+static unsigned char FreeSans[]  =
+{
+0x00,0x01,0x00,0x00,0x00,0x13,0x01,0x00,0x00,0x04,
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+0x00,0x9f,0x00,0x02,0x00,0xa2,0x00,0xa8,0x00,0x05,
+0x00,0xa9,0x00,0xad,0x00,0x04,0x00,0xb2,0x00,0xb2,
+0x00,0x04,0x00,0xb3,0x00,0xb3,0x00,0x0b,0x00,0xb4,
+0x00,0xb8,0x00,0x04,0x00,0xba,0x00,0xba,0x00,0x04,
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+0x00,0xcb,0x00,0x04,0x00,0xcc,0x00,0xcc,0x00,0x03,
+0x00,0xce,0x00,0xce,0x00,0x03,0x00,0xcf,0x00,0xcf,
+0x00,0x04,0x00,0xd1,0x00,0xd1,0x00,0x04,0x00,0xd5,
+0x00,0xd5,0x00,0x04,0x00,0xd7,0x00,0xd7,0x00,0x04,
+0x00,0xde,0x00,0xde,0x00,0x03,0x00,0xe0,0x00,0xe0,
+0x00,0x03,0x00,0xe1,0x00,0xe1,0x00,0x05,0x00,0xe2,
+0x00,0xe2,0x00,0x03,0x00,0xe3,0x00,0xe3,0x00,0x05,
+0x00,0xe4,0x00,0xe4,0x00,0x03,0x00,0xe5,0x00,0xe5,
+0x00,0x05,0x01,0x06,0x01,0x06,0x00,0x0b,0x01,0x08,
+0x01,0x08,0x00,0x0b,0x01,0x0a,0x01,0x0a,0x00,0x0b,
+0x01,0x0e,0x01,0x0e,0x00,0x03,0x01,0x0f,0x01,0x0f,
+0x00,0x04,0x01,0x10,0x01,0x10,0x00,0x03,0x01,0x11,
+0x01,0x11,0x00,0x04,0x01,0x12,0x01,0x12,0x00,0x03,
+0x01,0x13,0x01,0x13,0x00,0x04,0x01,0x14,0x01,0x14,
+0x00,0x03,0x01,0x15,0x01,0x15,0x00,0x04,0x01,0x1b,
+0x01,0x1b,0x00,0x0b,0x01,0x1c,0x01,0x1c,0x00,0x0f,
+0x01,0x1d,0x01,0x1d,0x00,0x0c,0x01,0x20,0x01,0x20,
+0x00,0x0f,0x01,0x21,0x01,0x21,0x00,0x0c,0x01,0x22,
+0x01,0x22,0x00,0x0f,0x01,0x23,0x01,0x23,0x00,0x0c,
+0x01,0x24,0x01,0x24,0x00,0x07,0x01,0x25,0x01,0x25,
+0x00,0x0d,0x01,0x26,0x01,0x26,0x00,0x07,0x01,0x2b,
+0x01,0x2b,0x00,0x0b,0x01,0x2d,0x01,0x2d,0x00,0x0b,
+0x01,0x2f,0x01,0x2f,0x00,0x0b,0x01,0x33,0x01,0x33,
+0x00,0x0b,0x01,0x38,0x01,0x38,0x00,0x02,0x01,0x39,
+0x01,0x39,0x00,0x06,0x01,0x3a,0x01,0x3a,0x00,0x02,
+0x01,0x3b,0x01,0x3b,0x00,0x0e,0x01,0x3c,0x01,0x3c,
+0x00,0x0b,0x01,0x3d,0x01,0x3d,0x00,0x0e,0x01,0x3e,
+0x01,0x3e,0x00,0x0b,0x01,0x3f,0x01,0x3f,0x00,0x0e,
+0x01,0x40,0x01,0x40,0x00,0x0b,0x02,0x32,0x02,0x32,
+0x00,0x0b,0x0a,0x19,0x0a,0x19,0x00,0x0d,0x0a,0x3b,
+0x0a,0x3b,0x00,0x0b,0x0a,0x51,0x0a,0x51,0x00,0x0b,
+0x0a,0x5a,0x0a,0x5a,0x00,0x0f,0x0a,0x5b,0x0a,0x5b,
+0x00,0x0c,0x0a,0x5c,0x0a,0x5c,0x00,0x0f,0x0a,0x5d,
+0x0a,0x5d,0x00,0x0c,0x0a,0x64,0x0a,0x64,0x00,0x07,
+0x0a,0x65,0x0a,0x65,0x00,0x0d,0x0a,0x66,0x0a,0x66,
+0x00,0x07,0x0a,0x67,0x0a,0x67,0x00,0x0d,0x0a,0xe8,
+0x0a,0xe8,0x00,0x02,0x0a,0xe9,0x0a,0xe9,0x00,0x06,
+0x13,0xd9,0x13,0xdd,0x00,0x0d,0x00,0x01,0x00,0x0a,
+0x00,0x10,0x00,0x6d,0x00,0x7d,0x0b,0xf1,0x0b,0xf2,
+0x0b,0xf3,0x0b,0xf5,0x0b,0xf7,0x0c,0x12,0x0c,0x13,
+0x00,0x01,0x00,0x08,0x00,0x01,0x00,0x01,0x00,0x01,
+0x00,0x01,0x12,0x8d,0x00,0x01,0x00,0x08,0x00,0x01,
+0x00,0x01,0x00,0x01,0x00,0x01,0x12,0x8d,0x00,0x00,
+0x00,0x01,0x00,0x00,0x00,0x00,0xc7,0xfe,0xb0,0xdf,
+0x00,0x00,0x00,0x00,0xc3,0xde,0x59,0xef,0x00,0x00,
+0x00,0x00,0xc8,0xbb,0xa6,0x21,};
+static int FreeSansLen =  714456;
binary files /dev/null b/player/FreeSans.ttf differ
--- /dev/null
+++ b/player/build.sh
@@ -1,0 +1,1 @@
+gcc -O2 -o player player.cpp glad.c -lstdc++ -lglfw -lGL -lm -ldl
\ No newline at end of file
--- /dev/null
+++ b/player/glad.c
@@ -1,0 +1,9418 @@
+/*
+
+    OpenGL loader generated by glad 0.1.15a0 on Wed Nov 15 13:47:12 2017.
+
+    Language/Generator: C/C++
+    Specification: gl
+    APIs: gl=3.3
+    Profile: compatibility
+    Extensions:
+        GL_3DFX_multisample,
+        GL_3DFX_tbuffer,
+        GL_3DFX_texture_compression_FXT1,
+        GL_AMD_blend_minmax_factor,
+        GL_AMD_conservative_depth,
+        GL_AMD_debug_output,
+        GL_AMD_depth_clamp_separate,
+        GL_AMD_draw_buffers_blend,
+        GL_AMD_framebuffer_sample_positions,
+        GL_AMD_gcn_shader,
+        GL_AMD_gpu_shader_half_float,
+        GL_AMD_gpu_shader_int16,
+        GL_AMD_gpu_shader_int64,
+        GL_AMD_interleaved_elements,
+        GL_AMD_multi_draw_indirect,
+        GL_AMD_name_gen_delete,
+        GL_AMD_occlusion_query_event,
+        GL_AMD_performance_monitor,
+        GL_AMD_pinned_memory,
+        GL_AMD_query_buffer_object,
+        GL_AMD_sample_positions,
+        GL_AMD_seamless_cubemap_per_texture,
+        GL_AMD_shader_atomic_counter_ops,
+        GL_AMD_shader_ballot,
+        GL_AMD_shader_explicit_vertex_parameter,
+        GL_AMD_shader_image_load_store_lod,
+        GL_AMD_shader_stencil_export,
+        GL_AMD_shader_trinary_minmax,
+        GL_AMD_sparse_texture,
+        GL_AMD_stencil_operation_extended,
+        GL_AMD_texture_gather_bias_lod,
+        GL_AMD_texture_texture4,
+        GL_AMD_transform_feedback3_lines_triangles,
+        GL_AMD_transform_feedback4,
+        GL_AMD_vertex_shader_layer,
+        GL_AMD_vertex_shader_tessellator,
+        GL_AMD_vertex_shader_viewport_index,
+        GL_APPLE_aux_depth_stencil,
+        GL_APPLE_client_storage,
+        GL_APPLE_element_array,
+        GL_APPLE_fence,
+        GL_APPLE_float_pixels,
+        GL_APPLE_flush_buffer_range,
+        GL_APPLE_object_purgeable,
+        GL_APPLE_rgb_422,
+        GL_APPLE_row_bytes,
+        GL_APPLE_specular_vector,
+        GL_APPLE_texture_range,
+        GL_APPLE_transform_hint,
+        GL_APPLE_vertex_array_object,
+        GL_APPLE_vertex_array_range,
+        GL_APPLE_vertex_program_evaluators,
+        GL_APPLE_ycbcr_422,
+        GL_ARB_ES2_compatibility,
+        GL_ARB_ES3_1_compatibility,
+        GL_ARB_ES3_2_compatibility,
+        GL_ARB_ES3_compatibility,
+        GL_ARB_arrays_of_arrays,
+        GL_ARB_base_instance,
+        GL_ARB_bindless_texture,
+        GL_ARB_blend_func_extended,
+        GL_ARB_buffer_storage,
+        GL_ARB_cl_event,
+        GL_ARB_clear_buffer_object,
+        GL_ARB_clear_texture,
+        GL_ARB_clip_control,
+        GL_ARB_color_buffer_float,
+        GL_ARB_compatibility,
+        GL_ARB_compressed_texture_pixel_storage,
+        GL_ARB_compute_shader,
+        GL_ARB_compute_variable_group_size,
+        GL_ARB_conditional_render_inverted,
+        GL_ARB_conservative_depth,
+        GL_ARB_copy_buffer,
+        GL_ARB_copy_image,
+        GL_ARB_cull_distance,
+        GL_ARB_debug_output,
+        GL_ARB_depth_buffer_float,
+        GL_ARB_depth_clamp,
+        GL_ARB_depth_texture,
+        GL_ARB_derivative_control,
+        GL_ARB_direct_state_access,
+        GL_ARB_draw_buffers,
+        GL_ARB_draw_buffers_blend,
+        GL_ARB_draw_elements_base_vertex,
+        GL_ARB_draw_indirect,
+        GL_ARB_draw_instanced,
+        GL_ARB_enhanced_layouts,
+        GL_ARB_explicit_attrib_location,
+        GL_ARB_explicit_uniform_location,
+        GL_ARB_fragment_coord_conventions,
+        GL_ARB_fragment_layer_viewport,
+        GL_ARB_fragment_program,
+        GL_ARB_fragment_program_shadow,
+        GL_ARB_fragment_shader,
+        GL_ARB_fragment_shader_interlock,
+        GL_ARB_framebuffer_no_attachments,
+        GL_ARB_framebuffer_object,
+        GL_ARB_framebuffer_sRGB,
+        GL_ARB_geometry_shader4,
+        GL_ARB_get_program_binary,
+        GL_ARB_get_texture_sub_image,
+        GL_ARB_gl_spirv,
+        GL_ARB_gpu_shader5,
+        GL_ARB_gpu_shader_fp64,
+        GL_ARB_gpu_shader_int64,
+        GL_ARB_half_float_pixel,
+        GL_ARB_half_float_vertex,
+        GL_ARB_imaging,
+        GL_ARB_indirect_parameters,
+        GL_ARB_instanced_arrays,
+        GL_ARB_internalformat_query,
+        GL_ARB_internalformat_query2,
+        GL_ARB_invalidate_subdata,
+        GL_ARB_map_buffer_alignment,
+        GL_ARB_map_buffer_range,
+        GL_ARB_matrix_palette,
+        GL_ARB_multi_bind,
+        GL_ARB_multi_draw_indirect,
+        GL_ARB_multisample,
+        GL_ARB_multitexture,
+        GL_ARB_occlusion_query,
+        GL_ARB_occlusion_query2,
+        GL_ARB_parallel_shader_compile,
+        GL_ARB_pipeline_statistics_query,
+        GL_ARB_pixel_buffer_object,
+        GL_ARB_point_parameters,
+        GL_ARB_point_sprite,
+        GL_ARB_polygon_offset_clamp,
+        GL_ARB_post_depth_coverage,
+        GL_ARB_program_interface_query,
+        GL_ARB_provoking_vertex,
+        GL_ARB_query_buffer_object,
+        GL_ARB_robust_buffer_access_behavior,
+        GL_ARB_robustness,
+        GL_ARB_robustness_isolation,
+        GL_ARB_sample_locations,
+        GL_ARB_sample_shading,
+        GL_ARB_sampler_objects,
+        GL_ARB_seamless_cube_map,
+        GL_ARB_seamless_cubemap_per_texture,
+        GL_ARB_separate_shader_objects,
+        GL_ARB_shader_atomic_counter_ops,
+        GL_ARB_shader_atomic_counters,
+        GL_ARB_shader_ballot,
+        GL_ARB_shader_bit_encoding,
+        GL_ARB_shader_clock,
+        GL_ARB_shader_draw_parameters,
+        GL_ARB_shader_group_vote,
+        GL_ARB_shader_image_load_store,
+        GL_ARB_shader_image_size,
+        GL_ARB_shader_objects,
+        GL_ARB_shader_precision,
+        GL_ARB_shader_stencil_export,
+        GL_ARB_shader_storage_buffer_object,
+        GL_ARB_shader_subroutine,
+        GL_ARB_shader_texture_image_samples,
+        GL_ARB_shader_texture_lod,
+        GL_ARB_shader_viewport_layer_array,
+        GL_ARB_shading_language_100,
+        GL_ARB_shading_language_420pack,
+        GL_ARB_shading_language_include,
+        GL_ARB_shading_language_packing,
+        GL_ARB_shadow,
+        GL_ARB_shadow_ambient,
+        GL_ARB_sparse_buffer,
+        GL_ARB_sparse_texture,
+        GL_ARB_sparse_texture2,
+        GL_ARB_sparse_texture_clamp,
+        GL_ARB_spirv_extensions,
+        GL_ARB_stencil_texturing,
+        GL_ARB_sync,
+        GL_ARB_tessellation_shader,
+        GL_ARB_texture_barrier,
+        GL_ARB_texture_border_clamp,
+        GL_ARB_texture_buffer_object,
+        GL_ARB_texture_buffer_object_rgb32,
+        GL_ARB_texture_buffer_range,
+        GL_ARB_texture_compression,
+        GL_ARB_texture_compression_bptc,
+        GL_ARB_texture_compression_rgtc,
+        GL_ARB_texture_cube_map,
+        GL_ARB_texture_cube_map_array,
+        GL_ARB_texture_env_add,
+        GL_ARB_texture_env_combine,
+        GL_ARB_texture_env_crossbar,
+        GL_ARB_texture_env_dot3,
+        GL_ARB_texture_filter_anisotropic,
+        GL_ARB_texture_filter_minmax,
+        GL_ARB_texture_float,
+        GL_ARB_texture_gather,
+        GL_ARB_texture_mirror_clamp_to_edge,
+        GL_ARB_texture_mirrored_repeat,
+        GL_ARB_texture_multisample,
+        GL_ARB_texture_non_power_of_two,
+        GL_ARB_texture_query_levels,
+        GL_ARB_texture_query_lod,
+        GL_ARB_texture_rectangle,
+        GL_ARB_texture_rg,
+        GL_ARB_texture_rgb10_a2ui,
+        GL_ARB_texture_stencil8,
+        GL_ARB_texture_storage,
+        GL_ARB_texture_storage_multisample,
+        GL_ARB_texture_swizzle,
+        GL_ARB_texture_view,
+        GL_ARB_timer_query,
+        GL_ARB_transform_feedback2,
+        GL_ARB_transform_feedback3,
+        GL_ARB_transform_feedback_instanced,
+        GL_ARB_transform_feedback_overflow_query,
+        GL_ARB_transpose_matrix,
+        GL_ARB_uniform_buffer_object,
+        GL_ARB_vertex_array_bgra,
+        GL_ARB_vertex_array_object,
+        GL_ARB_vertex_attrib_64bit,
+        GL_ARB_vertex_attrib_binding,
+        GL_ARB_vertex_blend,
+        GL_ARB_vertex_buffer_object,
+        GL_ARB_vertex_program,
+        GL_ARB_vertex_shader,
+        GL_ARB_vertex_type_10f_11f_11f_rev,
+        GL_ARB_vertex_type_2_10_10_10_rev,
+        GL_ARB_viewport_array,
+        GL_ARB_window_pos,
+        GL_ATI_draw_buffers,
+        GL_ATI_element_array,
+        GL_ATI_envmap_bumpmap,
+        GL_ATI_fragment_shader,
+        GL_ATI_map_object_buffer,
+        GL_ATI_meminfo,
+        GL_ATI_pixel_format_float,
+        GL_ATI_pn_triangles,
+        GL_ATI_separate_stencil,
+        GL_ATI_text_fragment_shader,
+        GL_ATI_texture_env_combine3,
+        GL_ATI_texture_float,
+        GL_ATI_texture_mirror_once,
+        GL_ATI_vertex_array_object,
+        GL_ATI_vertex_attrib_array_object,
+        GL_ATI_vertex_streams,
+        GL_EXT_422_pixels,
+        GL_EXT_abgr,
+        GL_EXT_bgra,
+        GL_EXT_bindable_uniform,
+        GL_EXT_blend_color,
+        GL_EXT_blend_equation_separate,
+        GL_EXT_blend_func_separate,
+        GL_EXT_blend_logic_op,
+        GL_EXT_blend_minmax,
+        GL_EXT_blend_subtract,
+        GL_EXT_clip_volume_hint,
+        GL_EXT_cmyka,
+        GL_EXT_color_subtable,
+        GL_EXT_compiled_vertex_array,
+        GL_EXT_convolution,
+        GL_EXT_coordinate_frame,
+        GL_EXT_copy_texture,
+        GL_EXT_cull_vertex,
+        GL_EXT_debug_label,
+        GL_EXT_debug_marker,
+        GL_EXT_depth_bounds_test,
+        GL_EXT_direct_state_access,
+        GL_EXT_draw_buffers2,
+        GL_EXT_draw_instanced,
+        GL_EXT_draw_range_elements,
+        GL_EXT_external_buffer,
+        GL_EXT_fog_coord,
+        GL_EXT_framebuffer_blit,
+        GL_EXT_framebuffer_multisample,
+        GL_EXT_framebuffer_multisample_blit_scaled,
+        GL_EXT_framebuffer_object,
+        GL_EXT_framebuffer_sRGB,
+        GL_EXT_geometry_shader4,
+        GL_EXT_gpu_program_parameters,
+        GL_EXT_gpu_shader4,
+        GL_EXT_histogram,
+        GL_EXT_index_array_formats,
+        GL_EXT_index_func,
+        GL_EXT_index_material,
+        GL_EXT_index_texture,
+        GL_EXT_light_texture,
+        GL_EXT_memory_object,
+        GL_EXT_memory_object_fd,
+        GL_EXT_memory_object_win32,
+        GL_EXT_misc_attribute,
+        GL_EXT_multi_draw_arrays,
+        GL_EXT_multisample,
+        GL_EXT_packed_depth_stencil,
+        GL_EXT_packed_float,
+        GL_EXT_packed_pixels,
+        GL_EXT_paletted_texture,
+        GL_EXT_pixel_buffer_object,
+        GL_EXT_pixel_transform,
+        GL_EXT_pixel_transform_color_table,
+        GL_EXT_point_parameters,
+        GL_EXT_polygon_offset,
+        GL_EXT_polygon_offset_clamp,
+        GL_EXT_post_depth_coverage,
+        GL_EXT_provoking_vertex,
+        GL_EXT_raster_multisample,
+        GL_EXT_rescale_normal,
+        GL_EXT_secondary_color,
+        GL_EXT_semaphore,
+        GL_EXT_semaphore_fd,
+        GL_EXT_semaphore_win32,
+        GL_EXT_separate_shader_objects,
+        GL_EXT_separate_specular_color,
+        GL_EXT_shader_image_load_formatted,
+        GL_EXT_shader_image_load_store,
+        GL_EXT_shader_integer_mix,
+        GL_EXT_shadow_funcs,
+        GL_EXT_shared_texture_palette,
+        GL_EXT_sparse_texture2,
+        GL_EXT_stencil_clear_tag,
+        GL_EXT_stencil_two_side,
+        GL_EXT_stencil_wrap,
+        GL_EXT_subtexture,
+        GL_EXT_texture,
+        GL_EXT_texture3D,
+        GL_EXT_texture_array,
+        GL_EXT_texture_buffer_object,
+        GL_EXT_texture_compression_latc,
+        GL_EXT_texture_compression_rgtc,
+        GL_EXT_texture_compression_s3tc,
+        GL_EXT_texture_cube_map,
+        GL_EXT_texture_env_add,
+        GL_EXT_texture_env_combine,
+        GL_EXT_texture_env_dot3,
+        GL_EXT_texture_filter_anisotropic,
+        GL_EXT_texture_filter_minmax,
+        GL_EXT_texture_integer,
+        GL_EXT_texture_lod_bias,
+        GL_EXT_texture_mirror_clamp,
+        GL_EXT_texture_object,
+        GL_EXT_texture_perturb_normal,
+        GL_EXT_texture_sRGB,
+        GL_EXT_texture_sRGB_decode,
+        GL_EXT_texture_shared_exponent,
+        GL_EXT_texture_snorm,
+        GL_EXT_texture_swizzle,
+        GL_EXT_timer_query,
+        GL_EXT_transform_feedback,
+        GL_EXT_vertex_array,
+        GL_EXT_vertex_array_bgra,
+        GL_EXT_vertex_attrib_64bit,
+        GL_EXT_vertex_shader,
+        GL_EXT_vertex_weighting,
+        GL_EXT_win32_keyed_mutex,
+        GL_EXT_window_rectangles,
+        GL_EXT_x11_sync_object,
+        GL_GREMEDY_frame_terminator,
+        GL_GREMEDY_string_marker,
+        GL_HP_convolution_border_modes,
+        GL_HP_image_transform,
+        GL_HP_occlusion_test,
+        GL_HP_texture_lighting,
+        GL_IBM_cull_vertex,
+        GL_IBM_multimode_draw_arrays,
+        GL_IBM_rasterpos_clip,
+        GL_IBM_static_data,
+        GL_IBM_texture_mirrored_repeat,
+        GL_IBM_vertex_array_lists,
+        GL_INGR_blend_func_separate,
+        GL_INGR_color_clamp,
+        GL_INGR_interlace_read,
+        GL_INTEL_conservative_rasterization,
+        GL_INTEL_fragment_shader_ordering,
+        GL_INTEL_framebuffer_CMAA,
+        GL_INTEL_map_texture,
+        GL_INTEL_parallel_arrays,
+        GL_INTEL_performance_query,
+        GL_KHR_blend_equation_advanced,
+        GL_KHR_blend_equation_advanced_coherent,
+        GL_KHR_context_flush_control,
+        GL_KHR_debug,
+        GL_KHR_no_error,
+        GL_KHR_parallel_shader_compile,
+        GL_KHR_robust_buffer_access_behavior,
+        GL_KHR_robustness,
+        GL_KHR_texture_compression_astc_hdr,
+        GL_KHR_texture_compression_astc_ldr,
+        GL_KHR_texture_compression_astc_sliced_3d,
+        GL_MESAX_texture_stack,
+        GL_MESA_pack_invert,
+        GL_MESA_resize_buffers,
+        GL_MESA_shader_integer_functions,
+        GL_MESA_tile_raster_order,
+        GL_MESA_window_pos,
+        GL_MESA_ycbcr_texture,
+        GL_NVX_blend_equation_advanced_multi_draw_buffers,
+        GL_NVX_conditional_render,
+        GL_NVX_gpu_memory_info,
+        GL_NVX_linked_gpu_multicast,
+        GL_NV_alpha_to_coverage_dither_control,
+        GL_NV_bindless_multi_draw_indirect,
+        GL_NV_bindless_multi_draw_indirect_count,
+        GL_NV_bindless_texture,
+        GL_NV_blend_equation_advanced,
+        GL_NV_blend_equation_advanced_coherent,
+        GL_NV_blend_minmax_factor,
+        GL_NV_blend_square,
+        GL_NV_clip_space_w_scaling,
+        GL_NV_command_list,
+        GL_NV_compute_program5,
+        GL_NV_conditional_render,
+        GL_NV_conservative_raster,
+        GL_NV_conservative_raster_dilate,
+        GL_NV_conservative_raster_pre_snap_triangles,
+        GL_NV_copy_depth_to_color,
+        GL_NV_copy_image,
+        GL_NV_deep_texture3D,
+        GL_NV_depth_buffer_float,
+        GL_NV_depth_clamp,
+        GL_NV_draw_texture,
+        GL_NV_draw_vulkan_image,
+        GL_NV_evaluators,
+        GL_NV_explicit_multisample,
+        GL_NV_fence,
+        GL_NV_fill_rectangle,
+        GL_NV_float_buffer,
+        GL_NV_fog_distance,
+        GL_NV_fragment_coverage_to_color,
+        GL_NV_fragment_program,
+        GL_NV_fragment_program2,
+        GL_NV_fragment_program4,
+        GL_NV_fragment_program_option,
+        GL_NV_fragment_shader_interlock,
+        GL_NV_framebuffer_mixed_samples,
+        GL_NV_framebuffer_multisample_coverage,
+        GL_NV_geometry_program4,
+        GL_NV_geometry_shader4,
+        GL_NV_geometry_shader_passthrough,
+        GL_NV_gpu_multicast,
+        GL_NV_gpu_program4,
+        GL_NV_gpu_program5,
+        GL_NV_gpu_program5_mem_extended,
+        GL_NV_gpu_shader5,
+        GL_NV_half_float,
+        GL_NV_internalformat_sample_query,
+        GL_NV_light_max_exponent,
+        GL_NV_multisample_coverage,
+        GL_NV_multisample_filter_hint,
+        GL_NV_occlusion_query,
+        GL_NV_packed_depth_stencil,
+        GL_NV_parameter_buffer_object,
+        GL_NV_parameter_buffer_object2,
+        GL_NV_path_rendering,
+        GL_NV_path_rendering_shared_edge,
+        GL_NV_pixel_data_range,
+        GL_NV_point_sprite,
+        GL_NV_present_video,
+        GL_NV_primitive_restart,
+        GL_NV_query_resource,
+        GL_NV_query_resource_tag,
+        GL_NV_register_combiners,
+        GL_NV_register_combiners2,
+        GL_NV_robustness_video_memory_purge,
+        GL_NV_sample_locations,
+        GL_NV_sample_mask_override_coverage,
+        GL_NV_shader_atomic_counters,
+        GL_NV_shader_atomic_float,
+        GL_NV_shader_atomic_float64,
+        GL_NV_shader_atomic_fp16_vector,
+        GL_NV_shader_atomic_int64,
+        GL_NV_shader_buffer_load,
+        GL_NV_shader_buffer_store,
+        GL_NV_shader_storage_buffer_object,
+        GL_NV_shader_thread_group,
+        GL_NV_shader_thread_shuffle,
+        GL_NV_stereo_view_rendering,
+        GL_NV_tessellation_program5,
+        GL_NV_texgen_emboss,
+        GL_NV_texgen_reflection,
+        GL_NV_texture_barrier,
+        GL_NV_texture_compression_vtc,
+        GL_NV_texture_env_combine4,
+        GL_NV_texture_expand_normal,
+        GL_NV_texture_multisample,
+        GL_NV_texture_rectangle,
+        GL_NV_texture_rectangle_compressed,
+        GL_NV_texture_shader,
+        GL_NV_texture_shader2,
+        GL_NV_texture_shader3,
+        GL_NV_transform_feedback,
+        GL_NV_transform_feedback2,
+        GL_NV_uniform_buffer_unified_memory,
+        GL_NV_vdpau_interop,
+        GL_NV_vertex_array_range,
+        GL_NV_vertex_array_range2,
+        GL_NV_vertex_attrib_integer_64bit,
+        GL_NV_vertex_buffer_unified_memory,
+        GL_NV_vertex_program,
+        GL_NV_vertex_program1_1,
+        GL_NV_vertex_program2,
+        GL_NV_vertex_program2_option,
+        GL_NV_vertex_program3,
+        GL_NV_vertex_program4,
+        GL_NV_video_capture,
+        GL_NV_viewport_array2,
+        GL_NV_viewport_swizzle,
+        GL_OES_byte_coordinates,
+        GL_OES_compressed_paletted_texture,
+        GL_OES_fixed_point,
+        GL_OES_query_matrix,
+        GL_OES_read_format,
+        GL_OES_single_precision,
+        GL_OML_interlace,
+        GL_OML_resample,
+        GL_OML_subsample,
+        GL_OVR_multiview,
+        GL_OVR_multiview2,
+        GL_PGI_misc_hints,
+        GL_PGI_vertex_hints,
+        GL_REND_screen_coordinates,
+        GL_S3_s3tc,
+        GL_SGIS_detail_texture,
+        GL_SGIS_fog_function,
+        GL_SGIS_generate_mipmap,
+        GL_SGIS_multisample,
+        GL_SGIS_pixel_texture,
+        GL_SGIS_point_line_texgen,
+        GL_SGIS_point_parameters,
+        GL_SGIS_sharpen_texture,
+        GL_SGIS_texture4D,
+        GL_SGIS_texture_border_clamp,
+        GL_SGIS_texture_color_mask,
+        GL_SGIS_texture_edge_clamp,
+        GL_SGIS_texture_filter4,
+        GL_SGIS_texture_lod,
+        GL_SGIS_texture_select,
+        GL_SGIX_async,
+        GL_SGIX_async_histogram,
+        GL_SGIX_async_pixel,
+        GL_SGIX_blend_alpha_minmax,
+        GL_SGIX_calligraphic_fragment,
+        GL_SGIX_clipmap,
+        GL_SGIX_convolution_accuracy,
+        GL_SGIX_depth_pass_instrument,
+        GL_SGIX_depth_texture,
+        GL_SGIX_flush_raster,
+        GL_SGIX_fog_offset,
+        GL_SGIX_fragment_lighting,
+        GL_SGIX_framezoom,
+        GL_SGIX_igloo_interface,
+        GL_SGIX_instruments,
+        GL_SGIX_interlace,
+        GL_SGIX_ir_instrument1,
+        GL_SGIX_list_priority,
+        GL_SGIX_pixel_texture,
+        GL_SGIX_pixel_tiles,
+        GL_SGIX_polynomial_ffd,
+        GL_SGIX_reference_plane,
+        GL_SGIX_resample,
+        GL_SGIX_scalebias_hint,
+        GL_SGIX_shadow,
+        GL_SGIX_shadow_ambient,
+        GL_SGIX_sprite,
+        GL_SGIX_subsample,
+        GL_SGIX_tag_sample_buffer,
+        GL_SGIX_texture_add_env,
+        GL_SGIX_texture_coordinate_clamp,
+        GL_SGIX_texture_lod_bias,
+        GL_SGIX_texture_multi_buffer,
+        GL_SGIX_texture_scale_bias,
+        GL_SGIX_vertex_preclip,
+        GL_SGIX_ycrcb,
+        GL_SGIX_ycrcb_subsample,
+        GL_SGIX_ycrcba,
+        GL_SGI_color_matrix,
+        GL_SGI_color_table,
+        GL_SGI_texture_color_table,
+        GL_SUNX_constant_data,
+        GL_SUN_convolution_border_modes,
+        GL_SUN_global_alpha,
+        GL_SUN_mesh_array,
+        GL_SUN_slice_accum,
+        GL_SUN_triangle_list,
+        GL_SUN_vertex,
+        GL_WIN_phong_shading,
+        GL_WIN_specular_fog
+    Loader: True
+    Local files: False
+    Omit khrplatform: True
+
+    Commandline:
+        --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --omit-khrplatform --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil
\ No newline at end of file
+    Online:
+        Too many extensions
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "glad.h"
+
+static void* get_proc(const char *namez);
+
+#ifdef _WIN32
+#include <windows.h>
+static HMODULE libGL;
+
+typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
+static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+
+static
+int open_gl(void) {
+    libGL = LoadLibraryW(L"opengl32.dll");
+    if(libGL != NULL) {
+        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
+                libGL, "wglGetProcAddress");
+        return gladGetProcAddressPtr != NULL;
+    }
+
+    return 0;
+}
+
+/*static
+void close_gl(void) {
+    if(libGL != NULL) {
+        FreeLibrary(libGL);
+        libGL = NULL;
+    }
+}*/
+#else
+#include <dlfcn.h>
+static void* libGL;
+
+#ifndef __APPLE__
+typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
+static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+#endif
+
+static
+int open_gl(void) {
+#ifdef __APPLE__
+    static const char *NAMES[] = {
+        "../Frameworks/OpenGL.framework/OpenGL",
+        "/Library/Frameworks/OpenGL.framework/OpenGL",
+        "/System/Library/Frameworks/OpenGL.framework/OpenGL",
+        "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
+    };
+#else
+    static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
+#endif
+
+    unsigned int index = 0;
+    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
+        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
+
+        if(libGL != NULL) {
+#ifdef __APPLE__
+            return 1;
+#else
+            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
+                "glXGetProcAddressARB");
+            return gladGetProcAddressPtr != NULL;
+#endif
+        }
+    }
+
+    return 0;
+}
+
+/*static
+void close_gl() {
+    if(libGL != NULL) {
+        dlclose(libGL);
+        libGL = NULL;
+    }
+}*/
+#endif
+
+static
+void* get_proc(const char *namez) {
+    void* result = NULL;
+    if(libGL == NULL) return NULL;
+
+#ifndef __APPLE__
+    if(gladGetProcAddressPtr != NULL) {
+        result = gladGetProcAddressPtr(namez);
+    }
+#endif
+    if(result == NULL) {
+#ifdef _WIN32
+        result = (void*)GetProcAddress(libGL, namez);
+#else
+        result = dlsym(libGL, namez);
+#endif
+    }
+
+    return result;
+}
+
+int gladLoadGL(void) {
+    int status = 0;
+    if (GLVersion.major)
+        return status;
+
+    if(open_gl()) {
+        status = gladLoadGLLoader(&get_proc);
+        //close_gl();
+    }
+
+    return status;
+}
+
+struct gladGLversionStruct GLVersion;
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define _GLAD_IS_SOME_NEW_VERSION 1
+#endif
+
+static int max_loaded_major;
+static int max_loaded_minor;
+
+static const char *exts = NULL;
+static int num_exts_i = 0;
+static const char **exts_i = NULL;
+
+static int get_exts(void) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    if(max_loaded_major < 3) {
+#endif
+        exts = (const char *)glGetString(GL_EXTENSIONS);
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    } else {
+        unsigned int index;
+
+        num_exts_i = 0;
+        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
+        if (num_exts_i > 0) {
+            exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
+        }
+
+        if (exts_i == NULL) {
+            return 0;
+        }
+
+        for(index = 0; index < (unsigned)num_exts_i; index++) {
+            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
+            size_t len = strlen(gl_str_tmp);
+
+            char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));
+            if(local_str != NULL) {
+                strncpy(local_str, gl_str_tmp, len+1);
+            }
+            exts_i[index] = local_str;
+        }
+    }
+#endif
+    return 1;
+}
+
+static void free_exts(void) {
+    if (exts_i != NULL) {
+        int index;
+        for(index = 0; index < num_exts_i; index++) {
+            free((char *)exts_i[index]);
+        }
+        free((void *)exts_i);
+        exts_i = NULL;
+    }
+}
+
+static int has_ext(const char *ext) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    if(max_loaded_major < 3) {
+#endif
+        const char *extensions;
+        const char *loc;
+        const char *terminator;
+        extensions = exts;
+        if(extensions == NULL || ext == NULL) {
+            return 0;
+        }
+
+        while(1) {
+            loc = strstr(extensions, ext);
+            if(loc == NULL) {
+                return 0;
+            }
+
+            terminator = loc + strlen(ext);
+            if((loc == extensions || *(loc - 1) == ' ') &&
+                (*terminator == ' ' || *terminator == '\0')) {
+                return 1;
+            }
+            extensions = terminator;
+        }
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    } else {
+        int index;
+        if(exts_i == NULL) return 0;
+        for(index = 0; index < num_exts_i; index++) {
+            const char *e = exts_i[index];
+
+            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
+                return 1;
+            }
+        }
+    }
+#endif
+
+    return 0;
+}
+int GLAD_GL_VERSION_1_0;
+int GLAD_GL_VERSION_1_1;
+int GLAD_GL_VERSION_1_2;
+int GLAD_GL_VERSION_1_3;
+int GLAD_GL_VERSION_1_4;
+int GLAD_GL_VERSION_1_5;
+int GLAD_GL_VERSION_2_0;
+int GLAD_GL_VERSION_2_1;
+int GLAD_GL_VERSION_3_0;
+int GLAD_GL_VERSION_3_1;
+int GLAD_GL_VERSION_3_2;
+int GLAD_GL_VERSION_3_3;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+PFNGLVERTEX2FVPROC glad_glVertex2fv;
+PFNGLINDEXIPROC glad_glIndexi;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+PFNGLRECTDVPROC glad_glRectdv;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+PFNGLINDEXDPROC glad_glIndexd;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+PFNGLINDEXFPROC glad_glIndexf;
+PFNGLBINDSAMPLERPROC glad_glBindSampler;
+PFNGLLINEWIDTHPROC glad_glLineWidth;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+PFNGLGETMAPFVPROC glad_glGetMapfv;
+PFNGLINDEXSPROC glad_glIndexs;
+PFNGLCOMPILESHADERPROC glad_glCompileShader;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+PFNGLINDEXFVPROC glad_glIndexfv;
+PFNGLFOGIVPROC glad_glFogiv;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+PFNGLCOLOR4UIPROC glad_glColor4ui;
+PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+PFNGLFOGFVPROC glad_glFogfv;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+PFNGLENABLEIPROC glad_glEnablei;
+PFNGLVERTEX4IVPROC glad_glVertex4iv;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+PFNGLCREATESHADERPROC glad_glCreateShader;
+PFNGLISBUFFERPROC glad_glIsBuffer;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+PFNGLVERTEX4FVPROC glad_glVertex4fv;
+PFNGLBINDTEXTUREPROC glad_glBindTexture;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+PFNGLPOINTSIZEPROC glad_glPointSize;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+PFNGLCOLOR4BVPROC glad_glColor4bv;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+PFNGLCOLOR3BPROC glad_glColor3b;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+PFNGLVERTEX3DPROC glad_glVertex3d;
+PFNGLVERTEX3FPROC glad_glVertex3f;
+PFNGLVERTEX3IPROC glad_glVertex3i;
+PFNGLCOLOR3IPROC glad_glColor3i;
+PFNGLUNIFORM3FPROC glad_glUniform3f;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+PFNGLCOLOR3SPROC glad_glColor3s;
+PFNGLVERTEX3SPROC glad_glVertex3s;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+PFNGLCOLORMASKIPROC glad_glColorMaski;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+PFNGLVERTEX2IVPROC glad_glVertex2iv;
+PFNGLCOLOR3SVPROC glad_glColor3sv;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+PFNGLVERTEX4SVPROC glad_glVertex4sv;
+PFNGLPASSTHROUGHPROC glad_glPassThrough;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+PFNGLFOGIPROC glad_glFogi;
+PFNGLBEGINPROC glad_glBegin;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+PFNGLLIGHTFVPROC glad_glLightfv;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+PFNGLCLEARPROC glad_glClear;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+PFNGLISENABLEDPROC glad_glIsEnabled;
+PFNGLSTENCILOPPROC glad_glStencilOp;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+PFNGLTRANSLATEFPROC glad_glTranslatef;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+PFNGLTRANSLATEDPROC glad_glTranslated;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+PFNGLINDEXSVPROC glad_glIndexsv;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+PFNGLVERTEX3IVPROC glad_glVertex3iv;
+PFNGLBITMAPPROC glad_glBitmap;
+PFNGLMATERIALIPROC glad_glMateriali;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+PFNGLMATERIALFPROC glad_glMaterialf;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+PFNGLISSHADERPROC glad_glIsShader;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+PFNGLVERTEX3DVPROC glad_glVertex3dv;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+PFNGLENABLEPROC glad_glEnable;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+PFNGLCOLOR4FVPROC glad_glColor4fv;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+PFNGLTEXGENFPROC glad_glTexGenf;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+PFNGLGETPOINTERVPROC glad_glGetPointerv;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+PFNGLNORMAL3FVPROC glad_glNormal3fv;
+PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+PFNGLDEPTHRANGEPROC glad_glDepthRange;
+PFNGLFRUSTUMPROC glad_glFrustum;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+PFNGLORTHOPROC glad_glOrtho;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+PFNGLCLEARINDEXPROC glad_glClearIndex;
+PFNGLMAP1DPROC glad_glMap1d;
+PFNGLMAP1FPROC glad_glMap1f;
+PFNGLFLUSHPROC glad_glFlush;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+PFNGLINDEXIVPROC glad_glIndexiv;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+PFNGLPIXELZOOMPROC glad_glPixelZoom;
+PFNGLFENCESYNCPROC glad_glFenceSync;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+PFNGLCOLORP3UIPROC glad_glColorP3ui;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+PFNGLLIGHTIPROC glad_glLighti;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+PFNGLLIGHTFPROC glad_glLightf;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+PFNGLCLAMPCOLORPROC glad_glClampColor;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+PFNGLCLEARSTENCILPROC glad_glClearStencil;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+PFNGLGENTEXTURESPROC glad_glGenTextures;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+PFNGLISSYNCPROC glad_glIsSync;
+PFNGLVERTEX2FPROC glad_glVertex2f;
+PFNGLVERTEX2DPROC glad_glVertex2d;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+PFNGLUNIFORM2IPROC glad_glUniform2i;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+PFNGLVERTEX2IPROC glad_glVertex2i;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+PFNGLVERTEX2SPROC glad_glVertex2s;
+PFNGLNORMAL3BVPROC glad_glNormal3bv;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+PFNGLVERTEX3SVPROC glad_glVertex3sv;
+PFNGLGENQUERIESPROC glad_glGenQueries;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+PFNGLTEXENVFPROC glad_glTexEnvf;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+PFNGLFOGCOORDDPROC glad_glFogCoordd;
+PFNGLFOGCOORDFPROC glad_glFogCoordf;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+PFNGLTEXENVIPROC glad_glTexEnvi;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+PFNGLISENABLEDIPROC glad_glIsEnabledi;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+PFNGLMATRIXMODEPROC glad_glMatrixMode;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+PFNGLGETMAPIVPROC glad_glGetMapiv;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+PFNGLCALLLISTPROC glad_glCallList;
+PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+PFNGLLIGHTMODELFPROC glad_glLightModelf;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+PFNGLVERTEX2SVPROC glad_glVertex2sv;
+PFNGLLIGHTMODELIPROC glad_glLightModeli;
+PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+PFNGLCALLLISTSPROC glad_glCallLists;
+PFNGLMAPBUFFERPROC glad_glMapBuffer;
+PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+PFNGLDELETESYNCPROC glad_glDeleteSync;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+PFNGLISLISTPROC glad_glIsList;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+PFNGLCOLOR4SPROC glad_glColor4s;
+PFNGLUSEPROGRAMPROC glad_glUseProgram;
+PFNGLLINESTIPPLEPROC glad_glLineStipple;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+PFNGLCOLOR4BPROC glad_glColor4b;
+PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+PFNGLCOLOR4FPROC glad_glColor4f;
+PFNGLCOLOR4DPROC glad_glColor4d;
+PFNGLCOLOR4IPROC glad_glColor4i;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+PFNGLVERTEX2DVPROC glad_glVertex2dv;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+PFNGLFINISHPROC glad_glFinish;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+PFNGLDELETESHADERPROC glad_glDeleteShader;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+PFNGLGETMAPDVPROC glad_glGetMapdv;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+PFNGLMATERIALFVPROC glad_glMaterialfv;
+PFNGLVIEWPORTPROC glad_glViewport;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+PFNGLINDEXDVPROC glad_glIndexdv;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+PFNGLCLEARDEPTHPROC glad_glClearDepth;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+PFNGLTEXBUFFERPROC glad_glTexBuffer;
+PFNGLPOPNAMEPROC glad_glPopName;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+PFNGLRECTIPROC glad_glRecti;
+PFNGLCOLOR4UBPROC glad_glColor4ub;
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+PFNGLRECTFPROC glad_glRectf;
+PFNGLRECTDPROC glad_glRectd;
+PFNGLNORMAL3SVPROC glad_glNormal3sv;
+PFNGLNEWLISTPROC glad_glNewList;
+PFNGLCOLOR4USPROC glad_glColor4us;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+PFNGLHINTPROC glad_glHint;
+PFNGLRECTSPROC glad_glRects;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+PFNGLGETSTRINGPROC glad_glGetString;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+PFNGLDETACHSHADERPROC glad_glDetachShader;
+PFNGLSCALEFPROC glad_glScalef;
+PFNGLENDQUERYPROC glad_glEndQuery;
+PFNGLSCALEDPROC glad_glScaled;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+PFNGLPOPATTRIBPROC glad_glPopAttrib;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+PFNGLINITNAMESPROC glad_glInitNames;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+PFNGLCOLOR3DVPROC glad_glColor3dv;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+PFNGLWAITSYNCPROC glad_glWaitSync;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+PFNGLUNIFORM1FPROC glad_glUniform1f;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+PFNGLRENDERMODEPROC glad_glRenderMode;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+PFNGLUNIFORM1IPROC glad_glUniform1i;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+PFNGLUNIFORM3IPROC glad_glUniform3i;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+PFNGLDISABLEPROC glad_glDisable;
+PFNGLLOGICOPPROC glad_glLogicOp;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+PFNGLCOLOR3FPROC glad_glColor3f;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+PFNGLRECTFVPROC glad_glRectfv;
+PFNGLCULLFACEPROC glad_glCullFace;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+PFNGLCOLOR3DPROC glad_glColor3d;
+PFNGLTEXGENDPROC glad_glTexGend;
+PFNGLTEXGENIPROC glad_glTexGeni;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+PFNGLGETSTRINGIPROC glad_glGetStringi;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+PFNGLATTACHSHADERPROC glad_glAttachShader;
+PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+PFNGLTEXGENIVPROC glad_glTexGeniv;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+PFNGLTEXENVFVPROC glad_glTexEnvfv;
+PFNGLREADBUFFERPROC glad_glReadBuffer;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+PFNGLDELETELISTSPROC glad_glDeleteLists;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+PFNGLVERTEX4DVPROC glad_glVertex4dv;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+PFNGLPOPMATRIXPROC glad_glPopMatrix;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+PFNGLCOLOR4IVPROC glad_glColor4iv;
+PFNGLINDEXUBVPROC glad_glIndexubv;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+PFNGLVERTEX3FVPROC glad_glVertex3fv;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+PFNGLMATERIALIVPROC glad_glMaterialiv;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+PFNGLISPROGRAMPROC glad_glIsProgram;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+PFNGLVERTEX4SPROC glad_glVertex4s;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+PFNGLNORMAL3DVPROC glad_glNormal3dv;
+PFNGLUNIFORM4IPROC glad_glUniform4i;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+PFNGLROTATEDPROC glad_glRotated;
+PFNGLROTATEFPROC glad_glRotatef;
+PFNGLVERTEX4IPROC glad_glVertex4i;
+PFNGLREADPIXELSPROC glad_glReadPixels;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+PFNGLLOADNAMEPROC glad_glLoadName;
+PFNGLUNIFORM4FPROC glad_glUniform4f;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+PFNGLSHADEMODELPROC glad_glShadeModel;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+PFNGLRECTIVPROC glad_glRectiv;
+PFNGLCOLORP4UIPROC glad_glColorP4ui;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+PFNGLEVALMESH2PROC glad_glEvalMesh2;
+PFNGLEVALMESH1PROC glad_glEvalMesh1;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+PFNGLTEXENVIVPROC glad_glTexEnviv;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+PFNGLGENBUFFERSPROC glad_glGenBuffers;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+PFNGLBLENDFUNCPROC glad_glBlendFunc;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+PFNGLLIGHTIVPROC glad_glLightiv;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+PFNGLTEXGENFVPROC glad_glTexGenfv;
+PFNGLENDPROC glad_glEnd;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+PFNGLSCISSORPROC glad_glScissor;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+PFNGLCLIPPLANEPROC glad_glClipPlane;
+PFNGLPUSHNAMEPROC glad_glPushName;
+PFNGLTEXGENDVPROC glad_glTexGendv;
+PFNGLINDEXUBPROC glad_glIndexub;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+PFNGLCLEARCOLORPROC glad_glClearColor;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+PFNGLNORMAL3SPROC glad_glNormal3s;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+PFNGLBLENDCOLORPROC glad_glBlendColor;
+PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+PFNGLCOLOR4DVPROC glad_glColor4dv;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+PFNGLNORMAL3IVPROC glad_glNormal3iv;
+PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+PFNGLCOLOR3USPROC glad_glColor3us;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+PFNGLLISTBASEPROC glad_glListBase;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+PFNGLCOLOR3UBPROC glad_glColor3ub;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+PFNGLCOLOR3UIPROC glad_glColor3ui;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+PFNGLCOLORMASKPROC glad_glColorMask;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+PFNGLCOLOR4SVPROC glad_glColor4sv;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+PFNGLFOGFPROC glad_glFogf;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+PFNGLISSAMPLERPROC glad_glIsSampler;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+PFNGLCOLOR3IVPROC glad_glColor3iv;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+PFNGLGENLISTSPROC glad_glGenLists;
+PFNGLCOLOR3BVPROC glad_glColor3bv;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+PFNGLENDLISTPROC glad_glEndList;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+PFNGLCOLOR3USVPROC glad_glColor3usv;
+PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+PFNGLDISABLEIPROC glad_glDisablei;
+PFNGLINDEXMASKPROC glad_glIndexMask;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+PFNGLSHADERSOURCEPROC glad_glShaderSource;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+PFNGLCLEARACCUMPROC glad_glClearAccum;
+PFNGLGETSYNCIVPROC glad_glGetSynciv;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+PFNGLUNIFORM2FPROC glad_glUniform2f;
+PFNGLBEGINQUERYPROC glad_glBeginQuery;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+PFNGLBINDBUFFERPROC glad_glBindBuffer;
+PFNGLMAP2DPROC glad_glMap2d;
+PFNGLMAP2FPROC glad_glMap2f;
+PFNGLVERTEX4DPROC glad_glVertex4d;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+PFNGLBUFFERDATAPROC glad_glBufferData;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+PFNGLGETERRORPROC glad_glGetError;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+PFNGLGETFLOATVPROC glad_glGetFloatv;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+PFNGLACCUMPROC glad_glAccum;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+PFNGLISQUERYPROC glad_glIsQuery;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+PFNGLSTENCILMASKPROC glad_glStencilMask;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+PFNGLISTEXTUREPROC glad_glIsTexture;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+PFNGLVERTEX4FPROC glad_glVertex4f;
+PFNGLRECTSVPROC glad_glRectsv;
+PFNGLCOLOR4USVPROC glad_glColor4usv;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+PFNGLNORMAL3IPROC glad_glNormal3i;
+PFNGLNORMAL3FPROC glad_glNormal3f;
+PFNGLNORMAL3DPROC glad_glNormal3d;
+PFNGLNORMAL3BPROC glad_glNormal3b;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+PFNGLARRAYELEMENTPROC glad_glArrayElement;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+PFNGLDEPTHMASKPROC glad_glDepthMask;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+PFNGLCOLOR3FVPROC glad_glColor3fv;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+PFNGLCOLORPOINTERPROC glad_glColorPointer;
+PFNGLFRONTFACEPROC glad_glFrontFace;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+int GLAD_GL_SGIX_pixel_tiles;
+int GLAD_GL_EXT_post_depth_coverage;
+int GLAD_GL_APPLE_element_array;
+int GLAD_GL_AMD_multi_draw_indirect;
+int GLAD_GL_EXT_blend_subtract;
+int GLAD_GL_SGIX_tag_sample_buffer;
+int GLAD_GL_NV_point_sprite;
+int GLAD_GL_IBM_texture_mirrored_repeat;
+int GLAD_GL_APPLE_transform_hint;
+int GLAD_GL_ATI_separate_stencil;
+int GLAD_GL_NV_shader_atomic_int64;
+int GLAD_GL_EXT_semaphore_win32;
+int GLAD_GL_NV_vertex_program2_option;
+int GLAD_GL_EXT_texture_buffer_object;
+int GLAD_GL_ARB_vertex_blend;
+int GLAD_GL_OVR_multiview;
+int GLAD_GL_NV_vertex_program2;
+int GLAD_GL_ARB_program_interface_query;
+int GLAD_GL_EXT_misc_attribute;
+int GLAD_GL_NV_multisample_coverage;
+int GLAD_GL_ARB_shading_language_packing;
+int GLAD_GL_EXT_texture_cube_map;
+int GLAD_GL_NV_viewport_array2;
+int GLAD_GL_ARB_texture_stencil8;
+int GLAD_GL_EXT_index_func;
+int GLAD_GL_EXT_memory_object_fd;
+int GLAD_GL_OES_compressed_paletted_texture;
+int GLAD_GL_MESA_shader_integer_functions;
+int GLAD_GL_NV_shader_buffer_load;
+int GLAD_GL_EXT_color_subtable;
+int GLAD_GL_SUNX_constant_data;
+int GLAD_GL_EXT_texture_compression_s3tc;
+int GLAD_GL_EXT_multi_draw_arrays;
+int GLAD_GL_ARB_shader_atomic_counters;
+int GLAD_GL_ARB_arrays_of_arrays;
+int GLAD_GL_NV_conditional_render;
+int GLAD_GL_EXT_texture_env_combine;
+int GLAD_GL_NV_fog_distance;
+int GLAD_GL_SGIX_async_histogram;
+int GLAD_GL_MESA_resize_buffers;
+int GLAD_GL_NV_light_max_exponent;
+int GLAD_GL_NV_texture_env_combine4;
+int GLAD_GL_ARB_spirv_extensions;
+int GLAD_GL_ARB_texture_view;
+int GLAD_GL_ARB_texture_env_combine;
+int GLAD_GL_ARB_map_buffer_range;
+int GLAD_GL_EXT_convolution;
+int GLAD_GL_NV_compute_program5;
+int GLAD_GL_NV_vertex_attrib_integer_64bit;
+int GLAD_GL_EXT_paletted_texture;
+int GLAD_GL_ARB_texture_buffer_object;
+int GLAD_GL_ATI_pn_triangles;
+int GLAD_GL_SGIX_resample;
+int GLAD_GL_SGIX_flush_raster;
+int GLAD_GL_EXT_light_texture;
+int GLAD_GL_ARB_point_sprite;
+int GLAD_GL_SUN_convolution_border_modes;
+int GLAD_GL_EXT_semaphore_fd;
+int GLAD_GL_NV_parameter_buffer_object2;
+int GLAD_GL_ARB_half_float_pixel;
+int GLAD_GL_NV_tessellation_program5;
+int GLAD_GL_REND_screen_coordinates;
+int GLAD_GL_EXT_shared_texture_palette;
+int GLAD_GL_EXT_packed_float;
+int GLAD_GL_OML_subsample;
+int GLAD_GL_SGIX_vertex_preclip;
+int GLAD_GL_SGIX_texture_scale_bias;
+int GLAD_GL_AMD_draw_buffers_blend;
+int GLAD_GL_APPLE_texture_range;
+int GLAD_GL_EXT_texture_array;
+int GLAD_GL_NV_texture_barrier;
+int GLAD_GL_ARB_texture_query_levels;
+int GLAD_GL_NV_texgen_emboss;
+int GLAD_GL_EXT_texture_swizzle;
+int GLAD_GL_ARB_texture_rg;
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
+int GLAD_GL_ARB_fragment_shader;
+int GLAD_GL_3DFX_tbuffer;
+int GLAD_GL_GREMEDY_frame_terminator;
+int GLAD_GL_IBM_cull_vertex;
+int GLAD_GL_EXT_separate_shader_objects;
+int GLAD_GL_NV_texture_multisample;
+int GLAD_GL_ARB_shader_objects;
+int GLAD_GL_ARB_framebuffer_object;
+int GLAD_GL_EXT_external_buffer;
+int GLAD_GL_ATI_envmap_bumpmap;
+int GLAD_GL_AMD_shader_explicit_vertex_parameter;
+int GLAD_GL_ARB_robust_buffer_access_behavior;
+int GLAD_GL_ARB_shader_stencil_export;
+int GLAD_GL_NV_texture_rectangle;
+int GLAD_GL_ARB_enhanced_layouts;
+int GLAD_GL_ARB_texture_rectangle;
+int GLAD_GL_SGI_texture_color_table;
+int GLAD_GL_NV_viewport_swizzle;
+int GLAD_GL_ATI_map_object_buffer;
+int GLAD_GL_ARB_robustness;
+int GLAD_GL_NV_pixel_data_range;
+int GLAD_GL_EXT_framebuffer_blit;
+int GLAD_GL_ARB_gpu_shader_fp64;
+int GLAD_GL_NV_command_list;
+int GLAD_GL_SGIX_depth_texture;
+int GLAD_GL_AMD_framebuffer_sample_positions;
+int GLAD_GL_GREMEDY_string_marker;
+int GLAD_GL_ARB_texture_compression_bptc;
+int GLAD_GL_EXT_subtexture;
+int GLAD_GL_EXT_pixel_transform_color_table;
+int GLAD_GL_EXT_texture_compression_rgtc;
+int GLAD_GL_ARB_shader_atomic_counter_ops;
+int GLAD_GL_SGIX_depth_pass_instrument;
+int GLAD_GL_EXT_gpu_program_parameters;
+int GLAD_GL_NV_evaluators;
+int GLAD_GL_SGIS_texture_filter4;
+int GLAD_GL_AMD_performance_monitor;
+int GLAD_GL_NV_geometry_shader4;
+int GLAD_GL_EXT_stencil_clear_tag;
+int GLAD_GL_NV_vertex_program1_1;
+int GLAD_GL_NV_present_video;
+int GLAD_GL_ARB_texture_compression_rgtc;
+int GLAD_GL_HP_convolution_border_modes;
+int GLAD_GL_EXT_shader_integer_mix;
+int GLAD_GL_SGIX_framezoom;
+int GLAD_GL_ARB_stencil_texturing;
+int GLAD_GL_ARB_shader_clock;
+int GLAD_GL_NV_shader_atomic_fp16_vector;
+int GLAD_GL_SGIX_fog_offset;
+int GLAD_GL_ARB_draw_elements_base_vertex;
+int GLAD_GL_INGR_interlace_read;
+int GLAD_GL_NV_transform_feedback;
+int GLAD_GL_NV_fragment_program;
+int GLAD_GL_AMD_stencil_operation_extended;
+int GLAD_GL_ARB_seamless_cubemap_per_texture;
+int GLAD_GL_ARB_instanced_arrays;
+int GLAD_GL_ARB_get_texture_sub_image;
+int GLAD_GL_NV_vertex_array_range2;
+int GLAD_GL_KHR_robustness;
+int GLAD_GL_AMD_sparse_texture;
+int GLAD_GL_ARB_clip_control;
+int GLAD_GL_NV_fragment_coverage_to_color;
+int GLAD_GL_NV_fence;
+int GLAD_GL_ARB_texture_buffer_range;
+int GLAD_GL_SUN_mesh_array;
+int GLAD_GL_ARB_vertex_attrib_binding;
+int GLAD_GL_ARB_framebuffer_no_attachments;
+int GLAD_GL_ARB_cl_event;
+int GLAD_GL_EXT_vertex_weighting;
+int GLAD_GL_ARB_derivative_control;
+int GLAD_GL_NV_packed_depth_stencil;
+int GLAD_GL_OES_single_precision;
+int GLAD_GL_NV_primitive_restart;
+int GLAD_GL_SUN_global_alpha;
+int GLAD_GL_ARB_fragment_shader_interlock;
+int GLAD_GL_EXT_texture_object;
+int GLAD_GL_AMD_name_gen_delete;
+int GLAD_GL_NV_texture_compression_vtc;
+int GLAD_GL_NV_sample_mask_override_coverage;
+int GLAD_GL_NV_texture_shader3;
+int GLAD_GL_MESA_tile_raster_order;
+int GLAD_GL_ARB_texture_filter_anisotropic;
+int GLAD_GL_EXT_texture;
+int GLAD_GL_ARB_buffer_storage;
+int GLAD_GL_AMD_shader_atomic_counter_ops;
+int GLAD_GL_APPLE_vertex_program_evaluators;
+int GLAD_GL_AMD_texture_gather_bias_lod;
+int GLAD_GL_ARB_explicit_uniform_location;
+int GLAD_GL_ARB_depth_buffer_float;
+int GLAD_GL_NV_path_rendering_shared_edge;
+int GLAD_GL_SGIX_shadow_ambient;
+int GLAD_GL_ARB_texture_cube_map;
+int GLAD_GL_AMD_vertex_shader_viewport_index;
+int GLAD_GL_SGIX_list_priority;
+int GLAD_GL_NV_vertex_buffer_unified_memory;
+int GLAD_GL_NV_uniform_buffer_unified_memory;
+int GLAD_GL_ARB_clear_texture;
+int GLAD_GL_ATI_texture_env_combine3;
+int GLAD_GL_NV_depth_clamp;
+int GLAD_GL_ARB_map_buffer_alignment;
+int GLAD_GL_EXT_memory_object;
+int GLAD_GL_NV_blend_equation_advanced;
+int GLAD_GL_SGIS_sharpen_texture;
+int GLAD_GL_KHR_robust_buffer_access_behavior;
+int GLAD_GL_ARB_pipeline_statistics_query;
+int GLAD_GL_ARB_vertex_program;
+int GLAD_GL_ARB_texture_rgb10_a2ui;
+int GLAD_GL_OML_interlace;
+int GLAD_GL_ATI_pixel_format_float;
+int GLAD_GL_NV_clip_space_w_scaling;
+int GLAD_GL_ARB_vertex_buffer_object;
+int GLAD_GL_EXT_shadow_funcs;
+int GLAD_GL_ATI_text_fragment_shader;
+int GLAD_GL_NV_vertex_array_range;
+int GLAD_GL_SGIX_fragment_lighting;
+int GLAD_GL_AMD_shader_ballot;
+int GLAD_GL_NV_texture_expand_normal;
+int GLAD_GL_NV_framebuffer_multisample_coverage;
+int GLAD_GL_EXT_timer_query;
+int GLAD_GL_EXT_vertex_array_bgra;
+int GLAD_GL_NV_bindless_texture;
+int GLAD_GL_KHR_debug;
+int GLAD_GL_SGIS_texture_border_clamp;
+int GLAD_GL_ATI_vertex_attrib_array_object;
+int GLAD_GL_SGIX_clipmap;
+int GLAD_GL_EXT_geometry_shader4;
+int GLAD_GL_ARB_shader_texture_image_samples;
+int GLAD_GL_MESA_ycbcr_texture;
+int GLAD_GL_MESAX_texture_stack;
+int GLAD_GL_AMD_seamless_cubemap_per_texture;
+int GLAD_GL_EXT_bindable_uniform;
+int GLAD_GL_KHR_texture_compression_astc_hdr;
+int GLAD_GL_ARB_shader_ballot;
+int GLAD_GL_KHR_blend_equation_advanced;
+int GLAD_GL_ARB_fragment_program_shadow;
+int GLAD_GL_ATI_element_array;
+int GLAD_GL_AMD_texture_texture4;
+int GLAD_GL_SGIX_reference_plane;
+int GLAD_GL_EXT_stencil_two_side;
+int GLAD_GL_ARB_transform_feedback_overflow_query;
+int GLAD_GL_SGIX_texture_lod_bias;
+int GLAD_GL_KHR_no_error;
+int GLAD_GL_NV_explicit_multisample;
+int GLAD_GL_NV_stereo_view_rendering;
+int GLAD_GL_IBM_static_data;
+int GLAD_GL_EXT_clip_volume_hint;
+int GLAD_GL_EXT_texture_perturb_normal;
+int GLAD_GL_NV_fragment_program2;
+int GLAD_GL_NV_fragment_program4;
+int GLAD_GL_EXT_point_parameters;
+int GLAD_GL_PGI_misc_hints;
+int GLAD_GL_SGIX_subsample;
+int GLAD_GL_AMD_shader_stencil_export;
+int GLAD_GL_ARB_shader_texture_lod;
+int GLAD_GL_ARB_vertex_shader;
+int GLAD_GL_ARB_depth_clamp;
+int GLAD_GL_SGIS_texture_select;
+int GLAD_GL_NV_texture_shader;
+int GLAD_GL_ARB_tessellation_shader;
+int GLAD_GL_EXT_draw_buffers2;
+int GLAD_GL_ARB_vertex_attrib_64bit;
+int GLAD_GL_EXT_texture_filter_minmax;
+int GLAD_GL_NV_query_resource;
+int GLAD_GL_AMD_interleaved_elements;
+int GLAD_GL_ARB_fragment_program;
+int GLAD_GL_OML_resample;
+int GLAD_GL_APPLE_ycbcr_422;
+int GLAD_GL_SGIX_texture_add_env;
+int GLAD_GL_ARB_shadow_ambient;
+int GLAD_GL_ARB_texture_storage;
+int GLAD_GL_EXT_pixel_buffer_object;
+int GLAD_GL_ARB_copy_image;
+int GLAD_GL_SGIS_pixel_texture;
+int GLAD_GL_SGIS_generate_mipmap;
+int GLAD_GL_SGIX_instruments;
+int GLAD_GL_ARB_fragment_layer_viewport;
+int GLAD_GL_ARB_shader_storage_buffer_object;
+int GLAD_GL_EXT_sparse_texture2;
+int GLAD_GL_EXT_blend_minmax;
+int GLAD_GL_MESA_pack_invert;
+int GLAD_GL_ARB_base_instance;
+int GLAD_GL_SGIX_convolution_accuracy;
+int GLAD_GL_PGI_vertex_hints;
+int GLAD_GL_AMD_transform_feedback4;
+int GLAD_GL_ARB_ES3_1_compatibility;
+int GLAD_GL_EXT_memory_object_win32;
+int GLAD_GL_EXT_texture_integer;
+int GLAD_GL_ARB_texture_multisample;
+int GLAD_GL_ATI_vertex_streams;
+int GLAD_GL_AMD_gpu_shader_int64;
+int GLAD_GL_S3_s3tc;
+int GLAD_GL_ARB_query_buffer_object;
+int GLAD_GL_AMD_vertex_shader_tessellator;
+int GLAD_GL_ARB_invalidate_subdata;
+int GLAD_GL_NV_draw_vulkan_image;
+int GLAD_GL_EXT_index_material;
+int GLAD_GL_NVX_linked_gpu_multicast;
+int GLAD_GL_NV_blend_equation_advanced_coherent;
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
+int GLAD_GL_INTEL_parallel_arrays;
+int GLAD_GL_ATI_draw_buffers;
+int GLAD_GL_WIN_specular_fog;
+int GLAD_GL_EXT_cmyka;
+int GLAD_GL_SGIX_pixel_texture;
+int GLAD_GL_APPLE_specular_vector;
+int GLAD_GL_ARB_compatibility;
+int GLAD_GL_ARB_timer_query;
+int GLAD_GL_SGIX_interlace;
+int GLAD_GL_NV_parameter_buffer_object;
+int GLAD_GL_AMD_shader_trinary_minmax;
+int GLAD_GL_ARB_direct_state_access;
+int GLAD_GL_EXT_rescale_normal;
+int GLAD_GL_ARB_pixel_buffer_object;
+int GLAD_GL_ARB_uniform_buffer_object;
+int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
+int GLAD_GL_ARB_texture_swizzle;
+int GLAD_GL_NV_transform_feedback2;
+int GLAD_GL_SGIX_async_pixel;
+int GLAD_GL_NV_fragment_program_option;
+int GLAD_GL_ARB_explicit_attrib_location;
+int GLAD_GL_EXT_blend_color;
+int GLAD_GL_NV_shader_thread_group;
+int GLAD_GL_EXT_stencil_wrap;
+int GLAD_GL_EXT_index_array_formats;
+int GLAD_GL_OVR_multiview2;
+int GLAD_GL_EXT_histogram;
+int GLAD_GL_EXT_polygon_offset;
+int GLAD_GL_SGIS_point_parameters;
+int GLAD_GL_SGIX_ycrcb;
+int GLAD_GL_EXT_direct_state_access;
+int GLAD_GL_ARB_cull_distance;
+int GLAD_GL_AMD_sample_positions;
+int GLAD_GL_NV_vertex_program;
+int GLAD_GL_NV_shader_thread_shuffle;
+int GLAD_GL_ARB_shader_precision;
+int GLAD_GL_EXT_vertex_shader;
+int GLAD_GL_EXT_blend_func_separate;
+int GLAD_GL_APPLE_fence;
+int GLAD_GL_NV_query_resource_tag;
+int GLAD_GL_OES_byte_coordinates;
+int GLAD_GL_ARB_transpose_matrix;
+int GLAD_GL_ARB_provoking_vertex;
+int GLAD_GL_EXT_fog_coord;
+int GLAD_GL_EXT_vertex_array;
+int GLAD_GL_ARB_half_float_vertex;
+int GLAD_GL_EXT_blend_equation_separate;
+int GLAD_GL_NV_framebuffer_mixed_samples;
+int GLAD_GL_NVX_conditional_render;
+int GLAD_GL_ARB_multi_draw_indirect;
+int GLAD_GL_EXT_raster_multisample;
+int GLAD_GL_NV_copy_image;
+int GLAD_GL_HP_texture_lighting;
+int GLAD_GL_INTEL_framebuffer_CMAA;
+int GLAD_GL_ARB_transform_feedback2;
+int GLAD_GL_ARB_transform_feedback3;
+int GLAD_GL_SGIX_ycrcba;
+int GLAD_GL_EXT_debug_marker;
+int GLAD_GL_EXT_bgra;
+int GLAD_GL_ARB_sparse_texture_clamp;
+int GLAD_GL_EXT_pixel_transform;
+int GLAD_GL_ARB_conservative_depth;
+int GLAD_GL_ATI_fragment_shader;
+int GLAD_GL_ARB_vertex_array_object;
+int GLAD_GL_SUN_triangle_list;
+int GLAD_GL_EXT_texture_env_add;
+int GLAD_GL_EXT_packed_depth_stencil;
+int GLAD_GL_EXT_texture_mirror_clamp;
+int GLAD_GL_NV_multisample_filter_hint;
+int GLAD_GL_APPLE_float_pixels;
+int GLAD_GL_ARB_transform_feedback_instanced;
+int GLAD_GL_SGIX_async;
+int GLAD_GL_EXT_texture_compression_latc;
+int GLAD_GL_NV_robustness_video_memory_purge;
+int GLAD_GL_ARB_shading_language_100;
+int GLAD_GL_INTEL_performance_query;
+int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
+int GLAD_GL_NV_gpu_shader5;
+int GLAD_GL_NV_bindless_multi_draw_indirect_count;
+int GLAD_GL_ARB_ES2_compatibility;
+int GLAD_GL_ARB_indirect_parameters;
+int GLAD_GL_EXT_window_rectangles;
+int GLAD_GL_NV_half_float;
+int GLAD_GL_ARB_ES3_2_compatibility;
+int GLAD_GL_ATI_texture_mirror_once;
+int GLAD_GL_IBM_rasterpos_clip;
+int GLAD_GL_EXT_semaphore;
+int GLAD_GL_SGIX_shadow;
+int GLAD_GL_EXT_polygon_offset_clamp;
+int GLAD_GL_NV_deep_texture3D;
+int GLAD_GL_ARB_shader_draw_parameters;
+int GLAD_GL_SGIX_calligraphic_fragment;
+int GLAD_GL_ARB_shader_bit_encoding;
+int GLAD_GL_EXT_compiled_vertex_array;
+int GLAD_GL_NV_depth_buffer_float;
+int GLAD_GL_NV_occlusion_query;
+int GLAD_GL_APPLE_flush_buffer_range;
+int GLAD_GL_ARB_imaging;
+int GLAD_GL_NV_shader_atomic_float;
+int GLAD_GL_ARB_draw_buffers_blend;
+int GLAD_GL_AMD_gcn_shader;
+int GLAD_GL_AMD_blend_minmax_factor;
+int GLAD_GL_EXT_texture_sRGB_decode;
+int GLAD_GL_ARB_shading_language_420pack;
+int GLAD_GL_ARB_shader_viewport_layer_array;
+int GLAD_GL_ATI_meminfo;
+int GLAD_GL_EXT_abgr;
+int GLAD_GL_AMD_pinned_memory;
+int GLAD_GL_EXT_texture_snorm;
+int GLAD_GL_SGIX_texture_coordinate_clamp;
+int GLAD_GL_ARB_clear_buffer_object;
+int GLAD_GL_ARB_multisample;
+int GLAD_GL_EXT_debug_label;
+int GLAD_GL_ARB_sample_shading;
+int GLAD_GL_NV_internalformat_sample_query;
+int GLAD_GL_INTEL_map_texture;
+int GLAD_GL_ARB_texture_env_crossbar;
+int GLAD_GL_EXT_422_pixels;
+int GLAD_GL_NV_blend_minmax_factor;
+int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
+int GLAD_GL_ARB_compute_shader;
+int GLAD_GL_EXT_blend_logic_op;
+int GLAD_GL_ARB_blend_func_extended;
+int GLAD_GL_IBM_vertex_array_lists;
+int GLAD_GL_ARB_color_buffer_float;
+int GLAD_GL_ARB_bindless_texture;
+int GLAD_GL_ARB_window_pos;
+int GLAD_GL_ARB_internalformat_query;
+int GLAD_GL_ARB_shadow;
+int GLAD_GL_ARB_texture_mirrored_repeat;
+int GLAD_GL_EXT_shader_image_load_store;
+int GLAD_GL_EXT_copy_texture;
+int GLAD_GL_NV_register_combiners2;
+int GLAD_GL_SGIX_ycrcb_subsample;
+int GLAD_GL_NV_alpha_to_coverage_dither_control;
+int GLAD_GL_SGIX_ir_instrument1;
+int GLAD_GL_NV_draw_texture;
+int GLAD_GL_EXT_texture_shared_exponent;
+int GLAD_GL_NV_texture_shader2;
+int GLAD_GL_EXT_draw_instanced;
+int GLAD_GL_NV_copy_depth_to_color;
+int GLAD_GL_ARB_viewport_array;
+int GLAD_GL_ARB_separate_shader_objects;
+int GLAD_GL_EXT_depth_bounds_test;
+int GLAD_GL_HP_image_transform;
+int GLAD_GL_ARB_texture_env_add;
+int GLAD_GL_NV_video_capture;
+int GLAD_GL_ARB_sampler_objects;
+int GLAD_GL_ARB_matrix_palette;
+int GLAD_GL_SGIS_texture_color_mask;
+int GLAD_GL_EXT_packed_pixels;
+int GLAD_GL_EXT_coordinate_frame;
+int GLAD_GL_ARB_texture_compression;
+int GLAD_GL_ARB_multi_bind;
+int GLAD_GL_APPLE_aux_depth_stencil;
+int GLAD_GL_ARB_shader_subroutine;
+int GLAD_GL_EXT_framebuffer_sRGB;
+int GLAD_GL_ARB_texture_storage_multisample;
+int GLAD_GL_KHR_blend_equation_advanced_coherent;
+int GLAD_GL_EXT_vertex_attrib_64bit;
+int GLAD_GL_NV_shader_atomic_float64;
+int GLAD_GL_ARB_depth_texture;
+int GLAD_GL_NV_shader_buffer_store;
+int GLAD_GL_OES_query_matrix;
+int GLAD_GL_MESA_window_pos;
+int GLAD_GL_NV_fill_rectangle;
+int GLAD_GL_NV_shader_storage_buffer_object;
+int GLAD_GL_ARB_texture_query_lod;
+int GLAD_GL_ARB_copy_buffer;
+int GLAD_GL_ARB_shader_image_size;
+int GLAD_GL_NV_shader_atomic_counters;
+int GLAD_GL_APPLE_object_purgeable;
+int GLAD_GL_ARB_occlusion_query;
+int GLAD_GL_INGR_color_clamp;
+int GLAD_GL_SGI_color_table;
+int GLAD_GL_NV_gpu_program5_mem_extended;
+int GLAD_GL_ARB_texture_cube_map_array;
+int GLAD_GL_SGIX_scalebias_hint;
+int GLAD_GL_EXT_gpu_shader4;
+int GLAD_GL_NV_geometry_program4;
+int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
+int GLAD_GL_AMD_debug_output;
+int GLAD_GL_ARB_texture_border_clamp;
+int GLAD_GL_EXT_win32_keyed_mutex;
+int GLAD_GL_ARB_fragment_coord_conventions;
+int GLAD_GL_ARB_multitexture;
+int GLAD_GL_SGIX_polynomial_ffd;
+int GLAD_GL_EXT_texture_env_dot3;
+int GLAD_GL_EXT_provoking_vertex;
+int GLAD_GL_ARB_point_parameters;
+int GLAD_GL_ARB_shader_image_load_store;
+int GLAD_GL_ARB_conditional_render_inverted;
+int GLAD_GL_HP_occlusion_test;
+int GLAD_GL_ARB_ES3_compatibility;
+int GLAD_GL_ARB_texture_barrier;
+int GLAD_GL_ARB_texture_buffer_object_rgb32;
+int GLAD_GL_NV_bindless_multi_draw_indirect;
+int GLAD_GL_SGIX_texture_multi_buffer;
+int GLAD_GL_AMD_shader_image_load_store_lod;
+int GLAD_GL_KHR_texture_compression_astc_ldr;
+int GLAD_GL_3DFX_multisample;
+int GLAD_GL_INTEL_fragment_shader_ordering;
+int GLAD_GL_ARB_texture_env_dot3;
+int GLAD_GL_NV_gpu_program4;
+int GLAD_GL_NV_gpu_program5;
+int GLAD_GL_NV_float_buffer;
+int GLAD_GL_SGIS_texture_edge_clamp;
+int GLAD_GL_ARB_framebuffer_sRGB;
+int GLAD_GL_SUN_slice_accum;
+int GLAD_GL_EXT_index_texture;
+int GLAD_GL_EXT_shader_image_load_formatted;
+int GLAD_GL_ARB_geometry_shader4;
+int GLAD_GL_EXT_separate_specular_color;
+int GLAD_GL_AMD_depth_clamp_separate;
+int GLAD_GL_NV_conservative_raster;
+int GLAD_GL_ARB_sparse_texture2;
+int GLAD_GL_SGIX_sprite;
+int GLAD_GL_ARB_get_program_binary;
+int GLAD_GL_AMD_occlusion_query_event;
+int GLAD_GL_SGIS_multisample;
+int GLAD_GL_EXT_framebuffer_object;
+int GLAD_GL_ARB_robustness_isolation;
+int GLAD_GL_ARB_vertex_array_bgra;
+int GLAD_GL_APPLE_vertex_array_range;
+int GLAD_GL_AMD_query_buffer_object;
+int GLAD_GL_NV_register_combiners;
+int GLAD_GL_ARB_draw_buffers;
+int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
+int GLAD_GL_AMD_gpu_shader_int16;
+int GLAD_GL_ARB_debug_output;
+int GLAD_GL_SGI_color_matrix;
+int GLAD_GL_EXT_cull_vertex;
+int GLAD_GL_EXT_texture_sRGB;
+int GLAD_GL_APPLE_row_bytes;
+int GLAD_GL_NV_texgen_reflection;
+int GLAD_GL_IBM_multimode_draw_arrays;
+int GLAD_GL_KHR_parallel_shader_compile;
+int GLAD_GL_APPLE_vertex_array_object;
+int GLAD_GL_3DFX_texture_compression_FXT1;
+int GLAD_GL_NV_fragment_shader_interlock;
+int GLAD_GL_AMD_conservative_depth;
+int GLAD_GL_ARB_texture_float;
+int GLAD_GL_ARB_compressed_texture_pixel_storage;
+int GLAD_GL_SGIS_detail_texture;
+int GLAD_GL_NV_geometry_shader_passthrough;
+int GLAD_GL_ARB_draw_instanced;
+int GLAD_GL_OES_read_format;
+int GLAD_GL_ATI_texture_float;
+int GLAD_GL_ARB_texture_gather;
+int GLAD_GL_AMD_vertex_shader_layer;
+int GLAD_GL_ARB_shading_language_include;
+int GLAD_GL_APPLE_client_storage;
+int GLAD_GL_WIN_phong_shading;
+int GLAD_GL_INGR_blend_func_separate;
+int GLAD_GL_NV_path_rendering;
+int GLAD_GL_NV_conservative_raster_dilate;
+int GLAD_GL_AMD_gpu_shader_half_float;
+int GLAD_GL_ARB_post_depth_coverage;
+int GLAD_GL_ARB_texture_non_power_of_two;
+int GLAD_GL_APPLE_rgb_422;
+int GLAD_GL_EXT_texture_lod_bias;
+int GLAD_GL_ARB_gpu_shader_int64;
+int GLAD_GL_ARB_seamless_cube_map;
+int GLAD_GL_ARB_shader_group_vote;
+int GLAD_GL_NV_vdpau_interop;
+int GLAD_GL_ARB_occlusion_query2;
+int GLAD_GL_ARB_internalformat_query2;
+int GLAD_GL_EXT_texture_filter_anisotropic;
+int GLAD_GL_SUN_vertex;
+int GLAD_GL_EXT_transform_feedback;
+int GLAD_GL_SGIX_igloo_interface;
+int GLAD_GL_SGIS_texture_lod;
+int GLAD_GL_NV_vertex_program3;
+int GLAD_GL_ARB_draw_indirect;
+int GLAD_GL_NV_vertex_program4;
+int GLAD_GL_AMD_transform_feedback3_lines_triangles;
+int GLAD_GL_SGIS_fog_function;
+int GLAD_GL_EXT_x11_sync_object;
+int GLAD_GL_ARB_sync;
+int GLAD_GL_NV_texture_rectangle_compressed;
+int GLAD_GL_NV_sample_locations;
+int GLAD_GL_NV_gpu_multicast;
+int GLAD_GL_ARB_gl_spirv;
+int GLAD_GL_ARB_compute_variable_group_size;
+int GLAD_GL_OES_fixed_point;
+int GLAD_GL_NV_blend_square;
+int GLAD_GL_EXT_framebuffer_multisample;
+int GLAD_GL_ARB_gpu_shader5;
+int GLAD_GL_SGIS_texture4D;
+int GLAD_GL_EXT_texture3D;
+int GLAD_GL_EXT_multisample;
+int GLAD_GL_EXT_secondary_color;
+int GLAD_GL_INTEL_conservative_rasterization;
+int GLAD_GL_ARB_texture_filter_minmax;
+int GLAD_GL_ATI_vertex_array_object;
+int GLAD_GL_ARB_parallel_shader_compile;
+int GLAD_GL_NVX_gpu_memory_info;
+int GLAD_GL_ARB_sparse_texture;
+int GLAD_GL_SGIS_point_line_texgen;
+int GLAD_GL_ARB_sample_locations;
+int GLAD_GL_ARB_sparse_buffer;
+int GLAD_GL_ARB_polygon_offset_clamp;
+int GLAD_GL_EXT_draw_range_elements;
+int GLAD_GL_SGIX_blend_alpha_minmax;
+int GLAD_GL_KHR_context_flush_control;
+PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
+PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
+PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
+PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
+PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
+PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
+PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
+PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
+PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
+PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
+PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
+PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
+PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
+PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
+PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
+PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
+PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
+PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
+PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
+PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
+PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
+PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
+PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
+PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
+PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
+PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
+PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
+PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
+PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
+PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
+PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
+PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
+PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
+PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
+PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
+PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
+PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
+PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
+PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
+PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
+PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
+PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
+PFNGLISNAMEAMDPROC glad_glIsNameAMD;
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
+PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
+PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
+PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
+PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
+PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
+PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
+PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
+PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
+PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
+PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
+PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
+PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
+PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
+PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
+PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
+PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
+PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
+PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
+PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
+PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
+PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
+PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
+PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
+PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
+PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
+PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
+PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
+PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+PFNGLSHADERBINARYPROC glad_glShaderBinary;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
+PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
+PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
+PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
+PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
+PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
+PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
+PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
+PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
+PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
+PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
+PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
+PFNGLCLIPCONTROLPROC glad_glClipControl;
+PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
+PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
+PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
+PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
+PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
+PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
+PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
+PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
+PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
+PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
+PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
+PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
+PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
+PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
+PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
+PFNGLCREATETEXTURESPROC glad_glCreateTextures;
+PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
+PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
+PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
+PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
+PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
+PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
+PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
+PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
+PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
+PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
+PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
+PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
+PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
+PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
+PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
+PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
+PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
+PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
+PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
+PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
+PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
+PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
+PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
+PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
+PFNGLCREATEQUERIESPROC glad_glCreateQueries;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
+PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
+PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
+PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
+PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
+PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
+PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
+PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
+PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
+PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
+PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
+PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
+PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
+PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
+PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
+PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
+PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
+PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
+PFNGLUNIFORM1DPROC glad_glUniform1d;
+PFNGLUNIFORM2DPROC glad_glUniform2d;
+PFNGLUNIFORM3DPROC glad_glUniform3d;
+PFNGLUNIFORM4DPROC glad_glUniform4d;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
+PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
+PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
+PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
+PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
+PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
+PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
+PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
+PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
+PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
+PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
+PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
+PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
+PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
+PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
+PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
+PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
+PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
+PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
+PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
+PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
+PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
+PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
+PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
+PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
+PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
+PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
+PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
+PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
+PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
+PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
+PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
+PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
+PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
+PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
+PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
+PFNGLCOLORTABLEPROC glad_glColorTable;
+PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
+PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
+PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
+PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
+PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
+PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
+PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
+PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
+PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
+PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
+PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
+PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
+PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
+PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
+PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
+PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
+PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
+PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
+PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
+PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
+PFNGLGETMINMAXPROC glad_glGetMinmax;
+PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
+PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
+PFNGLHISTOGRAMPROC glad_glHistogram;
+PFNGLMINMAXPROC glad_glMinmax;
+PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
+PFNGLRESETMINMAXPROC glad_glResetMinmax;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
+PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
+PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
+PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
+PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
+PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
+PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
+PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
+PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
+PFNGLBINDTEXTURESPROC glad_glBindTextures;
+PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
+PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
+PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
+PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
+PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
+PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
+PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
+PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
+PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
+PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
+PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
+PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
+PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
+PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
+PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
+PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
+PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
+PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
+PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
+PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
+PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
+PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
+PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
+PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
+PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
+PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
+PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
+PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
+PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
+PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
+PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
+PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
+PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
+PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
+PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
+PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
+PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
+PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
+PFNGLISQUERYARBPROC glad_glIsQueryARB;
+PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
+PFNGLENDQUERYARBPROC glad_glEndQueryARB;
+PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
+PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
+PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
+PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
+PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
+PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
+PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
+PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
+PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
+PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
+PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
+PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
+PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
+PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
+PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
+PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
+PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
+PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
+PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
+PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
+PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
+PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
+PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
+PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
+PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
+PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
+PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
+PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
+PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
+PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
+PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
+PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
+PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
+PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
+PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
+PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
+PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
+PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
+PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
+PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
+PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
+PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
+PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
+PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
+PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
+PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
+PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
+PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
+PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
+PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
+PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
+PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
+PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
+PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
+PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
+PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
+PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
+PFNGLTEXTUREVIEWPROC glad_glTextureView;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
+PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
+PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
+PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
+PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
+PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
+PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
+PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
+PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
+PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
+PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
+PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
+PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
+PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
+PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
+PFNGLISBUFFERARBPROC glad_glIsBufferARB;
+PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
+PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
+PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
+PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
+PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
+PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
+PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
+PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
+PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
+PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
+PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
+PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
+PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
+PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
+PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
+PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
+PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
+PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
+PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
+PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
+PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
+PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
+PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
+PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
+PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
+PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
+PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
+PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
+PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
+PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
+PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
+PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
+PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
+PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
+PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
+PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
+PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
+PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
+PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
+PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
+PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
+PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
+PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
+PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
+PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
+PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
+PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
+PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
+PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
+PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
+PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
+PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
+PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
+PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
+PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
+PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
+PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
+PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
+PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
+PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
+PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
+PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
+PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
+PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
+PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
+PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
+PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
+PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
+PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
+PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
+PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
+PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
+PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
+PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
+PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
+PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
+PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
+PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
+PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
+PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
+PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
+PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
+PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
+PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
+PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
+PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
+PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
+PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
+PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
+PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
+PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
+PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
+PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
+PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
+PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
+PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
+PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
+PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
+PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
+PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
+PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
+PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
+PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
+PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
+PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
+PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
+PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
+PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
+PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
+PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
+PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
+PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
+PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
+PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
+PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
+PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
+PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
+PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
+PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
+PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
+PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
+PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
+PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
+PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
+PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
+PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
+PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
+PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
+PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
+PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
+PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
+PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
+PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
+PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
+PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
+PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
+PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
+PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
+PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
+PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
+PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
+PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
+PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
+PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
+PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
+PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
+PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
+PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
+PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
+PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
+PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
+PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
+PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
+PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
+PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
+PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
+PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
+PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
+PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
+PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
+PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
+PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
+PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
+PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
+PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
+PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
+PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
+PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
+PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
+PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
+PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
+PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
+PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
+PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
+PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
+PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
+PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
+PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
+PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
+PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
+PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
+PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
+PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
+PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
+PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
+PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
+PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
+PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
+PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
+PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
+PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
+PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
+PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
+PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
+PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
+PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
+PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
+PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
+PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
+PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
+PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
+PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
+PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
+PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
+PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
+PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
+PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
+PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
+PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
+PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
+PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
+PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
+PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
+PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
+PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
+PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
+PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
+PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
+PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
+PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
+PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
+PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
+PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
+PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
+PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
+PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
+PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
+PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
+PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
+PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
+PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
+PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
+PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
+PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
+PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
+PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
+PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
+PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
+PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
+PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
+PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
+PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
+PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
+PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
+PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
+PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
+PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
+PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
+PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
+PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
+PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
+PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
+PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
+PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
+PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
+PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
+PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
+PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
+PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
+PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
+PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
+PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
+PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
+PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
+PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
+PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
+PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
+PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
+PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
+PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
+PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
+PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
+PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
+PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
+PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
+PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
+PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
+PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
+PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
+PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
+PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
+PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
+PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
+PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
+PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
+PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
+PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
+PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
+PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
+PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
+PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
+PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
+PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
+PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
+PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
+PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
+PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
+PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
+PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
+PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
+PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
+PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
+PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
+PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
+PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
+PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
+PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
+PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
+PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
+PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
+PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
+PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
+PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
+PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
+PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
+PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
+PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
+PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
+PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
+PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
+PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
+PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
+PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
+PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
+PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
+PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
+PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
+PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
+PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
+PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
+PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
+PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
+PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
+PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
+PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
+PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
+PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
+PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
+PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
+PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
+PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
+PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
+PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
+PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
+PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
+PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
+PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
+PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
+PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
+PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
+PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
+PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
+PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
+PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
+PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
+PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
+PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
+PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
+PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
+PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
+PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
+PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
+PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
+PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
+PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
+PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
+PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
+PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
+PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
+PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
+PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
+PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
+PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
+PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
+PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
+PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
+PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
+PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
+PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
+PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
+PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
+PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
+PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
+PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
+PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
+PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
+PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
+PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
+PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
+PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
+PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
+PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
+PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
+PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
+PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
+PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
+PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
+PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
+PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
+PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
+PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
+PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
+PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
+PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
+PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
+PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
+PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
+PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
+PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
+PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
+PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
+PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
+PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
+PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
+PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
+PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
+PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
+PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
+PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
+PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
+PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
+PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
+PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
+PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
+PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
+PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
+PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
+PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
+PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
+PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
+PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
+PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
+PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
+PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
+PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
+PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
+PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
+PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
+PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
+PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
+PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
+PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
+PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
+PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
+PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
+PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
+PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
+PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
+PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
+PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
+PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
+PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
+PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
+PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
+PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
+PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
+PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
+PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
+PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
+PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
+PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
+PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
+PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
+PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
+PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
+PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
+PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
+PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
+PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
+PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
+PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
+PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
+PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
+PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
+PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
+PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
+PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
+PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
+PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
+PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
+PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
+PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
+PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
+PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
+PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
+PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
+PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
+PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
+PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
+PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
+PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
+PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
+PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
+PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
+PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
+PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
+PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
+PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
+PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
+PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
+PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
+PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
+PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
+PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
+PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
+PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
+PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
+PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
+PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
+PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
+PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
+PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
+PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
+PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
+PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
+PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
+PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
+PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
+PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
+PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
+PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
+PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
+PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
+PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
+PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+PFNGLOBJECTLABELPROC glad_glObjectLabel;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
+PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
+PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
+PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
+PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
+PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
+PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
+PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
+PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
+PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
+PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
+PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
+PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
+PFNGLREADNPIXELSPROC glad_glReadnPixels;
+PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
+PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
+PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
+PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
+PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
+PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
+PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
+PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
+PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
+PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
+PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
+PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
+PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
+PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
+PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
+PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
+PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
+PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
+PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
+PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
+PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
+PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
+PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
+PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
+PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
+PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
+PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
+PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
+PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
+PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
+PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
+PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
+PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
+PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
+PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
+PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
+PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
+PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
+PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
+PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
+PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
+PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
+PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
+PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
+PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
+PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
+PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
+PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
+PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
+PFNGLISSTATENVPROC glad_glIsStateNV;
+PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
+PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
+PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
+PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
+PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
+PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
+PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
+PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
+PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
+PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
+PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
+PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
+PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
+PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
+PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
+PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
+PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
+PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
+PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
+PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
+PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
+PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
+PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
+PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
+PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
+PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
+PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
+PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
+PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
+PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
+PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
+PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
+PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
+PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
+PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
+PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
+PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
+PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
+PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
+PFNGLGENFENCESNVPROC glad_glGenFencesNV;
+PFNGLISFENCENVPROC glad_glIsFenceNV;
+PFNGLTESTFENCENVPROC glad_glTestFenceNV;
+PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
+PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
+PFNGLSETFENCENVPROC glad_glSetFenceNV;
+PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
+PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
+PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
+PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
+PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
+PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
+PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
+PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
+PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
+PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
+PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
+PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
+PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
+PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
+PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
+PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
+PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
+PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
+PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
+PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
+PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
+PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
+PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
+PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
+PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
+PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
+PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
+PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
+PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
+PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
+PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
+PFNGLCOLOR3HNVPROC glad_glColor3hNV;
+PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
+PFNGLCOLOR4HNVPROC glad_glColor4hNV;
+PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
+PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
+PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
+PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
+PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
+PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
+PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
+PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
+PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
+PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
+PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
+PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
+PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
+PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
+PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
+PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
+PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
+PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
+PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
+PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
+PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
+PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
+PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
+PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
+PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
+PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
+PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
+PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
+PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
+PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
+PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
+PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
+PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
+PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
+PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
+PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
+PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
+PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
+PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
+PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
+PFNGLGENPATHSNVPROC glad_glGenPathsNV;
+PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
+PFNGLISPATHNVPROC glad_glIsPathNV;
+PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
+PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
+PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
+PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
+PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
+PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
+PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
+PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
+PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
+PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
+PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
+PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
+PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
+PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
+PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
+PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
+PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
+PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
+PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
+PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
+PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
+PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
+PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
+PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
+PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
+PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
+PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
+PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
+PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
+PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
+PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
+PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
+PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
+PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
+PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
+PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
+PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
+PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
+PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
+PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
+PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
+PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
+PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
+PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
+PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
+PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
+PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
+PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
+PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
+PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
+PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
+PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
+PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
+PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
+PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
+PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
+PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
+PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
+PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
+PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
+PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
+PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
+PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
+PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
+PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
+PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
+PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
+PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
+PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
+PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
+PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
+PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
+PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
+PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
+PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
+PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
+PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
+PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
+PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
+PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
+PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
+PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
+PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
+PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
+PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
+PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
+PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
+PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
+PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
+PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
+PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
+PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
+PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
+PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
+PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
+PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
+PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
+PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
+PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
+PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
+PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
+PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
+PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
+PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
+PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
+PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
+PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
+PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
+PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
+PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
+PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
+PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
+PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
+PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
+PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
+PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
+PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
+PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
+PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
+PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
+PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
+PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
+PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
+PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
+PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
+PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
+PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
+PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
+PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
+PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
+PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
+PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
+PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
+PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
+PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
+PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
+PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
+PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
+PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
+PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
+PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
+PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
+PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
+PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
+PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
+PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
+PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
+PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
+PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
+PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
+PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
+PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
+PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
+PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
+PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
+PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
+PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
+PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
+PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
+PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
+PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
+PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
+PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
+PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
+PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
+PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
+PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
+PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
+PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
+PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
+PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
+PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
+PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
+PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
+PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
+PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
+PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
+PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
+PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
+PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
+PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
+PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
+PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
+PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
+PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
+PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
+PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
+PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
+PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
+PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
+PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
+PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
+PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
+PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
+PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
+PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
+PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
+PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
+PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
+PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
+PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
+PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
+PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
+PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
+PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
+PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
+PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
+PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
+PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
+PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
+PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
+PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
+PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
+PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
+PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
+PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
+PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
+PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
+PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
+PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
+PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
+PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
+PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
+PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
+PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
+PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
+PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
+PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
+PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
+PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
+PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
+PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
+PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
+PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
+PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
+PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
+PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
+PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
+PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
+PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
+PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
+PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
+PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
+PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
+PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
+PFNGLCOLOR4XOESPROC glad_glColor4xOES;
+PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
+PFNGLFOGXOESPROC glad_glFogxOES;
+PFNGLFOGXVOESPROC glad_glFogxvOES;
+PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
+PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
+PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
+PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
+PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
+PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
+PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
+PFNGLLIGHTXOESPROC glad_glLightxOES;
+PFNGLLIGHTXVOESPROC glad_glLightxvOES;
+PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
+PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
+PFNGLMATERIALXOESPROC glad_glMaterialxOES;
+PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
+PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
+PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
+PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
+PFNGLORTHOXOESPROC glad_glOrthoxOES;
+PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
+PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
+PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
+PFNGLROTATEXOESPROC glad_glRotatexOES;
+PFNGLSCALEXOESPROC glad_glScalexOES;
+PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
+PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
+PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
+PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
+PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
+PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
+PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
+PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
+PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
+PFNGLACCUMXOESPROC glad_glAccumxOES;
+PFNGLBITMAPXOESPROC glad_glBitmapxOES;
+PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
+PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
+PFNGLCOLOR3XOESPROC glad_glColor3xOES;
+PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
+PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
+PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
+PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
+PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
+PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
+PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
+PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
+PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
+PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
+PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
+PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
+PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
+PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
+PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
+PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
+PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
+PFNGLINDEXXOESPROC glad_glIndexxOES;
+PFNGLINDEXXVOESPROC glad_glIndexxvOES;
+PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
+PFNGLMAP1XOESPROC glad_glMap1xOES;
+PFNGLMAP2XOESPROC glad_glMap2xOES;
+PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
+PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
+PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
+PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
+PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
+PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
+PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
+PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
+PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
+PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
+PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
+PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
+PFNGLPIXELMAPXPROC glad_glPixelMapx;
+PFNGLPIXELSTOREXPROC glad_glPixelStorex;
+PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
+PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
+PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
+PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
+PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
+PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
+PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
+PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
+PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
+PFNGLRECTXOESPROC glad_glRectxOES;
+PFNGLRECTXVOESPROC glad_glRectxvOES;
+PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
+PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
+PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
+PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
+PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
+PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
+PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
+PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
+PFNGLTEXGENXOESPROC glad_glTexGenxOES;
+PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
+PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
+PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
+PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
+PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
+PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
+PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
+PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
+PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
+PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
+PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
+PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
+PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
+PFNGLORTHOFOESPROC glad_glOrthofOES;
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
+PFNGLHINTPGIPROC glad_glHintPGI;
+PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
+PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
+PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
+PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
+PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
+PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
+PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
+PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
+PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
+PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
+PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
+PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
+PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
+PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
+PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
+PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
+PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
+PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
+PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
+PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
+PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
+PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
+PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
+PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
+PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
+PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
+PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
+PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
+PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
+PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
+PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
+PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
+PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
+PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
+PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
+PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
+PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
+PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
+PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
+PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
+PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
+PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
+PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
+PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
+PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
+PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
+PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
+PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
+PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
+PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
+PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
+PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
+PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
+PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
+PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
+PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
+PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
+PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
+PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
+PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
+PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
+PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
+PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
+PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
+PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
+PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
+PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
+PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
+PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
+PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
+PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
+PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
+PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
+PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
+PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
+PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
+PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
+PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
+PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
+PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
+PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
+PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
+PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
+PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
+PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
+PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
+PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
+PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
+PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+static void load_GL_VERSION_1_0(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_1_0) return;
+        glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
+        glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
+        glad_glHint = (PFNGLHINTPROC)load("glHint");
+        glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
+        glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
+        glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
+        glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
+        glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
+        glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
+        glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
+        glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
+        glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
+        glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
+        glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
+        glad_glClear = (PFNGLCLEARPROC)load("glClear");
+        glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
+        glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
+        glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
+        glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
+        glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
+        glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
+        glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
+        glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
+        glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
+        glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
+        glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
+        glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
+        glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
+        glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
+        glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
+        glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
+        glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
+        glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
+        glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
+        glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
+        glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
+        glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
+        glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
+        glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
+        glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+        glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
+        glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
+        glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
+        glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
+        glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
+        glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
+        glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
+        glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
+        glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
+        glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
+        glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
+        glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
+        glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
+        glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
+        glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
+        glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
+        glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
+        glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
+        glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
+        glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
+        glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
+        glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
+        glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
+        glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
+        glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
+        glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
+        glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
+        glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
+        glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
+        glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
+        glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
+        glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
+        glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
+        glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
+        glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
+        glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
+        glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
+        glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
+        glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
+        glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
+        glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
+        glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
+        glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
+        glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
+        glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
+        glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
+        glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
+        glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
+        glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
+        glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
+        glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
+        glad_glEnd = (PFNGLENDPROC)load("glEnd");
+        glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
+        glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
+        glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
+        glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
+        glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
+        glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
+        glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
+        glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
+        glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
+        glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
+        glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
+        glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
+        glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
+        glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
+        glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
+        glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
+        glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
+        glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
+        glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
+        glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
+        glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
+        glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
+        glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
+        glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
+        glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
+        glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
+        glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
+        glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
+        glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
+        glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
+        glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
+        glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
+        glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
+        glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
+        glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
+        glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
+        glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
+        glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
+        glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
+        glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
+        glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
+        glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
+        glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
+        glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
+        glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
+        glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
+        glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
+        glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
+        glad_glRects = (PFNGLRECTSPROC)load("glRects");
+        glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
+        glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
+        glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
+        glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
+        glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
+        glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
+        glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
+        glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
+        glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
+        glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
+        glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
+        glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
+        glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
+        glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
+        glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
+        glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
+        glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
+        glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
+        glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
+        glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
+        glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
+        glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
+        glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
+        glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
+        glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
+        glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
+        glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
+        glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
+        glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
+        glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
+        glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
+        glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
+        glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
+        glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
+        glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
+        glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
+        glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
+        glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
+        glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
+        glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
+        glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
+        glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
+        glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
+        glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
+        glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
+        glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
+        glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
+        glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
+        glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
+        glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
+        glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
+        glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
+        glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
+        glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
+        glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
+        glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
+        glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
+        glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
+        glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
+        glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
+        glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
+        glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
+        glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
+        glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
+        glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
+        glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
+        glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
+        glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
+        glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
+        glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
+        glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
+        glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
+        glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
+        glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
+        glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
+        glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
+        glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
+        glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
+        glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
+        glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
+        glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
+        glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
+        glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
+        glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
+        glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
+        glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
+        glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
+        glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
+        glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
+        glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
+        glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
+        glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
+        glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
+        glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
+        glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
+        glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
+        glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
+        glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
+        glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
+        glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
+        glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
+        glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
+        glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
+        glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
+        glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
+        glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
+        glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
+        glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
+        glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
+        glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
+        glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
+        glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
+        glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
+        glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
+        glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
+        glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
+        glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
+        glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
+        glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
+        glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
+        glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
+        glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
+        glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
+        glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
+        glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
+        glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
+        glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
+        glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
+        glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
+        glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
+        glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
+        glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
+        glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
+        glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
+        glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
+        glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
+        glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
+        glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
+        glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
+        glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
+        glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
+        glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
+        glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
+        glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
+        glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
+        glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
+        glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
+        glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
+        glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
+        glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
+        glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
+        glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
+        glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
+        glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
+        glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
+        glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
+        glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
+        glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
+        glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
+        glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
+        glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
+        glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
+        glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
+        glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
+        glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
+}
+static void load_GL_VERSION_1_1(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_1_1) return;
+        glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
+        glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
+        glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+        glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
+        glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
+        glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
+        glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
+        glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
+        glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
+        glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
+        glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
+        glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
+        glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
+        glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
+        glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
+        glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
+        glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
+        glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
+        glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
+        glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
+        glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
+        glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
+        glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
+        glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
+        glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
+        glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
+        glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
+        glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
+        glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
+        glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
+}
+static void load_GL_VERSION_1_2(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_1_2) return;
+        glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
+        glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
+        glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
+        glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
+}
+static void load_GL_VERSION_1_3(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_1_3) return;
+        glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
+        glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
+        glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
+        glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
+        glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
+        glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
+        glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
+        glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
+        glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
+        glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
+        glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
+        glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
+        glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
+        glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
+        glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
+        glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
+        glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
+        glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
+        glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
+        glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
+        glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
+        glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
+        glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
+        glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
+        glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
+        glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
+        glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
+        glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
+        glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
+        glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
+        glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
+        glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
+        glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
+        glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
+        glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
+        glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
+        glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
+        glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
+        glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
+        glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
+        glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
+        glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
+        glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
+        glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
+        glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
+        glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
+}
+static void load_GL_VERSION_1_4(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_1_4) return;
+        glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
+        glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
+        glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
+        glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
+        glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
+        glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
+        glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
+        glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
+        glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
+        glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
+        glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
+        glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
+        glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
+        glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
+        glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
+        glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
+        glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
+        glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
+        glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
+        glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
+        glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
+        glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
+        glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
+        glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
+        glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
+        glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
+        glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
+        glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
+        glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
+        glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
+        glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
+        glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
+        glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
+        glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
+        glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
+        glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
+        glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
+        glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
+        glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
+        glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
+        glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
+        glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
+        glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
+        glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
+        glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
+        glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+        glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+}
+static void load_GL_VERSION_1_5(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_1_5) return;
+        glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
+        glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
+        glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
+        glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
+        glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
+        glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
+        glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
+        glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
+        glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
+        glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
+        glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
+        glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
+        glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
+        glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
+        glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
+        glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
+        glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
+        glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
+        glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
+}
+static void load_GL_VERSION_2_0(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_2_0) return;
+        glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
+        glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
+        glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
+        glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
+        glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
+        glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
+        glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
+        glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
+        glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
+        glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
+        glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
+        glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
+        glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
+        glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
+        glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
+        glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
+        glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
+        glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
+        glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
+        glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
+        glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
+        glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
+        glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
+        glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
+        glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
+        glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
+        glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
+        glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
+        glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
+        glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
+        glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
+        glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
+        glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
+        glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
+        glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
+        glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
+        glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
+        glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
+        glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
+        glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
+        glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
+        glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
+        glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
+        glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
+        glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
+        glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
+        glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
+        glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
+        glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
+        glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
+        glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
+        glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
+        glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
+        glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
+        glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
+        glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
+        glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
+        glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
+        glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
+        glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
+        glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
+        glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
+        glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
+        glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
+        glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
+        glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
+        glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
+        glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
+        glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
+        glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
+        glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
+        glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
+        glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
+        glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
+        glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
+        glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
+        glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
+        glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
+        glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
+        glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
+        glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
+        glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
+        glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
+        glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
+        glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
+        glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
+        glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
+        glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
+        glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
+        glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
+        glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
+        glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
+        glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
+}
+static void load_GL_VERSION_2_1(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_2_1) return;
+        glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
+        glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
+        glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
+        glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
+        glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
+        glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
+}
+static void load_GL_VERSION_3_0(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_3_0) return;
+        glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
+        glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
+        glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+        glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
+        glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
+        glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
+        glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
+        glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
+        glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+        glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+        glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
+        glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
+        glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
+        glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
+        glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
+        glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
+        glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
+        glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
+        glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
+        glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
+        glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
+        glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
+        glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
+        glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
+        glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
+        glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
+        glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
+        glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
+        glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
+        glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
+        glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
+        glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
+        glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
+        glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
+        glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
+        glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
+        glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
+        glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
+        glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
+        glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
+        glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
+        glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
+        glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
+        glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
+        glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
+        glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
+        glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
+        glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
+        glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
+        glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
+        glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
+        glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
+        glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
+        glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
+        glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
+        glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
+        glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
+        glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
+        glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+        glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+        glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+        glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+        glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+        glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+        glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+        glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+        glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+        glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+        glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+        glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+        glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+        glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+        glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+        glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+        glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+        glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+        glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+        glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+        glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+        glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+        glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+        glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+        glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+        glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_VERSION_3_1(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_3_1) return;
+        glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
+        glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
+        glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
+        glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
+        glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+        glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+        glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+        glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+        glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+        glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+        glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+        glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+        glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+        glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+        glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_VERSION_3_2(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_3_2) return;
+        glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+        glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+        glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+        glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+        glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+        glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+        glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+        glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+        glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+        glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+        glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+        glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+        glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
+        glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
+        glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
+        glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+        glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+        glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+        glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_VERSION_3_3(GLADloadproc load) {
+        if(!GLAD_GL_VERSION_3_3) return;
+        glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
+        glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
+        glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+        glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+        glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+        glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+        glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+        glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+        glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+        glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+        glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+        glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+        glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+        glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+        glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+        glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+        glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
+        glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
+        glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
+        glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
+        glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
+        glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
+        glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
+        glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
+        glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
+        glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
+        glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
+        glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
+        glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
+        glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
+        glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
+        glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
+        glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
+        glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
+        glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
+        glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
+        glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
+        glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
+        glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
+        glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
+        glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
+        glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
+        glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
+        glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
+        glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
+        glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
+        glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
+        glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
+        glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
+        glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
+        glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
+        glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
+        glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
+        glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
+        glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
+        glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
+        glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
+        glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
+}
+static void load_GL_3DFX_tbuffer(GLADloadproc load) {
+        if(!GLAD_GL_3DFX_tbuffer) return;
+        glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
+}
+static void load_GL_AMD_debug_output(GLADloadproc load) {
+        if(!GLAD_GL_AMD_debug_output) return;
+        glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
+        glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
+        glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
+        glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
+}
+static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
+        if(!GLAD_GL_AMD_draw_buffers_blend) return;
+        glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD");
+        glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD");
+        glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
+        glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
+}
+static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
+        if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
+        glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glFramebufferSamplePositionsfvAMD");
+        glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glNamedFramebufferSamplePositionsfvAMD");
+        glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetFramebufferParameterfvAMD");
+        glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetNamedFramebufferParameterfvAMD");
+}
+static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
+        if(!GLAD_GL_AMD_gpu_shader_int64) return;
+        glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
+        glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
+        glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
+        glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
+        glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
+        glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
+        glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
+        glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
+        glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
+        glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
+        glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
+        glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
+        glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
+        glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
+        glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
+        glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
+        glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
+        glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
+        glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
+        glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
+        glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
+        glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
+        glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
+        glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
+        glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
+        glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
+        glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
+        glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
+        glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
+        glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
+        glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
+        glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
+        glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
+        glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
+}
+static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
+        if(!GLAD_GL_AMD_interleaved_elements) return;
+        glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD");
+}
+static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
+        if(!GLAD_GL_AMD_multi_draw_indirect) return;
+        glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD");
+        glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD");
+}
+static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
+        if(!GLAD_GL_AMD_name_gen_delete) return;
+        glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD");
+        glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD");
+        glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD");
+}
+static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
+        if(!GLAD_GL_AMD_occlusion_query_event) return;
+        glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD");
+}
+static void load_GL_AMD_performance_monitor(GLADloadproc load) {
+        if(!GLAD_GL_AMD_performance_monitor) return;
+        glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
+        glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
+        glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
+        glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
+        glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
+        glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
+        glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
+        glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
+        glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
+        glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
+        glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
+}
+static void load_GL_AMD_sample_positions(GLADloadproc load) {
+        if(!GLAD_GL_AMD_sample_positions) return;
+        glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD");
+}
+static void load_GL_AMD_sparse_texture(GLADloadproc load) {
+        if(!GLAD_GL_AMD_sparse_texture) return;
+        glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD");
+        glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD");
+}
+static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
+        if(!GLAD_GL_AMD_stencil_operation_extended) return;
+        glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD");
+}
+static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
+        if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
+        glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD");
+        glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD");
+}
+static void load_GL_APPLE_element_array(GLADloadproc load) {
+        if(!GLAD_GL_APPLE_element_array) return;
+        glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE");
+        glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE");
+        glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE");
+        glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE");
+        glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE");
+}
+static void load_GL_APPLE_fence(GLADloadproc load) {
+        if(!GLAD_GL_APPLE_fence) return;
+        glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE");
+        glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE");
+        glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
+        glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
+        glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
+        glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
+        glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE");
+        glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE");
+}
+static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
+        if(!GLAD_GL_APPLE_flush_buffer_range) return;
+        glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE");
+        glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE");
+}
+static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
+        if(!GLAD_GL_APPLE_object_purgeable) return;
+        glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE");
+        glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE");
+        glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE");
+}
+static void load_GL_APPLE_texture_range(GLADloadproc load) {
+        if(!GLAD_GL_APPLE_texture_range) return;
+        glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE");
+        glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE");
+}
+static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
+        if(!GLAD_GL_APPLE_vertex_array_object) return;
+        glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
+        glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
+        glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
+        glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
+}
+static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
+        if(!GLAD_GL_APPLE_vertex_array_range) return;
+        glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE");
+        glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE");
+        glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE");
+}
+static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
+        if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
+        glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE");
+        glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE");
+        glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE");
+        glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE");
+        glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE");
+        glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE");
+        glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE");
+}
+static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
+        if(!GLAD_GL_ARB_ES2_compatibility) return;
+        glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
+        glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
+        glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
+        glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
+        glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
+}
+static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
+        if(!GLAD_GL_ARB_ES3_1_compatibility) return;
+        glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
+}
+static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
+        if(!GLAD_GL_ARB_ES3_2_compatibility) return;
+        glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB");
+}
+static void load_GL_ARB_base_instance(GLADloadproc load) {
+        if(!GLAD_GL_ARB_base_instance) return;
+        glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
+        glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
+        glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
+}
+static void load_GL_ARB_bindless_texture(GLADloadproc load) {
+        if(!GLAD_GL_ARB_bindless_texture) return;
+        glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB");
+        glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
+        glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB");
+        glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB");
+        glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB");
+        glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
+        glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
+        glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
+        glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
+        glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
+        glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
+        glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
+        glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
+        glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
+        glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB");
+        glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB");
+}
+static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
+        if(!GLAD_GL_ARB_blend_func_extended) return;
+        glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
+        glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
+}
+static void load_GL_ARB_buffer_storage(GLADloadproc load) {
+        if(!GLAD_GL_ARB_buffer_storage) return;
+        glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
+}
+static void load_GL_ARB_cl_event(GLADloadproc load) {
+        if(!GLAD_GL_ARB_cl_event) return;
+        glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB");
+}
+static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
+        if(!GLAD_GL_ARB_clear_buffer_object) return;
+        glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
+        glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
+}
+static void load_GL_ARB_clear_texture(GLADloadproc load) {
+        if(!GLAD_GL_ARB_clear_texture) return;
+        glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
+        glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
+}
+static void load_GL_ARB_clip_control(GLADloadproc load) {
+        if(!GLAD_GL_ARB_clip_control) return;
+        glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
+}
+static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
+        if(!GLAD_GL_ARB_color_buffer_float) return;
+        glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
+}
+static void load_GL_ARB_compute_shader(GLADloadproc load) {
+        if(!GLAD_GL_ARB_compute_shader) return;
+        glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
+        glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
+}
+static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
+        if(!GLAD_GL_ARB_compute_variable_group_size) return;
+        glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB");
+}
+static void load_GL_ARB_copy_buffer(GLADloadproc load) {
+        if(!GLAD_GL_ARB_copy_buffer) return;
+        glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+}
+static void load_GL_ARB_copy_image(GLADloadproc load) {
+        if(!GLAD_GL_ARB_copy_image) return;
+        glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
+}
+static void load_GL_ARB_debug_output(GLADloadproc load) {
+        if(!GLAD_GL_ARB_debug_output) return;
+        glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
+        glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
+        glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
+        glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
+}
+static void load_GL_ARB_direct_state_access(GLADloadproc load) {
+        if(!GLAD_GL_ARB_direct_state_access) return;
+        glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
+        glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
+        glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
+        glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
+        glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
+        glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
+        glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
+        glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
+        glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
+        glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
+        glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
+        glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
+        glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
+        glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
+        glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
+        glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
+        glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
+        glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
+        glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
+        glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
+        glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
+        glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
+        glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
+        glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
+        glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
+        glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
+        glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
+        glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
+        glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
+        glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
+        glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
+        glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
+        glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
+        glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
+        glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
+        glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
+        glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
+        glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
+        glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
+        glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
+        glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
+        glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
+        glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
+        glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
+        glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
+        glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
+        glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
+        glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
+        glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
+        glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
+        glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
+        glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
+        glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
+        glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
+        glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
+        glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
+        glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
+        glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
+        glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
+        glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
+        glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
+        glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
+        glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
+        glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
+        glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
+        glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
+        glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
+        glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
+        glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
+        glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
+        glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
+        glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
+        glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
+        glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
+        glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
+        glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
+        glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
+        glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
+        glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
+        glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
+        glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
+        glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
+        glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
+        glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
+        glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
+        glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
+        glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
+        glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
+        glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
+        glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
+        glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
+        glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
+        glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
+        glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
+        glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
+        glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
+        glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
+}
+static void load_GL_ARB_draw_buffers(GLADloadproc load) {
+        if(!GLAD_GL_ARB_draw_buffers) return;
+        glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
+}
+static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
+        if(!GLAD_GL_ARB_draw_buffers_blend) return;
+        glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
+        glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
+        glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
+        glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
+}
+static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
+        if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
+        glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+        glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+        glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+        glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+}
+static void load_GL_ARB_draw_indirect(GLADloadproc load) {
+        if(!GLAD_GL_ARB_draw_indirect) return;
+        glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
+        glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
+}
+static void load_GL_ARB_draw_instanced(GLADloadproc load) {
+        if(!GLAD_GL_ARB_draw_instanced) return;
+        glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
+        glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
+}
+static void load_GL_ARB_fragment_program(GLADloadproc load) {
+        if(!GLAD_GL_ARB_fragment_program) return;
+        glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
+        glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
+        glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
+        glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
+        glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
+        glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
+        glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
+        glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
+        glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
+        glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
+        glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
+        glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
+        glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
+        glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
+        glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
+        glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
+        glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
+        glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
+        glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
+}
+static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
+        if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
+        glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
+        glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
+}
+static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
+        if(!GLAD_GL_ARB_framebuffer_object) return;
+        glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+        glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+        glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+        glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+        glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+        glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+        glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+        glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+        glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+        glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+        glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+        glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+        glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+        glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+        glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+        glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+        glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+        glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+        glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+        glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+}
+static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
+        if(!GLAD_GL_ARB_geometry_shader4) return;
+        glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
+        glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
+        glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
+        glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
+}
+static void load_GL_ARB_get_program_binary(GLADloadproc load) {
+        if(!GLAD_GL_ARB_get_program_binary) return;
+        glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
+        glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
+        glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+}
+static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
+        if(!GLAD_GL_ARB_get_texture_sub_image) return;
+        glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
+        glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
+}
+static void load_GL_ARB_gl_spirv(GLADloadproc load) {
+        if(!GLAD_GL_ARB_gl_spirv) return;
+        glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load("glSpecializeShaderARB");
+}
+static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
+        if(!GLAD_GL_ARB_gpu_shader_fp64) return;
+        glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
+        glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
+        glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
+        glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
+        glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
+        glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
+        glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
+        glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
+        glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
+        glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
+        glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
+        glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
+        glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
+        glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
+        glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
+        glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
+        glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
+        glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
+}
+static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
+        if(!GLAD_GL_ARB_gpu_shader_int64) return;
+        glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
+        glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
+        glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
+        glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
+        glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
+        glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
+        glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
+        glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
+        glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
+        glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
+        glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
+        glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
+        glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
+        glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
+        glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
+        glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
+        glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
+        glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
+        glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
+        glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
+        glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
+        glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
+        glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
+        glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
+        glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
+        glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
+        glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
+        glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
+        glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
+        glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
+        glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
+        glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
+        glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
+        glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
+        glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
+        glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
+}
+static void load_GL_ARB_imaging(GLADloadproc load) {
+        if(!GLAD_GL_ARB_imaging) return;
+        glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+        glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+        glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
+        glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
+        glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
+        glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
+        glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
+        glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
+        glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
+        glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
+        glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
+        glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
+        glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
+        glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
+        glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
+        glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
+        glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
+        glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
+        glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
+        glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
+        glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
+        glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
+        glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
+        glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
+        glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
+        glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
+        glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
+        glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
+        glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
+        glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
+        glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
+        glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
+        glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
+        glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
+}
+static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
+        if(!GLAD_GL_ARB_indirect_parameters) return;
+        glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
+        glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
+}
+static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
+        if(!GLAD_GL_ARB_instanced_arrays) return;
+        glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
+}
+static void load_GL_ARB_internalformat_query(GLADloadproc load) {
+        if(!GLAD_GL_ARB_internalformat_query) return;
+        glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
+}
+static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
+        if(!GLAD_GL_ARB_internalformat_query2) return;
+        glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
+}
+static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
+        if(!GLAD_GL_ARB_invalidate_subdata) return;
+        glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
+        glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
+        glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
+        glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
+        glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
+        glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
+}
+static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
+        if(!GLAD_GL_ARB_map_buffer_range) return;
+        glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+        glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+}
+static void load_GL_ARB_matrix_palette(GLADloadproc load) {
+        if(!GLAD_GL_ARB_matrix_palette) return;
+        glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
+        glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
+        glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
+        glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
+        glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
+}
+static void load_GL_ARB_multi_bind(GLADloadproc load) {
+        if(!GLAD_GL_ARB_multi_bind) return;
+        glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
+        glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
+        glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
+        glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
+        glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
+        glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
+}
+static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
+        if(!GLAD_GL_ARB_multi_draw_indirect) return;
+        glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
+        glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
+}
+static void load_GL_ARB_multisample(GLADloadproc load) {
+        if(!GLAD_GL_ARB_multisample) return;
+        glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
+}
+static void load_GL_ARB_multitexture(GLADloadproc load) {
+        if(!GLAD_GL_ARB_multitexture) return;
+        glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB");
+        glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
+        glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
+        glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
+        glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
+        glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
+        glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
+        glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
+        glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
+        glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
+        glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB");
+        glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB");
+        glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB");
+        glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB");
+        glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB");
+        glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB");
+        glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB");
+        glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB");
+        glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB");
+        glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB");
+        glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB");
+        glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB");
+        glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB");
+        glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB");
+        glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
+        glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
+        glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB");
+        glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB");
+        glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB");
+        glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB");
+        glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB");
+        glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB");
+        glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB");
+        glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB");
+}
+static void load_GL_ARB_occlusion_query(GLADloadproc load) {
+        if(!GLAD_GL_ARB_occlusion_query) return;
+        glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB");
+        glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
+        glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB");
+        glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
+        glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB");
+        glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
+        glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
+        glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB");
+}
+static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
+        if(!GLAD_GL_ARB_parallel_shader_compile) return;
+        glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB");
+}
+static void load_GL_ARB_point_parameters(GLADloadproc load) {
+        if(!GLAD_GL_ARB_point_parameters) return;
+        glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB");
+        glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
+}
+static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
+        if(!GLAD_GL_ARB_polygon_offset_clamp) return;
+        glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
+}
+static void load_GL_ARB_program_interface_query(GLADloadproc load) {
+        if(!GLAD_GL_ARB_program_interface_query) return;
+        glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
+        glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
+        glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
+        glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
+        glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
+        glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
+}
+static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
+        if(!GLAD_GL_ARB_provoking_vertex) return;
+        glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+}
+static void load_GL_ARB_robustness(GLADloadproc load) {
+        if(!GLAD_GL_ARB_robustness) return;
+        glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
+        glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
+        glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
+        glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
+        glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
+        glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
+        glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
+        glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
+        glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
+        glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
+        glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
+        glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
+        glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
+        glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
+        glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
+        glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
+        glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
+        glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
+        glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
+        glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
+}
+static void load_GL_ARB_sample_locations(GLADloadproc load) {
+        if(!GLAD_GL_ARB_sample_locations) return;
+        glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
+        glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
+        glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
+}
+static void load_GL_ARB_sample_shading(GLADloadproc load) {
+        if(!GLAD_GL_ARB_sample_shading) return;
+        glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB");
+}
+static void load_GL_ARB_sampler_objects(GLADloadproc load) {
+        if(!GLAD_GL_ARB_sampler_objects) return;
+        glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+        glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+        glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+        glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+        glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+        glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+        glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+        glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+        glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+        glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+        glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+        glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+        glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+        glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+}
+static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
+        if(!GLAD_GL_ARB_separate_shader_objects) return;
+        glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
+        glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
+        glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
+        glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
+        glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
+        glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
+        glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
+        glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
+        glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+        glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
+        glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
+        glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
+        glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
+        glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
+        glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
+        glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
+        glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
+        glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
+        glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
+        glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
+        glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
+        glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
+        glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
+        glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
+        glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
+        glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
+        glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
+        glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
+        glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
+        glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
+        glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
+        glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
+        glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
+        glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
+        glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
+        glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
+        glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
+        glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
+        glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
+        glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
+        glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
+        glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
+        glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
+        glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
+        glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
+        glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
+        glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
+        glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
+        glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
+        glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
+        glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
+        glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
+        glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
+        glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
+        glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
+        glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
+        glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
+        glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
+        glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
+        glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
+        glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
+}
+static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
+        if(!GLAD_GL_ARB_shader_atomic_counters) return;
+        glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
+}
+static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
+        if(!GLAD_GL_ARB_shader_image_load_store) return;
+        glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
+        glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
+}
+static void load_GL_ARB_shader_objects(GLADloadproc load) {
+        if(!GLAD_GL_ARB_shader_objects) return;
+        glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
+        glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
+        glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
+        glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
+        glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
+        glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
+        glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
+        glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
+        glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
+        glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
+        glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
+        glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
+        glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
+        glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
+        glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
+        glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
+        glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
+        glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
+        glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
+        glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
+        glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
+        glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
+        glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
+        glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
+        glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
+        glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
+        glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
+        glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
+        glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
+        glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
+        glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
+        glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
+        glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
+        glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
+        glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
+        glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
+        glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
+        glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
+        glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
+}
+static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
+        if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
+        glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
+}
+static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
+        if(!GLAD_GL_ARB_shader_subroutine) return;
+        glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
+        glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
+        glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
+        glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
+        glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
+        glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
+        glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
+        glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
+}
+static void load_GL_ARB_shading_language_include(GLADloadproc load) {
+        if(!GLAD_GL_ARB_shading_language_include) return;
+        glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
+        glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
+        glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
+        glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
+        glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
+        glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB");
+}
+static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
+        if(!GLAD_GL_ARB_sparse_buffer) return;
+        glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB");
+        glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
+        glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB");
+}
+static void load_GL_ARB_sparse_texture(GLADloadproc load) {
+        if(!GLAD_GL_ARB_sparse_texture) return;
+        glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB");
+}
+static void load_GL_ARB_sync(GLADloadproc load) {
+        if(!GLAD_GL_ARB_sync) return;
+        glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+        glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+        glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+        glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+        glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+        glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+        glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+}
+static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
+        if(!GLAD_GL_ARB_tessellation_shader) return;
+        glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
+        glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
+}
+static void load_GL_ARB_texture_barrier(GLADloadproc load) {
+        if(!GLAD_GL_ARB_texture_barrier) return;
+        glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
+}
+static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
+        if(!GLAD_GL_ARB_texture_buffer_object) return;
+        glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB");
+}
+static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
+        if(!GLAD_GL_ARB_texture_buffer_range) return;
+        glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
+}
+static void load_GL_ARB_texture_compression(GLADloadproc load) {
+        if(!GLAD_GL_ARB_texture_compression) return;
+        glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
+        glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
+        glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
+        glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
+        glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
+        glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
+        glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
+}
+static void load_GL_ARB_texture_multisample(GLADloadproc load) {
+        if(!GLAD_GL_ARB_texture_multisample) return;
+        glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+        glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+        glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+        glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_ARB_texture_storage(GLADloadproc load) {
+        if(!GLAD_GL_ARB_texture_storage) return;
+        glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
+        glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
+        glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
+}
+static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
+        if(!GLAD_GL_ARB_texture_storage_multisample) return;
+        glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
+        glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
+}
+static void load_GL_ARB_texture_view(GLADloadproc load) {
+        if(!GLAD_GL_ARB_texture_view) return;
+        glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
+}
+static void load_GL_ARB_timer_query(GLADloadproc load) {
+        if(!GLAD_GL_ARB_timer_query) return;
+        glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
+        glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
+        glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
+}
+static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
+        if(!GLAD_GL_ARB_transform_feedback2) return;
+        glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
+        glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
+        glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
+        glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
+        glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
+        glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
+        glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
+}
+static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
+        if(!GLAD_GL_ARB_transform_feedback3) return;
+        glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
+        glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
+        glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
+        glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
+}
+static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
+        if(!GLAD_GL_ARB_transform_feedback_instanced) return;
+        glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
+        glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
+}
+static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
+        if(!GLAD_GL_ARB_transpose_matrix) return;
+        glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
+        glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
+        glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
+        glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
+}
+static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
+        if(!GLAD_GL_ARB_uniform_buffer_object) return;
+        glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+        glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+        glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+        glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+        glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+        glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+        glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+        glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+        glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+        glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
+        if(!GLAD_GL_ARB_vertex_array_object) return;
+        glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+        glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+        glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+        glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
+        if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
+        glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
+        glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
+        glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
+        glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
+        glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
+        glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
+        glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
+        glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
+        glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
+        glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
+}
+static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
+        if(!GLAD_GL_ARB_vertex_attrib_binding) return;
+        glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
+        glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
+        glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
+        glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
+        glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
+        glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
+}
+static void load_GL_ARB_vertex_blend(GLADloadproc load) {
+        if(!GLAD_GL_ARB_vertex_blend) return;
+        glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
+        glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
+        glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
+        glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
+        glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
+        glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
+        glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
+        glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
+        glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
+        glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
+}
+static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
+        if(!GLAD_GL_ARB_vertex_buffer_object) return;
+        glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
+        glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
+        glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
+        glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
+        glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
+        glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
+        glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
+        glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
+        glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
+        glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
+        glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
+}
+static void load_GL_ARB_vertex_program(GLADloadproc load) {
+        if(!GLAD_GL_ARB_vertex_program) return;
+        glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
+        glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
+        glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
+        glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
+        glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
+        glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
+        glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
+        glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
+        glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
+        glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
+        glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
+        glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
+        glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
+        glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
+        glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
+        glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
+        glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
+        glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
+        glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
+        glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
+        glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
+        glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
+        glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
+        glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
+        glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
+        glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
+        glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
+        glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
+        glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
+        glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
+        glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
+        glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
+        glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
+        glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
+        glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
+        glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
+        glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
+        glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
+        glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
+        glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
+        glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
+        glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
+        glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
+        glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
+        glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
+        glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
+        glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
+        glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
+        glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
+        glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
+        glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
+        glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
+        glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
+        glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
+        glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
+        glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
+        glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
+        glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
+        glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
+        glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
+        glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
+        glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
+}
+static void load_GL_ARB_vertex_shader(GLADloadproc load) {
+        if(!GLAD_GL_ARB_vertex_shader) return;
+        glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
+        glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
+        glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
+        glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
+        glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
+        glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
+        glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
+        glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
+        glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
+        glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
+        glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
+        glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
+        glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
+        glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
+        glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
+        glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
+        glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
+        glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
+        glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
+        glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
+        glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
+        glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
+        glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
+        glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
+        glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
+        glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
+        glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
+        glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
+        glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
+        glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
+        glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
+        glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
+        glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
+        glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
+        glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
+        glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
+        glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
+        glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
+        glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
+        glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
+        glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
+        glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
+        glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
+        glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
+        glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
+        glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
+}
+static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
+        if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
+        glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
+        glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
+        glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
+        glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
+        glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
+        glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
+        glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
+        glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
+        glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
+        glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
+        glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
+        glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
+        glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
+        glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
+        glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
+        glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
+        glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
+        glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
+        glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
+        glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
+        glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
+        glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
+        glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
+        glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
+        glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
+        glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
+        glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
+        glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
+        glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
+        glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
+        glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
+        glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
+        glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
+        glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
+        glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
+        glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
+        glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
+        glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
+}
+static void load_GL_ARB_viewport_array(GLADloadproc load) {
+        if(!GLAD_GL_ARB_viewport_array) return;
+        glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
+        glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
+        glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
+        glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
+        glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
+        glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
+        glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
+        glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
+        glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
+        glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
+}
+static void load_GL_ARB_window_pos(GLADloadproc load) {
+        if(!GLAD_GL_ARB_window_pos) return;
+        glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
+        glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
+        glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
+        glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
+        glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
+        glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
+        glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
+        glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
+        glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
+        glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
+        glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
+        glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
+        glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
+        glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
+        glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
+        glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
+}
+static void load_GL_ATI_draw_buffers(GLADloadproc load) {
+        if(!GLAD_GL_ATI_draw_buffers) return;
+        glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
+}
+static void load_GL_ATI_element_array(GLADloadproc load) {
+        if(!GLAD_GL_ATI_element_array) return;
+        glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
+        glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
+        glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
+}
+static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
+        if(!GLAD_GL_ATI_envmap_bumpmap) return;
+        glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
+        glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
+        glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
+        glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
+}
+static void load_GL_ATI_fragment_shader(GLADloadproc load) {
+        if(!GLAD_GL_ATI_fragment_shader) return;
+        glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
+        glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
+        glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
+        glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
+        glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
+        glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
+        glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
+        glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
+        glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
+        glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
+        glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
+        glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
+        glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
+        glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
+}
+static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
+        if(!GLAD_GL_ATI_map_object_buffer) return;
+        glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
+        glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
+}
+static void load_GL_ATI_pn_triangles(GLADloadproc load) {
+        if(!GLAD_GL_ATI_pn_triangles) return;
+        glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
+        glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
+}
+static void load_GL_ATI_separate_stencil(GLADloadproc load) {
+        if(!GLAD_GL_ATI_separate_stencil) return;
+        glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
+        glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
+}
+static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
+        if(!GLAD_GL_ATI_vertex_array_object) return;
+        glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
+        glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
+        glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
+        glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
+        glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
+        glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
+        glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
+        glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
+        glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
+        glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
+        glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
+        glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
+}
+static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
+        if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
+        glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
+        glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
+        glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
+}
+static void load_GL_ATI_vertex_streams(GLADloadproc load) {
+        if(!GLAD_GL_ATI_vertex_streams) return;
+        glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI");
+        glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
+        glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
+        glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
+        glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
+        glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
+        glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
+        glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
+        glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
+        glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
+        glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
+        glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
+        glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
+        glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
+        glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
+        glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
+        glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI");
+        glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
+        glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
+        glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
+        glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
+        glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
+        glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
+        glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
+        glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
+        glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
+        glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
+        glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
+        glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
+        glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
+        glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
+        glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
+        glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
+        glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
+        glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
+        glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
+        glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
+        glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
+        glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
+        glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
+        glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
+        glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
+        glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
+        glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
+        glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
+}
+static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
+        if(!GLAD_GL_EXT_bindable_uniform) return;
+        glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
+        glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
+        glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT");
+}
+static void load_GL_EXT_blend_color(GLADloadproc load) {
+        if(!GLAD_GL_EXT_blend_color) return;
+        glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
+}
+static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
+        if(!GLAD_GL_EXT_blend_equation_separate) return;
+        glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
+}
+static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
+        if(!GLAD_GL_EXT_blend_func_separate) return;
+        glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
+}
+static void load_GL_EXT_blend_minmax(GLADloadproc load) {
+        if(!GLAD_GL_EXT_blend_minmax) return;
+        glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
+}
+static void load_GL_EXT_color_subtable(GLADloadproc load) {
+        if(!GLAD_GL_EXT_color_subtable) return;
+        glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT");
+        glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
+}
+static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
+        if(!GLAD_GL_EXT_compiled_vertex_array) return;
+        glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
+        glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
+}
+static void load_GL_EXT_convolution(GLADloadproc load) {
+        if(!GLAD_GL_EXT_convolution) return;
+        glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT");
+        glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
+        glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
+        glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
+        glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
+        glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
+        glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
+        glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
+        glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
+        glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
+        glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
+        glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
+        glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
+}
+static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
+        if(!GLAD_GL_EXT_coordinate_frame) return;
+        glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
+        glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
+        glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
+        glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
+        glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
+        glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
+        glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
+        glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
+        glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
+        glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
+        glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
+        glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
+        glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
+        glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
+        glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
+        glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
+        glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
+        glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
+        glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
+        glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
+        glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
+        glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
+}
+static void load_GL_EXT_copy_texture(GLADloadproc load) {
+        if(!GLAD_GL_EXT_copy_texture) return;
+        glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT");
+        glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
+        glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
+        glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
+        glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT");
+}
+static void load_GL_EXT_cull_vertex(GLADloadproc load) {
+        if(!GLAD_GL_EXT_cull_vertex) return;
+        glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT");
+        glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
+}
+static void load_GL_EXT_debug_label(GLADloadproc load) {
+        if(!GLAD_GL_EXT_debug_label) return;
+        glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
+        glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
+}
+static void load_GL_EXT_debug_marker(GLADloadproc load) {
+        if(!GLAD_GL_EXT_debug_marker) return;
+        glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
+        glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
+        glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
+}
+static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
+        if(!GLAD_GL_EXT_depth_bounds_test) return;
+        glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
+}
+static void load_GL_EXT_direct_state_access(GLADloadproc load) {
+        if(!GLAD_GL_EXT_direct_state_access) return;
+        glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
+        glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
+        glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
+        glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
+        glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
+        glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
+        glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
+        glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
+        glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
+        glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
+        glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
+        glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
+        glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
+        glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
+        glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
+        glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
+        glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
+        glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
+        glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
+        glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
+        glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
+        glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
+        glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
+        glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
+        glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
+        glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
+        glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
+        glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
+        glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
+        glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
+        glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
+        glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
+        glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
+        glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
+        glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
+        glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
+        glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
+        glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
+        glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
+        glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
+        glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
+        glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
+        glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
+        glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
+        glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
+        glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
+        glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
+        glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
+        glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
+        glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
+        glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
+        glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
+        glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
+        glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
+        glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
+        glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
+        glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
+        glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
+        glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
+        glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
+        glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
+        glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
+        glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
+        glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
+        glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
+        glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
+        glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
+        glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
+        glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
+        glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
+        glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
+        glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
+        glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
+        glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
+        glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
+        glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
+        glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
+        glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
+        glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
+        glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
+        glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
+        glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
+        glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
+        glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
+        glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
+        glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
+        glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
+        glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
+        glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
+        glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
+        glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
+        glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
+        glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
+        glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
+        glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
+        glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
+        glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
+        glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
+        glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
+        glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
+        glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
+        glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
+        glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
+        glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
+        glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
+        glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
+        glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
+        glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
+        glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
+        glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
+        glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
+        glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
+        glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
+        glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
+        glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
+        glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
+        glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
+        glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
+        glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
+        glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
+        glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
+        glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
+        glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
+        glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
+        glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
+        glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
+        glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
+        glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
+        glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
+        glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
+        glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
+        glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
+        glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
+        glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
+        glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
+        glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
+        glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
+        glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
+        glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
+        glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
+        glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
+        glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
+        glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
+        glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
+        glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
+        glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
+        glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
+        glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
+        glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
+        glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
+        glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
+        glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
+        glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
+        glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
+        glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
+        glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
+        glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
+        glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
+        glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
+        glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
+        glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
+        glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
+        glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
+        glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
+        glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
+        glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
+        glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
+        glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
+        glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
+        glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
+        glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
+        glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT");
+        glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
+        glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
+        glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
+        glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
+        glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
+        glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT");
+        glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
+        glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
+        glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
+        glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
+        glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
+        glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
+        glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT");
+        glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
+        glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
+        glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
+        glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
+        glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
+        glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT");
+        glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
+        glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT");
+        glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
+        glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT");
+        glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT");
+        glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT");
+        glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT");
+        glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
+        glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
+        glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
+        glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT");
+        glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT");
+        glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT");
+        glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT");
+        glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
+        glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT");
+        glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
+        glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT");
+        glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
+        glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
+        glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT");
+        glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
+        glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT");
+        glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT");
+        glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT");
+        glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT");
+        glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT");
+        glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT");
+        glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT");
+        glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT");
+        glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT");
+        glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT");
+        glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT");
+        glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT");
+        glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT");
+        glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT");
+        glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT");
+        glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT");
+        glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT");
+        glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT");
+        glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT");
+        glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT");
+        glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT");
+        glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT");
+        glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT");
+        glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT");
+        glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT");
+        glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT");
+        glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT");
+        glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT");
+        glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
+        glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
+        glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
+        glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT");
+        glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT");
+        glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT");
+        glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT");
+        glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT");
+        glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT");
+        glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT");
+        glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT");
+        glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT");
+        glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT");
+        glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT");
+}
+static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
+        if(!GLAD_GL_EXT_draw_buffers2) return;
+        glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT");
+        glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
+        glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
+        glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
+        glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
+        glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
+}
+static void load_GL_EXT_draw_instanced(GLADloadproc load) {
+        if(!GLAD_GL_EXT_draw_instanced) return;
+        glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
+        glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
+}
+static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
+        if(!GLAD_GL_EXT_draw_range_elements) return;
+        glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT");
+}
+static void load_GL_EXT_external_buffer(GLADloadproc load) {
+        if(!GLAD_GL_EXT_external_buffer) return;
+        glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load("glBufferStorageExternalEXT");
+        glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load("glNamedBufferStorageExternalEXT");
+}
+static void load_GL_EXT_fog_coord(GLADloadproc load) {
+        if(!GLAD_GL_EXT_fog_coord) return;
+        glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
+        glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
+        glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
+        glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
+        glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
+}
+static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
+        if(!GLAD_GL_EXT_framebuffer_blit) return;
+        glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
+}
+static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
+        if(!GLAD_GL_EXT_framebuffer_multisample) return;
+        glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
+}
+static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
+        if(!GLAD_GL_EXT_framebuffer_object) return;
+        glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
+        glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
+        glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
+        glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
+        glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
+        glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
+        glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
+        glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
+        glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
+        glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
+        glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
+        glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
+        glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
+        glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
+        glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
+        glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
+        glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
+}
+static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
+        if(!GLAD_GL_EXT_geometry_shader4) return;
+        glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
+}
+static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
+        if(!GLAD_GL_EXT_gpu_program_parameters) return;
+        glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT");
+        glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT");
+}
+static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
+        if(!GLAD_GL_EXT_gpu_shader4) return;
+        glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT");
+        glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
+        glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
+        glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT");
+        glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT");
+        glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT");
+        glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT");
+        glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT");
+        glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT");
+        glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT");
+        glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT");
+}
+static void load_GL_EXT_histogram(GLADloadproc load) {
+        if(!GLAD_GL_EXT_histogram) return;
+        glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT");
+        glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT");
+        glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT");
+        glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT");
+        glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
+        glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT");
+        glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT");
+        glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT");
+        glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT");
+        glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT");
+}
+static void load_GL_EXT_index_func(GLADloadproc load) {
+        if(!GLAD_GL_EXT_index_func) return;
+        glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT");
+}
+static void load_GL_EXT_index_material(GLADloadproc load) {
+        if(!GLAD_GL_EXT_index_material) return;
+        glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT");
+}
+static void load_GL_EXT_light_texture(GLADloadproc load) {
+        if(!GLAD_GL_EXT_light_texture) return;
+        glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT");
+        glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT");
+        glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT");
+}
+static void load_GL_EXT_memory_object(GLADloadproc load) {
+        if(!GLAD_GL_EXT_memory_object) return;
+        glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
+        glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
+        glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load("glDeleteMemoryObjectsEXT");
+        glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load("glIsMemoryObjectEXT");
+        glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load("glCreateMemoryObjectsEXT");
+        glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load("glMemoryObjectParameterivEXT");
+        glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load("glGetMemoryObjectParameterivEXT");
+        glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load("glTexStorageMem2DEXT");
+        glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTexStorageMem2DMultisampleEXT");
+        glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load("glTexStorageMem3DEXT");
+        glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTexStorageMem3DMultisampleEXT");
+        glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load("glBufferStorageMemEXT");
+        glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load("glTextureStorageMem2DEXT");
+        glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTextureStorageMem2DMultisampleEXT");
+        glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load("glTextureStorageMem3DEXT");
+        glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTextureStorageMem3DMultisampleEXT");
+        glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load("glNamedBufferStorageMemEXT");
+        glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load("glTexStorageMem1DEXT");
+        glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load("glTextureStorageMem1DEXT");
+}
+static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
+        if(!GLAD_GL_EXT_memory_object_fd) return;
+        glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load("glImportMemoryFdEXT");
+}
+static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
+        if(!GLAD_GL_EXT_memory_object_win32) return;
+        glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load("glImportMemoryWin32HandleEXT");
+        glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load("glImportMemoryWin32NameEXT");
+}
+static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
+        if(!GLAD_GL_EXT_multi_draw_arrays) return;
+        glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
+        glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
+}
+static void load_GL_EXT_multisample(GLADloadproc load) {
+        if(!GLAD_GL_EXT_multisample) return;
+        glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT");
+        glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT");
+}
+static void load_GL_EXT_paletted_texture(GLADloadproc load) {
+        if(!GLAD_GL_EXT_paletted_texture) return;
+        glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT");
+        glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT");
+        glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT");
+        glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT");
+}
+static void load_GL_EXT_pixel_transform(GLADloadproc load) {
+        if(!GLAD_GL_EXT_pixel_transform) return;
+        glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT");
+        glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT");
+        glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT");
+        glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT");
+        glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT");
+        glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT");
+}
+static void load_GL_EXT_point_parameters(GLADloadproc load) {
+        if(!GLAD_GL_EXT_point_parameters) return;
+        glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT");
+        glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT");
+}
+static void load_GL_EXT_polygon_offset(GLADloadproc load) {
+        if(!GLAD_GL_EXT_polygon_offset) return;
+        glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT");
+}
+static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
+        if(!GLAD_GL_EXT_polygon_offset_clamp) return;
+        glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
+}
+static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
+        if(!GLAD_GL_EXT_provoking_vertex) return;
+        glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT");
+}
+static void load_GL_EXT_raster_multisample(GLADloadproc load) {
+        if(!GLAD_GL_EXT_raster_multisample) return;
+        glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
+}
+static void load_GL_EXT_secondary_color(GLADloadproc load) {
+        if(!GLAD_GL_EXT_secondary_color) return;
+        glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT");
+        glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT");
+        glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT");
+        glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT");
+        glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT");
+        glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT");
+        glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT");
+        glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT");
+        glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT");
+        glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT");
+        glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT");
+        glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT");
+        glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT");
+        glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT");
+        glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT");
+        glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT");
+        glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT");
+}
+static void load_GL_EXT_semaphore(GLADloadproc load) {
+        if(!GLAD_GL_EXT_semaphore) return;
+        glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
+        glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
+        glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT");
+        glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT");
+        glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT");
+        glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT");
+        glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT");
+        glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT");
+        glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT");
+}
+static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
+        if(!GLAD_GL_EXT_semaphore_fd) return;
+        glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT");
+}
+static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
+        if(!GLAD_GL_EXT_semaphore_win32) return;
+        glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT");
+        glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT");
+}
+static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
+        if(!GLAD_GL_EXT_separate_shader_objects) return;
+        glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
+        glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
+        glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
+        glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
+        glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
+        glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
+        glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
+        glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
+        glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
+        glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
+        glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
+        glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
+        glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
+        glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
+        glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
+        glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
+        glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
+        glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
+        glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
+        glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
+        glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
+        glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
+        glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
+        glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
+        glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
+        glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
+        glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
+        glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
+        glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
+        glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
+        glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
+        glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
+        glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
+        glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
+        glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
+        glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
+        glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
+        glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
+        glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
+        glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
+        glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
+        glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
+        glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
+        glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
+        glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
+        glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
+        glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
+        glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
+}
+static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
+        if(!GLAD_GL_EXT_shader_image_load_store) return;
+        glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
+        glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
+}
+static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
+        if(!GLAD_GL_EXT_stencil_clear_tag) return;
+        glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
+}
+static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
+        if(!GLAD_GL_EXT_stencil_two_side) return;
+        glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
+}
+static void load_GL_EXT_subtexture(GLADloadproc load) {
+        if(!GLAD_GL_EXT_subtexture) return;
+        glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
+        glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
+}
+static void load_GL_EXT_texture3D(GLADloadproc load) {
+        if(!GLAD_GL_EXT_texture3D) return;
+        glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
+        glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
+}
+static void load_GL_EXT_texture_array(GLADloadproc load) {
+        if(!GLAD_GL_EXT_texture_array) return;
+        glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
+}
+static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
+        if(!GLAD_GL_EXT_texture_buffer_object) return;
+        glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
+}
+static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) {
+        if(!GLAD_GL_EXT_texture_filter_minmax) return;
+        glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
+}
+static void load_GL_EXT_texture_integer(GLADloadproc load) {
+        if(!GLAD_GL_EXT_texture_integer) return;
+        glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
+        glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
+        glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
+        glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
+        glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
+        glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT");
+}
+static void load_GL_EXT_texture_object(GLADloadproc load) {
+        if(!GLAD_GL_EXT_texture_object) return;
+        glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
+        glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
+        glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
+        glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
+        glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
+        glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT");
+}
+static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
+        if(!GLAD_GL_EXT_texture_perturb_normal) return;
+        glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT");
+}
+static void load_GL_EXT_timer_query(GLADloadproc load) {
+        if(!GLAD_GL_EXT_timer_query) return;
+        glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
+        glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
+}
+static void load_GL_EXT_transform_feedback(GLADloadproc load) {
+        if(!GLAD_GL_EXT_transform_feedback) return;
+        glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
+        glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
+        glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
+        glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
+        glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
+        glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
+        glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
+}
+static void load_GL_EXT_vertex_array(GLADloadproc load) {
+        if(!GLAD_GL_EXT_vertex_array) return;
+        glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
+        glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
+        glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
+        glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
+        glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
+        glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
+        glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
+        glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
+        glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
+}
+static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
+        if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
+        glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
+        glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
+        glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
+        glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
+        glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
+        glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
+        glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
+        glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
+        glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
+        glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
+}
+static void load_GL_EXT_vertex_shader(GLADloadproc load) {
+        if(!GLAD_GL_EXT_vertex_shader) return;
+        glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
+        glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
+        glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
+        glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
+        glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
+        glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
+        glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
+        glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
+        glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
+        glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
+        glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
+        glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
+        glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
+        glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
+        glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
+        glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
+        glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
+        glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
+        glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
+        glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
+        glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
+        glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
+        glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
+        glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
+        glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
+        glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
+        glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
+        glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
+        glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
+        glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
+        glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
+        glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
+        glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
+        glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
+        glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
+        glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
+        glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
+        glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
+        glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
+        glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
+        glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
+        glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
+}
+static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
+        if(!GLAD_GL_EXT_vertex_weighting) return;
+        glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
+        glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
+        glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
+}
+static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
+        if(!GLAD_GL_EXT_win32_keyed_mutex) return;
+        glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
+        glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT");
+}
+static void load_GL_EXT_window_rectangles(GLADloadproc load) {
+        if(!GLAD_GL_EXT_window_rectangles) return;
+        glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT");
+}
+static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
+        if(!GLAD_GL_EXT_x11_sync_object) return;
+        glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT");
+}
+static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
+        if(!GLAD_GL_GREMEDY_frame_terminator) return;
+        glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
+}
+static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
+        if(!GLAD_GL_GREMEDY_string_marker) return;
+        glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY");
+}
+static void load_GL_HP_image_transform(GLADloadproc load) {
+        if(!GLAD_GL_HP_image_transform) return;
+        glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
+        glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
+        glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
+        glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
+        glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
+        glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
+}
+static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
+        if(!GLAD_GL_IBM_multimode_draw_arrays) return;
+        glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
+        glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
+}
+static void load_GL_IBM_static_data(GLADloadproc load) {
+        if(!GLAD_GL_IBM_static_data) return;
+        glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
+}
+static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
+        if(!GLAD_GL_IBM_vertex_array_lists) return;
+        glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
+        glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
+        glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
+        glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
+        glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
+        glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
+        glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
+        glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
+}
+static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
+        if(!GLAD_GL_INGR_blend_func_separate) return;
+        glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR");
+}
+static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
+        if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
+        glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
+}
+static void load_GL_INTEL_map_texture(GLADloadproc load) {
+        if(!GLAD_GL_INTEL_map_texture) return;
+        glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL");
+        glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
+        glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
+}
+static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
+        if(!GLAD_GL_INTEL_parallel_arrays) return;
+        glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL");
+        glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
+        glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
+        glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL");
+}
+static void load_GL_INTEL_performance_query(GLADloadproc load) {
+        if(!GLAD_GL_INTEL_performance_query) return;
+        glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
+        glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
+        glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
+        glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
+        glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
+        glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
+        glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
+        glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
+        glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
+        glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
+}
+static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
+        if(!GLAD_GL_KHR_blend_equation_advanced) return;
+        glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
+}
+static void load_GL_KHR_debug(GLADloadproc load) {
+        if(!GLAD_GL_KHR_debug) return;
+        glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
+        glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
+        glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
+        glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
+        glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
+        glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
+        glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
+        glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
+        glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
+        glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
+        glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+        glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
+        glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
+        glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
+        glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
+        glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
+        glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
+        glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
+        glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
+        glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
+        glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
+        glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
+}
+static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
+        if(!GLAD_GL_KHR_parallel_shader_compile) return;
+        glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR");
+}
+static void load_GL_KHR_robustness(GLADloadproc load) {
+        if(!GLAD_GL_KHR_robustness) return;
+        glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
+        glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
+        glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
+        glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
+        glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
+        glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
+        glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
+        glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
+        glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
+        glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
+}
+static void load_GL_MESA_resize_buffers(GLADloadproc load) {
+        if(!GLAD_GL_MESA_resize_buffers) return;
+        glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
+}
+static void load_GL_MESA_window_pos(GLADloadproc load) {
+        if(!GLAD_GL_MESA_window_pos) return;
+        glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
+        glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
+        glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
+        glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
+        glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
+        glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
+        glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
+        glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
+        glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
+        glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
+        glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
+        glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
+        glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
+        glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
+        glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
+        glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
+        glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
+        glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
+        glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
+        glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
+        glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
+        glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
+        glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
+        glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
+}
+static void load_GL_NVX_conditional_render(GLADloadproc load) {
+        if(!GLAD_GL_NVX_conditional_render) return;
+        glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
+        glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
+}
+static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
+        if(!GLAD_GL_NVX_linked_gpu_multicast) return;
+        glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX");
+        glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX");
+        glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX");
+}
+static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {
+        if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
+        glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV");
+}
+static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
+        if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
+        glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
+        glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
+}
+static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
+        if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
+        glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
+        glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
+}
+static void load_GL_NV_bindless_texture(GLADloadproc load) {
+        if(!GLAD_GL_NV_bindless_texture) return;
+        glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
+        glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
+        glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
+        glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
+        glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
+        glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
+        glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
+        glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
+        glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
+        glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
+        glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
+        glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
+        glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
+}
+static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
+        if(!GLAD_GL_NV_blend_equation_advanced) return;
+        glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
+        glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
+}
+static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
+        if(!GLAD_GL_NV_clip_space_w_scaling) return;
+        glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
+}
+static void load_GL_NV_command_list(GLADloadproc load) {
+        if(!GLAD_GL_NV_command_list) return;
+        glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
+        glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
+        glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
+        glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
+        glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
+        glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
+        glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
+        glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
+        glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
+        glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
+        glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
+        glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
+        glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
+        glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
+        glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
+        glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
+        glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
+}
+static void load_GL_NV_conditional_render(GLADloadproc load) {
+        if(!GLAD_GL_NV_conditional_render) return;
+        glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
+        glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
+}
+static void load_GL_NV_conservative_raster(GLADloadproc load) {
+        if(!GLAD_GL_NV_conservative_raster) return;
+        glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
+}
+static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
+        if(!GLAD_GL_NV_conservative_raster_dilate) return;
+        glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
+}
+static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
+        if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
+        glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
+}
+static void load_GL_NV_copy_image(GLADloadproc load) {
+        if(!GLAD_GL_NV_copy_image) return;
+        glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
+}
+static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
+        if(!GLAD_GL_NV_depth_buffer_float) return;
+        glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
+        glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
+        glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
+}
+static void load_GL_NV_draw_texture(GLADloadproc load) {
+        if(!GLAD_GL_NV_draw_texture) return;
+        glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
+}
+static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
+        if(!GLAD_GL_NV_draw_vulkan_image) return;
+        glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
+        glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
+        glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
+        glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
+        glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
+}
+static void load_GL_NV_evaluators(GLADloadproc load) {
+        if(!GLAD_GL_NV_evaluators) return;
+        glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
+        glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
+        glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
+        glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
+        glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
+        glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
+        glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
+        glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
+        glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
+}
+static void load_GL_NV_explicit_multisample(GLADloadproc load) {
+        if(!GLAD_GL_NV_explicit_multisample) return;
+        glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
+        glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
+        glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
+}
+static void load_GL_NV_fence(GLADloadproc load) {
+        if(!GLAD_GL_NV_fence) return;
+        glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
+        glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
+        glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
+        glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
+        glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
+        glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
+        glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
+}
+static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
+        if(!GLAD_GL_NV_fragment_coverage_to_color) return;
+        glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
+}
+static void load_GL_NV_fragment_program(GLADloadproc load) {
+        if(!GLAD_GL_NV_fragment_program) return;
+        glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
+        glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
+        glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
+        glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
+        glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
+        glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
+}
+static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
+        if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
+        glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
+        glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
+        glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
+        glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
+}
+static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
+        if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
+        glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
+}
+static void load_GL_NV_geometry_program4(GLADloadproc load) {
+        if(!GLAD_GL_NV_geometry_program4) return;
+        glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
+        glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
+        glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
+        glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
+}
+static void load_GL_NV_gpu_multicast(GLADloadproc load) {
+        if(!GLAD_GL_NV_gpu_multicast) return;
+        glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV");
+        glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV");
+        glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV");
+        glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV");
+        glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV");
+        glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV");
+        glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV");
+        glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV");
+        glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV");
+        glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV");
+        glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV");
+        glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV");
+}
+static void load_GL_NV_gpu_program4(GLADloadproc load) {
+        if(!GLAD_GL_NV_gpu_program4) return;
+        glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
+        glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
+        glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
+        glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
+        glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
+        glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
+        glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
+        glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
+        glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
+        glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
+        glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
+        glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
+        glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
+        glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
+        glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
+        glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
+}
+static void load_GL_NV_gpu_program5(GLADloadproc load) {
+        if(!GLAD_GL_NV_gpu_program5) return;
+        glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
+        glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
+}
+static void load_GL_NV_gpu_shader5(GLADloadproc load) {
+        if(!GLAD_GL_NV_gpu_shader5) return;
+        glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
+        glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
+        glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
+        glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
+        glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
+        glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
+        glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
+        glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
+        glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
+        glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
+        glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
+        glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
+        glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
+        glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
+        glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
+        glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
+        glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
+        glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
+        glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
+        glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
+        glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
+        glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
+        glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
+        glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
+        glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
+        glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
+        glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
+        glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
+        glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
+        glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
+        glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
+        glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
+        glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
+}
+static void load_GL_NV_half_float(GLADloadproc load) {
+        if(!GLAD_GL_NV_half_float) return;
+        glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV");
+        glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
+        glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
+        glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
+        glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV");
+        glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV");
+        glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV");
+        glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV");
+        glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV");
+        glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
+        glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
+        glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
+        glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV");
+        glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV");
+        glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV");
+        glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV");
+        glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV");
+        glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV");
+        glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV");
+        glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV");
+        glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
+        glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
+        glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV");
+        glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV");
+        glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV");
+        glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV");
+        glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
+        glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV");
+        glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV");
+        glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
+        glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV");
+        glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
+        glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV");
+        glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
+        glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV");
+        glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV");
+        glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV");
+        glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
+        glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
+        glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV");
+        glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV");
+        glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV");
+        glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
+        glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
+        glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV");
+        glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV");
+}
+static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
+        if(!GLAD_GL_NV_internalformat_sample_query) return;
+        glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
+}
+static void load_GL_NV_occlusion_query(GLADloadproc load) {
+        if(!GLAD_GL_NV_occlusion_query) return;
+        glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
+        glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
+        glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
+        glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
+        glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
+        glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
+        glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
+}
+static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
+        if(!GLAD_GL_NV_parameter_buffer_object) return;
+        glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
+        glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
+        glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
+}
+static void load_GL_NV_path_rendering(GLADloadproc load) {
+        if(!GLAD_GL_NV_path_rendering) return;
+        glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
+        glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
+        glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
+        glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
+        glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
+        glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
+        glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
+        glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
+        glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
+        glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
+        glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
+        glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
+        glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
+        glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
+        glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
+        glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
+        glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
+        glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
+        glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
+        glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
+        glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
+        glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
+        glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
+        glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
+        glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
+        glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
+        glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
+        glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
+        glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
+        glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
+        glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
+        glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
+        glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
+        glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
+        glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
+        glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
+        glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
+        glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
+        glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
+        glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
+        glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
+        glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
+        glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
+        glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
+        glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
+        glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
+        glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
+        glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
+        glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
+        glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
+        glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
+        glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
+        glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
+        glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
+        glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
+        glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
+        glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
+        glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
+        glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
+        glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
+        glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
+        glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
+        glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
+        glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
+        glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
+        glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
+        glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
+        glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
+        glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
+        glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
+        glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
+        glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
+        glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
+        glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
+        glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
+        glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
+        glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
+        glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
+        glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
+        glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
+        glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
+        glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
+        glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
+}
+static void load_GL_NV_pixel_data_range(GLADloadproc load) {
+        if(!GLAD_GL_NV_pixel_data_range) return;
+        glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
+        glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
+}
+static void load_GL_NV_point_sprite(GLADloadproc load) {
+        if(!GLAD_GL_NV_point_sprite) return;
+        glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
+        glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
+}
+static void load_GL_NV_present_video(GLADloadproc load) {
+        if(!GLAD_GL_NV_present_video) return;
+        glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
+        glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
+        glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
+        glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
+        glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
+        glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
+}
+static void load_GL_NV_primitive_restart(GLADloadproc load) {
+        if(!GLAD_GL_NV_primitive_restart) return;
+        glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
+        glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
+}
+static void load_GL_NV_query_resource(GLADloadproc load) {
+        if(!GLAD_GL_NV_query_resource) return;
+        glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV");
+}
+static void load_GL_NV_query_resource_tag(GLADloadproc load) {
+        if(!GLAD_GL_NV_query_resource_tag) return;
+        glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV");
+        glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV");
+        glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV");
+}
+static void load_GL_NV_register_combiners(GLADloadproc load) {
+        if(!GLAD_GL_NV_register_combiners) return;
+        glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
+        glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
+        glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
+        glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
+        glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
+        glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
+        glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
+        glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
+        glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
+        glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
+        glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
+        glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
+        glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
+}
+static void load_GL_NV_register_combiners2(GLADloadproc load) {
+        if(!GLAD_GL_NV_register_combiners2) return;
+        glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
+        glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
+}
+static void load_GL_NV_sample_locations(GLADloadproc load) {
+        if(!GLAD_GL_NV_sample_locations) return;
+        glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
+        glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
+        glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
+}
+static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
+        if(!GLAD_GL_NV_shader_buffer_load) return;
+        glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
+        glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
+        glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
+        glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
+        glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
+        glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
+        glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
+        glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
+        glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
+        glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
+        glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
+        glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
+        glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
+        glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
+}
+static void load_GL_NV_texture_barrier(GLADloadproc load) {
+        if(!GLAD_GL_NV_texture_barrier) return;
+        glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
+}
+static void load_GL_NV_texture_multisample(GLADloadproc load) {
+        if(!GLAD_GL_NV_texture_multisample) return;
+        glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
+        glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
+        glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
+        glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
+        glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
+        glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
+}
+static void load_GL_NV_transform_feedback(GLADloadproc load) {
+        if(!GLAD_GL_NV_transform_feedback) return;
+        glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
+        glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
+        glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
+        glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
+        glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
+        glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
+        glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
+        glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
+        glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
+        glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
+        glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
+        glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
+}
+static void load_GL_NV_transform_feedback2(GLADloadproc load) {
+        if(!GLAD_GL_NV_transform_feedback2) return;
+        glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
+        glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
+        glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
+        glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
+        glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
+        glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
+        glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
+}
+static void load_GL_NV_vdpau_interop(GLADloadproc load) {
+        if(!GLAD_GL_NV_vdpau_interop) return;
+        glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
+        glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
+        glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
+        glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
+        glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
+        glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
+        glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
+        glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
+        glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
+        glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
+}
+static void load_GL_NV_vertex_array_range(GLADloadproc load) {
+        if(!GLAD_GL_NV_vertex_array_range) return;
+        glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
+        glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
+}
+static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
+        if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
+        glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
+        glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
+        glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
+        glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
+        glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
+        glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
+        glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
+        glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
+        glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
+        glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
+        glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
+        glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
+        glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
+        glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
+        glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
+        glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
+        glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
+        glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
+        glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
+}
+static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
+        if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
+        glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
+        glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
+        glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
+        glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
+        glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
+        glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
+        glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
+        glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
+        glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
+        glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
+        glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
+        glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
+}
+static void load_GL_NV_vertex_program(GLADloadproc load) {
+        if(!GLAD_GL_NV_vertex_program) return;
+        glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
+        glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
+        glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
+        glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
+        glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
+        glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
+        glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
+        glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
+        glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
+        glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
+        glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
+        glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
+        glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
+        glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
+        glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
+        glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
+        glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
+        glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
+        glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
+        glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
+        glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
+        glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
+        glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
+        glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
+        glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
+        glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
+        glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
+        glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
+        glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
+        glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
+        glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
+        glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
+        glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
+        glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
+        glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
+        glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
+        glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
+        glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
+        glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
+        glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
+        glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
+        glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
+        glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
+        glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
+        glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
+        glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
+        glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
+        glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
+        glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
+        glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
+        glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
+        glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
+        glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
+        glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
+        glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
+        glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
+        glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
+        glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
+        glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
+        glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
+        glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
+        glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
+        glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
+        glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
+}
+static void load_GL_NV_vertex_program4(GLADloadproc load) {
+        if(!GLAD_GL_NV_vertex_program4) return;
+        glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
+        glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
+        glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
+        glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
+        glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
+        glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
+        glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
+        glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
+        glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
+        glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
+        glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
+        glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
+        glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
+        glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
+        glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
+        glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
+        glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
+        glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
+        glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
+        glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
+        glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
+        glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
+        glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
+}
+static void load_GL_NV_video_capture(GLADloadproc load) {
+        if(!GLAD_GL_NV_video_capture) return;
+        glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV");
+        glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
+        glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
+        glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
+        glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
+        glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
+        glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
+        glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
+        glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
+        glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
+        glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
+        glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
+}
+static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
+        if(!GLAD_GL_NV_viewport_swizzle) return;
+        glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
+}
+static void load_GL_OES_byte_coordinates(GLADloadproc load) {
+        if(!GLAD_GL_OES_byte_coordinates) return;
+        glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES");
+        glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
+        glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
+        glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
+        glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
+        glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
+        glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
+        glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
+        glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
+        glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
+        glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
+        glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
+        glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
+        glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
+        glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
+        glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
+        glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
+        glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
+        glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
+        glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
+        glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
+        glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
+}
+static void load_GL_OES_fixed_point(GLADloadproc load) {
+        if(!GLAD_GL_OES_fixed_point) return;
+        glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES");
+        glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
+        glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
+        glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
+        glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
+        glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
+        glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
+        glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
+        glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
+        glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
+        glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
+        glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
+        glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
+        glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
+        glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
+        glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
+        glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
+        glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
+        glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
+        glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
+        glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
+        glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
+        glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
+        glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
+        glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
+        glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
+        glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
+        glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
+        glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
+        glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
+        glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
+        glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
+        glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
+        glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
+        glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
+        glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
+        glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
+        glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
+        glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
+        glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
+        glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
+        glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
+        glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
+        glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
+        glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
+        glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
+        glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
+        glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
+        glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load("glEvalCoord1xOES");
+        glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
+        glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load("glEvalCoord2xOES");
+        glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
+        glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
+        glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
+        glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
+        glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load("glGetLightxOES");
+        glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
+        glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load("glGetMaterialxOES");
+        glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load("glGetPixelMapxv");
+        glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load("glGetTexGenxvOES");
+        glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
+        glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
+        glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
+        glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
+        glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
+        glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES");
+        glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
+        glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
+        glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES");
+        glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES");
+        glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES");
+        glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES");
+        glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
+        glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
+        glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES");
+        glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES");
+        glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES");
+        glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
+        glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
+        glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
+        glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
+        glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
+        glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
+        glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
+        glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
+        glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
+        glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
+        glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
+        glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
+        glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
+        glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
+        glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
+        glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
+        glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
+        glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
+        glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
+        glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
+        glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
+        glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
+        glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
+        glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
+        glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
+        glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
+        glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
+        glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
+        glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
+        glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
+}
+static void load_GL_OES_query_matrix(GLADloadproc load) {
+        if(!GLAD_GL_OES_query_matrix) return;
+        glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
+}
+static void load_GL_OES_single_precision(GLADloadproc load) {
+        if(!GLAD_GL_OES_single_precision) return;
+        glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
+        glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
+        glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
+        glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
+        glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
+        glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
+}
+static void load_GL_OVR_multiview(GLADloadproc load) {
+        if(!GLAD_GL_OVR_multiview) return;
+        glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
+}
+static void load_GL_PGI_misc_hints(GLADloadproc load) {
+        if(!GLAD_GL_PGI_misc_hints) return;
+        glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
+}
+static void load_GL_SGIS_detail_texture(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_detail_texture) return;
+        glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
+        glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS");
+}
+static void load_GL_SGIS_fog_function(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_fog_function) return;
+        glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
+        glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
+}
+static void load_GL_SGIS_multisample(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_multisample) return;
+        glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS");
+        glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
+}
+static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_pixel_texture) return;
+        glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS");
+        glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
+        glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
+        glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
+        glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
+        glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
+}
+static void load_GL_SGIS_point_parameters(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_point_parameters) return;
+        glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
+        glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
+}
+static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_sharpen_texture) return;
+        glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS");
+        glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
+}
+static void load_GL_SGIS_texture4D(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_texture4D) return;
+        glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
+        glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
+}
+static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_texture_color_mask) return;
+        glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS");
+}
+static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
+        if(!GLAD_GL_SGIS_texture_filter4) return;
+        glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
+        glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
+}
+static void load_GL_SGIX_async(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_async) return;
+        glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
+        glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
+        glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
+        glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
+        glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
+        glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
+}
+static void load_GL_SGIX_flush_raster(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_flush_raster) return;
+        glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
+}
+static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_fragment_lighting) return;
+        glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
+        glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
+        glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
+        glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
+        glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
+        glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
+        glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
+        glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
+        glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
+        glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
+        glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
+        glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
+        glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
+        glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
+        glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
+        glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
+        glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
+        glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
+}
+static void load_GL_SGIX_framezoom(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_framezoom) return;
+        glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
+}
+static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_igloo_interface) return;
+        glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
+}
+static void load_GL_SGIX_instruments(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_instruments) return;
+        glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
+        glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
+        glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
+        glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
+        glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
+        glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
+}
+static void load_GL_SGIX_list_priority(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_list_priority) return;
+        glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
+        glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
+        glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
+        glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
+        glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
+        glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
+}
+static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_pixel_texture) return;
+        glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
+}
+static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_polynomial_ffd) return;
+        glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
+        glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
+        glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
+        glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
+}
+static void load_GL_SGIX_reference_plane(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_reference_plane) return;
+        glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
+}
+static void load_GL_SGIX_sprite(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_sprite) return;
+        glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX");
+        glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
+        glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
+        glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX");
+}
+static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
+        if(!GLAD_GL_SGIX_tag_sample_buffer) return;
+        glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
+}
+static void load_GL_SGI_color_table(GLADloadproc load) {
+        if(!GLAD_GL_SGI_color_table) return;
+        glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI");
+        glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
+        glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
+        glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
+        glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
+        glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
+        glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
+}
+static void load_GL_SUNX_constant_data(GLADloadproc load) {
+        if(!GLAD_GL_SUNX_constant_data) return;
+        glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
+}
+static void load_GL_SUN_global_alpha(GLADloadproc load) {
+        if(!GLAD_GL_SUN_global_alpha) return;
+        glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN");
+        glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
+        glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
+        glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
+        glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
+        glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
+        glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
+        glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
+}
+static void load_GL_SUN_mesh_array(GLADloadproc load) {
+        if(!GLAD_GL_SUN_mesh_array) return;
+        glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN");
+}
+static void load_GL_SUN_triangle_list(GLADloadproc load) {
+        if(!GLAD_GL_SUN_triangle_list) return;
+        glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
+        glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
+        glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
+        glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
+        glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
+        glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
+        glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
+}
+static void load_GL_SUN_vertex(GLADloadproc load) {
+        if(!GLAD_GL_SUN_vertex) return;
+        glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN");
+        glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
+        glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
+        glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
+        glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
+        glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
+        glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
+        glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
+        glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN");
+        glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN");
+        glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
+        glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
+        glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
+        glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
+        glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
+        glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
+        glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN");
+        glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
+        glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN");
+        glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
+        glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
+        glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fvSUN");
+        glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN");
+        glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fvSUN");
+        glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
+        glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN");
+        glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN");
+        glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN");
+        glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN");
+        glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor3fVertex3fvSUN");
+        glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiNormal3fVertex3fSUN");
+        glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiNormal3fVertex3fvSUN");
+        glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
+        glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
+        glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fSUN");
+        glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fvSUN");
+        glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
+        glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
+        glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
+        glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
+}
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+        GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
+        GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64");
+        GLAD_GL_NV_shader_atomic_fp16_vector = has_ext("GL_NV_shader_atomic_fp16_vector");
+        GLAD_GL_NV_shader_atomic_int64 = has_ext("GL_NV_shader_atomic_int64");
+        GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
+        GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
+        GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
+        GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
+        GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
+        GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
+        GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
+        GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss");
+        GLAD_GL_NV_texgen_reflection = has_ext("GL_NV_texgen_reflection");
+        GLAD_GL_NV_texture_barrier = has_ext("GL_NV_texture_barrier");
+        GLAD_GL_NV_texture_compression_vtc = has_ext("GL_NV_texture_compression_vtc");
+        GLAD_GL_NV_texture_env_combine4 = has_ext("GL_NV_texture_env_combine4");
+        GLAD_GL_NV_texture_expand_normal = has_ext("GL_NV_texture_expand_normal");
+        GLAD_GL_NV_texture_multisample = has_ext("GL_NV_texture_multisample");
+        GLAD_GL_NV_texture_rectangle = has_ext("GL_NV_texture_rectangle");
+        GLAD_GL_NV_texture_rectangle_compressed = has_ext("GL_NV_texture_rectangle_compressed");
+        GLAD_GL_NV_texture_shader = has_ext("GL_NV_texture_shader");
+        GLAD_GL_NV_texture_shader2 = has_ext("GL_NV_texture_shader2");
+        GLAD_GL_NV_texture_shader3 = has_ext("GL_NV_texture_shader3");
+        GLAD_GL_NV_transform_feedback = has_ext("GL_NV_transform_feedback");
+        GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2");
+        GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory");
+        GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
+        GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range");
+        GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2");
+        GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
+        GLAD_GL_NV_vertex_buffer_unified_memory = has_ext("GL_NV_vertex_buffer_unified_memory");
+        GLAD_GL_NV_vertex_program = has_ext("GL_NV_vertex_program");
+        GLAD_GL_NV_vertex_program1_1 = has_ext("GL_NV_vertex_program1_1");
+        GLAD_GL_NV_vertex_program2 = has_ext("GL_NV_vertex_program2");
+        GLAD_GL_NV_vertex_program2_option = has_ext("GL_NV_vertex_program2_option");
+        GLAD_GL_NV_vertex_program3 = has_ext("GL_NV_vertex_program3");
+        GLAD_GL_NV_vertex_program4 = has_ext("GL_NV_vertex_program4");
+        GLAD_GL_NV_video_capture = has_ext("GL_NV_video_capture");
+        GLAD_GL_NV_viewport_array2 = has_ext("GL_NV_viewport_array2");
+        GLAD_GL_NV_viewport_swizzle = has_ext("GL_NV_viewport_swizzle");
+        GLAD_GL_OES_byte_coordinates = has_ext("GL_OES_byte_coordinates");
+        GLAD_GL_OES_compressed_paletted_texture = has_ext("GL_OES_compressed_paletted_texture");
+        GLAD_GL_OES_fixed_point = has_ext("GL_OES_fixed_point");
+        GLAD_GL_OES_query_matrix = has_ext("GL_OES_query_matrix");
+        GLAD_GL_OES_read_format = has_ext("GL_OES_read_format");
+        GLAD_GL_OES_single_precision = has_ext("GL_OES_single_precision");
+        GLAD_GL_OML_interlace = has_ext("GL_OML_interlace");
+        GLAD_GL_OML_resample = has_ext("GL_OML_resample");
+        GLAD_GL_OML_subsample = has_ext("GL_OML_subsample");
+        GLAD_GL_OVR_multiview = has_ext("GL_OVR_multiview");
+        GLAD_GL_OVR_multiview2 = has_ext("GL_OVR_multiview2");
+        GLAD_GL_PGI_misc_hints = has_ext("GL_PGI_misc_hints");
+        GLAD_GL_PGI_vertex_hints = has_ext("GL_PGI_vertex_hints");
+        GLAD_GL_REND_screen_coordinates = has_ext("GL_REND_screen_coordinates");
+        GLAD_GL_S3_s3tc = has_ext("GL_S3_s3tc");
+        GLAD_GL_SGIS_detail_texture = has_ext("GL_SGIS_detail_texture");
+        GLAD_GL_SGIS_fog_function = has_ext("GL_SGIS_fog_function");
+        GLAD_GL_SGIS_generate_mipmap = has_ext("GL_SGIS_generate_mipmap");
+        GLAD_GL_SGIS_multisample = has_ext("GL_SGIS_multisample");
+        GLAD_GL_SGIS_pixel_texture = has_ext("GL_SGIS_pixel_texture");
+        GLAD_GL_SGIS_point_line_texgen = has_ext("GL_SGIS_point_line_texgen");
+        GLAD_GL_SGIS_point_parameters = has_ext("GL_SGIS_point_parameters");
+        GLAD_GL_SGIS_sharpen_texture = has_ext("GL_SGIS_sharpen_texture");
+        GLAD_GL_SGIS_texture4D = has_ext("GL_SGIS_texture4D");
+        GLAD_GL_SGIS_texture_border_clamp = has_ext("GL_SGIS_texture_border_clamp");
+        GLAD_GL_SGIS_texture_color_mask = has_ext("GL_SGIS_texture_color_mask");
+        GLAD_GL_SGIS_texture_edge_clamp = has_ext("GL_SGIS_texture_edge_clamp");
+        GLAD_GL_SGIS_texture_filter4 = has_ext("GL_SGIS_texture_filter4");
+        GLAD_GL_SGIS_texture_lod = has_ext("GL_SGIS_texture_lod");
+        GLAD_GL_SGIS_texture_select = has_ext("GL_SGIS_texture_select");
+        GLAD_GL_SGIX_async = has_ext("GL_SGIX_async");
+        GLAD_GL_SGIX_async_histogram = has_ext("GL_SGIX_async_histogram");
+        GLAD_GL_SGIX_async_pixel = has_ext("GL_SGIX_async_pixel");
+        GLAD_GL_SGIX_blend_alpha_minmax = has_ext("GL_SGIX_blend_alpha_minmax");
+        GLAD_GL_SGIX_calligraphic_fragment = has_ext("GL_SGIX_calligraphic_fragment");
+        GLAD_GL_SGIX_clipmap = has_ext("GL_SGIX_clipmap");
+        GLAD_GL_SGIX_convolution_accuracy = has_ext("GL_SGIX_convolution_accuracy");
+        GLAD_GL_SGIX_depth_pass_instrument = has_ext("GL_SGIX_depth_pass_instrument");
+        GLAD_GL_SGIX_depth_texture = has_ext("GL_SGIX_depth_texture");
+        GLAD_GL_SGIX_flush_raster = has_ext("GL_SGIX_flush_raster");
+        GLAD_GL_SGIX_fog_offset = has_ext("GL_SGIX_fog_offset");
+        GLAD_GL_SGIX_fragment_lighting = has_ext("GL_SGIX_fragment_lighting");
+        GLAD_GL_SGIX_framezoom = has_ext("GL_SGIX_framezoom");
+        GLAD_GL_SGIX_igloo_interface = has_ext("GL_SGIX_igloo_interface");
+        GLAD_GL_SGIX_instruments = has_ext("GL_SGIX_instruments");
+        GLAD_GL_SGIX_interlace = has_ext("GL_SGIX_interlace");
+        GLAD_GL_SGIX_ir_instrument1 = has_ext("GL_SGIX_ir_instrument1");
+        GLAD_GL_SGIX_list_priority = has_ext("GL_SGIX_list_priority");
+        GLAD_GL_SGIX_pixel_texture = has_ext("GL_SGIX_pixel_texture");
+        GLAD_GL_SGIX_pixel_tiles = has_ext("GL_SGIX_pixel_tiles");
+        GLAD_GL_SGIX_polynomial_ffd = has_ext("GL_SGIX_polynomial_ffd");
+        GLAD_GL_SGIX_reference_plane = has_ext("GL_SGIX_reference_plane");
+        GLAD_GL_SGIX_resample = has_ext("GL_SGIX_resample");
+        GLAD_GL_SGIX_scalebias_hint = has_ext("GL_SGIX_scalebias_hint");
+        GLAD_GL_SGIX_shadow = has_ext("GL_SGIX_shadow");
+        GLAD_GL_SGIX_shadow_ambient = has_ext("GL_SGIX_shadow_ambient");
+        GLAD_GL_SGIX_sprite = has_ext("GL_SGIX_sprite");
+        GLAD_GL_SGIX_subsample = has_ext("GL_SGIX_subsample");
+        GLAD_GL_SGIX_tag_sample_buffer = has_ext("GL_SGIX_tag_sample_buffer");
+        GLAD_GL_SGIX_texture_add_env = has_ext("GL_SGIX_texture_add_env");
+        GLAD_GL_SGIX_texture_coordinate_clamp = has_ext("GL_SGIX_texture_coordinate_clamp");
+        GLAD_GL_SGIX_texture_lod_bias = has_ext("GL_SGIX_texture_lod_bias");
+        GLAD_GL_SGIX_texture_multi_buffer = has_ext("GL_SGIX_texture_multi_buffer");
+        GLAD_GL_SGIX_texture_scale_bias = has_ext("GL_SGIX_texture_scale_bias");
+        GLAD_GL_SGIX_vertex_preclip = has_ext("GL_SGIX_vertex_preclip");
+        GLAD_GL_SGIX_ycrcb = has_ext("GL_SGIX_ycrcb");
+        GLAD_GL_SGIX_ycrcb_subsample = has_ext("GL_SGIX_ycrcb_subsample");
+        GLAD_GL_SGIX_ycrcba = has_ext("GL_SGIX_ycrcba");
+        GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix");
+        GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table");
+        GLAD_GL_SGI_texture_color_table = has_ext("GL_SGI_texture_color_table");
+        GLAD_GL_SUNX_constant_data = has_ext("GL_SUNX_constant_data");
+        GLAD_GL_SUN_convolution_border_modes = has_ext("GL_SUN_convolution_border_modes");
+        GLAD_GL_SUN_global_alpha = has_ext("GL_SUN_global_alpha");
+        GLAD_GL_SUN_mesh_array = has_ext("GL_SUN_mesh_array");
+        GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum");
+        GLAD_GL_SUN_triangle_list = has_ext("GL_SUN_triangle_list");
+        GLAD_GL_SUN_vertex = has_ext("GL_SUN_vertex");
+        GLAD_GL_WIN_phong_shading = has_ext("GL_WIN_phong_shading");
+        GLAD_GL_WIN_specular_fog = has_ext("GL_WIN_specular_fog");
+        free_exts();
+        return 1;
+}
+
+static void find_coreGL(void) {
+
+    /* Thank you @elmindreda
+     * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
+     * https://github.com/glfw/glfw/blob/master/src/context.c#L36
+     */
+    int i, major, minor;
+
+    const char* version;
+    const char* prefixes[] = {
+        "OpenGL ES-CM ",
+        "OpenGL ES-CL ",
+        "OpenGL ES ",
+        NULL
+    };
+
+    version = (const char*) glGetString(GL_VERSION);
+    if (!version) return;
+
+    for (i = 0;  prefixes[i];  i++) {
+        const size_t length = strlen(prefixes[i]);
+        if (strncmp(version, prefixes[i], length) == 0) {
+            version += length;
+            break;
+        }
+    }
+
+/* PR #18 */
+#ifdef _MSC_VER
+    sscanf_s(version, "%d.%d", &major, &minor);
+#else
+    sscanf(version, "%d.%d", &major, &minor);
+#endif
+
+    GLVersion.major = major; GLVersion.minor = minor;
+    max_loaded_major = major; max_loaded_minor = minor;
+        GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+        GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+        GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+        GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+        GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+        GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+        GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+        GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+        GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+        GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+        GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+        GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+        if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
+                max_loaded_major = 3;
+                max_loaded_minor = 3;
+        }
+}
+
+int gladLoadGLLoader(GLADloadproc load) {
+        GLVersion.major = 0; GLVersion.minor = 0;
+        glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+        if(glGetString == NULL) return 0;
+        if(glGetString(GL_VERSION) == NULL) return 0;
+        find_coreGL();
+        load_GL_VERSION_1_0(load);
+        load_GL_VERSION_1_1(load);
+        load_GL_VERSION_1_2(load);
+        load_GL_VERSION_1_3(load);
+        load_GL_VERSION_1_4(load);
+        load_GL_VERSION_1_5(load);
+        load_GL_VERSION_2_0(load);
+        load_GL_VERSION_2_1(load);
+        load_GL_VERSION_3_0(load);
+        load_GL_VERSION_3_1(load);
+        load_GL_VERSION_3_2(load);
+        load_GL_VERSION_3_3(load);
+
+        if (!find_extensionsGL()) return 0;
+        load_GL_3DFX_tbuffer(load);
+        load_GL_AMD_debug_output(load);
+        load_GL_AMD_draw_buffers_blend(load);
+        load_GL_AMD_framebuffer_sample_positions(load);
+        load_GL_AMD_gpu_shader_int64(load);
+        load_GL_AMD_interleaved_elements(load);
+        load_GL_AMD_multi_draw_indirect(load);
+        load_GL_AMD_name_gen_delete(load);
+        load_GL_AMD_occlusion_query_event(load);
+        load_GL_AMD_performance_monitor(load);
+        load_GL_AMD_sample_positions(load);
+        load_GL_AMD_sparse_texture(load);
+        load_GL_AMD_stencil_operation_extended(load);
+        load_GL_AMD_vertex_shader_tessellator(load);
+        load_GL_APPLE_element_array(load);
+        load_GL_APPLE_fence(load);
+        load_GL_APPLE_flush_buffer_range(load);
+        load_GL_APPLE_object_purgeable(load);
+        load_GL_APPLE_texture_range(load);
+        load_GL_APPLE_vertex_array_object(load);
+        load_GL_APPLE_vertex_array_range(load);
+        load_GL_APPLE_vertex_program_evaluators(load);
+        load_GL_ARB_ES2_compatibility(load);
+        load_GL_ARB_ES3_1_compatibility(load);
+        load_GL_ARB_ES3_2_compatibility(load);
+        load_GL_ARB_base_instance(load);
+        load_GL_ARB_bindless_texture(load);
+        load_GL_ARB_blend_func_extended(load);
+        load_GL_ARB_buffer_storage(load);
+        load_GL_ARB_cl_event(load);
+        load_GL_ARB_clear_buffer_object(load);
+        load_GL_ARB_clear_texture(load);
+        load_GL_ARB_clip_control(load);
+        load_GL_ARB_color_buffer_float(load);
+        load_GL_ARB_compute_shader(load);
+        load_GL_ARB_compute_variable_group_size(load);
+        load_GL_ARB_copy_buffer(load);
+        load_GL_ARB_copy_image(load);
+        load_GL_ARB_debug_output(load);
+        load_GL_ARB_direct_state_access(load);
+        load_GL_ARB_draw_buffers(load);
+        load_GL_ARB_draw_buffers_blend(load);
+        load_GL_ARB_draw_elements_base_vertex(load);
+        load_GL_ARB_draw_indirect(load);
+        load_GL_ARB_draw_instanced(load);
+        load_GL_ARB_fragment_program(load);
+        load_GL_ARB_framebuffer_no_attachments(load);
+        load_GL_ARB_framebuffer_object(load);
+        load_GL_ARB_geometry_shader4(load);
+        load_GL_ARB_get_program_binary(load);
+        load_GL_ARB_get_texture_sub_image(load);
+        load_GL_ARB_gl_spirv(load);
+        load_GL_ARB_gpu_shader_fp64(load);
+        load_GL_ARB_gpu_shader_int64(load);
+        load_GL_ARB_imaging(load);
+        load_GL_ARB_indirect_parameters(load);
+        load_GL_ARB_instanced_arrays(load);
+        load_GL_ARB_internalformat_query(load);
+        load_GL_ARB_internalformat_query2(load);
+        load_GL_ARB_invalidate_subdata(load);
+        load_GL_ARB_map_buffer_range(load);
+        load_GL_ARB_matrix_palette(load);
+        load_GL_ARB_multi_bind(load);
+        load_GL_ARB_multi_draw_indirect(load);
+        load_GL_ARB_multisample(load);
+        load_GL_ARB_multitexture(load);
+        load_GL_ARB_occlusion_query(load);
+        load_GL_ARB_parallel_shader_compile(load);
+        load_GL_ARB_point_parameters(load);
+        load_GL_ARB_polygon_offset_clamp(load);
+        load_GL_ARB_program_interface_query(load);
+        load_GL_ARB_provoking_vertex(load);
+        load_GL_ARB_robustness(load);
+        load_GL_ARB_sample_locations(load);
+        load_GL_ARB_sample_shading(load);
+        load_GL_ARB_sampler_objects(load);
+        load_GL_ARB_separate_shader_objects(load);
+        load_GL_ARB_shader_atomic_counters(load);
+        load_GL_ARB_shader_image_load_store(load);
+        load_GL_ARB_shader_objects(load);
+        load_GL_ARB_shader_storage_buffer_object(load);
+        load_GL_ARB_shader_subroutine(load);
+        load_GL_ARB_shading_language_include(load);
+        load_GL_ARB_sparse_buffer(load);
+        load_GL_ARB_sparse_texture(load);
+        load_GL_ARB_sync(load);
+        load_GL_ARB_tessellation_shader(load);
+        load_GL_ARB_texture_barrier(load);
+        load_GL_ARB_texture_buffer_object(load);
+        load_GL_ARB_texture_buffer_range(load);
+        load_GL_ARB_texture_compression(load);
+        load_GL_ARB_texture_multisample(load);
+        load_GL_ARB_texture_storage(load);
+        load_GL_ARB_texture_storage_multisample(load);
+        load_GL_ARB_texture_view(load);
+        load_GL_ARB_timer_query(load);
+        load_GL_ARB_transform_feedback2(load);
+        load_GL_ARB_transform_feedback3(load);
+        load_GL_ARB_transform_feedback_instanced(load);
+        load_GL_ARB_transpose_matrix(load);
+        load_GL_ARB_uniform_buffer_object(load);
+        load_GL_ARB_vertex_array_object(load);
+        load_GL_ARB_vertex_attrib_64bit(load);
+        load_GL_ARB_vertex_attrib_binding(load);
+        load_GL_ARB_vertex_blend(load);
+        load_GL_ARB_vertex_buffer_object(load);
+        load_GL_ARB_vertex_program(load);
+        load_GL_ARB_vertex_shader(load);
+        load_GL_ARB_vertex_type_2_10_10_10_rev(load);
+        load_GL_ARB_viewport_array(load);
+        load_GL_ARB_window_pos(load);
+        load_GL_ATI_draw_buffers(load);
+        load_GL_ATI_element_array(load);
+        load_GL_ATI_envmap_bumpmap(load);
+        load_GL_ATI_fragment_shader(load);
+        load_GL_ATI_map_object_buffer(load);
+        load_GL_ATI_pn_triangles(load);
+        load_GL_ATI_separate_stencil(load);
+        load_GL_ATI_vertex_array_object(load);
+        load_GL_ATI_vertex_attrib_array_object(load);
+        load_GL_ATI_vertex_streams(load);
+        load_GL_EXT_bindable_uniform(load);
+        load_GL_EXT_blend_color(load);
+        load_GL_EXT_blend_equation_separate(load);
+        load_GL_EXT_blend_func_separate(load);
+        load_GL_EXT_blend_minmax(load);
+        load_GL_EXT_color_subtable(load);
+        load_GL_EXT_compiled_vertex_array(load);
+        load_GL_EXT_convolution(load);
+        load_GL_EXT_coordinate_frame(load);
+        load_GL_EXT_copy_texture(load);
+        load_GL_EXT_cull_vertex(load);
+        load_GL_EXT_debug_label(load);
+        load_GL_EXT_debug_marker(load);
+        load_GL_EXT_depth_bounds_test(load);
+        load_GL_EXT_direct_state_access(load);
+        load_GL_EXT_draw_buffers2(load);
+        load_GL_EXT_draw_instanced(load);
+        load_GL_EXT_draw_range_elements(load);
+        load_GL_EXT_external_buffer(load);
+        load_GL_EXT_fog_coord(load);
+        load_GL_EXT_framebuffer_blit(load);
+        load_GL_EXT_framebuffer_multisample(load);
+        load_GL_EXT_framebuffer_object(load);
+        load_GL_EXT_geometry_shader4(load);
+        load_GL_EXT_gpu_program_parameters(load);
+        load_GL_EXT_gpu_shader4(load);
+        load_GL_EXT_histogram(load);
+        load_GL_EXT_index_func(load);
+        load_GL_EXT_index_material(load);
+        load_GL_EXT_light_texture(load);
+        load_GL_EXT_memory_object(load);
+        load_GL_EXT_memory_object_fd(load);
+        load_GL_EXT_memory_object_win32(load);
+        load_GL_EXT_multi_draw_arrays(load);
+        load_GL_EXT_multisample(load);
+        load_GL_EXT_paletted_texture(load);
+        load_GL_EXT_pixel_transform(load);
+        load_GL_EXT_point_parameters(load);
+        load_GL_EXT_polygon_offset(load);
+        load_GL_EXT_polygon_offset_clamp(load);
+        load_GL_EXT_provoking_vertex(load);
+        load_GL_EXT_raster_multisample(load);
+        load_GL_EXT_secondary_color(load);
+        load_GL_EXT_semaphore(load);
+        load_GL_EXT_semaphore_fd(load);
+        load_GL_EXT_semaphore_win32(load);
+        load_GL_EXT_separate_shader_objects(load);
+        load_GL_EXT_shader_image_load_store(load);
+        load_GL_EXT_stencil_clear_tag(load);
+        load_GL_EXT_stencil_two_side(load);
+        load_GL_EXT_subtexture(load);
+        load_GL_EXT_texture3D(load);
+        load_GL_EXT_texture_array(load);
+        load_GL_EXT_texture_buffer_object(load);
+        load_GL_EXT_texture_filter_minmax(load);
+        load_GL_EXT_texture_integer(load);
+        load_GL_EXT_texture_object(load);
+        load_GL_EXT_texture_perturb_normal(load);
+        load_GL_EXT_timer_query(load);
+        load_GL_EXT_transform_feedback(load);
+        load_GL_EXT_vertex_array(load);
+        load_GL_EXT_vertex_attrib_64bit(load);
+        load_GL_EXT_vertex_shader(load);
+        load_GL_EXT_vertex_weighting(load);
+        load_GL_EXT_win32_keyed_mutex(load);
+        load_GL_EXT_window_rectangles(load);
+        load_GL_EXT_x11_sync_object(load);
+        load_GL_GREMEDY_frame_terminator(load);
+        load_GL_GREMEDY_string_marker(load);
+        load_GL_HP_image_transform(load);
+        load_GL_IBM_multimode_draw_arrays(load);
+        load_GL_IBM_static_data(load);
+        load_GL_IBM_vertex_array_lists(load);
+        load_GL_INGR_blend_func_separate(load);
+        load_GL_INTEL_framebuffer_CMAA(load);
+        load_GL_INTEL_map_texture(load);
+        load_GL_INTEL_parallel_arrays(load);
+        load_GL_INTEL_performance_query(load);
+        load_GL_KHR_blend_equation_advanced(load);
+        load_GL_KHR_debug(load);
+        load_GL_KHR_parallel_shader_compile(load);
+        load_GL_KHR_robustness(load);
+        load_GL_MESA_resize_buffers(load);
+        load_GL_MESA_window_pos(load);
+        load_GL_NVX_conditional_render(load);
+        load_GL_NVX_linked_gpu_multicast(load);
+        load_GL_NV_alpha_to_coverage_dither_control(load);
+        load_GL_NV_bindless_multi_draw_indirect(load);
+        load_GL_NV_bindless_multi_draw_indirect_count(load);
+        load_GL_NV_bindless_texture(load);
+        load_GL_NV_blend_equation_advanced(load);
+        load_GL_NV_clip_space_w_scaling(load);
+        load_GL_NV_command_list(load);
+        load_GL_NV_conditional_render(load);
+        load_GL_NV_conservative_raster(load);
+        load_GL_NV_conservative_raster_dilate(load);
+        load_GL_NV_conservative_raster_pre_snap_triangles(load);
+        load_GL_NV_copy_image(load);
+        load_GL_NV_depth_buffer_float(load);
+        load_GL_NV_draw_texture(load);
+        load_GL_NV_draw_vulkan_image(load);
+        load_GL_NV_evaluators(load);
+        load_GL_NV_explicit_multisample(load);
+        load_GL_NV_fence(load);
+        load_GL_NV_fragment_coverage_to_color(load);
+        load_GL_NV_fragment_program(load);
+        load_GL_NV_framebuffer_mixed_samples(load);
+        load_GL_NV_framebuffer_multisample_coverage(load);
+        load_GL_NV_geometry_program4(load);
+        load_GL_NV_gpu_multicast(load);
+        load_GL_NV_gpu_program4(load);
+        load_GL_NV_gpu_program5(load);
+        load_GL_NV_gpu_shader5(load);
+        load_GL_NV_half_float(load);
+        load_GL_NV_internalformat_sample_query(load);
+        load_GL_NV_occlusion_query(load);
+        load_GL_NV_parameter_buffer_object(load);
+        load_GL_NV_path_rendering(load);
+        load_GL_NV_pixel_data_range(load);
+        load_GL_NV_point_sprite(load);
+        load_GL_NV_present_video(load);
+        load_GL_NV_primitive_restart(load);
+        load_GL_NV_query_resource(load);
+        load_GL_NV_query_resource_tag(load);
+        load_GL_NV_register_combiners(load);
+        load_GL_NV_register_combiners2(load);
+        load_GL_NV_sample_locations(load);
+        load_GL_NV_shader_buffer_load(load);
+        load_GL_NV_texture_barrier(load);
+        load_GL_NV_texture_multisample(load);
+        load_GL_NV_transform_feedback(load);
+        load_GL_NV_transform_feedback2(load);
+        load_GL_NV_vdpau_interop(load);
+        load_GL_NV_vertex_array_range(load);
+        load_GL_NV_vertex_attrib_integer_64bit(load);
+        load_GL_NV_vertex_buffer_unified_memory(load);
+        load_GL_NV_vertex_program(load);
+        load_GL_NV_vertex_program4(load);
+        load_GL_NV_video_capture(load);
+        load_GL_NV_viewport_swizzle(load);
+        load_GL_OES_byte_coordinates(load);
+        load_GL_OES_fixed_point(load);
+        load_GL_OES_query_matrix(load);
+        load_GL_OES_single_precision(load);
+        load_GL_OVR_multiview(load);
+        load_GL_PGI_misc_hints(load);
+        load_GL_SGIS_detail_texture(load);
+        load_GL_SGIS_fog_function(load);
+        load_GL_SGIS_multisample(load);
+        load_GL_SGIS_pixel_texture(load);
+        load_GL_SGIS_point_parameters(load);
+        load_GL_SGIS_sharpen_texture(load);
+        load_GL_SGIS_texture4D(load);
+        load_GL_SGIS_texture_color_mask(load);
+        load_GL_SGIS_texture_filter4(load);
+        load_GL_SGIX_async(load);
+        load_GL_SGIX_flush_raster(load);
+        load_GL_SGIX_fragment_lighting(load);
+        load_GL_SGIX_framezoom(load);
+        load_GL_SGIX_igloo_interface(load);
+        load_GL_SGIX_instruments(load);
+        load_GL_SGIX_list_priority(load);
+        load_GL_SGIX_pixel_texture(load);
+        load_GL_SGIX_polynomial_ffd(load);
+        load_GL_SGIX_reference_plane(load);
+        load_GL_SGIX_sprite(load);
+        load_GL_SGIX_tag_sample_buffer(load);
+        load_GL_SGI_color_table(load);
+        load_GL_SUNX_constant_data(load);
+        load_GL_SUN_global_alpha(load);
+        load_GL_SUN_mesh_array(load);
+        load_GL_SUN_triangle_list(load);
+        load_GL_SUN_vertex(load);
+        return GLVersion.major != 0 || GLVersion.minor != 0;
+}
+
--- /dev/null
+++ b/player/glad.h
@@ -1,0 +1,16787 @@
+/*
+
+    OpenGL loader generated by glad 0.1.15a0 on Wed Nov 15 13:47:12 2017.
+
+    Language/Generator: C/C++
+    Specification: gl
+    APIs: gl=3.3
+    Profile: compatibility
+    Extensions:
+        GL_3DFX_multisample,
+        GL_3DFX_tbuffer,
+        GL_3DFX_texture_compression_FXT1,
+        GL_AMD_blend_minmax_factor,
+        GL_AMD_conservative_depth,
+        GL_AMD_debug_output,
+        GL_AMD_depth_clamp_separate,
+        GL_AMD_draw_buffers_blend,
+        GL_AMD_framebuffer_sample_positions,
+        GL_AMD_gcn_shader,
+        GL_AMD_gpu_shader_half_float,
+        GL_AMD_gpu_shader_int16,
+        GL_AMD_gpu_shader_int64,
+        GL_AMD_interleaved_elements,
+        GL_AMD_multi_draw_indirect,
+        GL_AMD_name_gen_delete,
+        GL_AMD_occlusion_query_event,
+        GL_AMD_performance_monitor,
+        GL_AMD_pinned_memory,
+        GL_AMD_query_buffer_object,
+        GL_AMD_sample_positions,
+        GL_AMD_seamless_cubemap_per_texture,
+        GL_AMD_shader_atomic_counter_ops,
+        GL_AMD_shader_ballot,
+        GL_AMD_shader_explicit_vertex_parameter,
+        GL_AMD_shader_image_load_store_lod,
+        GL_AMD_shader_stencil_export,
+        GL_AMD_shader_trinary_minmax,
+        GL_AMD_sparse_texture,
+        GL_AMD_stencil_operation_extended,
+        GL_AMD_texture_gather_bias_lod,
+        GL_AMD_texture_texture4,
+        GL_AMD_transform_feedback3_lines_triangles,
+        GL_AMD_transform_feedback4,
+        GL_AMD_vertex_shader_layer,
+        GL_AMD_vertex_shader_tessellator,
+        GL_AMD_vertex_shader_viewport_index,
+        GL_APPLE_aux_depth_stencil,
+        GL_APPLE_client_storage,
+        GL_APPLE_element_array,
+        GL_APPLE_fence,
+        GL_APPLE_float_pixels,
+        GL_APPLE_flush_buffer_range,
+        GL_APPLE_object_purgeable,
+        GL_APPLE_rgb_422,
+        GL_APPLE_row_bytes,
+        GL_APPLE_specular_vector,
+        GL_APPLE_texture_range,
+        GL_APPLE_transform_hint,
+        GL_APPLE_vertex_array_object,
+        GL_APPLE_vertex_array_range,
+        GL_APPLE_vertex_program_evaluators,
+        GL_APPLE_ycbcr_422,
+        GL_ARB_ES2_compatibility,
+        GL_ARB_ES3_1_compatibility,
+        GL_ARB_ES3_2_compatibility,
+        GL_ARB_ES3_compatibility,
+        GL_ARB_arrays_of_arrays,
+        GL_ARB_base_instance,
+        GL_ARB_bindless_texture,
+        GL_ARB_blend_func_extended,
+        GL_ARB_buffer_storage,
+        GL_ARB_cl_event,
+        GL_ARB_clear_buffer_object,
+        GL_ARB_clear_texture,
+        GL_ARB_clip_control,
+        GL_ARB_color_buffer_float,
+        GL_ARB_compatibility,
+        GL_ARB_compressed_texture_pixel_storage,
+        GL_ARB_compute_shader,
+        GL_ARB_compute_variable_group_size,
+        GL_ARB_conditional_render_inverted,
+        GL_ARB_conservative_depth,
+        GL_ARB_copy_buffer,
+        GL_ARB_copy_image,
+        GL_ARB_cull_distance,
+        GL_ARB_debug_output,
+        GL_ARB_depth_buffer_float,
+        GL_ARB_depth_clamp,
+        GL_ARB_depth_texture,
+        GL_ARB_derivative_control,
+        GL_ARB_direct_state_access,
+        GL_ARB_draw_buffers,
+        GL_ARB_draw_buffers_blend,
+        GL_ARB_draw_elements_base_vertex,
+        GL_ARB_draw_indirect,
+        GL_ARB_draw_instanced,
+        GL_ARB_enhanced_layouts,
+        GL_ARB_explicit_attrib_location,
+        GL_ARB_explicit_uniform_location,
+        GL_ARB_fragment_coord_conventions,
+        GL_ARB_fragment_layer_viewport,
+        GL_ARB_fragment_program,
+        GL_ARB_fragment_program_shadow,
+        GL_ARB_fragment_shader,
+        GL_ARB_fragment_shader_interlock,
+        GL_ARB_framebuffer_no_attachments,
+        GL_ARB_framebuffer_object,
+        GL_ARB_framebuffer_sRGB,
+        GL_ARB_geometry_shader4,
+        GL_ARB_get_program_binary,
+        GL_ARB_get_texture_sub_image,
+        GL_ARB_gl_spirv,
+        GL_ARB_gpu_shader5,
+        GL_ARB_gpu_shader_fp64,
+        GL_ARB_gpu_shader_int64,
+        GL_ARB_half_float_pixel,
+        GL_ARB_half_float_vertex,
+        GL_ARB_imaging,
+        GL_ARB_indirect_parameters,
+        GL_ARB_instanced_arrays,
+        GL_ARB_internalformat_query,
+        GL_ARB_internalformat_query2,
+        GL_ARB_invalidate_subdata,
+        GL_ARB_map_buffer_alignment,
+        GL_ARB_map_buffer_range,
+        GL_ARB_matrix_palette,
+        GL_ARB_multi_bind,
+        GL_ARB_multi_draw_indirect,
+        GL_ARB_multisample,
+        GL_ARB_multitexture,
+        GL_ARB_occlusion_query,
+        GL_ARB_occlusion_query2,
+        GL_ARB_parallel_shader_compile,
+        GL_ARB_pipeline_statistics_query,
+        GL_ARB_pixel_buffer_object,
+        GL_ARB_point_parameters,
+        GL_ARB_point_sprite,
+        GL_ARB_polygon_offset_clamp,
+        GL_ARB_post_depth_coverage,
+        GL_ARB_program_interface_query,
+        GL_ARB_provoking_vertex,
+        GL_ARB_query_buffer_object,
+        GL_ARB_robust_buffer_access_behavior,
+        GL_ARB_robustness,
+        GL_ARB_robustness_isolation,
+        GL_ARB_sample_locations,
+        GL_ARB_sample_shading,
+        GL_ARB_sampler_objects,
+        GL_ARB_seamless_cube_map,
+        GL_ARB_seamless_cubemap_per_texture,
+        GL_ARB_separate_shader_objects,
+        GL_ARB_shader_atomic_counter_ops,
+        GL_ARB_shader_atomic_counters,
+        GL_ARB_shader_ballot,
+        GL_ARB_shader_bit_encoding,
+        GL_ARB_shader_clock,
+        GL_ARB_shader_draw_parameters,
+        GL_ARB_shader_group_vote,
+        GL_ARB_shader_image_load_store,
+        GL_ARB_shader_image_size,
+        GL_ARB_shader_objects,
+        GL_ARB_shader_precision,
+        GL_ARB_shader_stencil_export,
+        GL_ARB_shader_storage_buffer_object,
+        GL_ARB_shader_subroutine,
+        GL_ARB_shader_texture_image_samples,
+        GL_ARB_shader_texture_lod,
+        GL_ARB_shader_viewport_layer_array,
+        GL_ARB_shading_language_100,
+        GL_ARB_shading_language_420pack,
+        GL_ARB_shading_language_include,
+        GL_ARB_shading_language_packing,
+        GL_ARB_shadow,
+        GL_ARB_shadow_ambient,
+        GL_ARB_sparse_buffer,
+        GL_ARB_sparse_texture,
+        GL_ARB_sparse_texture2,
+        GL_ARB_sparse_texture_clamp,
+        GL_ARB_spirv_extensions,
+        GL_ARB_stencil_texturing,
+        GL_ARB_sync,
+        GL_ARB_tessellation_shader,
+        GL_ARB_texture_barrier,
+        GL_ARB_texture_border_clamp,
+        GL_ARB_texture_buffer_object,
+        GL_ARB_texture_buffer_object_rgb32,
+        GL_ARB_texture_buffer_range,
+        GL_ARB_texture_compression,
+        GL_ARB_texture_compression_bptc,
+        GL_ARB_texture_compression_rgtc,
+        GL_ARB_texture_cube_map,
+        GL_ARB_texture_cube_map_array,
+        GL_ARB_texture_env_add,
+        GL_ARB_texture_env_combine,
+        GL_ARB_texture_env_crossbar,
+        GL_ARB_texture_env_dot3,
+        GL_ARB_texture_filter_anisotropic,
+        GL_ARB_texture_filter_minmax,
+        GL_ARB_texture_float,
+        GL_ARB_texture_gather,
+        GL_ARB_texture_mirror_clamp_to_edge,
+        GL_ARB_texture_mirrored_repeat,
+        GL_ARB_texture_multisample,
+        GL_ARB_texture_non_power_of_two,
+        GL_ARB_texture_query_levels,
+        GL_ARB_texture_query_lod,
+        GL_ARB_texture_rectangle,
+        GL_ARB_texture_rg,
+        GL_ARB_texture_rgb10_a2ui,
+        GL_ARB_texture_stencil8,
+        GL_ARB_texture_storage,
+        GL_ARB_texture_storage_multisample,
+        GL_ARB_texture_swizzle,
+        GL_ARB_texture_view,
+        GL_ARB_timer_query,
+        GL_ARB_transform_feedback2,
+        GL_ARB_transform_feedback3,
+        GL_ARB_transform_feedback_instanced,
+        GL_ARB_transform_feedback_overflow_query,
+        GL_ARB_transpose_matrix,
+        GL_ARB_uniform_buffer_object,
+        GL_ARB_vertex_array_bgra,
+        GL_ARB_vertex_array_object,
+        GL_ARB_vertex_attrib_64bit,
+        GL_ARB_vertex_attrib_binding,
+        GL_ARB_vertex_blend,
+        GL_ARB_vertex_buffer_object,
+        GL_ARB_vertex_program,
+        GL_ARB_vertex_shader,
+        GL_ARB_vertex_type_10f_11f_11f_rev,
+        GL_ARB_vertex_type_2_10_10_10_rev,
+        GL_ARB_viewport_array,
+        GL_ARB_window_pos,
+        GL_ATI_draw_buffers,
+        GL_ATI_element_array,
+        GL_ATI_envmap_bumpmap,
+        GL_ATI_fragment_shader,
+        GL_ATI_map_object_buffer,
+        GL_ATI_meminfo,
+        GL_ATI_pixel_format_float,
+        GL_ATI_pn_triangles,
+        GL_ATI_separate_stencil,
+        GL_ATI_text_fragment_shader,
+        GL_ATI_texture_env_combine3,
+        GL_ATI_texture_float,
+        GL_ATI_texture_mirror_once,
+        GL_ATI_vertex_array_object,
+        GL_ATI_vertex_attrib_array_object,
+        GL_ATI_vertex_streams,
+        GL_EXT_422_pixels,
+        GL_EXT_abgr,
+        GL_EXT_bgra,
+        GL_EXT_bindable_uniform,
+        GL_EXT_blend_color,
+        GL_EXT_blend_equation_separate,
+        GL_EXT_blend_func_separate,
+        GL_EXT_blend_logic_op,
+        GL_EXT_blend_minmax,
+        GL_EXT_blend_subtract,
+        GL_EXT_clip_volume_hint,
+        GL_EXT_cmyka,
+        GL_EXT_color_subtable,
+        GL_EXT_compiled_vertex_array,
+        GL_EXT_convolution,
+        GL_EXT_coordinate_frame,
+        GL_EXT_copy_texture,
+        GL_EXT_cull_vertex,
+        GL_EXT_debug_label,
+        GL_EXT_debug_marker,
+        GL_EXT_depth_bounds_test,
+        GL_EXT_direct_state_access,
+        GL_EXT_draw_buffers2,
+        GL_EXT_draw_instanced,
+        GL_EXT_draw_range_elements,
+        GL_EXT_external_buffer,
+        GL_EXT_fog_coord,
+        GL_EXT_framebuffer_blit,
+        GL_EXT_framebuffer_multisample,
+        GL_EXT_framebuffer_multisample_blit_scaled,
+        GL_EXT_framebuffer_object,
+        GL_EXT_framebuffer_sRGB,
+        GL_EXT_geometry_shader4,
+        GL_EXT_gpu_program_parameters,
+        GL_EXT_gpu_shader4,
+        GL_EXT_histogram,
+        GL_EXT_index_array_formats,
+        GL_EXT_index_func,
+        GL_EXT_index_material,
+        GL_EXT_index_texture,
+        GL_EXT_light_texture,
+        GL_EXT_memory_object,
+        GL_EXT_memory_object_fd,
+        GL_EXT_memory_object_win32,
+        GL_EXT_misc_attribute,
+        GL_EXT_multi_draw_arrays,
+        GL_EXT_multisample,
+        GL_EXT_packed_depth_stencil,
+        GL_EXT_packed_float,
+        GL_EXT_packed_pixels,
+        GL_EXT_paletted_texture,
+        GL_EXT_pixel_buffer_object,
+        GL_EXT_pixel_transform,
+        GL_EXT_pixel_transform_color_table,
+        GL_EXT_point_parameters,
+        GL_EXT_polygon_offset,
+        GL_EXT_polygon_offset_clamp,
+        GL_EXT_post_depth_coverage,
+        GL_EXT_provoking_vertex,
+        GL_EXT_raster_multisample,
+        GL_EXT_rescale_normal,
+        GL_EXT_secondary_color,
+        GL_EXT_semaphore,
+        GL_EXT_semaphore_fd,
+        GL_EXT_semaphore_win32,
+        GL_EXT_separate_shader_objects,
+        GL_EXT_separate_specular_color,
+        GL_EXT_shader_image_load_formatted,
+        GL_EXT_shader_image_load_store,
+        GL_EXT_shader_integer_mix,
+        GL_EXT_shadow_funcs,
+        GL_EXT_shared_texture_palette,
+        GL_EXT_sparse_texture2,
+        GL_EXT_stencil_clear_tag,
+        GL_EXT_stencil_two_side,
+        GL_EXT_stencil_wrap,
+        GL_EXT_subtexture,
+        GL_EXT_texture,
+        GL_EXT_texture3D,
+        GL_EXT_texture_array,
+        GL_EXT_texture_buffer_object,
+        GL_EXT_texture_compression_latc,
+        GL_EXT_texture_compression_rgtc,
+        GL_EXT_texture_compression_s3tc,
+        GL_EXT_texture_cube_map,
+        GL_EXT_texture_env_add,
+        GL_EXT_texture_env_combine,
+        GL_EXT_texture_env_dot3,
+        GL_EXT_texture_filter_anisotropic,
+        GL_EXT_texture_filter_minmax,
+        GL_EXT_texture_integer,
+        GL_EXT_texture_lod_bias,
+        GL_EXT_texture_mirror_clamp,
+        GL_EXT_texture_object,
+        GL_EXT_texture_perturb_normal,
+        GL_EXT_texture_sRGB,
+        GL_EXT_texture_sRGB_decode,
+        GL_EXT_texture_shared_exponent,
+        GL_EXT_texture_snorm,
+        GL_EXT_texture_swizzle,
+        GL_EXT_timer_query,
+        GL_EXT_transform_feedback,
+        GL_EXT_vertex_array,
+        GL_EXT_vertex_array_bgra,
+        GL_EXT_vertex_attrib_64bit,
+        GL_EXT_vertex_shader,
+        GL_EXT_vertex_weighting,
+        GL_EXT_win32_keyed_mutex,
+        GL_EXT_window_rectangles,
+        GL_EXT_x11_sync_object,
+        GL_GREMEDY_frame_terminator,
+        GL_GREMEDY_string_marker,
+        GL_HP_convolution_border_modes,
+        GL_HP_image_transform,
+        GL_HP_occlusion_test,
+        GL_HP_texture_lighting,
+        GL_IBM_cull_vertex,
+        GL_IBM_multimode_draw_arrays,
+        GL_IBM_rasterpos_clip,
+        GL_IBM_static_data,
+        GL_IBM_texture_mirrored_repeat,
+        GL_IBM_vertex_array_lists,
+        GL_INGR_blend_func_separate,
+        GL_INGR_color_clamp,
+        GL_INGR_interlace_read,
+        GL_INTEL_conservative_rasterization,
+        GL_INTEL_fragment_shader_ordering,
+        GL_INTEL_framebuffer_CMAA,
+        GL_INTEL_map_texture,
+        GL_INTEL_parallel_arrays,
+        GL_INTEL_performance_query,
+        GL_KHR_blend_equation_advanced,
+        GL_KHR_blend_equation_advanced_coherent,
+        GL_KHR_context_flush_control,
+        GL_KHR_debug,
+        GL_KHR_no_error,
+        GL_KHR_parallel_shader_compile,
+        GL_KHR_robust_buffer_access_behavior,
+        GL_KHR_robustness,
+        GL_KHR_texture_compression_astc_hdr,
+        GL_KHR_texture_compression_astc_ldr,
+        GL_KHR_texture_compression_astc_sliced_3d,
+        GL_MESAX_texture_stack,
+        GL_MESA_pack_invert,
+        GL_MESA_resize_buffers,
+        GL_MESA_shader_integer_functions,
+        GL_MESA_tile_raster_order,
+        GL_MESA_window_pos,
+        GL_MESA_ycbcr_texture,
+        GL_NVX_blend_equation_advanced_multi_draw_buffers,
+        GL_NVX_conditional_render,
+        GL_NVX_gpu_memory_info,
+        GL_NVX_linked_gpu_multicast,
+        GL_NV_alpha_to_coverage_dither_control,
+        GL_NV_bindless_multi_draw_indirect,
+        GL_NV_bindless_multi_draw_indirect_count,
+        GL_NV_bindless_texture,
+        GL_NV_blend_equation_advanced,
+        GL_NV_blend_equation_advanced_coherent,
+        GL_NV_blend_minmax_factor,
+        GL_NV_blend_square,
+        GL_NV_clip_space_w_scaling,
+        GL_NV_command_list,
+        GL_NV_compute_program5,
+        GL_NV_conditional_render,
+        GL_NV_conservative_raster,
+        GL_NV_conservative_raster_dilate,
+        GL_NV_conservative_raster_pre_snap_triangles,
+        GL_NV_copy_depth_to_color,
+        GL_NV_copy_image,
+        GL_NV_deep_texture3D,
+        GL_NV_depth_buffer_float,
+        GL_NV_depth_clamp,
+        GL_NV_draw_texture,
+        GL_NV_draw_vulkan_image,
+        GL_NV_evaluators,
+        GL_NV_explicit_multisample,
+        GL_NV_fence,
+        GL_NV_fill_rectangle,
+        GL_NV_float_buffer,
+        GL_NV_fog_distance,
+        GL_NV_fragment_coverage_to_color,
+        GL_NV_fragment_program,
+        GL_NV_fragment_program2,
+        GL_NV_fragment_program4,
+        GL_NV_fragment_program_option,
+        GL_NV_fragment_shader_interlock,
+        GL_NV_framebuffer_mixed_samples,
+        GL_NV_framebuffer_multisample_coverage,
+        GL_NV_geometry_program4,
+        GL_NV_geometry_shader4,
+        GL_NV_geometry_shader_passthrough,
+        GL_NV_gpu_multicast,
+        GL_NV_gpu_program4,
+        GL_NV_gpu_program5,
+        GL_NV_gpu_program5_mem_extended,
+        GL_NV_gpu_shader5,
+        GL_NV_half_float,
+        GL_NV_internalformat_sample_query,
+        GL_NV_light_max_exponent,
+        GL_NV_multisample_coverage,
+        GL_NV_multisample_filter_hint,
+        GL_NV_occlusion_query,
+        GL_NV_packed_depth_stencil,
+        GL_NV_parameter_buffer_object,
+        GL_NV_parameter_buffer_object2,
+        GL_NV_path_rendering,
+        GL_NV_path_rendering_shared_edge,
+        GL_NV_pixel_data_range,
+        GL_NV_point_sprite,
+        GL_NV_present_video,
+        GL_NV_primitive_restart,
+        GL_NV_query_resource,
+        GL_NV_query_resource_tag,
+        GL_NV_register_combiners,
+        GL_NV_register_combiners2,
+        GL_NV_robustness_video_memory_purge,
+        GL_NV_sample_locations,
+        GL_NV_sample_mask_override_coverage,
+        GL_NV_shader_atomic_counters,
+        GL_NV_shader_atomic_float,
+        GL_NV_shader_atomic_float64,
+        GL_NV_shader_atomic_fp16_vector,
+        GL_NV_shader_atomic_int64,
+        GL_NV_shader_buffer_load,
+        GL_NV_shader_buffer_store,
+        GL_NV_shader_storage_buffer_object,
+        GL_NV_shader_thread_group,
+        GL_NV_shader_thread_shuffle,
+        GL_NV_stereo_view_rendering,
+        GL_NV_tessellation_program5,
+        GL_NV_texgen_emboss,
+        GL_NV_texgen_reflection,
+        GL_NV_texture_barrier,
+        GL_NV_texture_compression_vtc,
+        GL_NV_texture_env_combine4,
+        GL_NV_texture_expand_normal,
+        GL_NV_texture_multisample,
+        GL_NV_texture_rectangle,
+        GL_NV_texture_rectangle_compressed,
+        GL_NV_texture_shader,
+        GL_NV_texture_shader2,
+        GL_NV_texture_shader3,
+        GL_NV_transform_feedback,
+        GL_NV_transform_feedback2,
+        GL_NV_uniform_buffer_unified_memory,
+        GL_NV_vdpau_interop,
+        GL_NV_vertex_array_range,
+        GL_NV_vertex_array_range2,
+        GL_NV_vertex_attrib_integer_64bit,
+        GL_NV_vertex_buffer_unified_memory,
+        GL_NV_vertex_program,
+        GL_NV_vertex_program1_1,
+        GL_NV_vertex_program2,
+        GL_NV_vertex_program2_option,
+        GL_NV_vertex_program3,
+        GL_NV_vertex_program4,
+        GL_NV_video_capture,
+        GL_NV_viewport_array2,
+        GL_NV_viewport_swizzle,
+        GL_OES_byte_coordinates,
+        GL_OES_compressed_paletted_texture,
+        GL_OES_fixed_point,
+        GL_OES_query_matrix,
+        GL_OES_read_format,
+        GL_OES_single_precision,
+        GL_OML_interlace,
+        GL_OML_resample,
+        GL_OML_subsample,
+        GL_OVR_multiview,
+        GL_OVR_multiview2,
+        GL_PGI_misc_hints,
+        GL_PGI_vertex_hints,
+        GL_REND_screen_coordinates,
+        GL_S3_s3tc,
+        GL_SGIS_detail_texture,
+        GL_SGIS_fog_function,
+        GL_SGIS_generate_mipmap,
+        GL_SGIS_multisample,
+        GL_SGIS_pixel_texture,
+        GL_SGIS_point_line_texgen,
+        GL_SGIS_point_parameters,
+        GL_SGIS_sharpen_texture,
+        GL_SGIS_texture4D,
+        GL_SGIS_texture_border_clamp,
+        GL_SGIS_texture_color_mask,
+        GL_SGIS_texture_edge_clamp,
+        GL_SGIS_texture_filter4,
+        GL_SGIS_texture_lod,
+        GL_SGIS_texture_select,
+        GL_SGIX_async,
+        GL_SGIX_async_histogram,
+        GL_SGIX_async_pixel,
+        GL_SGIX_blend_alpha_minmax,
+        GL_SGIX_calligraphic_fragment,
+        GL_SGIX_clipmap,
+        GL_SGIX_convolution_accuracy,
+        GL_SGIX_depth_pass_instrument,
+        GL_SGIX_depth_texture,
+        GL_SGIX_flush_raster,
+        GL_SGIX_fog_offset,
+        GL_SGIX_fragment_lighting,
+        GL_SGIX_framezoom,
+        GL_SGIX_igloo_interface,
+        GL_SGIX_instruments,
+        GL_SGIX_interlace,
+        GL_SGIX_ir_instrument1,
+        GL_SGIX_list_priority,
+        GL_SGIX_pixel_texture,
+        GL_SGIX_pixel_tiles,
+        GL_SGIX_polynomial_ffd,
+        GL_SGIX_reference_plane,
+        GL_SGIX_resample,
+        GL_SGIX_scalebias_hint,
+        GL_SGIX_shadow,
+        GL_SGIX_shadow_ambient,
+        GL_SGIX_sprite,
+        GL_SGIX_subsample,
+        GL_SGIX_tag_sample_buffer,
+        GL_SGIX_texture_add_env,
+        GL_SGIX_texture_coordinate_clamp,
+        GL_SGIX_texture_lod_bias,
+        GL_SGIX_texture_multi_buffer,
+        GL_SGIX_texture_scale_bias,
+        GL_SGIX_vertex_preclip,
+        GL_SGIX_ycrcb,
+        GL_SGIX_ycrcb_subsample,
+        GL_SGIX_ycrcba,
+        GL_SGI_color_matrix,
+        GL_SGI_color_table,
+        GL_SGI_texture_color_table,
+        GL_SUNX_constant_data,
+        GL_SUN_convolution_border_modes,
+        GL_SUN_global_alpha,
+        GL_SUN_mesh_array,
+        GL_SUN_slice_accum,
+        GL_SUN_triangle_list,
+        GL_SUN_vertex,
+        GL_WIN_phong_shading,
+        GL_WIN_specular_fog
+    Loader: True
+    Local files: False
+    Omit khrplatform: True
+
+    Commandline:
+        --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --omit-khrplatform --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil
\ No newline at end of file
+    Online:
+        Too many extensions
+*/
+
+
+#ifndef __glad_h_
+#define __glad_h_
+
+#ifdef __gl_h_
+#error OpenGL header already included, remove this include, glad already provides it
+#endif
+#define __gl_h_
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#ifndef NOMINMAX
+#define NOMINMAX 1
+#endif
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gladGLversionStruct {
+    int major;
+    int minor;
+};
+
+typedef void* (* GLADloadproc)(const char *name);
+
+#ifndef GLAPI
+# if defined(GLAD_GLAPI_EXPORT)
+#  if defined(_WIN32) || defined(__CYGWIN__)
+#   if defined(GLAD_GLAPI_EXPORT_BUILD)
+#    if defined(__GNUC__)
+#     define GLAPI __attribute__ ((dllexport)) extern
+#    else
+#     define GLAPI __declspec(dllexport) extern
+#    endif
+#   else
+#    if defined(__GNUC__)
+#     define GLAPI __attribute__ ((dllimport)) extern
+#    else
+#     define GLAPI __declspec(dllimport) extern
+#    endif
+#   endif
+#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
+#   define GLAPI __attribute__ ((visibility ("default"))) extern
+#  else
+#   define GLAPI extern
+#  endif
+# else
+#  define GLAPI extern
+# endif
+#endif
+
+GLAPI struct gladGLversionStruct GLVersion;
+
+GLAPI int gladLoadGL(void);
+
+GLAPI int gladLoadGLLoader(GLADloadproc);
+
+#include <stddef.h>
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLclampx;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef int GLsizei;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalf;
+typedef GLint GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLintptr;
+#else
+typedef ptrdiff_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLsizeiptr;
+#else
+typedef ptrdiff_t GLsizeiptr;
+#endif
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLintptrARB;
+#else
+typedef ptrdiff_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLsizeiptrARB;
+#else
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (APIENTRY *GLVULKANPROCNV)(void);
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_VIEWPORT 0x0BA2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_REPEAT 0x2901
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_LOGIC_OP 0x0BF1
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_COLOR_INDEX 0x1900
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_CLAMP 0x2900
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_DOUBLE 0x140A
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_EQUATION 0x8009
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC2_ALPHA 0x858A
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#ifndef GL_VERSION_1_0
+#define GL_VERSION_1_0 1
+GLAPI int GLAD_GL_VERSION_1_0;
+typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
+GLAPI PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
+GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
+GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
+GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
+GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
+GLAPI PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
+GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
+GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
+GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
+GLAPI PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
+GLAPI PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+typedef void (APIENTRYP PFNGLFINISHPROC)();
+GLAPI PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+typedef void (APIENTRYP PFNGLFLUSHPROC)();
+GLAPI PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
+GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
+GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
+GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
+GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
+GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
+GLAPI PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
+GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
+GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
+GLAPI PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
+GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
+GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+GLAPI PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+typedef void (APIENTRYP PFNGLENDLISTPROC)();
+GLAPI PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
+GLAPI PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
+GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
+GLAPI PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
+GLAPI PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
+GLAPI PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
+GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
+GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
+GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
+GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
+GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
+GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
+GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
+GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
+GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
+GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
+GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
+GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
+GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
+GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
+GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
+GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
+GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
+GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+typedef void (APIENTRYP PFNGLENDPROC)();
+GLAPI PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
+GLAPI PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
+GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
+GLAPI PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
+GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
+GLAPI PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
+GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
+GLAPI PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
+GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
+GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
+GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
+GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
+GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
+GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
+GLAPI PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
+GLAPI PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
+GLAPI PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
+GLAPI PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
+GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
+GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
+GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
+GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
+GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
+GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
+GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+GLAPI PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
+GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+GLAPI PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
+GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
+GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
+GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+GLAPI PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
+GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
+GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+typedef void (APIENTRYP PFNGLINITNAMESPROC)();
+GLAPI PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
+GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
+GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+typedef void (APIENTRYP PFNGLPOPNAMEPROC)();
+GLAPI PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
+GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
+GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
+GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
+GLAPI PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+typedef void (APIENTRYP PFNGLPOPATTRIBPROC)();
+GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
+GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
+GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
+GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
+GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
+GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
+GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
+GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
+GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
+GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
+GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
+GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
+GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
+GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
+GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
+GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
+GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
+GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
+GLAPI PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)();
+GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
+GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+typedef void (APIENTRYP PFNGLPOPMATRIXPROC)();
+GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)();
+GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+#endif
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+GLAPI int GLAD_GL_VERSION_1_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
+GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
+GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
+GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
+GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
+GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
+GLAPI PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
+GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)();
+GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+#endif
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+GLAPI int GLAD_GL_VERSION_1_2;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+#endif
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+GLAPI int GLAD_GL_VERSION_1_3;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
+#endif
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+GLAPI int GLAD_GL_VERSION_1_4;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
+GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
+#define glFogCoordf glad_glFogCoordf
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
+GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+#define glFogCoordfv glad_glFogCoordfv
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
+GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
+#define glFogCoordd glad_glFogCoordd
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
+GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+#define glFogCoorddv glad_glFogCoorddv
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+#define glFogCoordPointer glad_glFogCoordPointer
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+#define glSecondaryColor3b glad_glSecondaryColor3b
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
+GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_glSecondaryColor3bv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+#define glSecondaryColor3d glad_glSecondaryColor3d
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
+GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_glSecondaryColor3dv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+#define glSecondaryColor3f glad_glSecondaryColor3f
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
+GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_glSecondaryColor3fv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+#define glSecondaryColor3i glad_glSecondaryColor3i
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
+GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_glSecondaryColor3iv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+#define glSecondaryColor3s glad_glSecondaryColor3s
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
+GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_glSecondaryColor3sv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_glSecondaryColor3ub
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
+GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_glSecondaryColor3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
+GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+#define glSecondaryColor3us glad_glSecondaryColor3us
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
+GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_glSecondaryColor3usv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_glSecondaryColorPointer
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+#define glWindowPos2d glad_glWindowPos2d
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+#define glWindowPos2dv glad_glWindowPos2dv
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+#define glWindowPos2f glad_glWindowPos2f
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+#define glWindowPos2fv glad_glWindowPos2fv
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+#define glWindowPos2i glad_glWindowPos2i
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+#define glWindowPos2iv glad_glWindowPos2iv
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+#define glWindowPos2s glad_glWindowPos2s
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+#define glWindowPos2sv glad_glWindowPos2sv
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+#define glWindowPos3d glad_glWindowPos3d
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+#define glWindowPos3dv glad_glWindowPos3dv
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+#define glWindowPos3f glad_glWindowPos3f
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+#define glWindowPos3fv glad_glWindowPos3fv
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+#define glWindowPos3i glad_glWindowPos3i
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+#define glWindowPos3iv glad_glWindowPos3iv
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+#define glWindowPos3s glad_glWindowPos3s
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+#define glWindowPos3sv glad_glWindowPos3sv
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+#endif
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+GLAPI int GLAD_GL_VERSION_1_5;
+typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
+GLAPI PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
+GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
+GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+#endif
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+GLAPI int GLAD_GL_VERSION_2_0;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
+GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
+GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
+GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
+GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
+GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
+GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
+GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
+GLAPI PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
+GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+#endif
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+GLAPI int GLAD_GL_VERSION_2_1;
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+#endif
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+GLAPI int GLAD_GL_VERSION_3_0;
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
+GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
+GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+#endif
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+GLAPI int GLAD_GL_VERSION_3_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+#endif
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+GLAPI int GLAD_GL_VERSION_3_2;
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
+GLAPI PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
+GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
+GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
+GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+#endif
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+GLAPI int GLAD_GL_VERSION_3_3;
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
+GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
+GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
+GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
+GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
+GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
+GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
+GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
+GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+#define glVertexP2ui glad_glVertexP2ui
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+#define glVertexP2uiv glad_glVertexP2uiv
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+#define glVertexP3ui glad_glVertexP3ui
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+#define glVertexP3uiv glad_glVertexP3uiv
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+#define glVertexP4ui glad_glVertexP4ui
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+#define glVertexP4uiv glad_glVertexP4uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+#define glTexCoordP1ui glad_glTexCoordP1ui
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_glTexCoordP1uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+#define glTexCoordP2ui glad_glTexCoordP2ui
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_glTexCoordP2uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+#define glTexCoordP3ui glad_glTexCoordP3ui
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_glTexCoordP3uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+#define glTexCoordP4ui glad_glTexCoordP4ui
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_glTexCoordP4uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+#define glNormalP3ui glad_glNormalP3ui
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+#define glNormalP3uiv glad_glNormalP3uiv
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
+#define glColorP3ui glad_glColorP3ui
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+#define glColorP3uiv glad_glColorP3uiv
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
+#define glColorP4ui glad_glColorP4ui
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+#define glColorP4uiv glad_glColorP4uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
+#endif
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
+#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
+#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+#define GL_FLOAT16_MAT2_AMD 0x91C5
+#define GL_FLOAT16_MAT3_AMD 0x91C6
+#define GL_FLOAT16_MAT4_AMD 0x91C7
+#define GL_FLOAT16_MAT2x3_AMD 0x91C8
+#define GL_FLOAT16_MAT2x4_AMD 0x91C9
+#define GL_FLOAT16_MAT3x2_AMD 0x91CA
+#define GL_FLOAT16_MAT3x4_AMD 0x91CB
+#define GL_FLOAT16_MAT4x2_AMD 0x91CC
+#define GL_FLOAT16_MAT4x3_AMD 0x91CD
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
+#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
+#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
+#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
+#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
+#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+#define GL_STREAM_RASTERIZATION_AMD 0x91A0
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_RAW_422_APPLE 0x8A51
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_RGB565 0x8D62
+#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_UNSIGNED_INT64_ARB 0x140F
+#define GL_MAP_PERSISTENT_BIT 0x0040
+#define GL_MAP_COHERENT_BIT 0x0080
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+#define GL_CLEAR_TEXTURE 0x9365
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_ZERO_TO_ONE 0x935F
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#define GL_TEXTURE_TARGET 0x1006
+#define GL_QUERY_TARGET 0x82EA
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
+#define GL_SPIR_V_BINARY_ARB 0x9552
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_INT64_ARB 0x140E
+#define GL_INT64_VEC2_ARB 0x8FE9
+#define GL_INT64_VEC3_ARB 0x8FEA
+#define GL_INT64_VEC4_ARB 0x8FEB
+#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
+#define GL_HALF_FLOAT_ARB 0x140B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
+#define GL_COMPLETION_STATUS_ARB 0x91B1
+#define GL_VERTICES_SUBMITTED_ARB 0x82EE
+#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
+#define GL_SAMPLE_LOCATION_ARB 0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
+#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_PATCHES 0x000E
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
+#define GL_WEIGHTED_AVERAGE_ARB 0x9367
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#define GL_ABGR_EXT 0x8000
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+#define GL_SAMPLER 0x82E6
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_TEXTURE_TILING_EXT 0x9580
+#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
+#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
+#define GL_NUM_TILING_TYPES_EXT 0x9582
+#define GL_TILING_TYPES_EXT 0x9583
+#define GL_OPTIMAL_TILING_EXT 0x9584
+#define GL_LINEAR_TILING_EXT 0x9585
+#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
+#define GL_DEVICE_UUID_EXT 0x9597
+#define GL_DRIVER_UUID_EXT 0x9598
+#define GL_UUID_SIZE_EXT 16
+#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
+#define GL_DEVICE_LUID_EXT 0x9599
+#define GL_DEVICE_NODE_MASK_EXT 0x959A
+#define GL_LUID_SIZE_EXT 8
+#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
+#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
+#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
+#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#define GL_LAYOUT_GENERAL_EXT 0x958D
+#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
+#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
+#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
+#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
+#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
+#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
+#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
+#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
+#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
+#define GL_D3D12_FENCE_VALUE_EXT 0x9595
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#define GL_INCLUSIVE_EXT 0x8F10
+#define GL_EXCLUSIVE_EXT 0x8F11
+#define GL_WINDOW_RECTANGLE_EXT 0x8F12
+#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
+#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
+#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#define GL_CULL_VERTEX_IBM 103050
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#define GL_INTERLACE_READ_INGR 0x8568
+#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
+#define GL_PERFQUERY_WAIT_INTEL 0x83FB
+#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+#define GL_MULTIPLY_KHR 0x9294
+#define GL_SCREEN_KHR 0x9295
+#define GL_OVERLAY_KHR 0x9296
+#define GL_DARKEN_KHR 0x9297
+#define GL_LIGHTEN_KHR 0x9298
+#define GL_COLORDODGE_KHR 0x9299
+#define GL_COLORBURN_KHR 0x929A
+#define GL_HARDLIGHT_KHR 0x929B
+#define GL_SOFTLIGHT_KHR 0x929C
+#define GL_DIFFERENCE_KHR 0x929E
+#define GL_EXCLUSION_KHR 0x92A0
+#define GL_HSL_HUE_KHR 0x92AD
+#define GL_HSL_SATURATION_KHR 0x92AE
+#define GL_HSL_COLOR_KHR 0x92AF
+#define GL_HSL_LUMINOSITY_KHR 0x92B0
+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
+#define GL_DEBUG_SOURCE_API_KHR 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
+#define GL_BUFFER_KHR 0x82E0
+#define GL_SHADER_KHR 0x82E1
+#define GL_PROGRAM_KHR 0x82E2
+#define GL_VERTEX_ARRAY_KHR 0x8074
+#define GL_QUERY_KHR 0x82E3
+#define GL_PROGRAM_PIPELINE_KHR 0x82E4
+#define GL_SAMPLER_KHR 0x82E6
+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
+#define GL_DEBUG_OUTPUT_KHR 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
+#define GL_STACK_OVERFLOW_KHR 0x0503
+#define GL_STACK_UNDERFLOW_KHR 0x0504
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
+#define GL_COMPLETION_STATUS_KHR 0x91B1
+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_CONTEXT_LOST 0x0507
+#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
+#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
+#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
+#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
+#define GL_CONTEXT_LOST_KHR 0x0507
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#define GL_PACK_INVERT_MESA 0x8758
+#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
+#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
+#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
+#define GL_MAX_LGPU_GPUS_NVX 0x92BA
+#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
+#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
+#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
+#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLUE_NV 0x1905
+#define GL_COLORBURN_NV 0x929A
+#define GL_COLORDODGE_NV 0x9299
+#define GL_CONJOINT_NV 0x9284
+#define GL_CONTRAST_NV 0x92A1
+#define GL_DARKEN_NV 0x9297
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_DISJOINT_NV 0x9283
+#define GL_DST_ATOP_NV 0x928F
+#define GL_DST_IN_NV 0x928B
+#define GL_DST_NV 0x9287
+#define GL_DST_OUT_NV 0x928D
+#define GL_DST_OVER_NV 0x9289
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_GREEN_NV 0x1904
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_INVERT_OVG_NV 0x92B4
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LIGHTEN_NV 0x9298
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_MINUS_NV 0x929F
+#define GL_MULTIPLY_NV 0x9294
+#define GL_OVERLAY_NV 0x9296
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_PLUS_NV 0x9291
+#define GL_RED_NV 0x1903
+#define GL_SCREEN_NV 0x9295
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_SRC_IN_NV 0x928A
+#define GL_SRC_NV 0x9286
+#define GL_SRC_OUT_NV 0x928C
+#define GL_SRC_OVER_NV 0x9288
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_XOR_NV 0x1506
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
+#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
+#define GL_NOP_COMMAND_NV 0x0001
+#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
+#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
+#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
+#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
+#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
+#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
+#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
+#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
+#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
+#define GL_BLEND_COLOR_COMMAND_NV 0x000B
+#define GL_STENCIL_REF_COMMAND_NV 0x000C
+#define GL_LINE_WIDTH_COMMAND_NV 0x000D
+#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
+#define GL_ALPHA_REF_COMMAND_NV 0x000F
+#define GL_VIEWPORT_COMMAND_NV 0x0010
+#define GL_SCISSOR_COMMAND_NV 0x0011
+#define GL_FRONT_FACE_COMMAND_NV 0x0012
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
+#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
+#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
+#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
+#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
+#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+#define GL_DEPTH_CLAMP_NV 0x864F
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#define GL_FILL_RECTANGLE_NV 0x933C
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
+#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#define GL_DEPTH_SAMPLES_NV 0x932D
+#define GL_STENCIL_SAMPLES_NV 0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_COVERAGE_MODULATION_NV 0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
+#define GL_MULTICAST_GPUS_NV 0x92BA
+#define GL_RENDER_GPU_MASK_NV 0x9558
+#define GL_PER_GPU_STORAGE_NV 0x9548
+#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
+#define GL_HALF_FLOAT_NV 0x140B
+#define GL_MULTISAMPLES_NV 0x9371
+#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
+#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
+#define GL_CONFORMANT_NV 0x9374
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_LINE_TO_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_BOLD_BIT_NV 0x01
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+#define GL_ROUNDED_RECT_NV 0xE8
+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
+#define GL_ROUNDED_RECT2_NV 0xEA
+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
+#define GL_ROUNDED_RECT4_NV 0xEC
+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
+#define GL_ROUNDED_RECT8_NV 0xEE
+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
+#define GL_RELATIVE_RECT_NV 0xF7
+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
+#define GL_FONT_UNAVAILABLE_NV 0x936A
+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
+#define GL_CONIC_CURVE_TO_NV 0x1A
+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
+#define GL_2_BYTES_NV 0x1407
+#define GL_3_BYTES_NV 0x1408
+#define GL_4_BYTES_NV 0x1409
+#define GL_EYE_LINEAR_NV 0x2400
+#define GL_OBJECT_LINEAR_NV 0x2401
+#define GL_CONSTANT_NV 0x8576
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_PROJECTION_NV 0x1701
+#define GL_PATH_MODELVIEW_NV 0x1700
+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
+#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
+#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
+#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
+#define GL_FRAGMENT_INPUT_NV 0x936D
+#define GL_SHARED_EDGE_NV 0xC0
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
+#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
+#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
+#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
+#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
+#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
+#define GL_SAMPLE_LOCATION_NV 0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
+#define GL_WARP_SIZE_NV 0x9339
+#define GL_WARPS_PER_SM_NV 0x933A
+#define GL_SM_COUNT_NV 0x933B
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#define GL_LAYER_NV 0x8DAA
+#define GL_NEXT_BUFFER_NV -2
+#define GL_SKIP_COMPONENTS4_NV -3
+#define GL_SKIP_COMPONENTS3_NV -4
+#define GL_SKIP_COMPONENTS2_NV -5
+#define GL_SKIP_COMPONENTS1_NV -6
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
+#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
+#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
+#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
+#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
+#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
+#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#define GL_FIXED_OES 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
+#define GL_MAX_VIEWS_OVR 0x9631
+#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#define GL_INTERLACE_SGIX 0x8094
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#define GL_WRAP_BORDER_SUN 0x81D4
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+GLAPI int GLAD_GL_3DFX_multisample;
+#endif
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+GLAPI int GLAD_GL_3DFX_tbuffer;
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);
+GLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
+#define glTbufferMask3DFX glad_glTbufferMask3DFX
+#endif
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+GLAPI int GLAD_GL_3DFX_texture_compression_FXT1;
+#endif
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_AMD_blend_minmax_factor 1
+GLAPI int GLAD_GL_AMD_blend_minmax_factor;
+#endif
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+GLAPI int GLAD_GL_AMD_conservative_depth;
+#endif
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+GLAPI int GLAD_GL_AMD_debug_output;
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
+#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
+#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
+#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
+GLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
+#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD
+#endif
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_AMD_depth_clamp_separate 1
+GLAPI int GLAD_GL_AMD_depth_clamp_separate;
+#endif
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+GLAPI int GLAD_GL_AMD_draw_buffers_blend;
+typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);
+GLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
+#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
+#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD
+typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);
+GLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
+#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
+#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
+#endif
+#ifndef GL_AMD_framebuffer_sample_positions
+#define GL_AMD_framebuffer_sample_positions 1
+GLAPI int GLAD_GL_AMD_framebuffer_sample_positions;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
+GLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
+#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
+GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
+#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
+GLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
+#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
+#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD
+#endif
+#ifndef GL_AMD_gcn_shader
+#define GL_AMD_gcn_shader 1
+GLAPI int GLAD_GL_AMD_gcn_shader;
+#endif
+#ifndef GL_AMD_gpu_shader_half_float
+#define GL_AMD_gpu_shader_half_float 1
+GLAPI int GLAD_GL_AMD_gpu_shader_half_float;
+#endif
+#ifndef GL_AMD_gpu_shader_int16
+#define GL_AMD_gpu_shader_int16 1
+GLAPI int GLAD_GL_AMD_gpu_shader_int16;
+#endif
+#ifndef GL_AMD_gpu_shader_int64
+#define GL_AMD_gpu_shader_int64 1
+GLAPI int GLAD_GL_AMD_gpu_shader_int64;
+typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);
+GLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
+#define glUniform1i64NV glad_glUniform1i64NV
+typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
+#define glUniform2i64NV glad_glUniform2i64NV
+typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
+#define glUniform3i64NV glad_glUniform3i64NV
+typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
+#define glUniform4i64NV glad_glUniform4i64NV
+typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
+#define glUniform1i64vNV glad_glUniform1i64vNV
+typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
+#define glUniform2i64vNV glad_glUniform2i64vNV
+typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
+#define glUniform3i64vNV glad_glUniform3i64vNV
+typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
+#define glUniform4i64vNV glad_glUniform4i64vNV
+typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);
+GLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
+#define glUniform1ui64NV glad_glUniform1ui64NV
+typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
+#define glUniform2ui64NV glad_glUniform2ui64NV
+typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
+#define glUniform3ui64NV glad_glUniform3ui64NV
+typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
+#define glUniform4ui64NV glad_glUniform4ui64NV
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
+#define glUniform1ui64vNV glad_glUniform1ui64vNV
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
+#define glUniform2ui64vNV glad_glUniform2ui64vNV
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
+#define glUniform3ui64vNV glad_glUniform3ui64vNV
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
+#define glUniform4ui64vNV glad_glUniform4ui64vNV
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);
+GLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
+#define glGetUniformi64vNV glad_glGetUniformi64vNV
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);
+GLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
+#define glGetUniformui64vNV glad_glGetUniformui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);
+GLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
+#define glProgramUniform1i64NV glad_glProgramUniform1i64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
+#define glProgramUniform2i64NV glad_glProgramUniform2i64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
+#define glProgramUniform3i64NV glad_glProgramUniform3i64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
+#define glProgramUniform4i64NV glad_glProgramUniform4i64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
+#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
+#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
+#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
+#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);
+GLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
+#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
+#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
+#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
+#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
+#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
+#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
+#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
+#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV
+#endif
+#ifndef GL_AMD_interleaved_elements
+#define GL_AMD_interleaved_elements 1
+GLAPI int GLAD_GL_AMD_interleaved_elements;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);
+GLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
+#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD
+#endif
+#ifndef GL_AMD_multi_draw_indirect
+#define GL_AMD_multi_draw_indirect 1
+GLAPI int GLAD_GL_AMD_multi_draw_indirect;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
+#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
+#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD
+#endif
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+GLAPI int GLAD_GL_AMD_name_gen_delete;
+typedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);
+GLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
+#define glGenNamesAMD glad_glGenNamesAMD
+typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);
+GLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
+#define glDeleteNamesAMD glad_glDeleteNamesAMD
+typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);
+GLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;
+#define glIsNameAMD glad_glIsNameAMD
+#endif
+#ifndef GL_AMD_occlusion_query_event
+#define GL_AMD_occlusion_query_event 1
+GLAPI int GLAD_GL_AMD_occlusion_query_event;
+typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);
+GLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
+#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD
+#endif
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+GLAPI int GLAD_GL_AMD_performance_monitor;
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
+#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
+#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
+#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
+#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);
+GLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
+#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD
+typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);
+GLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
+#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD
+typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);
+GLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
+#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD
+typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
+#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD
+typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);
+GLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
+#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD
+typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);
+GLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
+#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+GLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
+#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD
+#endif
+#ifndef GL_AMD_pinned_memory
+#define GL_AMD_pinned_memory 1
+GLAPI int GLAD_GL_AMD_pinned_memory;
+#endif
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+GLAPI int GLAD_GL_AMD_query_buffer_object;
+#endif
+#ifndef GL_AMD_sample_positions
+#define GL_AMD_sample_positions 1
+GLAPI int GLAD_GL_AMD_sample_positions;
+typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);
+GLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
+#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD
+#endif
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+GLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;
+#endif
+#ifndef GL_AMD_shader_atomic_counter_ops
+#define GL_AMD_shader_atomic_counter_ops 1
+GLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;
+#endif
+#ifndef GL_AMD_shader_ballot
+#define GL_AMD_shader_ballot 1
+GLAPI int GLAD_GL_AMD_shader_ballot;
+#endif
+#ifndef GL_AMD_shader_explicit_vertex_parameter
+#define GL_AMD_shader_explicit_vertex_parameter 1
+GLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;
+#endif
+#ifndef GL_AMD_shader_image_load_store_lod
+#define GL_AMD_shader_image_load_store_lod 1
+GLAPI int GLAD_GL_AMD_shader_image_load_store_lod;
+#endif
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+GLAPI int GLAD_GL_AMD_shader_stencil_export;
+#endif
+#ifndef GL_AMD_shader_trinary_minmax
+#define GL_AMD_shader_trinary_minmax 1
+GLAPI int GLAD_GL_AMD_shader_trinary_minmax;
+#endif
+#ifndef GL_AMD_sparse_texture
+#define GL_AMD_sparse_texture 1
+GLAPI int GLAD_GL_AMD_sparse_texture;
+typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+GLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
+#define glTexStorageSparseAMD glad_glTexStorageSparseAMD
+typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+GLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
+#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD
+#endif
+#ifndef GL_AMD_stencil_operation_extended
+#define GL_AMD_stencil_operation_extended 1
+GLAPI int GLAD_GL_AMD_stencil_operation_extended;
+typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);
+GLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
+#define glStencilOpValueAMD glad_glStencilOpValueAMD
+#endif
+#ifndef GL_AMD_texture_gather_bias_lod
+#define GL_AMD_texture_gather_bias_lod 1
+GLAPI int GLAD_GL_AMD_texture_gather_bias_lod;
+#endif
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+GLAPI int GLAD_GL_AMD_texture_texture4;
+#endif
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+GLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;
+#endif
+#ifndef GL_AMD_transform_feedback4
+#define GL_AMD_transform_feedback4 1
+GLAPI int GLAD_GL_AMD_transform_feedback4;
+#endif
+#ifndef GL_AMD_vertex_shader_layer
+#define GL_AMD_vertex_shader_layer 1
+GLAPI int GLAD_GL_AMD_vertex_shader_layer;
+#endif
+#ifndef GL_AMD_vertex_shader_tessellator
+#define GL_AMD_vertex_shader_tessellator 1
+GLAPI int GLAD_GL_AMD_vertex_shader_tessellator;
+typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);
+GLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
+#define glTessellationFactorAMD glad_glTessellationFactorAMD
+typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);
+GLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
+#define glTessellationModeAMD glad_glTessellationModeAMD
+#endif
+#ifndef GL_AMD_vertex_shader_viewport_index
+#define GL_AMD_vertex_shader_viewport_index 1
+GLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;
+#endif
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+GLAPI int GLAD_GL_APPLE_aux_depth_stencil;
+#endif
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+GLAPI int GLAD_GL_APPLE_client_storage;
+#endif
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+GLAPI int GLAD_GL_APPLE_element_array;
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);
+GLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
+#define glElementPointerAPPLE glad_glElementPointerAPPLE
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
+#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+GLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
+#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
+#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
+#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE
+#endif
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+GLAPI int GLAD_GL_APPLE_fence;
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);
+GLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
+#define glGenFencesAPPLE glad_glGenFencesAPPLE
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);
+GLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
+#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);
+GLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
+#define glSetFenceAPPLE glad_glSetFenceAPPLE
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);
+GLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
+#define glIsFenceAPPLE glad_glIsFenceAPPLE
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);
+GLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
+#define glTestFenceAPPLE glad_glTestFenceAPPLE
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);
+GLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
+#define glFinishFenceAPPLE glad_glFinishFenceAPPLE
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);
+GLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
+#define glTestObjectAPPLE glad_glTestObjectAPPLE
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);
+GLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
+#define glFinishObjectAPPLE glad_glFinishObjectAPPLE
+#endif
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+GLAPI int GLAD_GL_APPLE_float_pixels;
+#endif
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+GLAPI int GLAD_GL_APPLE_flush_buffer_range;
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
+#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
+#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE
+#endif
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+GLAPI int GLAD_GL_APPLE_object_purgeable;
+typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
+GLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
+#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE
+typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
+GLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
+#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);
+GLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
+#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE
+#endif
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+GLAPI int GLAD_GL_APPLE_rgb_422;
+#endif
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+GLAPI int GLAD_GL_APPLE_row_bytes;
+#endif
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+GLAPI int GLAD_GL_APPLE_specular_vector;
+#endif
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+GLAPI int GLAD_GL_APPLE_texture_range;
+typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);
+GLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
+#define glTextureRangeAPPLE glad_glTextureRangeAPPLE
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
+#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE
+#endif
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+GLAPI int GLAD_GL_APPLE_transform_hint;
+#endif
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+GLAPI int GLAD_GL_APPLE_vertex_array_object;
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
+#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
+#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
+#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
+#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE
+#endif
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+GLAPI int GLAD_GL_APPLE_vertex_array_range;
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);
+GLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
+#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);
+GLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
+#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);
+GLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
+#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE
+#endif
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+GLAPI int GLAD_GL_APPLE_vertex_program_evaluators;
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
+GLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
+#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
+GLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
+#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE
+typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);
+GLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
+#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
+#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
+#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
+#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
+#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE
+#endif
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+GLAPI int GLAD_GL_APPLE_ycbcr_422;
+#endif
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+GLAPI int GLAD_GL_ARB_ES2_compatibility;
+typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)();
+GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
+typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
+#define glShaderBinary glad_glShaderBinary
+typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
+typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+#define glDepthRangef glad_glDepthRangef
+typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
+GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+#define glClearDepthf glad_glClearDepthf
+#endif
+#ifndef GL_ARB_ES3_1_compatibility
+#define GL_ARB_ES3_1_compatibility 1
+GLAPI int GLAD_GL_ARB_ES3_1_compatibility;
+typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
+GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
+#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
+#endif
+#ifndef GL_ARB_ES3_2_compatibility
+#define GL_ARB_ES3_2_compatibility 1
+GLAPI int GLAD_GL_ARB_ES3_2_compatibility;
+typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+GLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
+#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB
+#endif
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+GLAPI int GLAD_GL_ARB_ES3_compatibility;
+#endif
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+GLAPI int GLAD_GL_ARB_arrays_of_arrays;
+#endif
+#ifndef GL_ARB_base_instance
+#define GL_ARB_base_instance 1
+GLAPI int GLAD_GL_ARB_base_instance;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
+#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
+#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
+#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
+#endif
+#ifndef GL_ARB_bindless_texture
+#define GL_ARB_bindless_texture 1
+GLAPI int GLAD_GL_ARB_bindless_texture;
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);
+GLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
+#define glGetTextureHandleARB glad_glGetTextureHandleARB
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);
+GLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
+#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
+#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
+#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB
+typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+GLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
+#define glGetImageHandleARB glad_glGetImageHandleARB
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);
+GLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
+#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
+#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);
+GLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
+#define glUniformHandleui64ARB glad_glUniformHandleui64ARB
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
+#define glUniformHandleui64vARB glad_glUniformHandleui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);
+GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
+#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
+#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
+#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB
+typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
+#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);
+GLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
+#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
+#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
+#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB
+#endif
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+GLAPI int GLAD_GL_ARB_blend_func_extended;
+#endif
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+GLAPI int GLAD_GL_ARB_buffer_storage;
+typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
+#define glBufferStorage glad_glBufferStorage
+#endif
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+GLAPI int GLAD_GL_ARB_cl_event;
+typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);
+GLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
+#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB
+#endif
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+GLAPI int GLAD_GL_ARB_clear_buffer_object;
+typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
+#define glClearBufferData glad_glClearBufferData
+typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
+#define glClearBufferSubData glad_glClearBufferSubData
+#endif
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+GLAPI int GLAD_GL_ARB_clear_texture;
+typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
+#define glClearTexImage glad_glClearTexImage
+typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
+#define glClearTexSubImage glad_glClearTexSubImage
+#endif
+#ifndef GL_ARB_clip_control
+#define GL_ARB_clip_control 1
+GLAPI int GLAD_GL_ARB_clip_control;
+typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
+GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;
+#define glClipControl glad_glClipControl
+#endif
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+GLAPI int GLAD_GL_ARB_color_buffer_float;
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
+#define glClampColorARB glad_glClampColorARB
+#endif
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+GLAPI int GLAD_GL_ARB_compatibility;
+#endif
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_ARB_compressed_texture_pixel_storage 1
+GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;
+#endif
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+GLAPI int GLAD_GL_ARB_compute_shader;
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
+#define glDispatchCompute glad_glDispatchCompute
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
+GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
+#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
+#endif
+#ifndef GL_ARB_compute_variable_group_size
+#define GL_ARB_compute_variable_group_size 1
+GLAPI int GLAD_GL_ARB_compute_variable_group_size;
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+GLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
+#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB
+#endif
+#ifndef GL_ARB_conditional_render_inverted
+#define GL_ARB_conditional_render_inverted 1
+GLAPI int GLAD_GL_ARB_conditional_render_inverted;
+#endif
+#ifndef GL_ARB_conservative_depth
+#define GL_ARB_conservative_depth 1
+GLAPI int GLAD_GL_ARB_conservative_depth;
+#endif
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+GLAPI int GLAD_GL_ARB_copy_buffer;
+#endif
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+GLAPI int GLAD_GL_ARB_copy_image;
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
+#define glCopyImageSubData glad_glCopyImageSubData
+#endif
+#ifndef GL_ARB_cull_distance
+#define GL_ARB_cull_distance 1
+GLAPI int GLAD_GL_ARB_cull_distance;
+#endif
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+GLAPI int GLAD_GL_ARB_debug_output;
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
+#define glDebugMessageControlARB glad_glDebugMessageControlARB
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
+#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
+#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
+#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
+#endif
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+GLAPI int GLAD_GL_ARB_depth_buffer_float;
+#endif
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+GLAPI int GLAD_GL_ARB_depth_clamp;
+#endif
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+GLAPI int GLAD_GL_ARB_depth_texture;
+#endif
+#ifndef GL_ARB_derivative_control
+#define GL_ARB_derivative_control 1
+GLAPI int GLAD_GL_ARB_derivative_control;
+#endif
+#ifndef GL_ARB_direct_state_access
+#define GL_ARB_direct_state_access 1
+GLAPI int GLAD_GL_ARB_direct_state_access;
+typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
+#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
+GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
+#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
+#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);
+GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
+#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);
+GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
+#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
+GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
+#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
+typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
+#define glCreateBuffers glad_glCreateBuffers
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
+#define glNamedBufferStorage glad_glNamedBufferStorage
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
+#define glNamedBufferData glad_glNamedBufferData
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
+#define glNamedBufferSubData glad_glNamedBufferSubData
+typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
+#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
+#define glClearNamedBufferData glad_glClearNamedBufferData
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
+#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
+typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
+GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
+#define glMapNamedBuffer glad_glMapNamedBuffer
+typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
+#define glMapNamedBufferRange glad_glMapNamedBufferRange
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
+#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
+#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
+#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
+#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);
+GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
+#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
+#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
+typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
+#define glCreateFramebuffers glad_glCreateFramebuffers
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
+#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
+GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
+#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
+#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
+#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
+GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
+#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
+GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
+#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
+GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
+#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
+typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
+GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
+#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
+typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
+#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
+#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
+#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
+#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
+#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
+typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
+#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
+GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
+#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
+#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
+#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
+#define glCreateRenderbuffers glad_glCreateRenderbuffers
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
+#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
+#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
+#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
+typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);
+GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;
+#define glCreateTextures glad_glCreateTextures
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
+#define glTextureBuffer glad_glTextureBuffer
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
+#define glTextureBufferRange glad_glTextureBufferRange
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
+#define glTextureStorage1D glad_glTextureStorage1D
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
+#define glTextureStorage2D glad_glTextureStorage2D
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
+#define glTextureStorage3D glad_glTextureStorage3D
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
+#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
+#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
+#define glTextureSubImage1D glad_glTextureSubImage1D
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
+#define glTextureSubImage2D glad_glTextureSubImage2D
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
+#define glTextureSubImage3D glad_glTextureSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
+#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
+#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
+#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
+#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
+#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
+#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
+#define glTextureParameterf glad_glTextureParameterf
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);
+GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
+#define glTextureParameterfv glad_glTextureParameterfv
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
+GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
+#define glTextureParameteri glad_glTextureParameteri
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
+#define glTextureParameterIiv glad_glTextureParameterIiv
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
+#define glTextureParameterIuiv glad_glTextureParameterIuiv
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);
+GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
+#define glTextureParameteriv glad_glTextureParameteriv
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
+GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
+#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
+typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
+GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
+#define glBindTextureUnit glad_glBindTextureUnit
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
+#define glGetTextureImage glad_glGetTextureImage
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
+#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
+#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
+#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
+#define glGetTextureParameterfv glad_glGetTextureParameterfv
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
+#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
+#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
+#define glGetTextureParameteriv glad_glGetTextureParameteriv
+typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
+#define glCreateVertexArrays glad_glCreateVertexArrays
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
+#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
+#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
+typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
+GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
+#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
+#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
+#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
+#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
+#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
+#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
+#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
+#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);
+GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
+#define glGetVertexArrayiv glad_glGetVertexArrayiv
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
+#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
+GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
+#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
+typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);
+GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
+#define glCreateSamplers glad_glCreateSamplers
+typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
+GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
+#define glCreateProgramPipelines glad_glCreateProgramPipelines
+typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);
+GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;
+#define glCreateQueries glad_glCreateQueries
+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
+#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
+#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
+#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
+#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
+#endif
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+GLAPI int GLAD_GL_ARB_draw_buffers;
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
+#define glDrawBuffersARB glad_glDrawBuffersARB
+#endif
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+GLAPI int GLAD_GL_ARB_draw_buffers_blend;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
+GLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
+#define glBlendEquationiARB glad_glBlendEquationiARB
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
+#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
+typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
+GLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
+#define glBlendFunciARB glad_glBlendFunciARB
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
+#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
+#endif
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+GLAPI int GLAD_GL_ARB_draw_elements_base_vertex;
+#endif
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+GLAPI int GLAD_GL_ARB_draw_indirect;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
+GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+#define glDrawArraysIndirect glad_glDrawArraysIndirect
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
+GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+#define glDrawElementsIndirect glad_glDrawElementsIndirect
+#endif
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+GLAPI int GLAD_GL_ARB_draw_instanced;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
+#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
+#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
+#endif
+#ifndef GL_ARB_enhanced_layouts
+#define GL_ARB_enhanced_layouts 1
+GLAPI int GLAD_GL_ARB_enhanced_layouts;
+#endif
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+GLAPI int GLAD_GL_ARB_explicit_attrib_location;
+#endif
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+GLAPI int GLAD_GL_ARB_explicit_uniform_location;
+#endif
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+GLAPI int GLAD_GL_ARB_fragment_coord_conventions;
+#endif
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+GLAPI int GLAD_GL_ARB_fragment_layer_viewport;
+#endif
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+GLAPI int GLAD_GL_ARB_fragment_program;
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);
+GLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
+#define glProgramStringARB glad_glProgramStringARB
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
+GLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
+#define glBindProgramARB glad_glBindProgramARB
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
+GLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
+#define glDeleteProgramsARB glad_glDeleteProgramsARB
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
+GLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
+#define glGenProgramsARB glad_glGenProgramsARB
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
+#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
+GLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
+#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
+#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
+GLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
+#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
+#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
+#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
+#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
+#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
+GLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
+#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
+GLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
+#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
+GLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
+#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
+GLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
+#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
+#define glGetProgramivARB glad_glGetProgramivARB
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);
+GLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
+#define glGetProgramStringARB glad_glGetProgramStringARB
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
+#define glIsProgramARB glad_glIsProgramARB
+#endif
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+GLAPI int GLAD_GL_ARB_fragment_program_shadow;
+#endif
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+GLAPI int GLAD_GL_ARB_fragment_shader;
+#endif
+#ifndef GL_ARB_fragment_shader_interlock
+#define GL_ARB_fragment_shader_interlock 1
+GLAPI int GLAD_GL_ARB_fragment_shader_interlock;
+#endif
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+GLAPI int GLAD_GL_ARB_framebuffer_no_attachments;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
+#define glFramebufferParameteri glad_glFramebufferParameteri
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
+#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
+#endif
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+GLAPI int GLAD_GL_ARB_framebuffer_object;
+#endif
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+GLAPI int GLAD_GL_ARB_framebuffer_sRGB;
+#endif
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+GLAPI int GLAD_GL_ARB_geometry_shader4;
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
+GLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
+#define glProgramParameteriARB glad_glProgramParameteriARB
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
+#define glFramebufferTextureARB glad_glFramebufferTextureARB
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
+#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
+#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB
+#endif
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+GLAPI int GLAD_GL_ARB_get_program_binary;
+typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+#define glGetProgramBinary glad_glGetProgramBinary
+typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+#define glProgramBinary glad_glProgramBinary
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
+GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+#define glProgramParameteri glad_glProgramParameteri
+#endif
+#ifndef GL_ARB_get_texture_sub_image
+#define GL_ARB_get_texture_sub_image 1
+GLAPI int GLAD_GL_ARB_get_texture_sub_image;
+typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
+#define glGetTextureSubImage glad_glGetTextureSubImage
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
+#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
+#endif
+#ifndef GL_ARB_gl_spirv
+#define GL_ARB_gl_spirv 1
+GLAPI int GLAD_GL_ARB_gl_spirv;
+typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+GLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
+#define glSpecializeShaderARB glad_glSpecializeShaderARB
+#endif
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+GLAPI int GLAD_GL_ARB_gpu_shader5;
+#endif
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+GLAPI int GLAD_GL_ARB_gpu_shader_fp64;
+typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
+GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
+#define glUniform1d glad_glUniform1d
+typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
+GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
+#define glUniform2d glad_glUniform2d
+typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
+#define glUniform3d glad_glUniform3d
+typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
+#define glUniform4d glad_glUniform4d
+typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+#define glUniform1dv glad_glUniform1dv
+typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+#define glUniform2dv glad_glUniform2dv
+typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+#define glUniform3dv glad_glUniform3dv
+typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+#define glUniform4dv glad_glUniform4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+#define glUniformMatrix2dv glad_glUniformMatrix2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+#define glUniformMatrix3dv glad_glUniformMatrix3dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+#define glUniformMatrix4dv glad_glUniformMatrix4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
+typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
+GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+#define glGetUniformdv glad_glGetUniformdv
+#endif
+#ifndef GL_ARB_gpu_shader_int64
+#define GL_ARB_gpu_shader_int64 1
+GLAPI int GLAD_GL_ARB_gpu_shader_int64;
+typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);
+GLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
+#define glUniform1i64ARB glad_glUniform1i64ARB
+typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);
+GLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
+#define glUniform2i64ARB glad_glUniform2i64ARB
+typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);
+GLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
+#define glUniform3i64ARB glad_glUniform3i64ARB
+typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+GLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
+#define glUniform4i64ARB glad_glUniform4i64ARB
+typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
+#define glUniform1i64vARB glad_glUniform1i64vARB
+typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
+#define glUniform2i64vARB glad_glUniform2i64vARB
+typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
+#define glUniform3i64vARB glad_glUniform3i64vARB
+typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
+#define glUniform4i64vARB glad_glUniform4i64vARB
+typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);
+GLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
+#define glUniform1ui64ARB glad_glUniform1ui64ARB
+typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);
+GLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
+#define glUniform2ui64ARB glad_glUniform2ui64ARB
+typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+GLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
+#define glUniform3ui64ARB glad_glUniform3ui64ARB
+typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+GLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
+#define glUniform4ui64ARB glad_glUniform4ui64ARB
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
+#define glUniform1ui64vARB glad_glUniform1ui64vARB
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
+#define glUniform2ui64vARB glad_glUniform2ui64vARB
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
+#define glUniform3ui64vARB glad_glUniform3ui64vARB
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
+#define glUniform4ui64vARB glad_glUniform4ui64vARB
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);
+GLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
+#define glGetUniformi64vARB glad_glGetUniformi64vARB
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);
+GLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
+#define glGetUniformui64vARB glad_glGetUniformui64vARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
+GLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
+#define glGetnUniformi64vARB glad_glGetnUniformi64vARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
+GLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
+#define glGetnUniformui64vARB glad_glGetnUniformui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);
+GLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
+#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);
+GLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
+#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
+GLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
+#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+GLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
+#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
+#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
+#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
+#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
+#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);
+GLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
+#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);
+GLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
+#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+GLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
+#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+GLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
+#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
+#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
+#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
+#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
+#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB
+#endif
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+GLAPI int GLAD_GL_ARB_half_float_pixel;
+#endif
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+GLAPI int GLAD_GL_ARB_half_float_vertex;
+#endif
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+GLAPI int GLAD_GL_ARB_imaging;
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI PFNGLCOLORTABLEPROC glad_glColorTable;
+#define glColorTable glad_glColorTable
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
+#define glColorTableParameterfv glad_glColorTableParameterfv
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
+#define glColorTableParameteriv glad_glColorTableParameteriv
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
+#define glCopyColorTable glad_glCopyColorTable
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);
+GLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
+#define glGetColorTable glad_glGetColorTable
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
+#define glGetColorTableParameterfv glad_glGetColorTableParameterfv
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
+#define glGetColorTableParameteriv glad_glGetColorTableParameteriv
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
+#define glColorSubTable glad_glColorSubTable
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
+#define glCopyColorSubTable glad_glCopyColorSubTable
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+GLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
+#define glConvolutionFilter1D glad_glConvolutionFilter1D
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+GLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
+#define glConvolutionFilter2D glad_glConvolutionFilter2D
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);
+GLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
+#define glConvolutionParameterf glad_glConvolutionParameterf
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
+#define glConvolutionParameterfv glad_glConvolutionParameterfv
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);
+GLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
+#define glConvolutionParameteri glad_glConvolutionParameteri
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
+#define glConvolutionParameteriv glad_glConvolutionParameteriv
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
+#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
+#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);
+GLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
+#define glGetConvolutionFilter glad_glGetConvolutionFilter
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
+#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
+#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+GLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
+#define glGetSeparableFilter glad_glGetSeparableFilter
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+GLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
+#define glSeparableFilter2D glad_glSeparableFilter2D
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
+#define glGetHistogram glad_glGetHistogram
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
+#define glGetHistogramParameterfv glad_glGetHistogramParameterfv
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
+#define glGetHistogramParameteriv glad_glGetHistogramParameteriv
+typedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;
+#define glGetMinmax glad_glGetMinmax
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
+#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
+#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI PFNGLHISTOGRAMPROC glad_glHistogram;
+#define glHistogram glad_glHistogram
+typedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI PFNGLMINMAXPROC glad_glMinmax;
+#define glMinmax glad_glMinmax
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);
+GLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
+#define glResetHistogram glad_glResetHistogram
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);
+GLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;
+#define glResetMinmax glad_glResetMinmax
+#endif
+#ifndef GL_ARB_indirect_parameters
+#define GL_ARB_indirect_parameters 1
+GLAPI int GLAD_GL_ARB_indirect_parameters;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
+#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
+#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB
+#endif
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+GLAPI int GLAD_GL_ARB_instanced_arrays;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
+#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
+#endif
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+GLAPI int GLAD_GL_ARB_internalformat_query;
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
+#define glGetInternalformativ glad_glGetInternalformativ
+#endif
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+GLAPI int GLAD_GL_ARB_internalformat_query2;
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
+#define glGetInternalformati64v glad_glGetInternalformati64v
+#endif
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+GLAPI int GLAD_GL_ARB_invalidate_subdata;
+typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
+#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
+typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
+GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
+#define glInvalidateTexImage glad_glInvalidateTexImage
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
+#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
+GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
+#define glInvalidateBufferData glad_glInvalidateBufferData
+typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
+#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
+typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
+#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
+#endif
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_ARB_map_buffer_alignment 1
+GLAPI int GLAD_GL_ARB_map_buffer_alignment;
+#endif
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+GLAPI int GLAD_GL_ARB_map_buffer_range;
+#endif
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+GLAPI int GLAD_GL_ARB_matrix_palette;
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);
+GLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
+#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);
+GLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
+#define glMatrixIndexubvARB glad_glMatrixIndexubvARB
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);
+GLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
+#define glMatrixIndexusvARB glad_glMatrixIndexusvARB
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);
+GLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
+#define glMatrixIndexuivARB glad_glMatrixIndexuivARB
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
+#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB
+#endif
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+GLAPI int GLAD_GL_ARB_multi_bind;
+typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
+#define glBindBuffersBase glad_glBindBuffersBase
+typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
+#define glBindBuffersRange glad_glBindBuffersRange
+typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
+GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;
+#define glBindTextures glad_glBindTextures
+typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);
+GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
+#define glBindSamplers glad_glBindSamplers
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
+GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
+#define glBindImageTextures glad_glBindImageTextures
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
+#define glBindVertexBuffers glad_glBindVertexBuffers
+#endif
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+GLAPI int GLAD_GL_ARB_multi_draw_indirect;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
+#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
+#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
+#endif
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+GLAPI int GLAD_GL_ARB_multisample;
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+#endif
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+GLAPI int GLAD_GL_ARB_multitexture;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
+#define glActiveTextureARB glad_glActiveTextureARB
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
+GLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
+#define glClientActiveTextureARB glad_glClientActiveTextureARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
+GLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
+#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
+#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+GLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
+#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
+#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
+GLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
+#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
+#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
+GLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
+#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
+#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
+GLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
+#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
+#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+GLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
+#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
+#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
+GLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
+#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
+#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
+GLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
+#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
+#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
+#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
+#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
+#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
+#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
+#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
+#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
+#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
+#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
+#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
+#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
+#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
+#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
+#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
+#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
+#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
+#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB
+#endif
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+GLAPI int GLAD_GL_ARB_occlusion_query;
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
+#define glGenQueriesARB glad_glGenQueriesARB
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
+#define glDeleteQueriesARB glad_glDeleteQueriesARB
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);
+GLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;
+#define glIsQueryARB glad_glIsQueryARB
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
+#define glBeginQueryARB glad_glBeginQueryARB
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);
+GLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;
+#define glEndQueryARB glad_glEndQueryARB
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
+#define glGetQueryivARB glad_glGetQueryivARB
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
+#define glGetQueryObjectivARB glad_glGetQueryObjectivARB
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
+#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB
+#endif
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+GLAPI int GLAD_GL_ARB_occlusion_query2;
+#endif
+#ifndef GL_ARB_parallel_shader_compile
+#define GL_ARB_parallel_shader_compile 1
+GLAPI int GLAD_GL_ARB_parallel_shader_compile;
+typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);
+GLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
+#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB
+#endif
+#ifndef GL_ARB_pipeline_statistics_query
+#define GL_ARB_pipeline_statistics_query 1
+GLAPI int GLAD_GL_ARB_pipeline_statistics_query;
+#endif
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+GLAPI int GLAD_GL_ARB_pixel_buffer_object;
+#endif
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+GLAPI int GLAD_GL_ARB_point_parameters;
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
+#define glPointParameterfARB glad_glPointParameterfARB
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
+#define glPointParameterfvARB glad_glPointParameterfvARB
+#endif
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+GLAPI int GLAD_GL_ARB_point_sprite;
+#endif
+#ifndef GL_ARB_polygon_offset_clamp
+#define GL_ARB_polygon_offset_clamp 1
+GLAPI int GLAD_GL_ARB_polygon_offset_clamp;
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
+#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
+#endif
+#ifndef GL_ARB_post_depth_coverage
+#define GL_ARB_post_depth_coverage 1
+GLAPI int GLAD_GL_ARB_post_depth_coverage;
+#endif
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+GLAPI int GLAD_GL_ARB_program_interface_query;
+typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
+#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
+typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
+#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
+#define glGetProgramResourceName glad_glGetProgramResourceName
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
+#define glGetProgramResourceiv glad_glGetProgramResourceiv
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
+#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
+#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
+#endif
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+GLAPI int GLAD_GL_ARB_provoking_vertex;
+#endif
+#ifndef GL_ARB_query_buffer_object
+#define GL_ARB_query_buffer_object 1
+GLAPI int GLAD_GL_ARB_query_buffer_object;
+#endif
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+GLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;
+#endif
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+GLAPI int GLAD_GL_ARB_robustness;
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)();
+GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);
+GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);
+GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+#define glGetnMapdvARB glad_glGetnMapdvARB
+typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+#define glGetnMapfvARB glad_glGetnMapfvARB
+typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+#define glGetnMapivARB glad_glGetnMapivARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
+GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);
+GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);
+GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);
+GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
+GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+#define glGetnColorTableARB glad_glGetnColorTableARB
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
+GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
+GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+#define glGetnHistogramARB glad_glGetnHistogramARB
+typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+#define glGetnMinmaxARB glad_glGetnMinmaxARB
+#endif
+#ifndef GL_ARB_robustness_isolation
+#define GL_ARB_robustness_isolation 1
+GLAPI int GLAD_GL_ARB_robustness_isolation;
+#endif
+#ifndef GL_ARB_sample_locations
+#define GL_ARB_sample_locations 1
+GLAPI int GLAD_GL_ARB_sample_locations;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
+#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
+#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB
+typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)();
+GLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
+#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB
+#endif
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+GLAPI int GLAD_GL_ARB_sample_shading;
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);
+GLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
+#define glMinSampleShadingARB glad_glMinSampleShadingARB
+#endif
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+GLAPI int GLAD_GL_ARB_sampler_objects;
+#endif
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+GLAPI int GLAD_GL_ARB_seamless_cube_map;
+#endif
+#ifndef GL_ARB_seamless_cubemap_per_texture
+#define GL_ARB_seamless_cubemap_per_texture 1
+GLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;
+#endif
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+GLAPI int GLAD_GL_ARB_separate_shader_objects;
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
+#define glUseProgramStages glad_glUseProgramStages
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
+GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
+#define glActiveShaderProgram glad_glActiveShaderProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
+GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
+#define glCreateShaderProgramv glad_glCreateShaderProgramv
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
+#define glBindProgramPipeline glad_glBindProgramPipeline
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
+GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
+#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
+GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
+#define glGenProgramPipelines glad_glGenProgramPipelines
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
+#define glIsProgramPipeline glad_glIsProgramPipeline
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
+#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
+GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
+#define glProgramUniform1i glad_glProgramUniform1i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
+#define glProgramUniform1iv glad_glProgramUniform1iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
+GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
+#define glProgramUniform1f glad_glProgramUniform1f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
+#define glProgramUniform1fv glad_glProgramUniform1fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
+GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
+#define glProgramUniform1d glad_glProgramUniform1d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
+#define glProgramUniform1dv glad_glProgramUniform1dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
+GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
+#define glProgramUniform1ui glad_glProgramUniform1ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
+#define glProgramUniform1uiv glad_glProgramUniform1uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
+#define glProgramUniform2i glad_glProgramUniform2i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
+#define glProgramUniform2iv glad_glProgramUniform2iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
+#define glProgramUniform2f glad_glProgramUniform2f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
+#define glProgramUniform2fv glad_glProgramUniform2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
+#define glProgramUniform2d glad_glProgramUniform2d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
+#define glProgramUniform2dv glad_glProgramUniform2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
+#define glProgramUniform2ui glad_glProgramUniform2ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
+#define glProgramUniform2uiv glad_glProgramUniform2uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
+#define glProgramUniform3i glad_glProgramUniform3i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
+#define glProgramUniform3iv glad_glProgramUniform3iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
+#define glProgramUniform3f glad_glProgramUniform3f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
+#define glProgramUniform3fv glad_glProgramUniform3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
+#define glProgramUniform3d glad_glProgramUniform3d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
+#define glProgramUniform3dv glad_glProgramUniform3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
+#define glProgramUniform3ui glad_glProgramUniform3ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
+#define glProgramUniform3uiv glad_glProgramUniform3uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
+#define glProgramUniform4i glad_glProgramUniform4i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
+#define glProgramUniform4iv glad_glProgramUniform4iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
+#define glProgramUniform4f glad_glProgramUniform4f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
+#define glProgramUniform4fv glad_glProgramUniform4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
+#define glProgramUniform4d glad_glProgramUniform4d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
+#define glProgramUniform4dv glad_glProgramUniform4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
+#define glProgramUniform4ui glad_glProgramUniform4ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
+#define glProgramUniform4uiv glad_glProgramUniform4uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
+#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
+#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
+#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
+#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
+#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
+#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
+#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
+#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
+#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
+#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
+#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
+#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
+#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
+#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
+#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
+#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
+#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
+#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
+#define glValidateProgramPipeline glad_glValidateProgramPipeline
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
+#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
+#endif
+#ifndef GL_ARB_shader_atomic_counter_ops
+#define GL_ARB_shader_atomic_counter_ops 1
+GLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;
+#endif
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ARB_shader_atomic_counters 1
+GLAPI int GLAD_GL_ARB_shader_atomic_counters;
+typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
+#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
+#endif
+#ifndef GL_ARB_shader_ballot
+#define GL_ARB_shader_ballot 1
+GLAPI int GLAD_GL_ARB_shader_ballot;
+#endif
+#ifndef GL_ARB_shader_bit_encoding
+#define GL_ARB_shader_bit_encoding 1
+GLAPI int GLAD_GL_ARB_shader_bit_encoding;
+#endif
+#ifndef GL_ARB_shader_clock
+#define GL_ARB_shader_clock 1
+GLAPI int GLAD_GL_ARB_shader_clock;
+#endif
+#ifndef GL_ARB_shader_draw_parameters
+#define GL_ARB_shader_draw_parameters 1
+GLAPI int GLAD_GL_ARB_shader_draw_parameters;
+#endif
+#ifndef GL_ARB_shader_group_vote
+#define GL_ARB_shader_group_vote 1
+GLAPI int GLAD_GL_ARB_shader_group_vote;
+#endif
+#ifndef GL_ARB_shader_image_load_store
+#define GL_ARB_shader_image_load_store 1
+GLAPI int GLAD_GL_ARB_shader_image_load_store;
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
+#define glBindImageTexture glad_glBindImageTexture
+typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
+GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
+#define glMemoryBarrier glad_glMemoryBarrier
+#endif
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+GLAPI int GLAD_GL_ARB_shader_image_size;
+#endif
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+GLAPI int GLAD_GL_ARB_shader_objects;
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
+GLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
+#define glDeleteObjectARB glad_glDeleteObjectARB
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);
+GLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
+#define glGetHandleARB glad_glGetHandleARB
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
+GLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
+#define glDetachObjectARB glad_glDetachObjectARB
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
+GLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
+#define glCreateShaderObjectARB glad_glCreateShaderObjectARB
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
+GLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
+#define glShaderSourceARB glad_glShaderSourceARB
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
+GLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
+#define glCompileShaderARB glad_glCompileShaderARB
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)();
+GLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
+#define glCreateProgramObjectARB glad_glCreateProgramObjectARB
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
+GLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
+#define glAttachObjectARB glad_glAttachObjectARB
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+GLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
+#define glLinkProgramARB glad_glLinkProgramARB
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
+GLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
+#define glUseProgramObjectARB glad_glUseProgramObjectARB
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
+GLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
+#define glValidateProgramARB glad_glValidateProgramARB
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
+#define glUniform1fARB glad_glUniform1fARB
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
+#define glUniform2fARB glad_glUniform2fARB
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
+#define glUniform3fARB glad_glUniform3fARB
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
+#define glUniform4fARB glad_glUniform4fARB
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
+#define glUniform1iARB glad_glUniform1iARB
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
+#define glUniform2iARB glad_glUniform2iARB
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
+#define glUniform3iARB glad_glUniform3iARB
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
+#define glUniform4iARB glad_glUniform4iARB
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
+#define glUniform1fvARB glad_glUniform1fvARB
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
+#define glUniform2fvARB glad_glUniform2fvARB
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
+#define glUniform3fvARB glad_glUniform3fvARB
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
+#define glUniform4fvARB glad_glUniform4fvARB
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
+#define glUniform1ivARB glad_glUniform1ivARB
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
+#define glUniform2ivARB glad_glUniform2ivARB
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
+#define glUniform3ivARB glad_glUniform3ivARB
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
+#define glUniform4ivARB glad_glUniform4ivARB
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
+#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
+#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
+#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
+#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
+GLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
+#define glGetObjectParameterivARB glad_glGetObjectParameterivARB
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+GLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
+#define glGetInfoLogARB glad_glGetInfoLogARB
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+GLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
+#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
+GLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
+#define glGetUniformLocationARB glad_glGetUniformLocationARB
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
+#define glGetActiveUniformARB glad_glGetActiveUniformARB
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
+GLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
+#define glGetUniformfvARB glad_glGetUniformfvARB
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
+GLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
+#define glGetUniformivARB glad_glGetUniformivARB
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+GLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
+#define glGetShaderSourceARB glad_glGetShaderSourceARB
+#endif
+#ifndef GL_ARB_shader_precision
+#define GL_ARB_shader_precision 1
+GLAPI int GLAD_GL_ARB_shader_precision;
+#endif
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+GLAPI int GLAD_GL_ARB_shader_stencil_export;
+#endif
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+GLAPI int GLAD_GL_ARB_shader_storage_buffer_object;
+typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
+#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
+#endif
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+GLAPI int GLAD_GL_ARB_shader_subroutine;
+typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
+typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+#define glGetSubroutineIndex glad_glGetSubroutineIndex
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
+typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
+GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
+typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
+typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+#define glGetProgramStageiv glad_glGetProgramStageiv
+#endif
+#ifndef GL_ARB_shader_texture_image_samples
+#define GL_ARB_shader_texture_image_samples 1
+GLAPI int GLAD_GL_ARB_shader_texture_image_samples;
+#endif
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+GLAPI int GLAD_GL_ARB_shader_texture_lod;
+#endif
+#ifndef GL_ARB_shader_viewport_layer_array
+#define GL_ARB_shader_viewport_layer_array 1
+GLAPI int GLAD_GL_ARB_shader_viewport_layer_array;
+#endif
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+GLAPI int GLAD_GL_ARB_shading_language_100;
+#endif
+#ifndef GL_ARB_shading_language_420pack
+#define GL_ARB_shading_language_420pack 1
+GLAPI int GLAD_GL_ARB_shading_language_420pack;
+#endif
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+GLAPI int GLAD_GL_ARB_shading_language_include;
+typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+GLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
+#define glNamedStringARB glad_glNamedStringARB
+typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);
+GLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
+#define glDeleteNamedStringARB glad_glDeleteNamedStringARB
+typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);
+GLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
+#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB
+typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);
+GLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
+#define glIsNamedStringARB glad_glIsNamedStringARB
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+GLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
+#define glGetNamedStringARB glad_glGetNamedStringARB
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
+#define glGetNamedStringivARB glad_glGetNamedStringivARB
+#endif
+#ifndef GL_ARB_shading_language_packing
+#define GL_ARB_shading_language_packing 1
+GLAPI int GLAD_GL_ARB_shading_language_packing;
+#endif
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+GLAPI int GLAD_GL_ARB_shadow;
+#endif
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+GLAPI int GLAD_GL_ARB_shadow_ambient;
+#endif
+#ifndef GL_ARB_sparse_buffer
+#define GL_ARB_sparse_buffer 1
+GLAPI int GLAD_GL_ARB_sparse_buffer;
+typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
+GLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
+#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB
+typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
+GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
+#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
+GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
+#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB
+#endif
+#ifndef GL_ARB_sparse_texture
+#define GL_ARB_sparse_texture 1
+GLAPI int GLAD_GL_ARB_sparse_texture;
+typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+GLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
+#define glTexPageCommitmentARB glad_glTexPageCommitmentARB
+#endif
+#ifndef GL_ARB_sparse_texture2
+#define GL_ARB_sparse_texture2 1
+GLAPI int GLAD_GL_ARB_sparse_texture2;
+#endif
+#ifndef GL_ARB_sparse_texture_clamp
+#define GL_ARB_sparse_texture_clamp 1
+GLAPI int GLAD_GL_ARB_sparse_texture_clamp;
+#endif
+#ifndef GL_ARB_spirv_extensions
+#define GL_ARB_spirv_extensions 1
+GLAPI int GLAD_GL_ARB_spirv_extensions;
+#endif
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+GLAPI int GLAD_GL_ARB_stencil_texturing;
+#endif
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+GLAPI int GLAD_GL_ARB_sync;
+#endif
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+GLAPI int GLAD_GL_ARB_tessellation_shader;
+typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
+GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+#define glPatchParameteri glad_glPatchParameteri
+typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
+GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+#define glPatchParameterfv glad_glPatchParameterfv
+#endif
+#ifndef GL_ARB_texture_barrier
+#define GL_ARB_texture_barrier 1
+GLAPI int GLAD_GL_ARB_texture_barrier;
+typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)();
+GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
+#define glTextureBarrier glad_glTextureBarrier
+#endif
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+GLAPI int GLAD_GL_ARB_texture_border_clamp;
+#endif
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+GLAPI int GLAD_GL_ARB_texture_buffer_object;
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
+#define glTexBufferARB glad_glTexBufferARB
+#endif
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+GLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;
+#endif
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+GLAPI int GLAD_GL_ARB_texture_buffer_range;
+typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
+#define glTexBufferRange glad_glTexBufferRange
+#endif
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+GLAPI int GLAD_GL_ARB_texture_compression;
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
+#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
+#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
+#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
+#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
+#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
+#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
+#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
+#endif
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+GLAPI int GLAD_GL_ARB_texture_compression_bptc;
+#endif
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+GLAPI int GLAD_GL_ARB_texture_compression_rgtc;
+#endif
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+GLAPI int GLAD_GL_ARB_texture_cube_map;
+#endif
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+GLAPI int GLAD_GL_ARB_texture_cube_map_array;
+#endif
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+GLAPI int GLAD_GL_ARB_texture_env_add;
+#endif
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+GLAPI int GLAD_GL_ARB_texture_env_combine;
+#endif
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+GLAPI int GLAD_GL_ARB_texture_env_crossbar;
+#endif
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+GLAPI int GLAD_GL_ARB_texture_env_dot3;
+#endif
+#ifndef GL_ARB_texture_filter_anisotropic
+#define GL_ARB_texture_filter_anisotropic 1
+GLAPI int GLAD_GL_ARB_texture_filter_anisotropic;
+#endif
+#ifndef GL_ARB_texture_filter_minmax
+#define GL_ARB_texture_filter_minmax 1
+GLAPI int GLAD_GL_ARB_texture_filter_minmax;
+#endif
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+GLAPI int GLAD_GL_ARB_texture_float;
+#endif
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+GLAPI int GLAD_GL_ARB_texture_gather;
+#endif
+#ifndef GL_ARB_texture_mirror_clamp_to_edge
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+GLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
+#endif
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+GLAPI int GLAD_GL_ARB_texture_mirrored_repeat;
+#endif
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+GLAPI int GLAD_GL_ARB_texture_multisample;
+#endif
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+GLAPI int GLAD_GL_ARB_texture_non_power_of_two;
+#endif
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+GLAPI int GLAD_GL_ARB_texture_query_levels;
+#endif
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+GLAPI int GLAD_GL_ARB_texture_query_lod;
+#endif
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+GLAPI int GLAD_GL_ARB_texture_rectangle;
+#endif
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+GLAPI int GLAD_GL_ARB_texture_rg;
+#endif
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+GLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;
+#endif
+#ifndef GL_ARB_texture_stencil8
+#define GL_ARB_texture_stencil8 1
+GLAPI int GLAD_GL_ARB_texture_stencil8;
+#endif
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+GLAPI int GLAD_GL_ARB_texture_storage;
+typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
+#define glTexStorage1D glad_glTexStorage1D
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
+#define glTexStorage2D glad_glTexStorage2D
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
+#define glTexStorage3D glad_glTexStorage3D
+#endif
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+GLAPI int GLAD_GL_ARB_texture_storage_multisample;
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
+#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
+#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
+#endif
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+GLAPI int GLAD_GL_ARB_texture_swizzle;
+#endif
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+GLAPI int GLAD_GL_ARB_texture_view;
+typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
+#define glTextureView glad_glTextureView
+#endif
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+GLAPI int GLAD_GL_ARB_timer_query;
+#endif
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+GLAPI int GLAD_GL_ARB_transform_feedback2;
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+#define glBindTransformFeedback glad_glBindTransformFeedback
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
+GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+#define glIsTransformFeedback glad_glIsTransformFeedback
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)();
+GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+#define glPauseTransformFeedback glad_glPauseTransformFeedback
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)();
+GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+#define glResumeTransformFeedback glad_glResumeTransformFeedback
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+#define glDrawTransformFeedback glad_glDrawTransformFeedback
+#endif
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+GLAPI int GLAD_GL_ARB_transform_feedback3;
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
+typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
+GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+#define glBeginQueryIndexed glad_glBeginQueryIndexed
+typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+#define glEndQueryIndexed glad_glEndQueryIndexed
+typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+#define glGetQueryIndexediv glad_glGetQueryIndexediv
+#endif
+#ifndef GL_ARB_transform_feedback_instanced
+#define GL_ARB_transform_feedback_instanced 1
+GLAPI int GLAD_GL_ARB_transform_feedback_instanced;
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
+#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
+#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
+#endif
+#ifndef GL_ARB_transform_feedback_overflow_query
+#define GL_ARB_transform_feedback_overflow_query 1
+GLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;
+#endif
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+GLAPI int GLAD_GL_ARB_transpose_matrix;
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
+#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
+#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
+#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
+#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB
+#endif
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+GLAPI int GLAD_GL_ARB_uniform_buffer_object;
+#endif
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+GLAPI int GLAD_GL_ARB_vertex_array_bgra;
+#endif
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+GLAPI int GLAD_GL_ARB_vertex_array_object;
+#endif
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+GLAPI int GLAD_GL_ARB_vertex_attrib_64bit;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
+#define glVertexAttribL1d glad_glVertexAttribL1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
+#define glVertexAttribL2d glad_glVertexAttribL2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
+#define glVertexAttribL3d glad_glVertexAttribL3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
+#define glVertexAttribL4d glad_glVertexAttribL4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
+#define glVertexAttribL1dv glad_glVertexAttribL1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
+#define glVertexAttribL2dv glad_glVertexAttribL2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
+#define glVertexAttribL3dv glad_glVertexAttribL3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
+#define glVertexAttribL4dv glad_glVertexAttribL4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
+#define glVertexAttribLPointer glad_glVertexAttribLPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
+#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
+#endif
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+GLAPI int GLAD_GL_ARB_vertex_attrib_binding;
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
+#define glBindVertexBuffer glad_glBindVertexBuffer
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
+#define glVertexAttribFormat glad_glVertexAttribFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
+#define glVertexAttribIFormat glad_glVertexAttribIFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
+#define glVertexAttribLFormat glad_glVertexAttribLFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
+GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
+#define glVertexAttribBinding glad_glVertexAttribBinding
+typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
+GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
+#define glVertexBindingDivisor glad_glVertexBindingDivisor
+#endif
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+GLAPI int GLAD_GL_ARB_vertex_blend;
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);
+GLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
+#define glWeightbvARB glad_glWeightbvARB
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);
+GLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
+#define glWeightsvARB glad_glWeightsvARB
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);
+GLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
+#define glWeightivARB glad_glWeightivARB
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);
+GLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
+#define glWeightfvARB glad_glWeightfvARB
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);
+GLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
+#define glWeightdvARB glad_glWeightdvARB
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);
+GLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
+#define glWeightubvARB glad_glWeightubvARB
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);
+GLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
+#define glWeightusvARB glad_glWeightusvARB
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);
+GLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
+#define glWeightuivARB glad_glWeightuivARB
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
+#define glWeightPointerARB glad_glWeightPointerARB
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);
+GLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
+#define glVertexBlendARB glad_glVertexBlendARB
+#endif
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+GLAPI int GLAD_GL_ARB_vertex_buffer_object;
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
+#define glBindBufferARB glad_glBindBufferARB
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
+GLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
+#define glDeleteBuffersARB glad_glDeleteBuffersARB
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
+#define glGenBuffersARB glad_glGenBuffersARB
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;
+#define glIsBufferARB glad_glIsBufferARB
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
+GLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
+#define glBufferDataARB glad_glBufferDataARB
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
+GLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
+#define glBufferSubDataARB glad_glBufferSubDataARB
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
+GLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
+#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
+typedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
+#define glMapBufferARB glad_glMapBufferARB
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
+#define glUnmapBufferARB glad_glUnmapBufferARB
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
+#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
+#define glGetBufferPointervARB glad_glGetBufferPointervARB
+#endif
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+GLAPI int GLAD_GL_ARB_vertex_program;
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
+#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
+#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
+#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
+#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
+#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
+#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
+#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
+#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
+#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
+#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
+#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
+#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
+#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
+#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
+#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
+#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
+#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
+#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
+#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
+#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
+#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
+#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
+#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
+#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
+#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
+#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
+#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
+#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
+#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
+#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
+#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
+#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
+#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
+#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
+#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
+#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
+#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
+#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
+#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
+#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
+#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
+#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
+#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
+#endif
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+GLAPI int GLAD_GL_ARB_vertex_shader;
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
+GLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
+#define glBindAttribLocationARB glad_glBindAttribLocationARB
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
+#define glGetActiveAttribARB glad_glGetActiveAttribARB
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
+GLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
+#define glGetAttribLocationARB glad_glGetAttribLocationARB
+#endif
+#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+GLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
+#endif
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+GLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
+#endif
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+GLAPI int GLAD_GL_ARB_viewport_array;
+typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
+#define glViewportArrayv glad_glViewportArrayv
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
+#define glViewportIndexedf glad_glViewportIndexedf
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
+#define glViewportIndexedfv glad_glViewportIndexedfv
+typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
+GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
+#define glScissorArrayv glad_glScissorArrayv
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
+#define glScissorIndexed glad_glScissorIndexed
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
+#define glScissorIndexedv glad_glScissorIndexedv
+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
+GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
+#define glDepthRangeArrayv glad_glDepthRangeArrayv
+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
+GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
+#define glDepthRangeIndexed glad_glDepthRangeIndexed
+typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
+GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
+#define glGetFloati_v glad_glGetFloati_v
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
+GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
+#define glGetDoublei_v glad_glGetDoublei_v
+#endif
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+GLAPI int GLAD_GL_ARB_window_pos;
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
+#define glWindowPos2dARB glad_glWindowPos2dARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
+#define glWindowPos2dvARB glad_glWindowPos2dvARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
+#define glWindowPos2fARB glad_glWindowPos2fARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
+#define glWindowPos2fvARB glad_glWindowPos2fvARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
+#define glWindowPos2iARB glad_glWindowPos2iARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
+#define glWindowPos2ivARB glad_glWindowPos2ivARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
+#define glWindowPos2sARB glad_glWindowPos2sARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
+#define glWindowPos2svARB glad_glWindowPos2svARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
+#define glWindowPos3dARB glad_glWindowPos3dARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
+#define glWindowPos3dvARB glad_glWindowPos3dvARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
+#define glWindowPos3fARB glad_glWindowPos3fARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
+#define glWindowPos3fvARB glad_glWindowPos3fvARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
+#define glWindowPos3iARB glad_glWindowPos3iARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
+#define glWindowPos3ivARB glad_glWindowPos3ivARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
+#define glWindowPos3sARB glad_glWindowPos3sARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
+#define glWindowPos3svARB glad_glWindowPos3svARB
+#endif
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+GLAPI int GLAD_GL_ATI_draw_buffers;
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
+#define glDrawBuffersATI glad_glDrawBuffersATI
+#endif
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+GLAPI int GLAD_GL_ATI_element_array;
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);
+GLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
+#define glElementPointerATI glad_glElementPointerATI
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);
+GLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
+#define glDrawElementArrayATI glad_glDrawElementArrayATI
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);
+GLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
+#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI
+#endif
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+GLAPI int GLAD_GL_ATI_envmap_bumpmap;
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);
+GLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
+#define glTexBumpParameterivATI glad_glTexBumpParameterivATI
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);
+GLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
+#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);
+GLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
+#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);
+GLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
+#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI
+#endif
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+GLAPI int GLAD_GL_ATI_fragment_shader;
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
+GLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
+#define glGenFragmentShadersATI glad_glGenFragmentShadersATI
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
+GLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
+#define glBindFragmentShaderATI glad_glBindFragmentShaderATI
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
+GLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
+#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)();
+GLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
+#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)();
+GLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
+#define glEndFragmentShaderATI glad_glEndFragmentShaderATI
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
+GLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
+#define glPassTexCoordATI glad_glPassTexCoordATI
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
+GLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
+#define glSampleMapATI glad_glSampleMapATI
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
+#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
+#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
+#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
+#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
+#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
+#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);
+GLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
+#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI
+#endif
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+GLAPI int GLAD_GL_ATI_map_object_buffer;
+typedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);
+GLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
+#define glMapObjectBufferATI glad_glMapObjectBufferATI
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);
+GLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
+#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI
+#endif
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+GLAPI int GLAD_GL_ATI_meminfo;
+#endif
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+GLAPI int GLAD_GL_ATI_pixel_format_float;
+#endif
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+GLAPI int GLAD_GL_ATI_pn_triangles;
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
+#define glPNTrianglesiATI glad_glPNTrianglesiATI
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
+#define glPNTrianglesfATI glad_glPNTrianglesfATI
+#endif
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+GLAPI int GLAD_GL_ATI_separate_stencil;
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
+#define glStencilOpSeparateATI glad_glStencilOpSeparateATI
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
+#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI
+#endif
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+GLAPI int GLAD_GL_ATI_text_fragment_shader;
+#endif
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+GLAPI int GLAD_GL_ATI_texture_env_combine3;
+#endif
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+GLAPI int GLAD_GL_ATI_texture_float;
+#endif
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+GLAPI int GLAD_GL_ATI_texture_mirror_once;
+#endif
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+GLAPI int GLAD_GL_ATI_vertex_array_object;
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);
+GLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
+#define glNewObjectBufferATI glad_glNewObjectBufferATI
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);
+GLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
+#define glIsObjectBufferATI glad_glIsObjectBufferATI
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
+GLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
+#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
+#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
+#define glGetObjectBufferivATI glad_glGetObjectBufferivATI
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);
+GLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
+#define glFreeObjectBufferATI glad_glFreeObjectBufferATI
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
+#define glArrayObjectATI glad_glArrayObjectATI
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
+#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);
+GLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
+#define glGetArrayObjectivATI glad_glGetArrayObjectivATI
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
+#define glVariantArrayObjectATI glad_glVariantArrayObjectATI
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
+#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
+#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI
+#endif
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+GLAPI int GLAD_GL_ATI_vertex_attrib_array_object;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
+#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
+#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
+#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI
+#endif
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+GLAPI int GLAD_GL_ATI_vertex_streams;
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);
+GLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
+#define glVertexStream1sATI glad_glVertexStream1sATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
+#define glVertexStream1svATI glad_glVertexStream1svATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);
+GLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
+#define glVertexStream1iATI glad_glVertexStream1iATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
+#define glVertexStream1ivATI glad_glVertexStream1ivATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);
+GLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
+#define glVertexStream1fATI glad_glVertexStream1fATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
+#define glVertexStream1fvATI glad_glVertexStream1fvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);
+GLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
+#define glVertexStream1dATI glad_glVertexStream1dATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
+#define glVertexStream1dvATI glad_glVertexStream1dvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
+#define glVertexStream2sATI glad_glVertexStream2sATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
+#define glVertexStream2svATI glad_glVertexStream2svATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);
+GLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
+#define glVertexStream2iATI glad_glVertexStream2iATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
+#define glVertexStream2ivATI glad_glVertexStream2ivATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
+#define glVertexStream2fATI glad_glVertexStream2fATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
+#define glVertexStream2fvATI glad_glVertexStream2fvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
+#define glVertexStream2dATI glad_glVertexStream2dATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
+#define glVertexStream2dvATI glad_glVertexStream2dvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
+#define glVertexStream3sATI glad_glVertexStream3sATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
+#define glVertexStream3svATI glad_glVertexStream3svATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
+#define glVertexStream3iATI glad_glVertexStream3iATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
+#define glVertexStream3ivATI glad_glVertexStream3ivATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
+#define glVertexStream3fATI glad_glVertexStream3fATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
+#define glVertexStream3fvATI glad_glVertexStream3fvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
+#define glVertexStream3dATI glad_glVertexStream3dATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
+#define glVertexStream3dvATI glad_glVertexStream3dvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
+#define glVertexStream4sATI glad_glVertexStream4sATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
+#define glVertexStream4svATI glad_glVertexStream4svATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
+#define glVertexStream4iATI glad_glVertexStream4iATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
+#define glVertexStream4ivATI glad_glVertexStream4ivATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
+#define glVertexStream4fATI glad_glVertexStream4fATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
+#define glVertexStream4fvATI glad_glVertexStream4fvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
+#define glVertexStream4dATI glad_glVertexStream4dATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
+#define glVertexStream4dvATI glad_glVertexStream4dvATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
+#define glNormalStream3bATI glad_glNormalStream3bATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);
+GLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
+#define glNormalStream3bvATI glad_glNormalStream3bvATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+GLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
+#define glNormalStream3sATI glad_glNormalStream3sATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
+#define glNormalStream3svATI glad_glNormalStream3svATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);
+GLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
+#define glNormalStream3iATI glad_glNormalStream3iATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
+#define glNormalStream3ivATI glad_glNormalStream3ivATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
+#define glNormalStream3fATI glad_glNormalStream3fATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
+#define glNormalStream3fvATI glad_glNormalStream3fvATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
+#define glNormalStream3dATI glad_glNormalStream3dATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
+#define glNormalStream3dvATI glad_glNormalStream3dvATI
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);
+GLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
+#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
+#define glVertexBlendEnviATI glad_glVertexBlendEnviATI
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
+#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI
+#endif
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+GLAPI int GLAD_GL_EXT_422_pixels;
+#endif
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+GLAPI int GLAD_GL_EXT_abgr;
+#endif
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+GLAPI int GLAD_GL_EXT_bgra;
+#endif
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+GLAPI int GLAD_GL_EXT_bindable_uniform;
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);
+GLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
+#define glUniformBufferEXT glad_glUniformBufferEXT
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);
+GLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
+#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);
+GLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
+#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT
+#endif
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+GLAPI int GLAD_GL_EXT_blend_color;
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
+#define glBlendColorEXT glad_glBlendColorEXT
+#endif
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+GLAPI int GLAD_GL_EXT_blend_equation_separate;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
+#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
+#endif
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+GLAPI int GLAD_GL_EXT_blend_func_separate;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
+#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
+#endif
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+GLAPI int GLAD_GL_EXT_blend_logic_op;
+#endif
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+GLAPI int GLAD_GL_EXT_blend_minmax;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
+#define glBlendEquationEXT glad_glBlendEquationEXT
+#endif
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+GLAPI int GLAD_GL_EXT_blend_subtract;
+#endif
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+GLAPI int GLAD_GL_EXT_clip_volume_hint;
+#endif
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+GLAPI int GLAD_GL_EXT_cmyka;
+#endif
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+GLAPI int GLAD_GL_EXT_color_subtable;
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
+#define glColorSubTableEXT glad_glColorSubTableEXT
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
+#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT
+#endif
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+GLAPI int GLAD_GL_EXT_compiled_vertex_array;
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);
+GLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
+#define glLockArraysEXT glad_glLockArraysEXT
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)();
+GLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
+#define glUnlockArraysEXT glad_glUnlockArraysEXT
+#endif
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+GLAPI int GLAD_GL_EXT_convolution;
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+GLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
+#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+GLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
+#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);
+GLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
+#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
+#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);
+GLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
+#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
+#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
+#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
+#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);
+GLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
+#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
+#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
+#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+GLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
+#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+GLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
+#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT
+#endif
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+GLAPI int GLAD_GL_EXT_coordinate_frame;
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);
+GLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
+#define glTangent3bEXT glad_glTangent3bEXT
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);
+GLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
+#define glTangent3bvEXT glad_glTangent3bvEXT
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);
+GLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
+#define glTangent3dEXT glad_glTangent3dEXT
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);
+GLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
+#define glTangent3dvEXT glad_glTangent3dvEXT
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);
+GLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
+#define glTangent3fEXT glad_glTangent3fEXT
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);
+GLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
+#define glTangent3fvEXT glad_glTangent3fvEXT
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);
+GLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
+#define glTangent3iEXT glad_glTangent3iEXT
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);
+GLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
+#define glTangent3ivEXT glad_glTangent3ivEXT
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);
+GLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
+#define glTangent3sEXT glad_glTangent3sEXT
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);
+GLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
+#define glTangent3svEXT glad_glTangent3svEXT
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);
+GLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
+#define glBinormal3bEXT glad_glBinormal3bEXT
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);
+GLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
+#define glBinormal3bvEXT glad_glBinormal3bvEXT
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);
+GLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
+#define glBinormal3dEXT glad_glBinormal3dEXT
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);
+GLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
+#define glBinormal3dvEXT glad_glBinormal3dvEXT
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);
+GLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
+#define glBinormal3fEXT glad_glBinormal3fEXT
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);
+GLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
+#define glBinormal3fvEXT glad_glBinormal3fvEXT
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);
+GLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
+#define glBinormal3iEXT glad_glBinormal3iEXT
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);
+GLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
+#define glBinormal3ivEXT glad_glBinormal3ivEXT
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);
+GLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
+#define glBinormal3sEXT glad_glBinormal3sEXT
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);
+GLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
+#define glBinormal3svEXT glad_glBinormal3svEXT
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
+#define glTangentPointerEXT glad_glTangentPointerEXT
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
+#define glBinormalPointerEXT glad_glBinormalPointerEXT
+#endif
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+GLAPI int GLAD_GL_EXT_copy_texture;
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
+#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
+#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
+#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
+#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
+#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT
+#endif
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+GLAPI int GLAD_GL_EXT_cull_vertex;
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);
+GLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
+#define glCullParameterdvEXT glad_glCullParameterdvEXT
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);
+GLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
+#define glCullParameterfvEXT glad_glCullParameterfvEXT
+#endif
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+GLAPI int GLAD_GL_EXT_debug_label;
+typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
+#define glLabelObjectEXT glad_glLabelObjectEXT
+typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
+#define glGetObjectLabelEXT glad_glGetObjectLabelEXT
+#endif
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+GLAPI int GLAD_GL_EXT_debug_marker;
+typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);
+GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
+#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
+typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);
+GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
+#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
+typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)();
+GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
+#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
+#endif
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+GLAPI int GLAD_GL_EXT_depth_bounds_test;
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);
+GLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
+#define glDepthBoundsEXT glad_glDepthBoundsEXT
+#endif
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+GLAPI int GLAD_GL_EXT_direct_state_access;
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
+#define glMatrixLoadfEXT glad_glMatrixLoadfEXT
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);
+GLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
+#define glMatrixLoaddEXT glad_glMatrixLoaddEXT
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
+#define glMatrixMultfEXT glad_glMatrixMultfEXT
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);
+GLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
+#define glMatrixMultdEXT glad_glMatrixMultdEXT
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
+GLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
+#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
+#define glMatrixRotatefEXT glad_glMatrixRotatefEXT
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
+#define glMatrixRotatedEXT glad_glMatrixRotatedEXT
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
+#define glMatrixScalefEXT glad_glMatrixScalefEXT
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
+#define glMatrixScaledEXT glad_glMatrixScaledEXT
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
+#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
+#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
+#define glMatrixFrustumEXT glad_glMatrixFrustumEXT
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
+#define glMatrixOrthoEXT glad_glMatrixOrthoEXT
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);
+GLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
+#define glMatrixPopEXT glad_glMatrixPopEXT
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
+GLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
+#define glMatrixPushEXT glad_glMatrixPushEXT
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+GLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
+#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
+#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
+#define glTextureParameterfEXT glad_glTextureParameterfEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
+#define glTextureParameterfvEXT glad_glTextureParameterfvEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
+#define glTextureParameteriEXT glad_glTextureParameteriEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
+#define glTextureParameterivEXT glad_glTextureParameterivEXT
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
+#define glTextureImage1DEXT glad_glTextureImage1DEXT
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
+#define glTextureImage2DEXT glad_glTextureImage2DEXT
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
+#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
+#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
+#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
+#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
+#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
+#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
+#define glGetTextureImageEXT glad_glGetTextureImageEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
+#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
+#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
+#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
+#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
+#define glTextureImage3DEXT glad_glTextureImage3DEXT
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
+#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
+#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
+GLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
+#define glBindMultiTextureEXT glad_glBindMultiTextureEXT
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
+#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
+#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
+#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
+#define glMultiTexEnviEXT glad_glMultiTexEnviEXT
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
+#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+GLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
+#define glMultiTexGendEXT glad_glMultiTexGendEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
+#define glMultiTexGendvEXT glad_glMultiTexGendvEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+GLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
+#define glMultiTexGenfEXT glad_glMultiTexGenfEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
+#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
+GLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
+#define glMultiTexGeniEXT glad_glMultiTexGeniEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+GLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
+#define glMultiTexGenivEXT glad_glMultiTexGenivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
+#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
+#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
+#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
+#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
+#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
+#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
+#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
+#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
+#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
+#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
+#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
+#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
+#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
+#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
+#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
+#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
+#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
+#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
+#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
+#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
+#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
+#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
+#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
+#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
+#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
+GLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
+#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
+GLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
+#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);
+GLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
+#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);
+GLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
+#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);
+GLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
+#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
+#define glEnableIndexedEXT glad_glEnableIndexedEXT
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
+#define glDisableIndexedEXT glad_glDisableIndexedEXT
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
+#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);
+GLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
+#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);
+GLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
+#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
+#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
+#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
+#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
+#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
+#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
+#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
+#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
+#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
+#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
+#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
+#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
+#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
+#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);
+GLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
+#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
+#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);
+GLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
+#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
+#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);
+GLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
+#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
+#define glNamedBufferDataEXT glad_glNamedBufferDataEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
+#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT
+typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
+GLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
+#define glMapNamedBufferEXT glad_glMapNamedBufferEXT
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
+GLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
+#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
+#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);
+GLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
+#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
+#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
+GLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
+#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
+#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
+#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
+#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
+GLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
+#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
+#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
+#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
+#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
+#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
+#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
+#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
+#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
+#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
+#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
+#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
+#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
+#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
+#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
+#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
+#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
+#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
+#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
+#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
+#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
+#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
+#define glTextureBufferEXT glad_glTextureBufferEXT
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
+#define glMultiTexBufferEXT glad_glMultiTexBufferEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
+#define glTextureParameterIivEXT glad_glTextureParameterIivEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
+#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
+#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
+#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
+#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
+#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
+#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
+#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
+GLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
+#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
+#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
+#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
+#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
+#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
+#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
+#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
+#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
+#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
+#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
+#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
+#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
+#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
+#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
+#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);
+GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
+#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);
+GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
+#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
+GLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
+#define glEnableClientStateiEXT glad_glEnableClientStateiEXT
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
+GLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
+#define glDisableClientStateiEXT glad_glDisableClientStateiEXT
+typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);
+GLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
+#define glGetFloati_vEXT glad_glGetFloati_vEXT
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);
+GLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
+#define glGetDoublei_vEXT glad_glGetDoublei_vEXT
+typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);
+GLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
+#define glGetPointeri_vEXT glad_glGetPointeri_vEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
+GLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
+#define glNamedProgramStringEXT glad_glNamedProgramStringEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
+#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
+#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
+#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
+#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);
+GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
+#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);
+GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
+#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
+#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);
+GLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
+#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
+#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
+#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
+#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
+#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
+GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
+#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
+#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
+#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
+#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
+#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
+#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
+GLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
+#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
+GLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
+#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+GLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
+#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
+GLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
+#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+GLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
+#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
+#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT
+typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
+#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
+#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
+#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
+#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
+GLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
+#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
+GLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
+#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
+#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
+#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
+#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
+#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
+#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
+#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
+#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
+#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
+#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
+#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
+#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+GLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
+#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+GLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
+#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
+GLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
+#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
+GLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
+#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);
+GLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
+#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);
+GLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
+#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+GLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
+#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);
+GLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
+#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT
+typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
+#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
+#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
+#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
+#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
+#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
+GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
+#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
+#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
+GLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
+#define glProgramUniform1dEXT glad_glProgramUniform1dEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
+GLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
+#define glProgramUniform2dEXT glad_glProgramUniform2dEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
+#define glProgramUniform3dEXT glad_glProgramUniform3dEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
+#define glProgramUniform4dEXT glad_glProgramUniform4dEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
+#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
+#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
+#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
+#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
+#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
+#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
+#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
+#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
+#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
+#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
+#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
+#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
+#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
+#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
+#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
+#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
+#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
+#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
+#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
+#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
+#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
+#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
+#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
+#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+GLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
+#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
+#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT
+typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+GLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
+#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
+#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT
+#endif
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+GLAPI int GLAD_GL_EXT_draw_buffers2;
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
+#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT
+#endif
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+GLAPI int GLAD_GL_EXT_draw_instanced;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
+#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
+#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
+#endif
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+GLAPI int GLAD_GL_EXT_draw_range_elements;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
+#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT
+#endif
+#ifndef GL_EXT_external_buffer
+#define GL_EXT_external_buffer 1
+GLAPI int GLAD_GL_EXT_external_buffer;
+typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+GLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
+#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+GLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
+#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT
+#endif
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+GLAPI int GLAD_GL_EXT_fog_coord;
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);
+GLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
+#define glFogCoordfEXT glad_glFogCoordfEXT
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
+GLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
+#define glFogCoordfvEXT glad_glFogCoordfvEXT
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);
+GLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
+#define glFogCoorddEXT glad_glFogCoorddEXT
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
+GLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
+#define glFogCoorddvEXT glad_glFogCoorddvEXT
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
+#define glFogCoordPointerEXT glad_glFogCoordPointerEXT
+#endif
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+GLAPI int GLAD_GL_EXT_framebuffer_blit;
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
+#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
+#endif
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+GLAPI int GLAD_GL_EXT_framebuffer_multisample;
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
+#endif
+#ifndef GL_EXT_framebuffer_multisample_blit_scaled
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+GLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
+#endif
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+GLAPI int GLAD_GL_EXT_framebuffer_object;
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+#define glIsFramebufferEXT glad_glIsFramebufferEXT
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+#define glBindFramebufferEXT glad_glBindFramebufferEXT
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
+#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
+#endif
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+GLAPI int GLAD_GL_EXT_framebuffer_sRGB;
+#endif
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+GLAPI int GLAD_GL_EXT_geometry_shader4;
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
+GLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
+#define glProgramParameteriEXT glad_glProgramParameteriEXT
+#endif
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+GLAPI int GLAD_GL_EXT_gpu_program_parameters;
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
+#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
+#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT
+#endif
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+GLAPI int GLAD_GL_EXT_gpu_shader4;
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
+#define glGetUniformuivEXT glad_glGetUniformuivEXT
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
+#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
+#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
+#define glUniform1uiEXT glad_glUniform1uiEXT
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
+#define glUniform2uiEXT glad_glUniform2uiEXT
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
+#define glUniform3uiEXT glad_glUniform3uiEXT
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
+#define glUniform4uiEXT glad_glUniform4uiEXT
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
+#define glUniform1uivEXT glad_glUniform1uivEXT
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
+#define glUniform2uivEXT glad_glUniform2uivEXT
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
+#define glUniform3uivEXT glad_glUniform3uivEXT
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
+#define glUniform4uivEXT glad_glUniform4uivEXT
+#endif
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+GLAPI int GLAD_GL_EXT_histogram;
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
+#define glGetHistogramEXT glad_glGetHistogramEXT
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
+#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
+#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
+#define glGetMinmaxEXT glad_glGetMinmaxEXT
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
+#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
+#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
+#define glHistogramEXT glad_glHistogramEXT
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
+#define glMinmaxEXT glad_glMinmaxEXT
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);
+GLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
+#define glResetHistogramEXT glad_glResetHistogramEXT
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);
+GLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
+#define glResetMinmaxEXT glad_glResetMinmaxEXT
+#endif
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+GLAPI int GLAD_GL_EXT_index_array_formats;
+#endif
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+GLAPI int GLAD_GL_EXT_index_func;
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);
+GLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
+#define glIndexFuncEXT glad_glIndexFuncEXT
+#endif
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+GLAPI int GLAD_GL_EXT_index_material;
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
+#define glIndexMaterialEXT glad_glIndexMaterialEXT
+#endif
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+GLAPI int GLAD_GL_EXT_index_texture;
+#endif
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+GLAPI int GLAD_GL_EXT_light_texture;
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);
+GLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
+#define glApplyTextureEXT glad_glApplyTextureEXT
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);
+GLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
+#define glTextureLightEXT glad_glTextureLightEXT
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
+#define glTextureMaterialEXT glad_glTextureMaterialEXT
+#endif
+#ifndef GL_EXT_memory_object
+#define GL_EXT_memory_object 1
+GLAPI int GLAD_GL_EXT_memory_object;
+typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);
+GLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
+#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT
+typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);
+GLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
+#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT
+typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);
+GLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
+#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT
+typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);
+GLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
+#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT
+typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);
+GLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
+#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT
+typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);
+GLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
+#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT
+typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);
+GLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
+#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
+#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
+#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
+#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
+#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT
+typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
+GLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
+#define glBufferStorageMemEXT glad_glBufferStorageMemEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
+#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
+#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
+#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
+#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
+GLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
+#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
+#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
+#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT
+#endif
+#ifndef GL_EXT_memory_object_fd
+#define GL_EXT_memory_object_fd 1
+GLAPI int GLAD_GL_EXT_memory_object_fd;
+typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
+GLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
+#define glImportMemoryFdEXT glad_glImportMemoryFdEXT
+#endif
+#ifndef GL_EXT_memory_object_win32
+#define GL_EXT_memory_object_win32 1
+GLAPI int GLAD_GL_EXT_memory_object_win32;
+typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);
+GLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
+#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT
+typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);
+GLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
+#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT
+#endif
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+GLAPI int GLAD_GL_EXT_misc_attribute;
+#endif
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+GLAPI int GLAD_GL_EXT_multi_draw_arrays;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
+#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+GLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
+#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
+#endif
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+GLAPI int GLAD_GL_EXT_multisample;
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);
+GLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
+#define glSampleMaskEXT glad_glSampleMaskEXT
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);
+GLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
+#define glSamplePatternEXT glad_glSamplePatternEXT
+#endif
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+GLAPI int GLAD_GL_EXT_packed_depth_stencil;
+#endif
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+GLAPI int GLAD_GL_EXT_packed_float;
+#endif
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+GLAPI int GLAD_GL_EXT_packed_pixels;
+#endif
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+GLAPI int GLAD_GL_EXT_paletted_texture;
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
+#define glColorTableEXT glad_glColorTableEXT
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);
+GLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
+#define glGetColorTableEXT glad_glGetColorTableEXT
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
+#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
+#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT
+#endif
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+GLAPI int GLAD_GL_EXT_pixel_buffer_object;
+#endif
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+GLAPI int GLAD_GL_EXT_pixel_transform;
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
+#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
+#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
+#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
+#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT
+typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
+#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT
+typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
+#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT
+#endif
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+GLAPI int GLAD_GL_EXT_pixel_transform_color_table;
+#endif
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+GLAPI int GLAD_GL_EXT_point_parameters;
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
+#define glPointParameterfEXT glad_glPointParameterfEXT
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
+#define glPointParameterfvEXT glad_glPointParameterfvEXT
+#endif
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+GLAPI int GLAD_GL_EXT_polygon_offset;
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);
+GLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
+#define glPolygonOffsetEXT glad_glPolygonOffsetEXT
+#endif
+#ifndef GL_EXT_polygon_offset_clamp
+#define GL_EXT_polygon_offset_clamp 1
+GLAPI int GLAD_GL_EXT_polygon_offset_clamp;
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+GLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
+#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
+#endif
+#ifndef GL_EXT_post_depth_coverage
+#define GL_EXT_post_depth_coverage 1
+GLAPI int GLAD_GL_EXT_post_depth_coverage;
+#endif
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+GLAPI int GLAD_GL_EXT_provoking_vertex;
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
+#define glProvokingVertexEXT glad_glProvokingVertexEXT
+#endif
+#ifndef GL_EXT_raster_multisample
+#define GL_EXT_raster_multisample 1
+GLAPI int GLAD_GL_EXT_raster_multisample;
+typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);
+GLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
+#define glRasterSamplesEXT glad_glRasterSamplesEXT
+#endif
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+GLAPI int GLAD_GL_EXT_rescale_normal;
+#endif
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+GLAPI int GLAD_GL_EXT_secondary_color;
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
+#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);
+GLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
+#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
+#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);
+GLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
+#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
+#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
+GLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
+#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
+#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);
+GLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
+#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
+#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);
+GLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
+#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
+#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
+GLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
+#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
+#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);
+GLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
+#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
+#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);
+GLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
+#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
+#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT
+#endif
+#ifndef GL_EXT_semaphore
+#define GL_EXT_semaphore 1
+GLAPI int GLAD_GL_EXT_semaphore;
+typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);
+GLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
+#define glGenSemaphoresEXT glad_glGenSemaphoresEXT
+typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);
+GLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
+#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT
+typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);
+GLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
+#define glIsSemaphoreEXT glad_glIsSemaphoreEXT
+typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);
+GLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
+#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT
+typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);
+GLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
+#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT
+typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
+GLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
+#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT
+typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
+GLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
+#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT
+#endif
+#ifndef GL_EXT_semaphore_fd
+#define GL_EXT_semaphore_fd 1
+GLAPI int GLAD_GL_EXT_semaphore_fd;
+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);
+GLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
+#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT
+#endif
+#ifndef GL_EXT_semaphore_win32
+#define GL_EXT_semaphore_win32 1
+GLAPI int GLAD_GL_EXT_semaphore_win32;
+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);
+GLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
+#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT
+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);
+GLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
+#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT
+#endif
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+GLAPI int GLAD_GL_EXT_separate_shader_objects;
+typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);
+GLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
+#define glUseShaderProgramEXT glad_glUseShaderProgramEXT
+typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);
+GLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
+#define glActiveProgramEXT glad_glActiveProgramEXT
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);
+GLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
+#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);
+GLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
+#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+GLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
+#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);
+GLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
+#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);
+GLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
+#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);
+GLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
+#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
+#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
+#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+GLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
+#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
+#define glUseProgramStagesEXT glad_glUseProgramStagesEXT
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+GLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
+#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT
+#endif
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+GLAPI int GLAD_GL_EXT_separate_specular_color;
+#endif
+#ifndef GL_EXT_shader_image_load_formatted
+#define GL_EXT_shader_image_load_formatted 1
+GLAPI int GLAD_GL_EXT_shader_image_load_formatted;
+#endif
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+GLAPI int GLAD_GL_EXT_shader_image_load_store;
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+GLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
+#define glBindImageTextureEXT glad_glBindImageTextureEXT
+typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);
+GLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
+#define glMemoryBarrierEXT glad_glMemoryBarrierEXT
+#endif
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+GLAPI int GLAD_GL_EXT_shader_integer_mix;
+#endif
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+GLAPI int GLAD_GL_EXT_shadow_funcs;
+#endif
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+GLAPI int GLAD_GL_EXT_shared_texture_palette;
+#endif
+#ifndef GL_EXT_sparse_texture2
+#define GL_EXT_sparse_texture2 1
+GLAPI int GLAD_GL_EXT_sparse_texture2;
+#endif
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+GLAPI int GLAD_GL_EXT_stencil_clear_tag;
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);
+GLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
+#define glStencilClearTagEXT glad_glStencilClearTagEXT
+#endif
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+GLAPI int GLAD_GL_EXT_stencil_two_side;
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);
+GLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
+#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT
+#endif
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+GLAPI int GLAD_GL_EXT_stencil_wrap;
+#endif
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+GLAPI int GLAD_GL_EXT_subtexture;
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
+#define glTexSubImage1DEXT glad_glTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
+#define glTexSubImage2DEXT glad_glTexSubImage2DEXT
+#endif
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+GLAPI int GLAD_GL_EXT_texture;
+#endif
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+GLAPI int GLAD_GL_EXT_texture3D;
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
+#define glTexImage3DEXT glad_glTexImage3DEXT
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
+#define glTexSubImage3DEXT glad_glTexSubImage3DEXT
+#endif
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+GLAPI int GLAD_GL_EXT_texture_array;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
+#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT
+#endif
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+GLAPI int GLAD_GL_EXT_texture_buffer_object;
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
+#define glTexBufferEXT glad_glTexBufferEXT
+#endif
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+GLAPI int GLAD_GL_EXT_texture_compression_latc;
+#endif
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+GLAPI int GLAD_GL_EXT_texture_compression_rgtc;
+#endif
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
+#endif
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+GLAPI int GLAD_GL_EXT_texture_cube_map;
+#endif
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+GLAPI int GLAD_GL_EXT_texture_env_add;
+#endif
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+GLAPI int GLAD_GL_EXT_texture_env_combine;
+#endif
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+GLAPI int GLAD_GL_EXT_texture_env_dot3;
+#endif
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
+#endif
+#ifndef GL_EXT_texture_filter_minmax
+#define GL_EXT_texture_filter_minmax 1
+GLAPI int GLAD_GL_EXT_texture_filter_minmax;
+#endif
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+GLAPI int GLAD_GL_EXT_texture_integer;
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
+#define glTexParameterIivEXT glad_glTexParameterIivEXT
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
+#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
+#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
+#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
+#define glClearColorIiEXT glad_glClearColorIiEXT
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
+#define glClearColorIuiEXT glad_glClearColorIuiEXT
+#endif
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+GLAPI int GLAD_GL_EXT_texture_lod_bias;
+#endif
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+GLAPI int GLAD_GL_EXT_texture_mirror_clamp;
+#endif
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+GLAPI int GLAD_GL_EXT_texture_object;
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
+#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
+#define glBindTextureEXT glad_glBindTextureEXT
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);
+GLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
+#define glDeleteTexturesEXT glad_glDeleteTexturesEXT
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);
+GLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
+#define glGenTexturesEXT glad_glGenTexturesEXT
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
+#define glIsTextureEXT glad_glIsTextureEXT
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
+#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT
+#endif
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+GLAPI int GLAD_GL_EXT_texture_perturb_normal;
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);
+GLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
+#define glTextureNormalEXT glad_glTextureNormalEXT
+#endif
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+GLAPI int GLAD_GL_EXT_texture_sRGB;
+#endif
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+GLAPI int GLAD_GL_EXT_texture_sRGB_decode;
+#endif
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+GLAPI int GLAD_GL_EXT_texture_shared_exponent;
+#endif
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+GLAPI int GLAD_GL_EXT_texture_snorm;
+#endif
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+GLAPI int GLAD_GL_EXT_texture_swizzle;
+#endif
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+GLAPI int GLAD_GL_EXT_timer_query;
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
+#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);
+GLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
+#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
+#endif
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+GLAPI int GLAD_GL_EXT_transform_feedback;
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
+#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)();
+GLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
+#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
+#define glBindBufferRangeEXT glad_glBindBufferRangeEXT
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
+#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
+#define glBindBufferBaseEXT glad_glBindBufferBaseEXT
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
+#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
+#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT
+#endif
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+GLAPI int GLAD_GL_EXT_vertex_array;
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);
+GLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
+#define glArrayElementEXT glad_glArrayElementEXT
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
+#define glColorPointerEXT glad_glColorPointerEXT
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
+#define glDrawArraysEXT glad_glDrawArraysEXT
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);
+GLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
+#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
+#define glGetPointervEXT glad_glGetPointervEXT
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
+#define glIndexPointerEXT glad_glIndexPointerEXT
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
+#define glNormalPointerEXT glad_glNormalPointerEXT
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
+#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
+#define glVertexPointerEXT glad_glVertexPointerEXT
+#endif
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+GLAPI int GLAD_GL_EXT_vertex_array_bgra;
+#endif
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+GLAPI int GLAD_GL_EXT_vertex_attrib_64bit;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
+#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
+#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
+#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
+#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
+#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
+#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
+#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
+#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
+#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
+#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT
+#endif
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+GLAPI int GLAD_GL_EXT_vertex_shader;
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)();
+GLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
+#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)();
+GLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
+#define glEndVertexShaderEXT glad_glEndVertexShaderEXT
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);
+GLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
+#define glBindVertexShaderEXT glad_glBindVertexShaderEXT
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);
+GLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
+#define glGenVertexShadersEXT glad_glGenVertexShadersEXT
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);
+GLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
+#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);
+GLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
+#define glShaderOp1EXT glad_glShaderOp1EXT
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+GLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
+#define glShaderOp2EXT glad_glShaderOp2EXT
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+GLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
+#define glShaderOp3EXT glad_glShaderOp3EXT
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
+#define glSwizzleEXT glad_glSwizzleEXT
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
+#define glWriteMaskEXT glad_glWriteMaskEXT
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
+GLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
+#define glInsertComponentEXT glad_glInsertComponentEXT
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
+GLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
+#define glExtractComponentEXT glad_glExtractComponentEXT
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+GLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
+#define glGenSymbolsEXT glad_glGenSymbolsEXT
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);
+GLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
+#define glSetInvariantEXT glad_glSetInvariantEXT
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);
+GLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
+#define glSetLocalConstantEXT glad_glSetLocalConstantEXT
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);
+GLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
+#define glVariantbvEXT glad_glVariantbvEXT
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);
+GLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
+#define glVariantsvEXT glad_glVariantsvEXT
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);
+GLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
+#define glVariantivEXT glad_glVariantivEXT
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);
+GLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
+#define glVariantfvEXT glad_glVariantfvEXT
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);
+GLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
+#define glVariantdvEXT glad_glVariantdvEXT
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);
+GLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
+#define glVariantubvEXT glad_glVariantubvEXT
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);
+GLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
+#define glVariantusvEXT glad_glVariantusvEXT
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);
+GLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
+#define glVariantuivEXT glad_glVariantuivEXT
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);
+GLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
+#define glVariantPointerEXT glad_glVariantPointerEXT
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
+GLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
+#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
+GLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
+#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);
+GLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
+#define glBindLightParameterEXT glad_glBindLightParameterEXT
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);
+GLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
+#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);
+GLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
+#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);
+GLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
+#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);
+GLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
+#define glBindParameterEXT glad_glBindParameterEXT
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);
+GLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
+#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
+GLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
+#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
+GLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
+#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
+GLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
+#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);
+GLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
+#define glGetVariantPointervEXT glad_glGetVariantPointervEXT
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
+GLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
+#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
+GLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
+#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
+GLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
+#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
+GLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
+#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
+GLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
+#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
+GLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
+#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT
+#endif
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+GLAPI int GLAD_GL_EXT_vertex_weighting;
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);
+GLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
+#define glVertexWeightfEXT glad_glVertexWeightfEXT
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);
+GLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
+#define glVertexWeightfvEXT glad_glVertexWeightfvEXT
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
+#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT
+#endif
+#ifndef GL_EXT_win32_keyed_mutex
+#define GL_EXT_win32_keyed_mutex 1
+GLAPI int GLAD_GL_EXT_win32_keyed_mutex;
+typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);
+GLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
+#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT
+typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);
+GLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
+#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT
+#endif
+#ifndef GL_EXT_window_rectangles
+#define GL_EXT_window_rectangles 1
+GLAPI int GLAD_GL_EXT_window_rectangles;
+typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);
+GLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
+#define glWindowRectanglesEXT glad_glWindowRectanglesEXT
+#endif
+#ifndef GL_EXT_x11_sync_object
+#define GL_EXT_x11_sync_object 1
+GLAPI int GLAD_GL_EXT_x11_sync_object;
+typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+GLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
+#define glImportSyncEXT glad_glImportSyncEXT
+#endif
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+GLAPI int GLAD_GL_GREMEDY_frame_terminator;
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)();
+GLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
+#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY
+#endif
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+GLAPI int GLAD_GL_GREMEDY_string_marker;
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);
+GLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
+#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY
+#endif
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+GLAPI int GLAD_GL_HP_convolution_border_modes;
+#endif
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+GLAPI int GLAD_GL_HP_image_transform;
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
+#define glImageTransformParameteriHP glad_glImageTransformParameteriHP
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
+#define glImageTransformParameterfHP glad_glImageTransformParameterfHP
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
+#define glImageTransformParameterivHP glad_glImageTransformParameterivHP
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
+#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
+#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
+#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP
+#endif
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+GLAPI int GLAD_GL_HP_occlusion_test;
+#endif
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+GLAPI int GLAD_GL_HP_texture_lighting;
+#endif
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+GLAPI int GLAD_GL_IBM_cull_vertex;
+#endif
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+GLAPI int GLAD_GL_IBM_multimode_draw_arrays;
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+GLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
+#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);
+GLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
+#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM
+#endif
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+GLAPI int GLAD_GL_IBM_rasterpos_clip;
+#endif
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+GLAPI int GLAD_GL_IBM_static_data;
+typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);
+GLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
+#define glFlushStaticDataIBM glad_glFlushStaticDataIBM
+#endif
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+GLAPI int GLAD_GL_IBM_texture_mirrored_repeat;
+#endif
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+GLAPI int GLAD_GL_IBM_vertex_array_lists;
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
+#define glColorPointerListIBM glad_glColorPointerListIBM
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
+#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);
+GLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
+#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
+#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
+#define glIndexPointerListIBM glad_glIndexPointerListIBM
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
+#define glNormalPointerListIBM glad_glNormalPointerListIBM
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
+#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
+#define glVertexPointerListIBM glad_glVertexPointerListIBM
+#endif
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+GLAPI int GLAD_GL_INGR_blend_func_separate;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
+#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR
+#endif
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+GLAPI int GLAD_GL_INGR_color_clamp;
+#endif
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+GLAPI int GLAD_GL_INGR_interlace_read;
+#endif
+#ifndef GL_INTEL_conservative_rasterization
+#define GL_INTEL_conservative_rasterization 1
+GLAPI int GLAD_GL_INTEL_conservative_rasterization;
+#endif
+#ifndef GL_INTEL_fragment_shader_ordering
+#define GL_INTEL_fragment_shader_ordering 1
+GLAPI int GLAD_GL_INTEL_fragment_shader_ordering;
+#endif
+#ifndef GL_INTEL_framebuffer_CMAA
+#define GL_INTEL_framebuffer_CMAA 1
+GLAPI int GLAD_GL_INTEL_framebuffer_CMAA;
+typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)();
+GLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
+#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL
+#endif
+#ifndef GL_INTEL_map_texture
+#define GL_INTEL_map_texture 1
+GLAPI int GLAD_GL_INTEL_map_texture;
+typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);
+GLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
+#define glSyncTextureINTEL glad_glSyncTextureINTEL
+typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);
+GLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
+#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL
+typedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);
+GLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
+#define glMapTexture2DINTEL glad_glMapTexture2DINTEL
+#endif
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+GLAPI int GLAD_GL_INTEL_parallel_arrays;
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
+GLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
+#define glVertexPointervINTEL glad_glVertexPointervINTEL
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);
+GLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
+#define glNormalPointervINTEL glad_glNormalPointervINTEL
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
+GLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
+#define glColorPointervINTEL glad_glColorPointervINTEL
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
+GLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
+#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL
+#endif
+#ifndef GL_INTEL_performance_query
+#define GL_INTEL_performance_query 1
+GLAPI int GLAD_GL_INTEL_performance_query;
+typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);
+GLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
+#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL
+typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);
+GLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
+#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL
+typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);
+GLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
+#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL
+typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);
+GLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
+#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL
+typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);
+GLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
+#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL
+typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);
+GLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
+#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL
+typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+GLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
+#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL
+typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+GLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
+#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL
+typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);
+GLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
+#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL
+typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+GLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
+#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL
+#endif
+#ifndef GL_KHR_blend_equation_advanced
+#define GL_KHR_blend_equation_advanced 1
+GLAPI int GLAD_GL_KHR_blend_equation_advanced;
+typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)();
+GLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
+#define glBlendBarrierKHR glad_glBlendBarrierKHR
+#endif
+#ifndef GL_KHR_blend_equation_advanced_coherent
+#define GL_KHR_blend_equation_advanced_coherent 1
+GLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;
+#endif
+#ifndef GL_KHR_context_flush_control
+#define GL_KHR_context_flush_control 1
+GLAPI int GLAD_GL_KHR_context_flush_control;
+#endif
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+GLAPI int GLAD_GL_KHR_debug;
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)();
+GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
+#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
+#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
+#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
+#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
+#define glPushDebugGroupKHR glad_glPushDebugGroupKHR
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)();
+GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
+#define glPopDebugGroupKHR glad_glPopDebugGroupKHR
+typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
+#define glObjectLabelKHR glad_glObjectLabelKHR
+typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
+#define glGetObjectLabelKHR glad_glGetObjectLabelKHR
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
+#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
+#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR
+typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
+#define glGetPointervKHR glad_glGetPointervKHR
+#endif
+#ifndef GL_KHR_no_error
+#define GL_KHR_no_error 1
+GLAPI int GLAD_GL_KHR_no_error;
+#endif
+#ifndef GL_KHR_parallel_shader_compile
+#define GL_KHR_parallel_shader_compile 1
+GLAPI int GLAD_GL_KHR_parallel_shader_compile;
+typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);
+GLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
+#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR
+#endif
+#ifndef GL_KHR_robust_buffer_access_behavior
+#define GL_KHR_robust_buffer_access_behavior 1
+GLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;
+#endif
+#ifndef GL_KHR_robustness
+#define GL_KHR_robustness 1
+GLAPI int GLAD_GL_KHR_robustness;
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)();
+GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
+#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
+typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;
+#define glReadnPixels glad_glReadnPixels
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
+#define glGetnUniformfv glad_glGetnUniformfv
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
+#define glGetnUniformiv glad_glGetnUniformiv
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
+#define glGetnUniformuiv glad_glGetnUniformuiv
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)();
+GLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
+#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR
+typedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
+#define glReadnPixelsKHR glad_glReadnPixelsKHR
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
+#define glGetnUniformfvKHR glad_glGetnUniformfvKHR
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
+#define glGetnUniformivKHR glad_glGetnUniformivKHR
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
+#define glGetnUniformuivKHR glad_glGetnUniformuivKHR
+#endif
+#ifndef GL_KHR_texture_compression_astc_hdr
+#define GL_KHR_texture_compression_astc_hdr 1
+GLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;
+#endif
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;
+#endif
+#ifndef GL_KHR_texture_compression_astc_sliced_3d
+#define GL_KHR_texture_compression_astc_sliced_3d 1
+GLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
+#endif
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+GLAPI int GLAD_GL_MESAX_texture_stack;
+#endif
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+GLAPI int GLAD_GL_MESA_pack_invert;
+#endif
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+GLAPI int GLAD_GL_MESA_resize_buffers;
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)();
+GLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
+#define glResizeBuffersMESA glad_glResizeBuffersMESA
+#endif
+#ifndef GL_MESA_shader_integer_functions
+#define GL_MESA_shader_integer_functions 1
+GLAPI int GLAD_GL_MESA_shader_integer_functions;
+#endif
+#ifndef GL_MESA_tile_raster_order
+#define GL_MESA_tile_raster_order 1
+GLAPI int GLAD_GL_MESA_tile_raster_order;
+#endif
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+GLAPI int GLAD_GL_MESA_window_pos;
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
+#define glWindowPos2dMESA glad_glWindowPos2dMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
+#define glWindowPos2dvMESA glad_glWindowPos2dvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
+#define glWindowPos2fMESA glad_glWindowPos2fMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
+#define glWindowPos2fvMESA glad_glWindowPos2fvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
+#define glWindowPos2iMESA glad_glWindowPos2iMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
+#define glWindowPos2ivMESA glad_glWindowPos2ivMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
+#define glWindowPos2sMESA glad_glWindowPos2sMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
+#define glWindowPos2svMESA glad_glWindowPos2svMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
+#define glWindowPos3dMESA glad_glWindowPos3dMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
+#define glWindowPos3dvMESA glad_glWindowPos3dvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
+#define glWindowPos3fMESA glad_glWindowPos3fMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
+#define glWindowPos3fvMESA glad_glWindowPos3fvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
+#define glWindowPos3iMESA glad_glWindowPos3iMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
+#define glWindowPos3ivMESA glad_glWindowPos3ivMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
+#define glWindowPos3sMESA glad_glWindowPos3sMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
+#define glWindowPos3svMESA glad_glWindowPos3svMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
+#define glWindowPos4dMESA glad_glWindowPos4dMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
+#define glWindowPos4dvMESA glad_glWindowPos4dvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
+#define glWindowPos4fMESA glad_glWindowPos4fMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
+#define glWindowPos4fvMESA glad_glWindowPos4fvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
+#define glWindowPos4iMESA glad_glWindowPos4iMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
+#define glWindowPos4ivMESA glad_glWindowPos4ivMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
+#define glWindowPos4sMESA glad_glWindowPos4sMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
+#define glWindowPos4svMESA glad_glWindowPos4svMESA
+#endif
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+GLAPI int GLAD_GL_MESA_ycbcr_texture;
+#endif
+#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
+#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
+GLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
+#endif
+#ifndef GL_NVX_conditional_render
+#define GL_NVX_conditional_render 1
+GLAPI int GLAD_GL_NVX_conditional_render;
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);
+GLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
+#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)();
+GLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
+#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX
+#endif
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info 1
+GLAPI int GLAD_GL_NVX_gpu_memory_info;
+#endif
+#ifndef GL_NVX_linked_gpu_multicast
+#define GL_NVX_linked_gpu_multicast 1
+GLAPI int GLAD_GL_NVX_linked_gpu_multicast;
+typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
+#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX
+typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
+#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX
+typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)();
+GLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
+#define glLGPUInterlockNVX glad_glLGPUInterlockNVX
+#endif
+#ifndef GL_NV_alpha_to_coverage_dither_control
+#define GL_NV_alpha_to_coverage_dither_control 1
+GLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;
+typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);
+GLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
+#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV
+#endif
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+GLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
+#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
+#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV
+#endif
+#ifndef GL_NV_bindless_multi_draw_indirect_count
+#define GL_NV_bindless_multi_draw_indirect_count 1
+GLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
+#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
+#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV
+#endif
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+GLAPI int GLAD_GL_NV_bindless_texture;
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);
+GLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
+#define glGetTextureHandleNV glad_glGetTextureHandleNV
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);
+GLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
+#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
+#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
+#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV
+typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+GLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
+#define glGetImageHandleNV glad_glGetImageHandleNV
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);
+GLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
+#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
+#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);
+GLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
+#define glUniformHandleui64NV glad_glUniformHandleui64NV
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
+#define glUniformHandleui64vNV glad_glUniformHandleui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);
+GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
+#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
+#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
+#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV
+typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
+#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV
+#endif
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+GLAPI int GLAD_GL_NV_blend_equation_advanced;
+typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);
+GLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
+#define glBlendParameteriNV glad_glBlendParameteriNV
+typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)();
+GLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
+#define glBlendBarrierNV glad_glBlendBarrierNV
+#endif
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+GLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;
+#endif
+#ifndef GL_NV_blend_minmax_factor
+#define GL_NV_blend_minmax_factor 1
+GLAPI int GLAD_GL_NV_blend_minmax_factor;
+#endif
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+GLAPI int GLAD_GL_NV_blend_square;
+#endif
+#ifndef GL_NV_clip_space_w_scaling
+#define GL_NV_clip_space_w_scaling 1
+GLAPI int GLAD_GL_NV_clip_space_w_scaling;
+typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+GLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
+#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV
+#endif
+#ifndef GL_NV_command_list
+#define GL_NV_command_list 1
+GLAPI int GLAD_GL_NV_command_list;
+typedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);
+GLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
+#define glCreateStatesNV glad_glCreateStatesNV
+typedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);
+GLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
+#define glDeleteStatesNV glad_glDeleteStatesNV
+typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);
+GLAPI PFNGLISSTATENVPROC glad_glIsStateNV;
+#define glIsStateNV glad_glIsStateNV
+typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);
+GLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
+#define glStateCaptureNV glad_glStateCaptureNV
+typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);
+GLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
+#define glGetCommandHeaderNV glad_glGetCommandHeaderNV
+typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);
+GLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
+#define glGetStageIndexNV glad_glGetStageIndexNV
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
+GLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
+#define glDrawCommandsNV glad_glDrawCommandsNV
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
+GLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
+#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
+#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
+#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV
+typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);
+GLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
+#define glCreateCommandListsNV glad_glCreateCommandListsNV
+typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);
+GLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
+#define glDeleteCommandListsNV glad_glDeleteCommandListsNV
+typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);
+GLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
+#define glIsCommandListNV glad_glIsCommandListNV
+typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
+#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV
+typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);
+GLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
+#define glCommandListSegmentsNV glad_glCommandListSegmentsNV
+typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);
+GLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
+#define glCompileCommandListNV glad_glCompileCommandListNV
+typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);
+GLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
+#define glCallCommandListNV glad_glCallCommandListNV
+#endif
+#ifndef GL_NV_compute_program5
+#define GL_NV_compute_program5 1
+GLAPI int GLAD_GL_NV_compute_program5;
+#endif
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+GLAPI int GLAD_GL_NV_conditional_render;
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
+#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)();
+GLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
+#define glEndConditionalRenderNV glad_glEndConditionalRenderNV
+#endif
+#ifndef GL_NV_conservative_raster
+#define GL_NV_conservative_raster 1
+GLAPI int GLAD_GL_NV_conservative_raster;
+typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);
+GLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
+#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV
+#endif
+#ifndef GL_NV_conservative_raster_dilate
+#define GL_NV_conservative_raster_dilate 1
+GLAPI int GLAD_GL_NV_conservative_raster_dilate;
+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);
+GLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
+#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV
+#endif
+#ifndef GL_NV_conservative_raster_pre_snap_triangles
+#define GL_NV_conservative_raster_pre_snap_triangles 1
+GLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);
+GLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
+#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV
+#endif
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+GLAPI int GLAD_GL_NV_copy_depth_to_color;
+#endif
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+GLAPI int GLAD_GL_NV_copy_image;
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
+#define glCopyImageSubDataNV glad_glCopyImageSubDataNV
+#endif
+#ifndef GL_NV_deep_texture3D
+#define GL_NV_deep_texture3D 1
+GLAPI int GLAD_GL_NV_deep_texture3D;
+#endif
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+GLAPI int GLAD_GL_NV_depth_buffer_float;
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
+#define glDepthRangedNV glad_glDepthRangedNV
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
+#define glClearDepthdNV glad_glClearDepthdNV
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);
+GLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
+#define glDepthBoundsdNV glad_glDepthBoundsdNV
+#endif
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+GLAPI int GLAD_GL_NV_depth_clamp;
+#endif
+#ifndef GL_NV_draw_texture
+#define GL_NV_draw_texture 1
+GLAPI int GLAD_GL_NV_draw_texture;
+typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+GLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
+#define glDrawTextureNV glad_glDrawTextureNV
+#endif
+#ifndef GL_NV_draw_vulkan_image
+#define GL_NV_draw_vulkan_image 1
+GLAPI int GLAD_GL_NV_draw_vulkan_image;
+typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+GLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
+#define glDrawVkImageNV glad_glDrawVkImageNV
+typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);
+GLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
+#define glGetVkProcAddrNV glad_glGetVkProcAddrNV
+typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
+GLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
+#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV
+typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
+GLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
+#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV
+typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);
+GLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
+#define glSignalVkFenceNV glad_glSignalVkFenceNV
+#endif
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+GLAPI int GLAD_GL_NV_evaluators;
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
+GLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
+#define glMapControlPointsNV glad_glMapControlPointsNV
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
+#define glMapParameterivNV glad_glMapParameterivNV
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
+#define glMapParameterfvNV glad_glMapParameterfvNV
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
+GLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
+#define glGetMapControlPointsNV glad_glGetMapControlPointsNV
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
+#define glGetMapParameterivNV glad_glGetMapParameterivNV
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
+#define glGetMapParameterfvNV glad_glGetMapParameterfvNV
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
+#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
+#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
+#define glEvalMapsNV glad_glEvalMapsNV
+#endif
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+GLAPI int GLAD_GL_NV_explicit_multisample;
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);
+GLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
+#define glGetMultisamplefvNV glad_glGetMultisamplefvNV
+typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
+#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV
+typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
+#define glTexRenderbufferNV glad_glTexRenderbufferNV
+#endif
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+GLAPI int GLAD_GL_NV_fence;
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);
+GLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
+#define glDeleteFencesNV glad_glDeleteFencesNV
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);
+GLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;
+#define glGenFencesNV glad_glGenFencesNV
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);
+GLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;
+#define glIsFenceNV glad_glIsFenceNV
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);
+GLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;
+#define glTestFenceNV glad_glTestFenceNV
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);
+GLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
+#define glGetFenceivNV glad_glGetFenceivNV
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);
+GLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
+#define glFinishFenceNV glad_glFinishFenceNV
+typedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);
+GLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;
+#define glSetFenceNV glad_glSetFenceNV
+#endif
+#ifndef GL_NV_fill_rectangle
+#define GL_NV_fill_rectangle 1
+GLAPI int GLAD_GL_NV_fill_rectangle;
+#endif
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+GLAPI int GLAD_GL_NV_float_buffer;
+#endif
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+GLAPI int GLAD_GL_NV_fog_distance;
+#endif
+#ifndef GL_NV_fragment_coverage_to_color
+#define GL_NV_fragment_coverage_to_color 1
+GLAPI int GLAD_GL_NV_fragment_coverage_to_color;
+typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);
+GLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
+#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV
+#endif
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+GLAPI int GLAD_GL_NV_fragment_program;
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
+#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+GLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
+#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
+#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+GLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
+#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+GLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
+#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+GLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
+#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV
+#endif
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+GLAPI int GLAD_GL_NV_fragment_program2;
+#endif
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+GLAPI int GLAD_GL_NV_fragment_program4;
+#endif
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+GLAPI int GLAD_GL_NV_fragment_program_option;
+#endif
+#ifndef GL_NV_fragment_shader_interlock
+#define GL_NV_fragment_shader_interlock 1
+GLAPI int GLAD_GL_NV_fragment_shader_interlock;
+#endif
+#ifndef GL_NV_framebuffer_mixed_samples
+#define GL_NV_framebuffer_mixed_samples 1
+GLAPI int GLAD_GL_NV_framebuffer_mixed_samples;
+typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);
+GLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
+#define glCoverageModulationTableNV glad_glCoverageModulationTableNV
+typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufsize, GLfloat *v);
+GLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
+#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV
+typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);
+GLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
+#define glCoverageModulationNV glad_glCoverageModulationNV
+#endif
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+GLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
+#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV
+#endif
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+GLAPI int GLAD_GL_NV_geometry_program4;
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
+GLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
+#define glProgramVertexLimitNV glad_glProgramVertexLimitNV
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
+#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
+#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT
+#endif
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+GLAPI int GLAD_GL_NV_geometry_shader4;
+#endif
+#ifndef GL_NV_geometry_shader_passthrough
+#define GL_NV_geometry_shader_passthrough 1
+GLAPI int GLAD_GL_NV_geometry_shader_passthrough;
+#endif
+#ifndef GL_NV_gpu_multicast
+#define GL_NV_gpu_multicast 1
+GLAPI int GLAD_GL_NV_gpu_multicast;
+typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);
+GLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
+#define glRenderGpuMaskNV glad_glRenderGpuMaskNV
+typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
+#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV
+typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
+#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV
+typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+GLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
+#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV
+typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
+#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV
+typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
+#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV
+typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)();
+GLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
+#define glMulticastBarrierNV glad_glMulticastBarrierNV
+typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);
+GLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
+#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV
+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
+#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV
+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
+#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV
+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
+GLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
+#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV
+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
+GLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
+#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV
+#endif
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+GLAPI int GLAD_GL_NV_gpu_program4;
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
+#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
+#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
+#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
+#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
+#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
+#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
+#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);
+GLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
+#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
+#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
+#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);
+GLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
+#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
+#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);
+GLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
+#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);
+GLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
+#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);
+GLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
+#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);
+GLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
+#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV
+#endif
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+GLAPI int GLAD_GL_NV_gpu_program5;
+typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);
+GLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
+#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);
+GLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
+#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV
+#endif
+#ifndef GL_NV_gpu_program5_mem_extended
+#define GL_NV_gpu_program5_mem_extended 1
+GLAPI int GLAD_GL_NV_gpu_program5_mem_extended;
+#endif
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+GLAPI int GLAD_GL_NV_gpu_shader5;
+#endif
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+GLAPI int GLAD_GL_NV_half_float;
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
+GLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
+#define glVertex2hNV glad_glVertex2hNV
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
+#define glVertex2hvNV glad_glVertex2hvNV
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
+#define glVertex3hNV glad_glVertex3hNV
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
+#define glVertex3hvNV glad_glVertex3hvNV
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
+#define glVertex4hNV glad_glVertex4hNV
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
+#define glVertex4hvNV glad_glVertex4hvNV
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+GLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
+#define glNormal3hNV glad_glNormal3hNV
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
+#define glNormal3hvNV glad_glNormal3hvNV
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;
+#define glColor3hNV glad_glColor3hNV
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
+#define glColor3hvNV glad_glColor3hvNV
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+GLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;
+#define glColor4hNV glad_glColor4hNV
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
+#define glColor4hvNV glad_glColor4hvNV
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);
+GLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
+#define glTexCoord1hNV glad_glTexCoord1hNV
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
+#define glTexCoord1hvNV glad_glTexCoord1hvNV
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
+GLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
+#define glTexCoord2hNV glad_glTexCoord2hNV
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
+#define glTexCoord2hvNV glad_glTexCoord2hvNV
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
+#define glTexCoord3hNV glad_glTexCoord3hNV
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
+#define glTexCoord3hvNV glad_glTexCoord3hvNV
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
+#define glTexCoord4hNV glad_glTexCoord4hNV
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
+#define glTexCoord4hvNV glad_glTexCoord4hvNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
+GLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
+#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
+GLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
+#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
+GLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
+#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
+GLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
+#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
+#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
+GLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
+#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
+#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
+GLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
+#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);
+GLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
+#define glFogCoordhNV glad_glFogCoordhNV
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);
+GLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
+#define glFogCoordhvNV glad_glFogCoordhvNV
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
+#define glSecondaryColor3hNV glad_glSecondaryColor3hNV
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
+#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
+GLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
+#define glVertexWeighthNV glad_glVertexWeighthNV
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
+GLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
+#define glVertexWeighthvNV glad_glVertexWeighthvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
+GLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
+#define glVertexAttrib1hNV glad_glVertexAttrib1hNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
+#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
+GLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
+#define glVertexAttrib2hNV glad_glVertexAttrib2hNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
+#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
+#define glVertexAttrib3hNV glad_glVertexAttrib3hNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
+#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
+#define glVertexAttrib4hNV glad_glVertexAttrib4hNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
+#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
+#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
+#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
+#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
+#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV
+#endif
+#ifndef GL_NV_internalformat_sample_query
+#define GL_NV_internalformat_sample_query 1
+GLAPI int GLAD_GL_NV_internalformat_sample_query;
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
+#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV
+#endif
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+GLAPI int GLAD_GL_NV_light_max_exponent;
+#endif
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+GLAPI int GLAD_GL_NV_multisample_coverage;
+#endif
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+GLAPI int GLAD_GL_NV_multisample_filter_hint;
+#endif
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+GLAPI int GLAD_GL_NV_occlusion_query;
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
+#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
+#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);
+GLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
+#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);
+GLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
+#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)();
+GLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
+#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
+#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
+#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV
+#endif
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+GLAPI int GLAD_GL_NV_packed_depth_stencil;
+#endif
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+GLAPI int GLAD_GL_NV_parameter_buffer_object;
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);
+GLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
+#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
+GLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
+#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);
+GLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
+#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV
+#endif
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+GLAPI int GLAD_GL_NV_parameter_buffer_object2;
+#endif
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+GLAPI int GLAD_GL_NV_path_rendering;
+typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);
+GLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;
+#define glGenPathsNV glad_glGenPathsNV
+typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);
+GLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
+#define glDeletePathsNV glad_glDeletePathsNV
+typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);
+GLAPI PFNGLISPATHNVPROC glad_glIsPathNV;
+#define glIsPathNV glad_glIsPathNV
+typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
+#define glPathCommandsNV glad_glPathCommandsNV
+typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
+#define glPathCoordsNV glad_glPathCoordsNV
+typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
+#define glPathSubCommandsNV glad_glPathSubCommandsNV
+typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
+#define glPathSubCoordsNV glad_glPathSubCoordsNV
+typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);
+GLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
+#define glPathStringNV glad_glPathStringNV
+typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
+#define glPathGlyphsNV glad_glPathGlyphsNV
+typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
+#define glPathGlyphRangeNV glad_glPathGlyphRangeNV
+typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+GLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
+#define glWeightPathsNV glad_glWeightPathsNV
+typedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);
+GLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
+#define glCopyPathNV glad_glCopyPathNV
+typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+GLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
+#define glInterpolatePathsNV glad_glInterpolatePathsNV
+typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
+#define glTransformPathNV glad_glTransformPathNV
+typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);
+GLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
+#define glPathParameterivNV glad_glPathParameterivNV
+typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);
+GLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
+#define glPathParameteriNV glad_glPathParameteriNV
+typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);
+GLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
+#define glPathParameterfvNV glad_glPathParameterfvNV
+typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);
+GLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
+#define glPathParameterfNV glad_glPathParameterfNV
+typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+GLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
+#define glPathDashArrayNV glad_glPathDashArrayNV
+typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
+#define glPathStencilFuncNV glad_glPathStencilFuncNV
+typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
+#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV
+typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);
+GLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
+#define glStencilFillPathNV glad_glStencilFillPathNV
+typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);
+GLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
+#define glStencilStrokePathNV glad_glStencilStrokePathNV
+typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
+#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV
+typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
+#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV
+typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);
+GLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
+#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV
+typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);
+GLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
+#define glCoverFillPathNV glad_glCoverFillPathNV
+typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);
+GLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
+#define glCoverStrokePathNV glad_glCoverStrokePathNV
+typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
+#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV
+typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
+#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV
+typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);
+GLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
+#define glGetPathParameterivNV glad_glGetPathParameterivNV
+typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);
+GLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
+#define glGetPathParameterfvNV glad_glGetPathParameterfvNV
+typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);
+GLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
+#define glGetPathCommandsNV glad_glGetPathCommandsNV
+typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);
+GLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
+#define glGetPathCoordsNV glad_glGetPathCoordsNV
+typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);
+GLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
+#define glGetPathDashArrayNV glad_glGetPathDashArrayNV
+typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+GLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
+#define glGetPathMetricsNV glad_glGetPathMetricsNV
+typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+GLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
+#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV
+typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+GLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
+#define glGetPathSpacingNV glad_glGetPathSpacingNV
+typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
+GLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
+#define glIsPointInFillPathNV glad_glIsPointInFillPathNV
+typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);
+GLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
+#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV
+typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);
+GLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
+#define glGetPathLengthNV glad_glGetPathLengthNV
+typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+GLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
+#define glPointAlongPathNV glad_glPointAlongPathNV
+typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
+#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV
+typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
+#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
+#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV
+typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
+#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV
+typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
+#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
+#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+GLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
+#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+GLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
+#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
+#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
+#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV
+typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
+GLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
+#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV
+typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
+#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV
+typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
+#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV
+typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
+GLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
+#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
+#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV
+typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
+GLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
+#define glPathColorGenNV glad_glPathColorGenNV
+typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
+GLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
+#define glPathTexGenNV glad_glPathTexGenNV
+typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);
+GLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
+#define glPathFogGenNV glad_glPathFogGenNV
+typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);
+GLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
+#define glGetPathColorGenivNV glad_glGetPathColorGenivNV
+typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);
+GLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
+#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV
+typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);
+GLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
+#define glGetPathTexGenivNV glad_glGetPathTexGenivNV
+typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);
+GLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
+#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV
+#endif
+#ifndef GL_NV_path_rendering_shared_edge
+#define GL_NV_path_rendering_shared_edge 1
+GLAPI int GLAD_GL_NV_path_rendering_shared_edge;
+#endif
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+GLAPI int GLAD_GL_NV_pixel_data_range;
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);
+GLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
+#define glPixelDataRangeNV glad_glPixelDataRangeNV
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);
+GLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
+#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV
+#endif
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+GLAPI int GLAD_GL_NV_point_sprite;
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
+#define glPointParameteriNV glad_glPointParameteriNV
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
+#define glPointParameterivNV glad_glPointParameterivNV
+#endif
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+GLAPI int GLAD_GL_NV_present_video;
+typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+GLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
+#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV
+typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+GLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
+#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV
+typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);
+GLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
+#define glGetVideoivNV glad_glGetVideoivNV
+typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
+#define glGetVideouivNV glad_glGetVideouivNV
+typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);
+GLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
+#define glGetVideoi64vNV glad_glGetVideoi64vNV
+typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
+#define glGetVideoui64vNV glad_glGetVideoui64vNV
+#endif
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+GLAPI int GLAD_GL_NV_primitive_restart;
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)();
+GLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
+#define glPrimitiveRestartNV glad_glPrimitiveRestartNV
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
+#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV
+#endif
+#ifndef GL_NV_query_resource
+#define GL_NV_query_resource 1
+GLAPI int GLAD_GL_NV_query_resource;
+typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint bufSize, GLint *buffer);
+GLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
+#define glQueryResourceNV glad_glQueryResourceNV
+#endif
+#ifndef GL_NV_query_resource_tag
+#define GL_NV_query_resource_tag 1
+GLAPI int GLAD_GL_NV_query_resource_tag;
+typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);
+GLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
+#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV
+typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);
+GLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
+#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV
+typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);
+GLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
+#define glQueryResourceTagNV glad_glQueryResourceTagNV
+#endif
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+GLAPI int GLAD_GL_NV_register_combiners;
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
+#define glCombinerParameterfvNV glad_glCombinerParameterfvNV
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
+#define glCombinerParameterfNV glad_glCombinerParameterfNV
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
+#define glCombinerParameterivNV glad_glCombinerParameterivNV
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
+GLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
+#define glCombinerParameteriNV glad_glCombinerParameteriNV
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
+#define glCombinerInputNV glad_glCombinerInputNV
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+GLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
+#define glCombinerOutputNV glad_glCombinerOutputNV
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
+#define glFinalCombinerInputNV glad_glFinalCombinerInputNV
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
+#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
+#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
+#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
+#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
+#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
+GLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
+#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV
+#endif
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+GLAPI int GLAD_GL_NV_register_combiners2;
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
+#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
+#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV
+#endif
+#ifndef GL_NV_robustness_video_memory_purge
+#define GL_NV_robustness_video_memory_purge 1
+GLAPI int GLAD_GL_NV_robustness_video_memory_purge;
+#endif
+#ifndef GL_NV_sample_locations
+#define GL_NV_sample_locations 1
+GLAPI int GLAD_GL_NV_sample_locations;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
+#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
+#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV
+typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)();
+GLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
+#define glResolveDepthValuesNV glad_glResolveDepthValuesNV
+#endif
+#ifndef GL_NV_sample_mask_override_coverage
+#define GL_NV_sample_mask_override_coverage 1
+GLAPI int GLAD_GL_NV_sample_mask_override_coverage;
+#endif
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+GLAPI int GLAD_GL_NV_shader_atomic_counters;
+#endif
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+GLAPI int GLAD_GL_NV_shader_atomic_float;
+#endif
+#ifndef GL_NV_shader_atomic_float64
+#define GL_NV_shader_atomic_float64 1
+GLAPI int GLAD_GL_NV_shader_atomic_float64;
+#endif
+#ifndef GL_NV_shader_atomic_fp16_vector
+#define GL_NV_shader_atomic_fp16_vector 1
+GLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;
+#endif
+#ifndef GL_NV_shader_atomic_int64
+#define GL_NV_shader_atomic_int64 1
+GLAPI int GLAD_GL_NV_shader_atomic_int64;
+#endif
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+GLAPI int GLAD_GL_NV_shader_buffer_load;
+typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
+#define glMakeBufferResidentNV glad_glMakeBufferResidentNV
+typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);
+GLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
+#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV
+typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);
+GLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
+#define glIsBufferResidentNV glad_glIsBufferResidentNV
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);
+GLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
+#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);
+GLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
+#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV
+typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);
+GLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
+#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
+#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
+#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV
+typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);
+GLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
+#define glGetIntegerui64vNV glad_glGetIntegerui64vNV
+typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);
+GLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
+#define glUniformui64NV glad_glUniformui64NV
+typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
+#define glUniformui64vNV glad_glUniformui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);
+GLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
+#define glProgramUniformui64NV glad_glProgramUniformui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
+#define glProgramUniformui64vNV glad_glProgramUniformui64vNV
+#endif
+#ifndef GL_NV_shader_buffer_store
+#define GL_NV_shader_buffer_store 1
+GLAPI int GLAD_GL_NV_shader_buffer_store;
+#endif
+#ifndef GL_NV_shader_storage_buffer_object
+#define GL_NV_shader_storage_buffer_object 1
+GLAPI int GLAD_GL_NV_shader_storage_buffer_object;
+#endif
+#ifndef GL_NV_shader_thread_group
+#define GL_NV_shader_thread_group 1
+GLAPI int GLAD_GL_NV_shader_thread_group;
+#endif
+#ifndef GL_NV_shader_thread_shuffle
+#define GL_NV_shader_thread_shuffle 1
+GLAPI int GLAD_GL_NV_shader_thread_shuffle;
+#endif
+#ifndef GL_NV_stereo_view_rendering
+#define GL_NV_stereo_view_rendering 1
+GLAPI int GLAD_GL_NV_stereo_view_rendering;
+#endif
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+GLAPI int GLAD_GL_NV_tessellation_program5;
+#endif
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+GLAPI int GLAD_GL_NV_texgen_emboss;
+#endif
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+GLAPI int GLAD_GL_NV_texgen_reflection;
+#endif
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+GLAPI int GLAD_GL_NV_texture_barrier;
+typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)();
+GLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
+#define glTextureBarrierNV glad_glTextureBarrierNV
+#endif
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+GLAPI int GLAD_GL_NV_texture_compression_vtc;
+#endif
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+GLAPI int GLAD_GL_NV_texture_env_combine4;
+#endif
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+GLAPI int GLAD_GL_NV_texture_expand_normal;
+#endif
+#ifndef GL_NV_texture_multisample
+#define GL_NV_texture_multisample 1
+GLAPI int GLAD_GL_NV_texture_multisample;
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
+#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
+#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
+#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
+#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
+#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
+#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV
+#endif
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+GLAPI int GLAD_GL_NV_texture_rectangle;
+#endif
+#ifndef GL_NV_texture_rectangle_compressed
+#define GL_NV_texture_rectangle_compressed 1
+GLAPI int GLAD_GL_NV_texture_rectangle_compressed;
+#endif
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+GLAPI int GLAD_GL_NV_texture_shader;
+#endif
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+GLAPI int GLAD_GL_NV_texture_shader2;
+#endif
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+GLAPI int GLAD_GL_NV_texture_shader3;
+#endif
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+GLAPI int GLAD_GL_NV_transform_feedback;
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
+#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)();
+GLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
+#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
+#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
+#define glBindBufferRangeNV glad_glBindBufferRangeNV
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
+#define glBindBufferOffsetNV glad_glBindBufferOffsetNV
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
+#define glBindBufferBaseNV glad_glBindBufferBaseNV
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
+#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
+#define glActiveVaryingNV glad_glActiveVaryingNV
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
+#define glGetVaryingLocationNV glad_glGetVaryingLocationNV
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
+#define glGetActiveVaryingNV glad_glGetActiveVaryingNV
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
+#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
+#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV
+#endif
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+GLAPI int GLAD_GL_NV_transform_feedback2;
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
+#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
+#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
+#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);
+GLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
+#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)();
+GLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
+#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)();
+GLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
+#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
+#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV
+#endif
+#ifndef GL_NV_uniform_buffer_unified_memory
+#define GL_NV_uniform_buffer_unified_memory 1
+GLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;
+#endif
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+GLAPI int GLAD_GL_NV_vdpau_interop;
+typedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);
+GLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
+#define glVDPAUInitNV glad_glVDPAUInitNV
+typedef void (APIENTRYP PFNGLVDPAUFININVPROC)();
+GLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
+#define glVDPAUFiniNV glad_glVDPAUFiniNV
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
+#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
+#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV
+typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);
+GLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
+#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV
+typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);
+GLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
+#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV
+typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
+#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV
+typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);
+GLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
+#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV
+typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+GLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
+#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV
+typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+GLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
+#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV
+#endif
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+GLAPI int GLAD_GL_NV_vertex_array_range;
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)();
+GLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
+#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);
+GLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
+#define glVertexArrayRangeNV glad_glVertexArrayRangeNV
+#endif
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+GLAPI int GLAD_GL_NV_vertex_array_range2;
+#endif
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+GLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);
+GLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
+#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);
+GLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
+#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
+#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
+#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
+#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
+#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
+#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
+#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);
+GLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
+#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);
+GLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
+#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
+#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
+#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
+#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
+#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
+#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
+#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);
+GLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
+#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
+#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
+#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV
+#endif
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+GLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;
+typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+GLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
+#define glBufferAddressRangeNV glad_glBufferAddressRangeNV
+typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
+#define glVertexFormatNV glad_glVertexFormatNV
+typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);
+GLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
+#define glNormalFormatNV glad_glNormalFormatNV
+typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
+#define glColorFormatNV glad_glColorFormatNV
+typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);
+GLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
+#define glIndexFormatNV glad_glIndexFormatNV
+typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
+#define glTexCoordFormatNV glad_glTexCoordFormatNV
+typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);
+GLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
+#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV
+typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
+#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV
+typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);
+GLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
+#define glFogCoordFormatNV glad_glFogCoordFormatNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+GLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
+#define glVertexAttribFormatNV glad_glVertexAttribFormatNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
+#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV
+typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);
+GLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
+#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV
+#endif
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+GLAPI int GLAD_GL_NV_vertex_program;
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);
+GLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
+#define glAreProgramsResidentNV glad_glAreProgramsResidentNV
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
+#define glBindProgramNV glad_glBindProgramNV
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);
+GLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
+#define glDeleteProgramsNV glad_glDeleteProgramsNV
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);
+GLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
+#define glExecuteProgramNV glad_glExecuteProgramNV
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);
+GLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
+#define glGenProgramsNV glad_glGenProgramsNV
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
+#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
+#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
+#define glGetProgramivNV glad_glGetProgramivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);
+GLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
+#define glGetProgramStringNV glad_glGetProgramStringNV
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);
+GLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
+#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
+#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
+#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
+#define glGetVertexAttribivNV glad_glGetVertexAttribivNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
+#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);
+GLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
+#define glIsProgramNV glad_glIsProgramNV
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+GLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
+#define glLoadProgramNV glad_glLoadProgramNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
+#define glProgramParameter4dNV glad_glProgramParameter4dNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);
+GLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
+#define glProgramParameter4dvNV glad_glProgramParameter4dvNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
+#define glProgramParameter4fNV glad_glProgramParameter4fNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);
+GLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
+#define glProgramParameter4fvNV glad_glProgramParameter4fvNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
+#define glProgramParameters4dvNV glad_glProgramParameters4dvNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
+#define glProgramParameters4fvNV glad_glProgramParameters4fvNV
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);
+GLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
+#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+GLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
+#define glTrackMatrixNV glad_glTrackMatrixNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
+#define glVertexAttribPointerNV glad_glVertexAttribPointerNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
+#define glVertexAttrib1dNV glad_glVertexAttrib1dNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
+#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
+#define glVertexAttrib1fNV glad_glVertexAttrib1fNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
+#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
+#define glVertexAttrib1sNV glad_glVertexAttrib1sNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
+#define glVertexAttrib1svNV glad_glVertexAttrib1svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
+#define glVertexAttrib2dNV glad_glVertexAttrib2dNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
+#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
+#define glVertexAttrib2fNV glad_glVertexAttrib2fNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
+#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
+#define glVertexAttrib2sNV glad_glVertexAttrib2sNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
+#define glVertexAttrib2svNV glad_glVertexAttrib2svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
+#define glVertexAttrib3dNV glad_glVertexAttrib3dNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
+#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
+#define glVertexAttrib3fNV glad_glVertexAttrib3fNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
+#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
+#define glVertexAttrib3sNV glad_glVertexAttrib3sNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
+#define glVertexAttrib3svNV glad_glVertexAttrib3svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
+#define glVertexAttrib4dNV glad_glVertexAttrib4dNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
+#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
+#define glVertexAttrib4fNV glad_glVertexAttrib4fNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
+#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
+#define glVertexAttrib4sNV glad_glVertexAttrib4sNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
+#define glVertexAttrib4svNV glad_glVertexAttrib4svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
+#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
+#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
+#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
+#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
+#define glVertexAttribs1svNV glad_glVertexAttribs1svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
+#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
+#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
+#define glVertexAttribs2svNV glad_glVertexAttribs2svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
+#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
+#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
+#define glVertexAttribs3svNV glad_glVertexAttribs3svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
+#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
+#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
+#define glVertexAttribs4svNV glad_glVertexAttribs4svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
+#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV
+#endif
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+GLAPI int GLAD_GL_NV_vertex_program1_1;
+#endif
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+GLAPI int GLAD_GL_NV_vertex_program2;
+#endif
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+GLAPI int GLAD_GL_NV_vertex_program2_option;
+#endif
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+GLAPI int GLAD_GL_NV_vertex_program3;
+#endif
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+GLAPI int GLAD_GL_NV_vertex_program4;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
+#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
+#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
+#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
+#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
+#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
+#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
+#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
+#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
+#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
+#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
+#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
+#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
+#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
+#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
+#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
+#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
+#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
+#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
+#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
+#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
+#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
+#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
+#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
+#endif
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+GLAPI int GLAD_GL_NV_video_capture;
+typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
+GLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
+#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+GLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
+#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+GLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
+#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV
+typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
+GLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
+#define glEndVideoCaptureNV glad_glEndVideoCaptureNV
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);
+GLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
+#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
+GLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
+#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
+#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
+#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV
+typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
+GLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
+#define glVideoCaptureNV glad_glVideoCaptureNV
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
+GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
+#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
+GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
+#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
+GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
+#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV
+#endif
+#ifndef GL_NV_viewport_array2
+#define GL_NV_viewport_array2 1
+GLAPI int GLAD_GL_NV_viewport_array2;
+#endif
+#ifndef GL_NV_viewport_swizzle
+#define GL_NV_viewport_swizzle 1
+GLAPI int GLAD_GL_NV_viewport_swizzle;
+typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
+GLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
+#define glViewportSwizzleNV glad_glViewportSwizzleNV
+#endif
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+GLAPI int GLAD_GL_OES_byte_coordinates;
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);
+GLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
+#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);
+GLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
+#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);
+GLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
+#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);
+GLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
+#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);
+GLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
+#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);
+GLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
+#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+GLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
+#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);
+GLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
+#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES
+typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);
+GLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
+#define glTexCoord1bOES glad_glTexCoord1bOES
+typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
+#define glTexCoord1bvOES glad_glTexCoord1bvOES
+typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);
+GLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
+#define glTexCoord2bOES glad_glTexCoord2bOES
+typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
+#define glTexCoord2bvOES glad_glTexCoord2bvOES
+typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);
+GLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
+#define glTexCoord3bOES glad_glTexCoord3bOES
+typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
+#define glTexCoord3bvOES glad_glTexCoord3bvOES
+typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+GLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
+#define glTexCoord4bOES glad_glTexCoord4bOES
+typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
+#define glTexCoord4bvOES glad_glTexCoord4bvOES
+typedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);
+GLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
+#define glVertex2bOES glad_glVertex2bOES
+typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
+#define glVertex2bvOES glad_glVertex2bvOES
+typedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);
+GLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
+#define glVertex3bOES glad_glVertex3bOES
+typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
+#define glVertex3bvOES glad_glVertex3bvOES
+typedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);
+GLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
+#define glVertex4bOES glad_glVertex4bOES
+typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
+#define glVertex4bvOES glad_glVertex4bvOES
+#endif
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+GLAPI int GLAD_GL_OES_compressed_paletted_texture;
+#endif
+#ifndef GL_OES_fixed_point
+#define GL_OES_fixed_point 1
+GLAPI int GLAD_GL_OES_fixed_point;
+typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);
+GLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
+#define glAlphaFuncxOES glad_glAlphaFuncxOES
+typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
+#define glClearColorxOES glad_glClearColorxOES
+typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);
+GLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
+#define glClearDepthxOES glad_glClearDepthxOES
+typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);
+GLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
+#define glClipPlanexOES glad_glClipPlanexOES
+typedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;
+#define glColor4xOES glad_glColor4xOES
+typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);
+GLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
+#define glDepthRangexOES glad_glDepthRangexOES
+typedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLFOGXOESPROC glad_glFogxOES;
+#define glFogxOES glad_glFogxOES
+typedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);
+GLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;
+#define glFogxvOES glad_glFogxvOES
+typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+GLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
+#define glFrustumxOES glad_glFrustumxOES
+typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);
+GLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
+#define glGetClipPlanexOES glad_glGetClipPlanexOES
+typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);
+GLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
+#define glGetFixedvOES glad_glGetFixedvOES
+typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
+#define glGetTexEnvxvOES glad_glGetTexEnvxvOES
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
+#define glGetTexParameterxvOES glad_glGetTexParameterxvOES
+typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
+#define glLightModelxOES glad_glLightModelxOES
+typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);
+GLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
+#define glLightModelxvOES glad_glLightModelxvOES
+typedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);
+GLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;
+#define glLightxOES glad_glLightxOES
+typedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);
+GLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;
+#define glLightxvOES glad_glLightxvOES
+typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);
+GLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
+#define glLineWidthxOES glad_glLineWidthxOES
+typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);
+GLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
+#define glLoadMatrixxOES glad_glLoadMatrixxOES
+typedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
+GLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;
+#define glMaterialxOES glad_glMaterialxOES
+typedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);
+GLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
+#define glMaterialxvOES glad_glMaterialxvOES
+typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);
+GLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
+#define glMultMatrixxOES glad_glMultMatrixxOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
+#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES
+typedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);
+GLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
+#define glNormal3xOES glad_glNormal3xOES
+typedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+GLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;
+#define glOrthoxOES glad_glOrthoxOES
+typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);
+GLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
+#define glPointParameterxvOES glad_glPointParameterxvOES
+typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);
+GLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
+#define glPointSizexOES glad_glPointSizexOES
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);
+GLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
+#define glPolygonOffsetxOES glad_glPolygonOffsetxOES
+typedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;
+#define glRotatexOES glad_glRotatexOES
+typedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLSCALEXOESPROC glad_glScalexOES;
+#define glScalexOES glad_glScalexOES
+typedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+GLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
+#define glTexEnvxOES glad_glTexEnvxOES
+typedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
+GLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
+#define glTexEnvxvOES glad_glTexEnvxvOES
+typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+GLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
+#define glTexParameterxOES glad_glTexParameterxOES
+typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
+GLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
+#define glTexParameterxvOES glad_glTexParameterxvOES
+typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
+#define glTranslatexOES glad_glTranslatexOES
+typedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
+#define glGetLightxvOES glad_glGetLightxvOES
+typedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
+#define glGetMaterialxvOES glad_glGetMaterialxvOES
+typedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
+#define glPointParameterxOES glad_glPointParameterxOES
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
+#define glSampleCoveragexOES glad_glSampleCoveragexOES
+typedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);
+GLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;
+#define glAccumxOES glad_glAccumxOES
+typedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);
+GLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;
+#define glBitmapxOES glad_glBitmapxOES
+typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
+#define glBlendColorxOES glad_glBlendColorxOES
+typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
+#define glClearAccumxOES glad_glClearAccumxOES
+typedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);
+GLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;
+#define glColor3xOES glad_glColor3xOES
+typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);
+GLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
+#define glColor3xvOES glad_glColor3xvOES
+typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);
+GLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
+#define glColor4xvOES glad_glColor4xvOES
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+GLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
+#define glConvolutionParameterxOES glad_glConvolutionParameterxOES
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
+#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES
+typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);
+GLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
+#define glEvalCoord1xOES glad_glEvalCoord1xOES
+typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
+#define glEvalCoord1xvOES glad_glEvalCoord1xvOES
+typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);
+GLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
+#define glEvalCoord2xOES glad_glEvalCoord2xOES
+typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
+#define glEvalCoord2xvOES glad_glEvalCoord2xvOES
+typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);
+GLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
+#define glFeedbackBufferxOES glad_glFeedbackBufferxOES
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
+#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
+#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES
+typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
+#define glGetLightxOES glad_glGetLightxOES
+typedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);
+GLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
+#define glGetMapxvOES glad_glGetMapxvOES
+typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
+GLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
+#define glGetMaterialxOES glad_glGetMaterialxOES
+typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);
+GLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
+#define glGetPixelMapxv glad_glGetPixelMapxv
+typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
+#define glGetTexGenxvOES glad_glGetTexGenxvOES
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
+#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES
+typedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);
+GLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;
+#define glIndexxOES glad_glIndexxOES
+typedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);
+GLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;
+#define glIndexxvOES glad_glIndexxvOES
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
+#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES
+typedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
+GLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;
+#define glMap1xOES glad_glMap1xOES
+typedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);
+GLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;
+#define glMap2xOES glad_glMap2xOES
+typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);
+GLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
+#define glMapGrid1xOES glad_glMapGrid1xOES
+typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
+GLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
+#define glMapGrid2xOES glad_glMapGrid2xOES
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
+#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);
+GLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
+#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);
+GLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
+#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);
+GLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
+#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);
+GLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
+#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);
+GLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
+#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);
+GLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
+#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);
+GLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
+#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES
+typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
+#define glNormal3xvOES glad_glNormal3xvOES
+typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);
+GLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
+#define glPassThroughxOES glad_glPassThroughxOES
+typedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);
+GLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;
+#define glPixelMapx glad_glPixelMapx
+typedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;
+#define glPixelStorex glad_glPixelStorex
+typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
+#define glPixelTransferxOES glad_glPixelTransferxOES
+typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);
+GLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
+#define glPixelZoomxOES glad_glPixelZoomxOES
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);
+GLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
+#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES
+typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);
+GLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
+#define glRasterPos2xOES glad_glRasterPos2xOES
+typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
+#define glRasterPos2xvOES glad_glRasterPos2xvOES
+typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
+#define glRasterPos3xOES glad_glRasterPos3xOES
+typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
+#define glRasterPos3xvOES glad_glRasterPos3xvOES
+typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);
+GLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
+#define glRasterPos4xOES glad_glRasterPos4xOES
+typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
+#define glRasterPos4xvOES glad_glRasterPos4xvOES
+typedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);
+GLAPI PFNGLRECTXOESPROC glad_glRectxOES;
+#define glRectxOES glad_glRectxOES
+typedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);
+GLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;
+#define glRectxvOES glad_glRectxvOES
+typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);
+GLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
+#define glTexCoord1xOES glad_glTexCoord1xOES
+typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
+#define glTexCoord1xvOES glad_glTexCoord1xvOES
+typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);
+GLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
+#define glTexCoord2xOES glad_glTexCoord2xOES
+typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
+#define glTexCoord2xvOES glad_glTexCoord2xvOES
+typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);
+GLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
+#define glTexCoord3xOES glad_glTexCoord3xOES
+typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
+#define glTexCoord3xvOES glad_glTexCoord3xvOES
+typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
+#define glTexCoord4xOES glad_glTexCoord4xOES
+typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
+#define glTexCoord4xvOES glad_glTexCoord4xvOES
+typedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);
+GLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;
+#define glTexGenxOES glad_glTexGenxOES
+typedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);
+GLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
+#define glTexGenxvOES glad_glTexGenxvOES
+typedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);
+GLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
+#define glVertex2xOES glad_glVertex2xOES
+typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
+#define glVertex2xvOES glad_glVertex2xvOES
+typedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);
+GLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
+#define glVertex3xOES glad_glVertex3xOES
+typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
+#define glVertex3xvOES glad_glVertex3xvOES
+typedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
+#define glVertex4xOES glad_glVertex4xOES
+typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
+#define glVertex4xvOES glad_glVertex4xvOES
+#endif
+#ifndef GL_OES_query_matrix
+#define GL_OES_query_matrix 1
+GLAPI int GLAD_GL_OES_query_matrix;
+typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);
+GLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
+#define glQueryMatrixxOES glad_glQueryMatrixxOES
+#endif
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+GLAPI int GLAD_GL_OES_read_format;
+#endif
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+GLAPI int GLAD_GL_OES_single_precision;
+typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
+GLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
+#define glClearDepthfOES glad_glClearDepthfOES
+typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);
+GLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
+#define glClipPlanefOES glad_glClipPlanefOES
+typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
+GLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
+#define glDepthRangefOES glad_glDepthRangefOES
+typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+GLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
+#define glFrustumfOES glad_glFrustumfOES
+typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);
+GLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
+#define glGetClipPlanefOES glad_glGetClipPlanefOES
+typedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+GLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;
+#define glOrthofOES glad_glOrthofOES
+#endif
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+GLAPI int GLAD_GL_OML_interlace;
+#endif
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+GLAPI int GLAD_GL_OML_resample;
+#endif
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+GLAPI int GLAD_GL_OML_subsample;
+#endif
+#ifndef GL_OVR_multiview
+#define GL_OVR_multiview 1
+GLAPI int GLAD_GL_OVR_multiview;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+GLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
+#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR
+#endif
+#ifndef GL_OVR_multiview2
+#define GL_OVR_multiview2 1
+GLAPI int GLAD_GL_OVR_multiview2;
+#endif
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+GLAPI int GLAD_GL_PGI_misc_hints;
+typedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);
+GLAPI PFNGLHINTPGIPROC glad_glHintPGI;
+#define glHintPGI glad_glHintPGI
+#endif
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+GLAPI int GLAD_GL_PGI_vertex_hints;
+#endif
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+GLAPI int GLAD_GL_REND_screen_coordinates;
+#endif
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+GLAPI int GLAD_GL_S3_s3tc;
+#endif
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+GLAPI int GLAD_GL_SGIS_detail_texture;
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);
+GLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
+#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);
+GLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
+#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS
+#endif
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+GLAPI int GLAD_GL_SGIS_fog_function;
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);
+GLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
+#define glFogFuncSGIS glad_glFogFuncSGIS
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);
+GLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
+#define glGetFogFuncSGIS glad_glGetFogFuncSGIS
+#endif
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+GLAPI int GLAD_GL_SGIS_generate_mipmap;
+#endif
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+GLAPI int GLAD_GL_SGIS_multisample;
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);
+GLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
+#define glSampleMaskSGIS glad_glSampleMaskSGIS
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);
+GLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
+#define glSamplePatternSGIS glad_glSamplePatternSGIS
+#endif
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+GLAPI int GLAD_GL_SGIS_pixel_texture;
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
+#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
+#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
+#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
+#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);
+GLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
+#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);
+GLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
+#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS
+#endif
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+GLAPI int GLAD_GL_SGIS_point_line_texgen;
+#endif
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+GLAPI int GLAD_GL_SGIS_point_parameters;
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
+#define glPointParameterfSGIS glad_glPointParameterfSGIS
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
+#define glPointParameterfvSGIS glad_glPointParameterfvSGIS
+#endif
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+GLAPI int GLAD_GL_SGIS_sharpen_texture;
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);
+GLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
+#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);
+GLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
+#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS
+#endif
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+GLAPI int GLAD_GL_SGIS_texture4D;
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
+#define glTexImage4DSGIS glad_glTexImage4DSGIS
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
+#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS
+#endif
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+GLAPI int GLAD_GL_SGIS_texture_border_clamp;
+#endif
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+GLAPI int GLAD_GL_SGIS_texture_color_mask;
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
+#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS
+#endif
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+GLAPI int GLAD_GL_SGIS_texture_edge_clamp;
+#endif
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+GLAPI int GLAD_GL_SGIS_texture_filter4;
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);
+GLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
+#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+GLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
+#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS
+#endif
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+GLAPI int GLAD_GL_SGIS_texture_lod;
+#endif
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+GLAPI int GLAD_GL_SGIS_texture_select;
+#endif
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+GLAPI int GLAD_GL_SGIX_async;
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);
+GLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
+#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);
+GLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
+#define glFinishAsyncSGIX glad_glFinishAsyncSGIX
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);
+GLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
+#define glPollAsyncSGIX glad_glPollAsyncSGIX
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);
+GLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
+#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);
+GLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
+#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);
+GLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
+#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX
+#endif
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+GLAPI int GLAD_GL_SGIX_async_histogram;
+#endif
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+GLAPI int GLAD_GL_SGIX_async_pixel;
+#endif
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+GLAPI int GLAD_GL_SGIX_blend_alpha_minmax;
+#endif
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+GLAPI int GLAD_GL_SGIX_calligraphic_fragment;
+#endif
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+GLAPI int GLAD_GL_SGIX_clipmap;
+#endif
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+GLAPI int GLAD_GL_SGIX_convolution_accuracy;
+#endif
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+GLAPI int GLAD_GL_SGIX_depth_pass_instrument;
+#endif
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+GLAPI int GLAD_GL_SGIX_depth_texture;
+#endif
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+GLAPI int GLAD_GL_SGIX_flush_raster;
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)();
+GLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
+#define glFlushRasterSGIX glad_glFlushRasterSGIX
+#endif
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+GLAPI int GLAD_GL_SGIX_fog_offset;
+#endif
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+GLAPI int GLAD_GL_SGIX_fragment_lighting;
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
+#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);
+GLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
+#define glFragmentLightfSGIX glad_glFragmentLightfSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);
+GLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
+#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);
+GLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
+#define glFragmentLightiSGIX glad_glFragmentLightiSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);
+GLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
+#define glFragmentLightivSGIX glad_glFragmentLightivSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
+#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
+#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);
+GLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
+#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
+#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);
+GLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
+#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);
+GLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
+#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);
+GLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
+#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);
+GLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
+#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
+#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
+#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
+#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
+#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);
+GLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
+#define glLightEnviSGIX glad_glLightEnviSGIX
+#endif
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+GLAPI int GLAD_GL_SGIX_framezoom;
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);
+GLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
+#define glFrameZoomSGIX glad_glFrameZoomSGIX
+#endif
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+GLAPI int GLAD_GL_SGIX_igloo_interface;
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);
+GLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
+#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX
+#endif
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+GLAPI int GLAD_GL_SGIX_instruments;
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)();
+GLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
+#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);
+GLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
+#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);
+GLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
+#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);
+GLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
+#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)();
+GLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
+#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);
+GLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
+#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX
+#endif
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+GLAPI int GLAD_GL_SGIX_interlace;
+#endif
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+GLAPI int GLAD_GL_SGIX_ir_instrument1;
+#endif
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+GLAPI int GLAD_GL_SGIX_list_priority;
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
+#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);
+GLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
+#define glGetListParameterivSGIX glad_glGetListParameterivSGIX
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);
+GLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
+#define glListParameterfSGIX glad_glListParameterfSGIX
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);
+GLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
+#define glListParameterfvSGIX glad_glListParameterfvSGIX
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);
+GLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
+#define glListParameteriSGIX glad_glListParameteriSGIX
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);
+GLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
+#define glListParameterivSGIX glad_glListParameterivSGIX
+#endif
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+GLAPI int GLAD_GL_SGIX_pixel_texture;
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);
+GLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
+#define glPixelTexGenSGIX glad_glPixelTexGenSGIX
+#endif
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+GLAPI int GLAD_GL_SGIX_pixel_tiles;
+#endif
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+GLAPI int GLAD_GL_SGIX_polynomial_ffd;
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+GLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
+#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+GLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
+#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);
+GLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
+#define glDeformSGIX glad_glDeformSGIX
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);
+GLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
+#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX
+#endif
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+GLAPI int GLAD_GL_SGIX_reference_plane;
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);
+GLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
+#define glReferencePlaneSGIX glad_glReferencePlaneSGIX
+#endif
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+GLAPI int GLAD_GL_SGIX_resample;
+#endif
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+GLAPI int GLAD_GL_SGIX_scalebias_hint;
+#endif
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+GLAPI int GLAD_GL_SGIX_shadow;
+#endif
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+GLAPI int GLAD_GL_SGIX_shadow_ambient;
+#endif
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+GLAPI int GLAD_GL_SGIX_sprite;
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
+#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
+#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);
+GLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
+#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
+#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX
+#endif
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+GLAPI int GLAD_GL_SGIX_subsample;
+#endif
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+GLAPI int GLAD_GL_SGIX_tag_sample_buffer;
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)();
+GLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
+#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX
+#endif
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+GLAPI int GLAD_GL_SGIX_texture_add_env;
+#endif
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+GLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;
+#endif
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+GLAPI int GLAD_GL_SGIX_texture_lod_bias;
+#endif
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+GLAPI int GLAD_GL_SGIX_texture_multi_buffer;
+#endif
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+GLAPI int GLAD_GL_SGIX_texture_scale_bias;
+#endif
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+GLAPI int GLAD_GL_SGIX_vertex_preclip;
+#endif
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+GLAPI int GLAD_GL_SGIX_ycrcb;
+#endif
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+GLAPI int GLAD_GL_SGIX_ycrcb_subsample;
+#endif
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+GLAPI int GLAD_GL_SGIX_ycrcba;
+#endif
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+GLAPI int GLAD_GL_SGI_color_matrix;
+#endif
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+GLAPI int GLAD_GL_SGI_color_table;
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
+#define glColorTableSGI glad_glColorTableSGI
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
+#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
+#define glColorTableParameterivSGI glad_glColorTableParameterivSGI
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
+#define glCopyColorTableSGI glad_glCopyColorTableSGI
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);
+GLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
+#define glGetColorTableSGI glad_glGetColorTableSGI
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
+#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
+#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI
+#endif
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+GLAPI int GLAD_GL_SGI_texture_color_table;
+#endif
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+GLAPI int GLAD_GL_SUNX_constant_data;
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)();
+GLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
+#define glFinishTextureSUNX glad_glFinishTextureSUNX
+#endif
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+GLAPI int GLAD_GL_SUN_convolution_border_modes;
+#endif
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+GLAPI int GLAD_GL_SUN_global_alpha;
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);
+GLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
+#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);
+GLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
+#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);
+GLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
+#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);
+GLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
+#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);
+GLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
+#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);
+GLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
+#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);
+GLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
+#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);
+GLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
+#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN
+#endif
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+GLAPI int GLAD_GL_SUN_mesh_array;
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);
+GLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
+#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN
+#endif
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+GLAPI int GLAD_GL_SUN_slice_accum;
+#endif
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+GLAPI int GLAD_GL_SUN_triangle_list;
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);
+GLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
+#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);
+GLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
+#define glReplacementCodeusSUN glad_glReplacementCodeusSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);
+GLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
+#define glReplacementCodeubSUN glad_glReplacementCodeubSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);
+GLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
+#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);
+GLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
+#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);
+GLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
+#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);
+GLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
+#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN
+#endif
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+GLAPI int GLAD_GL_SUN_vertex;
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+GLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
+#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);
+GLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
+#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
+#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);
+GLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
+#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
+#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);
+GLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
+#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
+#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
+#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
+#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
+#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
+#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
+#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
+#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);
+GLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
+#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
+#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
+#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
+#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
+#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
+#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
+#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
+#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
+#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
+#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
+#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
+#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
+#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
+#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
+#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
+#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
+#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+#endif
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+GLAPI int GLAD_GL_WIN_phong_shading;
+#endif
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+GLAPI int GLAD_GL_WIN_specular_fog;
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/player/nuklear.h
@@ -1,0 +1,23591 @@
+/*
+ Nuklear - 1.40.0 - public domain
+ no warrenty implied; use at your own risk.
+ authored from 2015-2017 by Micha Mettke
+
+ABOUT:
+    This is a minimal state graphical user interface single header toolkit
+    written in ANSI C and licensed under public domain.
+    It was designed as a simple embeddable user interface for application and does
+    not have any dependencies, a default renderbackend or OS window and input handling
+    but instead provides a very modular library approach by using simple input state
+    for input and draw commands describing primitive shapes as output.
+    So instead of providing a layered library that tries to abstract over a number
+    of platform and render backends it only focuses on the actual UI.
+
+VALUES:
+    - Graphical user interface toolkit
+    - Single header library
+    - Written in C89 (a.k.a. ANSI C or ISO C90)
+    - Small codebase (~17kLOC)
+    - Focus on portability, efficiency and simplicity
+    - No dependencies (not even the standard library if not wanted)
+    - Fully skinnable and customizable
+    - Low memory footprint with total memory control if needed or wanted
+    - UTF-8 support
+    - No global or hidden state
+    - Customizable library modules (you can compile and use only what you need)
+    - Optional font baker and vertex buffer output
+
+USAGE:
+    This library is self contained in one single header file and can be used either
+    in header only mode or in implementation mode. The header only mode is used
+    by default when included and allows including this header in other headers
+    and does not contain the actual implementation.
+
+    The implementation mode requires to define  the preprocessor macro
+    NK_IMPLEMENTATION in *one* .c/.cpp file before #includeing this file, e.g.:
+
+        #define NK_IMPLEMENTATION
+        #include "nuklear.h"
+
+    Also optionally define the symbols listed in the section "OPTIONAL DEFINES"
+    below in header and implementation mode if you want to use additional functionality
+    or need more control over the library.
+    IMPORTANT:  Every time you include "nuklear.h" you have to define the same flags.
+                This is very important not doing it either leads to compiler errors
+                or even worse stack corruptions.
+
+FEATURES:
+    - Absolutely no platform dependend code
+    - Memory management control ranging from/to
+        - Ease of use by allocating everything from standard library
+        - Control every byte of memory inside the library
+    - Font handling control ranging from/to
+        - Use your own font implementation for everything
+        - Use this libraries internal font baking and handling API
+    - Drawing output control ranging from/to
+        - Simple shapes for more high level APIs which already have drawing capabilities
+        - Hardware accessible anti-aliased vertex buffer output
+    - Customizable colors and properties ranging from/to
+        - Simple changes to color by filling a simple color table
+        - Complete control with ability to use skinning to decorate widgets
+    - Bendable UI library with widget ranging from/to
+        - Basic widgets like buttons, checkboxes, slider, ...
+        - Advanced widget like abstract comboboxes, contextual menus,...
+    - Compile time configuration to only compile what you need
+        - Subset which can be used if you do not want to link or use the standard library
+    - Can be easily modified to only update on user input instead of frame updates
+
+OPTIONAL DEFINES:
+    NK_PRIVATE
+        If defined declares all functions as static, so they can only be accessed
+        inside the file that contains the implementation
+
+    NK_INCLUDE_FIXED_TYPES
+        If defined it will include header <stdint.h> for fixed sized types
+        otherwise nuklear tries to select the correct type. If that fails it will
+        throw a compiler error and you have to select the correct types yourself.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_DEFAULT_ALLOCATOR
+        if defined it will include header <stdlib.h> and provide additional functions
+        to use this library without caring for memory allocation control and therefore
+        ease memory management.
+        <!> Adds the standard library with malloc and free so don't define if you
+            don't want to link to the standard library <!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_STANDARD_IO
+        if defined it will include header <stdio.h> and provide
+        additional functions depending on file loading.
+        <!> Adds the standard library with fopen, fclose,... so don't define this
+            if you don't want to link to the standard library <!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_STANDARD_VARARGS
+        if defined it will include header <stdarg.h> and provide
+        additional functions depending on variable arguments
+        <!> Adds the standard library with va_list and  so don't define this if
+            you don't want to link to the standard library<!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+        Defining this adds a vertex draw command list backend to this
+        library, which allows you to convert queue commands into vertex draw commands.
+        This is mainly if you need a hardware accessible format for OpenGL, DirectX,
+        Vulkan, Metal,...
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_FONT_BAKING
+        Defining this adds `stb_truetype` and `stb_rect_pack` implementation
+        to this library and provides font baking and rendering.
+        If you already have font handling or do not want to use this font handler
+        you don't have to define it.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_DEFAULT_FONT
+        Defining this adds the default font: ProggyClean.ttf into this library
+        which can be loaded into a font atlas and allows using this library without
+        having a truetype font
+        <!> Enabling this adds ~12kb to global stack memory <!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INCLUDE_COMMAND_USERDATA
+        Defining this adds a userdata pointer into each command. Can be useful for
+        example if you want to provide custom shaders depending on the used widget.
+        Can be combined with the style structures.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_BUTTON_TRIGGER_ON_RELEASE
+        Different platforms require button clicks occuring either on buttons being
+        pressed (up to down) or released (down to up).
+        By default this library will react on buttons being pressed, but if you
+        define this it will only trigger if a button is released.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_ZERO_COMMAND_MEMORY
+        Defining this will zero out memory for each drawing command added to a
+        drawing queue (inside nk_command_buffer_push). Zeroing command memory
+        is very useful for fast checking (using memcmp) if command buffers are
+        equal and avoid drawing frames when nothing on screen has changed since
+        previous frame.
+
+    NK_ASSERT
+        If you don't define this, nuklear will use <assert.h> with assert().
+        <!> Adds the standard library so define to nothing of not wanted <!>
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_BUFFER_DEFAULT_INITIAL_SIZE
+        Initial buffer size allocated by all buffers while using the default allocator
+        functions included by defining NK_INCLUDE_DEFAULT_ALLOCATOR. If you don't
+        want to allocate the default 4k memory then redefine it.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_MAX_NUMBER_BUFFER
+        Maximum buffer size for the conversion buffer between float and string
+        Under normal circumstances this should be more than sufficient.
+        <!> If used needs to be defined for implementation and header <!>
+
+    NK_INPUT_MAX
+        Defines the max number of bytes which can be added as text input in one frame.
+        Under normal circumstances this should be more than sufficient.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_MEMSET
+        You can define this to 'memset' or your own memset implementation
+        replacement. If not nuklear will use its own version.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_MEMCPY
+        You can define this to 'memcpy' or your own memcpy implementation
+        replacement. If not nuklear will use its own version.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_SQRT
+        You can define this to 'sqrt' or your own sqrt implementation
+        replacement. If not nuklear will use its own slow and not highly
+        accurate version.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_SIN
+        You can define this to 'sinf' or your own sine implementation
+        replacement. If not nuklear will use its own approximation implementation.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_COS
+        You can define this to 'cosf' or your own cosine implementation
+        replacement. If not nuklear will use its own approximation implementation.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_STRTOD
+        You can define this to `strtod` or your own string to double conversion
+        implementation replacement. If not defined nuklear will use its own
+        imprecise and possibly unsafe version (does not handle nan or infinity!).
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_DTOA
+        You can define this to `dtoa` or your own double to string conversion
+        implementation replacement. If not defined nuklear will use its own
+        imprecise and possibly unsafe version (does not handle nan or infinity!).
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_VSNPRINTF
+        If you define `NK_INCLUDE_STANDARD_VARARGS` as well as `NK_INCLUDE_STANDARD_IO`
+        and want to be safe define this to `vsnprintf` on compilers supporting
+        later versions of C or C++. By default nuklear will check for your stdlib version
+        in C as well as compiler version in C++. if `vsnprintf` is available
+        it will define it to `vsnprintf` directly. If not defined and if you have
+        older versions of C or C++ it will be defined to `vsprintf` which is unsafe.
+        <!> If used it is only required to be defined for the implementation part <!>
+
+    NK_BYTE
+    NK_INT16
+    NK_UINT16
+    NK_INT32
+    NK_UINT32
+    NK_SIZE_TYPE
+    NK_POINTER_TYPE
+        If you compile without NK_USE_FIXED_TYPE then a number of standard types
+        will be selected and compile time validated. If they are incorrect you can
+        define the correct types by overloading these type defines.
+
+CREDITS:
+    Developed by Micha Mettke and every direct or indirect contributor.
+
+    Embeds stb_texedit, stb_truetype and stb_rectpack by Sean Barret (public domain)
+    Embeds ProggyClean.ttf font by Tristan Grimmer (MIT license).
+
+    Big thank you to Omar Cornut (ocornut@github) for his imgui library and
+    giving me the inspiration for this library, Casey Muratori for handmade hero
+    and his original immediate mode graphical user interface idea and Sean
+    Barret for his amazing single header libraries which restored my faith
+    in libraries and brought me to create some of my own.
+
+LICENSE:
+    This software is dual-licensed to the public domain and under the following
+    license: you are granted a perpetual, irrevocable license to copy, modify,
+    publish and distribute this file as you see fit.
+*/
+#ifndef NK_NUKLEAR_H_
+#define NK_NUKLEAR_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/*
+ * ==============================================================
+ *
+ *                          CONSTANTS
+ *
+ * ===============================================================
+ */
+#define NK_UNDEFINED (-1.0f)
+#define NK_UTF_INVALID 0xFFFD /* internal invalid utf8 rune */
+#define NK_UTF_SIZE 4 /* describes the number of bytes a glyph consists of*/
+#ifndef NK_INPUT_MAX
+#define NK_INPUT_MAX 16
+#endif
+#ifndef NK_MAX_NUMBER_BUFFER
+#define NK_MAX_NUMBER_BUFFER 64
+#endif
+#ifndef NK_SCROLLBAR_HIDING_TIMEOUT
+#define NK_SCROLLBAR_HIDING_TIMEOUT 4.0f
+#endif
+/*
+ * ==============================================================
+ *
+ *                          HELPER
+ *
+ * ===============================================================
+ */
+#ifndef NK_API
+  #ifdef NK_PRIVATE
+    #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199409L))
+      #define NK_API static inline
+    #elif defined(__cplusplus)
+      #define NK_API static inline
+    #else
+      #define NK_API static
+    #endif
+  #else
+    #define NK_API extern
+  #endif
+#endif
+
+#define NK_INTERN static
+#define NK_STORAGE static
+#define NK_GLOBAL static
+
+#define NK_FLAG(x) (1 << (x))
+#define NK_STRINGIFY(x) #x
+#define NK_MACRO_STRINGIFY(x) NK_STRINGIFY(x)
+#define NK_STRING_JOIN_IMMEDIATE(arg1, arg2) arg1 ## arg2
+#define NK_STRING_JOIN_DELAY(arg1, arg2) NK_STRING_JOIN_IMMEDIATE(arg1, arg2)
+#define NK_STRING_JOIN(arg1, arg2) NK_STRING_JOIN_DELAY(arg1, arg2)
+
+#ifdef _MSC_VER
+#define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__COUNTER__)
+#else
+#define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__LINE__)
+#endif
+
+#ifndef NK_STATIC_ASSERT
+#define NK_STATIC_ASSERT(exp) typedef char NK_UNIQUE_NAME(_dummy_array)[(exp)?1:-1]
+#endif
+
+#ifndef NK_FILE_LINE
+#ifdef _MSC_VER
+#define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__COUNTER__)
+#else
+#define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__LINE__)
+#endif
+#endif
+
+#define NK_MIN(a,b) ((a) < (b) ? (a) : (b))
+#define NK_MAX(a,b) ((a) < (b) ? (b) : (a))
+#define NK_CLAMP(i,v,x) (NK_MAX(NK_MIN(v,x), i))
+/*
+ * ===============================================================
+ *
+ *                          BASIC
+ *
+ * ===============================================================
+ */
+#ifdef NK_INCLUDE_FIXED_TYPES
+ #include <stdint.h>
+ #define NK_INT8 int8_t
+ #define NK_UINT8 uint8_t
+ #define NK_INT16 int16_t
+ #define NK_UINT16 uint16_t
+ #define NK_INT32 int32_t
+ #define NK_UINT32 uint32_t
+ #define NK_SIZE_TYPE uintptr_t
+ #define NK_POINTER_TYPE uintptr_t
+#else
+  #ifndef NK_INT8
+    #define NK_INT8 char
+  #endif
+  #ifndef NK_UINT8
+    #define NK_UINT8 unsigned char
+  #endif
+  #ifndef NK_INT16
+    #define NK_INT16 signed short
+  #endif
+  #ifndef NK_UINT16
+    #define NK_UINT16 unsigned short
+  #endif
+  #ifndef NK_INT32
+    #if defined(_MSC_VER)
+      #define NK_INT32 __int32
+    #else
+      #define NK_INT32 signed int
+    #endif
+  #endif
+  #ifndef NK_UINT32
+    #if defined(_MSC_VER)
+      #define NK_UINT32 unsigned __int32
+    #else
+      #define NK_UINT32 unsigned int
+    #endif
+  #endif
+  #ifndef NK_SIZE_TYPE
+    #if defined(_WIN64) && defined(_MSC_VER)
+      #define NK_SIZE_TYPE unsigned __int64
+    #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER)
+      #define NK_SIZE_TYPE unsigned __int32
+    #elif defined(__GNUC__) || defined(__clang__)
+      #if defined(__x86_64__) || defined(__ppc64__)
+        #define NK_SIZE_TYPE unsigned long
+      #else
+        #define NK_SIZE_TYPE unsigned int
+      #endif
+    #else
+      #define NK_SIZE_TYPE unsigned long
+    #endif
+  #endif
+  #ifndef NK_POINTER_TYPE
+    #if defined(_WIN64) && defined(_MSC_VER)
+      #define NK_POINTER_TYPE unsigned __int64
+    #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER)
+      #define NK_POINTER_TYPE unsigned __int32
+    #elif defined(__GNUC__) || defined(__clang__)
+      #if defined(__x86_64__) || defined(__ppc64__)
+        #define NK_POINTER_TYPE unsigned long
+      #else
+        #define NK_POINTER_TYPE unsigned int
+      #endif
+    #else
+      #define NK_POINTER_TYPE unsigned long
+    #endif
+  #endif
+#endif
+
+typedef NK_INT8 nk_char;
+typedef NK_UINT8 nk_uchar;
+typedef NK_UINT8 nk_byte;
+typedef NK_INT16 nk_short;
+typedef NK_UINT16 nk_ushort;
+typedef NK_INT32 nk_int;
+typedef NK_UINT32 nk_uint;
+typedef NK_SIZE_TYPE nk_size;
+typedef NK_POINTER_TYPE nk_ptr;
+
+typedef nk_uint nk_hash;
+typedef nk_uint nk_flags;
+typedef nk_uint nk_rune;
+
+/* Make sure correct type size:
+ * This will fire with a negative subscript error if the type sizes
+ * are set incorrectly by the compiler, and compile out if not */
+NK_STATIC_ASSERT(sizeof(nk_short) == 2);
+NK_STATIC_ASSERT(sizeof(nk_ushort) == 2);
+NK_STATIC_ASSERT(sizeof(nk_uint) == 4);
+NK_STATIC_ASSERT(sizeof(nk_int) == 4);
+NK_STATIC_ASSERT(sizeof(nk_byte) == 1);
+NK_STATIC_ASSERT(sizeof(nk_flags) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_ptr) >= sizeof(void*));
+
+/* ============================================================================
+ *
+ *                                  API
+ *
+ * =========================================================================== */
+struct nk_buffer;
+struct nk_allocator;
+struct nk_command_buffer;
+struct nk_draw_command;
+struct nk_convert_config;
+struct nk_style_item;
+struct nk_text_edit;
+struct nk_draw_list;
+struct nk_user_font;
+struct nk_panel;
+struct nk_context;
+struct nk_draw_vertex_layout_element;
+struct nk_style_button;
+struct nk_style_toggle;
+struct nk_style_selectable;
+struct nk_style_slide;
+struct nk_style_progress;
+struct nk_style_scrollbar;
+struct nk_style_edit;
+struct nk_style_property;
+struct nk_style_chart;
+struct nk_style_combo;
+struct nk_style_tab;
+struct nk_style_window_header;
+struct nk_style_window;
+
+enum {nk_false, nk_true};
+struct nk_color {nk_byte r,g,b,a;};
+struct nk_colorf {float r,g,b,a;};
+struct nk_vec2 {float x,y;};
+struct nk_vec2i {short x, y;};
+struct nk_rect {float x,y,w,h;};
+struct nk_recti {short x,y,w,h;};
+typedef char nk_glyph[NK_UTF_SIZE];
+typedef union {void *ptr; int id;} nk_handle;
+struct nk_image {nk_handle handle;unsigned short w,h;unsigned short region[4];};
+struct nk_cursor {struct nk_image img; struct nk_vec2 size, offset;};
+struct nk_scroll {nk_uint x, y;};
+
+enum nk_heading         {NK_UP, NK_RIGHT, NK_DOWN, NK_LEFT};
+enum nk_button_behavior {NK_BUTTON_DEFAULT, NK_BUTTON_REPEATER, NK_BUTTON_DEFAULT2};
+enum nk_modify          {NK_FIXED = nk_false, NK_MODIFIABLE = nk_true};
+enum nk_orientation     {NK_VERTICAL, NK_HORIZONTAL};
+enum nk_collapse_states {NK_MINIMIZED = nk_false, NK_MAXIMIZED = nk_true};
+enum nk_show_states     {NK_HIDDEN = nk_false, NK_SHOWN = nk_true};
+enum nk_chart_type      {NK_CHART_LINES, NK_CHART_COLUMN, NK_CHART_MAX};
+enum nk_chart_event     {NK_CHART_HOVERING = 0x01, NK_CHART_CLICKED = 0x02};
+enum nk_color_format    {NK_RGB, NK_RGBA};
+enum nk_popup_type      {NK_POPUP_STATIC, NK_POPUP_DYNAMIC};
+enum nk_layout_format   {NK_DYNAMIC, NK_STATIC};
+enum nk_tree_type       {NK_TREE_NODE, NK_TREE_TAB};
+
+typedef void*(*nk_plugin_alloc)(nk_handle, void *old, nk_size);
+typedef void (*nk_plugin_free)(nk_handle, void *old);
+typedef int(*nk_plugin_filter)(const struct nk_text_edit*, nk_rune unicode);
+typedef void(*nk_plugin_paste)(nk_handle, struct nk_text_edit*);
+typedef void(*nk_plugin_copy)(nk_handle, const char*, int len);
+
+struct nk_allocator {
+    nk_handle userdata;
+    nk_plugin_alloc alloc;
+    nk_plugin_free free;
+};
+enum nk_symbol_type {
+    NK_SYMBOL_NONE,
+    NK_SYMBOL_X,
+    NK_SYMBOL_UNDERSCORE,
+    NK_SYMBOL_CIRCLE_SOLID,
+    NK_SYMBOL_CIRCLE_OUTLINE,
+    NK_SYMBOL_RECT_SOLID,
+    NK_SYMBOL_RECT_OUTLINE,
+    NK_SYMBOL_TRIANGLE_UP,
+    NK_SYMBOL_TRIANGLE_DOWN,
+    NK_SYMBOL_TRIANGLE_LEFT,
+    NK_SYMBOL_TRIANGLE_RIGHT,
+    NK_SYMBOL_PLUS,
+    NK_SYMBOL_MINUS,
+    NK_SYMBOL_MAX
+};
+/* =============================================================================
+ *
+ *                                  CONTEXT
+ *
+ * =============================================================================*/
+/*  Contexts are the main entry point and the majestro of nuklear and contain all required state.
+ *  They are used for window, memory, input, style, stack, commands and time management and need
+ *  to be passed into all nuklear GUI specific functions.
+ *
+ *  Usage
+ *  -------------------
+ *  To use a context it first has to be initialized which can be achieved by calling
+ *  one of either `nk_init_default`, `nk_init_fixed`, `nk_init`, `nk_init_custom`.
+ *  Each takes in a font handle and a specific way of handling memory. Memory control
+ *  hereby ranges from standard library to just specifing a fixed sized block of memory
+ *  which nuklear has to manage itself from.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          [...]
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  Reference
+ *  -------------------
+ *  nk_init_default     - Initializes context with standard library memory alloction (malloc,free)
+ *  nk_init_fixed       - Initializes context from single fixed size memory block
+ *  nk_init             - Initializes context with memory allocator callbacks for alloc and free
+ *  nk_init_custom      - Initializes context from two buffers. One for draw commands the other for window/panel/table allocations
+ *  nk_clear            - Called at the end of the frame to reset and prepare the context for the next frame
+ *  nk_free             - Shutdown and free all memory allocated inside the context
+ *  nk_set_user_data    - Utility function to pass user data to draw command
+ */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+/*  nk_init_default - Initializes a `nk_context` struct with a default standard library allocator.
+ *  Should be used if you don't want to be bothered with memory management in nuklear.
+ *  Parameters:
+ *      @ctx must point to an either stack or heap allocated `nk_context` struct
+ *      @font must point to a previously initialized font handle for more info look at font documentation
+ *  Return values:
+ *      true(1) on success
+ *      false(0) on failure */
+NK_API int nk_init_default(struct nk_context*, const struct nk_user_font*);
+#endif
+/*  nk_init_fixed - Initializes a `nk_context` struct from a single fixed size memory block
+ *  Should be used if you want complete control over nuklears memory management.
+ *  Especially recommended for system with little memory or systems with virtual memory.
+ *  For the later case you can just allocate for example 16MB of virtual memory
+ *  and only the required amount of memory will actually be commited.
+ *  IMPORTANT: make sure the passed memory block is aligned correctly for `nk_draw_commands`
+ *  Parameters:
+ *      @ctx must point to an either stack or heap allocated `nk_context` struct
+ *      @memory must point to a previously allocated memory block
+ *      @size must contain the total size of @memory
+ *      @font must point to a previously initialized font handle for more info look at font documentation
+ *  Return values:
+ *      true(1) on success
+ *      false(0) on failure */
+NK_API int nk_init_fixed(struct nk_context*, void *memory, nk_size size, const struct nk_user_font*);
+/*  nk_init - Initializes a `nk_context` struct with memory allocation callbacks for nuklear to allocate
+ *  memory from. Used internally for `nk_init_default` and provides a kitchen sink allocation
+ *  interface to nuklear. Can be useful for cases like monitoring memory consumption.
+ *  Parameters:
+ *      @ctx must point to an either stack or heap allocated `nk_context` struct
+ *      @alloc must point to a previously allocated memory allocator
+ *      @font must point to a previously initialized font handle for more info look at font documentation
+ *  Return values:
+ *      true(1) on success
+ *      false(0) on failure */
+NK_API int nk_init(struct nk_context*, struct nk_allocator*, const struct nk_user_font*);
+/*  nk_init_custom - Initializes a `nk_context` struct from two different either fixed or growing
+ *  buffers. The first buffer is for allocating draw commands while the second buffer is
+ *  used for allocating windows, panels and state tables.
+ *  Parameters:
+ *      @ctx must point to an either stack or heap allocated `nk_context` struct
+ *      @cmds must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into
+ *      @pool must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables
+ *      @font must point to a previously initialized font handle for more info look at font documentation
+ *  Return values:
+ *      true(1) on success
+ *      false(0) on failure */
+NK_API int nk_init_custom(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font*);
+/*  nk_clear - Resets the context state at the end of the frame. This includes mostly
+ *  garbage collector tasks like removing windows or table not called and therefore
+ *  used anymore.
+ *  Parameters:
+ *      @ctx must point to a previously initialized `nk_context` struct */
+NK_API void nk_clear(struct nk_context*);
+/*  nk_free - Frees all memory allocated by nuklear. Not needed if context was
+ *  initialized with `nk_init_fixed`.
+ *  Parameters:
+ *      @ctx must point to a previously initialized `nk_context` struct */
+NK_API void nk_free(struct nk_context*);
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+/*  nk_set_user_data - Sets the currently passed userdata passed down into each draw command.
+ *  Parameters:
+ *      @ctx must point to a previously initialized `nk_context` struct
+ *      @data handle with either pointer or index to be passed into every draw commands */
+NK_API void nk_set_user_data(struct nk_context*, nk_handle handle);
+#endif
+/* =============================================================================
+ *
+ *                                  INPUT
+ *
+ * =============================================================================*/
+/*  The input API is responsible for holding the current input state composed of
+ *  mouse, key and text input states.
+ *  It is worth noting that no direct os or window handling is done in nuklear.
+ *  Instead all input state has to be provided by platform specific code. This in one hand
+ *  expects more work from the user and complicates usage but on the other hand
+ *  provides simple abstraction over a big number of platforms, libraries and other
+ *  already provided functionality.
+ *
+ *  Usage
+ *  -------------------
+ *  Input state needs to be provided to nuklear by first calling `nk_input_begin`
+ *  which resets internal state like delta mouse position and button transistions.
+ *  After `nk_input_begin` all current input state needs to be provided. This includes
+ *  mouse motion, button and key pressed and released, text input and scrolling.
+ *  Both event- or state-based input handling are supported by this API
+ *  and should work without problems. Finally after all input state has been
+ *  mirrored `nk_input_end` needs to be called to finish input process.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          Event evt;
+ *          nk_input_begin(&ctx);
+ *          while (GetEvent(&evt)) {
+ *              if (evt.type == MOUSE_MOVE)
+ *                  nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+ *              else if (evt.type == ...) {
+ *                  ...
+ *              }
+ *          }
+ *          nk_input_end(&ctx);
+ *          [...]
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  Reference
+ *  -------------------
+ *  nk_input_begin      - Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls
+ *  nk_input_motion     - Mirrors mouse cursor position
+ *  nk_input_key        - Mirrors key state with either pressed or released
+ *  nk_input_button     - Mirrors mouse button state with either pressed or released
+ *  nk_input_scroll     - Mirrors mouse scroll values
+ *  nk_input_char       - Adds a single ASCII text character into an internal text buffer
+ *  nk_input_glyph      - Adds a single multi-byte UTF-8 character into an internal text buffer
+ *  nk_input_unicode    - Adds a single unicode rune into an internal text buffer
+ *  nk_input_end        - Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call
+ */
+enum nk_keys {
+    NK_KEY_NONE,
+    NK_KEY_SHIFT,
+    NK_KEY_CTRL,
+    NK_KEY_DEL,
+    NK_KEY_ENTER,
+    NK_KEY_TAB,
+    NK_KEY_BACKSPACE,
+    NK_KEY_COPY,
+    NK_KEY_CUT,
+    NK_KEY_PASTE,
+    NK_KEY_UP,
+    NK_KEY_DOWN,
+    NK_KEY_LEFT,
+    NK_KEY_RIGHT,
+    /* Shortcuts: text field */
+    NK_KEY_TEXT_INSERT_MODE,
+    NK_KEY_TEXT_REPLACE_MODE,
+    NK_KEY_TEXT_RESET_MODE,
+    NK_KEY_TEXT_LINE_START,
+    NK_KEY_TEXT_LINE_END,
+    NK_KEY_TEXT_START,
+    NK_KEY_TEXT_END,
+    NK_KEY_TEXT_UNDO,
+    NK_KEY_TEXT_REDO,
+    NK_KEY_TEXT_SELECT_ALL,
+    NK_KEY_TEXT_WORD_LEFT,
+    NK_KEY_TEXT_WORD_RIGHT,
+    /* Shortcuts: scrollbar */
+    NK_KEY_SCROLL_START,
+    NK_KEY_SCROLL_END,
+    NK_KEY_SCROLL_DOWN,
+    NK_KEY_SCROLL_UP,
+    NK_KEY_MAX
+};
+enum nk_buttons {
+    NK_BUTTON_LEFT,
+    NK_BUTTON_MIDDLE,
+    NK_BUTTON_RIGHT,
+    NK_BUTTON_DOUBLE,
+    NK_BUTTON_MAX
+};
+/*  nk_input_begin - Begins the input mirroring process by resetting text, scroll
+ *  mouse previous mouse position and movement as well as key state transistions,
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct */
+NK_API void nk_input_begin(struct nk_context*);
+/*  nk_input_motion - Mirros current mouse position to nuklear
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @x must constain an integer describing the current mouse cursor x-position
+ *      @y must constain an integer describing the current mouse cursor y-position */
+NK_API void nk_input_motion(struct nk_context*, int x, int y);
+/*  nk_input_key - Mirros state of a specific key to nuklear
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @key must be any value specified in enum `nk_keys` that needs to be mirrored
+ *      @down must be 0 for key is up and 1 for key is down */
+NK_API void nk_input_key(struct nk_context*, enum nk_keys, int down);
+/*  nk_input_button - Mirros the state of a specific mouse button to nuklear
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @nk_buttons must be any value specified in enum `nk_buttons` that needs to be mirrored
+ *      @x must constain an integer describing mouse cursor x-position on click up/down
+ *      @y must constain an integer describing mouse cursor y-position on click up/down
+ *      @down must be 0 for key is up and 1 for key is down */
+NK_API void nk_input_button(struct nk_context*, enum nk_buttons, int x, int y, int down);
+/*  nk_input_char - Copies a single ASCII character into an internal text buffer
+ *  This is basically a helper function to quickly push ASCII characters into
+ *  nuklear. Note that you can only push up to NK_INPUT_MAX bytes into
+ *  struct `nk_input` between `nk_input_begin` and `nk_input_end`.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @c must be a single ASCII character preferable one that can be printed */
+NK_API void nk_input_scroll(struct nk_context*, struct nk_vec2 val);
+/*  nk_input_char - Copies a single ASCII character into an internal text buffer
+ *  This is basically a helper function to quickly push ASCII characters into
+ *  nuklear. Note that you can only push up to NK_INPUT_MAX bytes into
+ *  struct `nk_input` between `nk_input_begin` and `nk_input_end`.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @c must be a single ASCII character preferable one that can be printed */
+NK_API void nk_input_char(struct nk_context*, char);
+/*  nk_input_unicode - Converts a encoded unicode rune into UTF-8 and copies the result
+ *  into an internal text buffer.
+ *  Note that you can only push up to NK_INPUT_MAX bytes into
+ *  struct `nk_input` between `nk_input_begin` and `nk_input_end`.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @glyph UTF-32 uncode codepoint */
+NK_API void nk_input_glyph(struct nk_context*, const nk_glyph);
+/*  nk_input_unicode - Converts a unicode rune into UTF-8 and copies the result
+ *  into an internal text buffer.
+ *  Note that you can only push up to NK_INPUT_MAX bytes into
+ *  struct `nk_input` between `nk_input_begin` and `nk_input_end`.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @glyph UTF-32 uncode codepoint */
+NK_API void nk_input_unicode(struct nk_context*, nk_rune);
+/*  nk_input_end - End the input mirroring process by resetting mouse grabbing
+ *  state to ensure the mouse cursor is not grabbed indefinitely.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct */
+NK_API void nk_input_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  DRAWING
+ *
+ * =============================================================================*/
+/*  This library was designed to be render backend agnostic so it does
+ *  not draw anything to screen directly. Instead all drawn shapes, widgets
+ *  are made of, are buffered into memory and make up a command queue.
+ *  Each frame therefore fills the command buffer with draw commands
+ *  that then need to be executed by the user and his own render backend.
+ *  After that the command buffer needs to be cleared and a new frame can be
+ *  started. It is probably important to note that the command buffer is the main
+ *  drawing API and the optional vertex buffer API only takes this format and
+ *  converts it into a hardware accessible format.
+ *
+ *  Usage
+ *  -------------------
+ *  To draw all draw commands accumulated over a frame you need your own render
+ *  backend able to draw a number of 2D primitives. This includes at least
+ *  filled and stroked rectangles, circles, text, lines, triangles and scissors.
+ *  As soon as this criterion is met you can iterate over each draw command
+ *  and execute each draw command in a interpreter like fashion:
+ *
+ *      const struct nk_command *cmd = 0;
+ *      nk_foreach(cmd, &ctx) {
+ *      switch (cmd->type) {
+ *      case NK_COMMAND_LINE:
+ *          your_draw_line_function(...)
+ *          break;
+ *      case NK_COMMAND_RECT
+ *          your_draw_rect_function(...)
+ *          break;
+ *      case ...:
+ *          [...]
+ *      }
+ *
+ *  In program flow context draw commands need to be executed after input has been
+ *  gathered and the complete UI with windows and their contained widgets have
+ *  been executed and before calling `nk_clear` which frees all previously
+ *  allocated draw commands.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          Event evt;
+ *          nk_input_begin(&ctx);
+ *          while (GetEvent(&evt)) {
+ *              if (evt.type == MOUSE_MOVE)
+ *                  nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+ *              else if (evt.type == [...]) {
+ *                  [...]
+ *              }
+ *          }
+ *          nk_input_end(&ctx);
+ *
+ *          [...]
+ *
+ *          const struct nk_command *cmd = 0;
+ *          nk_foreach(cmd, &ctx) {
+ *          switch (cmd->type) {
+ *          case NK_COMMAND_LINE:
+ *              your_draw_line_function(...)
+ *              break;
+ *          case NK_COMMAND_RECT
+ *              your_draw_rect_function(...)
+ *              break;
+ *          case ...:
+ *              [...]
+ *          }
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  You probably noticed that you have to draw all of the UI each frame which is
+ *  quite wasteful. While the actual UI updating loop is quite fast rendering
+ *  without actually needing it is not. So there are multiple things you could do.
+ *
+ *  First is only update on input. This of course is only an option if your
+ *  application only depends on the UI and does not require any outside calculations.
+ *  If you actually only update on input make sure to update the UI two times each
+ *  frame and call `nk_clear` directly after the first pass and only draw in
+ *  the second pass. In addition it is recommended to also add additional timers
+ *  to make sure the UI is not drawn more than a fixed number of frames per second.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          [...wait for input ]
+ *
+ *          [...do two UI passes ...]
+ *          do_ui(...)
+ *          nk_clear(&ctx);
+ *          do_ui(...)
+ *
+ *          const struct nk_command *cmd = 0;
+ *          nk_foreach(cmd, &ctx) {
+ *          switch (cmd->type) {
+ *          case NK_COMMAND_LINE:
+ *              your_draw_line_function(...)
+ *              break;
+ *          case NK_COMMAND_RECT
+ *              your_draw_rect_function(...)
+ *              break;
+ *          case ...:
+ *              [...]
+ *          }
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  The second probably more applicable trick is to only draw if anything changed.
+ *  It is not really useful for applications with continous draw loop but
+ *  quite useful for desktop applications. To actually get nuklear to only
+ *  draw on changes you first have to define `NK_ZERO_COMMAND_MEMORY` and
+ *  allocate a memory buffer that will store each unique drawing output.
+ *  After each frame you compare the draw command memory inside the library
+ *  with your allocated buffer by memcmp. If memcmp detects differences
+ *  you have to copy the command buffer into the allocated buffer
+ *  and then draw like usual (this example uses fixed memory but you could
+ *  use dynamically allocated memory).
+ *
+ *      [... other defines ...]
+ *      #define NK_ZERO_COMMAND_MEMORY
+ *      #include "nuklear.h"
+ *
+ *      struct nk_context ctx;
+ *      void *last = calloc(1,64*1024);
+ *      void *buf = calloc(1,64*1024);
+ *      nk_init_fixed(&ctx, buf, 64*1024);
+ *      while (1) {
+ *          [...input...]
+ *          [...ui...]
+ *
+ *          void *cmds = nk_buffer_memory(&ctx.memory);
+ *          if (memcmp(cmds, last, ctx.memory.allocated)) {
+ *              memcpy(last,cmds,ctx.memory.allocated);
+ *              const struct nk_command *cmd = 0;
+ *              nk_foreach(cmd, &ctx) {
+ *                  switch (cmd->type) {
+ *                  case NK_COMMAND_LINE:
+ *                      your_draw_line_function(...)
+ *                      break;
+ *                  case NK_COMMAND_RECT
+ *                      your_draw_rect_function(...)
+ *                      break;
+ *                  case ...:
+ *                      [...]
+ *                  }
+ *              }
+ *          }
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  Finally while using draw commands makes sense for higher abstracted platforms like
+ *  X11 and Win32 or drawing libraries it is often desirable to use graphics
+ *  hardware directly. Therefore it is possible to just define
+ *  `NK_INCLUDE_VERTEX_BUFFER_OUTPUT` which includes optional vertex output.
+ *  To access the vertex output you first have to convert all draw commands into
+ *  vertexes by calling `nk_convert` which takes in your prefered vertex format.
+ *  After successfully converting all draw commands just iterate over and execute all
+ *  vertex draw commands:
+ *
+ *      struct nk_convert_config cfg = {};
+ *      static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+ *          {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, pos)},
+ *          {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, uv)},
+ *          {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct your_vertex, col)},
+ *          {NK_VERTEX_LAYOUT_END}
+ *      };
+ *      cfg.shape_AA = NK_ANTI_ALIASING_ON;
+ *      cfg.line_AA = NK_ANTI_ALIASING_ON;
+ *      cfg.vertex_layout = vertex_layout;
+ *      cfg.vertex_size = sizeof(struct your_vertex);
+ *      cfg.vertex_alignment = NK_ALIGNOF(struct your_vertex);
+ *      cfg.circle_segment_count = 22;
+ *      cfg.curve_segment_count = 22;
+ *      cfg.arc_segment_count = 22;
+ *      cfg.global_alpha = 1.0f;
+ *      cfg.null = dev->null;
+ *
+ *      struct nk_buffer cmds, verts, idx;
+ *      nk_buffer_init_default(&cmds);
+ *      nk_buffer_init_default(&verts);
+ *      nk_buffer_init_default(&idx);
+ *      nk_convert(&ctx, &cmds, &verts, &idx, &cfg);
+ *      nk_draw_foreach(cmd, &ctx, &cmds) {
+ *          if (!cmd->elem_count) continue;
+ *          [...]
+ *      }
+ *      nk_buffer_free(&cms);
+ *      nk_buffer_free(&verts);
+ *      nk_buffer_free(&idx);
+ *
+ *  Reference
+ *  -------------------
+ *  nk__begin           - Returns the first draw command in the context draw command list to be drawn
+ *  nk__next            - Increments the draw command iterator to the next command inside the context draw command list
+ *  nk_foreach          - Iteratates over each draw command inside the context draw command list
+ *
+ *  nk_convert          - Converts from the abstract draw commands list into a hardware accessable vertex format
+ *  nk__draw_begin      - Returns the first vertex command in the context vertex draw list to be executed
+ *  nk__draw_next       - Increments the vertex command iterator to the next command inside the context vertex command list
+ *  nk__draw_end        - Returns the end of the vertex draw list
+ *  nk_draw_foreach     - Iterates over each vertex draw command inside the vertex draw list
+ */
+enum nk_anti_aliasing {NK_ANTI_ALIASING_OFF, NK_ANTI_ALIASING_ON};
+enum nk_convert_result {
+    NK_CONVERT_SUCCESS = 0,
+    NK_CONVERT_INVALID_PARAM = 1,
+    NK_CONVERT_COMMAND_BUFFER_FULL = NK_FLAG(1),
+    NK_CONVERT_VERTEX_BUFFER_FULL = NK_FLAG(2),
+    NK_CONVERT_ELEMENT_BUFFER_FULL = NK_FLAG(3)
+};
+struct nk_draw_null_texture {
+    nk_handle texture; /* texture handle to a texture with a white pixel */
+    struct nk_vec2 uv; /* coordinates to a white pixel in the texture  */
+};
+struct nk_convert_config {
+    float global_alpha; /* global alpha value */
+    enum nk_anti_aliasing line_AA; /* line anti-aliasing flag can be turned off if you are tight on memory */
+    enum nk_anti_aliasing shape_AA; /* shape anti-aliasing flag can be turned off if you are tight on memory */
+    unsigned circle_segment_count; /* number of segments used for circles: default to 22 */
+    unsigned arc_segment_count; /* number of segments used for arcs: default to 22 */
+    unsigned curve_segment_count; /* number of segments used for curves: default to 22 */
+    struct nk_draw_null_texture null; /* handle to texture with a white pixel for shape drawing */
+    const struct nk_draw_vertex_layout_element *vertex_layout; /* describes the vertex output format and packing */
+    nk_size vertex_size; /* sizeof one vertex for vertex packing */
+    nk_size vertex_alignment; /* vertex alignment: Can be optained by NK_ALIGNOF */
+};
+/*  nk__begin - Returns a draw command list iterator to iterate all draw
+ *  commands accumulated over one frame.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *  Return values:
+ *      draw command pointer pointing to the first command inside the draw command list  */
+NK_API const struct nk_command* nk__begin(struct nk_context*);
+/*  nk__next - Returns a draw command list iterator to iterate all draw
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @cmd must point to an previously a draw command either returned by `nk__begin` or `nk__next`
+ *  Return values:
+ *      draw command pointer pointing to the next command inside the draw command list  */
+NK_API const struct nk_command* nk__next(struct nk_context*, const struct nk_command*);
+/*  nk_foreach - Iterates over each draw command inside the context draw command list
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @cmd pointer initialized to NULL */
+#define nk_foreach(c, ctx) for((c) = nk__begin(ctx); (c) != 0; (c) = nk__next(ctx,c))
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/*  nk_convert - converts all internal draw command into vertex draw commands and fills
+ *  three buffers with vertexes, vertex draw commands and vertex indicies. The vertex format
+ *  as well as some other configuration values have to be configurated by filling out a
+ *  `nk_convert_config` struct.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @cmds must point to a previously initialized buffer to hold converted vertex draw commands
+ *      @vertices must point to a previously initialized buffer to hold all produced verticies
+ *      @elements must point to a previously initialized buffer to hold all procudes vertex indicies
+ *      @config must point to a filled out `nk_config` struct to configure the conversion process
+ *  Returns:
+ *      returns NK_CONVERT_SUCCESS on success and a enum nk_convert_result error values if not */
+NK_API nk_flags nk_convert(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*);
+/*  nk__draw_begin - Returns a draw vertex command buffer iterator to iterate each the vertex draw command buffer
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @buf must point to an previously by `nk_convert` filled out vertex draw command buffer
+ *  Return values:
+ *      vertex draw command pointer pointing to the first command inside the vertex draw command buffer  */
+NK_API const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*);
+/*  nk__draw_end - Returns the vertex draw command  at the end of the vertex draw command buffer
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *      @buf must point to an previously by `nk_convert` filled out vertex draw command buffer
+ *  Return values:
+ *      vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer  */
+NK_API const struct nk_draw_command* nk__draw_end(const struct nk_context*, const struct nk_buffer*);
+/*  nk__draw_next - Increments the the vertex draw command buffer iterator
+ *  Parameters:
+ *      @cmd must point to an previously either by `nk__draw_begin` or `nk__draw_next` returned vertex draw command
+ *      @buf must point to an previously by `nk_convert` filled out vertex draw command buffer
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame
+ *  Return values:
+ *      vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer  */
+NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*);
+/*  nk_draw_foreach - Iterates over each vertex draw command inside a vertex draw command buffer
+ *  Parameters:
+ *      @cmd nk_draw_command pointer set to NULL
+ *      @buf must point to an previously by `nk_convert` filled out vertex draw command buffer
+ *      @ctx must point to an previously initialized `nk_context` struct at the end of a frame */
+#define nk_draw_foreach(cmd,ctx, b) for((cmd)=nk__draw_begin(ctx, b); (cmd)!=0; (cmd)=nk__draw_next(cmd, b, ctx))
+#endif
+/* =============================================================================
+ *
+ *                                  WINDOW
+ *
+ * =============================================================================
+ * Windows are the main persistent state used inside nuklear and are life time
+ * controlled by simply "retouching" (i.e. calling) each window each frame.
+ * All widgets inside nuklear can only be added inside function pair `nk_begin_xxx`
+ * and `nk_end`. Calling any widgets outside these two functions will result in an
+ * assert in debug or no state change in release mode.
+ *
+ * Each window holds frame persistent state like position, size, flags, state tables,
+ * and some garbage collected internal persistent widget state. Each window
+ * is linked into a window stack list which determines the drawing and overlapping
+ * order. The topmost window thereby is the currently active window.
+ *
+ * To change window position inside the stack occurs either automatically by
+ * user input by being clicked on or programatically by calling `nk_window_focus`.
+ * Windows by default are visible unless explicitly being defined with flag
+ * `NK_WINDOW_HIDDEN`, the user clicked the close button on windows with flag
+ * `NK_WINDOW_CLOSABLE` or if a window was explicitly hidden by calling
+ * `nk_window_show`. To explicitly close and destroy a window call `nk_window_close`.
+ *
+ * Usage
+ * -------------------
+ * To create and keep a window you have to call one of the two `nk_begin_xxx`
+ * functions to start window declarations and `nk_end` at the end. Furthermore it
+ * is recommended to check the return value of `nk_begin_xxx` and only process
+ * widgets inside the window if the value is not 0. Either way you have to call
+ * `nk_end` at the end of window declarations. Furthmore do not attempt to
+ * nest `nk_begin_xxx` calls which will hopefully result in an assert or if not
+ * in a segmation fault.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          [... widgets ...]
+ *      }
+ *      nk_end(ctx);
+ *
+ * In the grand concept window and widget declarations need to occur after input
+ * handling and before drawing to screen. Not doing so can result in higher
+ * latency or at worst invalid behavior. Furthermore make sure that `nk_clear`
+ * is called at the end of the frame. While nuklears default platform backends
+ * already call `nk_clear` for you if you write your own backend not calling
+ * `nk_clear` can cause asserts or even worse undefined behavior.
+ *
+ *      struct nk_context ctx;
+ *      nk_init_xxx(&ctx, ...);
+ *      while (1) {
+ *          Event evt;
+ *          nk_input_begin(&ctx);
+ *          while (GetEvent(&evt)) {
+ *              if (evt.type == MOUSE_MOVE)
+ *                  nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+ *              else if (evt.type == [...]) {
+ *                  nk_input_xxx(...);
+ *              }
+ *          }
+ *          nk_input_end(&ctx);
+ *
+ *          if (nk_begin_xxx(...) {
+ *              [...]
+ *          }
+ *          nk_end(ctx);
+ *
+ *          const struct nk_command *cmd = 0;
+ *          nk_foreach(cmd, &ctx) {
+ *          case NK_COMMAND_LINE:
+ *              your_draw_line_function(...)
+ *              break;
+ *          case NK_COMMAND_RECT
+ *              your_draw_rect_function(...)
+ *              break;
+ *          case ...:
+ *              [...]
+ *          }
+ *          nk_clear(&ctx);
+ *      }
+ *      nk_free(&ctx);
+ *
+ *  Reference
+ *  -------------------
+ *  nk_begin                            - starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed
+ *  nk_begin_titled                     - extended window start with seperated title and identifier to allow multiple windows with same name but not title
+ *  nk_end                              - needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup
+ *
+ *  nk_window_find                      - finds and returns the window with give name
+ *  nk_window_get_bounds                - returns a rectangle with screen position and size of the currently processed window.
+ *  nk_window_get_position              - returns the position of the currently processed window
+ *  nk_window_get_size                  - returns the size with width and height of the currently processed window
+ *  nk_window_get_width                 - returns the width of the currently processed window
+ *  nk_window_get_height                - returns the height of the currently processed window
+ *  nk_window_get_panel                 - returns the underlying panel which contains all processing state of the currnet window
+ *  nk_window_get_content_region        - returns the position and size of the currently visible and non-clipped space inside the currently processed window
+ *  nk_window_get_content_region_min    - returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
+ *  nk_window_get_content_region_max    - returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
+ *  nk_window_get_content_region_size   - returns the size of the currently visible and non-clipped space inside the currently processed window
+ *  nk_window_get_canvas                - returns the draw command buffer. Can be used to draw custom widgets
+ *
+ *  nk_window_has_focus                 - returns if the currently processed window is currently active
+ *  nk_window_is_collapsed              - returns if the window with given name is currently minimized/collapsed
+ *  nk_window_is_closed                 - returns if the currently processed window was closed
+ *  nk_window_is_hidden                 - returns if the currently processed window was hidden
+ *  nk_window_is_active                 - same as nk_window_has_focus for some reason
+ *  nk_window_is_hovered                - returns if the currently processed window is currently being hovered by mouse
+ *  nk_window_is_any_hovered            - return if any wndow currently hovered
+ *  nk_item_is_any_active               - returns if any window or widgets is currently hovered or active
+ *
+ *  nk_window_set_bounds                - updates position and size of the currently processed window
+ *  nk_window_set_position              - updates position of the currently process window
+ *  nk_window_set_size                  - updates the size of the currently processed window
+ *  nk_window_set_focus                 - set the currently processed window as active window
+ *
+ *  nk_window_close                     - closes the window with given window name which deletes the window at the end of the frame
+ *  nk_window_collapse                  - collapses the window with given window name
+ *  nk_window_collapse_if               - collapses the window with given window name if the given condition was met
+ *  nk_window_show                      - hides a visible or reshows a hidden window
+ *  nk_window_show_if                   - hides/shows a window depending on condition
+ */
+enum nk_panel_flags {
+    NK_WINDOW_BORDER            = NK_FLAG(0), /* Draws a border around the window to visually separate window from the background */
+    NK_WINDOW_MOVABLE           = NK_FLAG(1), /* The movable flag indicates that a window can be moved by user input or by dragging the window header */
+    NK_WINDOW_SCALABLE          = NK_FLAG(2), /* The scalable flag indicates that a window can be scaled by user input by dragging a scaler icon at the button of the window */
+    NK_WINDOW_CLOSABLE          = NK_FLAG(3), /* adds a closable icon into the header */
+    NK_WINDOW_MINIMIZABLE       = NK_FLAG(4), /* adds a minimize icon into the header */
+    NK_WINDOW_NO_SCROLLBAR      = NK_FLAG(5), /* Removes the scrollbar from the window */
+    NK_WINDOW_TITLE             = NK_FLAG(6), /* Forces a header at the top at the window showing the title */
+    NK_WINDOW_SCROLL_AUTO_HIDE  = NK_FLAG(7), /* Automatically hides the window scrollbar if no user interaction: also requires delta time in `nk_context` to be set each frame */
+    NK_WINDOW_BACKGROUND        = NK_FLAG(8), /* Always keep window in the background */
+    NK_WINDOW_SCALE_LEFT        = NK_FLAG(9), /* Puts window scaler in the left-ottom corner instead right-bottom*/
+    NK_WINDOW_NO_INPUT          = NK_FLAG(10) /* Prevents window of scaling, moving or getting focus */
+};
+/*  nk_begin - starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @title window title and identifier. Needs to be persitent over frames to identify the window
+ *      @bounds initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame
+ *      @flags window flags defined in `enum nk_panel_flags` with a number of different window behaviors
+ *  Return values:
+ *      returns 1 if the window can be filled up with widgets from this point until `nk_end or 0 otherwise for example if minimized `*/
+NK_API int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags);
+/*  nk_begin_titled - extended window start with seperated title and identifier to allow multiple windows with same name but not title
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name window identifier. Needs to be persitent over frames to identify the window
+ *      @title window title displayed inside header if flag `NK_WINDOW_TITLE` or either `NK_WINDOW_CLOSABLE` or `NK_WINDOW_MINIMIZED` was set
+ *      @bounds initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame
+ *      @flags window flags defined in `enum nk_panel_flags` with a number of different window behaviors
+ *  Return values:
+ *      returns 1 if the window can be filled up with widgets from this point until `nk_end or 0 otherwise `*/
+NK_API int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags);
+/*  nk_end - needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup.
+ *  All widget calls after this functions will result in asserts or no state changes
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct */
+NK_API void nk_end(struct nk_context *ctx);
+/*  nk_window_find - finds and returns the window with give name
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name window identifier
+ *  Return values:
+ *      returns a `nk_window` struct pointing to the idified window or 0 if no window with given name was found */
+NK_API struct nk_window *nk_window_find(struct nk_context *ctx, const char *name);
+/*  nk_window_get_bounds - returns a rectangle with screen position and size of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a `nk_rect` struct with window upper left position and size */
+NK_API struct nk_rect nk_window_get_bounds(const struct nk_context *ctx);
+/*  nk_window_get_position - returns the position of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a `nk_vec2` struct with window upper left position */
+NK_API struct nk_vec2 nk_window_get_position(const struct nk_context *ctx);
+/*  nk_window_get_size - returns the size with width and height of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a `nk_vec2` struct with window size */
+NK_API struct nk_vec2 nk_window_get_size(const struct nk_context*);
+/*  nk_window_get_width - returns the width of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns the window width */
+NK_API float nk_window_get_width(const struct nk_context*);
+/*  nk_window_get_height - returns the height of the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns the window height */
+NK_API float nk_window_get_height(const struct nk_context*);
+/*  nk_window_get_panel - returns the underlying panel which contains all processing state of the currnet window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a pointer to window internal `nk_panel` state. DO NOT keep this pointer around it is only valid until `nk_end` */
+NK_API struct nk_panel* nk_window_get_panel(struct nk_context*);
+/*  nk_window_get_content_region - returns the position and size of the currently visible and non-clipped space inside the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns `nk_rect` struct with screen position and size (no scrollbar offset) of the visible space inside the current window */
+NK_API struct nk_rect nk_window_get_content_region(struct nk_context*);
+/*  nk_window_get_content_region_min - returns the upper left position of the currently visible and non-clipped space inside the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns `nk_vec2` struct with  upper left screen position (no scrollbar offset) of the visible space inside the current window */
+NK_API struct nk_vec2 nk_window_get_content_region_min(struct nk_context*);
+/*  nk_window_get_content_region_max - returns the lower right screen position of the currently visible and non-clipped space inside the currently processed window.
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns `nk_vec2` struct with lower right screen position (no scrollbar offset) of the visible space inside the current window */
+NK_API struct nk_vec2 nk_window_get_content_region_max(struct nk_context*);
+/*  nk_window_get_content_region_size - returns the size of the currently visible and non-clipped space inside the currently processed window
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns `nk_vec2` struct with size the visible space inside the current window */
+NK_API struct nk_vec2 nk_window_get_content_region_size(struct nk_context*);
+/*  nk_window_get_canvas - returns the draw command buffer. Can be used to draw custom widgets
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns a pointer to window internal `nk_command_buffer` struct used as drawing canvas. Can be used to do custom drawing */
+NK_API struct nk_command_buffer* nk_window_get_canvas(struct nk_context*);
+/*  nk_window_has_focus - returns if the currently processed window is currently active
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns 0 if current window is not active or 1 if it is */
+NK_API int nk_window_has_focus(const struct nk_context*);
+/*  nk_window_is_collapsed - returns if the window with given name is currently minimized/collapsed
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of window you want to check is collapsed
+ *  Return values:
+ *      returns 1 if current window is minimized and 0 if window not found or is not minimized */
+NK_API int nk_window_is_collapsed(struct nk_context *ctx, const char *name);
+/*  nk_window_is_closed - returns if the window with given name was closed by calling `nk_close`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of window you want to check is closed
+ *  Return values:
+ *      returns 1 if current window was closed or 0 window not found or not closed */
+NK_API int nk_window_is_closed(struct nk_context*, const char*);
+/*  nk_window_is_hidden - returns if the window with given name is hidden
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of window you want to check is hidden
+ *  Return values:
+ *      returns 1 if current window is hidden or 0 window not found or visible */
+NK_API int nk_window_is_hidden(struct nk_context*, const char*);
+/*  nk_window_is_active - same as nk_window_has_focus for some reason
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of window you want to check is hidden
+ *  Return values:
+ *      returns 1 if current window is active or 0 window not found or not active */
+NK_API int nk_window_is_active(struct nk_context*, const char*);
+/*  nk_window_is_hovered - return if the current window is being hovered
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns 1 if current window is hovered or 0 otherwise */
+NK_API int nk_window_is_hovered(struct nk_context*);
+/*  nk_window_is_any_hovered - returns if the any window is being hovered
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns 1 if any window is hovered or 0 otherwise */
+NK_API int nk_window_is_any_hovered(struct nk_context*);
+/*  nk_item_is_any_active - returns if the any window is being hovered or any widget is currently active.
+ *  Can be used to decide if input should be processed by UI or your specific input handling.
+ *  Example could be UI and 3D camera to move inside a 3D space.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *  Return values:
+ *      returns 1 if any window is hovered or any item is active or 0 otherwise */
+NK_API int nk_item_is_any_active(struct nk_context*);
+/*  nk_window_set_bounds - updates position and size of the currently processed window
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @bounds points to a `nk_rect` struct with the new position and size of currently active window */
+NK_API void nk_window_set_bounds(struct nk_context*, struct nk_rect bounds);
+/*  nk_window_set_position - updates position of the currently processed window
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @pos points to a `nk_vec2` struct with the new position of currently active window */
+NK_API void nk_window_set_position(struct nk_context*, struct nk_vec2 pos);
+/*  nk_window_set_size - updates size of the currently processed window
+ *  IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @bounds points to a `nk_vec2` struct with the new size of currently active window */
+NK_API void nk_window_set_size(struct nk_context*, struct nk_vec2);
+/*  nk_window_set_focus - sets the window with given name as active
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be set active */
+NK_API void nk_window_set_focus(struct nk_context*, const char *name);
+/*  nk_window_close - closed a window and marks it for being freed at the end of the frame
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be closed */
+NK_API void nk_window_close(struct nk_context *ctx, const char *name);
+/*  nk_window_collapse - updates collapse state of a window with given name
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be either collapse or maximize */
+NK_API void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state);
+/*  nk_window_collapse - updates collapse state of a window with given name if given condition is met
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be either collapse or maximize
+ *      @state the window should be put into
+ *      @condition that has to be true to actually commit the collsage state change */
+NK_API void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond);
+/*  nk_window_show - updates visibility state of a window with given name
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be either collapse or maximize
+ *      @state with either visible or hidden to modify the window with */
+NK_API void nk_window_show(struct nk_context*, const char *name, enum nk_show_states);
+/*  nk_window_show_if - updates visibility state of a window with given name if a given condition is met
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @name of the window to be either collapse or maximize
+ *      @state with either visible or hidden to modify the window with
+ *      @condition that has to be true to actually commit the visible state change */
+NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond);
+/* =============================================================================
+ *
+ *                                  LAYOUT
+ *
+ * ============================================================================= */
+/*  Layouting in general describes placing widget inside a window with position and size.
+ *  While in this particular implementation there are five different APIs for layouting
+ *  each with different trade offs between control and ease of use.
+ *
+ *  All layouting methodes in this library are based around the concept of a row.
+ *  A row has a height the window content grows by and a number of columns and each
+ *  layouting method specifies how each widget is placed inside the row.
+ *  After a row has been allocated by calling a layouting functions and then
+ *  filled with widgets will advance an internal pointer over the allocated row.
+ *
+ *  To acually define a layout you just call the appropriate layouting function
+ *  and each subsequnetial widget call will place the widget as specified. Important
+ *  here is that if you define more widgets then columns defined inside the layout
+ *  functions it will allocate the next row without you having to make another layouting
+ *  call.
+ *
+ *  Biggest limitation with using all these APIs outside the `nk_layout_space_xxx` API
+ *  is that you have to define the row height for each. However the row height
+ *  often depends on the height of the font.
+ *
+ *  To fix that internally nuklear uses a minimum row height that is set to the
+ *  height plus padding of currently active font and overwrites the row height
+ *  value if zero.
+ *
+ *  If you manually want to change the minimum row height then
+ *  use nk_layout_set_min_row_height, and use nk_layout_reset_min_row_height to
+ *  reset it back to be derived from font height.
+ *
+ *  Also if you change the font in nuklear it will automatically change the minimum
+ *  row height for you and. This means if you change the font but still want
+ *  a minimum row height smaller than the font you have to repush your value.
+ *
+ *  For actually more advanced UI I would even recommend using the `nk_layout_space_xxx`
+ *  layouting method in combination with a cassowary constraint solver (there are
+ *  some versions on github with permissive license model) to take over all control over widget
+ *  layouting yourself. However for quick and dirty layouting using all the other layouting
+ *  functions should be fine.
+ *
+ *  Usage
+ *  -------------------
+ *  1.) nk_layout_row_dynamic
+ *  The easiest layouting function is `nk_layout_row_dynamic`. It provides each
+ *  widgets with same horizontal space inside the row and dynamically grows
+ *  if the owning window grows in width. So the number of columns dictates
+ *  the size of each widget dynamically by formula:
+ *
+ *      widget_width = (window_width - padding - spacing) * (1/colum_count)
+ *
+ *  Just like all other layouting APIs if you define more widget than columns this
+ *  library will allocate a new row and keep all layouting parameters previously
+ *  defined.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // first row with height: 30 composed of two widgets
+ *          nk_layout_row_dynamic(&ctx, 30, 2);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // second row with same parameter as defined above
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // third row uses 0 for height which will use auto layouting
+ *          nk_layout_row_dynamic(&ctx, 0, 2);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  2.) nk_layout_row_static
+ *  Another easy layouting function is `nk_layout_row_static`. It provides each
+ *  widget with same horizontal pixel width inside the row and does not grow
+ *  if the owning window scales smaller or bigger.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // first row with height: 30 composed of two widgets with width: 80
+ *          nk_layout_row_static(&ctx, 30, 80, 2);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // second row with same parameter as defined above
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // third row uses 0 for height which will use auto layouting
+ *          nk_layout_row_static(&ctx, 0, 80, 2);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  3.) nk_layout_row_xxx
+ *  A little bit more advanced layouting API are functions `nk_layout_row_begin`,
+ *  `nk_layout_row_push` and `nk_layout_row_end`. They allow to directly
+ *  specify each column pixel or window ratio in a row. It supports either
+ *  directly setting per column pixel width or widget window ratio but not
+ *  both. Furthermore it is a immediate mode API so each value is directly
+ *  pushed before calling a widget. Therefore the layout is not automatically
+ *  repeating like the last two layouting functions.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // first row with height: 25 composed of two widgets with width 60 and 40
+ *          nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
+ *          nk_layout_row_push(ctx, 60);
+ *          nk_widget(...);
+ *          nk_layout_row_push(ctx, 40);
+ *          nk_widget(...);
+ *          nk_layout_row_end(ctx);
+ *
+ *          // second row with height: 25 composed of two widgets with window ratio 0.25 and 0.75
+ *          nk_layout_row_begin(ctx, NK_DYNAMIC, 25, 2);
+ *          nk_layout_row_push(ctx, 0.25f);
+ *          nk_widget(...);
+ *          nk_layout_row_push(ctx, 0.75f);
+ *          nk_widget(...);
+ *          nk_layout_row_end(ctx);
+ *
+ *          // third row with auto generated height: composed of two widgets with window ratio 0.25 and 0.75
+ *          nk_layout_row_begin(ctx, NK_DYNAMIC, 0, 2);
+ *          nk_layout_row_push(ctx, 0.25f);
+ *          nk_widget(...);
+ *          nk_layout_row_push(ctx, 0.75f);
+ *          nk_widget(...);
+ *          nk_layout_row_end(ctx);
+ *      }
+ *      nk_end(...);
+ *
+ *  4.) nk_layout_row
+ *  The array counterpart to API nk_layout_row_xxx is the single nk_layout_row
+ *  functions. Instead of pushing either pixel or window ratio for every widget
+ *  it allows to define it by array. The trade of for less control is that
+ *  `nk_layout_row` is automatically repeating. Otherwise the behavior is the
+ *  same.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // two rows with height: 30 composed of two widgets with width 60 and 40
+ *          const float size[] = {60,40};
+ *          nk_layout_row(ctx, NK_STATIC, 30, 2, ratio);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // two rows with height: 30 composed of two widgets with window ratio 0.25 and 0.75
+ *          const float ratio[] = {0.25, 0.75};
+ *          nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *
+ *          // two rows with auto generated height composed of two widgets with window ratio 0.25 and 0.75
+ *          const float ratio[] = {0.25, 0.75};
+ *          nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  5.) nk_layout_row_template_xxx
+ *  The most complex and second most flexible API is a simplified flexbox version without
+ *  line wrapping and weights for dynamic widgets. It is an immediate mode API but
+ *  unlike `nk_layout_row_xxx` it has auto repeat behavior and needs to be called
+ *  before calling the templated widgets.
+ *  The row template layout has three different per widget size specifier. The first
+ *  one is the static widget size specifier with fixed widget pixel width. They do
+ *  not grow if the row grows and will always stay the same. The second size
+ *  specifier is nk_layout_row_template_push_variable which defines a
+ *  minumum widget size but it also can grow if more space is available not taken
+ *  by other widgets. Finally there are dynamic widgets which are completly flexible
+ *  and unlike variable widgets can even shrink to zero if not enough space
+ *  is provided.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // two rows with height: 30 composed of three widgets
+ *          nk_layout_row_template_begin(ctx, 30);
+ *          nk_layout_row_template_push_dynamic(ctx);
+ *          nk_layout_row_template_push_variable(ctx, 80);
+ *          nk_layout_row_template_push_static(ctx, 80);
+ *          nk_layout_row_template_end(ctx);
+ *
+ *          nk_widget(...); // dynamic widget can go to zero if not enough space
+ *          nk_widget(...); // variable widget with min 80 pixel but can grow bigger if enough space
+ *          nk_widget(...); // static widget with fixed 80 pixel width
+ *
+ *          // second row same layout
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  6.) nk_layout_space_xxx
+ *  Finally the most flexible API directly allows you to place widgets inside the
+ *  window. The space layout API is an immediate mode API which does not support
+ *  row auto repeat and directly sets position and size of a widget. Position
+ *  and size hereby can be either specified as ratio of alloated space or
+ *  allocated space local position and pixel size. Since this API is quite
+ *  powerfull there are a number of utility functions to get the available space
+ *  and convert between local allocated space and screen space.
+ *
+ *      if (nk_begin_xxx(...) {
+ *          // static row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
+ *          nk_layout_space_begin(ctx, NK_STATIC, 500, INT_MAX);
+ *          nk_layout_space_push(ctx, nk_rect(0,0,150,200));
+ *          nk_widget(...);
+ *          nk_layout_space_push(ctx, nk_rect(200,200,100,200));
+ *          nk_widget(...);
+ *          nk_layout_space_end(ctx);
+ *
+ *          // dynamic row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
+ *          nk_layout_space_begin(ctx, NK_DYNAMIC, 500, INT_MAX);
+ *          nk_layout_space_push(ctx, nk_rect(0.5,0.5,0.1,0.1));
+ *          nk_widget(...);
+ *          nk_layout_space_push(ctx, nk_rect(0.7,0.6,0.1,0.1));
+ *          nk_widget(...);
+ *      }
+ *      nk_end(...);
+ *
+ *  Reference
+ *  -------------------
+ *  nk_layout_set_min_row_height            - set the currently used minimum row height to a specified value
+ *  nk_layout_reset_min_row_height          - resets the currently used minimum row height to font height
+ *
+ *  nk_layout_widget_bounds                 - calculates current width a static layout row can fit inside a window
+ *  nk_layout_ratio_from_pixel              - utility functions to calculate window ratio from pixel size
+ *
+ *  nk_layout_row_dynamic                   - current layout is divided into n same sized gowing columns
+ *  nk_layout_row_static                    - current layout is divided into n same fixed sized columns
+ *  nk_layout_row_begin                     - starts a new row with given height and number of columns
+ *  nk_layout_row_push                      - pushes another column with given size or window ratio
+ *  nk_layout_row_end                       - finished previously started row
+ *  nk_layout_row                           - specifies row columns in array as either window ratio or size
+ *
+ *  nk_layout_row_template_begin            - begins the row template declaration
+ *  nk_layout_row_template_push_dynamic     - adds a dynamic column that dynamically grows and can go to zero if not enough space
+ *  nk_layout_row_template_push_variable    - adds a variable column that dynamically grows but does not shrink below specified pixel width
+ *  nk_layout_row_template_push_static      - adds a static column that does not grow and will always have the same size
+ *  nk_layout_row_template_end              - marks the end of the row template
+ *
+ *  nk_layout_space_begin                   - begins a new layouting space that allows to specify each widgets position and size
+ *  nk_layout_space_push                    - pushes position and size of the next widget in own coordiante space either as pixel or ratio
+ *  nk_layout_space_end                     - marks the end of the layouting space
+ *
+ *  nk_layout_space_bounds                  - callable after nk_layout_space_begin and returns total space allocated
+ *  nk_layout_space_to_screen               - convertes vector from nk_layout_space coordiant space into screen space
+ *  nk_layout_space_to_local                - convertes vector from screem space into nk_layout_space coordinates
+ *  nk_layout_space_rect_to_screen          - convertes rectangle from nk_layout_space coordiant space into screen space
+ *  nk_layout_space_rect_to_local           - convertes rectangle from screem space into nk_layout_space coordinates
+ */
+/*  nk_layout_set_min_row_height - sets the currently used minimum row height.
+ *  IMPORTANT: The passed height needs to include both your prefered row height
+ *  as well as padding. No internal padding is added.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+ *      @height new minimum row height to be used for auto generating the row height */
+NK_API void nk_layout_set_min_row_height(struct nk_context*, float height);
+/*  nk_layout_reset_min_row_height - Reset the currently used minimum row height
+ *  back to font height + text padding + additional padding (style_window.min_row_height_padding)
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` */
+NK_API void nk_layout_reset_min_row_height(struct nk_context*);
+/*  nk_layout_widget_bounds - returns the width of the next row allocate by one of the layouting functions
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` */
+NK_API struct nk_rect nk_layout_widget_bounds(struct nk_context*);
+/*  nk_layout_ratio_from_pixel - utility functions to calculate window ratio from pixel size
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context`
+ *      @pixel_width to convert to window ratio */
+NK_API float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width);
+/*  nk_layout_row_dynamic - Sets current row layout to share horizontal space
+ *  between @cols number of widgets evenly. Once called all subsequent widget
+ *  calls greater than @cols will allocate a new row with same layout.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+ *      @row_height holds height of each widget in row or zero for auto layouting
+ *      @cols number of widget inside row */
+NK_API void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols);
+/*  nk_layout_row_static - Sets current row layout to fill @cols number of widgets
+ *  in row with same @item_width horizontal size. Once called all subsequent widget
+ *  calls greater than @cols will allocate a new row with same layout.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+ *      @height holds row height to allocate from panel for widget height
+ *      @item_width holds width of each widget in row
+ *      @cols number of widget inside row */
+NK_API void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols);
+/*  nk_layout_row_begin - Starts a new dynamic or fixed row with given height and columns.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+ *      @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+ *      @row_height holds height of each widget in row or zero for auto layouting
+ *      @cols number of widget inside row */
+NK_API void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols);
+/*  nk_layout_row_push - Specifies either window ratio or width of a single column
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_begin`
+ *      @value either a window ratio or fixed width depending on @fmt in previous `nk_layout_row_begin` call */
+NK_API void nk_layout_row_push(struct nk_context*, float value);
+/*  nk_layout_row_end - finished previously started row
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_begin` */
+NK_API void nk_layout_row_end(struct nk_context*);
+/*  nk_layout_row - specifies row columns in array as either window ratio or size
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context`
+ *      @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+ *      @row_height holds height of each widget in row or zero for auto layouting
+ *      @cols number of widget inside row */
+NK_API void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio);
+/*  nk_layout_row_template_begin - Begins the row template declaration
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @row_height holds height of each widget in row or zero for auto layouting */
+NK_API void nk_layout_row_template_begin(struct nk_context*, float row_height);
+/*  nk_layout_row_template_push_dynamic - adds a dynamic column that dynamically grows and can go to zero if not enough space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` */
+NK_API void nk_layout_row_template_push_dynamic(struct nk_context*);
+/*  nk_layout_row_template_push_variable - adds a variable column that dynamically grows but does not shrink below specified pixel width
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin`
+ *      @min_width holds the minimum pixel width the next column must be */
+NK_API void nk_layout_row_template_push_variable(struct nk_context*, float min_width);
+/*  nk_layout_row_template_push_static - adds a static column that does not grow and will always have the same size
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin`
+ *      @width holds the absolulte pixel width value the next column must be */
+NK_API void nk_layout_row_template_push_static(struct nk_context*, float width);
+/*  nk_layout_row_template_end - marks the end of the row template
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` */
+NK_API void nk_layout_row_template_end(struct nk_context*);
+/*  nk_layout_space_begin - begins a new layouting space that allows to specify each widgets position and size.
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct
+ *      @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+ *      @row_height holds height of each widget in row or zero for auto layouting
+ *      @widget_count number of widgets inside row */
+NK_API void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count);
+/*  nk_layout_space_push - pushes position and size of the next widget in own coordiante space either as pixel or ratio
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @bounds position and size in laoyut space local coordinates */
+NK_API void nk_layout_space_push(struct nk_context*, struct nk_rect);
+/*  nk_layout_space_end - marks the end of the layout space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` */
+NK_API void nk_layout_space_end(struct nk_context*);
+/*  nk_layout_space_bounds - returns total space allocated for `nk_layout_space`
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` */
+NK_API struct nk_rect nk_layout_space_bounds(struct nk_context*);
+/*  nk_layout_space_to_screen - convertes vector from nk_layout_space coordiant space into screen space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @vec position to convert from layout space into screen coordinate space */
+NK_API struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2);
+/*  nk_layout_space_to_screen - convertes vector from layout space into screen space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @vec position to convert from screen space into layout coordinate space */
+NK_API struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2);
+/*  nk_layout_space_rect_to_screen - convertes rectangle from screen space into layout space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @bounds rectangle to convert from layout space into screen space */
+NK_API struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect);
+/*  nk_layout_space_rect_to_local - convertes rectangle from layout space into screen space
+ *  Parameters:
+ *      @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+ *      @bounds rectangle to convert from screen space into layout space */
+NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect);
+/* =============================================================================
+ *
+ *                                  GROUP
+ *
+ * ============================================================================= */
+NK_API int nk_group_begin(struct nk_context*, const char *title, nk_flags);
+NK_API int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char*, nk_flags);
+NK_API int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll*, const char *title, nk_flags);
+NK_API void nk_group_scrolled_end(struct nk_context*);
+NK_API void nk_group_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  LIST VIEW
+ *
+ * ============================================================================= */
+struct nk_list_view {
+/* public: */
+    int begin, end, count;
+/* private: */
+    int total_height;
+    struct nk_context *ctx;
+    nk_uint *scroll_pointer;
+    nk_uint scroll_value;
+};
+NK_API int nk_list_view_begin(struct nk_context*, struct nk_list_view *out, const char *id, nk_flags, int row_height, int row_count);
+NK_API void nk_list_view_end(struct nk_list_view*);
+/* =============================================================================
+ *
+ *                                  TREE
+ *
+ * ============================================================================= */
+#define nk_tree_push(ctx, type, title, state) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+#define nk_tree_push_id(ctx, type, title, state, id) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+NK_API int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+#define nk_tree_image_push(ctx, type, img, title, state) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+#define nk_tree_image_push_id(ctx, type, img, title, state, id) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+NK_API int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+NK_API void nk_tree_pop(struct nk_context*);
+NK_API int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state);
+NK_API int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state);
+NK_API void nk_tree_state_pop(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  WIDGET
+ *
+ * ============================================================================= */
+enum nk_widget_layout_states {
+    NK_WIDGET_INVALID, /* The widget cannot be seen and is completely out of view */
+    NK_WIDGET_VALID, /* The widget is completely inside the window and can be updated and drawn */
+    NK_WIDGET_ROM /* The widget is partially visible and cannot be updated */
+};
+enum nk_widget_states {
+    NK_WIDGET_STATE_MODIFIED    = NK_FLAG(1),
+    NK_WIDGET_STATE_INACTIVE    = NK_FLAG(2), /* widget is neither active nor hovered */
+    NK_WIDGET_STATE_ENTERED     = NK_FLAG(3), /* widget has been hovered on the current frame */
+    NK_WIDGET_STATE_HOVER       = NK_FLAG(4), /* widget is being hovered */
+    NK_WIDGET_STATE_ACTIVED     = NK_FLAG(5),/* widget is currently activated */
+    NK_WIDGET_STATE_LEFT        = NK_FLAG(6), /* widget is from this frame on not hovered anymore */
+    NK_WIDGET_STATE_HOVERED     = NK_WIDGET_STATE_HOVER|NK_WIDGET_STATE_MODIFIED, /* widget is being hovered */
+    NK_WIDGET_STATE_ACTIVE      = NK_WIDGET_STATE_ACTIVED|NK_WIDGET_STATE_MODIFIED /* widget is currently activated */
+};
+NK_API enum nk_widget_layout_states nk_widget(struct nk_rect*, const struct nk_context*);
+NK_API enum nk_widget_layout_states nk_widget_fitting(struct nk_rect*, struct nk_context*, struct nk_vec2);
+NK_API struct nk_rect nk_widget_bounds(struct nk_context*);
+NK_API struct nk_vec2 nk_widget_position(struct nk_context*);
+NK_API struct nk_vec2 nk_widget_size(struct nk_context*);
+NK_API float nk_widget_width(struct nk_context*);
+NK_API float nk_widget_height(struct nk_context*);
+NK_API int nk_widget_is_hovered(struct nk_context*);
+NK_API int nk_widget_is_mouse_clicked(struct nk_context*, enum nk_buttons);
+NK_API int nk_widget_has_mouse_click_down(struct nk_context*, enum nk_buttons, int down);
+NK_API void nk_spacing(struct nk_context*, int cols);
+/* =============================================================================
+ *
+ *                                  TEXT
+ *
+ * ============================================================================= */
+enum nk_text_align {
+    NK_TEXT_ALIGN_LEFT        = 0x01,
+    NK_TEXT_ALIGN_CENTERED    = 0x02,
+    NK_TEXT_ALIGN_RIGHT       = 0x04,
+    NK_TEXT_ALIGN_TOP         = 0x08,
+    NK_TEXT_ALIGN_MIDDLE      = 0x10,
+    NK_TEXT_ALIGN_BOTTOM      = 0x20
+};
+enum nk_text_alignment {
+    NK_TEXT_LEFT        = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_LEFT,
+    NK_TEXT_CENTERED    = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_CENTERED,
+    NK_TEXT_RIGHT       = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_RIGHT
+};
+NK_API void nk_text(struct nk_context*, const char*, int, nk_flags);
+NK_API void nk_text_colored(struct nk_context*, const char*, int, nk_flags, struct nk_color);
+NK_API void nk_text_wrap(struct nk_context*, const char*, int);
+NK_API void nk_text_wrap_colored(struct nk_context*, const char*, int, struct nk_color);
+NK_API void nk_label(struct nk_context*, const char*, nk_flags align);
+NK_API void nk_label_colored(struct nk_context*, const char*, nk_flags align, struct nk_color);
+NK_API void nk_label_wrap(struct nk_context*, const char*);
+NK_API void nk_label_colored_wrap(struct nk_context*, const char*, struct nk_color);
+NK_API void nk_image(struct nk_context*, struct nk_image);
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void nk_labelf(struct nk_context*, nk_flags, const char*, ...);
+NK_API void nk_labelf_colored(struct nk_context*, nk_flags align, struct nk_color, const char*,...);
+NK_API void nk_labelf_wrap(struct nk_context*, const char*,...);
+NK_API void nk_labelf_colored_wrap(struct nk_context*, struct nk_color, const char*,...);
+NK_API void nk_value_bool(struct nk_context*, const char *prefix, int);
+NK_API void nk_value_int(struct nk_context*, const char *prefix, int);
+NK_API void nk_value_uint(struct nk_context*, const char *prefix, unsigned int);
+NK_API void nk_value_float(struct nk_context*, const char *prefix, float);
+NK_API void nk_value_color_byte(struct nk_context*, const char *prefix, struct nk_color);
+NK_API void nk_value_color_float(struct nk_context*, const char *prefix, struct nk_color);
+NK_API void nk_value_color_hex(struct nk_context*, const char *prefix, struct nk_color);
+#endif
+/* =============================================================================
+ *
+ *                                  BUTTON
+ *
+ * ============================================================================= */
+NK_API int nk_button_text(struct nk_context*, const char *title, int len);
+NK_API int nk_button_label(struct nk_context*, const char *title);
+NK_API int nk_button_color(struct nk_context*, struct nk_color);
+NK_API int nk_button_symbol(struct nk_context*, enum nk_symbol_type);
+NK_API int nk_button_image(struct nk_context*, struct nk_image img);
+NK_API int nk_button_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags text_alignment);
+NK_API int nk_button_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_button_image_label(struct nk_context*, struct nk_image img, const char*, nk_flags text_alignment);
+NK_API int nk_button_image_text(struct nk_context*, struct nk_image img, const char*, int, nk_flags alignment);
+NK_API int nk_button_text_styled(struct nk_context*, const struct nk_style_button*, const char *title, int len);
+NK_API int nk_button_label_styled(struct nk_context*, const struct nk_style_button*, const char *title);
+NK_API int nk_button_symbol_styled(struct nk_context*, const struct nk_style_button*, enum nk_symbol_type);
+NK_API int nk_button_image_styled(struct nk_context*, const struct nk_style_button*, struct nk_image img);
+NK_API int nk_button_symbol_text_styled(struct nk_context*,const struct nk_style_button*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_button_symbol_label_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol, const char *title, nk_flags align);
+NK_API int nk_button_image_label_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, nk_flags text_alignment);
+NK_API int nk_button_image_text_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, int, nk_flags alignment);
+NK_API void nk_button_set_behavior(struct nk_context*, enum nk_button_behavior);
+NK_API int nk_button_push_behavior(struct nk_context*, enum nk_button_behavior);
+NK_API int nk_button_pop_behavior(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  CHECKBOX
+ *
+ * ============================================================================= */
+NK_API int nk_check_label(struct nk_context*, const char*, int active);
+NK_API int nk_check_text(struct nk_context*, const char*, int,int active);
+NK_API unsigned nk_check_flags_label(struct nk_context*, const char*, unsigned int flags, unsigned int value);
+NK_API unsigned nk_check_flags_text(struct nk_context*, const char*, int, unsigned int flags, unsigned int value);
+NK_API int nk_checkbox_label(struct nk_context*, const char*, int *active);
+NK_API int nk_checkbox_text(struct nk_context*, const char*, int, int *active);
+NK_API int nk_checkbox_flags_label(struct nk_context*, const char*, unsigned int *flags, unsigned int value);
+NK_API int nk_checkbox_flags_text(struct nk_context*, const char*, int, unsigned int *flags, unsigned int value);
+/* =============================================================================
+ *
+ *                                  RADIO BUTTON
+ *
+ * ============================================================================= */
+NK_API int nk_radio_label(struct nk_context*, const char*, int *active);
+NK_API int nk_radio_text(struct nk_context*, const char*, int, int *active);
+NK_API int nk_option_label(struct nk_context*, const char*, int active);
+NK_API int nk_option_text(struct nk_context*, const char*, int, int active);
+/* =============================================================================
+ *
+ *                                  SELECTABLE
+ *
+ * ============================================================================= */
+NK_API int nk_selectable_label(struct nk_context*, const char*, nk_flags align, int *value);
+NK_API int nk_selectable_text(struct nk_context*, const char*, int, nk_flags align, int *value);
+NK_API int nk_selectable_image_label(struct nk_context*,struct nk_image,  const char*, nk_flags align, int *value);
+NK_API int nk_selectable_image_text(struct nk_context*,struct nk_image, const char*, int, nk_flags align, int *value);
+NK_API int nk_select_label(struct nk_context*, const char*, nk_flags align, int value);
+NK_API int nk_select_text(struct nk_context*, const char*, int, nk_flags align, int value);
+NK_API int nk_select_image_label(struct nk_context*, struct nk_image,const char*, nk_flags align, int value);
+NK_API int nk_select_image_text(struct nk_context*, struct nk_image,const char*, int, nk_flags align, int value);
+/* =============================================================================
+ *
+ *                                  SLIDER
+ *
+ * ============================================================================= */
+NK_API float nk_slide_float(struct nk_context*, float min, float val, float max, float step);
+NK_API int nk_slide_int(struct nk_context*, int min, int val, int max, int step);
+NK_API int nk_slider_float(struct nk_context*, float min, float *val, float max, float step);
+NK_API int nk_slider_int(struct nk_context*, int min, int *val, int max, int step);
+/* =============================================================================
+ *
+ *                                  PROGRESSBAR
+ *
+ * ============================================================================= */
+NK_API int nk_progress(struct nk_context*, nk_size *cur, nk_size max, int modifyable);
+NK_API nk_size nk_prog(struct nk_context*, nk_size cur, nk_size max, int modifyable);
+
+/* =============================================================================
+ *
+ *                                  COLOR PICKER
+ *
+ * ============================================================================= */
+NK_API struct nk_color nk_color_picker(struct nk_context*, struct nk_color, enum nk_color_format);
+NK_API int nk_color_pick(struct nk_context*, struct nk_color*, enum nk_color_format);
+/* =============================================================================
+ *
+ *                                  PROPERTIES
+ *
+ * ============================================================================= */
+NK_API void nk_property_int(struct nk_context*, const char *name, int min, int *val, int max, int step, float inc_per_pixel);
+NK_API void nk_property_float(struct nk_context*, const char *name, float min, float *val, float max, float step, float inc_per_pixel);
+NK_API void nk_property_double(struct nk_context*, const char *name, double min, double *val, double max, double step, float inc_per_pixel);
+NK_API int nk_propertyi(struct nk_context*, const char *name, int min, int val, int max, int step, float inc_per_pixel);
+NK_API float nk_propertyf(struct nk_context*, const char *name, float min, float val, float max, float step, float inc_per_pixel);
+NK_API double nk_propertyd(struct nk_context*, const char *name, double min, double val, double max, double step, float inc_per_pixel);
+/* =============================================================================
+ *
+ *                                  TEXT EDIT
+ *
+ * ============================================================================= */
+enum nk_edit_flags {
+    NK_EDIT_DEFAULT                 = 0,
+    NK_EDIT_READ_ONLY               = NK_FLAG(0),
+    NK_EDIT_AUTO_SELECT             = NK_FLAG(1),
+    NK_EDIT_SIG_ENTER               = NK_FLAG(2),
+    NK_EDIT_ALLOW_TAB               = NK_FLAG(3),
+    NK_EDIT_NO_CURSOR               = NK_FLAG(4),
+    NK_EDIT_SELECTABLE              = NK_FLAG(5),
+    NK_EDIT_CLIPBOARD               = NK_FLAG(6),
+    NK_EDIT_CTRL_ENTER_NEWLINE      = NK_FLAG(7),
+    NK_EDIT_NO_HORIZONTAL_SCROLL    = NK_FLAG(8),
+    NK_EDIT_ALWAYS_INSERT_MODE      = NK_FLAG(9),
+    NK_EDIT_MULTILINE               = NK_FLAG(10),
+    NK_EDIT_GOTO_END_ON_ACTIVATE    = NK_FLAG(11)
+};
+enum nk_edit_types {
+    NK_EDIT_SIMPLE  = NK_EDIT_ALWAYS_INSERT_MODE,
+    NK_EDIT_FIELD   = NK_EDIT_SIMPLE|NK_EDIT_SELECTABLE|NK_EDIT_CLIPBOARD,
+    NK_EDIT_BOX     = NK_EDIT_ALWAYS_INSERT_MODE| NK_EDIT_SELECTABLE| NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB|NK_EDIT_CLIPBOARD,
+    NK_EDIT_EDITOR  = NK_EDIT_SELECTABLE|NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB| NK_EDIT_CLIPBOARD
+};
+enum nk_edit_events {
+    NK_EDIT_ACTIVE      = NK_FLAG(0), /* edit widget is currently being modified */
+    NK_EDIT_INACTIVE    = NK_FLAG(1), /* edit widget is not active and is not being modified */
+    NK_EDIT_ACTIVATED   = NK_FLAG(2), /* edit widget went from state inactive to state active */
+    NK_EDIT_DEACTIVATED = NK_FLAG(3), /* edit widget went from state active to state inactive */
+    NK_EDIT_COMMITED    = NK_FLAG(4) /* edit widget has received an enter and lost focus */
+};
+NK_API nk_flags nk_edit_string(struct nk_context*, nk_flags, char *buffer, int *len, int max, nk_plugin_filter);
+NK_API nk_flags nk_edit_string_zero_terminated(struct nk_context*, nk_flags, char *buffer, int max, nk_plugin_filter);
+NK_API nk_flags nk_edit_buffer(struct nk_context*, nk_flags, struct nk_text_edit*, nk_plugin_filter);
+NK_API void nk_edit_focus(struct nk_context*, nk_flags flags);
+NK_API void nk_edit_unfocus(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  CHART
+ *
+ * ============================================================================= */
+NK_API int nk_chart_begin(struct nk_context*, enum nk_chart_type, int num, float min, float max);
+NK_API int nk_chart_begin_colored(struct nk_context*, enum nk_chart_type, struct nk_color, struct nk_color active, int num, float min, float max);
+NK_API void nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type, int count, float min_value, float max_value);
+NK_API void nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type, struct nk_color, struct nk_color active, int count, float min_value, float max_value);
+NK_API nk_flags nk_chart_push(struct nk_context*, float);
+NK_API nk_flags nk_chart_push_slot(struct nk_context*, float, int);
+NK_API void nk_chart_end(struct nk_context*);
+NK_API void nk_plot(struct nk_context*, enum nk_chart_type, const float *values, int count, int offset);
+NK_API void nk_plot_function(struct nk_context*, enum nk_chart_type, void *userdata, float(*value_getter)(void* user, int index), int count, int offset);
+/* =============================================================================
+ *
+ *                                  POPUP
+ *
+ * ============================================================================= */
+NK_API int nk_popup_begin(struct nk_context*, enum nk_popup_type, const char*, nk_flags, struct nk_rect bounds);
+NK_API void nk_popup_close(struct nk_context*);
+NK_API void nk_popup_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  COMBOBOX
+ *
+ * ============================================================================= */
+NK_API int nk_combo(struct nk_context*, const char **items, int count, int selected, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_separator(struct nk_context*, const char *items_separated_by_separator, int separator, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_string(struct nk_context*, const char *items_separated_by_zeros, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void *userdata, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox(struct nk_context*, const char **items, int count, int *selected, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_string(struct nk_context*, const char *items_separated_by_zeros, int *selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_separator(struct nk_context*, const char *items_separated_by_separator, int separator,int *selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void*, int *selected, int count, int item_height, struct nk_vec2 size);
+/* =============================================================================
+ *
+ *                                  ABSTRACT COMBOBOX
+ *
+ * ============================================================================= */
+NK_API int nk_combo_begin_text(struct nk_context*, const char *selected, int, struct nk_vec2 size);
+NK_API int nk_combo_begin_label(struct nk_context*, const char *selected, struct nk_vec2 size);
+NK_API int nk_combo_begin_color(struct nk_context*, struct nk_color color, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol(struct nk_context*,  enum nk_symbol_type,  struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol_label(struct nk_context*, const char *selected, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol_text(struct nk_context*, const char *selected, int, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_image(struct nk_context*, struct nk_image img,  struct nk_vec2 size);
+NK_API int nk_combo_begin_image_label(struct nk_context*, const char *selected, struct nk_image, struct nk_vec2 size);
+NK_API int nk_combo_begin_image_text(struct nk_context*,  const char *selected, int, struct nk_image, struct nk_vec2 size);
+NK_API int nk_combo_item_label(struct nk_context*, const char*, nk_flags alignment);
+NK_API int nk_combo_item_text(struct nk_context*, const char*,int, nk_flags alignment);
+NK_API int nk_combo_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_combo_item_image_text(struct nk_context*, struct nk_image, const char*, int,nk_flags alignment);
+NK_API int nk_combo_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API int nk_combo_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API void nk_combo_close(struct nk_context*);
+NK_API void nk_combo_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  CONTEXTUAL
+ *
+ * ============================================================================= */
+NK_API int nk_contextual_begin(struct nk_context*, nk_flags, struct nk_vec2, struct nk_rect trigger_bounds);
+NK_API int nk_contextual_item_text(struct nk_context*, const char*, int,nk_flags align);
+NK_API int nk_contextual_item_label(struct nk_context*, const char*, nk_flags align);
+NK_API int nk_contextual_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_contextual_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment);
+NK_API int nk_contextual_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API int nk_contextual_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API void nk_contextual_close(struct nk_context*);
+NK_API void nk_contextual_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  TOOLTIP
+ *
+ * ============================================================================= */
+NK_API void nk_tooltip(struct nk_context*, const char*);
+NK_API int nk_tooltip_begin(struct nk_context*, float width);
+NK_API void nk_tooltip_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  MENU
+ *
+ * ============================================================================= */
+NK_API void nk_menubar_begin(struct nk_context*);
+NK_API void nk_menubar_end(struct nk_context*);
+NK_API int nk_menu_begin_text(struct nk_context*, const char* title, int title_len, nk_flags align, struct nk_vec2 size);
+NK_API int nk_menu_begin_label(struct nk_context*, const char*, nk_flags align, struct nk_vec2 size);
+NK_API int nk_menu_begin_image(struct nk_context*, const char*, struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_image_text(struct nk_context*, const char*, int,nk_flags align,struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_image_label(struct nk_context*, const char*, nk_flags align,struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol(struct nk_context*, const char*, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol_text(struct nk_context*, const char*, int,nk_flags align,enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol_label(struct nk_context*, const char*, nk_flags align,enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_item_text(struct nk_context*, const char*, int,nk_flags align);
+NK_API int nk_menu_item_label(struct nk_context*, const char*, nk_flags alignment);
+NK_API int nk_menu_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_menu_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment);
+NK_API int nk_menu_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_menu_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API void nk_menu_close(struct nk_context*);
+NK_API void nk_menu_end(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  STYLE
+ *
+ * ============================================================================= */
+enum nk_style_colors {
+    NK_COLOR_TEXT,
+    NK_COLOR_WINDOW,
+    NK_COLOR_HEADER,
+    NK_COLOR_BORDER,
+    NK_COLOR_BUTTON,
+    NK_COLOR_BUTTON_HOVER,
+    NK_COLOR_BUTTON_ACTIVE,
+    NK_COLOR_TOGGLE,
+    NK_COLOR_TOGGLE_HOVER,
+    NK_COLOR_TOGGLE_CURSOR,
+    NK_COLOR_SELECT,
+    NK_COLOR_SELECT_ACTIVE,
+    NK_COLOR_SLIDER,
+    NK_COLOR_SLIDER_CURSOR,
+    NK_COLOR_SLIDER_CURSOR_HOVER,
+    NK_COLOR_SLIDER_CURSOR_ACTIVE,
+    NK_COLOR_PROPERTY,
+    NK_COLOR_EDIT,
+    NK_COLOR_EDIT_CURSOR,
+    NK_COLOR_COMBO,
+    NK_COLOR_CHART,
+    NK_COLOR_CHART_COLOR,
+    NK_COLOR_CHART_COLOR_HIGHLIGHT,
+    NK_COLOR_SCROLLBAR,
+    NK_COLOR_SCROLLBAR_CURSOR,
+    NK_COLOR_SCROLLBAR_CURSOR_HOVER,
+    NK_COLOR_SCROLLBAR_CURSOR_ACTIVE,
+    NK_COLOR_TAB_HEADER,
+    NK_COLOR_COUNT
+};
+enum nk_style_cursor {
+    NK_CURSOR_ARROW,
+    NK_CURSOR_TEXT,
+    NK_CURSOR_MOVE,
+    NK_CURSOR_RESIZE_VERTICAL,
+    NK_CURSOR_RESIZE_HORIZONTAL,
+    NK_CURSOR_RESIZE_TOP_LEFT_DOWN_RIGHT,
+    NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT,
+    NK_CURSOR_COUNT
+};
+NK_API void nk_style_default(struct nk_context*);
+NK_API void nk_style_from_table(struct nk_context*, const struct nk_color*);
+NK_API void nk_style_load_cursor(struct nk_context*, enum nk_style_cursor, const struct nk_cursor*);
+NK_API void nk_style_load_all_cursors(struct nk_context*, struct nk_cursor*);
+NK_API const char* nk_style_get_color_by_name(enum nk_style_colors);
+NK_API void nk_style_set_font(struct nk_context*, const struct nk_user_font*);
+NK_API int nk_style_set_cursor(struct nk_context*, enum nk_style_cursor);
+NK_API void nk_style_show_cursor(struct nk_context*);
+NK_API void nk_style_hide_cursor(struct nk_context*);
+
+NK_API int nk_style_push_font(struct nk_context*, const struct nk_user_font*);
+NK_API int nk_style_push_float(struct nk_context*, float*, float);
+NK_API int nk_style_push_vec2(struct nk_context*, struct nk_vec2*, struct nk_vec2);
+NK_API int nk_style_push_style_item(struct nk_context*, struct nk_style_item*, struct nk_style_item);
+NK_API int nk_style_push_flags(struct nk_context*, nk_flags*, nk_flags);
+NK_API int nk_style_push_color(struct nk_context*, struct nk_color*, struct nk_color);
+
+NK_API int nk_style_pop_font(struct nk_context*);
+NK_API int nk_style_pop_float(struct nk_context*);
+NK_API int nk_style_pop_vec2(struct nk_context*);
+NK_API int nk_style_pop_style_item(struct nk_context*);
+NK_API int nk_style_pop_flags(struct nk_context*);
+NK_API int nk_style_pop_color(struct nk_context*);
+/* =============================================================================
+ *
+ *                                  COLOR
+ *
+ * ============================================================================= */
+NK_API struct nk_color nk_rgb(int r, int g, int b);
+NK_API struct nk_color nk_rgb_iv(const int *rgb);
+NK_API struct nk_color nk_rgb_bv(const nk_byte* rgb);
+NK_API struct nk_color nk_rgb_f(float r, float g, float b);
+NK_API struct nk_color nk_rgb_fv(const float *rgb);
+NK_API struct nk_color nk_rgb_hex(const char *rgb);
+
+NK_API struct nk_color nk_rgba(int r, int g, int b, int a);
+NK_API struct nk_color nk_rgba_u32(nk_uint);
+NK_API struct nk_color nk_rgba_iv(const int *rgba);
+NK_API struct nk_color nk_rgba_bv(const nk_byte *rgba);
+NK_API struct nk_color nk_rgba_f(float r, float g, float b, float a);
+NK_API struct nk_color nk_rgba_fv(const float *rgba);
+NK_API struct nk_color nk_rgba_hex(const char *rgb);
+
+NK_API struct nk_color nk_hsv(int h, int s, int v);
+NK_API struct nk_color nk_hsv_iv(const int *hsv);
+NK_API struct nk_color nk_hsv_bv(const nk_byte *hsv);
+NK_API struct nk_color nk_hsv_f(float h, float s, float v);
+NK_API struct nk_color nk_hsv_fv(const float *hsv);
+
+NK_API struct nk_color nk_hsva(int h, int s, int v, int a);
+NK_API struct nk_color nk_hsva_iv(const int *hsva);
+NK_API struct nk_color nk_hsva_bv(const nk_byte *hsva);
+NK_API struct nk_color nk_hsva_f(float h, float s, float v, float a);
+NK_API struct nk_color nk_hsva_fv(const float *hsva);
+
+/* color (conversion nuklear --> user) */
+NK_API void nk_color_f(float *r, float *g, float *b, float *a, struct nk_color);
+NK_API void nk_color_fv(float *rgba_out, struct nk_color);
+NK_API void nk_color_d(double *r, double *g, double *b, double *a, struct nk_color);
+NK_API void nk_color_dv(double *rgba_out, struct nk_color);
+
+NK_API nk_uint nk_color_u32(struct nk_color);
+NK_API void nk_color_hex_rgba(char *output, struct nk_color);
+NK_API void nk_color_hex_rgb(char *output, struct nk_color);
+
+NK_API void nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color);
+NK_API void nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color);
+NK_API void nk_color_hsv_iv(int *hsv_out, struct nk_color);
+NK_API void nk_color_hsv_bv(nk_byte *hsv_out, struct nk_color);
+NK_API void nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color);
+NK_API void nk_color_hsv_fv(float *hsv_out, struct nk_color);
+
+NK_API void nk_color_hsva_i(int *h, int *s, int *v, int *a, struct nk_color);
+NK_API void nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color);
+NK_API void nk_color_hsva_iv(int *hsva_out, struct nk_color);
+NK_API void nk_color_hsva_bv(nk_byte *hsva_out, struct nk_color);
+NK_API void nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color);
+NK_API void nk_color_hsva_fv(float *hsva_out, struct nk_color);
+/* =============================================================================
+ *
+ *                                  IMAGE
+ *
+ * ============================================================================= */
+NK_API nk_handle nk_handle_ptr(void*);
+NK_API nk_handle nk_handle_id(int);
+NK_API struct nk_image nk_image_handle(nk_handle);
+NK_API struct nk_image nk_image_ptr(void*);
+NK_API struct nk_image nk_image_id(int);
+NK_API int nk_image_is_subimage(const struct nk_image* img);
+NK_API struct nk_image nk_subimage_ptr(void*, unsigned short w, unsigned short h, struct nk_rect sub_region);
+NK_API struct nk_image nk_subimage_id(int, unsigned short w, unsigned short h, struct nk_rect sub_region);
+NK_API struct nk_image nk_subimage_handle(nk_handle, unsigned short w, unsigned short h, struct nk_rect sub_region);
+/* =============================================================================
+ *
+ *                                  MATH
+ *
+ * ============================================================================= */
+NK_API nk_hash nk_murmur_hash(const void *key, int len, nk_hash seed);
+NK_API void nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r, float pad_x, float pad_y, enum nk_heading);
+
+NK_API struct nk_vec2 nk_vec2(float x, float y);
+NK_API struct nk_vec2 nk_vec2i(int x, int y);
+NK_API struct nk_vec2 nk_vec2v(const float *xy);
+NK_API struct nk_vec2 nk_vec2iv(const int *xy);
+
+NK_API struct nk_rect nk_get_null_rect(void);
+NK_API struct nk_rect nk_rect(float x, float y, float w, float h);
+NK_API struct nk_rect nk_recti(int x, int y, int w, int h);
+NK_API struct nk_rect nk_recta(struct nk_vec2 pos, struct nk_vec2 size);
+NK_API struct nk_rect nk_rectv(const float *xywh);
+NK_API struct nk_rect nk_rectiv(const int *xywh);
+NK_API struct nk_vec2 nk_rect_pos(struct nk_rect);
+NK_API struct nk_vec2 nk_rect_size(struct nk_rect);
+/* =============================================================================
+ *
+ *                                  STRING
+ *
+ * ============================================================================= */
+NK_API int nk_strlen(const char *str);
+NK_API int nk_stricmp(const char *s1, const char *s2);
+NK_API int nk_stricmpn(const char *s1, const char *s2, int n);
+NK_API int nk_strtoi(const char *str, const char **endptr);
+NK_API float nk_strtof(const char *str, const char **endptr);
+NK_API double nk_strtod(const char *str, const char **endptr);
+NK_API int nk_strfilter(const char *text, const char *regexp);
+NK_API int nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score);
+NK_API int nk_strmatch_fuzzy_text(const char *txt, int txt_len, const char *pattern, int *out_score);
+/* =============================================================================
+ *
+ *                                  UTF-8
+ *
+ * ============================================================================= */
+NK_API int nk_utf_decode(const char*, nk_rune*, int);
+NK_API int nk_utf_encode(nk_rune, char*, int);
+NK_API int nk_utf_len(const char*, int byte_len);
+NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune *unicode, int *len);
+/* ===============================================================
+ *
+ *                          FONT
+ *
+ * ===============================================================*/
+/*  Font handling in this library was designed to be quite customizable and lets
+    you decide what you want to use and what you want to provide. There are three
+    different ways to use the font atlas. The first two will use your font
+    handling scheme and only requires essential data to run nuklear. The next
+    slightly more advanced features is font handling with vertex buffer output.
+    Finally the most complex API wise is using nuklears font baking API.
+
+    1.) Using your own implementation without vertex buffer output
+    --------------------------------------------------------------
+    So first up the easiest way to do font handling is by just providing a
+    `nk_user_font` struct which only requires the height in pixel of the used
+    font and a callback to calculate the width of a string. This way of handling
+    fonts is best fitted for using the normal draw shape command API where you
+    do all the text drawing yourself and the library does not require any kind
+    of deeper knowledge about which font handling mechanism you use.
+    IMPORTANT: the `nk_user_font` pointer provided to nuklear has to persist
+    over the complete life time! I know this sucks but it is currently the only
+    way to switch between fonts.
+
+        float your_text_width_calculation(nk_handle handle, float height, const char *text, int len)
+        {
+            your_font_type *type = handle.ptr;
+            float text_width = ...;
+            return text_width;
+        }
+
+        struct nk_user_font font;
+        font.userdata.ptr = &your_font_class_or_struct;
+        font.height = your_font_height;
+        font.width = your_text_width_calculation;
+
+        struct nk_context ctx;
+        nk_init_default(&ctx, &font);
+
+    2.) Using your own implementation with vertex buffer output
+    --------------------------------------------------------------
+    While the first approach works fine if you don't want to use the optional
+    vertex buffer output it is not enough if you do. To get font handling working
+    for these cases you have to provide two additional parameters inside the
+    `nk_user_font`. First a texture atlas handle used to draw text as subimages
+    of a bigger font atlas texture and a callback to query a character's glyph
+    information (offset, size, ...). So it is still possible to provide your own
+    font and use the vertex buffer output.
+
+        float your_text_width_calculation(nk_handle handle, float height, const char *text, int len)
+        {
+            your_font_type *type = handle.ptr;
+            float text_width = ...;
+            return text_width;
+        }
+        void query_your_font_glyph(nk_handle handle, float font_height, struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint)
+        {
+            your_font_type *type = handle.ptr;
+            glyph.width = ...;
+            glyph.height = ...;
+            glyph.xadvance = ...;
+            glyph.uv[0].x = ...;
+            glyph.uv[0].y = ...;
+            glyph.uv[1].x = ...;
+            glyph.uv[1].y = ...;
+            glyph.offset.x = ...;
+            glyph.offset.y = ...;
+        }
+
+        struct nk_user_font font;
+        font.userdata.ptr = &your_font_class_or_struct;
+        font.height = your_font_height;
+        font.width = your_text_width_calculation;
+        font.query = query_your_font_glyph;
+        font.texture.id = your_font_texture;
+
+        struct nk_context ctx;
+        nk_init_default(&ctx, &font);
+
+    3.) Nuklear font baker
+    ------------------------------------
+    The final approach if you do not have a font handling functionality or don't
+    want to use it in this library is by using the optional font baker.
+    The font baker API's can be used to create a font plus font atlas texture
+    and can be used with or without the vertex buffer output.
+
+    It still uses the `nk_user_font` struct and the two different approaches
+    previously stated still work. The font baker is not located inside
+    `nk_context` like all other systems since it can be understood as more of
+    an extension to nuklear and does not really depend on any `nk_context` state.
+
+    Font baker need to be initialized first by one of the nk_font_atlas_init_xxx
+    functions. If you don't care about memory just call the default version
+    `nk_font_atlas_init_default` which will allocate all memory from the standard library.
+    If you want to control memory allocation but you don't care if the allocated
+    memory is temporary and therefore can be freed directly after the baking process
+    is over or permanent you can call `nk_font_atlas_init`.
+
+    After successfull intializing the font baker you can add Truetype(.ttf) fonts from
+    different sources like memory or from file by calling one of the `nk_font_atlas_add_xxx`.
+    functions. Adding font will permanently store each font, font config and ttf memory block(!)
+    inside the font atlas and allows to reuse the font atlas. If you don't want to reuse
+    the font baker by for example adding additional fonts you can call
+    `nk_font_atlas_cleanup` after the baking process is over (after calling nk_font_atlas_end).
+
+    As soon as you added all fonts you wanted you can now start the baking process
+    for every selected glyphes to image by calling `nk_font_atlas_bake`.
+    The baking process returns image memory, width and height which can be used to
+    either create your own image object or upload it to any graphics library.
+    No matter which case you finally have to call `nk_font_atlas_end` which
+    will free all temporary memory including the font atlas image so make sure
+    you created our texture beforehand. `nk_font_atlas_end` requires a handle
+    to your font texture or object and optionally fills a `struct nk_draw_null_texture`
+    which can be used for the optional vertex output. If you don't want it just
+    set the argument to `NULL`.
+
+    At this point you are done and if you don't want to reuse the font atlas you
+    can call `nk_font_atlas_cleanup` to free all truetype blobs and configuration
+    memory. Finally if you don't use the font atlas and any of it's fonts anymore
+    you need to call `nk_font_atlas_clear` to free all memory still being used.
+
+        struct nk_font_atlas atlas;
+        nk_font_atlas_init_default(&atlas);
+        nk_font_atlas_begin(&atlas);
+        nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, 0);
+        nk_font *font2 = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font2.ttf", 16, 0);
+        const void* img = nk_font_atlas_bake(&atlas, &img_width, &img_height, NK_FONT_ATLAS_RGBA32);
+        nk_font_atlas_end(&atlas, nk_handle_id(texture), 0);
+
+        struct nk_context ctx;
+        nk_init_default(&ctx, &font->handle);
+        while (1) {
+
+        }
+        nk_font_atlas_clear(&atlas);
+
+    The font baker API is probably the most complex API inside this library and
+    I would suggest reading some of my examples `example/` to get a grip on how
+    to use the font atlas. There are a number of details I left out. For example
+    how to merge fonts, configure a font with `nk_font_config` to use other languages,
+    use another texture coodinate format and a lot more:
+
+        struct nk_font_config cfg = nk_font_config(font_pixel_height);
+        cfg.merge_mode = nk_false or nk_true;
+        cfg.range = nk_font_korean_glyph_ranges();
+        cfg.coord_type = NK_COORD_PIXEL;
+        nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, &cfg);
+
+*/
+struct nk_user_font_glyph;
+typedef float(*nk_text_width_f)(nk_handle, float h, const char*, int len);
+typedef void(*nk_query_font_glyph_f)(nk_handle handle, float font_height,
+                                    struct nk_user_font_glyph *glyph,
+                                    nk_rune codepoint, nk_rune next_codepoint);
+
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+struct nk_user_font_glyph {
+    struct nk_vec2 uv[2];
+    /* texture coordinates */
+    struct nk_vec2 offset;
+    /* offset between top left and glyph */
+    float width, height;
+    /* size of the glyph  */
+    float xadvance;
+    /* offset to the next glyph */
+};
+#endif
+
+struct nk_user_font {
+    nk_handle userdata;
+    /* user provided font handle */
+    float height;
+    /* max height of the font */
+    nk_text_width_f width;
+    /* font string width in pixel callback */
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    nk_query_font_glyph_f query;
+    /* font glyph callback to query drawing info */
+    nk_handle texture;
+    /* texture handle to the used font atlas or texture */
+#endif
+};
+
+#ifdef NK_INCLUDE_FONT_BAKING
+enum nk_font_coord_type {
+    NK_COORD_UV, /* texture coordinates inside font glyphs are clamped between 0-1 */
+    NK_COORD_PIXEL /* texture coordinates inside font glyphs are in absolute pixel */
+};
+
+struct nk_baked_font {
+    float height;
+    /* height of the font  */
+    float ascent, descent;
+    /* font glyphs ascent and descent  */
+    nk_rune glyph_offset;
+    /* glyph array offset inside the font glyph baking output array  */
+    nk_rune glyph_count;
+    /* number of glyphs of this font inside the glyph baking array output */
+    const nk_rune *ranges;
+    /* font codepoint ranges as pairs of (from/to) and 0 as last element */
+};
+
+struct nk_font_config {
+    struct nk_font_config *next;
+    /* NOTE: only used internally */
+    void *ttf_blob;
+    /* pointer to loaded TTF file memory block.
+     * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */
+    nk_size ttf_size;
+    /* size of the loaded TTF file memory block
+     * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */
+
+    unsigned char ttf_data_owned_by_atlas;
+    /* used inside font atlas: default to: 0*/
+    unsigned char merge_mode;
+    /* merges this font into the last font */
+    unsigned char pixel_snap;
+    /* align every character to pixel boundary (if true set oversample (1,1)) */
+    unsigned char oversample_v, oversample_h;
+    /* rasterize at hight quality for sub-pixel position */
+    unsigned char padding[3];
+
+    float size;
+    /* baked pixel height of the font */
+    enum nk_font_coord_type coord_type;
+    /* texture coordinate format with either pixel or UV coordinates */
+    struct nk_vec2 spacing;
+    /* extra pixel spacing between glyphs  */
+    const nk_rune *range;
+    /* list of unicode ranges (2 values per range, zero terminated) */
+    struct nk_baked_font *font;
+    /* font to setup in the baking process: NOTE: not needed for font atlas */
+    nk_rune fallback_glyph;
+    /* fallback glyph to use if a given rune is not found */
+};
+
+struct nk_font_glyph {
+    nk_rune codepoint;
+    float xadvance;
+    float x0, y0, x1, y1, w, h;
+    float u0, v0, u1, v1;
+};
+
+struct nk_font {
+    struct nk_font *next;
+    struct nk_user_font handle;
+    struct nk_baked_font info;
+    float scale;
+    struct nk_font_glyph *glyphs;
+    const struct nk_font_glyph *fallback;
+    nk_rune fallback_codepoint;
+    nk_handle texture;
+    struct nk_font_config *config;
+};
+
+enum nk_font_atlas_format {
+    NK_FONT_ATLAS_ALPHA8,
+    NK_FONT_ATLAS_RGBA32
+};
+
+struct nk_font_atlas {
+    void *pixel;
+    int tex_width;
+    int tex_height;
+
+    struct nk_allocator permanent;
+    struct nk_allocator temporary;
+
+    struct nk_recti custom;
+    struct nk_cursor cursors[NK_CURSOR_COUNT];
+
+    int glyph_count;
+    struct nk_font_glyph *glyphs;
+    struct nk_font *default_font;
+    struct nk_font *fonts;
+    struct nk_font_config *config;
+    int font_num;
+};
+
+/* some language glyph codepoint ranges */
+NK_API const nk_rune *nk_font_default_glyph_ranges(void);
+NK_API const nk_rune *nk_font_chinese_glyph_ranges(void);
+NK_API const nk_rune *nk_font_cyrillic_glyph_ranges(void);
+NK_API const nk_rune *nk_font_korean_glyph_ranges(void);
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_font_atlas_init_default(struct nk_font_atlas*);
+#endif
+NK_API void nk_font_atlas_init(struct nk_font_atlas*, struct nk_allocator*);
+NK_API void nk_font_atlas_init_custom(struct nk_font_atlas*, struct nk_allocator *persistent, struct nk_allocator *transient);
+NK_API void nk_font_atlas_begin(struct nk_font_atlas*);
+NK_API struct nk_font_config nk_font_config(float pixel_height);
+NK_API struct nk_font *nk_font_atlas_add(struct nk_font_atlas*, const struct nk_font_config*);
+#ifdef NK_INCLUDE_DEFAULT_FONT
+NK_API struct nk_font* nk_font_atlas_add_default(struct nk_font_atlas*, float height, const struct nk_font_config*);
+#endif
+NK_API struct nk_font* nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory, nk_size size, float height, const struct nk_font_config *config);
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_API struct nk_font* nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path, float height, const struct nk_font_config*);
+#endif
+NK_API struct nk_font *nk_font_atlas_add_compressed(struct nk_font_atlas*, void *memory, nk_size size, float height, const struct nk_font_config*);
+NK_API struct nk_font* nk_font_atlas_add_compressed_base85(struct nk_font_atlas*, const char *data, float height, const struct nk_font_config *config);
+NK_API const void* nk_font_atlas_bake(struct nk_font_atlas*, int *width, int *height, enum nk_font_atlas_format);
+NK_API void nk_font_atlas_end(struct nk_font_atlas*, nk_handle tex, struct nk_draw_null_texture*);
+NK_API const struct nk_font_glyph* nk_font_find_glyph(struct nk_font*, nk_rune unicode);
+NK_API void nk_font_atlas_cleanup(struct nk_font_atlas *atlas);
+NK_API void nk_font_atlas_clear(struct nk_font_atlas*);
+
+#endif
+
+/* ==============================================================
+ *
+ *                          MEMORY BUFFER
+ *
+ * ===============================================================*/
+/*  A basic (double)-buffer with linear allocation and resetting as only
+    freeing policy. The buffer's main purpose is to control all memory management
+    inside the GUI toolkit and still leave memory control as much as possible in
+    the hand of the user while also making sure the library is easy to use if
+    not as much control is needed.
+    In general all memory inside this library can be provided from the user in
+    three different ways.
+
+    The first way and the one providing most control is by just passing a fixed
+    size memory block. In this case all control lies in the hand of the user
+    since he can exactly control where the memory comes from and how much memory
+    the library should consume. Of course using the fixed size API removes the
+    ability to automatically resize a buffer if not enough memory is provided so
+    you have to take over the resizing. While being a fixed sized buffer sounds
+    quite limiting, it is very effective in this library since the actual memory
+    consumption is quite stable and has a fixed upper bound for a lot of cases.
+
+    If you don't want to think about how much memory the library should allocate
+    at all time or have a very dynamic UI with unpredictable memory consumption
+    habits but still want control over memory allocation you can use the dynamic
+    allocator based API. The allocator consists of two callbacks for allocating
+    and freeing memory and optional userdata so you can plugin your own allocator.
+
+    The final and easiest way can be used by defining
+    NK_INCLUDE_DEFAULT_ALLOCATOR which uses the standard library memory
+    allocation functions malloc and free and takes over complete control over
+    memory in this library.
+*/
+struct nk_memory_status {
+    void *memory;
+    unsigned int type;
+    nk_size size;
+    nk_size allocated;
+    nk_size needed;
+    nk_size calls;
+};
+
+enum nk_allocation_type {
+    NK_BUFFER_FIXED,
+    NK_BUFFER_DYNAMIC
+};
+
+enum nk_buffer_allocation_type {
+    NK_BUFFER_FRONT,
+    NK_BUFFER_BACK,
+    NK_BUFFER_MAX
+};
+
+struct nk_buffer_marker {
+    int active;
+    nk_size offset;
+};
+
+struct nk_memory {void *ptr;nk_size size;};
+struct nk_buffer {
+    struct nk_buffer_marker marker[NK_BUFFER_MAX];
+    /* buffer marker to free a buffer to a certain offset */
+    struct nk_allocator pool;
+    /* allocator callback for dynamic buffers */
+    enum nk_allocation_type type;
+    /* memory management type */
+    struct nk_memory memory;
+    /* memory and size of the current memory block */
+    float grow_factor;
+    /* growing factor for dynamic memory management */
+    nk_size allocated;
+    /* total amount of memory allocated */
+    nk_size needed;
+    /* totally consumed memory given that enough memory is present */
+    nk_size calls;
+    /* number of allocation calls */
+    nk_size size;
+    /* current size of the buffer */
+};
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_buffer_init_default(struct nk_buffer*);
+#endif
+NK_API void nk_buffer_init(struct nk_buffer*, const struct nk_allocator*, nk_size size);
+NK_API void nk_buffer_init_fixed(struct nk_buffer*, void *memory, nk_size size);
+NK_API void nk_buffer_info(struct nk_memory_status*, struct nk_buffer*);
+NK_API void nk_buffer_push(struct nk_buffer*, enum nk_buffer_allocation_type type, const void *memory, nk_size size, nk_size align);
+NK_API void nk_buffer_mark(struct nk_buffer*, enum nk_buffer_allocation_type type);
+NK_API void nk_buffer_reset(struct nk_buffer*, enum nk_buffer_allocation_type type);
+NK_API void nk_buffer_clear(struct nk_buffer*);
+NK_API void nk_buffer_free(struct nk_buffer*);
+NK_API void *nk_buffer_memory(struct nk_buffer*);
+NK_API const void *nk_buffer_memory_const(const struct nk_buffer*);
+NK_API nk_size nk_buffer_total(struct nk_buffer*);
+
+/* ==============================================================
+ *
+ *                          STRING
+ *
+ * ===============================================================*/
+/*  Basic string buffer which is only used in context with the text editor
+ *  to manage and manipulate dynamic or fixed size string content. This is _NOT_
+ *  the default string handling method. The only instance you should have any contact
+ *  with this API is if you interact with an `nk_text_edit` object inside one of the
+ *  copy and paste functions and even there only for more advanced cases. */
+struct nk_str {
+    struct nk_buffer buffer;
+    int len; /* in codepoints/runes/glyphs */
+};
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_str_init_default(struct nk_str*);
+#endif
+NK_API void nk_str_init(struct nk_str*, const struct nk_allocator*, nk_size size);
+NK_API void nk_str_init_fixed(struct nk_str*, void *memory, nk_size size);
+NK_API void nk_str_clear(struct nk_str*);
+NK_API void nk_str_free(struct nk_str*);
+
+NK_API int nk_str_append_text_char(struct nk_str*, const char*, int);
+NK_API int nk_str_append_str_char(struct nk_str*, const char*);
+NK_API int nk_str_append_text_utf8(struct nk_str*, const char*, int);
+NK_API int nk_str_append_str_utf8(struct nk_str*, const char*);
+NK_API int nk_str_append_text_runes(struct nk_str*, const nk_rune*, int);
+NK_API int nk_str_append_str_runes(struct nk_str*, const nk_rune*);
+
+NK_API int nk_str_insert_at_char(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_at_rune(struct nk_str*, int pos, const char*, int);
+
+NK_API int nk_str_insert_text_char(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_str_char(struct nk_str*, int pos, const char*);
+NK_API int nk_str_insert_text_utf8(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_str_utf8(struct nk_str*, int pos, const char*);
+NK_API int nk_str_insert_text_runes(struct nk_str*, int pos, const nk_rune*, int);
+NK_API int nk_str_insert_str_runes(struct nk_str*, int pos, const nk_rune*);
+
+NK_API void nk_str_remove_chars(struct nk_str*, int len);
+NK_API void nk_str_remove_runes(struct nk_str *str, int len);
+NK_API void nk_str_delete_chars(struct nk_str*, int pos, int len);
+NK_API void nk_str_delete_runes(struct nk_str*, int pos, int len);
+
+NK_API char *nk_str_at_char(struct nk_str*, int pos);
+NK_API char *nk_str_at_rune(struct nk_str*, int pos, nk_rune *unicode, int *len);
+NK_API nk_rune nk_str_rune_at(const struct nk_str*, int pos);
+NK_API const char *nk_str_at_char_const(const struct nk_str*, int pos);
+NK_API const char *nk_str_at_const(const struct nk_str*, int pos, nk_rune *unicode, int *len);
+
+NK_API char *nk_str_get(struct nk_str*);
+NK_API const char *nk_str_get_const(const struct nk_str*);
+NK_API int nk_str_len(struct nk_str*);
+NK_API int nk_str_len_char(struct nk_str*);
+
+/*===============================================================
+ *
+ *                      TEXT EDITOR
+ *
+ * ===============================================================*/
+/* Editing text in this library is handled by either `nk_edit_string` or
+ * `nk_edit_buffer`. But like almost everything in this library there are multiple
+ * ways of doing it and a balance between control and ease of use with memory
+ * as well as functionality controlled by flags.
+ *
+ * This library generally allows three different levels of memory control:
+ * First of is the most basic way of just providing a simple char array with
+ * string length. This method is probably the easiest way of handling simple
+ * user text input. Main upside is complete control over memory while the biggest
+ * downside in comparsion with the other two approaches is missing undo/redo.
+ *
+ * For UIs that require undo/redo the second way was created. It is based on
+ * a fixed size nk_text_edit struct, which has an internal undo/redo stack.
+ * This is mainly useful if you want something more like a text editor but don't want
+ * to have a dynamically growing buffer.
+ *
+ * The final way is using a dynamically growing nk_text_edit struct, which
+ * has both a default version if you don't care where memory comes from and an
+ * allocator version if you do. While the text editor is quite powerful for its
+ * complexity I would not recommend editing gigabytes of data with it.
+ * It is rather designed for uses cases which make sense for a GUI library not for
+ * an full blown text editor.
+ */
+#ifndef NK_TEXTEDIT_UNDOSTATECOUNT
+#define NK_TEXTEDIT_UNDOSTATECOUNT     99
+#endif
+
+#ifndef NK_TEXTEDIT_UNDOCHARCOUNT
+#define NK_TEXTEDIT_UNDOCHARCOUNT      999
+#endif
+
+struct nk_text_edit;
+struct nk_clipboard {
+    nk_handle userdata;
+    nk_plugin_paste paste;
+    nk_plugin_copy copy;
+};
+
+struct nk_text_undo_record {
+   int where;
+   short insert_length;
+   short delete_length;
+   short char_storage;
+};
+
+struct nk_text_undo_state {
+   struct nk_text_undo_record undo_rec[NK_TEXTEDIT_UNDOSTATECOUNT];
+   nk_rune undo_char[NK_TEXTEDIT_UNDOCHARCOUNT];
+   short undo_point;
+   short redo_point;
+   short undo_char_point;
+   short redo_char_point;
+};
+
+enum nk_text_edit_type {
+    NK_TEXT_EDIT_SINGLE_LINE,
+    NK_TEXT_EDIT_MULTI_LINE
+};
+
+enum nk_text_edit_mode {
+    NK_TEXT_EDIT_MODE_VIEW,
+    NK_TEXT_EDIT_MODE_INSERT,
+    NK_TEXT_EDIT_MODE_REPLACE
+};
+
+struct nk_text_edit {
+    struct nk_clipboard clip;
+    struct nk_str string;
+    nk_plugin_filter filter;
+    struct nk_vec2 scrollbar;
+
+    int cursor;
+    int select_start;
+    int select_end;
+    unsigned char mode;
+    unsigned char cursor_at_end_of_line;
+    unsigned char initialized;
+    unsigned char has_preferred_x;
+    unsigned char single_line;
+    unsigned char active;
+    unsigned char padding1;
+    float preferred_x;
+    struct nk_text_undo_state undo;
+};
+
+/* filter function */
+NK_API int nk_filter_default(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_ascii(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_float(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_decimal(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_hex(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_oct(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_binary(const struct nk_text_edit*, nk_rune unicode);
+
+/* text editor */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_textedit_init_default(struct nk_text_edit*);
+#endif
+NK_API void nk_textedit_init(struct nk_text_edit*, struct nk_allocator*, nk_size size);
+NK_API void nk_textedit_init_fixed(struct nk_text_edit*, void *memory, nk_size size);
+NK_API void nk_textedit_free(struct nk_text_edit*);
+NK_API void nk_textedit_text(struct nk_text_edit*, const char*, int total_len);
+NK_API void nk_textedit_delete(struct nk_text_edit*, int where, int len);
+NK_API void nk_textedit_delete_selection(struct nk_text_edit*);
+NK_API void nk_textedit_select_all(struct nk_text_edit*);
+NK_API int nk_textedit_cut(struct nk_text_edit*);
+NK_API int nk_textedit_paste(struct nk_text_edit*, char const*, int len);
+NK_API void nk_textedit_undo(struct nk_text_edit*);
+NK_API void nk_textedit_redo(struct nk_text_edit*);
+
+/* ===============================================================
+ *
+ *                          DRAWING
+ *
+ * ===============================================================*/
+/*  This library was designed to be render backend agnostic so it does
+    not draw anything to screen. Instead all drawn shapes, widgets
+    are made of, are buffered into memory and make up a command queue.
+    Each frame therefore fills the command buffer with draw commands
+    that then need to be executed by the user and his own render backend.
+    After that the command buffer needs to be cleared and a new frame can be
+    started. It is probably important to note that the command buffer is the main
+    drawing API and the optional vertex buffer API only takes this format and
+    converts it into a hardware accessible format.
+
+    To use the command queue to draw your own widgets you can access the
+    command buffer of each window by calling `nk_window_get_canvas` after
+    previously having called `nk_begin`:
+
+        void draw_red_rectangle_widget(struct nk_context *ctx)
+        {
+            struct nk_command_buffer *canvas;
+            struct nk_input *input = &ctx->input;
+            canvas = nk_window_get_canvas(ctx);
+
+            struct nk_rect space;
+            enum nk_widget_layout_states state;
+            state = nk_widget(&space, ctx);
+            if (!state) return;
+
+            if (state != NK_WIDGET_ROM)
+                update_your_widget_by_user_input(...);
+            nk_fill_rect(canvas, space, 0, nk_rgb(255,0,0));
+        }
+
+        if (nk_begin(...)) {
+            nk_layout_row_dynamic(ctx, 25, 1);
+            draw_red_rectangle_widget(ctx);
+        }
+        nk_end(..)
+
+    Important to know if you want to create your own widgets is the `nk_widget`
+    call. It allocates space on the panel reserved for this widget to be used,
+    but also returns the state of the widget space. If your widget is not seen and does
+    not have to be updated it is '0' and you can just return. If it only has
+    to be drawn the state will be `NK_WIDGET_ROM` otherwise you can do both
+    update and draw your widget. The reason for seperating is to only draw and
+    update what is actually neccessary which is crucial for performance.
+*/
+enum nk_command_type {
+    NK_COMMAND_NOP,
+    NK_COMMAND_SCISSOR,
+    NK_COMMAND_LINE,
+    NK_COMMAND_CURVE,
+    NK_COMMAND_RECT,
+    NK_COMMAND_RECT_FILLED,
+    NK_COMMAND_RECT_MULTI_COLOR,
+    NK_COMMAND_CIRCLE,
+    NK_COMMAND_CIRCLE_FILLED,
+    NK_COMMAND_ARC,
+    NK_COMMAND_ARC_FILLED,
+    NK_COMMAND_TRIANGLE,
+    NK_COMMAND_TRIANGLE_FILLED,
+    NK_COMMAND_POLYGON,
+    NK_COMMAND_POLYGON_FILLED,
+    NK_COMMAND_POLYLINE,
+    NK_COMMAND_TEXT,
+    NK_COMMAND_IMAGE,
+    NK_COMMAND_CUSTOM
+};
+
+/* command base and header of every command inside the buffer */
+struct nk_command {
+    enum nk_command_type type;
+    nk_size next;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_handle userdata;
+#endif
+};
+
+struct nk_command_scissor {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+};
+
+struct nk_command_line {
+    struct nk_command header;
+    unsigned short line_thickness;
+    struct nk_vec2i begin;
+    struct nk_vec2i end;
+    struct nk_color color;
+};
+
+struct nk_command_curve {
+    struct nk_command header;
+    unsigned short line_thickness;
+    struct nk_vec2i begin;
+    struct nk_vec2i end;
+    struct nk_vec2i ctrl[2];
+    struct nk_color color;
+};
+
+struct nk_command_rect {
+    struct nk_command header;
+    unsigned short rounding;
+    unsigned short line_thickness;
+    short x, y;
+    unsigned short w, h;
+    struct nk_color color;
+};
+
+struct nk_command_rect_filled {
+    struct nk_command header;
+    unsigned short rounding;
+    short x, y;
+    unsigned short w, h;
+    struct nk_color color;
+};
+
+struct nk_command_rect_multi_color {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+    struct nk_color left;
+    struct nk_color top;
+    struct nk_color bottom;
+    struct nk_color right;
+};
+
+struct nk_command_triangle {
+    struct nk_command header;
+    unsigned short line_thickness;
+    struct nk_vec2i a;
+    struct nk_vec2i b;
+    struct nk_vec2i c;
+    struct nk_color color;
+};
+
+struct nk_command_triangle_filled {
+    struct nk_command header;
+    struct nk_vec2i a;
+    struct nk_vec2i b;
+    struct nk_vec2i c;
+    struct nk_color color;
+};
+
+struct nk_command_circle {
+    struct nk_command header;
+    short x, y;
+    unsigned short line_thickness;
+    unsigned short w, h;
+    struct nk_color color;
+};
+
+struct nk_command_circle_filled {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+    struct nk_color color;
+};
+
+struct nk_command_arc {
+    struct nk_command header;
+    short cx, cy;
+    unsigned short r;
+    unsigned short line_thickness;
+    float a[2];
+    struct nk_color color;
+};
+
+struct nk_command_arc_filled {
+    struct nk_command header;
+    short cx, cy;
+    unsigned short r;
+    float a[2];
+    struct nk_color color;
+};
+
+struct nk_command_polygon {
+    struct nk_command header;
+    struct nk_color color;
+    unsigned short line_thickness;
+    unsigned short point_count;
+    struct nk_vec2i points[1];
+};
+
+struct nk_command_polygon_filled {
+    struct nk_command header;
+    struct nk_color color;
+    unsigned short point_count;
+    struct nk_vec2i points[1];
+};
+
+struct nk_command_polyline {
+    struct nk_command header;
+    struct nk_color color;
+    unsigned short line_thickness;
+    unsigned short point_count;
+    struct nk_vec2i points[1];
+};
+
+struct nk_command_image {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+    struct nk_image img;
+    struct nk_color col;
+};
+
+typedef void (*nk_command_custom_callback)(void *canvas, short x,short y,
+    unsigned short w, unsigned short h, nk_handle callback_data);
+struct nk_command_custom {
+    struct nk_command header;
+    short x, y;
+    unsigned short w, h;
+    nk_handle callback_data;
+    nk_command_custom_callback callback;
+};
+
+struct nk_command_text {
+    struct nk_command header;
+    const struct nk_user_font *font;
+    struct nk_color background;
+    struct nk_color foreground;
+    short x, y;
+    unsigned short w, h;
+    float height;
+    int length;
+    char string[1];
+};
+
+enum nk_command_clipping {
+    NK_CLIPPING_OFF = nk_false,
+    NK_CLIPPING_ON = nk_true
+};
+
+struct nk_command_buffer {
+    struct nk_buffer *base;
+    struct nk_rect clip;
+    int use_clipping;
+    nk_handle userdata;
+    nk_size begin, end, last;
+};
+
+/* shape outlines */
+NK_API void nk_stroke_line(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float line_thickness, struct nk_color);
+NK_API void nk_stroke_curve(struct nk_command_buffer*, float, float, float, float, float, float, float, float, float line_thickness, struct nk_color);
+NK_API void nk_stroke_rect(struct nk_command_buffer*, struct nk_rect, float rounding, float line_thickness, struct nk_color);
+NK_API void nk_stroke_circle(struct nk_command_buffer*, struct nk_rect, float line_thickness, struct nk_color);
+NK_API void nk_stroke_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, float line_thickness, struct nk_color);
+NK_API void nk_stroke_triangle(struct nk_command_buffer*, float, float, float, float, float, float, float line_thichness, struct nk_color);
+NK_API void nk_stroke_polyline(struct nk_command_buffer*, float *points, int point_count, float line_thickness, struct nk_color col);
+NK_API void nk_stroke_polygon(struct nk_command_buffer*, float*, int point_count, float line_thickness, struct nk_color);
+
+/* filled shades */
+NK_API void nk_fill_rect(struct nk_command_buffer*, struct nk_rect, float rounding, struct nk_color);
+NK_API void nk_fill_rect_multi_color(struct nk_command_buffer*, struct nk_rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom);
+NK_API void nk_fill_circle(struct nk_command_buffer*, struct nk_rect, struct nk_color);
+NK_API void nk_fill_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, struct nk_color);
+NK_API void nk_fill_triangle(struct nk_command_buffer*, float x0, float y0, float x1, float y1, float x2, float y2, struct nk_color);
+NK_API void nk_fill_polygon(struct nk_command_buffer*, float*, int point_count, struct nk_color);
+
+/* misc */
+NK_API void nk_draw_image(struct nk_command_buffer*, struct nk_rect, const struct nk_image*, struct nk_color);
+NK_API void nk_draw_text(struct nk_command_buffer*, struct nk_rect, const char *text, int len, const struct nk_user_font*, struct nk_color, struct nk_color);
+NK_API void nk_push_scissor(struct nk_command_buffer*, struct nk_rect);
+NK_API void nk_push_custom(struct nk_command_buffer*, struct nk_rect, nk_command_custom_callback, nk_handle usr);
+
+/* ===============================================================
+ *
+ *                          INPUT
+ *
+ * ===============================================================*/
+struct nk_mouse_button {
+    int down;
+    unsigned int clicked;
+    struct nk_vec2 clicked_pos;
+};
+struct nk_mouse {
+    struct nk_mouse_button buttons[NK_BUTTON_MAX];
+    struct nk_vec2 pos;
+    struct nk_vec2 prev;
+    struct nk_vec2 delta;
+    struct nk_vec2 scroll_delta;
+    unsigned char grab;
+    unsigned char grabbed;
+    unsigned char ungrab;
+};
+
+struct nk_key {
+    int down;
+    unsigned int clicked;
+};
+struct nk_keyboard {
+    struct nk_key keys[NK_KEY_MAX];
+    char text[NK_INPUT_MAX];
+    int text_len;
+};
+
+struct nk_input {
+    struct nk_keyboard keyboard;
+    struct nk_mouse mouse;
+};
+
+NK_API int nk_input_has_mouse_click(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_has_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_has_mouse_click_down_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect, int down);
+NK_API int nk_input_is_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b, int down);
+NK_API int nk_input_any_mouse_click_in_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_is_mouse_prev_hovering_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_is_mouse_hovering_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_mouse_clicked(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_is_mouse_down(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_mouse_pressed(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_mouse_released(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_key_pressed(const struct nk_input*, enum nk_keys);
+NK_API int nk_input_is_key_released(const struct nk_input*, enum nk_keys);
+NK_API int nk_input_is_key_down(const struct nk_input*, enum nk_keys);
+
+/* ===============================================================
+ *
+ *                          DRAW LIST
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/*  The optional vertex buffer draw list provides a 2D drawing context
+    with antialiasing functionality which takes basic filled or outlined shapes
+    or a path and outputs vertexes, elements and draw commands.
+    The actual draw list API is not required to be used directly while using this
+    library since converting the default library draw command output is done by
+    just calling `nk_convert` but I decided to still make this library accessible
+    since it can be useful.
+
+    The draw list is based on a path buffering and polygon and polyline
+    rendering API which allows a lot of ways to draw 2D content to screen.
+    In fact it is probably more powerful than needed but allows even more crazy
+    things than this library provides by default.
+*/
+typedef nk_ushort nk_draw_index;
+enum nk_draw_list_stroke {
+    NK_STROKE_OPEN = nk_false,
+    /* build up path has no connection back to the beginning */
+    NK_STROKE_CLOSED = nk_true
+    /* build up path has a connection back to the beginning */
+};
+
+enum nk_draw_vertex_layout_attribute {
+    NK_VERTEX_POSITION,
+    NK_VERTEX_COLOR,
+    NK_VERTEX_TEXCOORD,
+    NK_VERTEX_ATTRIBUTE_COUNT
+};
+
+enum nk_draw_vertex_layout_format {
+    NK_FORMAT_SCHAR,
+    NK_FORMAT_SSHORT,
+    NK_FORMAT_SINT,
+    NK_FORMAT_UCHAR,
+    NK_FORMAT_USHORT,
+    NK_FORMAT_UINT,
+    NK_FORMAT_FLOAT,
+    NK_FORMAT_DOUBLE,
+
+NK_FORMAT_COLOR_BEGIN,
+    NK_FORMAT_R8G8B8 = NK_FORMAT_COLOR_BEGIN,
+    NK_FORMAT_R16G15B16,
+    NK_FORMAT_R32G32B32,
+
+    NK_FORMAT_R8G8B8A8,
+    NK_FORMAT_B8G8R8A8,
+    NK_FORMAT_R16G15B16A16,
+    NK_FORMAT_R32G32B32A32,
+    NK_FORMAT_R32G32B32A32_FLOAT,
+    NK_FORMAT_R32G32B32A32_DOUBLE,
+
+    NK_FORMAT_RGB32,
+    NK_FORMAT_RGBA32,
+NK_FORMAT_COLOR_END = NK_FORMAT_RGBA32,
+    NK_FORMAT_COUNT
+};
+
+#define NK_VERTEX_LAYOUT_END NK_VERTEX_ATTRIBUTE_COUNT,NK_FORMAT_COUNT,0
+struct nk_draw_vertex_layout_element {
+    enum nk_draw_vertex_layout_attribute attribute;
+    enum nk_draw_vertex_layout_format format;
+    nk_size offset;
+};
+
+struct nk_draw_command {
+    unsigned int elem_count;
+    /* number of elements in the current draw batch */
+    struct nk_rect clip_rect;
+    /* current screen clipping rectangle */
+    nk_handle texture;
+    /* current texture to set */
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_handle userdata;
+#endif
+};
+
+struct nk_draw_list {
+    struct nk_rect clip_rect;
+    struct nk_vec2 circle_vtx[12];
+    struct nk_convert_config config;
+
+    struct nk_buffer *buffer;
+    struct nk_buffer *vertices;
+    struct nk_buffer *elements;
+
+    unsigned int element_count;
+    unsigned int vertex_count;
+    unsigned int cmd_count;
+    nk_size cmd_offset;
+
+    unsigned int path_count;
+    unsigned int path_offset;
+
+    enum nk_anti_aliasing line_AA;
+    enum nk_anti_aliasing shape_AA;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_handle userdata;
+#endif
+};
+
+/* draw list */
+NK_API void nk_draw_list_init(struct nk_draw_list*);
+NK_API void nk_draw_list_setup(struct nk_draw_list*, const struct nk_convert_config*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, enum nk_anti_aliasing line_aa,enum nk_anti_aliasing shape_aa);
+NK_API void nk_draw_list_clear(struct nk_draw_list*);
+
+/* drawing */
+#define nk_draw_list_foreach(cmd, can, b) for((cmd)=nk__draw_list_begin(can, b); (cmd)!=0; (cmd)=nk__draw_list_next(cmd, b, can))
+NK_API const struct nk_draw_command* nk__draw_list_begin(const struct nk_draw_list*, const struct nk_buffer*);
+NK_API const struct nk_draw_command* nk__draw_list_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_draw_list*);
+NK_API const struct nk_draw_command* nk__draw_list_end(const struct nk_draw_list*, const struct nk_buffer*);
+NK_API void nk_draw_list_clear(struct nk_draw_list *list);
+
+/* path */
+NK_API void nk_draw_list_path_clear(struct nk_draw_list*);
+NK_API void nk_draw_list_path_line_to(struct nk_draw_list*, struct nk_vec2 pos);
+NK_API void nk_draw_list_path_arc_to_fast(struct nk_draw_list*, struct nk_vec2 center, float radius, int a_min, int a_max);
+NK_API void nk_draw_list_path_arc_to(struct nk_draw_list*, struct nk_vec2 center, float radius, float a_min, float a_max, unsigned int segments);
+NK_API void nk_draw_list_path_rect_to(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, float rounding);
+NK_API void nk_draw_list_path_curve_to(struct nk_draw_list*, struct nk_vec2 p2, struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments);
+NK_API void nk_draw_list_path_fill(struct nk_draw_list*, struct nk_color);
+NK_API void nk_draw_list_path_stroke(struct nk_draw_list*, struct nk_color, enum nk_draw_list_stroke closed, float thickness);
+
+/* stroke */
+NK_API void nk_draw_list_stroke_line(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_color, float thickness);
+NK_API void nk_draw_list_stroke_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding, float thickness);
+NK_API void nk_draw_list_stroke_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color, float thickness);
+NK_API void nk_draw_list_stroke_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color, unsigned int segs, float thickness);
+NK_API void nk_draw_list_stroke_curve(struct nk_draw_list*, struct nk_vec2 p0, struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1, struct nk_color, unsigned int segments, float thickness);
+NK_API void nk_draw_list_stroke_poly_line(struct nk_draw_list*, const struct nk_vec2 *pnts, const unsigned int cnt, struct nk_color, enum nk_draw_list_stroke, float thickness, enum nk_anti_aliasing);
+
+/* fill */
+NK_API void nk_draw_list_fill_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding);
+NK_API void nk_draw_list_fill_rect_multi_color(struct nk_draw_list*, struct nk_rect rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom);
+NK_API void nk_draw_list_fill_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color);
+NK_API void nk_draw_list_fill_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color col, unsigned int segs);
+NK_API void nk_draw_list_fill_poly_convex(struct nk_draw_list*, const struct nk_vec2 *points, const unsigned int count, struct nk_color, enum nk_anti_aliasing);
+
+/* misc */
+NK_API void nk_draw_list_add_image(struct nk_draw_list*, struct nk_image texture, struct nk_rect rect, struct nk_color);
+NK_API void nk_draw_list_add_text(struct nk_draw_list*, const struct nk_user_font*, struct nk_rect, const char *text, int len, float font_height, struct nk_color);
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void nk_draw_list_push_userdata(struct nk_draw_list*, nk_handle userdata);
+#endif
+
+#endif
+
+/* ===============================================================
+ *
+ *                          GUI
+ *
+ * ===============================================================*/
+enum nk_style_item_type {
+    NK_STYLE_ITEM_COLOR,
+    NK_STYLE_ITEM_IMAGE
+};
+
+union nk_style_item_data {
+    struct nk_image image;
+    struct nk_color color;
+};
+
+struct nk_style_item {
+    enum nk_style_item_type type;
+    union nk_style_item_data data;
+};
+
+struct nk_style_text {
+    struct nk_color color;
+    struct nk_vec2 padding;
+};
+
+struct nk_style_button {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* text */
+    struct nk_color text_background;
+    struct nk_color text_normal;
+    struct nk_color text_hover;
+    struct nk_color text_active;
+    nk_flags text_alignment;
+
+    /* properties */
+    float border;
+    float rounding;
+    struct nk_vec2 padding;
+    struct nk_vec2 image_padding;
+    struct nk_vec2 touch_padding;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle userdata);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle userdata);
+};
+
+struct nk_style_toggle {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* cursor */
+    struct nk_style_item cursor_normal;
+    struct nk_style_item cursor_hover;
+
+    /* text */
+    struct nk_color text_normal;
+    struct nk_color text_hover;
+    struct nk_color text_active;
+    struct nk_color text_background;
+    nk_flags text_alignment;
+
+    /* properties */
+    struct nk_vec2 padding;
+    struct nk_vec2 touch_padding;
+    float spacing;
+    float border;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_selectable {
+    /* background (inactive) */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item pressed;
+
+    /* background (active) */
+    struct nk_style_item normal_active;
+    struct nk_style_item hover_active;
+    struct nk_style_item pressed_active;
+
+    /* text color (inactive) */
+    struct nk_color text_normal;
+    struct nk_color text_hover;
+    struct nk_color text_pressed;
+
+    /* text color (active) */
+    struct nk_color text_normal_active;
+    struct nk_color text_hover_active;
+    struct nk_color text_pressed_active;
+    struct nk_color text_background;
+    nk_flags text_alignment;
+
+    /* properties */
+    float rounding;
+    struct nk_vec2 padding;
+    struct nk_vec2 touch_padding;
+    struct nk_vec2 image_padding;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_slider {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* background bar */
+    struct nk_color bar_normal;
+    struct nk_color bar_hover;
+    struct nk_color bar_active;
+    struct nk_color bar_filled;
+
+    /* cursor */
+    struct nk_style_item cursor_normal;
+    struct nk_style_item cursor_hover;
+    struct nk_style_item cursor_active;
+
+    /* properties */
+    float border;
+    float rounding;
+    float bar_height;
+    struct nk_vec2 padding;
+    struct nk_vec2 spacing;
+    struct nk_vec2 cursor_size;
+
+    /* optional buttons */
+    int show_buttons;
+    struct nk_style_button inc_button;
+    struct nk_style_button dec_button;
+    enum nk_symbol_type inc_symbol;
+    enum nk_symbol_type dec_symbol;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_progress {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* cursor */
+    struct nk_style_item cursor_normal;
+    struct nk_style_item cursor_hover;
+    struct nk_style_item cursor_active;
+    struct nk_color cursor_border_color;
+
+    /* properties */
+    float rounding;
+    float border;
+    float cursor_border;
+    float cursor_rounding;
+    struct nk_vec2 padding;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_scrollbar {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* cursor */
+    struct nk_style_item cursor_normal;
+    struct nk_style_item cursor_hover;
+    struct nk_style_item cursor_active;
+    struct nk_color cursor_border_color;
+
+    /* properties */
+    float border;
+    float rounding;
+    float border_cursor;
+    float rounding_cursor;
+    struct nk_vec2 padding;
+
+    /* optional buttons */
+    int show_buttons;
+    struct nk_style_button inc_button;
+    struct nk_style_button dec_button;
+    enum nk_symbol_type inc_symbol;
+    enum nk_symbol_type dec_symbol;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_edit {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+    struct nk_style_scrollbar scrollbar;
+
+    /* cursor  */
+    struct nk_color cursor_normal;
+    struct nk_color cursor_hover;
+    struct nk_color cursor_text_normal;
+    struct nk_color cursor_text_hover;
+
+    /* text (unselected) */
+    struct nk_color text_normal;
+    struct nk_color text_hover;
+    struct nk_color text_active;
+
+    /* text (selected) */
+    struct nk_color selected_normal;
+    struct nk_color selected_hover;
+    struct nk_color selected_text_normal;
+    struct nk_color selected_text_hover;
+
+    /* properties */
+    float border;
+    float rounding;
+    float cursor_size;
+    struct nk_vec2 scrollbar_size;
+    struct nk_vec2 padding;
+    float row_padding;
+};
+
+struct nk_style_property {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* text */
+    struct nk_color label_normal;
+    struct nk_color label_hover;
+    struct nk_color label_active;
+
+    /* symbols */
+    enum nk_symbol_type sym_left;
+    enum nk_symbol_type sym_right;
+
+    /* properties */
+    float border;
+    float rounding;
+    struct nk_vec2 padding;
+
+    struct nk_style_edit edit;
+    struct nk_style_button inc_button;
+    struct nk_style_button dec_button;
+
+    /* optional user callbacks */
+    nk_handle userdata;
+    void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+    void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_chart {
+    /* colors */
+    struct nk_style_item background;
+    struct nk_color border_color;
+    struct nk_color selected_color;
+    struct nk_color color;
+
+    /* properties */
+    float border;
+    float rounding;
+    struct nk_vec2 padding;
+};
+
+struct nk_style_combo {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+    struct nk_color border_color;
+
+    /* label */
+    struct nk_color label_normal;
+    struct nk_color label_hover;
+    struct nk_color label_active;
+
+    /* symbol */
+    struct nk_color symbol_normal;
+    struct nk_color symbol_hover;
+    struct nk_color symbol_active;
+
+    /* button */
+    struct nk_style_button button;
+    enum nk_symbol_type sym_normal;
+    enum nk_symbol_type sym_hover;
+    enum nk_symbol_type sym_active;
+
+    /* properties */
+    float border;
+    float rounding;
+    struct nk_vec2 content_padding;
+    struct nk_vec2 button_padding;
+    struct nk_vec2 spacing;
+};
+
+struct nk_style_tab {
+    /* background */
+    struct nk_style_item background;
+    struct nk_color border_color;
+    struct nk_color text;
+
+    /* button */
+    struct nk_style_button tab_maximize_button;
+    struct nk_style_button tab_minimize_button;
+    struct nk_style_button node_maximize_button;
+    struct nk_style_button node_minimize_button;
+    enum nk_symbol_type sym_minimize;
+    enum nk_symbol_type sym_maximize;
+
+    /* properties */
+    float border;
+    float rounding;
+    float indent;
+    struct nk_vec2 padding;
+    struct nk_vec2 spacing;
+};
+
+enum nk_style_header_align {
+    NK_HEADER_LEFT,
+    NK_HEADER_RIGHT
+};
+struct nk_style_window_header {
+    /* background */
+    struct nk_style_item normal;
+    struct nk_style_item hover;
+    struct nk_style_item active;
+
+    /* button */
+    struct nk_style_button close_button;
+    struct nk_style_button minimize_button;
+    enum nk_symbol_type close_symbol;
+    enum nk_symbol_type minimize_symbol;
+    enum nk_symbol_type maximize_symbol;
+
+    /* title */
+    struct nk_color label_normal;
+    struct nk_color label_hover;
+    struct nk_color label_active;
+
+    /* properties */
+    enum nk_style_header_align align;
+    struct nk_vec2 padding;
+    struct nk_vec2 label_padding;
+    struct nk_vec2 spacing;
+};
+
+struct nk_style_window {
+    struct nk_style_window_header header;
+    struct nk_style_item fixed_background;
+    struct nk_color background;
+
+    struct nk_color border_color;
+    struct nk_color popup_border_color;
+    struct nk_color combo_border_color;
+    struct nk_color contextual_border_color;
+    struct nk_color menu_border_color;
+    struct nk_color group_border_color;
+    struct nk_color tooltip_border_color;
+    struct nk_style_item scaler;
+
+    float border;
+    float combo_border;
+    float contextual_border;
+    float menu_border;
+    float group_border;
+    float tooltip_border;
+    float popup_border;
+    float min_row_height_padding;
+
+    float rounding;
+    struct nk_vec2 spacing;
+    struct nk_vec2 scrollbar_size;
+    struct nk_vec2 min_size;
+
+    struct nk_vec2 padding;
+    struct nk_vec2 group_padding;
+    struct nk_vec2 popup_padding;
+    struct nk_vec2 combo_padding;
+    struct nk_vec2 contextual_padding;
+    struct nk_vec2 menu_padding;
+    struct nk_vec2 tooltip_padding;
+};
+
+struct nk_style {
+    const struct nk_user_font *font;
+    const struct nk_cursor *cursors[NK_CURSOR_COUNT];
+    const struct nk_cursor *cursor_active;
+    struct nk_cursor *cursor_last;
+    int cursor_visible;
+
+    struct nk_style_text text;
+    struct nk_style_button button;
+    struct nk_style_button contextual_button;
+    struct nk_style_button menu_button;
+    struct nk_style_toggle option;
+    struct nk_style_toggle checkbox;
+    struct nk_style_selectable selectable;
+    struct nk_style_slider slider;
+    struct nk_style_progress progress;
+    struct nk_style_property property;
+    struct nk_style_edit edit;
+    struct nk_style_chart chart;
+    struct nk_style_scrollbar scrollh;
+    struct nk_style_scrollbar scrollv;
+    struct nk_style_tab tab;
+    struct nk_style_combo combo;
+    struct nk_style_window window;
+};
+
+NK_API struct nk_style_item nk_style_item_image(struct nk_image img);
+NK_API struct nk_style_item nk_style_item_color(struct nk_color);
+NK_API struct nk_style_item nk_style_item_hide(void);
+
+/*==============================================================
+ *                          PANEL
+ * =============================================================*/
+#ifndef NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS
+#define NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS 16
+#endif
+#ifndef NK_CHART_MAX_SLOT
+#define NK_CHART_MAX_SLOT 4
+#endif
+
+enum nk_panel_type {
+    NK_PANEL_WINDOW     = NK_FLAG(0),
+    NK_PANEL_GROUP      = NK_FLAG(1),
+    NK_PANEL_POPUP      = NK_FLAG(2),
+    NK_PANEL_CONTEXTUAL = NK_FLAG(4),
+    NK_PANEL_COMBO      = NK_FLAG(5),
+    NK_PANEL_MENU       = NK_FLAG(6),
+    NK_PANEL_TOOLTIP    = NK_FLAG(7)
+};
+enum nk_panel_set {
+    NK_PANEL_SET_NONBLOCK = NK_PANEL_CONTEXTUAL|NK_PANEL_COMBO|NK_PANEL_MENU|NK_PANEL_TOOLTIP,
+    NK_PANEL_SET_POPUP = NK_PANEL_SET_NONBLOCK|NK_PANEL_POPUP,
+    NK_PANEL_SET_SUB = NK_PANEL_SET_POPUP|NK_PANEL_GROUP
+};
+
+struct nk_chart_slot {
+    enum nk_chart_type type;
+    struct nk_color color;
+    struct nk_color highlight;
+    float min, max, range;
+    int count;
+    struct nk_vec2 last;
+    int index;
+};
+
+struct nk_chart {
+    int slot;
+    float x, y, w, h;
+    struct nk_chart_slot slots[NK_CHART_MAX_SLOT];
+};
+
+enum nk_panel_row_layout_type {
+    NK_LAYOUT_DYNAMIC_FIXED = 0,
+    NK_LAYOUT_DYNAMIC_ROW,
+    NK_LAYOUT_DYNAMIC_FREE,
+    NK_LAYOUT_DYNAMIC,
+    NK_LAYOUT_STATIC_FIXED,
+    NK_LAYOUT_STATIC_ROW,
+    NK_LAYOUT_STATIC_FREE,
+    NK_LAYOUT_STATIC,
+    NK_LAYOUT_TEMPLATE,
+    NK_LAYOUT_COUNT
+};
+struct nk_row_layout {
+    enum nk_panel_row_layout_type type;
+    int index;
+    float height;
+    float min_height;
+    int columns;
+    const float *ratio;
+    float item_width;
+    float item_height;
+    float item_offset;
+    float filled;
+    struct nk_rect item;
+    int tree_depth;
+    float templates[NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS];
+};
+
+struct nk_popup_buffer {
+    nk_size begin;
+    nk_size parent;
+    nk_size last;
+    nk_size end;
+    int active;
+};
+
+struct nk_menu_state {
+    float x, y, w, h;
+    struct nk_scroll offset;
+};
+
+struct nk_panel {
+    enum nk_panel_type type;
+    nk_flags flags;
+    struct nk_rect bounds;
+    nk_uint *offset_x;
+    nk_uint *offset_y;
+    float at_x, at_y, max_x;
+    float footer_height;
+    float header_height;
+    float border;
+    unsigned int has_scrolling;
+    struct nk_rect clip;
+    struct nk_menu_state menu;
+    struct nk_row_layout row;
+    struct nk_chart chart;
+    struct nk_command_buffer *buffer;
+    struct nk_panel *parent;
+};
+
+/*==============================================================
+ *                          WINDOW
+ * =============================================================*/
+#ifndef NK_WINDOW_MAX_NAME
+#define NK_WINDOW_MAX_NAME 64
+#endif
+
+struct nk_table;
+enum nk_window_flags {
+    NK_WINDOW_PRIVATE       = NK_FLAG(11),
+    NK_WINDOW_DYNAMIC       = NK_WINDOW_PRIVATE,
+    /* special window type growing up in height while being filled to a certain maximum height */
+    NK_WINDOW_ROM           = NK_FLAG(12),
+    /* sets window widgets into a read only mode and does not allow input changes */
+    NK_WINDOW_NOT_INTERACTIVE = NK_WINDOW_ROM|NK_WINDOW_NO_INPUT,
+    /* prevents all interaction caused by input to either window or widgets inside */
+    NK_WINDOW_HIDDEN        = NK_FLAG(13),
+    /* Hides window and stops any window interaction and drawing */
+    NK_WINDOW_CLOSED        = NK_FLAG(14),
+    /* Directly closes and frees the window at the end of the frame */
+    NK_WINDOW_MINIMIZED     = NK_FLAG(15),
+    /* marks the window as minimized */
+    NK_WINDOW_REMOVE_ROM    = NK_FLAG(16)
+    /* Removes read only mode at the end of the window */
+};
+
+struct nk_popup_state {
+    struct nk_window *win;
+    enum nk_panel_type type;
+    struct nk_popup_buffer buf;
+    nk_hash name;
+    int active;
+    unsigned combo_count;
+    unsigned con_count, con_old;
+    unsigned active_con;
+    struct nk_rect header;
+};
+
+struct nk_edit_state {
+    nk_hash name;
+    unsigned int seq;
+    unsigned int old;
+    int active, prev;
+    int cursor;
+    int sel_start;
+    int sel_end;
+    struct nk_scroll scrollbar;
+    unsigned char mode;
+    unsigned char single_line;
+};
+
+struct nk_property_state {
+    int active, prev;
+    char buffer[NK_MAX_NUMBER_BUFFER];
+    int length;
+    int cursor;
+    int select_start;
+    int select_end;
+    nk_hash name;
+    unsigned int seq;
+    unsigned int old;
+    int state;
+};
+
+struct nk_window {
+    unsigned int seq;
+    nk_hash name;
+    char name_string[NK_WINDOW_MAX_NAME];
+    nk_flags flags;
+
+    struct nk_rect bounds;
+    struct nk_scroll scrollbar;
+    struct nk_command_buffer buffer;
+    struct nk_panel *layout;
+    float scrollbar_hiding_timer;
+
+    /* persistent widget state */
+    struct nk_property_state property;
+    struct nk_popup_state popup;
+    struct nk_edit_state edit;
+    unsigned int scrolled;
+
+    struct nk_table *tables;
+    unsigned int table_count;
+
+    /* window list hooks */
+    struct nk_window *next;
+    struct nk_window *prev;
+    struct nk_window *parent;
+};
+
+/*==============================================================
+ *                          STACK
+ * =============================================================*/
+/* The style modifier stack can be used to temporarily change a
+ * property inside `nk_style`. For example if you want a special
+ * red button you can temporarily push the old button color onto a stack
+ * draw the button with a red color and then you just pop the old color
+ * back from the stack:
+ *
+ *      nk_style_push_style_item(ctx, &ctx->style.button.normal, nk_style_item_color(nk_rgb(255,0,0)));
+ *      nk_style_push_style_item(ctx, &ctx->style.button.hover, nk_style_item_color(nk_rgb(255,0,0)));
+ *      nk_style_push_style_item(ctx, &ctx->style.button.active, nk_style_item_color(nk_rgb(255,0,0)));
+ *      nk_style_push_vec2(ctx, &cx->style.button.padding, nk_vec2(2,2));
+ *
+ *      nk_button(...);
+ *
+ *      nk_style_pop_style_item(ctx);
+ *      nk_style_pop_style_item(ctx);
+ *      nk_style_pop_style_item(ctx);
+ *      nk_style_pop_vec2(ctx);
+ *
+ * Nuklear has a stack for style_items, float properties, vector properties,
+ * flags, colors, fonts and for button_behavior. Each has it's own fixed size stack
+ * which can be changed at compile time.
+ */
+#ifndef NK_BUTTON_BEHAVIOR_STACK_SIZE
+#define NK_BUTTON_BEHAVIOR_STACK_SIZE 8
+#endif
+
+#ifndef NK_FONT_STACK_SIZE
+#define NK_FONT_STACK_SIZE 8
+#endif
+
+#ifndef NK_STYLE_ITEM_STACK_SIZE
+#define NK_STYLE_ITEM_STACK_SIZE 16
+#endif
+
+#ifndef NK_FLOAT_STACK_SIZE
+#define NK_FLOAT_STACK_SIZE 32
+#endif
+
+#ifndef NK_VECTOR_STACK_SIZE
+#define NK_VECTOR_STACK_SIZE 16
+#endif
+
+#ifndef NK_FLAGS_STACK_SIZE
+#define NK_FLAGS_STACK_SIZE 32
+#endif
+
+#ifndef NK_COLOR_STACK_SIZE
+#define NK_COLOR_STACK_SIZE 32
+#endif
+
+#define NK_CONFIGURATION_STACK_TYPE(prefix, name, type)\
+    struct nk_config_stack_##name##_element {\
+        prefix##_##type *address;\
+        prefix##_##type old_value;\
+    }
+#define NK_CONFIG_STACK(type,size)\
+    struct nk_config_stack_##type {\
+        int head;\
+        struct nk_config_stack_##type##_element elements[size];\
+    }
+
+#define nk_float float
+NK_CONFIGURATION_STACK_TYPE(struct nk, style_item, style_item);
+NK_CONFIGURATION_STACK_TYPE(nk ,float, float);
+NK_CONFIGURATION_STACK_TYPE(struct nk, vec2, vec2);
+NK_CONFIGURATION_STACK_TYPE(nk ,flags, flags);
+NK_CONFIGURATION_STACK_TYPE(struct nk, color, color);
+NK_CONFIGURATION_STACK_TYPE(const struct nk, user_font, user_font*);
+NK_CONFIGURATION_STACK_TYPE(enum nk, button_behavior, button_behavior);
+
+NK_CONFIG_STACK(style_item, NK_STYLE_ITEM_STACK_SIZE);
+NK_CONFIG_STACK(float, NK_FLOAT_STACK_SIZE);
+NK_CONFIG_STACK(vec2, NK_VECTOR_STACK_SIZE);
+NK_CONFIG_STACK(flags, NK_FLAGS_STACK_SIZE);
+NK_CONFIG_STACK(color, NK_COLOR_STACK_SIZE);
+NK_CONFIG_STACK(user_font, NK_FONT_STACK_SIZE);
+NK_CONFIG_STACK(button_behavior, NK_BUTTON_BEHAVIOR_STACK_SIZE);
+
+struct nk_configuration_stacks {
+    struct nk_config_stack_style_item style_items;
+    struct nk_config_stack_float floats;
+    struct nk_config_stack_vec2 vectors;
+    struct nk_config_stack_flags flags;
+    struct nk_config_stack_color colors;
+    struct nk_config_stack_user_font fonts;
+    struct nk_config_stack_button_behavior button_behaviors;
+};
+
+/*==============================================================
+ *                          CONTEXT
+ * =============================================================*/
+#define NK_VALUE_PAGE_CAPACITY \
+    (((NK_MAX(sizeof(struct nk_window),sizeof(struct nk_panel)) / sizeof(nk_uint))) / 2)
+
+struct nk_table {
+    unsigned int seq;
+    unsigned int size;
+    nk_hash keys[NK_VALUE_PAGE_CAPACITY];
+    nk_uint values[NK_VALUE_PAGE_CAPACITY];
+    struct nk_table *next, *prev;
+};
+
+union nk_page_data {
+    struct nk_table tbl;
+    struct nk_panel pan;
+    struct nk_window win;
+};
+
+struct nk_page_element {
+    union nk_page_data data;
+    struct nk_page_element *next;
+    struct nk_page_element *prev;
+};
+
+struct nk_page {
+    unsigned int size;
+    struct nk_page *next;
+    struct nk_page_element win[1];
+};
+
+struct nk_pool {
+    struct nk_allocator alloc;
+    enum nk_allocation_type type;
+    unsigned int page_count;
+    struct nk_page *pages;
+    struct nk_page_element *freelist;
+    unsigned capacity;
+    nk_size size;
+    nk_size cap;
+};
+
+struct nk_context {
+/* public: can be accessed freely */
+    struct nk_input input;
+    struct nk_style style;
+    struct nk_buffer memory;
+    struct nk_clipboard clip;
+    nk_flags last_widget_state;
+    enum nk_button_behavior button_behavior;
+    struct nk_configuration_stacks stacks;
+    float delta_time_seconds;
+
+/* private:
+    should only be accessed if you
+    know what you are doing */
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    struct nk_draw_list draw_list;
+#endif
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_handle userdata;
+#endif
+    /* text editor objects are quite big because of an internal
+     * undo/redo stack. Therefore it does not make sense to have one for
+     * each window for temporary use cases, so I only provide *one* instance
+     * for all windows. This works because the content is cleared anyway */
+    struct nk_text_edit text_edit;
+    /* draw buffer used for overlay drawing operation like cursor */
+    struct nk_command_buffer overlay;
+
+    /* windows */
+    int build;
+    int use_pool;
+    struct nk_pool pool;
+    struct nk_window *begin;
+    struct nk_window *end;
+    struct nk_window *active;
+    struct nk_window *current;
+    struct nk_page_element *freelist;
+    unsigned int count;
+    unsigned int seq;
+};
+
+/* ==============================================================
+ *                          MATH
+ * =============================================================== */
+#define NK_PI 3.141592654f
+#define NK_UTF_INVALID 0xFFFD
+#define NK_MAX_FLOAT_PRECISION 2
+
+#define NK_UNUSED(x) ((void)(x))
+#define NK_SATURATE(x) (NK_MAX(0, NK_MIN(1.0f, x)))
+#define NK_LEN(a) (sizeof(a)/sizeof(a)[0])
+#define NK_ABS(a) (((a) < 0) ? -(a) : (a))
+#define NK_BETWEEN(x, a, b) ((a) <= (x) && (x) < (b))
+#define NK_INBOX(px, py, x, y, w, h)\
+    (NK_BETWEEN(px,x,x+w) && NK_BETWEEN(py,y,y+h))
+#define NK_INTERSECT(x0, y0, w0, h0, x1, y1, w1, h1) \
+    (!(((x1 > (x0 + w0)) || ((x1 + w1) < x0) || (y1 > (y0 + h0)) || (y1 + h1) < y0)))
+#define NK_CONTAINS(x, y, w, h, bx, by, bw, bh)\
+    (NK_INBOX(x,y, bx, by, bw, bh) && NK_INBOX(x+w,y+h, bx, by, bw, bh))
+
+#define nk_vec2_sub(a, b) nk_vec2((a).x - (b).x, (a).y - (b).y)
+#define nk_vec2_add(a, b) nk_vec2((a).x + (b).x, (a).y + (b).y)
+#define nk_vec2_len_sqr(a) ((a).x*(a).x+(a).y*(a).y)
+#define nk_vec2_muls(a, t) nk_vec2((a).x * (t), (a).y * (t))
+
+#define nk_ptr_add(t, p, i) ((t*)((void*)((nk_byte*)(p) + (i))))
+#define nk_ptr_add_const(t, p, i) ((const t*)((const void*)((const nk_byte*)(p) + (i))))
+#define nk_zero_struct(s) nk_zero(&s, sizeof(s))
+
+/* ==============================================================
+ *                          ALIGNMENT
+ * =============================================================== */
+/* Pointer to Integer type conversion for pointer alignment */
+#if defined(__PTRDIFF_TYPE__) /* This case should work for GCC*/
+# define NK_UINT_TO_PTR(x) ((void*)(__PTRDIFF_TYPE__)(x))
+# define NK_PTR_TO_UINT(x) ((nk_size)(__PTRDIFF_TYPE__)(x))
+#elif !defined(__GNUC__) /* works for compilers other than LLVM */
+# define NK_UINT_TO_PTR(x) ((void*)&((char*)0)[x])
+# define NK_PTR_TO_UINT(x) ((nk_size)(((char*)x)-(char*)0))
+#elif defined(NK_USE_FIXED_TYPES) /* used if we have <stdint.h> */
+# define NK_UINT_TO_PTR(x) ((void*)(uintptr_t)(x))
+# define NK_PTR_TO_UINT(x) ((uintptr_t)(x))
+#else /* generates warning but works */
+# define NK_UINT_TO_PTR(x) ((void*)(x))
+# define NK_PTR_TO_UINT(x) ((nk_size)(x))
+#endif
+
+#define NK_ALIGN_PTR(x, mask)\
+    (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x) + (mask-1)) & ~(mask-1))))
+#define NK_ALIGN_PTR_BACK(x, mask)\
+    (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x)) & ~(mask-1))))
+
+#define NK_OFFSETOF(st,m) ((nk_ptr)&(((st*)0)->m))
+#define NK_CONTAINER_OF(ptr,type,member)\
+    (type*)((void*)((char*)(1 ? (ptr): &((type*)0)->member) - NK_OFFSETOF(type, member)))
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef __cplusplus
+template<typename T> struct nk_alignof;
+template<typename T, int size_diff> struct nk_helper{enum {value = size_diff};};
+template<typename T> struct nk_helper<T,0>{enum {value = nk_alignof<T>::value};};
+template<typename T> struct nk_alignof{struct Big {T x; char c;}; enum {
+    diff = sizeof(Big) - sizeof(T), value = nk_helper<Big, diff>::value};};
+#define NK_ALIGNOF(t) (nk_alignof<t>::value)
+#elif defined(_MSC_VER)
+#define NK_ALIGNOF(t) (__alignof(t))
+#else
+#define NK_ALIGNOF(t) ((char*)(&((struct {char c; t _h;}*)0)->_h) - (char*)0)
+#endif
+
+#endif /* NK_H_ */
+/*
+ * ==============================================================
+ *
+ *                          IMPLEMENTATION
+ *
+ * ===============================================================
+ */
+#ifdef NK_IMPLEMENTATION
+
+#ifndef NK_POOL_DEFAULT_CAPACITY
+#define NK_POOL_DEFAULT_CAPACITY 16
+#endif
+
+#ifndef NK_DEFAULT_COMMAND_BUFFER_SIZE
+#define NK_DEFAULT_COMMAND_BUFFER_SIZE (4*1024)
+#endif
+
+#ifndef NK_BUFFER_DEFAULT_INITIAL_SIZE
+#define NK_BUFFER_DEFAULT_INITIAL_SIZE (4*1024)
+#endif
+
+/* standard library headers */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+#include <stdlib.h> /* malloc, free */
+#endif
+#ifdef NK_INCLUDE_STANDARD_IO
+#include <stdio.h> /* fopen, fclose,... */
+#endif
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+#include <stdarg.h> /* valist, va_start, va_end, ... */
+#endif
+#ifndef NK_ASSERT
+#include <assert.h>
+#define NK_ASSERT(expr) assert(expr)
+#endif
+
+#ifndef NK_MEMSET
+#define NK_MEMSET nk_memset
+#endif
+#ifndef NK_MEMCPY
+#define NK_MEMCPY nk_memcopy
+#endif
+#ifndef NK_SQRT
+#define NK_SQRT nk_sqrt
+#endif
+#ifndef NK_SIN
+#define NK_SIN nk_sin
+#endif
+#ifndef NK_COS
+#define NK_COS nk_cos
+#endif
+#ifndef NK_STRTOD
+#define NK_STRTOD nk_strtod
+#endif
+#ifndef NK_DTOA
+#define NK_DTOA nk_dtoa
+#endif
+
+#define NK_DEFAULT (-1)
+
+#ifndef NK_VSNPRINTF
+/* If your compiler does support `vsnprintf` I would highly recommend
+ * defining this to vsnprintf instead since `vsprintf` is basically
+ * unbelievable unsafe and should *NEVER* be used. But I have to support
+ * it since C89 only provides this unsafe version. */
+  #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) ||\
+      (defined(__cplusplus) && (__cplusplus >= 201103L)) || \
+      (defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L)) ||\
+      (defined(_XOPEN_SOURCE) && (_XOPEN_SOURCE >= 500)) ||\
+       defined(_ISOC99_SOURCE) || defined(_BSD_SOURCE)
+      #define NK_VSNPRINTF(s,n,f,a) vsnprintf(s,n,f,a)
+  #else
+    #define NK_VSNPRINTF(s,n,f,a) vsprintf(s,f,a)
+  #endif
+#endif
+
+#define NK_SCHAR_MIN (-127)
+#define NK_SCHAR_MAX 127
+#define NK_UCHAR_MIN 0
+#define NK_UCHAR_MAX 256
+#define NK_SSHORT_MIN (-32767)
+#define NK_SSHORT_MAX 32767
+#define NK_USHORT_MIN 0
+#define NK_USHORT_MAX 65535
+#define NK_SINT_MIN (-2147483647)
+#define NK_SINT_MAX 2147483647
+#define NK_UINT_MIN 0
+#define NK_UINT_MAX 4294967295u
+
+/* Make sure correct type size:
+ * This will fire with a negative subscript error if the type sizes
+ * are set incorrectly by the compiler, and compile out if not */
+NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_ptr) == sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_flags) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_ushort) == 2);
+NK_STATIC_ASSERT(sizeof(nk_short) == 2);
+NK_STATIC_ASSERT(sizeof(nk_uint) == 4);
+NK_STATIC_ASSERT(sizeof(nk_int) == 4);
+NK_STATIC_ASSERT(sizeof(nk_byte) == 1);
+
+NK_GLOBAL const struct nk_rect nk_null_rect = {-8192.0f, -8192.0f, 16384, 16384};
+#define NK_FLOAT_PRECISION 0.00000000000001
+
+NK_GLOBAL const struct nk_color nk_red = {255,0,0,255};
+NK_GLOBAL const struct nk_color nk_green = {0,255,0,255};
+NK_GLOBAL const struct nk_color nk_blue = {0,0,255,255};
+NK_GLOBAL const struct nk_color nk_white = {255,255,255,255};
+NK_GLOBAL const struct nk_color nk_black = {0,0,0,255};
+NK_GLOBAL const struct nk_color nk_yellow = {255,255,0,255};
+
+/*
+ * ==============================================================
+ *
+ *                          MATH
+ *
+ * ===============================================================
+ */
+/*  Since nuklear is supposed to work on all systems providing floating point
+    math without any dependencies I also had to implement my own math functions
+    for sqrt, sin and cos. Since the actual highly accurate implementations for
+    the standard library functions are quite complex and I do not need high
+    precision for my use cases I use approximations.
+
+    Sqrt
+    ----
+    For square root nuklear uses the famous fast inverse square root:
+    https://en.wikipedia.org/wiki/Fast_inverse_square_root with
+    slightly tweaked magic constant. While on todays hardware it is
+    probably not faster it is still fast and accurate enough for
+    nuklear's use cases. IMPORTANT: this requires float format IEEE 754
+
+    Sine/Cosine
+    -----------
+    All constants inside both function are generated Remez's minimax
+    approximations for value range 0...2*PI. The reason why I decided to
+    approximate exactly that range is that nuklear only needs sine and
+    cosine to generate circles which only requires that exact range.
+    In addition I used Remez instead of Taylor for additional precision:
+    www.lolengine.net/blog/2011/12/21/better-function-approximatations.
+
+    The tool I used to generate constants for both sine and cosine
+    (it can actually approximate a lot more functions) can be
+    found here: www.lolengine.net/wiki/oss/lolremez
+*/
+NK_INTERN float
+nk_inv_sqrt(float number)
+{
+    float x2;
+    const float threehalfs = 1.5f;
+    union {nk_uint i; float f;} conv = {0};
+    conv.f = number;
+    x2 = number * 0.5f;
+    conv.i = 0x5f375A84 - (conv.i >> 1);
+    conv.f = conv.f * (threehalfs - (x2 * conv.f * conv.f));
+    return conv.f;
+}
+
+NK_INTERN float
+nk_sqrt(float x)
+{
+    return x * nk_inv_sqrt(x);
+}
+
+NK_INTERN float
+nk_sin(float x)
+{
+    NK_STORAGE const float a0 = +1.91059300966915117e-31f;
+    NK_STORAGE const float a1 = +1.00086760103908896f;
+    NK_STORAGE const float a2 = -1.21276126894734565e-2f;
+    NK_STORAGE const float a3 = -1.38078780785773762e-1f;
+    NK_STORAGE const float a4 = -2.67353392911981221e-2f;
+    NK_STORAGE const float a5 = +2.08026600266304389e-2f;
+    NK_STORAGE const float a6 = -3.03996055049204407e-3f;
+    NK_STORAGE const float a7 = +1.38235642404333740e-4f;
+    return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7))))));
+}
+
+NK_INTERN float
+nk_cos(float x)
+{
+    NK_STORAGE const float a0 = +1.00238601909309722f;
+    NK_STORAGE const float a1 = -3.81919947353040024e-2f;
+    NK_STORAGE const float a2 = -3.94382342128062756e-1f;
+    NK_STORAGE const float a3 = -1.18134036025221444e-1f;
+    NK_STORAGE const float a4 = +1.07123798512170878e-1f;
+    NK_STORAGE const float a5 = -1.86637164165180873e-2f;
+    NK_STORAGE const float a6 = +9.90140908664079833e-4f;
+    NK_STORAGE const float a7 = -5.23022132118824778e-14f;
+    return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7))))));
+}
+
+NK_INTERN nk_uint
+nk_round_up_pow2(nk_uint v)
+{
+    v--;
+    v |= v >> 1;
+    v |= v >> 2;
+    v |= v >> 4;
+    v |= v >> 8;
+    v |= v >> 16;
+    v++;
+    return v;
+}
+
+NK_API struct nk_rect
+nk_get_null_rect(void)
+{
+    return nk_null_rect;
+}
+
+NK_API struct nk_rect
+nk_rect(float x, float y, float w, float h)
+{
+    struct nk_rect r;
+    r.x = x; r.y = y;
+    r.w = w; r.h = h;
+    return r;
+}
+
+NK_API struct nk_rect
+nk_recti(int x, int y, int w, int h)
+{
+    struct nk_rect r;
+    r.x = (float)x;
+    r.y = (float)y;
+    r.w = (float)w;
+    r.h = (float)h;
+    return r;
+}
+
+NK_API struct nk_rect
+nk_recta(struct nk_vec2 pos, struct nk_vec2 size)
+{
+    return nk_rect(pos.x, pos.y, size.x, size.y);
+}
+
+NK_API struct nk_rect
+nk_rectv(const float *r)
+{
+    return nk_rect(r[0], r[1], r[2], r[3]);
+}
+
+NK_API struct nk_rect
+nk_rectiv(const int *r)
+{
+    return nk_recti(r[0], r[1], r[2], r[3]);
+}
+
+NK_API struct nk_vec2
+nk_rect_pos(struct nk_rect r)
+{
+    struct nk_vec2 ret;
+    ret.x = r.x; ret.y = r.y;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_rect_size(struct nk_rect r)
+{
+    struct nk_vec2 ret;
+    ret.x = r.w; ret.y = r.h;
+    return ret;
+}
+
+NK_INTERN struct nk_rect
+nk_shrink_rect(struct nk_rect r, float amount)
+{
+    struct nk_rect res;
+    r.w = NK_MAX(r.w, 2 * amount);
+    r.h = NK_MAX(r.h, 2 * amount);
+    res.x = r.x + amount;
+    res.y = r.y + amount;
+    res.w = r.w - 2 * amount;
+    res.h = r.h - 2 * amount;
+    return res;
+}
+
+NK_INTERN struct nk_rect
+nk_pad_rect(struct nk_rect r, struct nk_vec2 pad)
+{
+    r.w = NK_MAX(r.w, 2 * pad.x);
+    r.h = NK_MAX(r.h, 2 * pad.y);
+    r.x += pad.x; r.y += pad.y;
+    r.w -= 2 * pad.x;
+    r.h -= 2 * pad.y;
+    return r;
+}
+
+NK_API struct nk_vec2
+nk_vec2(float x, float y)
+{
+    struct nk_vec2 ret;
+    ret.x = x; ret.y = y;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_vec2i(int x, int y)
+{
+    struct nk_vec2 ret;
+    ret.x = (float)x;
+    ret.y = (float)y;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_vec2v(const float *v)
+{
+    return nk_vec2(v[0], v[1]);
+}
+
+NK_API struct nk_vec2
+nk_vec2iv(const int *v)
+{
+    return nk_vec2i(v[0], v[1]);
+}
+
+/*
+ * ==============================================================
+ *
+ *                          UTIL
+ *
+ * ===============================================================
+ */
+NK_INTERN int nk_str_match_here(const char *regexp, const char *text);
+NK_INTERN int nk_str_match_star(int c, const char *regexp, const char *text);
+NK_INTERN int nk_is_lower(int c) {return (c >= 'a' && c <= 'z') || (c >= 0xE0 && c <= 0xFF);}
+NK_INTERN int nk_is_upper(int c){return (c >= 'A' && c <= 'Z') || (c >= 0xC0 && c <= 0xDF);}
+NK_INTERN int nk_to_upper(int c) {return (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;}
+NK_INTERN int nk_to_lower(int c) {return (c >= 'A' && c <= 'Z') ? (c - ('a' + 'A')) : c;}
+
+NK_INTERN void*
+nk_memcopy(void *dst0, const void *src0, nk_size length)
+{
+    nk_ptr t;
+    char *dst = (char*)dst0;
+    const char *src = (const char*)src0;
+    if (length == 0 || dst == src)
+        goto done;
+
+    #define nk_word int
+    #define nk_wsize sizeof(nk_word)
+    #define nk_wmask (nk_wsize-1)
+    #define NK_TLOOP(s) if (t) NK_TLOOP1(s)
+    #define NK_TLOOP1(s) do { s; } while (--t)
+
+    if (dst < src) {
+        t = (nk_ptr)src; /* only need low bits */
+        if ((t | (nk_ptr)dst) & nk_wmask) {
+            if ((t ^ (nk_ptr)dst) & nk_wmask || length < nk_wsize)
+                t = length;
+            else
+                t = nk_wsize - (t & nk_wmask);
+            length -= t;
+            NK_TLOOP1(*dst++ = *src++);
+        }
+        t = length / nk_wsize;
+        NK_TLOOP(*(nk_word*)(void*)dst = *(const nk_word*)(const void*)src;
+            src += nk_wsize; dst += nk_wsize);
+        t = length & nk_wmask;
+        NK_TLOOP(*dst++ = *src++);
+    } else {
+        src += length;
+        dst += length;
+        t = (nk_ptr)src;
+        if ((t | (nk_ptr)dst) & nk_wmask) {
+            if ((t ^ (nk_ptr)dst) & nk_wmask || length <= nk_wsize)
+                t = length;
+            else
+                t &= nk_wmask;
+            length -= t;
+            NK_TLOOP1(*--dst = *--src);
+        }
+        t = length / nk_wsize;
+        NK_TLOOP(src -= nk_wsize; dst -= nk_wsize;
+            *(nk_word*)(void*)dst = *(const nk_word*)(const void*)src);
+        t = length & nk_wmask;
+        NK_TLOOP(*--dst = *--src);
+    }
+    #undef nk_word
+    #undef nk_wsize
+    #undef nk_wmask
+    #undef NK_TLOOP
+    #undef NK_TLOOP1
+done:
+    return (dst0);
+}
+
+NK_INTERN void
+nk_memset(void *ptr, int c0, nk_size size)
+{
+    #define nk_word unsigned
+    #define nk_wsize sizeof(nk_word)
+    #define nk_wmask (nk_wsize - 1)
+    nk_byte *dst = (nk_byte*)ptr;
+    unsigned c = 0;
+    nk_size t = 0;
+
+    if ((c = (nk_byte)c0) != 0) {
+        c = (c << 8) | c; /* at least 16-bits  */
+        if (sizeof(unsigned int) > 2)
+            c = (c << 16) | c; /* at least 32-bits*/
+    }
+
+    /* too small of a word count */
+    dst = (nk_byte*)ptr;
+    if (size < 3 * nk_wsize) {
+        while (size--) *dst++ = (nk_byte)c0;
+        return;
+    }
+
+    /* align destination */
+    if ((t = NK_PTR_TO_UINT(dst) & nk_wmask) != 0) {
+        t = nk_wsize -t;
+        size -= t;
+        do {
+            *dst++ = (nk_byte)c0;
+        } while (--t != 0);
+    }
+
+    /* fill word */
+    t = size / nk_wsize;
+    do {
+        *(nk_word*)((void*)dst) = c;
+        dst += nk_wsize;
+    } while (--t != 0);
+
+    /* fill trailing bytes */
+    t = (size & nk_wmask);
+    if (t != 0) {
+        do {
+            *dst++ = (nk_byte)c0;
+        } while (--t != 0);
+    }
+
+    #undef nk_word
+    #undef nk_wsize
+    #undef nk_wmask
+}
+
+NK_INTERN void
+nk_zero(void *ptr, nk_size size)
+{
+    NK_ASSERT(ptr);
+    NK_MEMSET(ptr, 0, size);
+}
+
+NK_API int
+nk_strlen(const char *str)
+{
+    int siz = 0;
+    NK_ASSERT(str);
+    while (str && *str++ != '\0') siz++;
+    return siz;
+}
+
+NK_API int
+nk_strtoi(const char *str, const char **endptr)
+{
+    int neg = 1;
+    const char *p = str;
+    int value = 0;
+
+    NK_ASSERT(str);
+    if (!str) return 0;
+
+    /* skip whitespace */
+    while (*p == ' ') p++;
+    if (*p == '-') {
+        neg = -1;
+        p++;
+    }
+    while (*p && *p >= '0' && *p <= '9') {
+        value = value * 10 + (int) (*p - '0');
+        p++;
+    }
+    if (endptr)
+        *endptr = p;
+    return neg*value;
+}
+
+NK_API double
+nk_strtod(const char *str, const char **endptr)
+{
+    double m;
+    double neg = 1.0;
+    const char *p = str;
+    double value = 0;
+    double number = 0;
+
+    NK_ASSERT(str);
+    if (!str) return 0;
+
+    /* skip whitespace */
+    while (*p == ' ') p++;
+    if (*p == '-') {
+        neg = -1.0;
+        p++;
+    }
+
+    while (*p && *p != '.' && *p != 'e') {
+        value = value * 10.0 + (double) (*p - '0');
+        p++;
+    }
+
+    if (*p == '.') {
+        p++;
+        for(m = 0.1; *p && *p != 'e'; p++ ) {
+            value = value + (double) (*p - '0') * m;
+            m *= 0.1;
+        }
+    }
+    if (*p == 'e') {
+        int i, pow, div;
+        p++;
+        if (*p == '-') {
+            div = nk_true;
+            p++;
+        } else if (*p == '+') {
+            div = nk_false;
+            p++;
+        } else div = nk_false;
+
+        for (pow = 0; *p; p++)
+            pow = pow * 10 + (int) (*p - '0');
+
+        for (m = 1.0, i = 0; i < pow; i++)
+            m *= 10.0;
+
+        if (div)
+            value /= m;
+        else value *= m;
+    }
+    number = value * neg;
+    if (endptr)
+        *endptr = p;
+    return number;
+}
+
+NK_API float
+nk_strtof(const char *str, const char **endptr)
+{
+    float float_value;
+    double double_value;
+    double_value = NK_STRTOD(str, endptr);
+    float_value = (float)double_value;
+    return float_value;
+}
+
+NK_API int
+nk_stricmp(const char *s1, const char *s2)
+{
+    nk_int c1,c2,d;
+    do {
+        c1 = *s1++;
+        c2 = *s2++;
+        d = c1 - c2;
+        while (d) {
+            if (c1 <= 'Z' && c1 >= 'A') {
+                d += ('a' - 'A');
+                if (!d) break;
+            }
+            if (c2 <= 'Z' && c2 >= 'A') {
+                d -= ('a' - 'A');
+                if (!d) break;
+            }
+            return ((d >= 0) << 1) - 1;
+        }
+    } while (c1);
+    return 0;
+}
+
+NK_API int
+nk_stricmpn(const char *s1, const char *s2, int n)
+{
+    int c1,c2,d;
+    NK_ASSERT(n >= 0);
+    do {
+        c1 = *s1++;
+        c2 = *s2++;
+        if (!n--) return 0;
+
+        d = c1 - c2;
+        while (d) {
+            if (c1 <= 'Z' && c1 >= 'A') {
+                d += ('a' - 'A');
+                if (!d) break;
+            }
+            if (c2 <= 'Z' && c2 >= 'A') {
+                d -= ('a' - 'A');
+                if (!d) break;
+            }
+            return ((d >= 0) << 1) - 1;
+        }
+    } while (c1);
+    return 0;
+}
+
+NK_INTERN int
+nk_str_match_here(const char *regexp, const char *text)
+{
+    if (regexp[0] == '\0')
+        return 1;
+    if (regexp[1] == '*')
+        return nk_str_match_star(regexp[0], regexp+2, text);
+    if (regexp[0] == '$' && regexp[1] == '\0')
+        return *text == '\0';
+    if (*text!='\0' && (regexp[0]=='.' || regexp[0]==*text))
+        return nk_str_match_here(regexp+1, text+1);
+    return 0;
+}
+
+NK_INTERN int
+nk_str_match_star(int c, const char *regexp, const char *text)
+{
+    do {/* a '* matches zero or more instances */
+        if (nk_str_match_here(regexp, text))
+            return 1;
+    } while (*text != '\0' && (*text++ == c || c == '.'));
+    return 0;
+}
+
+NK_API int
+nk_strfilter(const char *text, const char *regexp)
+{
+    /*
+    c    matches any literal character c
+    .    matches any single character
+    ^    matches the beginning of the input string
+    $    matches the end of the input string
+    *    matches zero or more occurrences of the previous character*/
+    if (regexp[0] == '^')
+        return nk_str_match_here(regexp+1, text);
+    do {    /* must look even if string is empty */
+        if (nk_str_match_here(regexp, text))
+            return 1;
+    } while (*text++ != '\0');
+    return 0;
+}
+
+NK_API int
+nk_strmatch_fuzzy_text(const char *str, int str_len,
+    const char *pattern, int *out_score)
+{
+    /* Returns true if each character in pattern is found sequentially within str
+     * if found then outScore is also set. Score value has no intrinsic meaning.
+     * Range varies with pattern. Can only compare scores with same search pattern. */
+
+    /* ------- scores --------- */
+    /* bonus for adjacent matches */
+    #define NK_ADJACENCY_BONUS 5
+    /* bonus if match occurs after a separator */
+    #define NK_SEPARATOR_BONUS 10
+    /* bonus if match is uppercase and prev is lower */
+    #define NK_CAMEL_BONUS 10
+    /* penalty applied for every letter in str before the first match */
+    #define NK_LEADING_LETTER_PENALTY (-3)
+    /* maximum penalty for leading letters */
+    #define NK_MAX_LEADING_LETTER_PENALTY (-9)
+    /* penalty for every letter that doesn't matter */
+    #define NK_UNMATCHED_LETTER_PENALTY (-1)
+
+    /* loop variables */
+    int score = 0;
+    char const * pattern_iter = pattern;
+    int str_iter = 0;
+    int prev_matched = nk_false;
+    int prev_lower = nk_false;
+    /* true so if first letter match gets separator bonus*/
+    int prev_separator = nk_true;
+
+    /* use "best" matched letter if multiple string letters match the pattern */
+    char const * best_letter = 0;
+    int best_letter_score = 0;
+
+    /* loop over strings */
+    NK_ASSERT(str);
+    NK_ASSERT(pattern);
+    if (!str || !str_len || !pattern) return 0;
+    while (str_iter < str_len)
+    {
+        const char pattern_letter = *pattern_iter;
+        const char str_letter = str[str_iter];
+
+        int next_match = *pattern_iter != '\0' &&
+            nk_to_lower(pattern_letter) == nk_to_lower(str_letter);
+        int rematch = best_letter && nk_to_upper(*best_letter) == nk_to_upper(str_letter);
+
+        int advanced = next_match && best_letter;
+        int pattern_repeat = best_letter && *pattern_iter != '\0';
+        pattern_repeat = pattern_repeat &&
+            nk_to_lower(*best_letter) == nk_to_lower(pattern_letter);
+
+        if (advanced || pattern_repeat) {
+            score += best_letter_score;
+            best_letter = 0;
+            best_letter_score = 0;
+        }
+
+        if (next_match || rematch)
+        {
+            int new_score = 0;
+            /* Apply penalty for each letter before the first pattern match */
+            if (pattern_iter == pattern) {
+                int count = (int)(&str[str_iter] - str);
+                int penalty = NK_LEADING_LETTER_PENALTY * count;
+                if (penalty < NK_MAX_LEADING_LETTER_PENALTY)
+                    penalty = NK_MAX_LEADING_LETTER_PENALTY;
+
+                score += penalty;
+            }
+
+            /* apply bonus for consecutive bonuses */
+            if (prev_matched)
+                new_score += NK_ADJACENCY_BONUS;
+
+            /* apply bonus for matches after a separator */
+            if (prev_separator)
+                new_score += NK_SEPARATOR_BONUS;
+
+            /* apply bonus across camel case boundaries */
+            if (prev_lower && nk_is_upper(str_letter))
+                new_score += NK_CAMEL_BONUS;
+
+            /* update pattern iter IFF the next pattern letter was matched */
+            if (next_match)
+                ++pattern_iter;
+
+            /* update best letter in str which may be for a "next" letter or a rematch */
+            if (new_score >= best_letter_score) {
+                /* apply penalty for now skipped letter */
+                if (best_letter != 0)
+                    score += NK_UNMATCHED_LETTER_PENALTY;
+
+                best_letter = &str[str_iter];
+                best_letter_score = new_score;
+            }
+            prev_matched = nk_true;
+        } else {
+            score += NK_UNMATCHED_LETTER_PENALTY;
+            prev_matched = nk_false;
+        }
+
+        /* separators should be more easily defined */
+        prev_lower = nk_is_lower(str_letter) != 0;
+        prev_separator = str_letter == '_' || str_letter == ' ';
+
+        ++str_iter;
+    }
+
+    /* apply score for last match */
+    if (best_letter)
+        score += best_letter_score;
+
+    /* did not match full pattern */
+    if (*pattern_iter != '\0')
+        return nk_false;
+
+    if (out_score)
+        *out_score = score;
+    return nk_true;
+}
+
+NK_API int
+nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score)
+{return nk_strmatch_fuzzy_text(str, nk_strlen(str), pattern, out_score);}
+
+NK_INTERN int
+nk_string_float_limit(char *string, int prec)
+{
+    int dot = 0;
+    char *c = string;
+    while (*c) {
+        if (*c == '.') {
+            dot = 1;
+            c++;
+            continue;
+        }
+        if (dot == (prec+1)) {
+            *c = 0;
+            break;
+        }
+        if (dot > 0) dot++;
+        c++;
+    }
+    return (int)(c - string);
+}
+
+NK_INTERN double
+nk_pow(double x, int n)
+{
+    /*  check the sign of n */
+    double r = 1;
+    int plus = n >= 0;
+    n = (plus) ? n : -n;
+    while (n > 0) {
+        if ((n & 1) == 1)
+            r *= x;
+        n /= 2;
+        x *= x;
+    }
+    return plus ? r : 1.0 / r;
+}
+
+NK_INTERN int
+nk_ifloord(double x)
+{
+    x = (double)((int)x - ((x < 0.0) ? 1 : 0));
+    return (int)x;
+}
+
+NK_INTERN int
+nk_ifloorf(float x)
+{
+    x = (float)((int)x - ((x < 0.0f) ? 1 : 0));
+    return (int)x;
+}
+
+NK_INTERN int
+nk_iceilf(float x)
+{
+    if (x >= 0) {
+        int i = (int)x;
+        return i;
+    } else {
+        int t = (int)x;
+        float r = x - (float)t;
+        return (r > 0.0f) ? t+1: t;
+    }
+}
+
+NK_INTERN int
+nk_log10(double n)
+{
+    int neg;
+    int ret;
+    int exp = 0;
+
+    neg = (n < 0) ? 1 : 0;
+    ret = (neg) ? (int)-n : (int)n;
+    while ((ret / 10) > 0) {
+        ret /= 10;
+        exp++;
+    }
+    if (neg) exp = -exp;
+    return exp;
+}
+
+NK_INTERN void
+nk_strrev_ascii(char *s)
+{
+    int len = nk_strlen(s);
+    int end = len / 2;
+    int i = 0;
+    char t;
+    for (; i < end; ++i) {
+        t = s[i];
+        s[i] = s[len - 1 - i];
+        s[len -1 - i] = t;
+    }
+}
+
+NK_INTERN char*
+nk_itoa(char *s, long n)
+{
+    long i = 0;
+    if (n == 0) {
+        s[i++] = '0';
+        s[i] = 0;
+        return s;
+    }
+    if (n < 0) {
+        s[i++] = '-';
+        n = -n;
+    }
+    while (n > 0) {
+        s[i++] = (char)('0' + (n % 10));
+        n /= 10;
+    }
+    s[i] = 0;
+    if (s[0] == '-')
+        ++s;
+
+    nk_strrev_ascii(s);
+    return s;
+}
+
+NK_INTERN char*
+nk_dtoa(char *s, double n)
+{
+    int useExp = 0;
+    int digit = 0, m = 0, m1 = 0;
+    char *c = s;
+    int neg = 0;
+
+    NK_ASSERT(s);
+    if (!s) return 0;
+
+    if (n == 0.0) {
+        s[0] = '0'; s[1] = '\0';
+        return s;
+    }
+
+    neg = (n < 0);
+    if (neg) n = -n;
+
+    /* calculate magnitude */
+    m = nk_log10(n);
+    useExp = (m >= 14 || (neg && m >= 9) || m <= -9);
+    if (neg) *(c++) = '-';
+
+    /* set up for scientific notation */
+    if (useExp) {
+        if (m < 0)
+           m -= 1;
+        n = n / (double)nk_pow(10.0, m);
+        m1 = m;
+        m = 0;
+    }
+    if (m < 1.0) {
+        m = 0;
+    }
+
+    /* convert the number */
+    while (n > NK_FLOAT_PRECISION || m >= 0) {
+        double weight = nk_pow(10.0, m);
+        if (weight > 0) {
+            double t = (double)n / weight;
+            digit = nk_ifloord(t);
+            n -= ((double)digit * weight);
+            *(c++) = (char)('0' + (char)digit);
+        }
+        if (m == 0 && n > 0)
+            *(c++) = '.';
+        m--;
+    }
+
+    if (useExp) {
+        /* convert the exponent */
+        int i, j;
+        *(c++) = 'e';
+        if (m1 > 0) {
+            *(c++) = '+';
+        } else {
+            *(c++) = '-';
+            m1 = -m1;
+        }
+        m = 0;
+        while (m1 > 0) {
+            *(c++) = (char)('0' + (char)(m1 % 10));
+            m1 /= 10;
+            m++;
+        }
+        c -= m;
+        for (i = 0, j = m-1; i<j; i++, j--) {
+            /* swap without temporary */
+            c[i] ^= c[j];
+            c[j] ^= c[i];
+            c[i] ^= c[j];
+        }
+        c += m;
+    }
+    *(c) = '\0';
+    return s;
+}
+
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+#ifndef NK_INCLUDE_STANDARD_IO
+static int
+nk_vsnprintf(char *buf, int buf_size, const char *fmt, va_list args)
+{
+    enum nk_arg_type {
+        NK_ARG_TYPE_CHAR,
+        NK_ARG_TYPE_SHORT,
+        NK_ARG_TYPE_DEFAULT,
+        NK_ARG_TYPE_LONG
+    };
+    enum nk_arg_flags {
+        NK_ARG_FLAG_LEFT = 0x01,
+        NK_ARG_FLAG_PLUS = 0x02,
+        NK_ARG_FLAG_SPACE = 0x04,
+        NK_ARG_FLAG_NUM = 0x10,
+        NK_ARG_FLAG_ZERO = 0x20
+    };
+
+    char number_buffer[NK_MAX_NUMBER_BUFFER];
+    enum nk_arg_type arg_type = NK_ARG_TYPE_DEFAULT;
+    int precision = NK_DEFAULT;
+    int width = NK_DEFAULT;
+    nk_flags flag = 0;
+
+    int len = 0;
+    int result = -1;
+    const char *iter = fmt;
+
+    NK_ASSERT(buf);
+    NK_ASSERT(buf_size);
+    if (!buf || !buf_size || !fmt) return 0;
+    for (iter = fmt; *iter && len < buf_size; iter++) {
+        /* copy all non-format characters */
+        while (*iter && (*iter != '%') && (len < buf_size))
+            buf[len++] = *iter++;
+        if (!(*iter) || len >= buf_size) break;
+        iter++;
+
+        /* flag arguments */
+        while (*iter) {
+            if (*iter == '-') flag |= NK_ARG_FLAG_LEFT;
+            else if (*iter == '+') flag |= NK_ARG_FLAG_PLUS;
+            else if (*iter == ' ') flag |= NK_ARG_FLAG_SPACE;
+            else if (*iter == '#') flag |= NK_ARG_FLAG_NUM;
+            else if (*iter == '0') flag |= NK_ARG_FLAG_ZERO;
+            else break;
+            iter++;
+        }
+
+        /* width argument */
+        width = NK_DEFAULT;
+        if (*iter >= '1' && *iter <= '9') {
+            const char *end;
+            width = nk_strtoi(iter, &end);
+            if (end == iter)
+                width = -1;
+            else iter = end;
+        } else if (*iter == '*') {
+            width = va_arg(args, int);
+            iter++;
+        }
+
+        /* precision argument */
+        precision = NK_DEFAULT;
+        if (*iter == '.') {
+            iter++;
+            if (*iter == '*') {
+                precision = va_arg(args, int);
+                iter++;
+            } else {
+                const char *end;
+                precision = nk_strtoi(iter, &end);
+                if (end == iter)
+                    precision = -1;
+                else iter = end;
+            }
+        }
+
+        /* length modifier */
+        if (*iter == 'h') {
+            if (*(iter+1) == 'h') {
+                arg_type = NK_ARG_TYPE_CHAR;
+                iter++;
+            } else arg_type = NK_ARG_TYPE_SHORT;
+            iter++;
+        } else if (*iter == 'l') {
+            arg_type = NK_ARG_TYPE_LONG;
+            iter++;
+        } else arg_type = NK_ARG_TYPE_DEFAULT;
+
+        /* specifier */
+        if (*iter == '%') {
+            NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+            NK_ASSERT(precision == NK_DEFAULT);
+            NK_ASSERT(width == NK_DEFAULT);
+            if (len < buf_size)
+                buf[len++] = '%';
+        } else if (*iter == 's') {
+            /* string  */
+            const char *str = va_arg(args, const char*);
+            NK_ASSERT(str != buf && "buffer and argument are not allowed to overlap!");
+            NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+            NK_ASSERT(precision == NK_DEFAULT);
+            NK_ASSERT(width == NK_DEFAULT);
+            if (str == buf) return -1;
+            while (str && *str && len < buf_size)
+                buf[len++] = *str++;
+        } else if (*iter == 'n') {
+            /* current length callback */
+            signed int *n = va_arg(args, int*);
+            NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+            NK_ASSERT(precision == NK_DEFAULT);
+            NK_ASSERT(width == NK_DEFAULT);
+            if (n) *n = len;
+        } else if (*iter == 'c' || *iter == 'i' || *iter == 'd') {
+            /* signed integer */
+            long value = 0;
+            const char *num_iter;
+            int num_len, num_print, padding;
+            int cur_precision = NK_MAX(precision, 1);
+            int cur_width = NK_MAX(width, 0);
+
+            /* retrieve correct value type */
+            if (arg_type == NK_ARG_TYPE_CHAR)
+                value = (signed char)va_arg(args, int);
+            else if (arg_type == NK_ARG_TYPE_SHORT)
+                value = (signed short)va_arg(args, int);
+            else if (arg_type == NK_ARG_TYPE_LONG)
+                value = va_arg(args, signed long);
+            else if (*iter == 'c')
+                value = (unsigned char)va_arg(args, int);
+            else value = va_arg(args, signed int);
+
+            /* convert number to string */
+            nk_itoa(number_buffer, value);
+            num_len = nk_strlen(number_buffer);
+            padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0);
+            if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE))
+                padding = NK_MAX(padding-1, 0);
+
+            /* fill left padding up to a total of `width` characters */
+            if (!(flag & NK_ARG_FLAG_LEFT)) {
+                while (padding-- > 0 && (len < buf_size)) {
+                    if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT))
+                        buf[len++] = '0';
+                    else buf[len++] = ' ';
+                }
+            }
+
+            /* copy string value representation into buffer */
+            if ((flag & NK_ARG_FLAG_PLUS) && value >= 0 && len < buf_size)
+                buf[len++] = '+';
+            else if ((flag & NK_ARG_FLAG_SPACE) && value >= 0 && len < buf_size)
+                buf[len++] = ' ';
+
+            /* fill up to precision number of digits with '0' */
+            num_print = NK_MAX(cur_precision, num_len);
+            while (precision && (num_print > num_len) && (len < buf_size)) {
+                buf[len++] = '0';
+                num_print--;
+            }
+
+            /* copy string value representation into buffer */
+            num_iter = number_buffer;
+            while (precision && *num_iter && len < buf_size)
+                buf[len++] = *num_iter++;
+
+            /* fill right padding up to width characters */
+            if (flag & NK_ARG_FLAG_LEFT) {
+                while ((padding-- > 0) && (len < buf_size))
+                    buf[len++] = ' ';
+            }
+        } else if (*iter == 'o' || *iter == 'x' || *iter == 'X' || *iter == 'u') {
+            /* unsigned integer */
+            unsigned long value = 0;
+            int num_len = 0, num_print, padding = 0;
+            int cur_precision = NK_MAX(precision, 1);
+            int cur_width = NK_MAX(width, 0);
+            unsigned int base = (*iter == 'o') ? 8: (*iter == 'u')? 10: 16;
+
+            /* print oct/hex/dec value */
+            const char *upper_output_format = "0123456789ABCDEF";
+            const char *lower_output_format = "0123456789abcdef";
+            const char *output_format = (*iter == 'x') ?
+                lower_output_format: upper_output_format;
+
+            /* retrieve correct value type */
+            if (arg_type == NK_ARG_TYPE_CHAR)
+                value = (unsigned char)va_arg(args, int);
+            else if (arg_type == NK_ARG_TYPE_SHORT)
+                value = (unsigned short)va_arg(args, int);
+            else if (arg_type == NK_ARG_TYPE_LONG)
+                value = va_arg(args, unsigned long);
+            else value = va_arg(args, unsigned int);
+
+            do {
+                /* convert decimal number into hex/oct number */
+                int digit = output_format[value % base];
+                if (num_len < NK_MAX_NUMBER_BUFFER)
+                    number_buffer[num_len++] = (char)digit;
+                value /= base;
+            } while (value > 0);
+
+            num_print = NK_MAX(cur_precision, num_len);
+            padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0);
+            if (flag & NK_ARG_FLAG_NUM)
+                padding = NK_MAX(padding-1, 0);
+
+            /* fill left padding up to a total of `width` characters */
+            if (!(flag & NK_ARG_FLAG_LEFT)) {
+                while ((padding-- > 0) && (len < buf_size)) {
+                    if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT))
+                        buf[len++] = '0';
+                    else buf[len++] = ' ';
+                }
+            }
+
+            /* fill up to precision number of digits */
+            if (num_print && (flag & NK_ARG_FLAG_NUM)) {
+                if ((*iter == 'o') && (len < buf_size)) {
+                    buf[len++] = '0';
+                } else if ((*iter == 'x') && ((len+1) < buf_size)) {
+                    buf[len++] = '0';
+                    buf[len++] = 'x';
+                } else if ((*iter == 'X') && ((len+1) < buf_size)) {
+                    buf[len++] = '0';
+                    buf[len++] = 'X';
+                }
+            }
+            while (precision && (num_print > num_len) && (len < buf_size)) {
+                buf[len++] = '0';
+                num_print--;
+            }
+
+            /* reverse number direction */
+            while (num_len > 0) {
+                if (precision && (len < buf_size))
+                    buf[len++] = number_buffer[num_len-1];
+                num_len--;
+            }
+
+            /* fill right padding up to width characters */
+            if (flag & NK_ARG_FLAG_LEFT) {
+                while ((padding-- > 0) && (len < buf_size))
+                    buf[len++] = ' ';
+            }
+        } else if (*iter == 'f') {
+            /* floating point */
+            const char *num_iter;
+            int cur_precision = (precision < 0) ? 6: precision;
+            int prefix, cur_width = NK_MAX(width, 0);
+            double value = va_arg(args, double);
+            int num_len = 0, frac_len = 0, dot = 0;
+            int padding = 0;
+
+            NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+            NK_DTOA(number_buffer, value);
+            num_len = nk_strlen(number_buffer);
+
+            /* calculate padding */
+            num_iter = number_buffer;
+            while (*num_iter && *num_iter != '.')
+                num_iter++;
+
+            prefix = (*num_iter == '.')?(int)(num_iter - number_buffer)+1:0;
+            padding = NK_MAX(cur_width - (prefix + NK_MIN(cur_precision, num_len - prefix)) , 0);
+            if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE))
+                padding = NK_MAX(padding-1, 0);
+
+            /* fill left padding up to a total of `width` characters */
+            if (!(flag & NK_ARG_FLAG_LEFT)) {
+                while (padding-- > 0 && (len < buf_size)) {
+                    if (flag & NK_ARG_FLAG_ZERO)
+                        buf[len++] = '0';
+                    else buf[len++] = ' ';
+                }
+            }
+
+            /* copy string value representation into buffer */
+            num_iter = number_buffer;
+            if ((flag & NK_ARG_FLAG_PLUS) && (value >= 0) && (len < buf_size))
+                buf[len++] = '+';
+            else if ((flag & NK_ARG_FLAG_SPACE) && (value >= 0) && (len < buf_size))
+                buf[len++] = ' ';
+            while (*num_iter) {
+                if (dot) frac_len++;
+                if (len < buf_size)
+                    buf[len++] = *num_iter;
+                if (*num_iter == '.') dot = 1;
+                if (frac_len >= cur_precision) break;
+                num_iter++;
+            }
+
+            /* fill number up to precision */
+            while (frac_len < cur_precision) {
+                if (!dot && len < buf_size) {
+                    buf[len++] = '.';
+                    dot = 1;
+                }
+                if (len < buf_size)
+                    buf[len++] = '0';
+                frac_len++;
+            }
+
+            /* fill right padding up to width characters */
+            if (flag & NK_ARG_FLAG_LEFT) {
+                while ((padding-- > 0) && (len < buf_size))
+                    buf[len++] = ' ';
+            }
+        } else {
+            /* Specifier not supported: g,G,e,E,p,z */
+            NK_ASSERT(0 && "specifier is not supported!");
+            return result;
+        }
+    }
+    buf[(len >= buf_size)?(buf_size-1):len] = 0;
+    result = (len >= buf_size)?-1:len;
+    return result;
+}
+#endif
+
+NK_INTERN int
+nk_strfmt(char *buf, int buf_size, const char *fmt, va_list args)
+{
+    int result = -1;
+    NK_ASSERT(buf);
+    NK_ASSERT(buf_size);
+    if (!buf || !buf_size || !fmt) return 0;
+#ifdef NK_INCLUDE_STANDARD_IO
+    result = NK_VSNPRINTF(buf, (nk_size)buf_size, fmt, args);
+    result = (result >= buf_size) ? -1: result;
+    buf[buf_size-1] = 0;
+#else
+    result = nk_vsnprintf(buf, buf_size, fmt, args);
+#endif
+    return result;
+}
+#endif
+
+NK_API nk_hash
+nk_murmur_hash(const void * key, int len, nk_hash seed)
+{
+    /* 32-Bit MurmurHash3: https://code.google.com/p/smhasher/wiki/MurmurHash3*/
+    #define NK_ROTL(x,r) ((x) << (r) | ((x) >> (32 - r)))
+    union {const nk_uint *i; const nk_byte *b;} conv = {0};
+    const nk_byte *data = (const nk_byte*)key;
+    const int nblocks = len/4;
+    nk_uint h1 = seed;
+    const nk_uint c1 = 0xcc9e2d51;
+    const nk_uint c2 = 0x1b873593;
+    const nk_byte *tail;
+    const nk_uint *blocks;
+    nk_uint k1;
+    int i;
+
+    /* body */
+    if (!key) return 0;
+    conv.b = (data + nblocks*4);
+    blocks = (const nk_uint*)conv.i;
+    for (i = -nblocks; i; ++i) {
+        k1 = blocks[i];
+        k1 *= c1;
+        k1 = NK_ROTL(k1,15);
+        k1 *= c2;
+
+        h1 ^= k1;
+        h1 = NK_ROTL(h1,13);
+        h1 = h1*5+0xe6546b64;
+    }
+
+    /* tail */
+    tail = (const nk_byte*)(data + nblocks*4);
+    k1 = 0;
+    switch (len & 3) {
+    case 3: k1 ^= (nk_uint)(tail[2] << 16);
+    case 2: k1 ^= (nk_uint)(tail[1] << 8u);
+    case 1: k1 ^= tail[0];
+            k1 *= c1;
+            k1 = NK_ROTL(k1,15);
+            k1 *= c2;
+            h1 ^= k1;
+    default: break;
+    }
+
+    /* finalization */
+    h1 ^= (nk_uint)len;
+    /* fmix32 */
+    h1 ^= h1 >> 16;
+    h1 *= 0x85ebca6b;
+    h1 ^= h1 >> 13;
+    h1 *= 0xc2b2ae35;
+    h1 ^= h1 >> 16;
+
+    #undef NK_ROTL
+    return h1;
+}
+
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_INTERN char*
+nk_file_load(const char* path, nk_size* siz, struct nk_allocator *alloc)
+{
+    char *buf;
+    FILE *fd;
+    long ret;
+
+    NK_ASSERT(path);
+    NK_ASSERT(siz);
+    NK_ASSERT(alloc);
+    if (!path || !siz || !alloc)
+        return 0;
+
+    fd = fopen(path, "rb");
+    if (!fd) return 0;
+    fseek(fd, 0, SEEK_END);
+    ret = ftell(fd);
+    if (ret < 0) {
+        fclose(fd);
+        return 0;
+    }
+    *siz = (nk_size)ret;
+    fseek(fd, 0, SEEK_SET);
+    buf = (char*)alloc->alloc(alloc->userdata,0, *siz);
+    NK_ASSERT(buf);
+    if (!buf) {
+        fclose(fd);
+        return 0;
+    }
+    *siz = (nk_size)fread(buf, *siz, 1, fd);
+    fclose(fd);
+    return buf;
+}
+#endif
+
+/*
+ * ==============================================================
+ *
+ *                          COLOR
+ *
+ * ===============================================================
+ */
+NK_INTERN int
+nk_parse_hex(const char *p, int length)
+{
+    int i = 0;
+    int len = 0;
+    while (len < length) {
+        i <<= 4;
+        if (p[len] >= 'a' && p[len] <= 'f')
+            i += ((p[len] - 'a') + 10);
+        else if (p[len] >= 'A' && p[len] <= 'F')
+            i += ((p[len] - 'A') + 10);
+        else i += (p[len] - '0');
+        len++;
+    }
+    return i;
+}
+
+NK_API struct nk_color
+nk_rgba(int r, int g, int b, int a)
+{
+    struct nk_color ret;
+    ret.r = (nk_byte)NK_CLAMP(0, r, 255);
+    ret.g = (nk_byte)NK_CLAMP(0, g, 255);
+    ret.b = (nk_byte)NK_CLAMP(0, b, 255);
+    ret.a = (nk_byte)NK_CLAMP(0, a, 255);
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgb_hex(const char *rgb)
+{
+    struct nk_color col;
+    const char *c = rgb;
+    if (*c == '#') c++;
+    col.r = (nk_byte)nk_parse_hex(c, 2);
+    col.g = (nk_byte)nk_parse_hex(c+2, 2);
+    col.b = (nk_byte)nk_parse_hex(c+4, 2);
+    col.a = 255;
+    return col;
+}
+
+NK_API struct nk_color
+nk_rgba_hex(const char *rgb)
+{
+    struct nk_color col;
+    const char *c = rgb;
+    if (*c == '#') c++;
+    col.r = (nk_byte)nk_parse_hex(c, 2);
+    col.g = (nk_byte)nk_parse_hex(c+2, 2);
+    col.b = (nk_byte)nk_parse_hex(c+4, 2);
+    col.a = (nk_byte)nk_parse_hex(c+6, 2);
+    return col;
+}
+
+NK_API void
+nk_color_hex_rgba(char *output, struct nk_color col)
+{
+    #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i))
+    output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4);
+    output[1] = (char)NK_TO_HEX((col.r & 0x0F));
+    output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4);
+    output[3] = (char)NK_TO_HEX((col.g & 0x0F));
+    output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4);
+    output[5] = (char)NK_TO_HEX((col.b & 0x0F));
+    output[6] = (char)NK_TO_HEX((col.a & 0xF0) >> 4);
+    output[7] = (char)NK_TO_HEX((col.a & 0x0F));
+    output[8] = '\0';
+    #undef NK_TO_HEX
+}
+
+NK_API void
+nk_color_hex_rgb(char *output, struct nk_color col)
+{
+    #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i))
+    output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4);
+    output[1] = (char)NK_TO_HEX((col.r & 0x0F));
+    output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4);
+    output[3] = (char)NK_TO_HEX((col.g & 0x0F));
+    output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4);
+    output[5] = (char)NK_TO_HEX((col.b & 0x0F));
+    output[6] = '\0';
+    #undef NK_TO_HEX
+}
+
+NK_API struct nk_color
+nk_rgba_iv(const int *c)
+{
+    return nk_rgba(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_rgba_bv(const nk_byte *c)
+{
+    return nk_rgba(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_rgb(int r, int g, int b)
+{
+    struct nk_color ret;
+    ret.r = (nk_byte)NK_CLAMP(0, r, 255);
+    ret.g = (nk_byte)NK_CLAMP(0, g, 255);
+    ret.b = (nk_byte)NK_CLAMP(0, b, 255);
+    ret.a = (nk_byte)255;
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgb_iv(const int *c)
+{
+    return nk_rgb(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_rgb_bv(const nk_byte* c)
+{
+    return nk_rgb(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_rgba_u32(nk_uint in)
+{
+    struct nk_color ret;
+    ret.r = (in & 0xFF);
+    ret.g = ((in >> 8) & 0xFF);
+    ret.b = ((in >> 16) & 0xFF);
+    ret.a = (nk_byte)((in >> 24) & 0xFF);
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgba_f(float r, float g, float b, float a)
+{
+    struct nk_color ret;
+    ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f);
+    ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f);
+    ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f);
+    ret.a = (nk_byte)(NK_SATURATE(a) * 255.0f);
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgba_fv(const float *c)
+{
+    return nk_rgba_f(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_rgb_f(float r, float g, float b)
+{
+    struct nk_color ret;
+    ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f);
+    ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f);
+    ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f);
+    ret.a = 255;
+    return ret;
+}
+
+NK_API struct nk_color
+nk_rgb_fv(const float *c)
+{
+    return nk_rgb_f(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_hsv(int h, int s, int v)
+{
+    return nk_hsva(h, s, v, 255);
+}
+
+NK_API struct nk_color
+nk_hsv_iv(const int *c)
+{
+    return nk_hsv(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_hsv_bv(const nk_byte *c)
+{
+    return nk_hsv(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_hsv_f(float h, float s, float v)
+{
+    return nk_hsva_f(h, s, v, 1.0f);
+}
+
+NK_API struct nk_color
+nk_hsv_fv(const float *c)
+{
+    return nk_hsv_f(c[0], c[1], c[2]);
+}
+
+NK_API struct nk_color
+nk_hsva(int h, int s, int v, int a)
+{
+    float hf = ((float)NK_CLAMP(0, h, 255)) / 255.0f;
+    float sf = ((float)NK_CLAMP(0, s, 255)) / 255.0f;
+    float vf = ((float)NK_CLAMP(0, v, 255)) / 255.0f;
+    float af = ((float)NK_CLAMP(0, a, 255)) / 255.0f;
+    return nk_hsva_f(hf, sf, vf, af);
+}
+
+NK_API struct nk_color
+nk_hsva_iv(const int *c)
+{
+    return nk_hsva(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_hsva_bv(const nk_byte *c)
+{
+    return nk_hsva(c[0], c[1], c[2], c[3]);
+}
+
+NK_API struct nk_color
+nk_hsva_f(float h, float s, float v, float a)
+{
+    struct nk_colorf out = {0,0,0,0};
+    float p, q, t, f;
+    int i;
+
+    if (s <= 0.0f) {
+        out.r = v; out.g = v; out.b = v;
+        return nk_rgb_f(out.r, out.g, out.b);
+    }
+
+    h = h / (60.0f/360.0f);
+    i = (int)h;
+    f = h - (float)i;
+    p = v * (1.0f - s);
+    q = v * (1.0f - (s * f));
+    t = v * (1.0f - s * (1.0f - f));
+
+    switch (i) {
+    case 0: default: out.r = v; out.g = t; out.b = p; break;
+    case 1: out.r = q; out.g = v; out.b = p; break;
+    case 2: out.r = p; out.g = v; out.b = t; break;
+    case 3: out.r = p; out.g = q; out.b = v; break;
+    case 4: out.r = t; out.g = p; out.b = v; break;
+    case 5: out.r = v; out.g = p; out.b = q; break;
+    }
+    return nk_rgba_f(out.r, out.g, out.b, a);
+}
+
+NK_API struct nk_color
+nk_hsva_fv(const float *c)
+{
+    return nk_hsva_f(c[0], c[1], c[2], c[3]);
+}
+
+NK_API nk_uint
+nk_color_u32(struct nk_color in)
+{
+    nk_uint out = (nk_uint)in.r;
+    out |= ((nk_uint)in.g << 8);
+    out |= ((nk_uint)in.b << 16);
+    out |= ((nk_uint)in.a << 24);
+    return out;
+}
+
+NK_API void
+nk_color_f(float *r, float *g, float *b, float *a, struct nk_color in)
+{
+    NK_STORAGE const float s = 1.0f/255.0f;
+    *r = (float)in.r * s;
+    *g = (float)in.g * s;
+    *b = (float)in.b * s;
+    *a = (float)in.a * s;
+}
+
+NK_API void
+nk_color_fv(float *c, struct nk_color in)
+{
+    nk_color_f(&c[0], &c[1], &c[2], &c[3], in);
+}
+
+NK_API void
+nk_color_d(double *r, double *g, double *b, double *a, struct nk_color in)
+{
+    NK_STORAGE const double s = 1.0/255.0;
+    *r = (double)in.r * s;
+    *g = (double)in.g * s;
+    *b = (double)in.b * s;
+    *a = (double)in.a * s;
+}
+
+NK_API void
+nk_color_dv(double *c, struct nk_color in)
+{
+    nk_color_d(&c[0], &c[1], &c[2], &c[3], in);
+}
+
+NK_API void
+nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color in)
+{
+    float a;
+    nk_color_hsva_f(out_h, out_s, out_v, &a, in);
+}
+
+NK_API void
+nk_color_hsv_fv(float *out, struct nk_color in)
+{
+    float a;
+    nk_color_hsva_f(&out[0], &out[1], &out[2], &a, in);
+}
+
+NK_API void
+nk_color_hsva_f(float *out_h, float *out_s,
+    float *out_v, float *out_a, struct nk_color in)
+{
+    float chroma;
+    float K = 0.0f;
+    float r,g,b,a;
+
+    nk_color_f(&r,&g,&b,&a, in);
+    if (g < b) {
+        const float t = g; g = b; b = t;
+        K = -1.f;
+    }
+    if (r < g) {
+        const float t = r; r = g; g = t;
+        K = -2.f/6.0f - K;
+    }
+    chroma = r - ((g < b) ? g: b);
+    *out_h = NK_ABS(K + (g - b)/(6.0f * chroma + 1e-20f));
+    *out_s = chroma / (r + 1e-20f);
+    *out_v = r;
+    *out_a = (float)in.a / 255.0f;
+}
+
+NK_API void
+nk_color_hsva_fv(float *out, struct nk_color in)
+{
+    nk_color_hsva_f(&out[0], &out[1], &out[2], &out[3], in);
+}
+
+NK_API void
+nk_color_hsva_i(int *out_h, int *out_s, int *out_v,
+                int *out_a, struct nk_color in)
+{
+    float h,s,v,a;
+    nk_color_hsva_f(&h, &s, &v, &a, in);
+    *out_h = (nk_byte)(h * 255.0f);
+    *out_s = (nk_byte)(s * 255.0f);
+    *out_v = (nk_byte)(v * 255.0f);
+    *out_a = (nk_byte)(a * 255.0f);
+}
+
+NK_API void
+nk_color_hsva_iv(int *out, struct nk_color in)
+{
+    nk_color_hsva_i(&out[0], &out[1], &out[2], &out[3], in);
+}
+
+NK_API void
+nk_color_hsva_bv(nk_byte *out, struct nk_color in)
+{
+    int tmp[4];
+    nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+    out[0] = (nk_byte)tmp[0];
+    out[1] = (nk_byte)tmp[1];
+    out[2] = (nk_byte)tmp[2];
+    out[3] = (nk_byte)tmp[3];
+}
+
+NK_API void
+nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color in)
+{
+    int tmp[4];
+    nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+    *h = (nk_byte)tmp[0];
+    *s = (nk_byte)tmp[1];
+    *v = (nk_byte)tmp[2];
+    *a = (nk_byte)tmp[3];
+}
+
+NK_API void
+nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color in)
+{
+    int a;
+    nk_color_hsva_i(out_h, out_s, out_v, &a, in);
+}
+
+NK_API void
+nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color in)
+{
+    int tmp[4];
+    nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+    *out_h = (nk_byte)tmp[0];
+    *out_s = (nk_byte)tmp[1];
+    *out_v = (nk_byte)tmp[2];
+}
+
+NK_API void
+nk_color_hsv_iv(int *out, struct nk_color in)
+{
+    nk_color_hsv_i(&out[0], &out[1], &out[2], in);
+}
+
+NK_API void
+nk_color_hsv_bv(nk_byte *out, struct nk_color in)
+{
+    int tmp[4];
+    nk_color_hsv_i(&tmp[0], &tmp[1], &tmp[2], in);
+    out[0] = (nk_byte)tmp[0];
+    out[1] = (nk_byte)tmp[1];
+    out[2] = (nk_byte)tmp[2];
+}
+/*
+ * ==============================================================
+ *
+ *                          IMAGE
+ *
+ * ===============================================================
+ */
+NK_API nk_handle
+nk_handle_ptr(void *ptr)
+{
+    nk_handle handle = {0};
+    handle.ptr = ptr;
+    return handle;
+}
+
+NK_API nk_handle
+nk_handle_id(int id)
+{
+    nk_handle handle;
+    nk_zero_struct(handle);
+    handle.id = id;
+    return handle;
+}
+
+NK_API struct nk_image
+nk_subimage_ptr(void *ptr, unsigned short w, unsigned short h, struct nk_rect r)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle.ptr = ptr;
+    s.w = w; s.h = h;
+    s.region[0] = (unsigned short)r.x;
+    s.region[1] = (unsigned short)r.y;
+    s.region[2] = (unsigned short)r.w;
+    s.region[3] = (unsigned short)r.h;
+    return s;
+}
+
+NK_API struct nk_image
+nk_subimage_id(int id, unsigned short w, unsigned short h, struct nk_rect r)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle.id = id;
+    s.w = w; s.h = h;
+    s.region[0] = (unsigned short)r.x;
+    s.region[1] = (unsigned short)r.y;
+    s.region[2] = (unsigned short)r.w;
+    s.region[3] = (unsigned short)r.h;
+    return s;
+}
+
+NK_API struct nk_image
+nk_subimage_handle(nk_handle handle, unsigned short w, unsigned short h,
+    struct nk_rect r)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle = handle;
+    s.w = w; s.h = h;
+    s.region[0] = (unsigned short)r.x;
+    s.region[1] = (unsigned short)r.y;
+    s.region[2] = (unsigned short)r.w;
+    s.region[3] = (unsigned short)r.h;
+    return s;
+}
+
+NK_API struct nk_image
+nk_image_handle(nk_handle handle)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle = handle;
+    s.w = 0; s.h = 0;
+    s.region[0] = 0;
+    s.region[1] = 0;
+    s.region[2] = 0;
+    s.region[3] = 0;
+    return s;
+}
+
+NK_API struct nk_image
+nk_image_ptr(void *ptr)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    NK_ASSERT(ptr);
+    s.handle.ptr = ptr;
+    s.w = 0; s.h = 0;
+    s.region[0] = 0;
+    s.region[1] = 0;
+    s.region[2] = 0;
+    s.region[3] = 0;
+    return s;
+}
+
+NK_API struct nk_image
+nk_image_id(int id)
+{
+    struct nk_image s;
+    nk_zero(&s, sizeof(s));
+    s.handle.id = id;
+    s.w = 0; s.h = 0;
+    s.region[0] = 0;
+    s.region[1] = 0;
+    s.region[2] = 0;
+    s.region[3] = 0;
+    return s;
+}
+
+NK_API int
+nk_image_is_subimage(const struct nk_image* img)
+{
+    NK_ASSERT(img);
+    return !(img->w == 0 && img->h == 0);
+}
+
+NK_INTERN void
+nk_unify(struct nk_rect *clip, const struct nk_rect *a, float x0, float y0,
+    float x1, float y1)
+{
+    NK_ASSERT(a);
+    NK_ASSERT(clip);
+    clip->x = NK_MAX(a->x, x0);
+    clip->y = NK_MAX(a->y, y0);
+    clip->w = NK_MIN(a->x + a->w, x1) - clip->x;
+    clip->h = NK_MIN(a->y + a->h, y1) - clip->y;
+    clip->w = NK_MAX(0, clip->w);
+    clip->h = NK_MAX(0, clip->h);
+}
+
+NK_API void
+nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r,
+    float pad_x, float pad_y, enum nk_heading direction)
+{
+    float w_half, h_half;
+    NK_ASSERT(result);
+
+    r.w = NK_MAX(2 * pad_x, r.w);
+    r.h = NK_MAX(2 * pad_y, r.h);
+    r.w = r.w - 2 * pad_x;
+    r.h = r.h - 2 * pad_y;
+
+    r.x = r.x + pad_x;
+    r.y = r.y + pad_y;
+
+    w_half = r.w / 2.0f;
+    h_half = r.h / 2.0f;
+
+    if (direction == NK_UP) {
+        result[0] = nk_vec2(r.x + w_half, r.y);
+        result[1] = nk_vec2(r.x + r.w, r.y + r.h);
+        result[2] = nk_vec2(r.x, r.y + r.h);
+    } else if (direction == NK_RIGHT) {
+        result[0] = nk_vec2(r.x, r.y);
+        result[1] = nk_vec2(r.x + r.w, r.y + h_half);
+        result[2] = nk_vec2(r.x, r.y + r.h);
+    } else if (direction == NK_DOWN) {
+        result[0] = nk_vec2(r.x, r.y);
+        result[1] = nk_vec2(r.x + r.w, r.y);
+        result[2] = nk_vec2(r.x + w_half, r.y + r.h);
+    } else {
+        result[0] = nk_vec2(r.x, r.y + h_half);
+        result[1] = nk_vec2(r.x + r.w, r.y);
+        result[2] = nk_vec2(r.x + r.w, r.y + r.h);
+    }
+}
+
+NK_INTERN int
+nk_text_clamp(const struct nk_user_font *font, const char *text,
+    int text_len, float space, int *glyphs, float *text_width,
+    nk_rune *sep_list, int sep_count)
+{
+    int i = 0;
+    int glyph_len = 0;
+    float last_width = 0;
+    nk_rune unicode = 0;
+    float width = 0;
+    int len = 0;
+    int g = 0;
+    float s;
+
+    int sep_len = 0;
+    int sep_g = 0;
+    float sep_width = 0;
+    sep_count = NK_MAX(sep_count,0);
+
+    glyph_len = nk_utf_decode(text, &unicode, text_len);
+    while (glyph_len && (width < space) && (len < text_len)) {
+        len += glyph_len;
+        s = font->width(font->userdata, font->height, text, len);
+        for (i = 0; i < sep_count; ++i) {
+            if (unicode != sep_list[i]) continue;
+            sep_width = last_width = width;
+            sep_g = g+1;
+            sep_len = len;
+            break;
+        }
+        if (i == sep_count){
+            last_width = sep_width = width;
+            sep_g = g+1;
+        }
+        width = s;
+        glyph_len = nk_utf_decode(&text[len], &unicode, text_len - len);
+        g++;
+    }
+    if (len >= text_len) {
+        *glyphs = g;
+        *text_width = last_width;
+        return len;
+    } else {
+        *glyphs = sep_g;
+        *text_width = sep_width;
+        return (!sep_len) ? len: sep_len;
+    }
+}
+
+enum {NK_DO_NOT_STOP_ON_NEW_LINE, NK_STOP_ON_NEW_LINE};
+NK_INTERN struct nk_vec2
+nk_text_calculate_text_bounds(const struct nk_user_font *font,
+    const char *begin, int byte_len, float row_height, const char **remaining,
+    struct nk_vec2 *out_offset, int *glyphs, int op)
+{
+    float line_height = row_height;
+    struct nk_vec2 text_size = nk_vec2(0,0);
+    float line_width = 0.0f;
+
+    float glyph_width;
+    int glyph_len = 0;
+    nk_rune unicode = 0;
+    int text_len = 0;
+    if (!begin || byte_len <= 0 || !font)
+        return nk_vec2(0,row_height);
+
+    glyph_len = nk_utf_decode(begin, &unicode, byte_len);
+    if (!glyph_len) return text_size;
+    glyph_width = font->width(font->userdata, font->height, begin, glyph_len);
+
+    *glyphs = 0;
+    while ((text_len < byte_len) && glyph_len) {
+        if (unicode == '\n') {
+            text_size.x = NK_MAX(text_size.x, line_width);
+            text_size.y += line_height;
+            line_width = 0;
+            *glyphs+=1;
+            if (op == NK_STOP_ON_NEW_LINE)
+                break;
+
+            text_len++;
+            glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+            continue;
+        }
+
+        if (unicode == '\r') {
+            text_len++;
+            *glyphs+=1;
+            glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+            continue;
+        }
+
+        *glyphs = *glyphs + 1;
+        text_len += glyph_len;
+        line_width += (float)glyph_width;
+        glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+        glyph_width = font->width(font->userdata, font->height, begin+text_len, glyph_len);
+        continue;
+    }
+
+    if (text_size.x < line_width)
+        text_size.x = line_width;
+    if (out_offset)
+        *out_offset = nk_vec2(line_width, text_size.y + line_height);
+    if (line_width > 0 || text_size.y == 0.0f)
+        text_size.y += line_height;
+    if (remaining)
+        *remaining = begin+text_len;
+    return text_size;
+}
+
+/* ==============================================================
+ *
+ *                          UTF-8
+ *
+ * ===============================================================*/
+NK_GLOBAL const nk_byte nk_utfbyte[NK_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0};
+NK_GLOBAL const nk_byte nk_utfmask[NK_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8};
+NK_GLOBAL const nk_uint nk_utfmin[NK_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x10000};
+NK_GLOBAL const nk_uint nk_utfmax[NK_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF};
+
+NK_INTERN int
+nk_utf_validate(nk_rune *u, int i)
+{
+    NK_ASSERT(u);
+    if (!u) return 0;
+    if (!NK_BETWEEN(*u, nk_utfmin[i], nk_utfmax[i]) ||
+         NK_BETWEEN(*u, 0xD800, 0xDFFF))
+            *u = NK_UTF_INVALID;
+    for (i = 1; *u > nk_utfmax[i]; ++i);
+    return i;
+}
+
+NK_INTERN nk_rune
+nk_utf_decode_byte(char c, int *i)
+{
+    NK_ASSERT(i);
+    if (!i) return 0;
+    for(*i = 0; *i < (int)NK_LEN(nk_utfmask); ++(*i)) {
+        if (((nk_byte)c & nk_utfmask[*i]) == nk_utfbyte[*i])
+            return (nk_byte)(c & ~nk_utfmask[*i]);
+    }
+    return 0;
+}
+
+NK_API int
+nk_utf_decode(const char *c, nk_rune *u, int clen)
+{
+    int i, j, len, type=0;
+    nk_rune udecoded;
+
+    NK_ASSERT(c);
+    NK_ASSERT(u);
+
+    if (!c || !u) return 0;
+    if (!clen) return 0;
+    *u = NK_UTF_INVALID;
+
+    udecoded = nk_utf_decode_byte(c[0], &len);
+    if (!NK_BETWEEN(len, 1, NK_UTF_SIZE))
+        return 1;
+
+    for (i = 1, j = 1; i < clen && j < len; ++i, ++j) {
+        udecoded = (udecoded << 6) | nk_utf_decode_byte(c[i], &type);
+        if (type != 0)
+            return j;
+    }
+    if (j < len)
+        return 0;
+    *u = udecoded;
+    nk_utf_validate(u, len);
+    return len;
+}
+
+NK_INTERN char
+nk_utf_encode_byte(nk_rune u, int i)
+{
+    return (char)((nk_utfbyte[i]) | ((nk_byte)u & ~nk_utfmask[i]));
+}
+
+NK_API int
+nk_utf_encode(nk_rune u, char *c, int clen)
+{
+    int len, i;
+    len = nk_utf_validate(&u, 0);
+    if (clen < len || !len || len > NK_UTF_SIZE)
+        return 0;
+
+    for (i = len - 1; i != 0; --i) {
+        c[i] = nk_utf_encode_byte(u, 0);
+        u >>= 6;
+    }
+    c[0] = nk_utf_encode_byte(u, len);
+    return len;
+}
+
+NK_API int
+nk_utf_len(const char *str, int len)
+{
+    const char *text;
+    int glyphs = 0;
+    int text_len;
+    int glyph_len;
+    int src_len = 0;
+    nk_rune unicode;
+
+    NK_ASSERT(str);
+    if (!str || !len) return 0;
+
+    text = str;
+    text_len = len;
+    glyph_len = nk_utf_decode(text, &unicode, text_len);
+    while (glyph_len && src_len < len) {
+        glyphs++;
+        src_len = src_len + glyph_len;
+        glyph_len = nk_utf_decode(text + src_len, &unicode, text_len - src_len);
+    }
+    return glyphs;
+}
+
+NK_API const char*
+nk_utf_at(const char *buffer, int length, int index,
+    nk_rune *unicode, int *len)
+{
+    int i = 0;
+    int src_len = 0;
+    int glyph_len = 0;
+    const char *text;
+    int text_len;
+
+    NK_ASSERT(buffer);
+    NK_ASSERT(unicode);
+    NK_ASSERT(len);
+
+    if (!buffer || !unicode || !len) return 0;
+    if (index < 0) {
+        *unicode = NK_UTF_INVALID;
+        *len = 0;
+        return 0;
+    }
+
+    text = buffer;
+    text_len = length;
+    glyph_len = nk_utf_decode(text, unicode, text_len);
+    while (glyph_len) {
+        if (i == index) {
+            *len = glyph_len;
+            break;
+        }
+
+        i++;
+        src_len = src_len + glyph_len;
+        glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+    }
+    if (i != index) return 0;
+    return buffer + src_len;
+}
+
+/* ==============================================================
+ *
+ *                          BUFFER
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_INTERN void* nk_malloc(nk_handle unused, void *old,nk_size size)
+{NK_UNUSED(unused); NK_UNUSED(old); return malloc(size);}
+NK_INTERN void nk_mfree(nk_handle unused, void *ptr)
+{NK_UNUSED(unused); free(ptr);}
+
+NK_API void
+nk_buffer_init_default(struct nk_buffer *buffer)
+{
+    struct nk_allocator alloc;
+    alloc.userdata.ptr = 0;
+    alloc.alloc = nk_malloc;
+    alloc.free = nk_mfree;
+    nk_buffer_init(buffer, &alloc, NK_BUFFER_DEFAULT_INITIAL_SIZE);
+}
+#endif
+
+NK_API void
+nk_buffer_init(struct nk_buffer *b, const struct nk_allocator *a,
+    nk_size initial_size)
+{
+    NK_ASSERT(b);
+    NK_ASSERT(a);
+    NK_ASSERT(initial_size);
+    if (!b || !a || !initial_size) return;
+
+    nk_zero(b, sizeof(*b));
+    b->type = NK_BUFFER_DYNAMIC;
+    b->memory.ptr = a->alloc(a->userdata,0, initial_size);
+    b->memory.size = initial_size;
+    b->size = initial_size;
+    b->grow_factor = 2.0f;
+    b->pool = *a;
+}
+
+NK_API void
+nk_buffer_init_fixed(struct nk_buffer *b, void *m, nk_size size)
+{
+    NK_ASSERT(b);
+    NK_ASSERT(m);
+    NK_ASSERT(size);
+    if (!b || !m || !size) return;
+
+    nk_zero(b, sizeof(*b));
+    b->type = NK_BUFFER_FIXED;
+    b->memory.ptr = m;
+    b->memory.size = size;
+    b->size = size;
+}
+
+NK_INTERN void*
+nk_buffer_align(void *unaligned, nk_size align, nk_size *alignment,
+    enum nk_buffer_allocation_type type)
+{
+    void *memory = 0;
+    switch (type) {
+    default:
+    case NK_BUFFER_MAX:
+    case NK_BUFFER_FRONT:
+        if (align) {
+            memory = NK_ALIGN_PTR(unaligned, align);
+            *alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned);
+        } else {
+            memory = unaligned;
+            *alignment = 0;
+        }
+        break;
+    case NK_BUFFER_BACK:
+        if (align) {
+            memory = NK_ALIGN_PTR_BACK(unaligned, align);
+            *alignment = (nk_size)((nk_byte*)unaligned - (nk_byte*)memory);
+        } else {
+            memory = unaligned;
+            *alignment = 0;
+        }
+        break;
+    }
+    return memory;
+}
+
+NK_INTERN void*
+nk_buffer_realloc(struct nk_buffer *b, nk_size capacity, nk_size *size)
+{
+    void *temp;
+    nk_size buffer_size;
+
+    NK_ASSERT(b);
+    NK_ASSERT(size);
+    if (!b || !size || !b->pool.alloc || !b->pool.free)
+        return 0;
+
+    buffer_size = b->memory.size;
+    temp = b->pool.alloc(b->pool.userdata, b->memory.ptr, capacity);
+    NK_ASSERT(temp);
+    if (!temp) return 0;
+
+    *size = capacity;
+    if (temp != b->memory.ptr) {
+        NK_MEMCPY(temp, b->memory.ptr, buffer_size);
+        b->pool.free(b->pool.userdata, b->memory.ptr);
+    }
+
+    if (b->size == buffer_size) {
+        /* no back buffer so just set correct size */
+        b->size = capacity;
+        return temp;
+    } else {
+        /* copy back buffer to the end of the new buffer */
+        void *dst, *src;
+        nk_size back_size;
+        back_size = buffer_size - b->size;
+        dst = nk_ptr_add(void, temp, capacity - back_size);
+        src = nk_ptr_add(void, temp, b->size);
+        NK_MEMCPY(dst, src, back_size);
+        b->size = capacity - back_size;
+    }
+    return temp;
+}
+
+NK_INTERN void*
+nk_buffer_alloc(struct nk_buffer *b, enum nk_buffer_allocation_type type,
+    nk_size size, nk_size align)
+{
+    int full;
+    nk_size alignment;
+    void *unaligned;
+    void *memory;
+
+    NK_ASSERT(b);
+    NK_ASSERT(size);
+    if (!b || !size) return 0;
+    b->needed += size;
+
+    /* calculate total size with needed alignment + size */
+    if (type == NK_BUFFER_FRONT)
+        unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated);
+    else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size);
+    memory = nk_buffer_align(unaligned, align, &alignment, type);
+
+    /* check if buffer has enough memory*/
+    if (type == NK_BUFFER_FRONT)
+        full = ((b->allocated + size + alignment) > b->size);
+    else full = ((b->size - NK_MIN(b->size,(size + alignment))) <= b->allocated);
+
+    if (full) {
+        nk_size capacity;
+        if (b->type != NK_BUFFER_DYNAMIC)
+            return 0;
+        NK_ASSERT(b->pool.alloc && b->pool.free);
+        if (b->type != NK_BUFFER_DYNAMIC || !b->pool.alloc || !b->pool.free)
+            return 0;
+
+        /* buffer is full so allocate bigger buffer if dynamic */
+        capacity = (nk_size)((float)b->memory.size * b->grow_factor);
+        capacity = NK_MAX(capacity, nk_round_up_pow2((nk_uint)(b->allocated + size)));
+        b->memory.ptr = nk_buffer_realloc(b, capacity, &b->memory.size);
+        if (!b->memory.ptr) return 0;
+
+        /* align newly allocated pointer */
+        if (type == NK_BUFFER_FRONT)
+            unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated);
+        else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size);
+        memory = nk_buffer_align(unaligned, align, &alignment, type);
+    }
+    if (type == NK_BUFFER_FRONT)
+        b->allocated += size + alignment;
+    else b->size -= (size + alignment);
+    b->needed += alignment;
+    b->calls++;
+    return memory;
+}
+
+NK_API void
+nk_buffer_push(struct nk_buffer *b, enum nk_buffer_allocation_type type,
+    const void *memory, nk_size size, nk_size align)
+{
+    void *mem = nk_buffer_alloc(b, type, size, align);
+    if (!mem) return;
+    NK_MEMCPY(mem, memory, size);
+}
+
+NK_API void
+nk_buffer_mark(struct nk_buffer *buffer, enum nk_buffer_allocation_type type)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return;
+    buffer->marker[type].active = nk_true;
+    if (type == NK_BUFFER_BACK)
+        buffer->marker[type].offset = buffer->size;
+    else buffer->marker[type].offset = buffer->allocated;
+}
+
+NK_API void
+nk_buffer_reset(struct nk_buffer *buffer, enum nk_buffer_allocation_type type)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return;
+    if (type == NK_BUFFER_BACK) {
+        /* reset back buffer either back to marker or empty */
+        buffer->needed -= (buffer->memory.size - buffer->marker[type].offset);
+        if (buffer->marker[type].active)
+            buffer->size = buffer->marker[type].offset;
+        else buffer->size = buffer->memory.size;
+        buffer->marker[type].active = nk_false;
+    } else {
+        /* reset front buffer either back to back marker or empty */
+        buffer->needed -= (buffer->allocated - buffer->marker[type].offset);
+        if (buffer->marker[type].active)
+            buffer->allocated = buffer->marker[type].offset;
+        else buffer->allocated = 0;
+        buffer->marker[type].active = nk_false;
+    }
+}
+
+NK_API void
+nk_buffer_clear(struct nk_buffer *b)
+{
+    NK_ASSERT(b);
+    if (!b) return;
+    b->allocated = 0;
+    b->size = b->memory.size;
+    b->calls = 0;
+    b->needed = 0;
+}
+
+NK_API void
+nk_buffer_free(struct nk_buffer *b)
+{
+    NK_ASSERT(b);
+    if (!b || !b->memory.ptr) return;
+    if (b->type == NK_BUFFER_FIXED) return;
+    if (!b->pool.free) return;
+    NK_ASSERT(b->pool.free);
+    b->pool.free(b->pool.userdata, b->memory.ptr);
+}
+
+NK_API void
+nk_buffer_info(struct nk_memory_status *s, struct nk_buffer *b)
+{
+    NK_ASSERT(b);
+    NK_ASSERT(s);
+    if (!s || !b) return;
+    s->allocated = b->allocated;
+    s->size =  b->memory.size;
+    s->needed = b->needed;
+    s->memory = b->memory.ptr;
+    s->calls = b->calls;
+}
+
+NK_API void*
+nk_buffer_memory(struct nk_buffer *buffer)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return 0;
+    return buffer->memory.ptr;
+}
+
+NK_API const void*
+nk_buffer_memory_const(const struct nk_buffer *buffer)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return 0;
+    return buffer->memory.ptr;
+}
+
+NK_API nk_size
+nk_buffer_total(struct nk_buffer *buffer)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return 0;
+    return buffer->memory.size;
+}
+
+/*
+ * ==============================================================
+ *
+ *                          STRING
+ *
+ * ===============================================================
+ */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_str_init_default(struct nk_str *str)
+{
+    struct nk_allocator alloc;
+    alloc.userdata.ptr = 0;
+    alloc.alloc = nk_malloc;
+    alloc.free = nk_mfree;
+    nk_buffer_init(&str->buffer, &alloc, 32);
+    str->len = 0;
+}
+#endif
+
+NK_API void
+nk_str_init(struct nk_str *str, const struct nk_allocator *alloc, nk_size size)
+{
+    nk_buffer_init(&str->buffer, alloc, size);
+    str->len = 0;
+}
+
+NK_API void
+nk_str_init_fixed(struct nk_str *str, void *memory, nk_size size)
+{
+    nk_buffer_init_fixed(&str->buffer, memory, size);
+    str->len = 0;
+}
+
+NK_API int
+nk_str_append_text_char(struct nk_str *s, const char *str, int len)
+{
+    char *mem;
+    NK_ASSERT(s);
+    NK_ASSERT(str);
+    if (!s || !str || !len) return 0;
+    mem = (char*)nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0);
+    if (!mem) return 0;
+    NK_MEMCPY(mem, str, (nk_size)len * sizeof(char));
+    s->len += nk_utf_len(str, len);
+    return len;
+}
+
+NK_API int
+nk_str_append_str_char(struct nk_str *s, const char *str)
+{
+    return nk_str_append_text_char(s, str, nk_strlen(str));
+}
+
+NK_API int
+nk_str_append_text_utf8(struct nk_str *str, const char *text, int len)
+{
+    int i = 0;
+    int byte_len = 0;
+    nk_rune unicode;
+    if (!str || !text || !len) return 0;
+    for (i = 0; i < len; ++i)
+        byte_len += nk_utf_decode(text+byte_len, &unicode, 4);
+    nk_str_append_text_char(str, text, byte_len);
+    return len;
+}
+
+NK_API int
+nk_str_append_str_utf8(struct nk_str *str, const char *text)
+{
+    int runes = 0;
+    int byte_len = 0;
+    int num_runes = 0;
+    int glyph_len = 0;
+    nk_rune unicode;
+    if (!str || !text) return 0;
+
+    glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4);
+    while (unicode != '\0' && glyph_len) {
+        glyph_len = nk_utf_decode(text+byte_len, &unicode, 4);
+        byte_len += glyph_len;
+        num_runes++;
+    }
+    nk_str_append_text_char(str, text, byte_len);
+    return runes;
+}
+
+NK_API int
+nk_str_append_text_runes(struct nk_str *str, const nk_rune *text, int len)
+{
+    int i = 0;
+    int byte_len = 0;
+    nk_glyph glyph;
+
+    NK_ASSERT(str);
+    if (!str || !text || !len) return 0;
+    for (i = 0; i < len; ++i) {
+        byte_len = nk_utf_encode(text[i], glyph, NK_UTF_SIZE);
+        if (!byte_len) break;
+        nk_str_append_text_char(str, glyph, byte_len);
+    }
+    return len;
+}
+
+NK_API int
+nk_str_append_str_runes(struct nk_str *str, const nk_rune *runes)
+{
+    int i = 0;
+    nk_glyph glyph;
+    int byte_len;
+    NK_ASSERT(str);
+    if (!str || !runes) return 0;
+    while (runes[i] != '\0') {
+        byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+        nk_str_append_text_char(str, glyph, byte_len);
+        i++;
+    }
+    return i;
+}
+
+NK_API int
+nk_str_insert_at_char(struct nk_str *s, int pos, const char *str, int len)
+{
+    int i;
+    void *mem;
+    char *src;
+    char *dst;
+
+    int copylen;
+    NK_ASSERT(s);
+    NK_ASSERT(str);
+    NK_ASSERT(len >= 0);
+    if (!s || !str || !len || (nk_size)pos > s->buffer.allocated) return 0;
+    if ((s->buffer.allocated + (nk_size)len >= s->buffer.memory.size) &&
+        (s->buffer.type == NK_BUFFER_FIXED)) return 0;
+
+    copylen = (int)s->buffer.allocated - pos;
+    if (!copylen) {
+        nk_str_append_text_char(s, str, len);
+        return 1;
+    }
+    mem = nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0);
+    if (!mem) return 0;
+
+    /* memmove */
+    NK_ASSERT(((int)pos + (int)len + ((int)copylen - 1)) >= 0);
+    NK_ASSERT(((int)pos + ((int)copylen - 1)) >= 0);
+    dst = nk_ptr_add(char, s->buffer.memory.ptr, pos + len + (copylen - 1));
+    src = nk_ptr_add(char, s->buffer.memory.ptr, pos + (copylen-1));
+    for (i = 0; i < copylen; ++i) *dst-- = *src--;
+    mem = nk_ptr_add(void, s->buffer.memory.ptr, pos);
+    NK_MEMCPY(mem, str, (nk_size)len * sizeof(char));
+    s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+    return 1;
+}
+
+NK_API int
+nk_str_insert_at_rune(struct nk_str *str, int pos, const char *cstr, int len)
+{
+    int glyph_len;
+    nk_rune unicode;
+    const char *begin;
+    const char *buffer;
+
+    NK_ASSERT(str);
+    NK_ASSERT(cstr);
+    NK_ASSERT(len);
+    if (!str || !cstr || !len) return 0;
+    begin = nk_str_at_rune(str, pos, &unicode, &glyph_len);
+    if (!str->len)
+        return nk_str_append_text_char(str, cstr, len);
+    buffer = nk_str_get_const(str);
+    if (!begin) return 0;
+    return nk_str_insert_at_char(str, (int)(begin - buffer), cstr, len);
+}
+
+NK_API int
+nk_str_insert_text_char(struct nk_str *str, int pos, const char *text, int len)
+{
+    return nk_str_insert_text_utf8(str, pos, text, len);
+}
+
+NK_API int
+nk_str_insert_str_char(struct nk_str *str, int pos, const char *text)
+{
+    return nk_str_insert_text_utf8(str, pos, text, nk_strlen(text));
+}
+
+NK_API int
+nk_str_insert_text_utf8(struct nk_str *str, int pos, const char *text, int len)
+{
+    int i = 0;
+    int byte_len = 0;
+    nk_rune unicode;
+
+    NK_ASSERT(str);
+    NK_ASSERT(text);
+    if (!str || !text || !len) return 0;
+    for (i = 0; i < len; ++i)
+        byte_len += nk_utf_decode(text+byte_len, &unicode, 4);
+    nk_str_insert_at_rune(str, pos, text, byte_len);
+    return len;
+}
+
+NK_API int
+nk_str_insert_str_utf8(struct nk_str *str, int pos, const char *text)
+{
+    int runes = 0;
+    int byte_len = 0;
+    int num_runes = 0;
+    int glyph_len = 0;
+    nk_rune unicode;
+    if (!str || !text) return 0;
+
+    glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4);
+    while (unicode != '\0' && glyph_len) {
+        glyph_len = nk_utf_decode(text+byte_len, &unicode, 4);
+        byte_len += glyph_len;
+        num_runes++;
+    }
+    nk_str_insert_at_rune(str, pos, text, byte_len);
+    return runes;
+}
+
+NK_API int
+nk_str_insert_text_runes(struct nk_str *str, int pos, const nk_rune *runes, int len)
+{
+    int i = 0;
+    int byte_len = 0;
+    nk_glyph glyph;
+
+    NK_ASSERT(str);
+    if (!str || !runes || !len) return 0;
+    for (i = 0; i < len; ++i) {
+        byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+        if (!byte_len) break;
+        nk_str_insert_at_rune(str, pos+i, glyph, byte_len);
+    }
+    return len;
+}
+
+NK_API int
+nk_str_insert_str_runes(struct nk_str *str, int pos, const nk_rune *runes)
+{
+    int i = 0;
+    nk_glyph glyph;
+    int byte_len;
+    NK_ASSERT(str);
+    if (!str || !runes) return 0;
+    while (runes[i] != '\0') {
+        byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+        nk_str_insert_at_rune(str, pos+i, glyph, byte_len);
+        i++;
+    }
+    return i;
+}
+
+NK_API void
+nk_str_remove_chars(struct nk_str *s, int len)
+{
+    NK_ASSERT(s);
+    NK_ASSERT(len >= 0);
+    if (!s || len < 0 || (nk_size)len > s->buffer.allocated) return;
+    NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0);
+    s->buffer.allocated -= (nk_size)len;
+    s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+}
+
+NK_API void
+nk_str_remove_runes(struct nk_str *str, int len)
+{
+    int index;
+    const char *begin;
+    const char *end;
+    nk_rune unicode;
+
+    NK_ASSERT(str);
+    NK_ASSERT(len >= 0);
+    if (!str || len < 0) return;
+    if (len >= str->len) {
+        str->len = 0;
+        return;
+    }
+
+    index = str->len - len;
+    begin = nk_str_at_rune(str, index, &unicode, &len);
+    end = (const char*)str->buffer.memory.ptr + str->buffer.allocated;
+    nk_str_remove_chars(str, (int)(end-begin)+1);
+}
+
+NK_API void
+nk_str_delete_chars(struct nk_str *s, int pos, int len)
+{
+    NK_ASSERT(s);
+    if (!s || !len || (nk_size)pos > s->buffer.allocated ||
+        (nk_size)(pos + len) > s->buffer.allocated) return;
+
+    if ((nk_size)(pos + len) < s->buffer.allocated) {
+        /* memmove */
+        char *dst = nk_ptr_add(char, s->buffer.memory.ptr, pos);
+        char *src = nk_ptr_add(char, s->buffer.memory.ptr, pos + len);
+        NK_MEMCPY(dst, src, s->buffer.allocated - (nk_size)(pos + len));
+        NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0);
+        s->buffer.allocated -= (nk_size)len;
+    } else nk_str_remove_chars(s, len);
+    s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+}
+
+NK_API void
+nk_str_delete_runes(struct nk_str *s, int pos, int len)
+{
+    char *temp;
+    nk_rune unicode;
+    char *begin;
+    char *end;
+    int unused;
+
+    NK_ASSERT(s);
+    NK_ASSERT(s->len >= pos + len);
+    if (s->len < pos + len)
+        len = NK_CLAMP(0, (s->len - pos), s->len);
+    if (!len) return;
+
+    temp = (char *)s->buffer.memory.ptr;
+    begin = nk_str_at_rune(s, pos, &unicode, &unused);
+    if (!begin) return;
+    s->buffer.memory.ptr = begin;
+    end = nk_str_at_rune(s, len, &unicode, &unused);
+    s->buffer.memory.ptr = temp;
+    if (!end) return;
+    nk_str_delete_chars(s, (int)(begin - temp), (int)(end - begin));
+}
+
+NK_API char*
+nk_str_at_char(struct nk_str *s, int pos)
+{
+    NK_ASSERT(s);
+    if (!s || pos > (int)s->buffer.allocated) return 0;
+    return nk_ptr_add(char, s->buffer.memory.ptr, pos);
+}
+
+NK_API char*
+nk_str_at_rune(struct nk_str *str, int pos, nk_rune *unicode, int *len)
+{
+    int i = 0;
+    int src_len = 0;
+    int glyph_len = 0;
+    char *text;
+    int text_len;
+
+    NK_ASSERT(str);
+    NK_ASSERT(unicode);
+    NK_ASSERT(len);
+
+    if (!str || !unicode || !len) return 0;
+    if (pos < 0) {
+        *unicode = 0;
+        *len = 0;
+        return 0;
+    }
+
+    text = (char*)str->buffer.memory.ptr;
+    text_len = (int)str->buffer.allocated;
+    glyph_len = nk_utf_decode(text, unicode, text_len);
+    while (glyph_len) {
+        if (i == pos) {
+            *len = glyph_len;
+            break;
+        }
+
+        i++;
+        src_len = src_len + glyph_len;
+        glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+    }
+    if (i != pos) return 0;
+    return text + src_len;
+}
+
+NK_API const char*
+nk_str_at_char_const(const struct nk_str *s, int pos)
+{
+    NK_ASSERT(s);
+    if (!s || pos > (int)s->buffer.allocated) return 0;
+    return nk_ptr_add(char, s->buffer.memory.ptr, pos);
+}
+
+NK_API const char*
+nk_str_at_const(const struct nk_str *str, int pos, nk_rune *unicode, int *len)
+{
+    int i = 0;
+    int src_len = 0;
+    int glyph_len = 0;
+    char *text;
+    int text_len;
+
+    NK_ASSERT(str);
+    NK_ASSERT(unicode);
+    NK_ASSERT(len);
+
+    if (!str || !unicode || !len) return 0;
+    if (pos < 0) {
+        *unicode = 0;
+        *len = 0;
+        return 0;
+    }
+
+    text = (char*)str->buffer.memory.ptr;
+    text_len = (int)str->buffer.allocated;
+    glyph_len = nk_utf_decode(text, unicode, text_len);
+    while (glyph_len) {
+        if (i == pos) {
+            *len = glyph_len;
+            break;
+        }
+
+        i++;
+        src_len = src_len + glyph_len;
+        glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+    }
+    if (i != pos) return 0;
+    return text + src_len;
+}
+
+NK_API nk_rune
+nk_str_rune_at(const struct nk_str *str, int pos)
+{
+    int len;
+    nk_rune unicode = 0;
+    nk_str_at_const(str, pos, &unicode, &len);
+    return unicode;
+}
+
+NK_API char*
+nk_str_get(struct nk_str *s)
+{
+    NK_ASSERT(s);
+    if (!s || !s->len || !s->buffer.allocated) return 0;
+    return (char*)s->buffer.memory.ptr;
+}
+
+NK_API const char*
+nk_str_get_const(const struct nk_str *s)
+{
+    NK_ASSERT(s);
+    if (!s || !s->len || !s->buffer.allocated) return 0;
+    return (const char*)s->buffer.memory.ptr;
+}
+
+NK_API int
+nk_str_len(struct nk_str *s)
+{
+    NK_ASSERT(s);
+    if (!s || !s->len || !s->buffer.allocated) return 0;
+    return s->len;
+}
+
+NK_API int
+nk_str_len_char(struct nk_str *s)
+{
+    NK_ASSERT(s);
+    if (!s || !s->len || !s->buffer.allocated) return 0;
+    return (int)s->buffer.allocated;
+}
+
+NK_API void
+nk_str_clear(struct nk_str *str)
+{
+    NK_ASSERT(str);
+    nk_buffer_clear(&str->buffer);
+    str->len = 0;
+}
+
+NK_API void
+nk_str_free(struct nk_str *str)
+{
+    NK_ASSERT(str);
+    nk_buffer_free(&str->buffer);
+    str->len = 0;
+}
+
+/*
+ * ==============================================================
+ *
+ *                      Command buffer
+ *
+ * ===============================================================
+*/
+NK_INTERN void
+nk_command_buffer_init(struct nk_command_buffer *cmdbuf,
+    struct nk_buffer *buffer, enum nk_command_clipping clip)
+{
+    NK_ASSERT(cmdbuf);
+    NK_ASSERT(buffer);
+    if (!cmdbuf || !buffer) return;
+    cmdbuf->base = buffer;
+    cmdbuf->use_clipping = clip;
+    cmdbuf->begin = buffer->allocated;
+    cmdbuf->end = buffer->allocated;
+    cmdbuf->last = buffer->allocated;
+}
+
+NK_INTERN void
+nk_command_buffer_reset(struct nk_command_buffer *buffer)
+{
+    NK_ASSERT(buffer);
+    if (!buffer) return;
+    buffer->begin = 0;
+    buffer->end = 0;
+    buffer->last = 0;
+    buffer->clip = nk_null_rect;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    buffer->userdata.ptr = 0;
+#endif
+}
+
+NK_INTERN void*
+nk_command_buffer_push(struct nk_command_buffer* b,
+    enum nk_command_type t, nk_size size)
+{
+    NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_command);
+    struct nk_command *cmd;
+    nk_size alignment;
+    void *unaligned;
+    void *memory;
+
+    NK_ASSERT(b);
+    NK_ASSERT(b->base);
+    if (!b) return 0;
+    cmd = (struct nk_command*)nk_buffer_alloc(b->base,NK_BUFFER_FRONT,size,align);
+    if (!cmd) return 0;
+
+    /* make sure the offset to the next command is aligned */
+    b->last = (nk_size)((nk_byte*)cmd - (nk_byte*)b->base->memory.ptr);
+    unaligned = (nk_byte*)cmd + size;
+    memory = NK_ALIGN_PTR(unaligned, align);
+    alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned);
+#ifdef NK_ZERO_COMMAND_MEMORY
+    NK_MEMSET(cmd, 0, size + alignment);
+#endif
+
+    cmd->type = t;
+    cmd->next = b->base->allocated + alignment;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    cmd->userdata = b->userdata;
+#endif
+    b->end = cmd->next;
+    return cmd;
+}
+
+NK_API void
+nk_push_scissor(struct nk_command_buffer *b, struct nk_rect r)
+{
+    struct nk_command_scissor *cmd;
+    NK_ASSERT(b);
+    if (!b) return;
+
+    b->clip.x = r.x;
+    b->clip.y = r.y;
+    b->clip.w = r.w;
+    b->clip.h = r.h;
+    cmd = (struct nk_command_scissor*)
+        nk_command_buffer_push(b, NK_COMMAND_SCISSOR, sizeof(*cmd));
+
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(0, r.w);
+    cmd->h = (unsigned short)NK_MAX(0, r.h);
+}
+
+NK_API void
+nk_stroke_line(struct nk_command_buffer *b, float x0, float y0,
+    float x1, float y1, float line_thickness, struct nk_color c)
+{
+    struct nk_command_line *cmd;
+    NK_ASSERT(b);
+    if (!b || line_thickness <= 0) return;
+    cmd = (struct nk_command_line*)
+        nk_command_buffer_push(b, NK_COMMAND_LINE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->begin.x = (short)x0;
+    cmd->begin.y = (short)y0;
+    cmd->end.x = (short)x1;
+    cmd->end.y = (short)y1;
+    cmd->color = c;
+}
+
+NK_API void
+nk_stroke_curve(struct nk_command_buffer *b, float ax, float ay,
+    float ctrl0x, float ctrl0y, float ctrl1x, float ctrl1y,
+    float bx, float by, float line_thickness, struct nk_color col)
+{
+    struct nk_command_curve *cmd;
+    NK_ASSERT(b);
+    if (!b || col.a == 0 || line_thickness <= 0) return;
+
+    cmd = (struct nk_command_curve*)
+        nk_command_buffer_push(b, NK_COMMAND_CURVE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->begin.x = (short)ax;
+    cmd->begin.y = (short)ay;
+    cmd->ctrl[0].x = (short)ctrl0x;
+    cmd->ctrl[0].y = (short)ctrl0y;
+    cmd->ctrl[1].x = (short)ctrl1x;
+    cmd->ctrl[1].y = (short)ctrl1y;
+    cmd->end.x = (short)bx;
+    cmd->end.y = (short)by;
+    cmd->color = col;
+}
+
+NK_API void
+nk_stroke_rect(struct nk_command_buffer *b, struct nk_rect rect,
+    float rounding, float line_thickness, struct nk_color c)
+{
+    struct nk_command_rect *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0 || rect.w == 0 || rect.h == 0 || line_thickness <= 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+            clip->x, clip->y, clip->w, clip->h)) return;
+    }
+    cmd = (struct nk_command_rect*)
+        nk_command_buffer_push(b, NK_COMMAND_RECT, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->rounding = (unsigned short)rounding;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->x = (short)rect.x;
+    cmd->y = (short)rect.y;
+    cmd->w = (unsigned short)NK_MAX(0, rect.w);
+    cmd->h = (unsigned short)NK_MAX(0, rect.h);
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_rect(struct nk_command_buffer *b, struct nk_rect rect,
+    float rounding, struct nk_color c)
+{
+    struct nk_command_rect_filled *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0 || rect.w == 0 || rect.h == 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+            clip->x, clip->y, clip->w, clip->h)) return;
+    }
+
+    cmd = (struct nk_command_rect_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_RECT_FILLED, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->rounding = (unsigned short)rounding;
+    cmd->x = (short)rect.x;
+    cmd->y = (short)rect.y;
+    cmd->w = (unsigned short)NK_MAX(0, rect.w);
+    cmd->h = (unsigned short)NK_MAX(0, rect.h);
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_rect_multi_color(struct nk_command_buffer *b, struct nk_rect rect,
+    struct nk_color left, struct nk_color top, struct nk_color right,
+    struct nk_color bottom)
+{
+    struct nk_command_rect_multi_color *cmd;
+    NK_ASSERT(b);
+    if (!b || rect.w == 0 || rect.h == 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+            clip->x, clip->y, clip->w, clip->h)) return;
+    }
+
+    cmd = (struct nk_command_rect_multi_color*)
+        nk_command_buffer_push(b, NK_COMMAND_RECT_MULTI_COLOR, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->x = (short)rect.x;
+    cmd->y = (short)rect.y;
+    cmd->w = (unsigned short)NK_MAX(0, rect.w);
+    cmd->h = (unsigned short)NK_MAX(0, rect.h);
+    cmd->left = left;
+    cmd->top = top;
+    cmd->right = right;
+    cmd->bottom = bottom;
+}
+
+NK_API void
+nk_stroke_circle(struct nk_command_buffer *b, struct nk_rect r,
+    float line_thickness, struct nk_color c)
+{
+    struct nk_command_circle *cmd;
+    if (!b || r.w == 0 || r.h == 0 || line_thickness <= 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h))
+            return;
+    }
+
+    cmd = (struct nk_command_circle*)
+        nk_command_buffer_push(b, NK_COMMAND_CIRCLE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(r.w, 0);
+    cmd->h = (unsigned short)NK_MAX(r.h, 0);
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_circle(struct nk_command_buffer *b, struct nk_rect r, struct nk_color c)
+{
+    struct nk_command_circle_filled *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0 || r.w == 0 || r.h == 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h))
+            return;
+    }
+
+    cmd = (struct nk_command_circle_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_CIRCLE_FILLED, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(r.w, 0);
+    cmd->h = (unsigned short)NK_MAX(r.h, 0);
+    cmd->color = c;
+}
+
+NK_API void
+nk_stroke_arc(struct nk_command_buffer *b, float cx, float cy, float radius,
+    float a_min, float a_max, float line_thickness, struct nk_color c)
+{
+    struct nk_command_arc *cmd;
+    if (!b || c.a == 0 || line_thickness <= 0) return;
+    cmd = (struct nk_command_arc*)
+        nk_command_buffer_push(b, NK_COMMAND_ARC, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->cx = (short)cx;
+    cmd->cy = (short)cy;
+    cmd->r = (unsigned short)radius;
+    cmd->a[0] = a_min;
+    cmd->a[1] = a_max;
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_arc(struct nk_command_buffer *b, float cx, float cy, float radius,
+    float a_min, float a_max, struct nk_color c)
+{
+    struct nk_command_arc_filled *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0) return;
+    cmd = (struct nk_command_arc_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_ARC_FILLED, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->cx = (short)cx;
+    cmd->cy = (short)cy;
+    cmd->r = (unsigned short)radius;
+    cmd->a[0] = a_min;
+    cmd->a[1] = a_max;
+    cmd->color = c;
+}
+
+NK_API void
+nk_stroke_triangle(struct nk_command_buffer *b, float x0, float y0, float x1,
+    float y1, float x2, float y2, float line_thickness, struct nk_color c)
+{
+    struct nk_command_triangle *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0 || line_thickness <= 0) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) &&
+            !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) &&
+            !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
+            return;
+    }
+
+    cmd = (struct nk_command_triangle*)
+        nk_command_buffer_push(b, NK_COMMAND_TRIANGLE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->a.x = (short)x0;
+    cmd->a.y = (short)y0;
+    cmd->b.x = (short)x1;
+    cmd->b.y = (short)y1;
+    cmd->c.x = (short)x2;
+    cmd->c.y = (short)y2;
+    cmd->color = c;
+}
+
+NK_API void
+nk_fill_triangle(struct nk_command_buffer *b, float x0, float y0, float x1,
+    float y1, float x2, float y2, struct nk_color c)
+{
+    struct nk_command_triangle_filled *cmd;
+    NK_ASSERT(b);
+    if (!b || c.a == 0) return;
+    if (!b) return;
+    if (b->use_clipping) {
+        const struct nk_rect *clip = &b->clip;
+        if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) &&
+            !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) &&
+            !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
+            return;
+    }
+
+    cmd = (struct nk_command_triangle_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_TRIANGLE_FILLED, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->a.x = (short)x0;
+    cmd->a.y = (short)y0;
+    cmd->b.x = (short)x1;
+    cmd->b.y = (short)y1;
+    cmd->c.x = (short)x2;
+    cmd->c.y = (short)y2;
+    cmd->color = c;
+}
+
+NK_API void
+nk_stroke_polygon(struct nk_command_buffer *b,  float *points, int point_count,
+    float line_thickness, struct nk_color col)
+{
+    int i;
+    nk_size size = 0;
+    struct nk_command_polygon *cmd;
+
+    NK_ASSERT(b);
+    if (!b || col.a == 0 || line_thickness <= 0) return;
+    size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+    cmd = (struct nk_command_polygon*) nk_command_buffer_push(b, NK_COMMAND_POLYGON, size);
+    if (!cmd) return;
+    cmd->color = col;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    cmd->point_count = (unsigned short)point_count;
+    for (i = 0; i < point_count; ++i) {
+        cmd->points[i].x = (short)points[i*2];
+        cmd->points[i].y = (short)points[i*2+1];
+    }
+}
+
+NK_API void
+nk_fill_polygon(struct nk_command_buffer *b, float *points, int point_count,
+    struct nk_color col)
+{
+    int i;
+    nk_size size = 0;
+    struct nk_command_polygon_filled *cmd;
+
+    NK_ASSERT(b);
+    if (!b || col.a == 0) return;
+    size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+    cmd = (struct nk_command_polygon_filled*)
+        nk_command_buffer_push(b, NK_COMMAND_POLYGON_FILLED, size);
+    if (!cmd) return;
+    cmd->color = col;
+    cmd->point_count = (unsigned short)point_count;
+    for (i = 0; i < point_count; ++i) {
+        cmd->points[i].x = (short)points[i*2+0];
+        cmd->points[i].y = (short)points[i*2+1];
+    }
+}
+
+NK_API void
+nk_stroke_polyline(struct nk_command_buffer *b, float *points, int point_count,
+    float line_thickness, struct nk_color col)
+{
+    int i;
+    nk_size size = 0;
+    struct nk_command_polyline *cmd;
+
+    NK_ASSERT(b);
+    if (!b || col.a == 0 || line_thickness <= 0) return;
+    size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+    cmd = (struct nk_command_polyline*) nk_command_buffer_push(b, NK_COMMAND_POLYLINE, size);
+    if (!cmd) return;
+    cmd->color = col;
+    cmd->point_count = (unsigned short)point_count;
+    cmd->line_thickness = (unsigned short)line_thickness;
+    for (i = 0; i < point_count; ++i) {
+        cmd->points[i].x = (short)points[i*2];
+        cmd->points[i].y = (short)points[i*2+1];
+    }
+}
+
+NK_API void
+nk_draw_image(struct nk_command_buffer *b, struct nk_rect r,
+    const struct nk_image *img, struct nk_color col)
+{
+    struct nk_command_image *cmd;
+    NK_ASSERT(b);
+    if (!b) return;
+    if (b->use_clipping) {
+        const struct nk_rect *c = &b->clip;
+        if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+            return;
+    }
+
+    cmd = (struct nk_command_image*)
+        nk_command_buffer_push(b, NK_COMMAND_IMAGE, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(0, r.w);
+    cmd->h = (unsigned short)NK_MAX(0, r.h);
+    cmd->img = *img;
+    cmd->col = col;
+}
+
+NK_API void
+nk_push_custom(struct nk_command_buffer *b, struct nk_rect r,
+    nk_command_custom_callback cb, nk_handle usr)
+{
+    struct nk_command_custom *cmd;
+    NK_ASSERT(b);
+    if (!b) return;
+    if (b->use_clipping) {
+        const struct nk_rect *c = &b->clip;
+        if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+            return;
+    }
+
+    cmd = (struct nk_command_custom*)
+        nk_command_buffer_push(b, NK_COMMAND_CUSTOM, sizeof(*cmd));
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)NK_MAX(0, r.w);
+    cmd->h = (unsigned short)NK_MAX(0, r.h);
+    cmd->callback_data = usr;
+    cmd->callback = cb;
+}
+
+NK_API void
+nk_draw_text(struct nk_command_buffer *b, struct nk_rect r,
+    const char *string, int length, const struct nk_user_font *font,
+    struct nk_color bg, struct nk_color fg)
+{
+    float text_width = 0;
+    struct nk_command_text *cmd;
+
+    NK_ASSERT(b);
+    NK_ASSERT(font);
+    if (!b || !string || !length || (bg.a == 0 && fg.a == 0)) return;
+    if (b->use_clipping) {
+        const struct nk_rect *c = &b->clip;
+        if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+            return;
+    }
+
+    /* make sure text fits inside bounds */
+    text_width = font->width(font->userdata, font->height, string, length);
+    if (text_width > r.w){
+        int glyphs = 0;
+        float txt_width = (float)text_width;
+        length = nk_text_clamp(font, string, length, r.w, &glyphs, &txt_width, 0,0);
+    }
+
+    if (!length) return;
+    cmd = (struct nk_command_text*)
+        nk_command_buffer_push(b, NK_COMMAND_TEXT, sizeof(*cmd) + (nk_size)(length + 1));
+    if (!cmd) return;
+    cmd->x = (short)r.x;
+    cmd->y = (short)r.y;
+    cmd->w = (unsigned short)r.w;
+    cmd->h = (unsigned short)r.h;
+    cmd->background = bg;
+    cmd->foreground = fg;
+    cmd->font = font;
+    cmd->length = length;
+    cmd->height = font->height;
+    NK_MEMCPY(cmd->string, string, (nk_size)length);
+    cmd->string[length] = '\0';
+}
+
+/* ==============================================================
+ *
+ *                          DRAW LIST
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+NK_API void
+nk_draw_list_init(struct nk_draw_list *list)
+{
+    nk_size i = 0;
+    NK_ASSERT(list);
+    if (!list) return;
+    nk_zero(list, sizeof(*list));
+    for (i = 0; i < NK_LEN(list->circle_vtx); ++i) {
+        const float a = ((float)i / (float)NK_LEN(list->circle_vtx)) * 2 * NK_PI;
+        list->circle_vtx[i].x = (float)NK_COS(a);
+        list->circle_vtx[i].y = (float)NK_SIN(a);
+    }
+}
+
+NK_API void
+nk_draw_list_setup(struct nk_draw_list *canvas, const struct nk_convert_config *config,
+    struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements,
+    enum nk_anti_aliasing line_aa, enum nk_anti_aliasing shape_aa)
+{
+    NK_ASSERT(canvas);
+    NK_ASSERT(config);
+    NK_ASSERT(cmds);
+    NK_ASSERT(vertices);
+    NK_ASSERT(elements);
+    if (!canvas || !config || !cmds || !vertices || !elements)
+        return;
+
+    canvas->buffer = cmds;
+    canvas->config = *config;
+    canvas->elements = elements;
+    canvas->vertices = vertices;
+    canvas->line_AA = line_aa;
+    canvas->shape_AA = shape_aa;
+    canvas->clip_rect = nk_null_rect;
+}
+
+NK_API const struct nk_draw_command*
+nk__draw_list_begin(const struct nk_draw_list *canvas, const struct nk_buffer *buffer)
+{
+    nk_byte *memory;
+    nk_size offset;
+    const struct nk_draw_command *cmd;
+
+    NK_ASSERT(buffer);
+    if (!buffer || !buffer->size || !canvas->cmd_count)
+        return 0;
+
+    memory = (nk_byte*)buffer->memory.ptr;
+    offset = buffer->memory.size - canvas->cmd_offset;
+    cmd = nk_ptr_add(const struct nk_draw_command, memory, offset);
+    return cmd;
+}
+
+NK_API const struct nk_draw_command*
+nk__draw_list_end(const struct nk_draw_list *canvas, const struct nk_buffer *buffer)
+{
+    nk_size size;
+    nk_size offset;
+    nk_byte *memory;
+    const struct nk_draw_command *end;
+
+    NK_ASSERT(buffer);
+    NK_ASSERT(canvas);
+    if (!buffer || !canvas)
+        return 0;
+
+    memory = (nk_byte*)buffer->memory.ptr;
+    size = buffer->memory.size;
+    offset = size - canvas->cmd_offset;
+    end = nk_ptr_add(const struct nk_draw_command, memory, offset);
+    end -= (canvas->cmd_count-1);
+    return end;
+}
+
+NK_API const struct nk_draw_command*
+nk__draw_list_next(const struct nk_draw_command *cmd,
+    const struct nk_buffer *buffer, const struct nk_draw_list *canvas)
+{
+    const struct nk_draw_command *end;
+    NK_ASSERT(buffer);
+    NK_ASSERT(canvas);
+    if (!cmd || !buffer || !canvas)
+        return 0;
+
+    end = nk__draw_list_end(canvas, buffer);
+    if (cmd <= end) return 0;
+    return (cmd-1);
+}
+
+NK_API void
+nk_draw_list_clear(struct nk_draw_list *list)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    if (list->buffer)
+        nk_buffer_clear(list->buffer);
+    if (list->vertices)
+        nk_buffer_clear(list->vertices);
+    if (list->elements)
+        nk_buffer_clear(list->elements);
+
+    list->element_count = 0;
+    list->vertex_count = 0;
+    list->cmd_offset = 0;
+    list->cmd_count = 0;
+    list->path_count = 0;
+    list->vertices = 0;
+    list->elements = 0;
+    list->clip_rect = nk_null_rect;
+}
+
+NK_INTERN struct nk_vec2*
+nk_draw_list_alloc_path(struct nk_draw_list *list, int count)
+{
+    struct nk_vec2 *points;
+    NK_STORAGE const nk_size point_align = NK_ALIGNOF(struct nk_vec2);
+    NK_STORAGE const nk_size point_size = sizeof(struct nk_vec2);
+    points = (struct nk_vec2*)
+        nk_buffer_alloc(list->buffer, NK_BUFFER_FRONT,
+                        point_size * (nk_size)count, point_align);
+
+    if (!points) return 0;
+    if (!list->path_offset) {
+        void *memory = nk_buffer_memory(list->buffer);
+        list->path_offset = (unsigned int)((nk_byte*)points - (nk_byte*)memory);
+    }
+    list->path_count += (unsigned int)count;
+    return points;
+}
+
+NK_INTERN struct nk_vec2
+nk_draw_list_path_last(struct nk_draw_list *list)
+{
+    void *memory;
+    struct nk_vec2 *point;
+    NK_ASSERT(list->path_count);
+    memory = nk_buffer_memory(list->buffer);
+    point = nk_ptr_add(struct nk_vec2, memory, list->path_offset);
+    point += (list->path_count-1);
+    return *point;
+}
+
+NK_INTERN struct nk_draw_command*
+nk_draw_list_push_command(struct nk_draw_list *list, struct nk_rect clip,
+    nk_handle texture)
+{
+    NK_STORAGE const nk_size cmd_align = NK_ALIGNOF(struct nk_draw_command);
+    NK_STORAGE const nk_size cmd_size = sizeof(struct nk_draw_command);
+    struct nk_draw_command *cmd;
+
+    NK_ASSERT(list);
+    cmd = (struct nk_draw_command*)
+        nk_buffer_alloc(list->buffer, NK_BUFFER_BACK, cmd_size, cmd_align);
+
+    if (!cmd) return 0;
+    if (!list->cmd_count) {
+        nk_byte *memory = (nk_byte*)nk_buffer_memory(list->buffer);
+        nk_size total = nk_buffer_total(list->buffer);
+        memory = nk_ptr_add(nk_byte, memory, total);
+        list->cmd_offset = (nk_size)(memory - (nk_byte*)cmd);
+    }
+
+    cmd->elem_count = 0;
+    cmd->clip_rect = clip;
+    cmd->texture = texture;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    cmd->userdata = list->userdata;
+#endif
+
+    list->cmd_count++;
+    list->clip_rect = clip;
+    return cmd;
+}
+
+NK_INTERN struct nk_draw_command*
+nk_draw_list_command_last(struct nk_draw_list *list)
+{
+    void *memory;
+    nk_size size;
+    struct nk_draw_command *cmd;
+    NK_ASSERT(list->cmd_count);
+
+    memory = nk_buffer_memory(list->buffer);
+    size = nk_buffer_total(list->buffer);
+    cmd = nk_ptr_add(struct nk_draw_command, memory, size - list->cmd_offset);
+    return (cmd - (list->cmd_count-1));
+}
+
+NK_INTERN void
+nk_draw_list_add_clip(struct nk_draw_list *list, struct nk_rect rect)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    if (!list->cmd_count) {
+        nk_draw_list_push_command(list, rect, list->config.null.texture);
+    } else {
+        struct nk_draw_command *prev = nk_draw_list_command_last(list);
+        if (prev->elem_count == 0)
+            prev->clip_rect = rect;
+        nk_draw_list_push_command(list, rect, prev->texture);
+    }
+}
+
+NK_INTERN void
+nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    if (!list->cmd_count) {
+        nk_draw_list_push_command(list, nk_null_rect, texture);
+    } else {
+        struct nk_draw_command *prev = nk_draw_list_command_last(list);
+        if (prev->elem_count == 0)
+            prev->texture = texture;
+        else if (prev->texture.id != texture.id)
+            nk_draw_list_push_command(list, prev->clip_rect, texture);
+    }
+}
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void
+nk_draw_list_push_userdata(struct nk_draw_list *list, nk_handle userdata)
+{
+    list->userdata = userdata;
+}
+#endif
+
+NK_INTERN void*
+nk_draw_list_alloc_vertices(struct nk_draw_list *list, nk_size count)
+{
+    void *vtx;
+    NK_ASSERT(list);
+    if (!list) return 0;
+    vtx = nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT,
+        list->config.vertex_size*count, list->config.vertex_alignment);
+    if (!vtx) return 0;
+    list->vertex_count += (unsigned int)count;
+    return vtx;
+}
+
+NK_INTERN nk_draw_index*
+nk_draw_list_alloc_elements(struct nk_draw_list *list, nk_size count)
+{
+    nk_draw_index *ids;
+    struct nk_draw_command *cmd;
+    NK_STORAGE const nk_size elem_align = NK_ALIGNOF(nk_draw_index);
+    NK_STORAGE const nk_size elem_size = sizeof(nk_draw_index);
+    NK_ASSERT(list);
+    if (!list) return 0;
+
+    ids = (nk_draw_index*)
+        nk_buffer_alloc(list->elements, NK_BUFFER_FRONT, elem_size*count, elem_align);
+    if (!ids) return 0;
+    cmd = nk_draw_list_command_last(list);
+    list->element_count += (unsigned int)count;
+    cmd->elem_count += (unsigned int)count;
+    return ids;
+}
+
+NK_INTERN int
+nk_draw_vertex_layout_element_is_end_of_layout(
+    const struct nk_draw_vertex_layout_element *element)
+{
+    return (element->attribute == NK_VERTEX_ATTRIBUTE_COUNT ||
+            element->format == NK_FORMAT_COUNT);
+}
+
+NK_INTERN void
+nk_draw_vertex_color(void *attribute, const float *values,
+    enum nk_draw_vertex_layout_format format)
+{
+    /* if this triggers you tried to provide a value format for a color */
+    NK_ASSERT(format >= NK_FORMAT_COLOR_BEGIN);
+    NK_ASSERT(format <= NK_FORMAT_COLOR_END);
+    if (format < NK_FORMAT_COLOR_BEGIN || format > NK_FORMAT_COLOR_END) return;
+
+    switch (format) {
+    default: NK_ASSERT(0 && "Invalid vertex layout color format"); break;
+    case NK_FORMAT_R8G8B8A8:
+    case NK_FORMAT_R8G8B8: {
+        struct nk_color col = nk_rgba_fv(values);
+        NK_MEMCPY(attribute, &col.r, sizeof(col));
+    } break;
+    case NK_FORMAT_B8G8R8A8: {
+        struct nk_color col = nk_rgba_fv(values);
+        struct nk_color bgra = nk_rgba(col.b, col.g, col.r, col.a);
+        NK_MEMCPY(attribute, &bgra, sizeof(bgra));
+    } break;
+    case NK_FORMAT_R16G15B16: {
+        nk_ushort col[3];
+        col[0] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[0] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[1] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[1] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[2] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[2] * NK_USHORT_MAX, NK_USHORT_MAX);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_R16G15B16A16: {
+        nk_ushort col[4];
+        col[0] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[0] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[1] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[1] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[2] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[2] * NK_USHORT_MAX, NK_USHORT_MAX);
+        col[3] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[3] * NK_USHORT_MAX, NK_USHORT_MAX);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_R32G32B32: {
+        nk_uint col[3];
+        col[0] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[0] * NK_UINT_MAX, NK_UINT_MAX);
+        col[1] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[1] * NK_UINT_MAX, NK_UINT_MAX);
+        col[2] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[2] * NK_UINT_MAX, NK_UINT_MAX);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_R32G32B32A32: {
+        nk_uint col[4];
+        col[0] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[0] * NK_UINT_MAX, NK_UINT_MAX);
+        col[1] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[1] * NK_UINT_MAX, NK_UINT_MAX);
+        col[2] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[2] * NK_UINT_MAX, NK_UINT_MAX);
+        col[3] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[3] * NK_UINT_MAX, NK_UINT_MAX);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_R32G32B32A32_FLOAT:
+        NK_MEMCPY(attribute, values, sizeof(float)*4);
+        break;
+    case NK_FORMAT_R32G32B32A32_DOUBLE: {
+        double col[4];
+        col[0] = (double)NK_SATURATE(values[0]);
+        col[1] = (double)NK_SATURATE(values[1]);
+        col[2] = (double)NK_SATURATE(values[2]);
+        col[3] = (double)NK_SATURATE(values[3]);
+        NK_MEMCPY(attribute, col, sizeof(col));
+    } break;
+    case NK_FORMAT_RGB32:
+    case NK_FORMAT_RGBA32: {
+        struct nk_color col = nk_rgba_fv(values);
+        nk_uint color = nk_color_u32(col);
+        NK_MEMCPY(attribute, &color, sizeof(color));
+    } break;
+    }
+}
+
+NK_INTERN void
+nk_draw_vertex_element(void *dst, const float *values, int value_count,
+    enum nk_draw_vertex_layout_format format)
+{
+    int value_index;
+    void *attribute = dst;
+    /* if this triggers you tried to provide a color format for a value */
+    NK_ASSERT(format < NK_FORMAT_COLOR_BEGIN);
+    if (format >= NK_FORMAT_COLOR_BEGIN && format <= NK_FORMAT_COLOR_END) return;
+    for (value_index = 0; value_index < value_count; ++value_index) {
+        switch (format) {
+        default: NK_ASSERT(0 && "invalid vertex layout format"); break;
+        case NK_FORMAT_SCHAR: {
+            char value = (char)NK_CLAMP(NK_SCHAR_MIN, values[value_index], NK_SCHAR_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(char));
+        } break;
+        case NK_FORMAT_SSHORT: {
+            nk_short value = (nk_short)NK_CLAMP(NK_SSHORT_MIN, values[value_index], NK_SSHORT_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(value));
+        } break;
+        case NK_FORMAT_SINT: {
+            nk_int value = (nk_int)NK_CLAMP(NK_SINT_MIN, values[value_index], NK_SINT_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(nk_int));
+        } break;
+        case NK_FORMAT_UCHAR: {
+            unsigned char value = (unsigned char)NK_CLAMP(NK_UCHAR_MIN, values[value_index], NK_UCHAR_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(unsigned char));
+        } break;
+        case NK_FORMAT_USHORT: {
+            nk_ushort value = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[value_index], NK_USHORT_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(value));
+            } break;
+        case NK_FORMAT_UINT: {
+            nk_uint value = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[value_index], NK_UINT_MAX);
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(nk_uint));
+        } break;
+        case NK_FORMAT_FLOAT:
+            NK_MEMCPY(attribute, &values[value_index], sizeof(values[value_index]));
+            attribute = (void*)((char*)attribute + sizeof(float));
+            break;
+        case NK_FORMAT_DOUBLE: {
+            double value = (double)values[value_index];
+            NK_MEMCPY(attribute, &value, sizeof(value));
+            attribute = (void*)((char*)attribute + sizeof(double));
+            } break;
+        }
+    }
+}
+
+NK_INTERN void*
+nk_draw_vertex(void *dst, const struct nk_convert_config *config,
+    struct nk_vec2 pos, struct nk_vec2 uv, struct nk_colorf color)
+{
+    void *result = (void*)((char*)dst + config->vertex_size);
+    const struct nk_draw_vertex_layout_element *elem_iter = config->vertex_layout;
+    while (!nk_draw_vertex_layout_element_is_end_of_layout(elem_iter)) {
+        void *address = (void*)((char*)dst + elem_iter->offset);
+        switch (elem_iter->attribute) {
+        case NK_VERTEX_ATTRIBUTE_COUNT:
+        default: NK_ASSERT(0 && "wrong element attribute");
+        case NK_VERTEX_POSITION: nk_draw_vertex_element(address, &pos.x, 2, elem_iter->format); break;
+        case NK_VERTEX_TEXCOORD: nk_draw_vertex_element(address, &uv.x, 2, elem_iter->format); break;
+        case NK_VERTEX_COLOR: nk_draw_vertex_color(address, &color.r, elem_iter->format); break;
+        }
+        elem_iter++;
+    }
+    return result;
+}
+
+NK_API void
+nk_draw_list_stroke_poly_line(struct nk_draw_list *list, const struct nk_vec2 *points,
+    const unsigned int points_count, struct nk_color color, enum nk_draw_list_stroke closed,
+    float thickness, enum nk_anti_aliasing aliasing)
+{
+    nk_size count;
+    int thick_line;
+    struct nk_colorf col;
+    struct nk_colorf col_trans;
+    NK_ASSERT(list);
+    if (!list || points_count < 2) return;
+
+    color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+    count = points_count;
+    if (!closed) count = points_count-1;
+    thick_line = thickness > 1.0f;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_draw_list_push_userdata(list, list->userdata);
+#endif
+
+    color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+    nk_color_fv(&col.r, color);
+    col_trans = col;
+    col_trans.a = 0;
+
+    if (aliasing == NK_ANTI_ALIASING_ON) {
+        /* ANTI-ALIASED STROKE */
+        const float AA_SIZE = 1.0f;
+        NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2);
+        NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2);
+
+        /* allocate vertices and elements  */
+        nk_size i1 = 0;
+        nk_size vertex_offset;
+        nk_size index = list->vertex_count;
+
+        const nk_size idx_count = (thick_line) ?  (count * 18) : (count * 12);
+        const nk_size vtx_count = (thick_line) ? (points_count * 4): (points_count *3);
+
+        void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+        nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+        nk_size size;
+        struct nk_vec2 *normals, *temp;
+        if (!vtx || !ids) return;
+
+        /* temporary allocate normals + points */
+        vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr);
+        nk_buffer_mark(list->vertices, NK_BUFFER_FRONT);
+        size = pnt_size * ((thick_line) ? 5 : 3) * points_count;
+        normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align);
+        NK_ASSERT(normals);
+        if (!normals) return;
+        temp = normals + points_count;
+
+        /* make sure vertex pointer is still correct */
+        vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset);
+
+        /* calculate normals */
+        for (i1 = 0; i1 < count; ++i1) {
+            const nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1);
+            struct nk_vec2 diff = nk_vec2_sub(points[i2], points[i1]);
+            float len;
+
+            /* vec2 inverted length  */
+            len = nk_vec2_len_sqr(diff);
+            if (len != 0.0f)
+                len = nk_inv_sqrt(len);
+            else len = 1.0f;
+
+            diff = nk_vec2_muls(diff, len);
+            normals[i1].x = diff.y;
+            normals[i1].y = -diff.x;
+        }
+
+        if (!closed)
+            normals[points_count-1] = normals[points_count-2];
+
+        if (!thick_line) {
+            nk_size idx1, i;
+            if (!closed) {
+                struct nk_vec2 d;
+                temp[0] = nk_vec2_add(points[0], nk_vec2_muls(normals[0], AA_SIZE));
+                temp[1] = nk_vec2_sub(points[0], nk_vec2_muls(normals[0], AA_SIZE));
+                d = nk_vec2_muls(normals[points_count-1], AA_SIZE);
+                temp[(points_count-1) * 2 + 0] = nk_vec2_add(points[points_count-1], d);
+                temp[(points_count-1) * 2 + 1] = nk_vec2_sub(points[points_count-1], d);
+            }
+
+            /* fill elements */
+            idx1 = index;
+            for (i1 = 0; i1 < count; i1++) {
+                struct nk_vec2 dm;
+                float dmr2;
+                nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1);
+                nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 3);
+
+                /* average normals */
+                dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f);
+                dmr2 = dm.x * dm.x + dm.y* dm.y;
+                if (dmr2 > 0.000001f) {
+                    float scale = 1.0f/dmr2;
+                    scale = NK_MIN(100.0f, scale);
+                    dm = nk_vec2_muls(dm, scale);
+                }
+
+                dm = nk_vec2_muls(dm, AA_SIZE);
+                temp[i2*2+0] = nk_vec2_add(points[i2], dm);
+                temp[i2*2+1] = nk_vec2_sub(points[i2], dm);
+
+                ids[0] = (nk_draw_index)(idx2 + 0); ids[1] = (nk_draw_index)(idx1+0);
+                ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2);
+                ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+0);
+                ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1);
+                ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0);
+                ids[10]= (nk_draw_index)(idx2 + 0); ids[11]= (nk_draw_index)(idx2+1);
+                ids += 12;
+                idx1 = idx2;
+            }
+
+            /* fill vertices */
+            for (i = 0; i < points_count; ++i) {
+                const struct nk_vec2 uv = list->config.null.uv;
+                vtx = nk_draw_vertex(vtx, &list->config, points[i], uv, col);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+0], uv, col_trans);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+1], uv, col_trans);
+            }
+        } else {
+            nk_size idx1, i;
+            const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
+            if (!closed) {
+                struct nk_vec2 d1 = nk_vec2_muls(normals[0], half_inner_thickness + AA_SIZE);
+                struct nk_vec2 d2 = nk_vec2_muls(normals[0], half_inner_thickness);
+
+                temp[0] = nk_vec2_add(points[0], d1);
+                temp[1] = nk_vec2_add(points[0], d2);
+                temp[2] = nk_vec2_sub(points[0], d2);
+                temp[3] = nk_vec2_sub(points[0], d1);
+
+                d1 = nk_vec2_muls(normals[points_count-1], half_inner_thickness + AA_SIZE);
+                d2 = nk_vec2_muls(normals[points_count-1], half_inner_thickness);
+
+                temp[(points_count-1)*4+0] = nk_vec2_add(points[points_count-1], d1);
+                temp[(points_count-1)*4+1] = nk_vec2_add(points[points_count-1], d2);
+                temp[(points_count-1)*4+2] = nk_vec2_sub(points[points_count-1], d2);
+                temp[(points_count-1)*4+3] = nk_vec2_sub(points[points_count-1], d1);
+            }
+
+            /* add all elements */
+            idx1 = index;
+            for (i1 = 0; i1 < count; ++i1) {
+                struct nk_vec2 dm_out, dm_in;
+                const nk_size i2 = ((i1+1) == points_count) ? 0: (i1 + 1);
+                nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 4);
+
+                /* average normals */
+                struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f);
+                float dmr2 = dm.x * dm.x + dm.y* dm.y;
+                if (dmr2 > 0.000001f) {
+                    float scale = 1.0f/dmr2;
+                    scale = NK_MIN(100.0f, scale);
+                    dm = nk_vec2_muls(dm, scale);
+                }
+
+                dm_out = nk_vec2_muls(dm, ((half_inner_thickness) + AA_SIZE));
+                dm_in = nk_vec2_muls(dm, half_inner_thickness);
+                temp[i2*4+0] = nk_vec2_add(points[i2], dm_out);
+                temp[i2*4+1] = nk_vec2_add(points[i2], dm_in);
+                temp[i2*4+2] = nk_vec2_sub(points[i2], dm_in);
+                temp[i2*4+3] = nk_vec2_sub(points[i2], dm_out);
+
+                /* add indexes */
+                ids[0] = (nk_draw_index)(idx2 + 1); ids[1] = (nk_draw_index)(idx1+1);
+                ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2);
+                ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+1);
+                ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1);
+                ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0);
+                ids[10]= (nk_draw_index)(idx2 + 0); ids[11] = (nk_draw_index)(idx2+1);
+                ids[12]= (nk_draw_index)(idx2 + 2); ids[13] = (nk_draw_index)(idx1+2);
+                ids[14]= (nk_draw_index)(idx1 + 3); ids[15] = (nk_draw_index)(idx1+3);
+                ids[16]= (nk_draw_index)(idx2 + 3); ids[17] = (nk_draw_index)(idx2+2);
+                ids += 18;
+                idx1 = idx2;
+            }
+
+            /* add vertices */
+            for (i = 0; i < points_count; ++i) {
+                const struct nk_vec2 uv = list->config.null.uv;
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+0], uv, col_trans);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+1], uv, col);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+2], uv, col);
+                vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+3], uv, col_trans);
+            }
+        }
+        /* free temporary normals + points */
+        nk_buffer_reset(list->vertices, NK_BUFFER_FRONT);
+    } else {
+        /* NON ANTI-ALIASED STROKE */
+        nk_size i1 = 0;
+        nk_size idx = list->vertex_count;
+        const nk_size idx_count = count * 6;
+        const nk_size vtx_count = count * 4;
+        void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+        nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+        if (!vtx || !ids) return;
+
+        for (i1 = 0; i1 < count; ++i1) {
+            float dx, dy;
+            const struct nk_vec2 uv = list->config.null.uv;
+            const nk_size i2 = ((i1+1) == points_count) ? 0 : i1 + 1;
+            const struct nk_vec2 p1 = points[i1];
+            const struct nk_vec2 p2 = points[i2];
+            struct nk_vec2 diff = nk_vec2_sub(p2, p1);
+            float len;
+
+            /* vec2 inverted length  */
+            len = nk_vec2_len_sqr(diff);
+            if (len != 0.0f)
+                len = nk_inv_sqrt(len);
+            else len = 1.0f;
+            diff = nk_vec2_muls(diff, len);
+
+            /* add vertices */
+            dx = diff.x * (thickness * 0.5f);
+            dy = diff.y * (thickness * 0.5f);
+
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x + dy, p1.y - dx), uv, col);
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x + dy, p2.y - dx), uv, col);
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x - dy, p2.y + dx), uv, col);
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x - dy, p1.y + dx), uv, col);
+
+            ids[0] = (nk_draw_index)(idx+0); ids[1] = (nk_draw_index)(idx+1);
+            ids[2] = (nk_draw_index)(idx+2); ids[3] = (nk_draw_index)(idx+0);
+            ids[4] = (nk_draw_index)(idx+2); ids[5] = (nk_draw_index)(idx+3);
+
+            ids += 6;
+            idx += 4;
+        }
+    }
+}
+
+NK_API void
+nk_draw_list_fill_poly_convex(struct nk_draw_list *list,
+    const struct nk_vec2 *points, const unsigned int points_count,
+    struct nk_color color, enum nk_anti_aliasing aliasing)
+{
+    struct nk_colorf col;
+    struct nk_colorf col_trans;
+
+    NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2);
+    NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2);
+    NK_ASSERT(list);
+    if (!list || points_count < 3) return;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    nk_draw_list_push_userdata(list, list->userdata);
+#endif
+
+    color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+    nk_color_fv(&col.r, color);
+    col_trans = col;
+    col_trans.a = 0;
+
+    if (aliasing == NK_ANTI_ALIASING_ON) {
+        nk_size i = 0;
+        nk_size i0 = 0;
+        nk_size i1 = 0;
+
+        const float AA_SIZE = 1.0f;
+        nk_size vertex_offset = 0;
+        nk_size index = list->vertex_count;
+
+        const nk_size idx_count = (points_count-2)*3 + points_count*6;
+        const nk_size vtx_count = (points_count*2);
+
+        void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+        nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+        nk_size size = 0;
+        struct nk_vec2 *normals = 0;
+        unsigned int vtx_inner_idx = (unsigned int)(index + 0);
+        unsigned int vtx_outer_idx = (unsigned int)(index + 1);
+        if (!vtx || !ids) return;
+
+        /* temporary allocate normals */
+        vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr);
+        nk_buffer_mark(list->vertices, NK_BUFFER_FRONT);
+        size = pnt_size * points_count;
+        normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align);
+        NK_ASSERT(normals);
+        if (!normals) return;
+        vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset);
+
+        /* add elements */
+        for (i = 2; i < points_count; i++) {
+            ids[0] = (nk_draw_index)(vtx_inner_idx);
+            ids[1] = (nk_draw_index)(vtx_inner_idx + ((i-1) << 1));
+            ids[2] = (nk_draw_index)(vtx_inner_idx + (i << 1));
+            ids += 3;
+        }
+
+        /* compute normals */
+        for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
+            struct nk_vec2 p0 = points[i0];
+            struct nk_vec2 p1 = points[i1];
+            struct nk_vec2 diff = nk_vec2_sub(p1, p0);
+
+            /* vec2 inverted length  */
+            float len = nk_vec2_len_sqr(diff);
+            if (len != 0.0f)
+                len = nk_inv_sqrt(len);
+            else len = 1.0f;
+            diff = nk_vec2_muls(diff, len);
+
+            normals[i0].x = diff.y;
+            normals[i0].y = -diff.x;
+        }
+
+        /* add vertices + indexes */
+        for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
+            const struct nk_vec2 uv = list->config.null.uv;
+            struct nk_vec2 n0 = normals[i0];
+            struct nk_vec2 n1 = normals[i1];
+            struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(n0, n1), 0.5f);
+            float dmr2 = dm.x*dm.x + dm.y*dm.y;
+            if (dmr2 > 0.000001f) {
+                float scale = 1.0f / dmr2;
+                scale = NK_MIN(scale, 100.0f);
+                dm = nk_vec2_muls(dm, scale);
+            }
+            dm = nk_vec2_muls(dm, AA_SIZE * 0.5f);
+
+            /* add vertices */
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_sub(points[i1], dm), uv, col);
+            vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_add(points[i1], dm), uv, col_trans);
+
+            /* add indexes */
+            ids[0] = (nk_draw_index)(vtx_inner_idx+(i1<<1));
+            ids[1] = (nk_draw_index)(vtx_inner_idx+(i0<<1));
+            ids[2] = (nk_draw_index)(vtx_outer_idx+(i0<<1));
+            ids[3] = (nk_draw_index)(vtx_outer_idx+(i0<<1));
+            ids[4] = (nk_draw_index)(vtx_outer_idx+(i1<<1));
+            ids[5] = (nk_draw_index)(vtx_inner_idx+(i1<<1));
+            ids += 6;
+        }
+        /* free temporary normals + points */
+        nk_buffer_reset(list->vertices, NK_BUFFER_FRONT);
+    } else {
+        nk_size i = 0;
+        nk_size index = list->vertex_count;
+        const nk_size idx_count = (points_count-2)*3;
+        const nk_size vtx_count = points_count;
+        void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+        nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+        if (!vtx || !ids) return;
+        for (i = 0; i < vtx_count; ++i)
+            vtx = nk_draw_vertex(vtx, &list->config, points[i], list->config.null.uv, col);
+        for (i = 2; i < points_count; ++i) {
+            ids[0] = (nk_draw_index)index;
+            ids[1] = (nk_draw_index)(index+ i - 1);
+            ids[2] = (nk_draw_index)(index+i);
+            ids += 3;
+        }
+    }
+}
+
+NK_API void
+nk_draw_list_path_clear(struct nk_draw_list *list)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    nk_buffer_reset(list->buffer, NK_BUFFER_FRONT);
+    list->path_count = 0;
+    list->path_offset = 0;
+}
+
+NK_API void
+nk_draw_list_path_line_to(struct nk_draw_list *list, struct nk_vec2 pos)
+{
+    struct nk_vec2 *points = 0;
+    struct nk_draw_command *cmd = 0;
+    NK_ASSERT(list);
+    if (!list) return;
+    if (!list->cmd_count)
+        nk_draw_list_add_clip(list, nk_null_rect);
+
+    cmd = nk_draw_list_command_last(list);
+    if (cmd && cmd->texture.ptr != list->config.null.texture.ptr)
+        nk_draw_list_push_image(list, list->config.null.texture);
+
+    points = nk_draw_list_alloc_path(list, 1);
+    if (!points) return;
+    points[0] = pos;
+}
+
+NK_API void
+nk_draw_list_path_arc_to_fast(struct nk_draw_list *list, struct nk_vec2 center,
+    float radius, int a_min, int a_max)
+{
+    int a = 0;
+    NK_ASSERT(list);
+    if (!list) return;
+    if (a_min <= a_max) {
+        for (a = a_min; a <= a_max; a++) {
+            const struct nk_vec2 c = list->circle_vtx[(nk_size)a % NK_LEN(list->circle_vtx)];
+            const float x = center.x + c.x * radius;
+            const float y = center.y + c.y * radius;
+            nk_draw_list_path_line_to(list, nk_vec2(x, y));
+        }
+    }
+}
+
+NK_API void
+nk_draw_list_path_arc_to(struct nk_draw_list *list, struct nk_vec2 center,
+    float radius, float a_min, float a_max, unsigned int segments)
+{
+    unsigned int i = 0;
+    NK_ASSERT(list);
+    if (!list) return;
+    if (radius == 0.0f) return;
+    for (i = 0; i <= segments; ++i) {
+        const float a = a_min + ((float)i / ((float)segments) * (a_max - a_min));
+        const float x = center.x + (float)NK_COS(a) * radius;
+        const float y = center.y + (float)NK_SIN(a) * radius;
+        nk_draw_list_path_line_to(list, nk_vec2(x, y));
+    }
+}
+
+NK_API void
+nk_draw_list_path_rect_to(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 b, float rounding)
+{
+    float r;
+    NK_ASSERT(list);
+    if (!list) return;
+    r = rounding;
+    r = NK_MIN(r, ((b.x-a.x) < 0) ? -(b.x-a.x): (b.x-a.x));
+    r = NK_MIN(r, ((b.y-a.y) < 0) ? -(b.y-a.y): (b.y-a.y));
+
+    if (r == 0.0f) {
+        nk_draw_list_path_line_to(list, a);
+        nk_draw_list_path_line_to(list, nk_vec2(b.x,a.y));
+        nk_draw_list_path_line_to(list, b);
+        nk_draw_list_path_line_to(list, nk_vec2(a.x,b.y));
+    } else {
+        nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, a.y + r), r, 6, 9);
+        nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, a.y + r), r, 9, 12);
+        nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, b.y - r), r, 0, 3);
+        nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, b.y - r), r, 3, 6);
+    }
+}
+
+NK_API void
+nk_draw_list_path_curve_to(struct nk_draw_list *list, struct nk_vec2 p2,
+    struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments)
+{
+    float t_step;
+    unsigned int i_step;
+    struct nk_vec2 p1;
+
+    NK_ASSERT(list);
+    NK_ASSERT(list->path_count);
+    if (!list || !list->path_count) return;
+    num_segments = NK_MAX(num_segments, 1);
+
+    p1 = nk_draw_list_path_last(list);
+    t_step = 1.0f/(float)num_segments;
+    for (i_step = 1; i_step <= num_segments; ++i_step) {
+        float t = t_step * (float)i_step;
+        float u = 1.0f - t;
+        float w1 = u*u*u;
+        float w2 = 3*u*u*t;
+        float w3 = 3*u*t*t;
+        float w4 = t * t *t;
+        float x = w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x;
+        float y = w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y;
+        nk_draw_list_path_line_to(list, nk_vec2(x,y));
+    }
+}
+
+NK_API void
+nk_draw_list_path_fill(struct nk_draw_list *list, struct nk_color color)
+{
+    struct nk_vec2 *points;
+    NK_ASSERT(list);
+    if (!list) return;
+    points = (struct nk_vec2*)nk_buffer_memory(list->buffer);
+    nk_draw_list_fill_poly_convex(list, points, list->path_count, color, list->config.shape_AA);
+    nk_draw_list_path_clear(list);
+}
+
+NK_API void
+nk_draw_list_path_stroke(struct nk_draw_list *list, struct nk_color color,
+    enum nk_draw_list_stroke closed, float thickness)
+{
+    struct nk_vec2 *points;
+    NK_ASSERT(list);
+    if (!list) return;
+    points = (struct nk_vec2*)nk_buffer_memory(list->buffer);
+    nk_draw_list_stroke_poly_line(list, points, list->path_count, color,
+        closed, thickness, list->config.line_AA);
+    nk_draw_list_path_clear(list);
+}
+
+NK_API void
+nk_draw_list_stroke_line(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 b, struct nk_color col, float thickness)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    if (list->line_AA == NK_ANTI_ALIASING_ON) {
+        nk_draw_list_path_line_to(list, a);
+        nk_draw_list_path_line_to(list, b);
+    } else {
+        nk_draw_list_path_line_to(list, nk_vec2_sub(a,nk_vec2(0.5f,0.5f)));
+        nk_draw_list_path_line_to(list, nk_vec2_sub(b,nk_vec2(0.5f,0.5f)));
+    }
+    nk_draw_list_path_stroke(list,  col, NK_STROKE_OPEN, thickness);
+}
+
+NK_API void
+nk_draw_list_fill_rect(struct nk_draw_list *list, struct nk_rect rect,
+    struct nk_color col, float rounding)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+
+    if (list->line_AA == NK_ANTI_ALIASING_ON) {
+        nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+    } else {
+        nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+    } nk_draw_list_path_fill(list,  col);
+}
+
+NK_API void
+nk_draw_list_stroke_rect(struct nk_draw_list *list, struct nk_rect rect,
+    struct nk_color col, float rounding, float thickness)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    if (list->line_AA == NK_ANTI_ALIASING_ON) {
+        nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+    } else {
+        nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+    } nk_draw_list_path_stroke(list,  col, NK_STROKE_CLOSED, thickness);
+}
+
+NK_API void
+nk_draw_list_fill_rect_multi_color(struct nk_draw_list *list, struct nk_rect rect,
+    struct nk_color left, struct nk_color top, struct nk_color right,
+    struct nk_color bottom)
+{
+    void *vtx;
+    struct nk_colorf col_left, col_top;
+    struct nk_colorf col_right, col_bottom;
+    nk_draw_index *idx;
+    nk_draw_index index;
+
+    nk_color_fv(&col_left.r, left);
+    nk_color_fv(&col_right.r, right);
+    nk_color_fv(&col_top.r, top);
+    nk_color_fv(&col_bottom.r, bottom);
+
+    NK_ASSERT(list);
+    if (!list) return;
+
+    nk_draw_list_push_image(list, list->config.null.texture);
+    index = (nk_draw_index)list->vertex_count;
+    vtx = nk_draw_list_alloc_vertices(list, 4);
+    idx = nk_draw_list_alloc_elements(list, 6);
+    if (!vtx || !idx) return;
+
+    idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1);
+    idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0);
+    idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3);
+
+    vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y), list->config.null.uv, col_left);
+    vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y), list->config.null.uv, col_top);
+    vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y + rect.h), list->config.null.uv, col_right);
+    vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y + rect.h), list->config.null.uv, col_bottom);
+}
+
+NK_API void
+nk_draw_list_fill_triangle(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 b, struct nk_vec2 c, struct nk_color col)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    nk_draw_list_path_line_to(list, a);
+    nk_draw_list_path_line_to(list, b);
+    nk_draw_list_path_line_to(list, c);
+    nk_draw_list_path_fill(list, col);
+}
+
+NK_API void
+nk_draw_list_stroke_triangle(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 b, struct nk_vec2 c, struct nk_color col, float thickness)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    nk_draw_list_path_line_to(list, a);
+    nk_draw_list_path_line_to(list, b);
+    nk_draw_list_path_line_to(list, c);
+    nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+
+NK_API void
+nk_draw_list_fill_circle(struct nk_draw_list *list, struct nk_vec2 center,
+    float radius, struct nk_color col, unsigned int segs)
+{
+    float a_max;
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs;
+    nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs);
+    nk_draw_list_path_fill(list, col);
+}
+
+NK_API void
+nk_draw_list_stroke_circle(struct nk_draw_list *list, struct nk_vec2 center,
+    float radius, struct nk_color col, unsigned int segs, float thickness)
+{
+    float a_max;
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs;
+    nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs);
+    nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+
+NK_API void
+nk_draw_list_stroke_curve(struct nk_draw_list *list, struct nk_vec2 p0,
+    struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1,
+    struct nk_color col, unsigned int segments, float thickness)
+{
+    NK_ASSERT(list);
+    if (!list || !col.a) return;
+    nk_draw_list_path_line_to(list, p0);
+    nk_draw_list_path_curve_to(list, cp0, cp1, p1, segments);
+    nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness);
+}
+
+NK_INTERN void
+nk_draw_list_push_rect_uv(struct nk_draw_list *list, struct nk_vec2 a,
+    struct nk_vec2 c, struct nk_vec2 uva, struct nk_vec2 uvc,
+    struct nk_color color)
+{
+    void *vtx;
+    struct nk_vec2 uvb;
+    struct nk_vec2 uvd;
+    struct nk_vec2 b;
+    struct nk_vec2 d;
+
+    struct nk_colorf col;
+    nk_draw_index *idx;
+    nk_draw_index index;
+    NK_ASSERT(list);
+    if (!list) return;
+
+    nk_color_fv(&col.r, color);
+    uvb = nk_vec2(uvc.x, uva.y);
+    uvd = nk_vec2(uva.x, uvc.y);
+    b = nk_vec2(c.x, a.y);
+    d = nk_vec2(a.x, c.y);
+
+    index = (nk_draw_index)list->vertex_count;
+    vtx = nk_draw_list_alloc_vertices(list, 4);
+    idx = nk_draw_list_alloc_elements(list, 6);
+    if (!vtx || !idx) return;
+
+    idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1);
+    idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0);
+    idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3);
+
+    vtx = nk_draw_vertex(vtx, &list->config, a, uva, col);
+    vtx = nk_draw_vertex(vtx, &list->config, b, uvb, col);
+    vtx = nk_draw_vertex(vtx, &list->config, c, uvc, col);
+    vtx = nk_draw_vertex(vtx, &list->config, d, uvd, col);
+}
+
+NK_API void
+nk_draw_list_add_image(struct nk_draw_list *list, struct nk_image texture,
+    struct nk_rect rect, struct nk_color color)
+{
+    NK_ASSERT(list);
+    if (!list) return;
+    /* push new command with given texture */
+    nk_draw_list_push_image(list, texture.handle);
+    if (nk_image_is_subimage(&texture)) {
+        /* add region inside of the texture  */
+        struct nk_vec2 uv[2];
+        uv[0].x = (float)texture.region[0]/(float)texture.w;
+        uv[0].y = (float)texture.region[1]/(float)texture.h;
+        uv[1].x = (float)(texture.region[0] + texture.region[2])/(float)texture.w;
+        uv[1].y = (float)(texture.region[1] + texture.region[3])/(float)texture.h;
+        nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h),  uv[0], uv[1], color);
+    } else nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y),
+            nk_vec2(rect.x + rect.w, rect.y + rect.h),
+            nk_vec2(0.0f, 0.0f), nk_vec2(1.0f, 1.0f),color);
+}
+
+NK_API void
+nk_draw_list_add_text(struct nk_draw_list *list, const struct nk_user_font *font,
+    struct nk_rect rect, const char *text, int len, float font_height,
+    struct nk_color fg)
+{
+    float x = 0;
+    int text_len = 0;
+    nk_rune unicode = 0;
+    nk_rune next = 0;
+    int glyph_len = 0;
+    int next_glyph_len = 0;
+    struct nk_user_font_glyph g;
+
+    NK_ASSERT(list);
+    if (!list || !len || !text) return;
+    if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+        list->clip_rect.x, list->clip_rect.y, list->clip_rect.w, list->clip_rect.h)) return;
+
+    nk_draw_list_push_image(list, font->texture);
+    x = rect.x;
+    glyph_len = nk_utf_decode(text, &unicode, len);
+    if (!glyph_len) return;
+
+    /* draw every glyph image */
+    fg.a = (nk_byte)((float)fg.a * list->config.global_alpha);
+    while (text_len < len && glyph_len) {
+        float gx, gy, gh, gw;
+        float char_width = 0;
+        if (unicode == NK_UTF_INVALID) break;
+
+        /* query currently drawn glyph information */
+        next_glyph_len = nk_utf_decode(text + text_len + glyph_len, &next, (int)len - text_len);
+        font->query(font->userdata, font_height, &g, unicode,
+                    (next == NK_UTF_INVALID) ? '\0' : next);
+
+        /* calculate and draw glyph drawing rectangle and image */
+        gx = x + g.offset.x;
+        gy = rect.y + g.offset.y;
+        gw = g.width; gh = g.height;
+        char_width = g.xadvance;
+        nk_draw_list_push_rect_uv(list, nk_vec2(gx,gy), nk_vec2(gx + gw, gy+ gh),
+            g.uv[0], g.uv[1], fg);
+
+        /* offset next glyph */
+        text_len += glyph_len;
+        x += char_width;
+        glyph_len = next_glyph_len;
+        unicode = next;
+    }
+}
+
+NK_API nk_flags
+nk_convert(struct nk_context *ctx, struct nk_buffer *cmds,
+    struct nk_buffer *vertices, struct nk_buffer *elements,
+    const struct nk_convert_config *config)
+{
+    nk_flags res = NK_CONVERT_SUCCESS;
+    const struct nk_command *cmd;
+    NK_ASSERT(ctx);
+    NK_ASSERT(cmds);
+    NK_ASSERT(vertices);
+    NK_ASSERT(elements);
+    NK_ASSERT(config);
+    NK_ASSERT(config->vertex_layout);
+    NK_ASSERT(config->vertex_size);
+    if (!ctx || !cmds || !vertices || !elements || !config || !config->vertex_layout)
+        return NK_CONVERT_INVALID_PARAM;
+
+    nk_draw_list_setup(&ctx->draw_list, config, cmds, vertices, elements,
+        config->line_AA, config->shape_AA);
+    nk_foreach(cmd, ctx)
+    {
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+        ctx->draw_list.userdata = cmd->userdata;
+#endif
+        switch (cmd->type) {
+        case NK_COMMAND_NOP: break;
+        case NK_COMMAND_SCISSOR: {
+            const struct nk_command_scissor *s = (const struct nk_command_scissor*)cmd;
+            nk_draw_list_add_clip(&ctx->draw_list, nk_rect(s->x, s->y, s->w, s->h));
+        } break;
+        case NK_COMMAND_LINE: {
+            const struct nk_command_line *l = (const struct nk_command_line*)cmd;
+            nk_draw_list_stroke_line(&ctx->draw_list, nk_vec2(l->begin.x, l->begin.y),
+                nk_vec2(l->end.x, l->end.y), l->color, l->line_thickness);
+        } break;
+        case NK_COMMAND_CURVE: {
+            const struct nk_command_curve *q = (const struct nk_command_curve*)cmd;
+            nk_draw_list_stroke_curve(&ctx->draw_list, nk_vec2(q->begin.x, q->begin.y),
+                nk_vec2(q->ctrl[0].x, q->ctrl[0].y), nk_vec2(q->ctrl[1].x,
+                q->ctrl[1].y), nk_vec2(q->end.x, q->end.y), q->color,
+                config->curve_segment_count, q->line_thickness);
+        } break;
+        case NK_COMMAND_RECT: {
+            const struct nk_command_rect *r = (const struct nk_command_rect*)cmd;
+            nk_draw_list_stroke_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+                r->color, (float)r->rounding, r->line_thickness);
+        } break;
+        case NK_COMMAND_RECT_FILLED: {
+            const struct nk_command_rect_filled *r = (const struct nk_command_rect_filled*)cmd;
+            nk_draw_list_fill_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+                r->color, (float)r->rounding);
+        } break;
+        case NK_COMMAND_RECT_MULTI_COLOR: {
+            const struct nk_command_rect_multi_color *r = (const struct nk_command_rect_multi_color*)cmd;
+            nk_draw_list_fill_rect_multi_color(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+                r->left, r->top, r->right, r->bottom);
+        } break;
+        case NK_COMMAND_CIRCLE: {
+            const struct nk_command_circle *c = (const struct nk_command_circle*)cmd;
+            nk_draw_list_stroke_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2,
+                (float)c->y + (float)c->h/2), (float)c->w/2, c->color,
+                config->circle_segment_count, c->line_thickness);
+        } break;
+        case NK_COMMAND_CIRCLE_FILLED: {
+            const struct nk_command_circle_filled *c = (const struct nk_command_circle_filled *)cmd;
+            nk_draw_list_fill_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2,
+                (float)c->y + (float)c->h/2), (float)c->w/2, c->color,
+                config->circle_segment_count);
+        } break;
+        case NK_COMMAND_ARC: {
+            const struct nk_command_arc *c = (const struct nk_command_arc*)cmd;
+            nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy));
+            nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r,
+                c->a[0], c->a[1], config->arc_segment_count);
+            nk_draw_list_path_stroke(&ctx->draw_list, c->color, NK_STROKE_CLOSED, c->line_thickness);
+        } break;
+        case NK_COMMAND_ARC_FILLED: {
+            const struct nk_command_arc_filled *c = (const struct nk_command_arc_filled*)cmd;
+            nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy));
+            nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r,
+                c->a[0], c->a[1], config->arc_segment_count);
+            nk_draw_list_path_fill(&ctx->draw_list, c->color);
+        } break;
+        case NK_COMMAND_TRIANGLE: {
+            const struct nk_command_triangle *t = (const struct nk_command_triangle*)cmd;
+            nk_draw_list_stroke_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y),
+                nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color,
+                t->line_thickness);
+        } break;
+        case NK_COMMAND_TRIANGLE_FILLED: {
+            const struct nk_command_triangle_filled *t = (const struct nk_command_triangle_filled*)cmd;
+            nk_draw_list_fill_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y),
+                nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color);
+        } break;
+        case NK_COMMAND_POLYGON: {
+            int i;
+            const struct nk_command_polygon*p = (const struct nk_command_polygon*)cmd;
+            for (i = 0; i < p->point_count; ++i) {
+                struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+                nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+            }
+            nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_CLOSED, p->line_thickness);
+        } break;
+        case NK_COMMAND_POLYGON_FILLED: {
+            int i;
+            const struct nk_command_polygon_filled *p = (const struct nk_command_polygon_filled*)cmd;
+            for (i = 0; i < p->point_count; ++i) {
+                struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+                nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+            }
+            nk_draw_list_path_fill(&ctx->draw_list, p->color);
+        } break;
+        case NK_COMMAND_POLYLINE: {
+            int i;
+            const struct nk_command_polyline *p = (const struct nk_command_polyline*)cmd;
+            for (i = 0; i < p->point_count; ++i) {
+                struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+                nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+            }
+            nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_OPEN, p->line_thickness);
+        } break;
+        case NK_COMMAND_TEXT: {
+            const struct nk_command_text *t = (const struct nk_command_text*)cmd;
+            nk_draw_list_add_text(&ctx->draw_list, t->font, nk_rect(t->x, t->y, t->w, t->h),
+                t->string, t->length, t->height, t->foreground);
+        } break;
+        case NK_COMMAND_IMAGE: {
+            const struct nk_command_image *i = (const struct nk_command_image*)cmd;
+            nk_draw_list_add_image(&ctx->draw_list, i->img, nk_rect(i->x, i->y, i->w, i->h), i->col);
+        } break;
+        case NK_COMMAND_CUSTOM: {
+            const struct nk_command_custom *c = (const struct nk_command_custom*)cmd;
+            c->callback(&ctx->draw_list, c->x, c->y, c->w, c->h, c->callback_data);
+        } break;
+        default: break;
+        }
+    }
+    res |= (cmds->needed > cmds->allocated + (cmds->memory.size - cmds->size)) ? NK_CONVERT_COMMAND_BUFFER_FULL: 0;
+    res |= (vertices->needed > vertices->allocated) ? NK_CONVERT_VERTEX_BUFFER_FULL: 0;
+    res |= (elements->needed > elements->allocated) ? NK_CONVERT_ELEMENT_BUFFER_FULL: 0;
+    return res;
+}
+NK_API const struct nk_draw_command*
+nk__draw_begin(const struct nk_context *ctx,
+    const struct nk_buffer *buffer)
+{return nk__draw_list_begin(&ctx->draw_list, buffer);}
+
+NK_API const struct nk_draw_command*
+nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buffer)
+{return nk__draw_list_end(&ctx->draw_list, buffer);}
+
+NK_API const struct nk_draw_command*
+nk__draw_next(const struct nk_draw_command *cmd,
+    const struct nk_buffer *buffer, const struct nk_context *ctx)
+{return nk__draw_list_next(cmd, buffer, &ctx->draw_list);}
+
+#endif
+
+/*
+ * ==============================================================
+ *
+ *                          FONT HANDLING
+ *
+ * ===============================================================
+ */
+#ifdef NK_INCLUDE_FONT_BAKING
+/* -------------------------------------------------------------
+ *
+ *                          RECT PACK
+ *
+ * --------------------------------------------------------------*/
+/* stb_rect_pack.h - v0.05 - public domain - rectangle packing */
+/* Sean Barrett 2014 */
+#define NK_RP__MAXVAL  0xffff
+typedef unsigned short nk_rp_coord;
+
+struct nk_rp_rect {
+    /* reserved for your use: */
+    int id;
+    /* input: */
+    nk_rp_coord w, h;
+    /* output: */
+    nk_rp_coord x, y;
+    int was_packed;
+    /* non-zero if valid packing */
+}; /* 16 bytes, nominally */
+
+struct nk_rp_node {
+    nk_rp_coord  x,y;
+    struct nk_rp_node  *next;
+};
+
+struct nk_rp_context {
+    int width;
+    int height;
+    int align;
+    int init_mode;
+    int heuristic;
+    int num_nodes;
+    struct nk_rp_node *active_head;
+    struct nk_rp_node *free_head;
+    struct nk_rp_node extra[2];
+    /* we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' */
+};
+
+struct nk_rp__findresult {
+    int x,y;
+    struct nk_rp_node **prev_link;
+};
+
+enum NK_RP_HEURISTIC {
+    NK_RP_HEURISTIC_Skyline_default=0,
+    NK_RP_HEURISTIC_Skyline_BL_sortHeight = NK_RP_HEURISTIC_Skyline_default,
+    NK_RP_HEURISTIC_Skyline_BF_sortHeight
+};
+enum NK_RP_INIT_STATE{NK_RP__INIT_skyline = 1};
+
+NK_INTERN void
+nk_rp_setup_allow_out_of_mem(struct nk_rp_context *context, int allow_out_of_mem)
+{
+    if (allow_out_of_mem)
+        /* if it's ok to run out of memory, then don't bother aligning them; */
+        /* this gives better packing, but may fail due to OOM (even though */
+        /* the rectangles easily fit). @TODO a smarter approach would be to only */
+        /* quantize once we've hit OOM, then we could get rid of this parameter. */
+        context->align = 1;
+    else {
+        /* if it's not ok to run out of memory, then quantize the widths */
+        /* so that num_nodes is always enough nodes. */
+        /* */
+        /* I.e. num_nodes * align >= width */
+        /*                  align >= width / num_nodes */
+        /*                  align = ceil(width/num_nodes) */
+        context->align = (context->width + context->num_nodes-1) / context->num_nodes;
+    }
+}
+
+NK_INTERN void
+nk_rp_init_target(struct nk_rp_context *context, int width, int height,
+    struct nk_rp_node *nodes, int num_nodes)
+{
+    int i;
+#ifndef STBRP_LARGE_RECTS
+    NK_ASSERT(width <= 0xffff && height <= 0xffff);
+#endif
+
+    for (i=0; i < num_nodes-1; ++i)
+        nodes[i].next = &nodes[i+1];
+    nodes[i].next = 0;
+    context->init_mode = NK_RP__INIT_skyline;
+    context->heuristic = NK_RP_HEURISTIC_Skyline_default;
+    context->free_head = &nodes[0];
+    context->active_head = &context->extra[0];
+    context->width = width;
+    context->height = height;
+    context->num_nodes = num_nodes;
+    nk_rp_setup_allow_out_of_mem(context, 0);
+
+    /* node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) */
+    context->extra[0].x = 0;
+    context->extra[0].y = 0;
+    context->extra[0].next = &context->extra[1];
+    context->extra[1].x = (nk_rp_coord) width;
+    context->extra[1].y = 65535;
+    context->extra[1].next = 0;
+}
+
+/* find minimum y position if it starts at x1 */
+NK_INTERN int
+nk_rp__skyline_find_min_y(struct nk_rp_context *c, struct nk_rp_node *first,
+    int x0, int width, int *pwaste)
+{
+    struct nk_rp_node *node = first;
+    int x1 = x0 + width;
+    int min_y, visited_width, waste_area;
+    NK_ASSERT(first->x <= x0);
+    NK_UNUSED(c);
+
+    NK_ASSERT(node->next->x > x0);
+    /* we ended up handling this in the caller for efficiency */
+    NK_ASSERT(node->x <= x0);
+
+    min_y = 0;
+    waste_area = 0;
+    visited_width = 0;
+    while (node->x < x1)
+    {
+        if (node->y > min_y) {
+            /* raise min_y higher. */
+            /* we've accounted for all waste up to min_y, */
+            /* but we'll now add more waste for everything we've visited */
+            waste_area += visited_width * (node->y - min_y);
+            min_y = node->y;
+            /* the first time through, visited_width might be reduced */
+            if (node->x < x0)
+            visited_width += node->next->x - x0;
+            else
+            visited_width += node->next->x - node->x;
+        } else {
+            /* add waste area */
+            int under_width = node->next->x - node->x;
+            if (under_width + visited_width > width)
+            under_width = width - visited_width;
+            waste_area += under_width * (min_y - node->y);
+            visited_width += under_width;
+        }
+        node = node->next;
+    }
+    *pwaste = waste_area;
+    return min_y;
+}
+
+NK_INTERN struct nk_rp__findresult
+nk_rp__skyline_find_best_pos(struct nk_rp_context *c, int width, int height)
+{
+    int best_waste = (1<<30), best_x, best_y = (1 << 30);
+    struct nk_rp__findresult fr;
+    struct nk_rp_node **prev, *node, *tail, **best = 0;
+
+    /* align to multiple of c->align */
+    width = (width + c->align - 1);
+    width -= width % c->align;
+    NK_ASSERT(width % c->align == 0);
+
+    node = c->active_head;
+    prev = &c->active_head;
+    while (node->x + width <= c->width) {
+        int y,waste;
+        y = nk_rp__skyline_find_min_y(c, node, node->x, width, &waste);
+        /* actually just want to test BL */
+        if (c->heuristic == NK_RP_HEURISTIC_Skyline_BL_sortHeight) {
+            /* bottom left */
+            if (y < best_y) {
+            best_y = y;
+            best = prev;
+            }
+        } else {
+            /* best-fit */
+            if (y + height <= c->height) {
+                /* can only use it if it first vertically */
+                if (y < best_y || (y == best_y && waste < best_waste)) {
+                    best_y = y;
+                    best_waste = waste;
+                    best = prev;
+                }
+            }
+        }
+        prev = &node->next;
+        node = node->next;
+    }
+    best_x = (best == 0) ? 0 : (*best)->x;
+
+    /* if doing best-fit (BF), we also have to try aligning right edge to each node position */
+    /* */
+    /* e.g, if fitting */
+    /* */
+    /*     ____________________ */
+    /*    |____________________| */
+    /* */
+    /*            into */
+    /* */
+    /*   |                         | */
+    /*   |             ____________| */
+    /*   |____________| */
+    /* */
+    /* then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned */
+    /* */
+    /* This makes BF take about 2x the time */
+    if (c->heuristic == NK_RP_HEURISTIC_Skyline_BF_sortHeight)
+    {
+        tail = c->active_head;
+        node = c->active_head;
+        prev = &c->active_head;
+        /* find first node that's admissible */
+        while (tail->x < width)
+            tail = tail->next;
+        while (tail)
+        {
+            int xpos = tail->x - width;
+            int y,waste;
+            NK_ASSERT(xpos >= 0);
+            /* find the left position that matches this */
+            while (node->next->x <= xpos) {
+                prev = &node->next;
+                node = node->next;
+            }
+            NK_ASSERT(node->next->x > xpos && node->x <= xpos);
+            y = nk_rp__skyline_find_min_y(c, node, xpos, width, &waste);
+            if (y + height < c->height) {
+                if (y <= best_y) {
+                    if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
+                        best_x = xpos;
+                        NK_ASSERT(y <= best_y);
+                        best_y = y;
+                        best_waste = waste;
+                        best = prev;
+                    }
+                }
+            }
+            tail = tail->next;
+        }
+    }
+    fr.prev_link = best;
+    fr.x = best_x;
+    fr.y = best_y;
+    return fr;
+}
+
+NK_INTERN struct nk_rp__findresult
+nk_rp__skyline_pack_rectangle(struct nk_rp_context *context, int width, int height)
+{
+    /* find best position according to heuristic */
+    struct nk_rp__findresult res = nk_rp__skyline_find_best_pos(context, width, height);
+    struct nk_rp_node *node, *cur;
+
+    /* bail if: */
+    /*    1. it failed */
+    /*    2. the best node doesn't fit (we don't always check this) */
+    /*    3. we're out of memory */
+    if (res.prev_link == 0 || res.y + height > context->height || context->free_head == 0) {
+        res.prev_link = 0;
+        return res;
+    }
+
+    /* on success, create new node */
+    node = context->free_head;
+    node->x = (nk_rp_coord) res.x;
+    node->y = (nk_rp_coord) (res.y + height);
+
+    context->free_head = node->next;
+
+    /* insert the new node into the right starting point, and */
+    /* let 'cur' point to the remaining nodes needing to be */
+    /* stitched back in */
+    cur = *res.prev_link;
+    if (cur->x < res.x) {
+        /* preserve the existing one, so start testing with the next one */
+        struct nk_rp_node *next = cur->next;
+        cur->next = node;
+        cur = next;
+    } else {
+        *res.prev_link = node;
+    }
+
+    /* from here, traverse cur and free the nodes, until we get to one */
+    /* that shouldn't be freed */
+    while (cur->next && cur->next->x <= res.x + width) {
+        struct nk_rp_node *next = cur->next;
+        /* move the current node to the free list */
+        cur->next = context->free_head;
+        context->free_head = cur;
+        cur = next;
+    }
+    /* stitch the list back in */
+    node->next = cur;
+
+    if (cur->x < res.x + width)
+        cur->x = (nk_rp_coord) (res.x + width);
+    return res;
+}
+
+NK_INTERN int
+nk_rect_height_compare(const void *a, const void *b)
+{
+    const struct nk_rp_rect *p = (const struct nk_rp_rect *) a;
+    const struct nk_rp_rect *q = (const struct nk_rp_rect *) b;
+    if (p->h > q->h)
+        return -1;
+    if (p->h < q->h)
+        return  1;
+    return (p->w > q->w) ? -1 : (p->w < q->w);
+}
+
+NK_INTERN int
+nk_rect_original_order(const void *a, const void *b)
+{
+    const struct nk_rp_rect *p = (const struct nk_rp_rect *) a;
+    const struct nk_rp_rect *q = (const struct nk_rp_rect *) b;
+    return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
+}
+
+NK_INTERN void
+nk_rp_qsort(struct nk_rp_rect *array, unsigned int len, int(*cmp)(const void*,const void*))
+{
+    /* iterative quick sort */
+    #define NK_MAX_SORT_STACK 64
+    unsigned right, left = 0, stack[NK_MAX_SORT_STACK], pos = 0;
+    unsigned seed = len/2 * 69069+1;
+    for (;;) {
+        for (; left+1 < len; len++) {
+            struct nk_rp_rect pivot, tmp;
+            if (pos == NK_MAX_SORT_STACK) len = stack[pos = 0];
+            pivot = array[left+seed%(len-left)];
+            seed = seed * 69069 + 1;
+            stack[pos++] = len;
+            for (right = left-1;;) {
+                while (cmp(&array[++right], &pivot) < 0);
+                while (cmp(&pivot, &array[--len]) < 0);
+                if (right >= len) break;
+                tmp = array[right];
+                array[right] = array[len];
+                array[len] = tmp;
+            }
+        }
+        if (pos == 0) break;
+        left = len;
+        len = stack[--pos];
+    }
+    #undef NK_MAX_SORT_STACK
+}
+
+NK_INTERN void
+nk_rp_pack_rects(struct nk_rp_context *context, struct nk_rp_rect *rects, int num_rects)
+{
+    int i;
+    /* we use the 'was_packed' field internally to allow sorting/unsorting */
+    for (i=0; i < num_rects; ++i) {
+        rects[i].was_packed = i;
+    }
+
+    /* sort according to heuristic */
+    nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_height_compare);
+
+    for (i=0; i < num_rects; ++i) {
+        struct nk_rp__findresult fr = nk_rp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
+        if (fr.prev_link) {
+            rects[i].x = (nk_rp_coord) fr.x;
+            rects[i].y = (nk_rp_coord) fr.y;
+        } else {
+            rects[i].x = rects[i].y = NK_RP__MAXVAL;
+        }
+    }
+
+    /* unsort */
+    nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_original_order);
+
+    /* set was_packed flags */
+    for (i=0; i < num_rects; ++i)
+        rects[i].was_packed = !(rects[i].x == NK_RP__MAXVAL && rects[i].y == NK_RP__MAXVAL);
+}
+
+/*
+ * ==============================================================
+ *
+ *                          TRUETYPE
+ *
+ * ===============================================================
+ */
+/* stb_truetype.h - v1.07 - public domain */
+#define NK_TT_MAX_OVERSAMPLE   8
+#define NK_TT__OVER_MASK  (NK_TT_MAX_OVERSAMPLE-1)
+
+struct nk_tt_bakedchar {
+    unsigned short x0,y0,x1,y1;
+    /* coordinates of bbox in bitmap */
+    float xoff,yoff,xadvance;
+};
+
+struct nk_tt_aligned_quad{
+    float x0,y0,s0,t0; /* top-left */
+    float x1,y1,s1,t1; /* bottom-right */
+};
+
+struct nk_tt_packedchar {
+    unsigned short x0,y0,x1,y1;
+    /* coordinates of bbox in bitmap */
+    float xoff,yoff,xadvance;
+    float xoff2,yoff2;
+};
+
+struct nk_tt_pack_range {
+    float font_size;
+    int first_unicode_codepoint_in_range;
+    /* if non-zero, then the chars are continuous, and this is the first codepoint */
+    int *array_of_unicode_codepoints;
+    /* if non-zero, then this is an array of unicode codepoints */
+    int num_chars;
+    struct nk_tt_packedchar *chardata_for_range; /* output */
+    unsigned char h_oversample, v_oversample;
+    /* don't set these, they're used internally */
+};
+
+struct nk_tt_pack_context {
+    void *pack_info;
+    int   width;
+    int   height;
+    int   stride_in_bytes;
+    int   padding;
+    unsigned int   h_oversample, v_oversample;
+    unsigned char *pixels;
+    void  *nodes;
+};
+
+struct nk_tt_fontinfo {
+    const unsigned char* data; /* pointer to .ttf file */
+    int fontstart;/* offset of start of font */
+    int numGlyphs;/* number of glyphs, needed for range checking */
+    int loca,head,glyf,hhea,hmtx,kern; /* table locations as offset from start of .ttf */
+    int index_map; /* a cmap mapping for our chosen character encoding */
+    int indexToLocFormat; /* format needed to map from glyph index to glyph */
+};
+
+enum {
+  NK_TT_vmove=1,
+  NK_TT_vline,
+  NK_TT_vcurve
+};
+
+struct nk_tt_vertex {
+    short x,y,cx,cy;
+    unsigned char type,padding;
+};
+
+struct nk_tt__bitmap{
+   int w,h,stride;
+   unsigned char *pixels;
+};
+
+struct nk_tt__hheap_chunk {
+    struct nk_tt__hheap_chunk *next;
+};
+struct nk_tt__hheap {
+    struct nk_allocator alloc;
+    struct nk_tt__hheap_chunk *head;
+    void   *first_free;
+    int    num_remaining_in_head_chunk;
+};
+
+struct nk_tt__edge {
+    float x0,y0, x1,y1;
+    int invert;
+};
+
+struct nk_tt__active_edge {
+    struct nk_tt__active_edge *next;
+    float fx,fdx,fdy;
+    float direction;
+    float sy;
+    float ey;
+};
+struct nk_tt__point {float x,y;};
+
+#define NK_TT_MACSTYLE_DONTCARE     0
+#define NK_TT_MACSTYLE_BOLD         1
+#define NK_TT_MACSTYLE_ITALIC       2
+#define NK_TT_MACSTYLE_UNDERSCORE   4
+#define NK_TT_MACSTYLE_NONE         8
+/* <= not same as 0, this makes us check the bitfield is 0 */
+
+enum { /* platformID */
+   NK_TT_PLATFORM_ID_UNICODE   =0,
+   NK_TT_PLATFORM_ID_MAC       =1,
+   NK_TT_PLATFORM_ID_ISO       =2,
+   NK_TT_PLATFORM_ID_MICROSOFT =3
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_UNICODE */
+   NK_TT_UNICODE_EID_UNICODE_1_0    =0,
+   NK_TT_UNICODE_EID_UNICODE_1_1    =1,
+   NK_TT_UNICODE_EID_ISO_10646      =2,
+   NK_TT_UNICODE_EID_UNICODE_2_0_BMP=3,
+   NK_TT_UNICODE_EID_UNICODE_2_0_FULL=4
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_MICROSOFT */
+   NK_TT_MS_EID_SYMBOL        =0,
+   NK_TT_MS_EID_UNICODE_BMP   =1,
+   NK_TT_MS_EID_SHIFTJIS      =2,
+   NK_TT_MS_EID_UNICODE_FULL  =10
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_MAC; same as Script Manager codes */
+   NK_TT_MAC_EID_ROMAN        =0,   NK_TT_MAC_EID_ARABIC       =4,
+   NK_TT_MAC_EID_JAPANESE     =1,   NK_TT_MAC_EID_HEBREW       =5,
+   NK_TT_MAC_EID_CHINESE_TRAD =2,   NK_TT_MAC_EID_GREEK        =6,
+   NK_TT_MAC_EID_KOREAN       =3,   NK_TT_MAC_EID_RUSSIAN      =7
+};
+
+enum { /* languageID for NK_TT_PLATFORM_ID_MICROSOFT; same as LCID... */
+       /* problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs */
+   NK_TT_MS_LANG_ENGLISH     =0x0409,   NK_TT_MS_LANG_ITALIAN     =0x0410,
+   NK_TT_MS_LANG_CHINESE     =0x0804,   NK_TT_MS_LANG_JAPANESE    =0x0411,
+   NK_TT_MS_LANG_DUTCH       =0x0413,   NK_TT_MS_LANG_KOREAN      =0x0412,
+   NK_TT_MS_LANG_FRENCH      =0x040c,   NK_TT_MS_LANG_RUSSIAN     =0x0419,
+   NK_TT_MS_LANG_GERMAN      =0x0407,   NK_TT_MS_LANG_SPANISH     =0x0409,
+   NK_TT_MS_LANG_HEBREW      =0x040d,   NK_TT_MS_LANG_SWEDISH     =0x041D
+};
+
+enum { /* languageID for NK_TT_PLATFORM_ID_MAC */
+   NK_TT_MAC_LANG_ENGLISH      =0 ,   NK_TT_MAC_LANG_JAPANESE     =11,
+   NK_TT_MAC_LANG_ARABIC       =12,   NK_TT_MAC_LANG_KOREAN       =23,
+   NK_TT_MAC_LANG_DUTCH        =4 ,   NK_TT_MAC_LANG_RUSSIAN      =32,
+   NK_TT_MAC_LANG_FRENCH       =1 ,   NK_TT_MAC_LANG_SPANISH      =6 ,
+   NK_TT_MAC_LANG_GERMAN       =2 ,   NK_TT_MAC_LANG_SWEDISH      =5 ,
+   NK_TT_MAC_LANG_HEBREW       =10,   NK_TT_MAC_LANG_CHINESE_SIMPLIFIED =33,
+   NK_TT_MAC_LANG_ITALIAN      =3 ,   NK_TT_MAC_LANG_CHINESE_TRAD =19
+};
+
+#define nk_ttBYTE(p)     (* (const nk_byte *) (p))
+#define nk_ttCHAR(p)     (* (const char *) (p))
+
+#if defined(NK_BIGENDIAN) && !defined(NK_ALLOW_UNALIGNED_TRUETYPE)
+   #define nk_ttUSHORT(p)   (* (nk_ushort *) (p))
+   #define nk_ttSHORT(p)    (* (nk_short *) (p))
+   #define nk_ttULONG(p)    (* (nk_uint *) (p))
+   #define nk_ttLONG(p)     (* (nk_int *) (p))
+#else
+    static nk_ushort nk_ttUSHORT(const nk_byte *p) { return (nk_ushort)(p[0]*256 + p[1]); }
+    static nk_short nk_ttSHORT(const nk_byte *p)   { return (nk_short)(p[0]*256 + p[1]); }
+    static nk_uint nk_ttULONG(const nk_byte *p)  { return (nk_uint)((p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]); }
+#endif
+
+#define nk_tt_tag4(p,c0,c1,c2,c3)\
+    ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
+#define nk_tt_tag(p,str) nk_tt_tag4(p,str[0],str[1],str[2],str[3])
+
+NK_INTERN int nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc,
+                                int glyph_index, struct nk_tt_vertex **pvertices);
+
+NK_INTERN nk_uint
+nk_tt__find_table(const nk_byte *data, nk_uint fontstart, const char *tag)
+{
+    /* @OPTIMIZE: binary search */
+    nk_int num_tables = nk_ttUSHORT(data+fontstart+4);
+    nk_uint tabledir = fontstart + 12;
+    nk_int i;
+    for (i = 0; i < num_tables; ++i) {
+        nk_uint loc = tabledir + (nk_uint)(16*i);
+        if (nk_tt_tag(data+loc+0, tag))
+            return nk_ttULONG(data+loc+8);
+    }
+    return 0;
+}
+
+NK_INTERN int
+nk_tt_InitFont(struct nk_tt_fontinfo *info, const unsigned char *data2, int fontstart)
+{
+    nk_uint cmap, t;
+    nk_int i,numTables;
+    const nk_byte *data = (const nk_byte *) data2;
+
+    info->data = data;
+    info->fontstart = fontstart;
+
+    cmap = nk_tt__find_table(data, (nk_uint)fontstart, "cmap");       /* required */
+    info->loca = (int)nk_tt__find_table(data, (nk_uint)fontstart, "loca"); /* required */
+    info->head = (int)nk_tt__find_table(data, (nk_uint)fontstart, "head"); /* required */
+    info->glyf = (int)nk_tt__find_table(data, (nk_uint)fontstart, "glyf"); /* required */
+    info->hhea = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hhea"); /* required */
+    info->hmtx = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hmtx"); /* required */
+    info->kern = (int)nk_tt__find_table(data, (nk_uint)fontstart, "kern"); /* not required */
+    if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx)
+        return 0;
+
+    t = nk_tt__find_table(data, (nk_uint)fontstart, "maxp");
+    if (t) info->numGlyphs = nk_ttUSHORT(data+t+4);
+    else info->numGlyphs = 0xffff;
+
+    /* find a cmap encoding table we understand *now* to avoid searching */
+    /* later. (todo: could make this installable) */
+    /* the same regardless of glyph. */
+    numTables = nk_ttUSHORT(data + cmap + 2);
+    info->index_map = 0;
+    for (i=0; i < numTables; ++i)
+    {
+        nk_uint encoding_record = cmap + 4 + 8 * (nk_uint)i;
+        /* find an encoding we understand: */
+        switch(nk_ttUSHORT(data+encoding_record)) {
+        case NK_TT_PLATFORM_ID_MICROSOFT:
+            switch (nk_ttUSHORT(data+encoding_record+2)) {
+            case NK_TT_MS_EID_UNICODE_BMP:
+            case NK_TT_MS_EID_UNICODE_FULL:
+                /* MS/Unicode */
+                info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4));
+                break;
+            default: break;
+            } break;
+        case NK_TT_PLATFORM_ID_UNICODE:
+            /* Mac/iOS has these */
+            /* all the encodingIDs are unicode, so we don't bother to check it */
+            info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4));
+            break;
+        default: break;
+        }
+    }
+    if (info->index_map == 0)
+        return 0;
+    info->indexToLocFormat = nk_ttUSHORT(data+info->head + 50);
+    return 1;
+}
+
+NK_INTERN int
+nk_tt_FindGlyphIndex(const struct nk_tt_fontinfo *info, int unicode_codepoint)
+{
+    const nk_byte *data = info->data;
+    nk_uint index_map = (nk_uint)info->index_map;
+
+    nk_ushort format = nk_ttUSHORT(data + index_map + 0);
+    if (format == 0) { /* apple byte encoding */
+        nk_int bytes = nk_ttUSHORT(data + index_map + 2);
+        if (unicode_codepoint < bytes-6)
+            return nk_ttBYTE(data + index_map + 6 + unicode_codepoint);
+        return 0;
+    } else if (format == 6) {
+        nk_uint first = nk_ttUSHORT(data + index_map + 6);
+        nk_uint count = nk_ttUSHORT(data + index_map + 8);
+        if ((nk_uint) unicode_codepoint >= first && (nk_uint) unicode_codepoint < first+count)
+            return nk_ttUSHORT(data + index_map + 10 + (unicode_codepoint - (int)first)*2);
+        return 0;
+    } else if (format == 2) {
+        NK_ASSERT(0); /* @TODO: high-byte mapping for japanese/chinese/korean */
+        return 0;
+    } else if (format == 4) { /* standard mapping for windows fonts: binary search collection of ranges */
+        nk_ushort segcount = nk_ttUSHORT(data+index_map+6) >> 1;
+        nk_ushort searchRange = nk_ttUSHORT(data+index_map+8) >> 1;
+        nk_ushort entrySelector = nk_ttUSHORT(data+index_map+10);
+        nk_ushort rangeShift = nk_ttUSHORT(data+index_map+12) >> 1;
+
+        /* do a binary search of the segments */
+        nk_uint endCount = index_map + 14;
+        nk_uint search = endCount;
+
+        if (unicode_codepoint > 0xffff)
+            return 0;
+
+        /* they lie from endCount .. endCount + segCount */
+        /* but searchRange is the nearest power of two, so... */
+        if (unicode_codepoint >= nk_ttUSHORT(data + search + rangeShift*2))
+            search += (nk_uint)(rangeShift*2);
+
+        /* now decrement to bias correctly to find smallest */
+        search -= 2;
+        while (entrySelector) {
+            nk_ushort end;
+            searchRange >>= 1;
+            end = nk_ttUSHORT(data + search + searchRange*2);
+            if (unicode_codepoint > end)
+                search += (nk_uint)(searchRange*2);
+            --entrySelector;
+        }
+        search += 2;
+
+      {
+         nk_ushort offset, start;
+         nk_ushort item = (nk_ushort) ((search - endCount) >> 1);
+
+         NK_ASSERT(unicode_codepoint <= nk_ttUSHORT(data + endCount + 2*item));
+         start = nk_ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
+         if (unicode_codepoint < start)
+            return 0;
+
+         offset = nk_ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
+         if (offset == 0)
+            return (nk_ushort) (unicode_codepoint + nk_ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
+
+         return nk_ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
+      }
+   } else if (format == 12 || format == 13) {
+        nk_uint ngroups = nk_ttULONG(data+index_map+12);
+        nk_int low,high;
+        low = 0; high = (nk_int)ngroups;
+        /* Binary search the right group. */
+        while (low < high) {
+            nk_int mid = low + ((high-low) >> 1); /* rounds down, so low <= mid < high */
+            nk_uint start_char = nk_ttULONG(data+index_map+16+mid*12);
+            nk_uint end_char = nk_ttULONG(data+index_map+16+mid*12+4);
+            if ((nk_uint) unicode_codepoint < start_char)
+                high = mid;
+            else if ((nk_uint) unicode_codepoint > end_char)
+                low = mid+1;
+            else {
+                nk_uint start_glyph = nk_ttULONG(data+index_map+16+mid*12+8);
+                if (format == 12)
+                    return (int)start_glyph + (int)unicode_codepoint - (int)start_char;
+                else /* format == 13 */
+                    return (int)start_glyph;
+            }
+        }
+        return 0; /* not found */
+    }
+    /* @TODO */
+    NK_ASSERT(0);
+    return 0;
+}
+
+NK_INTERN void
+nk_tt_setvertex(struct nk_tt_vertex *v, nk_byte type, nk_int x, nk_int y, nk_int cx, nk_int cy)
+{
+    v->type = type;
+    v->x = (nk_short) x;
+    v->y = (nk_short) y;
+    v->cx = (nk_short) cx;
+    v->cy = (nk_short) cy;
+}
+
+NK_INTERN int
+nk_tt__GetGlyfOffset(const struct nk_tt_fontinfo *info, int glyph_index)
+{
+    int g1,g2;
+    if (glyph_index >= info->numGlyphs) return -1; /* glyph index out of range */
+    if (info->indexToLocFormat >= 2)    return -1; /* unknown index->glyph map format */
+
+    if (info->indexToLocFormat == 0) {
+        g1 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
+        g2 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
+    } else {
+        g1 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4);
+        g2 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4 + 4);
+    }
+    return g1==g2 ? -1 : g1; /* if length is 0, return -1 */
+}
+
+NK_INTERN int
+nk_tt_GetGlyphBox(const struct nk_tt_fontinfo *info, int glyph_index,
+    int *x0, int *y0, int *x1, int *y1)
+{
+    int g = nk_tt__GetGlyfOffset(info, glyph_index);
+    if (g < 0) return 0;
+
+    if (x0) *x0 = nk_ttSHORT(info->data + g + 2);
+    if (y0) *y0 = nk_ttSHORT(info->data + g + 4);
+    if (x1) *x1 = nk_ttSHORT(info->data + g + 6);
+    if (y1) *y1 = nk_ttSHORT(info->data + g + 8);
+    return 1;
+}
+
+NK_INTERN int
+stbtt__close_shape(struct nk_tt_vertex *vertices, int num_vertices, int was_off,
+    int start_off, nk_int sx, nk_int sy, nk_int scx, nk_int scy, nk_int cx, nk_int cy)
+{
+   if (start_off) {
+      if (was_off)
+         nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);
+      nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, sx,sy,scx,scy);
+   } else {
+      if (was_off)
+         nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve,sx,sy,cx,cy);
+      else
+         nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline,sx,sy,0,0);
+   }
+   return num_vertices;
+}
+
+NK_INTERN int
+nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc,
+    int glyph_index, struct nk_tt_vertex **pvertices)
+{
+    nk_short numberOfContours;
+    const nk_byte *endPtsOfContours;
+    const nk_byte *data = info->data;
+    struct nk_tt_vertex *vertices=0;
+    int num_vertices=0;
+    int g = nk_tt__GetGlyfOffset(info, glyph_index);
+    *pvertices = 0;
+
+    if (g < 0) return 0;
+    numberOfContours = nk_ttSHORT(data + g);
+    if (numberOfContours > 0) {
+        nk_byte flags=0,flagcount;
+        nk_int ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;
+        nk_int x,y,cx,cy,sx,sy, scx,scy;
+        const nk_byte *points;
+        endPtsOfContours = (data + g + 10);
+        ins = nk_ttUSHORT(data + g + 10 + numberOfContours * 2);
+        points = data + g + 10 + numberOfContours * 2 + 2 + ins;
+
+        n = 1+nk_ttUSHORT(endPtsOfContours + numberOfContours*2-2);
+        m = n + 2*numberOfContours;  /* a loose bound on how many vertices we might need */
+        vertices = (struct nk_tt_vertex *)alloc->alloc(alloc->userdata, 0, (nk_size)m * sizeof(vertices[0]));
+        if (vertices == 0)
+            return 0;
+
+        next_move = 0;
+        flagcount=0;
+
+        /* in first pass, we load uninterpreted data into the allocated array */
+        /* above, shifted to the end of the array so we won't overwrite it when */
+        /* we create our final data starting from the front */
+        off = m - n; /* starting offset for uninterpreted data, regardless of how m ends up being calculated */
+
+        /* first load flags */
+        for (i=0; i < n; ++i) {
+            if (flagcount == 0) {
+                flags = *points++;
+                if (flags & 8)
+                    flagcount = *points++;
+            } else --flagcount;
+            vertices[off+i].type = flags;
+        }
+
+        /* now load x coordinates */
+        x=0;
+        for (i=0; i < n; ++i) {
+            flags = vertices[off+i].type;
+            if (flags & 2) {
+                nk_short dx = *points++;
+                x += (flags & 16) ? dx : -dx; /* ??? */
+            } else {
+                if (!(flags & 16)) {
+                    x = x + (nk_short) (points[0]*256 + points[1]);
+                    points += 2;
+                }
+            }
+            vertices[off+i].x = (nk_short) x;
+        }
+
+        /* now load y coordinates */
+        y=0;
+        for (i=0; i < n; ++i) {
+            flags = vertices[off+i].type;
+            if (flags & 4) {
+                nk_short dy = *points++;
+                y += (flags & 32) ? dy : -dy; /* ??? */
+            } else {
+                if (!(flags & 32)) {
+                    y = y + (nk_short) (points[0]*256 + points[1]);
+                    points += 2;
+                }
+            }
+            vertices[off+i].y = (nk_short) y;
+        }
+
+        /* now convert them to our format */
+        num_vertices=0;
+        sx = sy = cx = cy = scx = scy = 0;
+        for (i=0; i < n; ++i)
+        {
+            flags = vertices[off+i].type;
+            x     = (nk_short) vertices[off+i].x;
+            y     = (nk_short) vertices[off+i].y;
+
+            if (next_move == i) {
+                if (i != 0)
+                    num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+
+                /* now start the new one                */
+                start_off = !(flags & 1);
+                if (start_off) {
+                    /* if we start off with an off-curve point, then when we need to find a point on the curve */
+                    /* where we can start, and we need to save some state for when we wraparound. */
+                    scx = x;
+                    scy = y;
+                    if (!(vertices[off+i+1].type & 1)) {
+                        /* next point is also a curve point, so interpolate an on-point curve */
+                        sx = (x + (nk_int) vertices[off+i+1].x) >> 1;
+                        sy = (y + (nk_int) vertices[off+i+1].y) >> 1;
+                    } else {
+                        /* otherwise just use the next point as our start point */
+                        sx = (nk_int) vertices[off+i+1].x;
+                        sy = (nk_int) vertices[off+i+1].y;
+                        ++i; /* we're using point i+1 as the starting point, so skip it */
+                    }
+                } else {
+                    sx = x;
+                    sy = y;
+                }
+                nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vmove,sx,sy,0,0);
+                was_off = 0;
+                next_move = 1 + nk_ttUSHORT(endPtsOfContours+j*2);
+                ++j;
+            } else {
+                if (!(flags & 1))
+                { /* if it's a curve */
+                    if (was_off) /* two off-curve control points in a row means interpolate an on-curve midpoint */
+                        nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);
+                    cx = x;
+                    cy = y;
+                    was_off = 1;
+                } else {
+                    if (was_off)
+                        nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, x,y, cx, cy);
+                    else nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline, x,y,0,0);
+                    was_off = 0;
+                }
+            }
+        }
+        num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+    } else if (numberOfContours == -1) {
+        /* Compound shapes. */
+        int more = 1;
+        const nk_byte *comp = data + g + 10;
+        num_vertices = 0;
+        vertices = 0;
+
+        while (more)
+        {
+            nk_ushort flags, gidx;
+            int comp_num_verts = 0, i;
+            struct nk_tt_vertex *comp_verts = 0, *tmp = 0;
+            float mtx[6] = {1,0,0,1,0,0}, m, n;
+
+            flags = (nk_ushort)nk_ttSHORT(comp); comp+=2;
+            gidx = (nk_ushort)nk_ttSHORT(comp); comp+=2;
+
+            if (flags & 2) { /* XY values */
+                if (flags & 1) { /* shorts */
+                    mtx[4] = nk_ttSHORT(comp); comp+=2;
+                    mtx[5] = nk_ttSHORT(comp); comp+=2;
+                } else {
+                    mtx[4] = nk_ttCHAR(comp); comp+=1;
+                    mtx[5] = nk_ttCHAR(comp); comp+=1;
+                }
+            } else {
+                /* @TODO handle matching point */
+                NK_ASSERT(0);
+            }
+            if (flags & (1<<3)) { /* WE_HAVE_A_SCALE */
+                mtx[0] = mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[1] = mtx[2] = 0;
+            } else if (flags & (1<<6)) { /* WE_HAVE_AN_X_AND_YSCALE */
+                mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[1] = mtx[2] = 0;
+                mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+            } else if (flags & (1<<7)) { /* WE_HAVE_A_TWO_BY_TWO */
+                mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[1] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[2] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+                mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+            }
+
+             /* Find transformation scales. */
+            m = (float) NK_SQRT(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
+            n = (float) NK_SQRT(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
+
+             /* Get indexed glyph. */
+            comp_num_verts = nk_tt_GetGlyphShape(info, alloc, gidx, &comp_verts);
+            if (comp_num_verts > 0)
+            {
+                /* Transform vertices. */
+                for (i = 0; i < comp_num_verts; ++i) {
+                    struct nk_tt_vertex* v = &comp_verts[i];
+                    short x,y;
+                    x=v->x; y=v->y;
+                    v->x = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+                    v->y = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+                    x=v->cx; y=v->cy;
+                    v->cx = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+                    v->cy = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+                }
+                /* Append vertices. */
+                tmp = (struct nk_tt_vertex*)alloc->alloc(alloc->userdata, 0,
+                    (nk_size)(num_vertices+comp_num_verts)*sizeof(struct nk_tt_vertex));
+                if (!tmp) {
+                    if (vertices) alloc->free(alloc->userdata, vertices);
+                    if (comp_verts) alloc->free(alloc->userdata, comp_verts);
+                    return 0;
+                }
+                if (num_vertices > 0) NK_MEMCPY(tmp, vertices, (nk_size)num_vertices*sizeof(struct nk_tt_vertex));
+                NK_MEMCPY(tmp+num_vertices, comp_verts, (nk_size)comp_num_verts*sizeof(struct nk_tt_vertex));
+                if (vertices) alloc->free(alloc->userdata,vertices);
+                vertices = tmp;
+                alloc->free(alloc->userdata,comp_verts);
+                num_vertices += comp_num_verts;
+            }
+            /* More components ? */
+            more = flags & (1<<5);
+        }
+    } else if (numberOfContours < 0) {
+        /* @TODO other compound variations? */
+        NK_ASSERT(0);
+    } else {
+        /* numberOfCounters == 0, do nothing */
+    }
+    *pvertices = vertices;
+    return num_vertices;
+}
+
+NK_INTERN void
+nk_tt_GetGlyphHMetrics(const struct nk_tt_fontinfo *info, int glyph_index,
+    int *advanceWidth, int *leftSideBearing)
+{
+    nk_ushort numOfLongHorMetrics = nk_ttUSHORT(info->data+info->hhea + 34);
+    if (glyph_index < numOfLongHorMetrics) {
+        if (advanceWidth)
+            *advanceWidth    = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index);
+        if (leftSideBearing)
+            *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);
+    } else {
+        if (advanceWidth)
+            *advanceWidth    = nk_ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));
+        if (leftSideBearing)
+            *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));
+    }
+}
+
+NK_INTERN void
+nk_tt_GetFontVMetrics(const struct nk_tt_fontinfo *info,
+    int *ascent, int *descent, int *lineGap)
+{
+   if (ascent ) *ascent  = nk_ttSHORT(info->data+info->hhea + 4);
+   if (descent) *descent = nk_ttSHORT(info->data+info->hhea + 6);
+   if (lineGap) *lineGap = nk_ttSHORT(info->data+info->hhea + 8);
+}
+
+NK_INTERN float
+nk_tt_ScaleForPixelHeight(const struct nk_tt_fontinfo *info, float height)
+{
+   int fheight = nk_ttSHORT(info->data + info->hhea + 4) - nk_ttSHORT(info->data + info->hhea + 6);
+   return (float) height / (float)fheight;
+}
+
+NK_INTERN float
+nk_tt_ScaleForMappingEmToPixels(const struct nk_tt_fontinfo *info, float pixels)
+{
+   int unitsPerEm = nk_ttUSHORT(info->data + info->head + 18);
+   return pixels / (float)unitsPerEm;
+}
+
+/*-------------------------------------------------------------
+ *            antialiasing software rasterizer
+ * --------------------------------------------------------------*/
+NK_INTERN void
+nk_tt_GetGlyphBitmapBoxSubpixel(const struct nk_tt_fontinfo *font,
+    int glyph, float scale_x, float scale_y,float shift_x, float shift_y,
+    int *ix0, int *iy0, int *ix1, int *iy1)
+{
+    int x0,y0,x1,y1;
+    if (!nk_tt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
+        /* e.g. space character */
+        if (ix0) *ix0 = 0;
+        if (iy0) *iy0 = 0;
+        if (ix1) *ix1 = 0;
+        if (iy1) *iy1 = 0;
+    } else {
+        /* move to integral bboxes (treating pixels as little squares, what pixels get touched)? */
+        if (ix0) *ix0 = nk_ifloorf((float)x0 * scale_x + shift_x);
+        if (iy0) *iy0 = nk_ifloorf((float)-y1 * scale_y + shift_y);
+        if (ix1) *ix1 = nk_iceilf ((float)x1 * scale_x + shift_x);
+        if (iy1) *iy1 = nk_iceilf ((float)-y0 * scale_y + shift_y);
+    }
+}
+
+NK_INTERN void
+nk_tt_GetGlyphBitmapBox(const struct nk_tt_fontinfo *font, int glyph,
+    float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+   nk_tt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);
+}
+
+/*-------------------------------------------------------------
+ *                          Rasterizer
+ * --------------------------------------------------------------*/
+NK_INTERN void*
+nk_tt__hheap_alloc(struct nk_tt__hheap *hh, nk_size size)
+{
+    if (hh->first_free) {
+        void *p = hh->first_free;
+        hh->first_free = * (void **) p;
+        return p;
+    } else {
+        if (hh->num_remaining_in_head_chunk == 0) {
+            int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
+            struct nk_tt__hheap_chunk *c = (struct nk_tt__hheap_chunk *)
+                hh->alloc.alloc(hh->alloc.userdata, 0,
+                sizeof(struct nk_tt__hheap_chunk) + size * (nk_size)count);
+            if (c == 0) return 0;
+            c->next = hh->head;
+            hh->head = c;
+            hh->num_remaining_in_head_chunk = count;
+        }
+        --hh->num_remaining_in_head_chunk;
+        return (char *) (hh->head) + size * (nk_size)hh->num_remaining_in_head_chunk;
+    }
+}
+
+NK_INTERN void
+nk_tt__hheap_free(struct nk_tt__hheap *hh, void *p)
+{
+    *(void **) p = hh->first_free;
+    hh->first_free = p;
+}
+
+NK_INTERN void
+nk_tt__hheap_cleanup(struct nk_tt__hheap *hh)
+{
+    struct nk_tt__hheap_chunk *c = hh->head;
+    while (c) {
+        struct nk_tt__hheap_chunk *n = c->next;
+        hh->alloc.free(hh->alloc.userdata, c);
+        c = n;
+    }
+}
+
+NK_INTERN struct nk_tt__active_edge*
+nk_tt__new_active(struct nk_tt__hheap *hh, struct nk_tt__edge *e,
+    int off_x, float start_point)
+{
+    struct nk_tt__active_edge *z = (struct nk_tt__active_edge *)
+        nk_tt__hheap_alloc(hh, sizeof(*z));
+    float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+    /*STBTT_assert(e->y0 <= start_point); */
+    if (!z) return z;
+    z->fdx = dxdy;
+    z->fdy = (dxdy != 0) ? (1/dxdy): 0;
+    z->fx = e->x0 + dxdy * (start_point - e->y0);
+    z->fx -= (float)off_x;
+    z->direction = e->invert ? 1.0f : -1.0f;
+    z->sy = e->y0;
+    z->ey = e->y1;
+    z->next = 0;
+    return z;
+}
+
+NK_INTERN void
+nk_tt__handle_clipped_edge(float *scanline, int x, struct nk_tt__active_edge *e,
+    float x0, float y0, float x1, float y1)
+{
+    if (y0 == y1) return;
+    NK_ASSERT(y0 < y1);
+    NK_ASSERT(e->sy <= e->ey);
+    if (y0 > e->ey) return;
+    if (y1 < e->sy) return;
+    if (y0 < e->sy) {
+        x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
+        y0 = e->sy;
+    }
+    if (y1 > e->ey) {
+        x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
+        y1 = e->ey;
+    }
+
+    if (x0 == x) NK_ASSERT(x1 <= x+1);
+    else if (x0 == x+1) NK_ASSERT(x1 >= x);
+    else if (x0 <= x) NK_ASSERT(x1 <= x);
+    else if (x0 >= x+1) NK_ASSERT(x1 >= x+1);
+    else NK_ASSERT(x1 >= x && x1 <= x+1);
+
+    if (x0 <= x && x1 <= x)
+        scanline[x] += e->direction * (y1-y0);
+    else if (x0 >= x+1 && x1 >= x+1);
+    else {
+        NK_ASSERT(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
+        /* coverage = 1 - average x position */
+        scanline[x] += (float)e->direction * (float)(y1-y0) * (1.0f-((x0-(float)x)+(x1-(float)x))/2.0f);
+    }
+}
+
+NK_INTERN void
+nk_tt__fill_active_edges_new(float *scanline, float *scanline_fill, int len,
+    struct nk_tt__active_edge *e, float y_top)
+{
+    float y_bottom = y_top+1;
+    while (e)
+    {
+        /* brute force every pixel */
+        /* compute intersection points with top & bottom */
+        NK_ASSERT(e->ey >= y_top);
+        if (e->fdx == 0) {
+            float x0 = e->fx;
+            if (x0 < len) {
+                if (x0 >= 0) {
+                    nk_tt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
+                    nk_tt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
+                } else {
+                    nk_tt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
+                }
+            }
+        } else {
+            float x0 = e->fx;
+            float dx = e->fdx;
+            float xb = x0 + dx;
+            float x_top, x_bottom;
+            float y0,y1;
+            float dy = e->fdy;
+            NK_ASSERT(e->sy <= y_bottom && e->ey >= y_top);
+
+            /* compute endpoints of line segment clipped to this scanline (if the */
+            /* line segment starts on this scanline. x0 is the intersection of the */
+            /* line with y_top, but that may be off the line segment. */
+            if (e->sy > y_top) {
+                x_top = x0 + dx * (e->sy - y_top);
+                y0 = e->sy;
+            } else {
+                x_top = x0;
+                y0 = y_top;
+            }
+
+            if (e->ey < y_bottom) {
+                x_bottom = x0 + dx * (e->ey - y_top);
+                y1 = e->ey;
+            } else {
+                x_bottom = xb;
+                y1 = y_bottom;
+            }
+
+            if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len)
+            {
+                /* from here on, we don't have to range check x values */
+                if ((int) x_top == (int) x_bottom) {
+                    float height;
+                    /* simple case, only spans one pixel */
+                    int x = (int) x_top;
+                    height = y1 - y0;
+                    NK_ASSERT(x >= 0 && x < len);
+                    scanline[x] += e->direction * (1.0f-(((float)x_top - (float)x) + ((float)x_bottom-(float)x))/2.0f)  * (float)height;
+                    scanline_fill[x] += e->direction * (float)height; /* everything right of this pixel is filled */
+                } else {
+                    int x,x1,x2;
+                    float y_crossing, step, sign, area;
+                    /* covers 2+ pixels */
+                    if (x_top > x_bottom)
+                    {
+                        /* flip scanline vertically; signed area is the same */
+                        float t;
+                        y0 = y_bottom - (y0 - y_top);
+                        y1 = y_bottom - (y1 - y_top);
+                        t = y0; y0 = y1; y1 = t;
+                        t = x_bottom; x_bottom = x_top; x_top = t;
+                        dx = -dx;
+                        dy = -dy;
+                        t = x0; x0 = xb; xb = t;
+                    }
+
+                    x1 = (int) x_top;
+                    x2 = (int) x_bottom;
+                    /* compute intersection with y axis at x1+1 */
+                    y_crossing = ((float)x1+1 - (float)x0) * (float)dy + (float)y_top;
+
+                    sign = e->direction;
+                    /* area of the rectangle covered from y0..y_crossing */
+                    area = sign * (y_crossing-y0);
+                    /* area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) */
+                    scanline[x1] += area * (1.0f-((float)((float)x_top - (float)x1)+(float)(x1+1-x1))/2.0f);
+
+                    step = sign * dy;
+                    for (x = x1+1; x < x2; ++x) {
+                        scanline[x] += area + step/2;
+                        area += step;
+                    }
+                    y_crossing += (float)dy * (float)(x2 - (x1+1));
+
+                    scanline[x2] += area + sign * (1.0f-((float)(x2-x2)+((float)x_bottom-(float)x2))/2.0f) * (y1-y_crossing);
+                    scanline_fill[x2] += sign * (y1-y0);
+                }
+            }
+            else
+            {
+                /* if edge goes outside of box we're drawing, we require */
+                /* clipping logic. since this does not match the intended use */
+                /* of this library, we use a different, very slow brute */
+                /* force implementation */
+                int x;
+                for (x=0; x < len; ++x)
+                {
+                    /* cases: */
+                    /* */
+                    /* there can be up to two intersections with the pixel. any intersection */
+                    /* with left or right edges can be handled by splitting into two (or three) */
+                    /* regions. intersections with top & bottom do not necessitate case-wise logic. */
+                    /* */
+                    /* the old way of doing this found the intersections with the left & right edges, */
+                    /* then used some simple logic to produce up to three segments in sorted order */
+                    /* from top-to-bottom. however, this had a problem: if an x edge was epsilon */
+                    /* across the x border, then the corresponding y position might not be distinct */
+                    /* from the other y segment, and it might ignored as an empty segment. to avoid */
+                    /* that, we need to explicitly produce segments based on x positions. */
+
+                    /* rename variables to clear pairs */
+                    float ya = y_top;
+                    float x1 = (float) (x);
+                    float x2 = (float) (x+1);
+                    float x3 = xb;
+                    float y3 = y_bottom;
+                    float yb,y2;
+
+                    yb = ((float)x - x0) / dx + y_top;
+                    y2 = ((float)x+1 - x0) / dx + y_top;
+
+                    if (x0 < x1 && x3 > x2) {         /* three segments descending down-right */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x2,y2);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+                    } else if (x3 < x1 && x0 > x2) {  /* three segments descending down-left */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x1,yb);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+                    } else if (x0 < x1 && x3 > x1) {  /* two segments across x, down-right */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+                    } else if (x3 < x1 && x0 > x1) {  /* two segments across x, down-left */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+                    } else if (x0 < x2 && x3 > x2) {  /* two segments across x+1, down-right */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+                    } else if (x3 < x2 && x0 > x2) {  /* two segments across x+1, down-left */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+                        nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+                    } else {  /* one segment */
+                        nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x3,y3);
+                    }
+                }
+            }
+        }
+        e = e->next;
+    }
+}
+
+/* directly AA rasterize edges w/o supersampling */
+NK_INTERN void
+nk_tt__rasterize_sorted_edges(struct nk_tt__bitmap *result, struct nk_tt__edge *e,
+    int n, int vsubsample, int off_x, int off_y, struct nk_allocator *alloc)
+{
+    struct nk_tt__hheap hh;
+    struct nk_tt__active_edge *active = 0;
+    int y,j=0, i;
+    float scanline_data[129], *scanline, *scanline2;
+
+    NK_UNUSED(vsubsample);
+    nk_zero_struct(hh);
+    hh.alloc = *alloc;
+
+    if (result->w > 64)
+        scanline = (float *) alloc->alloc(alloc->userdata,0, (nk_size)(result->w*2+1) * sizeof(float));
+    else scanline = scanline_data;
+
+    scanline2 = scanline + result->w;
+    y = off_y;
+    e[n].y0 = (float) (off_y + result->h) + 1;
+
+    while (j < result->h)
+    {
+        /* find center of pixel for this scanline */
+        float scan_y_top    = (float)y + 0.0f;
+        float scan_y_bottom = (float)y + 1.0f;
+        struct nk_tt__active_edge **step = &active;
+
+        NK_MEMSET(scanline , 0, (nk_size)result->w*sizeof(scanline[0]));
+        NK_MEMSET(scanline2, 0, (nk_size)(result->w+1)*sizeof(scanline[0]));
+
+        /* update all active edges; */
+        /* remove all active edges that terminate before the top of this scanline */
+        while (*step) {
+            struct nk_tt__active_edge * z = *step;
+            if (z->ey <= scan_y_top) {
+                *step = z->next; /* delete from list */
+                NK_ASSERT(z->direction);
+                z->direction = 0;
+                nk_tt__hheap_free(&hh, z);
+            } else {
+                step = &((*step)->next); /* advance through list */
+            }
+        }
+
+        /* insert all edges that start before the bottom of this scanline */
+        while (e->y0 <= scan_y_bottom) {
+            if (e->y0 != e->y1) {
+                struct nk_tt__active_edge *z = nk_tt__new_active(&hh, e, off_x, scan_y_top);
+                if (z != 0) {
+                    NK_ASSERT(z->ey >= scan_y_top);
+                    /* insert at front */
+                    z->next = active;
+                    active = z;
+                }
+            }
+            ++e;
+        }
+
+        /* now process all active edges */
+        if (active)
+            nk_tt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
+
+        {
+            float sum = 0;
+            for (i=0; i < result->w; ++i) {
+                float k;
+                int m;
+                sum += scanline2[i];
+                k = scanline[i] + sum;
+                k = (float) NK_ABS(k) * 255.0f + 0.5f;
+                m = (int) k;
+                if (m > 255) m = 255;
+                result->pixels[j*result->stride + i] = (unsigned char) m;
+            }
+        }
+        /* advance all the edges */
+        step = &active;
+        while (*step) {
+            struct nk_tt__active_edge *z = *step;
+            z->fx += z->fdx; /* advance to position for current scanline */
+            step = &((*step)->next); /* advance through list */
+        }
+        ++y;
+        ++j;
+    }
+    nk_tt__hheap_cleanup(&hh);
+    if (scanline != scanline_data)
+        alloc->free(alloc->userdata, scanline);
+}
+
+#define NK_TT__COMPARE(a,b)  ((a)->y0 < (b)->y0)
+NK_INTERN void
+nk_tt__sort_edges_ins_sort(struct nk_tt__edge *p, int n)
+{
+    int i,j;
+    for (i=1; i < n; ++i) {
+        struct nk_tt__edge t = p[i], *a = &t;
+        j = i;
+        while (j > 0) {
+            struct nk_tt__edge *b = &p[j-1];
+            int c = NK_TT__COMPARE(a,b);
+            if (!c) break;
+            p[j] = p[j-1];
+            --j;
+        }
+        if (i != j)
+            p[j] = t;
+    }
+}
+
+NK_INTERN void
+nk_tt__sort_edges_quicksort(struct nk_tt__edge *p, int n)
+{
+    /* threshold for transitioning to insertion sort */
+    while (n > 12) {
+        struct nk_tt__edge t;
+        int c01,c12,c,m,i,j;
+
+        /* compute median of three */
+        m = n >> 1;
+        c01 = NK_TT__COMPARE(&p[0],&p[m]);
+        c12 = NK_TT__COMPARE(&p[m],&p[n-1]);
+
+        /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
+        if (c01 != c12) {
+            /* otherwise, we'll need to swap something else to middle */
+            int z;
+            c = NK_TT__COMPARE(&p[0],&p[n-1]);
+            /* 0>mid && mid<n:  0>n => n; 0<n => 0 */
+            /* 0<mid && mid>n:  0>n => 0; 0<n => n */
+            z = (c == c12) ? 0 : n-1;
+            t = p[z];
+            p[z] = p[m];
+            p[m] = t;
+        }
+
+        /* now p[m] is the median-of-three */
+        /* swap it to the beginning so it won't move around */
+        t = p[0];
+        p[0] = p[m];
+        p[m] = t;
+
+        /* partition loop */
+        i=1;
+        j=n-1;
+        for(;;) {
+            /* handling of equality is crucial here */
+            /* for sentinels & efficiency with duplicates */
+            for (;;++i) {
+                if (!NK_TT__COMPARE(&p[i], &p[0])) break;
+            }
+            for (;;--j) {
+                if (!NK_TT__COMPARE(&p[0], &p[j])) break;
+            }
+
+            /* make sure we haven't crossed */
+             if (i >= j) break;
+             t = p[i];
+             p[i] = p[j];
+             p[j] = t;
+
+            ++i;
+            --j;
+
+        }
+
+        /* recurse on smaller side, iterate on larger */
+        if (j < (n-i)) {
+            nk_tt__sort_edges_quicksort(p,j);
+            p = p+i;
+            n = n-i;
+        } else {
+            nk_tt__sort_edges_quicksort(p+i, n-i);
+            n = j;
+        }
+    }
+}
+
+NK_INTERN void
+nk_tt__sort_edges(struct nk_tt__edge *p, int n)
+{
+   nk_tt__sort_edges_quicksort(p, n);
+   nk_tt__sort_edges_ins_sort(p, n);
+}
+
+NK_INTERN void
+nk_tt__rasterize(struct nk_tt__bitmap *result, struct nk_tt__point *pts,
+    int *wcount, int windings, float scale_x, float scale_y,
+    float shift_x, float shift_y, int off_x, int off_y, int invert,
+    struct nk_allocator *alloc)
+{
+    float y_scale_inv = invert ? -scale_y : scale_y;
+    struct nk_tt__edge *e;
+    int n,i,j,k,m;
+    int vsubsample = 1;
+    /* vsubsample should divide 255 evenly; otherwise we won't reach full opacity */
+
+    /* now we have to blow out the windings into explicit edge lists */
+    n = 0;
+    for (i=0; i < windings; ++i)
+        n += wcount[i];
+
+    e = (struct nk_tt__edge*)
+       alloc->alloc(alloc->userdata, 0,(sizeof(*e) * (nk_size)(n+1)));
+    if (e == 0) return;
+    n = 0;
+
+    m=0;
+    for (i=0; i < windings; ++i)
+    {
+        struct nk_tt__point *p = pts + m;
+        m += wcount[i];
+        j = wcount[i]-1;
+        for (k=0; k < wcount[i]; j=k++) {
+            int a=k,b=j;
+            /* skip the edge if horizontal */
+            if (p[j].y == p[k].y)
+                continue;
+
+            /* add edge from j to k to the list */
+            e[n].invert = 0;
+            if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
+                e[n].invert = 1;
+                a=j,b=k;
+            }
+            e[n].x0 = p[a].x * scale_x + shift_x;
+            e[n].y0 = (p[a].y * y_scale_inv + shift_y) * (float)vsubsample;
+            e[n].x1 = p[b].x * scale_x + shift_x;
+            e[n].y1 = (p[b].y * y_scale_inv + shift_y) * (float)vsubsample;
+            ++n;
+        }
+    }
+
+    /* now sort the edges by their highest point (should snap to integer, and then by x) */
+    /*STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); */
+    nk_tt__sort_edges(e, n);
+    /* now, traverse the scanlines and find the intersections on each scanline, use xor winding rule */
+    nk_tt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, alloc);
+    alloc->free(alloc->userdata, e);
+}
+
+NK_INTERN void
+nk_tt__add_point(struct nk_tt__point *points, int n, float x, float y)
+{
+    if (!points) return; /* during first pass, it's unallocated */
+    points[n].x = x;
+    points[n].y = y;
+}
+
+NK_INTERN int
+nk_tt__tesselate_curve(struct nk_tt__point *points, int *num_points,
+    float x0, float y0, float x1, float y1, float x2, float y2,
+    float objspace_flatness_squared, int n)
+{
+    /* tesselate until threshold p is happy...
+     * @TODO warped to compensate for non-linear stretching */
+    /* midpoint */
+    float mx = (x0 + 2*x1 + x2)/4;
+    float my = (y0 + 2*y1 + y2)/4;
+    /* versus directly drawn line */
+    float dx = (x0+x2)/2 - mx;
+    float dy = (y0+y2)/2 - my;
+    if (n > 16) /* 65536 segments on one curve better be enough! */
+        return 1;
+
+    /* half-pixel error allowed... need to be smaller if AA */
+    if (dx*dx+dy*dy > objspace_flatness_squared) {
+        nk_tt__tesselate_curve(points, num_points, x0,y0,
+            (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);
+        nk_tt__tesselate_curve(points, num_points, mx,my,
+            (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);
+    } else {
+        nk_tt__add_point(points, *num_points,x2,y2);
+        *num_points = *num_points+1;
+    }
+    return 1;
+}
+
+/* returns number of contours */
+NK_INTERN struct nk_tt__point*
+nk_tt_FlattenCurves(struct nk_tt_vertex *vertices, int num_verts,
+    float objspace_flatness, int **contour_lengths, int *num_contours,
+    struct nk_allocator *alloc)
+{
+    struct nk_tt__point *points=0;
+    int num_points=0;
+    float objspace_flatness_squared = objspace_flatness * objspace_flatness;
+    int i;
+    int n=0;
+    int start=0;
+    int pass;
+
+    /* count how many "moves" there are to get the contour count */
+    for (i=0; i < num_verts; ++i)
+        if (vertices[i].type == NK_TT_vmove) ++n;
+
+    *num_contours = n;
+    if (n == 0) return 0;
+
+    *contour_lengths = (int *)
+        alloc->alloc(alloc->userdata,0, (sizeof(**contour_lengths) * (nk_size)n));
+    if (*contour_lengths == 0) {
+        *num_contours = 0;
+        return 0;
+    }
+
+    /* make two passes through the points so we don't need to realloc */
+    for (pass=0; pass < 2; ++pass)
+    {
+        float x=0,y=0;
+        if (pass == 1) {
+            points = (struct nk_tt__point *)
+                alloc->alloc(alloc->userdata,0, (nk_size)num_points * sizeof(points[0]));
+            if (points == 0) goto error;
+        }
+        num_points = 0;
+        n= -1;
+
+        for (i=0; i < num_verts; ++i)
+        {
+            switch (vertices[i].type) {
+            case NK_TT_vmove:
+                /* start the next contour */
+                if (n >= 0)
+                (*contour_lengths)[n] = num_points - start;
+                ++n;
+                start = num_points;
+
+                x = vertices[i].x, y = vertices[i].y;
+                nk_tt__add_point(points, num_points++, x,y);
+                break;
+            case NK_TT_vline:
+               x = vertices[i].x, y = vertices[i].y;
+               nk_tt__add_point(points, num_points++, x, y);
+               break;
+            case NK_TT_vcurve:
+               nk_tt__tesselate_curve(points, &num_points, x,y,
+                                        vertices[i].cx, vertices[i].cy,
+                                        vertices[i].x,  vertices[i].y,
+                                        objspace_flatness_squared, 0);
+               x = vertices[i].x, y = vertices[i].y;
+               break;
+            default: break;
+         }
+      }
+      (*contour_lengths)[n] = num_points - start;
+   }
+   return points;
+
+error:
+   alloc->free(alloc->userdata, points);
+   alloc->free(alloc->userdata, *contour_lengths);
+   *contour_lengths = 0;
+   *num_contours = 0;
+   return 0;
+}
+
+NK_INTERN void
+nk_tt_Rasterize(struct nk_tt__bitmap *result, float flatness_in_pixels,
+    struct nk_tt_vertex *vertices, int num_verts,
+    float scale_x, float scale_y, float shift_x, float shift_y,
+    int x_off, int y_off, int invert, struct nk_allocator *alloc)
+{
+    float scale = scale_x > scale_y ? scale_y : scale_x;
+    int winding_count, *winding_lengths;
+    struct nk_tt__point *windings = nk_tt_FlattenCurves(vertices, num_verts,
+        flatness_in_pixels / scale, &winding_lengths, &winding_count, alloc);
+
+    NK_ASSERT(alloc);
+    if (windings) {
+        nk_tt__rasterize(result, windings, winding_lengths, winding_count,
+            scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, alloc);
+        alloc->free(alloc->userdata, winding_lengths);
+        alloc->free(alloc->userdata, windings);
+    }
+}
+
+NK_INTERN void
+nk_tt_MakeGlyphBitmapSubpixel(const struct nk_tt_fontinfo *info, unsigned char *output,
+    int out_w, int out_h, int out_stride, float scale_x, float scale_y,
+    float shift_x, float shift_y, int glyph, struct nk_allocator *alloc)
+{
+    int ix0,iy0;
+    struct nk_tt_vertex *vertices;
+    int num_verts = nk_tt_GetGlyphShape(info, alloc, glyph, &vertices);
+    struct nk_tt__bitmap gbm;
+
+    nk_tt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x,
+        shift_y, &ix0,&iy0,0,0);
+    gbm.pixels = output;
+    gbm.w = out_w;
+    gbm.h = out_h;
+    gbm.stride = out_stride;
+
+    if (gbm.w && gbm.h)
+        nk_tt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y,
+            shift_x, shift_y, ix0,iy0, 1, alloc);
+    alloc->free(alloc->userdata, vertices);
+}
+
+/*-------------------------------------------------------------
+ *                          Bitmap baking
+ * --------------------------------------------------------------*/
+NK_INTERN int
+nk_tt_PackBegin(struct nk_tt_pack_context *spc, unsigned char *pixels,
+    int pw, int ph, int stride_in_bytes, int padding, struct nk_allocator *alloc)
+{
+    int num_nodes = pw - padding;
+    struct nk_rp_context *context = (struct nk_rp_context *)
+        alloc->alloc(alloc->userdata,0, sizeof(*context));
+    struct nk_rp_node *nodes = (struct nk_rp_node*)
+        alloc->alloc(alloc->userdata,0, (sizeof(*nodes  ) * (nk_size)num_nodes));
+
+    if (context == 0 || nodes == 0) {
+        if (context != 0) alloc->free(alloc->userdata, context);
+        if (nodes   != 0) alloc->free(alloc->userdata, nodes);
+        return 0;
+    }
+
+    spc->width = pw;
+    spc->height = ph;
+    spc->pixels = pixels;
+    spc->pack_info = context;
+    spc->nodes = nodes;
+    spc->padding = padding;
+    spc->stride_in_bytes = (stride_in_bytes != 0) ? stride_in_bytes : pw;
+    spc->h_oversample = 1;
+    spc->v_oversample = 1;
+
+    nk_rp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);
+    if (pixels)
+        NK_MEMSET(pixels, 0, (nk_size)(pw*ph)); /* background of 0 around pixels */
+    return 1;
+}
+
+NK_INTERN void
+nk_tt_PackEnd(struct nk_tt_pack_context *spc, struct nk_allocator *alloc)
+{
+    alloc->free(alloc->userdata, spc->nodes);
+    alloc->free(alloc->userdata, spc->pack_info);
+}
+
+NK_INTERN void
+nk_tt_PackSetOversampling(struct nk_tt_pack_context *spc,
+    unsigned int h_oversample, unsigned int v_oversample)
+{
+   NK_ASSERT(h_oversample <= NK_TT_MAX_OVERSAMPLE);
+   NK_ASSERT(v_oversample <= NK_TT_MAX_OVERSAMPLE);
+   if (h_oversample <= NK_TT_MAX_OVERSAMPLE)
+      spc->h_oversample = h_oversample;
+   if (v_oversample <= NK_TT_MAX_OVERSAMPLE)
+      spc->v_oversample = v_oversample;
+}
+
+NK_INTERN void
+nk_tt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes,
+    int kernel_width)
+{
+    unsigned char buffer[NK_TT_MAX_OVERSAMPLE];
+    int safe_w = w - kernel_width;
+    int j;
+
+    for (j=0; j < h; ++j)
+    {
+        int i;
+        unsigned int total;
+        NK_MEMSET(buffer, 0, (nk_size)kernel_width);
+
+        total = 0;
+
+        /* make kernel_width a constant in common cases so compiler can optimize out the divide */
+        switch (kernel_width) {
+        case 2:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / 2);
+            }
+            break;
+        case 3:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / 3);
+            }
+            break;
+        case 4:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)pixels[i] - buffer[i & NK_TT__OVER_MASK];
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / 4);
+            }
+            break;
+        case 5:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / 5);
+            }
+            break;
+        default:
+            for (i=0; i <= safe_w; ++i) {
+                total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+                pixels[i] = (unsigned char) (total / (unsigned int)kernel_width);
+            }
+            break;
+        }
+
+        for (; i < w; ++i) {
+            NK_ASSERT(pixels[i] == 0);
+            total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]);
+            pixels[i] = (unsigned char) (total / (unsigned int)kernel_width);
+        }
+        pixels += stride_in_bytes;
+    }
+}
+
+NK_INTERN void
+nk_tt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes,
+    int kernel_width)
+{
+    unsigned char buffer[NK_TT_MAX_OVERSAMPLE];
+    int safe_h = h - kernel_width;
+    int j;
+
+    for (j=0; j < w; ++j)
+    {
+        int i;
+        unsigned int total;
+        NK_MEMSET(buffer, 0, (nk_size)kernel_width);
+
+        total = 0;
+
+        /* make kernel_width a constant in common cases so compiler can optimize out the divide */
+        switch (kernel_width) {
+        case 2:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / 2);
+            }
+            break;
+         case 3:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / 3);
+            }
+            break;
+         case 4:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / 4);
+            }
+            break;
+         case 5:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / 5);
+            }
+            break;
+         default:
+            for (i=0; i <= safe_h; ++i) {
+                total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+                buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+                pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width);
+            }
+            break;
+        }
+
+        for (; i < h; ++i) {
+            NK_ASSERT(pixels[i*stride_in_bytes] == 0);
+            total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]);
+            pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width);
+        }
+        pixels += 1;
+    }
+}
+
+NK_INTERN float
+nk_tt__oversample_shift(int oversample)
+{
+    if (!oversample)
+        return 0.0f;
+
+    /* The prefilter is a box filter of width "oversample", */
+    /* which shifts phase by (oversample - 1)/2 pixels in */
+    /* oversampled space. We want to shift in the opposite */
+    /* direction to counter this. */
+    return (float)-(oversample - 1) / (2.0f * (float)oversample);
+}
+
+/* rects array must be big enough to accommodate all characters in the given ranges */
+NK_INTERN int
+nk_tt_PackFontRangesGatherRects(struct nk_tt_pack_context *spc,
+    struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges,
+    int num_ranges, struct nk_rp_rect *rects)
+{
+    int i,j,k;
+    k = 0;
+
+    for (i=0; i < num_ranges; ++i) {
+        float fh = ranges[i].font_size;
+        float scale = (fh > 0) ? nk_tt_ScaleForPixelHeight(info, fh):
+            nk_tt_ScaleForMappingEmToPixels(info, -fh);
+        ranges[i].h_oversample = (unsigned char) spc->h_oversample;
+        ranges[i].v_oversample = (unsigned char) spc->v_oversample;
+        for (j=0; j < ranges[i].num_chars; ++j) {
+            int x0,y0,x1,y1;
+            int codepoint = ranges[i].first_unicode_codepoint_in_range ?
+                ranges[i].first_unicode_codepoint_in_range + j :
+                ranges[i].array_of_unicode_codepoints[j];
+
+            int glyph = nk_tt_FindGlyphIndex(info, codepoint);
+            nk_tt_GetGlyphBitmapBoxSubpixel(info,glyph, scale * (float)spc->h_oversample,
+                scale * (float)spc->v_oversample, 0,0, &x0,&y0,&x1,&y1);
+            rects[k].w = (nk_rp_coord) (x1-x0 + spc->padding + (int)spc->h_oversample-1);
+            rects[k].h = (nk_rp_coord) (y1-y0 + spc->padding + (int)spc->v_oversample-1);
+            ++k;
+        }
+    }
+    return k;
+}
+
+NK_INTERN int
+nk_tt_PackFontRangesRenderIntoRects(struct nk_tt_pack_context *spc,
+    struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges,
+    int num_ranges, struct nk_rp_rect *rects, struct nk_allocator *alloc)
+{
+    int i,j,k, return_value = 1;
+    /* save current values */
+    int old_h_over = (int)spc->h_oversample;
+    int old_v_over = (int)spc->v_oversample;
+    /* rects array must be big enough to accommodate all characters in the given ranges */
+
+    k = 0;
+    for (i=0; i < num_ranges; ++i)
+    {
+        float fh = ranges[i].font_size;
+        float recip_h,recip_v,sub_x,sub_y;
+        float scale = fh > 0 ? nk_tt_ScaleForPixelHeight(info, fh):
+            nk_tt_ScaleForMappingEmToPixels(info, -fh);
+
+        spc->h_oversample = ranges[i].h_oversample;
+        spc->v_oversample = ranges[i].v_oversample;
+
+        recip_h = 1.0f / (float)spc->h_oversample;
+        recip_v = 1.0f / (float)spc->v_oversample;
+
+        sub_x = nk_tt__oversample_shift((int)spc->h_oversample);
+        sub_y = nk_tt__oversample_shift((int)spc->v_oversample);
+
+        for (j=0; j < ranges[i].num_chars; ++j)
+        {
+            struct nk_rp_rect *r = &rects[k];
+            if (r->was_packed)
+            {
+                struct nk_tt_packedchar *bc = &ranges[i].chardata_for_range[j];
+                int advance, lsb, x0,y0,x1,y1;
+                int codepoint = ranges[i].first_unicode_codepoint_in_range ?
+                    ranges[i].first_unicode_codepoint_in_range + j :
+                    ranges[i].array_of_unicode_codepoints[j];
+                int glyph = nk_tt_FindGlyphIndex(info, codepoint);
+                nk_rp_coord pad = (nk_rp_coord) spc->padding;
+
+                /* pad on left and top */
+                r->x = (nk_rp_coord)((int)r->x + (int)pad);
+                r->y = (nk_rp_coord)((int)r->y + (int)pad);
+                r->w = (nk_rp_coord)((int)r->w - (int)pad);
+                r->h = (nk_rp_coord)((int)r->h - (int)pad);
+
+                nk_tt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
+                nk_tt_GetGlyphBitmapBox(info, glyph, scale * (float)spc->h_oversample,
+                        (scale * (float)spc->v_oversample), &x0,&y0,&x1,&y1);
+                nk_tt_MakeGlyphBitmapSubpixel(info, spc->pixels + r->x + r->y*spc->stride_in_bytes,
+                    (int)(r->w - spc->h_oversample+1), (int)(r->h - spc->v_oversample+1),
+                    spc->stride_in_bytes, scale * (float)spc->h_oversample,
+                    scale * (float)spc->v_oversample, 0,0, glyph, alloc);
+
+                if (spc->h_oversample > 1)
+                   nk_tt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+                        r->w, r->h, spc->stride_in_bytes, (int)spc->h_oversample);
+
+                if (spc->v_oversample > 1)
+                   nk_tt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+                        r->w, r->h, spc->stride_in_bytes, (int)spc->v_oversample);
+
+                bc->x0       = (nk_ushort)  r->x;
+                bc->y0       = (nk_ushort)  r->y;
+                bc->x1       = (nk_ushort) (r->x + r->w);
+                bc->y1       = (nk_ushort) (r->y + r->h);
+                bc->xadvance = scale * (float)advance;
+                bc->xoff     = (float)  x0 * recip_h + sub_x;
+                bc->yoff     = (float)  y0 * recip_v + sub_y;
+                bc->xoff2    = ((float)x0 + r->w) * recip_h + sub_x;
+                bc->yoff2    = ((float)y0 + r->h) * recip_v + sub_y;
+            } else {
+                return_value = 0; /* if any fail, report failure */
+            }
+            ++k;
+        }
+    }
+    /* restore original values */
+    spc->h_oversample = (unsigned int)old_h_over;
+    spc->v_oversample = (unsigned int)old_v_over;
+    return return_value;
+}
+
+NK_INTERN void
+nk_tt_GetPackedQuad(struct nk_tt_packedchar *chardata, int pw, int ph,
+    int char_index, float *xpos, float *ypos, struct nk_tt_aligned_quad *q,
+    int align_to_integer)
+{
+    float ipw = 1.0f / (float)pw, iph = 1.0f / (float)ph;
+    struct nk_tt_packedchar *b = (struct nk_tt_packedchar*)(chardata + char_index);
+    if (align_to_integer) {
+        int tx = nk_ifloorf((*xpos + b->xoff) + 0.5f);
+        int ty = nk_ifloorf((*ypos + b->yoff) + 0.5f);
+
+        float x = (float)tx;
+        float y = (float)ty;
+
+        q->x0 = x;
+        q->y0 = y;
+        q->x1 = x + b->xoff2 - b->xoff;
+        q->y1 = y + b->yoff2 - b->yoff;
+    } else {
+        q->x0 = *xpos + b->xoff;
+        q->y0 = *ypos + b->yoff;
+        q->x1 = *xpos + b->xoff2;
+        q->y1 = *ypos + b->yoff2;
+    }
+    q->s0 = b->x0 * ipw;
+    q->t0 = b->y0 * iph;
+    q->s1 = b->x1 * ipw;
+    q->t1 = b->y1 * iph;
+    *xpos += b->xadvance;
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          FONT BAKING
+ *
+ * --------------------------------------------------------------*/
+struct nk_font_bake_data {
+    struct nk_tt_fontinfo info;
+    struct nk_rp_rect *rects;
+    struct nk_tt_pack_range *ranges;
+    nk_rune range_count;
+};
+
+struct nk_font_baker {
+    struct nk_allocator alloc;
+    struct nk_tt_pack_context spc;
+    struct nk_font_bake_data *build;
+    struct nk_tt_packedchar *packed_chars;
+    struct nk_rp_rect *rects;
+    struct nk_tt_pack_range *ranges;
+};
+
+NK_GLOBAL const nk_size nk_rect_align = NK_ALIGNOF(struct nk_rp_rect);
+NK_GLOBAL const nk_size nk_range_align = NK_ALIGNOF(struct nk_tt_pack_range);
+NK_GLOBAL const nk_size nk_char_align = NK_ALIGNOF(struct nk_tt_packedchar);
+NK_GLOBAL const nk_size nk_build_align = NK_ALIGNOF(struct nk_font_bake_data);
+NK_GLOBAL const nk_size nk_baker_align = NK_ALIGNOF(struct nk_font_baker);
+
+NK_INTERN int
+nk_range_count(const nk_rune *range)
+{
+    const nk_rune *iter = range;
+    NK_ASSERT(range);
+    if (!range) return 0;
+    while (*(iter++) != 0);
+    return (iter == range) ? 0 : (int)((iter - range)/2);
+}
+
+NK_INTERN int
+nk_range_glyph_count(const nk_rune *range, int count)
+{
+    int i = 0;
+    int total_glyphs = 0;
+    for (i = 0; i < count; ++i) {
+        int diff;
+        nk_rune f = range[(i*2)+0];
+        nk_rune t = range[(i*2)+1];
+        NK_ASSERT(t >= f);
+        diff = (int)((t - f) + 1);
+        total_glyphs += diff;
+    }
+    return total_glyphs;
+}
+
+NK_API const nk_rune*
+nk_font_default_glyph_ranges(void)
+{
+    NK_STORAGE const nk_rune ranges[] = {0x0020, 0x00FF, 0};
+    return ranges;
+}
+
+NK_API const nk_rune*
+nk_font_chinese_glyph_ranges(void)
+{
+    NK_STORAGE const nk_rune ranges[] = {
+        0x0020, 0x00FF,
+        0x3000, 0x30FF,
+        0x31F0, 0x31FF,
+        0xFF00, 0xFFEF,
+        0x4e00, 0x9FAF,
+        0
+    };
+    return ranges;
+}
+
+NK_API const nk_rune*
+nk_font_cyrillic_glyph_ranges(void)
+{
+    NK_STORAGE const nk_rune ranges[] = {
+        0x0020, 0x00FF,
+        0x0400, 0x052F,
+        0x2DE0, 0x2DFF,
+        0xA640, 0xA69F,
+        0
+    };
+    return ranges;
+}
+
+NK_API const nk_rune*
+nk_font_korean_glyph_ranges(void)
+{
+    NK_STORAGE const nk_rune ranges[] = {
+        0x0020, 0x00FF,
+        0x3131, 0x3163,
+        0xAC00, 0xD79D,
+        0
+    };
+    return ranges;
+}
+
+NK_INTERN void
+nk_font_baker_memory(nk_size *temp, int *glyph_count,
+    struct nk_font_config *config_list, int count)
+{
+    int range_count = 0;
+    int total_range_count = 0;
+    struct nk_font_config *iter;
+
+    NK_ASSERT(config_list);
+    NK_ASSERT(glyph_count);
+    if (!config_list) {
+        *temp = 0;
+        *glyph_count = 0;
+        return;
+    }
+
+    *glyph_count = 0;
+    if (!config_list->range)
+        config_list->range = nk_font_default_glyph_ranges();
+    for (iter = config_list; iter; iter = iter->next) {
+        range_count = nk_range_count(iter->range);
+        total_range_count += range_count;
+        *glyph_count += nk_range_glyph_count(iter->range, range_count);
+    }
+
+    *temp = (nk_size)*glyph_count * sizeof(struct nk_rp_rect);
+    *temp += (nk_size)total_range_count * sizeof(struct nk_tt_pack_range);
+    *temp += (nk_size)*glyph_count * sizeof(struct nk_tt_packedchar);
+    *temp += (nk_size)count * sizeof(struct nk_font_bake_data);
+    *temp += sizeof(struct nk_font_baker);
+    *temp += nk_rect_align + nk_range_align + nk_char_align;
+    *temp += nk_build_align + nk_baker_align;
+}
+
+NK_INTERN struct nk_font_baker*
+nk_font_baker(void *memory, int glyph_count, int count, struct nk_allocator *alloc)
+{
+    struct nk_font_baker *baker;
+    if (!memory) return 0;
+    /* setup baker inside a memory block  */
+    baker = (struct nk_font_baker*)NK_ALIGN_PTR(memory, nk_baker_align);
+    baker->build = (struct nk_font_bake_data*)NK_ALIGN_PTR((baker + 1), nk_build_align);
+    baker->packed_chars = (struct nk_tt_packedchar*)NK_ALIGN_PTR((baker->build + count), nk_char_align);
+    baker->rects = (struct nk_rp_rect*)NK_ALIGN_PTR((baker->packed_chars + glyph_count), nk_rect_align);
+    baker->ranges = (struct nk_tt_pack_range*)NK_ALIGN_PTR((baker->rects + glyph_count), nk_range_align);
+    baker->alloc = *alloc;
+    return baker;
+}
+
+NK_INTERN int
+nk_font_bake_pack(struct nk_font_baker *baker,
+    nk_size *image_memory, int *width, int *height, struct nk_recti *custom,
+    const struct nk_font_config *config_list, int count,
+    struct nk_allocator *alloc)
+{
+    NK_STORAGE const nk_size max_height = 1024 * 32;
+    const struct nk_font_config *config_iter;
+    int total_glyph_count = 0;
+    int total_range_count = 0;
+    int range_count = 0;
+    int i = 0;
+
+    NK_ASSERT(image_memory);
+    NK_ASSERT(width);
+    NK_ASSERT(height);
+    NK_ASSERT(config_list);
+    NK_ASSERT(count);
+    NK_ASSERT(alloc);
+
+    if (!image_memory || !width || !height || !config_list || !count) return nk_false;
+    for (config_iter = config_list; config_iter; config_iter = config_iter->next) {
+        range_count = nk_range_count(config_iter->range);
+        total_range_count += range_count;
+        total_glyph_count += nk_range_glyph_count(config_iter->range, range_count);
+    }
+
+    /* setup font baker from temporary memory */
+    for (config_iter = config_list; config_iter; config_iter = config_iter->next) {
+        const struct nk_font_config *cfg = config_iter;
+        if (!nk_tt_InitFont(&baker->build[i++].info, (const unsigned char*)cfg->ttf_blob, 0))
+            return nk_false;
+    }
+
+    *height = 0;
+    *width = (total_glyph_count > 1000) ? 1024 : 512;
+    nk_tt_PackBegin(&baker->spc, 0, (int)*width, (int)max_height, 0, 1, alloc);
+    {
+        int input_i = 0;
+        int range_n = 0;
+        int rect_n = 0;
+        int char_n = 0;
+
+        if (custom) {
+            /* pack custom user data first so it will be in the upper left corner*/
+            struct nk_rp_rect custom_space;
+            nk_zero(&custom_space, sizeof(custom_space));
+            custom_space.w = (nk_rp_coord)((custom->w * 2) + 1);
+            custom_space.h = (nk_rp_coord)(custom->h + 1);
+
+            nk_tt_PackSetOversampling(&baker->spc, 1, 1);
+            nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, &custom_space, 1);
+            *height = NK_MAX(*height, (int)(custom_space.y + custom_space.h));
+
+            custom->x = (short)custom_space.x;
+            custom->y = (short)custom_space.y;
+            custom->w = (short)custom_space.w;
+            custom->h = (short)custom_space.h;
+        }
+
+        /* first font pass: pack all glyphs */
+        for (input_i = 0, config_iter = config_list; input_i < count && config_iter;
+            input_i++, config_iter = config_iter->next)
+        {
+            int n = 0;
+            int glyph_count;
+            const nk_rune *in_range;
+            const struct nk_font_config *cfg = config_iter;
+            struct nk_font_bake_data *tmp = &baker->build[input_i];
+
+            /* count glyphs + ranges in current font */
+            glyph_count = 0; range_count = 0;
+            for (in_range = cfg->range; in_range[0] && in_range[1]; in_range += 2) {
+                glyph_count += (int)(in_range[1] - in_range[0]) + 1;
+                range_count++;
+            }
+
+            /* setup ranges  */
+            tmp->ranges = baker->ranges + range_n;
+            tmp->range_count = (nk_rune)range_count;
+            range_n += range_count;
+            for (i = 0; i < range_count; ++i) {
+                in_range = &cfg->range[i * 2];
+                tmp->ranges[i].font_size = cfg->size;
+                tmp->ranges[i].first_unicode_codepoint_in_range = (int)in_range[0];
+                tmp->ranges[i].num_chars = (int)(in_range[1]- in_range[0]) + 1;
+                tmp->ranges[i].chardata_for_range = baker->packed_chars + char_n;
+                char_n += tmp->ranges[i].num_chars;
+            }
+
+            /* pack */
+            tmp->rects = baker->rects + rect_n;
+            rect_n += glyph_count;
+            nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v);
+            n = nk_tt_PackFontRangesGatherRects(&baker->spc, &tmp->info,
+                tmp->ranges, (int)tmp->range_count, tmp->rects);
+            nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, tmp->rects, (int)n);
+
+            /* texture height */
+            for (i = 0; i < n; ++i) {
+                if (tmp->rects[i].was_packed)
+                    *height = NK_MAX(*height, tmp->rects[i].y + tmp->rects[i].h);
+            }
+        }
+        NK_ASSERT(rect_n == total_glyph_count);
+        NK_ASSERT(char_n == total_glyph_count);
+        NK_ASSERT(range_n == total_range_count);
+    }
+    *height = (int)nk_round_up_pow2((nk_uint)*height);
+    *image_memory = (nk_size)(*width) * (nk_size)(*height);
+    return nk_true;
+}
+
+NK_INTERN void
+nk_font_bake(struct nk_font_baker *baker, void *image_memory, int width, int height,
+    struct nk_font_glyph *glyphs, int glyphs_count,
+    const struct nk_font_config *config_list, int font_count)
+{
+    int input_i = 0;
+    nk_rune glyph_n = 0;
+    const struct nk_font_config *config_iter;
+
+    NK_ASSERT(image_memory);
+    NK_ASSERT(width);
+    NK_ASSERT(height);
+    NK_ASSERT(config_list);
+    NK_ASSERT(baker);
+    NK_ASSERT(font_count);
+    NK_ASSERT(glyphs_count);
+    if (!image_memory || !width || !height || !config_list ||
+        !font_count || !glyphs || !glyphs_count)
+        return;
+
+    /* second font pass: render glyphs */
+    nk_zero(image_memory, (nk_size)((nk_size)width * (nk_size)height));
+    baker->spc.pixels = (unsigned char*)image_memory;
+    baker->spc.height = (int)height;
+    for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter;
+        ++input_i, config_iter = config_iter->next)
+    {
+        const struct nk_font_config *cfg = config_iter;
+        struct nk_font_bake_data *tmp = &baker->build[input_i];
+        nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v);
+        nk_tt_PackFontRangesRenderIntoRects(&baker->spc, &tmp->info, tmp->ranges,
+            (int)tmp->range_count, tmp->rects, &baker->alloc);
+    }
+    nk_tt_PackEnd(&baker->spc, &baker->alloc);
+
+    /* third pass: setup font and glyphs */
+    for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter;
+        ++input_i, config_iter = config_iter->next)
+    {
+        nk_size i = 0;
+        int char_idx = 0;
+        nk_rune glyph_count = 0;
+        const struct nk_font_config *cfg = config_iter;
+        struct nk_font_bake_data *tmp = &baker->build[input_i];
+        struct nk_baked_font *dst_font = cfg->font;
+
+        float font_scale = nk_tt_ScaleForPixelHeight(&tmp->info, cfg->size);
+        int unscaled_ascent, unscaled_descent, unscaled_line_gap;
+        nk_tt_GetFontVMetrics(&tmp->info, &unscaled_ascent, &unscaled_descent,
+                                &unscaled_line_gap);
+
+        /* fill baked font */
+        if (!cfg->merge_mode) {
+            dst_font->ranges = cfg->range;
+            dst_font->height = cfg->size;
+            dst_font->ascent = ((float)unscaled_ascent * font_scale);
+            dst_font->descent = ((float)unscaled_descent * font_scale);
+            dst_font->glyph_offset = glyph_n;
+        }
+
+        /* fill own baked font glyph array */
+        for (i = 0; i < tmp->range_count; ++i)
+        {
+            struct nk_tt_pack_range *range = &tmp->ranges[i];
+            for (char_idx = 0; char_idx < range->num_chars; char_idx++)
+            {
+                nk_rune codepoint = 0;
+                float dummy_x = 0, dummy_y = 0;
+                struct nk_tt_aligned_quad q;
+                struct nk_font_glyph *glyph;
+
+                /* query glyph bounds from stb_truetype */
+                const struct nk_tt_packedchar *pc = &range->chardata_for_range[char_idx];
+                if (!pc->x0 && !pc->x1 && !pc->y0 && !pc->y1) continue;
+                codepoint = (nk_rune)(range->first_unicode_codepoint_in_range + char_idx);
+                nk_tt_GetPackedQuad(range->chardata_for_range, (int)width,
+                    (int)height, char_idx, &dummy_x, &dummy_y, &q, 0);
+
+                /* fill own glyph type with data */
+                glyph = &glyphs[dst_font->glyph_offset + (unsigned int)glyph_count];
+                glyph->codepoint = codepoint;
+                glyph->x0 = q.x0; glyph->y0 = q.y0;
+                glyph->x1 = q.x1; glyph->y1 = q.y1;
+                glyph->y0 += (dst_font->ascent + 0.5f);
+                glyph->y1 += (dst_font->ascent + 0.5f);
+                glyph->w = glyph->x1 - glyph->x0 + 0.5f;
+                glyph->h = glyph->y1 - glyph->y0;
+
+                if (cfg->coord_type == NK_COORD_PIXEL) {
+                    glyph->u0 = q.s0 * (float)width;
+                    glyph->v0 = q.t0 * (float)height;
+                    glyph->u1 = q.s1 * (float)width;
+                    glyph->v1 = q.t1 * (float)height;
+                } else {
+                    glyph->u0 = q.s0;
+                    glyph->v0 = q.t0;
+                    glyph->u1 = q.s1;
+                    glyph->v1 = q.t1;
+                }
+                glyph->xadvance = (pc->xadvance + cfg->spacing.x);
+                if (cfg->pixel_snap)
+                    glyph->xadvance = (float)(int)(glyph->xadvance + 0.5f);
+                glyph_count++;
+            }
+        }
+        dst_font->glyph_count = glyph_count;
+        glyph_n += dst_font->glyph_count;
+    }
+}
+
+NK_INTERN void
+nk_font_bake_custom_data(void *img_memory, int img_width, int img_height,
+    struct nk_recti img_dst, const char *texture_data_mask, int tex_width,
+    int tex_height, char white, char black)
+{
+    nk_byte *pixels;
+    int y = 0;
+    int x = 0;
+    int n = 0;
+
+    NK_ASSERT(img_memory);
+    NK_ASSERT(img_width);
+    NK_ASSERT(img_height);
+    NK_ASSERT(texture_data_mask);
+    NK_UNUSED(tex_height);
+    if (!img_memory || !img_width || !img_height || !texture_data_mask)
+        return;
+
+    pixels = (nk_byte*)img_memory;
+    for (y = 0, n = 0; y < tex_height; ++y) {
+        for (x = 0; x < tex_width; ++x, ++n) {
+            const int off0 = ((img_dst.x + x) + (img_dst.y + y) * img_width);
+            const int off1 = off0 + 1 + tex_width;
+            pixels[off0] = (texture_data_mask[n] == white) ? 0xFF : 0x00;
+            pixels[off1] = (texture_data_mask[n] == black) ? 0xFF : 0x00;
+        }
+    }
+}
+
+NK_INTERN void
+nk_font_bake_convert(void *out_memory, int img_width, int img_height,
+    const void *in_memory)
+{
+    int n = 0;
+    nk_rune *dst;
+    const nk_byte *src;
+
+    NK_ASSERT(out_memory);
+    NK_ASSERT(in_memory);
+    NK_ASSERT(img_width);
+    NK_ASSERT(img_height);
+    if (!out_memory || !in_memory || !img_height || !img_width) return;
+
+    dst = (nk_rune*)out_memory;
+    src = (const nk_byte*)in_memory;
+    for (n = (int)(img_width * img_height); n > 0; n--)
+        *dst++ = ((nk_rune)(*src++) << 24) | 0x00FFFFFF;
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          FONT
+ *
+ * --------------------------------------------------------------*/
+NK_INTERN float
+nk_font_text_width(nk_handle handle, float height, const char *text, int len)
+{
+    nk_rune unicode;
+    int text_len  = 0;
+    float text_width = 0;
+    int glyph_len = 0;
+    float scale = 0;
+
+    struct nk_font *font = (struct nk_font*)handle.ptr;
+    NK_ASSERT(font);
+    NK_ASSERT(font->glyphs);
+    if (!font || !text || !len)
+        return 0;
+
+    scale = height/font->info.height;
+    glyph_len = text_len = nk_utf_decode(text, &unicode, (int)len);
+    if (!glyph_len) return 0;
+    while (text_len <= (int)len && glyph_len) {
+        const struct nk_font_glyph *g;
+        if (unicode == NK_UTF_INVALID) break;
+
+        /* query currently drawn glyph information */
+        g = nk_font_find_glyph(font, unicode);
+        text_width += g->xadvance * scale;
+
+        /* offset next glyph */
+        glyph_len = nk_utf_decode(text + text_len, &unicode, (int)len - text_len);
+        text_len += glyph_len;
+    }
+    return text_width;
+}
+
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+NK_INTERN void
+nk_font_query_font_glyph(nk_handle handle, float height,
+    struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint)
+{
+    float scale;
+    const struct nk_font_glyph *g;
+    struct nk_font *font;
+
+    NK_ASSERT(glyph);
+    NK_UNUSED(next_codepoint);
+
+    font = (struct nk_font*)handle.ptr;
+    NK_ASSERT(font);
+    NK_ASSERT(font->glyphs);
+    if (!font || !glyph)
+        return;
+
+    scale = height/font->info.height;
+    g = nk_font_find_glyph(font, codepoint);
+    glyph->width = (g->x1 - g->x0) * scale;
+    glyph->height = (g->y1 - g->y0) * scale;
+    glyph->offset = nk_vec2(g->x0 * scale, g->y0 * scale);
+    glyph->xadvance = (g->xadvance * scale);
+    glyph->uv[0] = nk_vec2(g->u0, g->v0);
+    glyph->uv[1] = nk_vec2(g->u1, g->v1);
+}
+#endif
+
+NK_API const struct nk_font_glyph*
+nk_font_find_glyph(struct nk_font *font, nk_rune unicode)
+{
+    int i = 0;
+    int count;
+    int total_glyphs = 0;
+    const struct nk_font_glyph *glyph = 0;
+
+    NK_ASSERT(font);
+    NK_ASSERT(font->glyphs);
+    NK_ASSERT(font->info.ranges);
+    if (!font || !font->glyphs) return 0;
+
+    glyph = font->fallback;
+    count = nk_range_count(font->info.ranges);
+    for (i = 0; i < count; ++i) {
+        nk_rune f = font->info.ranges[(i*2)+0];
+        nk_rune t = font->info.ranges[(i*2)+1];
+        int diff = (int)((t - f) + 1);
+        if (unicode >= f && unicode <= t)
+            return &font->glyphs[((nk_rune)total_glyphs + (unicode - f))];
+        total_glyphs += diff;
+    }
+    return glyph;
+}
+
+NK_INTERN void
+nk_font_init(struct nk_font *font, float pixel_height,
+    nk_rune fallback_codepoint, struct nk_font_glyph *glyphs,
+    const struct nk_baked_font *baked_font, nk_handle atlas)
+{
+    struct nk_baked_font baked;
+    NK_ASSERT(font);
+    NK_ASSERT(glyphs);
+    NK_ASSERT(baked_font);
+    if (!font || !glyphs || !baked_font)
+        return;
+
+    baked = *baked_font;
+    font->fallback = 0;
+    font->info = baked;
+    font->scale = (float)pixel_height / (float)font->info.height;
+    font->glyphs = &glyphs[baked_font->glyph_offset];
+    font->texture = atlas;
+    font->fallback_codepoint = fallback_codepoint;
+    font->fallback = nk_font_find_glyph(font, fallback_codepoint);
+
+    font->handle.height = font->info.height * font->scale;
+    font->handle.width = nk_font_text_width;
+    font->handle.userdata.ptr = font;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    font->handle.query = nk_font_query_font_glyph;
+    font->handle.texture = font->texture;
+#endif
+}
+
+/* ---------------------------------------------------------------------------
+ *
+ *                          DEFAULT FONT
+ *
+ * ProggyClean.ttf
+ * Copyright (c) 2004, 2005 Tristan Grimmer
+ * MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
+ * Download and more information at http://upperbounds.net
+ *-----------------------------------------------------------------------------*/
+#ifdef NK_INCLUDE_DEFAULT_FONT
+
+ #ifdef __clang__
+#pragma clang diagnostic push
+
+#pragma clang diagnostic ignored "-Woverlength-strings"
+#elif defined(__GNUC__) || defined(__GNUG__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Woverlength-strings"
+#endif
+
+NK_GLOBAL const char nk_proggy_clean_ttf_compressed_data_base85[11980+1] =
+    "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
+    "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
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+    "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
+    ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
+    "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
+    "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
+    "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
+    ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
+    "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
+    "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
+    "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
+    "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
+    "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
+    "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
+    "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
+    "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
+    "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
+    "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
+    "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
+    "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
+    "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
+    "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
+    ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
+    "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
+    "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
+    "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
+    "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
+    "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
+    "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
+    "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
+    "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
+    ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
+    "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
+    "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
+    "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
+    "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
+    "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
+    "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
+    "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
+    "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
+#endif /* NK_INCLUDE_DEFAULT_FONT */
+
+#define NK_CURSOR_DATA_W 90
+#define NK_CURSOR_DATA_H 27
+NK_GLOBAL const char nk_custom_cursor_data[NK_CURSOR_DATA_W * NK_CURSOR_DATA_H + 1] =
+{
+    "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX"
+    "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X"
+    "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X"
+    "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X"
+    "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X"
+    "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X"
+    "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX"
+    "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      "
+    "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       "
+    "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        "
+    "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         "
+    "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          "
+    "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           "
+    "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            "
+    "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           "
+    "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          "
+    "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          "
+    "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       ------------------------------------"
+    "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           "
+    "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           "
+    "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           "
+    "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           "
+    "------------        -    X    -           X           -X.....................X-           "
+    "                    ----------------------------------- X...XXXXXXXXXXXXX...X -           "
+    "                                                      -  X..X           X..X  -           "
+    "                                                      -   X.X           X.X   -           "
+    "                                                      -    XX           XX    -           "
+};
+
+#ifdef __clang__
+#pragma clang diagnostic pop
+#elif defined(__GNUC__) || defined(__GNUG__)
+#pragma GCC diagnostic pop
+#endif
+
+NK_INTERN unsigned int
+nk_decompress_length(unsigned char *input)
+{
+    return (unsigned int)((input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]);
+}
+
+NK_GLOBAL unsigned char *nk__barrier;
+NK_GLOBAL unsigned char *nk__barrier2;
+NK_GLOBAL unsigned char *nk__barrier3;
+NK_GLOBAL unsigned char *nk__barrier4;
+NK_GLOBAL unsigned char *nk__dout;
+
+NK_INTERN void
+nk__match(unsigned char *data, unsigned int length)
+{
+    /* INVERSE of memmove... write each byte before copying the next...*/
+    NK_ASSERT (nk__dout + length <= nk__barrier);
+    if (nk__dout + length > nk__barrier) { nk__dout += length; return; }
+    if (data < nk__barrier4) { nk__dout = nk__barrier+1; return; }
+    while (length--) *nk__dout++ = *data++;
+}
+
+NK_INTERN void
+nk__lit(unsigned char *data, unsigned int length)
+{
+    NK_ASSERT (nk__dout + length <= nk__barrier);
+    if (nk__dout + length > nk__barrier) { nk__dout += length; return; }
+    if (data < nk__barrier2) { nk__dout = nk__barrier+1; return; }
+    NK_MEMCPY(nk__dout, data, length);
+    nk__dout += length;
+}
+
+#define nk__in2(x)   ((i[x] << 8) + i[(x)+1])
+#define nk__in3(x)   ((i[x] << 16) + nk__in2((x)+1))
+#define nk__in4(x)   ((i[x] << 24) + nk__in3((x)+1))
+
+NK_INTERN unsigned char*
+nk_decompress_token(unsigned char *i)
+{
+    if (*i >= 0x20) { /* use fewer if's for cases that expand small */
+        if (*i >= 0x80)       nk__match(nk__dout-i[1]-1, (unsigned int)i[0] - 0x80 + 1), i += 2;
+        else if (*i >= 0x40)  nk__match(nk__dout-(nk__in2(0) - 0x4000 + 1), (unsigned int)i[2]+1), i += 3;
+        else /* *i >= 0x20 */ nk__lit(i+1, (unsigned int)i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
+    } else { /* more ifs for cases that expand large, since overhead is amortized */
+        if (*i >= 0x18)       nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x180000 + 1), (unsigned int)i[3]+1), i += 4;
+        else if (*i >= 0x10)  nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x100000 + 1), (unsigned int)nk__in2(3)+1), i += 5;
+        else if (*i >= 0x08)  nk__lit(i+2, (unsigned int)nk__in2(0) - 0x0800 + 1), i += 2 + (nk__in2(0) - 0x0800 + 1);
+        else if (*i == 0x07)  nk__lit(i+3, (unsigned int)nk__in2(1) + 1), i += 3 + (nk__in2(1) + 1);
+        else if (*i == 0x06)  nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), i[4]+1u), i += 5;
+        else if (*i == 0x04)  nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), (unsigned int)nk__in2(4)+1u), i += 6;
+    }
+    return i;
+}
+
+NK_INTERN unsigned int
+nk_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
+{
+    const unsigned long ADLER_MOD = 65521;
+    unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
+    unsigned long blocklen, i;
+
+    blocklen = buflen % 5552;
+    while (buflen) {
+        for (i=0; i + 7 < blocklen; i += 8) {
+            s1 += buffer[0]; s2 += s1;
+            s1 += buffer[1]; s2 += s1;
+            s1 += buffer[2]; s2 += s1;
+            s1 += buffer[3]; s2 += s1;
+            s1 += buffer[4]; s2 += s1;
+            s1 += buffer[5]; s2 += s1;
+            s1 += buffer[6]; s2 += s1;
+            s1 += buffer[7]; s2 += s1;
+            buffer += 8;
+        }
+        for (; i < blocklen; ++i) {
+            s1 += *buffer++; s2 += s1;
+        }
+
+        s1 %= ADLER_MOD; s2 %= ADLER_MOD;
+        buflen -= (unsigned int)blocklen;
+        blocklen = 5552;
+    }
+    return (unsigned int)(s2 << 16) + (unsigned int)s1;
+}
+
+NK_INTERN unsigned int
+nk_decompress(unsigned char *output, unsigned char *i, unsigned int length)
+{
+    unsigned int olen;
+    if (nk__in4(0) != 0x57bC0000) return 0;
+    if (nk__in4(4) != 0)          return 0; /* error! stream is > 4GB */
+    olen = nk_decompress_length(i);
+    nk__barrier2 = i;
+    nk__barrier3 = i+length;
+    nk__barrier = output + olen;
+    nk__barrier4 = output;
+    i += 16;
+
+    nk__dout = output;
+    for (;;) {
+        unsigned char *old_i = i;
+        i = nk_decompress_token(i);
+        if (i == old_i) {
+            if (*i == 0x05 && i[1] == 0xfa) {
+                NK_ASSERT(nk__dout == output + olen);
+                if (nk__dout != output + olen) return 0;
+                if (nk_adler32(1, output, olen) != (unsigned int) nk__in4(2))
+                    return 0;
+                return olen;
+            } else {
+                NK_ASSERT(0); /* NOTREACHED */
+                return 0;
+            }
+        }
+        NK_ASSERT(nk__dout <= output + olen);
+        if (nk__dout > output + olen)
+            return 0;
+    }
+}
+
+NK_INTERN unsigned int
+nk_decode_85_byte(char c)
+{ return (unsigned int)((c >= '\\') ? c-36 : c-35); }
+
+NK_INTERN void
+nk_decode_85(unsigned char* dst, const unsigned char* src)
+{
+    while (*src)
+    {
+        unsigned int tmp =
+            nk_decode_85_byte((char)src[0]) +
+            85 * (nk_decode_85_byte((char)src[1]) +
+            85 * (nk_decode_85_byte((char)src[2]) +
+            85 * (nk_decode_85_byte((char)src[3]) +
+            85 * nk_decode_85_byte((char)src[4]))));
+
+        /* we can't assume little-endianess. */
+        dst[0] = (unsigned char)((tmp >> 0) & 0xFF);
+        dst[1] = (unsigned char)((tmp >> 8) & 0xFF);
+        dst[2] = (unsigned char)((tmp >> 16) & 0xFF);
+        dst[3] = (unsigned char)((tmp >> 24) & 0xFF);
+
+        src += 5;
+        dst += 4;
+    }
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          FONT ATLAS
+ *
+ * --------------------------------------------------------------*/
+NK_API struct nk_font_config
+nk_font_config(float pixel_height)
+{
+    struct nk_font_config cfg;
+    nk_zero_struct(cfg);
+    cfg.ttf_blob = 0;
+    cfg.ttf_size = 0;
+    cfg.ttf_data_owned_by_atlas = 0;
+    cfg.size = pixel_height;
+    cfg.oversample_h = 3;
+    cfg.oversample_v = 1;
+    cfg.pixel_snap = 0;
+    cfg.coord_type = NK_COORD_UV;
+    cfg.spacing = nk_vec2(0,0);
+    cfg.range = nk_font_default_glyph_ranges();
+    cfg.merge_mode = 0;
+    cfg.fallback_glyph = '?';
+    cfg.font = 0;
+    return cfg;
+}
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_font_atlas_init_default(struct nk_font_atlas *atlas)
+{
+    NK_ASSERT(atlas);
+    if (!atlas) return;
+    nk_zero_struct(*atlas);
+    atlas->temporary.userdata.ptr = 0;
+    atlas->temporary.alloc = nk_malloc;
+    atlas->temporary.free = nk_mfree;
+    atlas->permanent.userdata.ptr = 0;
+    atlas->permanent.alloc = nk_malloc;
+    atlas->permanent.free = nk_mfree;
+}
+#endif
+
+NK_API void
+nk_font_atlas_init(struct nk_font_atlas *atlas, struct nk_allocator *alloc)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(alloc);
+    if (!atlas || !alloc) return;
+    nk_zero_struct(*atlas);
+    atlas->permanent = *alloc;
+    atlas->temporary = *alloc;
+}
+
+NK_API void
+nk_font_atlas_init_custom(struct nk_font_atlas *atlas,
+    struct nk_allocator *permanent, struct nk_allocator *temporary)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(permanent);
+    NK_ASSERT(temporary);
+    if (!atlas || !permanent || !temporary) return;
+    nk_zero_struct(*atlas);
+    atlas->permanent = *permanent;
+    atlas->temporary = *temporary;
+}
+
+NK_API void
+nk_font_atlas_begin(struct nk_font_atlas *atlas)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc && atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc && atlas->permanent.free);
+    if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free ||
+        !atlas->temporary.alloc || !atlas->temporary.free) return;
+    if (atlas->glyphs) {
+        atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+        atlas->glyphs = 0;
+    }
+    if (atlas->pixel) {
+        atlas->permanent.free(atlas->permanent.userdata, atlas->pixel);
+        atlas->pixel = 0;
+    }
+}
+
+NK_API struct nk_font*
+nk_font_atlas_add(struct nk_font_atlas *atlas, const struct nk_font_config *config)
+{
+    struct nk_font *font = 0;
+    struct nk_font_config *cfg;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+
+    NK_ASSERT(config);
+    NK_ASSERT(config->ttf_blob);
+    NK_ASSERT(config->ttf_size);
+    NK_ASSERT(config->size > 0.0f);
+
+    if (!atlas || !config || !config->ttf_blob || !config->ttf_size || config->size <= 0.0f||
+        !atlas->permanent.alloc || !atlas->permanent.free ||
+        !atlas->temporary.alloc || !atlas->temporary.free)
+        return 0;
+
+    /* allocate and insert font config into list */
+    cfg = (struct nk_font_config*)
+        atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font_config));
+    NK_MEMCPY(cfg, config, sizeof(*config));
+    if (!atlas->config) {
+        atlas->config = cfg;
+        cfg->next = 0;
+    } else {
+        cfg->next = atlas->config;
+        atlas->config = cfg;
+    }
+
+    /* allocate new font */
+    if (!config->merge_mode) {
+        font = (struct nk_font*)
+            atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font));
+        NK_ASSERT(font);
+        if (!font) return 0;
+        font->config = cfg;
+    } else {
+        NK_ASSERT(atlas->font_num);
+        font = atlas->fonts;
+        font->config = cfg;
+    }
+
+    /* insert font into list */
+    if (!config->merge_mode) {
+        if (!atlas->fonts) {
+            atlas->fonts = font;
+            font->next = 0;
+        } else {
+            font->next = atlas->fonts;
+            atlas->fonts = font;
+        }
+        cfg->font = &font->info;
+    }
+
+    /* create own copy of .TTF font blob */
+    if (!config->ttf_data_owned_by_atlas) {
+        cfg->ttf_blob = atlas->permanent.alloc(atlas->permanent.userdata,0, cfg->ttf_size);
+        NK_ASSERT(cfg->ttf_blob);
+        if (!cfg->ttf_blob) {
+            atlas->font_num++;
+            return 0;
+        }
+        NK_MEMCPY(cfg->ttf_blob, config->ttf_blob, cfg->ttf_size);
+        cfg->ttf_data_owned_by_atlas = 1;
+    }
+    atlas->font_num++;
+    return font;
+}
+
+NK_API struct nk_font*
+nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory,
+    nk_size size, float height, const struct nk_font_config *config)
+{
+    struct nk_font_config cfg;
+    NK_ASSERT(memory);
+    NK_ASSERT(size);
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+    if (!atlas || !atlas->temporary.alloc || !atlas->temporary.free || !memory || !size ||
+        !atlas->permanent.alloc || !atlas->permanent.free)
+        return 0;
+
+    cfg = (config) ? *config: nk_font_config(height);
+    cfg.ttf_blob = memory;
+    cfg.ttf_size = size;
+    cfg.size = height;
+    cfg.ttf_data_owned_by_atlas = 0;
+    return nk_font_atlas_add(atlas, &cfg);
+}
+
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_API struct nk_font*
+nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path,
+    float height, const struct nk_font_config *config)
+{
+    nk_size size;
+    char *memory;
+    struct nk_font_config cfg;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    if (!atlas || !file_path) return 0;
+    memory = nk_file_load(file_path, &size, &atlas->permanent);
+    if (!memory) return 0;
+
+    cfg = (config) ? *config: nk_font_config(height);
+    cfg.ttf_blob = memory;
+    cfg.ttf_size = size;
+    cfg.size = height;
+    cfg.ttf_data_owned_by_atlas = 1;
+    return nk_font_atlas_add(atlas, &cfg);
+}
+#endif
+
+NK_API struct nk_font*
+nk_font_atlas_add_compressed(struct nk_font_atlas *atlas,
+    void *compressed_data, nk_size compressed_size, float height,
+    const struct nk_font_config *config)
+{
+    unsigned int decompressed_size;
+    void *decompressed_data;
+    struct nk_font_config cfg;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    NK_ASSERT(compressed_data);
+    NK_ASSERT(compressed_size);
+    if (!atlas || !compressed_data || !atlas->temporary.alloc || !atlas->temporary.free ||
+        !atlas->permanent.alloc || !atlas->permanent.free)
+        return 0;
+
+    decompressed_size = nk_decompress_length((unsigned char*)compressed_data);
+    decompressed_data = atlas->permanent.alloc(atlas->permanent.userdata,0,decompressed_size);
+    NK_ASSERT(decompressed_data);
+    if (!decompressed_data) return 0;
+    nk_decompress((unsigned char*)decompressed_data, (unsigned char*)compressed_data,
+        (unsigned int)compressed_size);
+
+    cfg = (config) ? *config: nk_font_config(height);
+    cfg.ttf_blob = decompressed_data;
+    cfg.ttf_size = decompressed_size;
+    cfg.size = height;
+    cfg.ttf_data_owned_by_atlas = 1;
+    return nk_font_atlas_add(atlas, &cfg);
+}
+
+NK_API struct nk_font*
+nk_font_atlas_add_compressed_base85(struct nk_font_atlas *atlas,
+    const char *data_base85, float height, const struct nk_font_config *config)
+{
+    int compressed_size;
+    void *compressed_data;
+    struct nk_font *font;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    NK_ASSERT(data_base85);
+    if (!atlas || !data_base85 || !atlas->temporary.alloc || !atlas->temporary.free ||
+        !atlas->permanent.alloc || !atlas->permanent.free)
+        return 0;
+
+    compressed_size = (((int)nk_strlen(data_base85) + 4) / 5) * 4;
+    compressed_data = atlas->temporary.alloc(atlas->temporary.userdata,0, (nk_size)compressed_size);
+    NK_ASSERT(compressed_data);
+    if (!compressed_data) return 0;
+    nk_decode_85((unsigned char*)compressed_data, (const unsigned char*)data_base85);
+    font = nk_font_atlas_add_compressed(atlas, compressed_data,
+                    (nk_size)compressed_size, height, config);
+    atlas->temporary.free(atlas->temporary.userdata, compressed_data);
+    return font;
+}
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+NK_API struct nk_font*
+nk_font_atlas_add_default(struct nk_font_atlas *atlas,
+    float pixel_height, const struct nk_font_config *config)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+    return nk_font_atlas_add_compressed_base85(atlas,
+        nk_proggy_clean_ttf_compressed_data_base85, pixel_height, config);
+}
+#endif
+
+NK_API const void*
+nk_font_atlas_bake(struct nk_font_atlas *atlas, int *width, int *height,
+    enum nk_font_atlas_format fmt)
+{
+    int i = 0;
+    void *tmp = 0;
+    nk_size tmp_size, img_size;
+    struct nk_font *font_iter;
+    struct nk_font_baker *baker;
+
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    NK_ASSERT(width);
+    NK_ASSERT(height);
+    if (!atlas || !width || !height ||
+        !atlas->temporary.alloc || !atlas->temporary.free ||
+        !atlas->permanent.alloc || !atlas->permanent.free)
+        return 0;
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+    /* no font added so just use default font */
+    if (!atlas->font_num)
+        atlas->default_font = nk_font_atlas_add_default(atlas, 13.0f, 0);
+#endif
+    NK_ASSERT(atlas->font_num);
+    if (!atlas->font_num) return 0;
+
+    /* allocate temporary baker memory required for the baking process */
+    nk_font_baker_memory(&tmp_size, &atlas->glyph_count, atlas->config, atlas->font_num);
+    tmp = atlas->temporary.alloc(atlas->temporary.userdata,0, tmp_size);
+    NK_ASSERT(tmp);
+    if (!tmp) goto failed;
+
+    /* allocate glyph memory for all fonts */
+    baker = nk_font_baker(tmp, atlas->glyph_count, atlas->font_num, &atlas->temporary);
+    atlas->glyphs = (struct nk_font_glyph*)atlas->permanent.alloc(
+        atlas->permanent.userdata,0, sizeof(struct nk_font_glyph)*(nk_size)atlas->glyph_count);
+    NK_ASSERT(atlas->glyphs);
+    if (!atlas->glyphs)
+        goto failed;
+
+    /* pack all glyphs into a tight fit space */
+    atlas->custom.w = (NK_CURSOR_DATA_W*2)+1;
+    atlas->custom.h = NK_CURSOR_DATA_H + 1;
+    if (!nk_font_bake_pack(baker, &img_size, width, height, &atlas->custom,
+        atlas->config, atlas->font_num, &atlas->temporary))
+        goto failed;
+
+    /* allocate memory for the baked image font atlas */
+    atlas->pixel = atlas->temporary.alloc(atlas->temporary.userdata,0, img_size);
+    NK_ASSERT(atlas->pixel);
+    if (!atlas->pixel)
+        goto failed;
+
+    /* bake glyphs and custom white pixel into image */
+    nk_font_bake(baker, atlas->pixel, *width, *height,
+        atlas->glyphs, atlas->glyph_count, atlas->config, atlas->font_num);
+    nk_font_bake_custom_data(atlas->pixel, *width, *height, atlas->custom,
+            nk_custom_cursor_data, NK_CURSOR_DATA_W, NK_CURSOR_DATA_H, '.', 'X');
+
+    if (fmt == NK_FONT_ATLAS_RGBA32) {
+        /* convert alpha8 image into rgba32 image */
+        void *img_rgba = atlas->temporary.alloc(atlas->temporary.userdata,0,
+                            (nk_size)(*width * *height * 4));
+        NK_ASSERT(img_rgba);
+        if (!img_rgba) goto failed;
+        nk_font_bake_convert(img_rgba, *width, *height, atlas->pixel);
+        atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+        atlas->pixel = img_rgba;
+    }
+    atlas->tex_width = *width;
+    atlas->tex_height = *height;
+
+    /* initialize each font */
+    for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) {
+        struct nk_font *font = font_iter;
+        struct nk_font_config *config = font->config;
+        nk_font_init(font, config->size, config->fallback_glyph, atlas->glyphs,
+            config->font, nk_handle_ptr(0));
+    }
+
+    /* initialize each cursor */
+    {NK_STORAGE const struct nk_vec2 nk_cursor_data[NK_CURSOR_COUNT][3] = {
+        /* Pos ----- Size ------- Offset --*/
+        {{ 0, 3},   {12,19},    { 0, 0}},
+        {{13, 0},   { 7,16},    { 4, 8}},
+        {{31, 0},   {23,23},    {11,11}},
+        {{21, 0},   { 9, 23},   { 5,11}},
+        {{55,18},   {23, 9},    {11, 5}},
+        {{73, 0},   {17,17},    { 9, 9}},
+        {{55, 0},   {17,17},    { 9, 9}}
+    };
+    for (i = 0; i < NK_CURSOR_COUNT; ++i) {
+        struct nk_cursor *cursor = &atlas->cursors[i];
+        cursor->img.w = (unsigned short)*width;
+        cursor->img.h = (unsigned short)*height;
+        cursor->img.region[0] = (unsigned short)(atlas->custom.x + nk_cursor_data[i][0].x);
+        cursor->img.region[1] = (unsigned short)(atlas->custom.y + nk_cursor_data[i][0].y);
+        cursor->img.region[2] = (unsigned short)nk_cursor_data[i][1].x;
+        cursor->img.region[3] = (unsigned short)nk_cursor_data[i][1].y;
+        cursor->size = nk_cursor_data[i][1];
+        cursor->offset = nk_cursor_data[i][2];
+    }}
+    /* free temporary memory */
+    atlas->temporary.free(atlas->temporary.userdata, tmp);
+    return atlas->pixel;
+
+failed:
+    /* error so cleanup all memory */
+    if (tmp) atlas->temporary.free(atlas->temporary.userdata, tmp);
+    if (atlas->glyphs) {
+        atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+        atlas->glyphs = 0;
+    }
+    if (atlas->pixel) {
+        atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+        atlas->pixel = 0;
+    }
+    return 0;
+}
+
+NK_API void
+nk_font_atlas_end(struct nk_font_atlas *atlas, nk_handle texture,
+    struct nk_draw_null_texture *null)
+{
+    int i = 0;
+    struct nk_font *font_iter;
+    NK_ASSERT(atlas);
+    if (!atlas) {
+        if (!null) return;
+        null->texture = texture;
+        null->uv = nk_vec2(0.5f,0.5f);
+    }
+    if (null) {
+        null->texture = texture;
+        null->uv.x = (atlas->custom.x + 0.5f)/(float)atlas->tex_width;
+        null->uv.y = (atlas->custom.y + 0.5f)/(float)atlas->tex_height;
+    }
+    for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) {
+        font_iter->texture = texture;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+        font_iter->handle.texture = texture;
+#endif
+    }
+    for (i = 0; i < NK_CURSOR_COUNT; ++i)
+        atlas->cursors[i].img.handle = texture;
+
+    atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+    atlas->pixel = 0;
+    atlas->tex_width = 0;
+    atlas->tex_height = 0;
+    atlas->custom.x = 0;
+    atlas->custom.y = 0;
+    atlas->custom.w = 0;
+    atlas->custom.h = 0;
+}
+
+NK_API void
+nk_font_atlas_cleanup(struct nk_font_atlas *atlas)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+
+    if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return;
+    if (atlas->config) {
+        struct nk_font_config *iter, *next;
+        for (iter = atlas->config; iter; iter = next) {
+            next = iter->next;
+            atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob);
+            atlas->permanent.free(atlas->permanent.userdata, iter);
+        }
+        atlas->config = 0;
+    }
+}
+
+NK_API void
+nk_font_atlas_clear(struct nk_font_atlas *atlas)
+{
+    NK_ASSERT(atlas);
+    NK_ASSERT(atlas->temporary.alloc);
+    NK_ASSERT(atlas->temporary.free);
+    NK_ASSERT(atlas->permanent.alloc);
+    NK_ASSERT(atlas->permanent.free);
+    if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return;
+
+    nk_font_atlas_cleanup(atlas);
+    if (atlas->fonts) {
+        struct nk_font *iter, *next;
+        for (iter = atlas->fonts; iter; iter = next) {
+            next = iter->next;
+            atlas->permanent.free(atlas->permanent.userdata, iter);
+        }
+        atlas->fonts = 0;
+    }
+    if (atlas->glyphs)
+        atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+    nk_zero_struct(*atlas);
+}
+#endif
+/* ==============================================================
+ *
+ *                          INPUT
+ *
+ * ===============================================================*/
+NK_API void
+nk_input_begin(struct nk_context *ctx)
+{
+    int i;
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    for (i = 0; i < NK_BUTTON_MAX; ++i)
+        in->mouse.buttons[i].clicked = 0;
+
+    in->keyboard.text_len = 0;
+    in->mouse.scroll_delta = nk_vec2(0,0);
+    in->mouse.prev.x = in->mouse.pos.x;
+    in->mouse.prev.y = in->mouse.pos.y;
+    in->mouse.delta.x = 0;
+    in->mouse.delta.y = 0;
+    for (i = 0; i < NK_KEY_MAX; i++)
+        in->keyboard.keys[i].clicked = 0;
+}
+
+NK_API void
+nk_input_end(struct nk_context *ctx)
+{
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    if (in->mouse.grab)
+        in->mouse.grab = 0;
+    if (in->mouse.ungrab) {
+        in->mouse.grabbed = 0;
+        in->mouse.ungrab = 0;
+        in->mouse.grab = 0;
+    }
+}
+
+NK_API void
+nk_input_motion(struct nk_context *ctx, int x, int y)
+{
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    in->mouse.pos.x = (float)x;
+    in->mouse.pos.y = (float)y;
+    in->mouse.delta.x = in->mouse.pos.x - in->mouse.prev.x;
+    in->mouse.delta.y = in->mouse.pos.y - in->mouse.prev.y;
+}
+
+NK_API void
+nk_input_key(struct nk_context *ctx, enum nk_keys key, int down)
+{
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    if (in->keyboard.keys[key].down != down)
+        in->keyboard.keys[key].clicked++;
+    in->keyboard.keys[key].down = down;
+}
+
+NK_API void
+nk_input_button(struct nk_context *ctx, enum nk_buttons id, int x, int y, int down)
+{
+    struct nk_mouse_button *btn;
+    struct nk_input *in;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+    if (in->mouse.buttons[id].down == down) return;
+
+    btn = &in->mouse.buttons[id];
+    btn->clicked_pos.x = (float)x;
+    btn->clicked_pos.y = (float)y;
+    btn->down = down;
+    btn->clicked++;
+}
+
+NK_API void
+nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    ctx->input.mouse.scroll_delta.x += val.x;
+    ctx->input.mouse.scroll_delta.y += val.y;
+}
+
+NK_API void
+nk_input_glyph(struct nk_context *ctx, const nk_glyph glyph)
+{
+    int len = 0;
+    nk_rune unicode;
+    struct nk_input *in;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    in = &ctx->input;
+
+    len = nk_utf_decode(glyph, &unicode, NK_UTF_SIZE);
+    if (len && ((in->keyboard.text_len + len) < NK_INPUT_MAX)) {
+        nk_utf_encode(unicode, &in->keyboard.text[in->keyboard.text_len],
+            NK_INPUT_MAX - in->keyboard.text_len);
+        in->keyboard.text_len += len;
+    }
+}
+
+NK_API void
+nk_input_char(struct nk_context *ctx, char c)
+{
+    nk_glyph glyph;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    glyph[0] = c;
+    nk_input_glyph(ctx, glyph);
+}
+
+NK_API void
+nk_input_unicode(struct nk_context *ctx, nk_rune unicode)
+{
+    nk_glyph rune;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_utf_encode(unicode, rune, NK_UTF_SIZE);
+    nk_input_glyph(ctx, rune);
+}
+
+NK_API int
+nk_input_has_mouse_click(const struct nk_input *i, enum nk_buttons id)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    return (btn->clicked && btn->down == nk_false) ? nk_true : nk_false;
+}
+
+NK_API int
+nk_input_has_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id,
+    struct nk_rect b)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    if (!NK_INBOX(btn->clicked_pos.x,btn->clicked_pos.y,b.x,b.y,b.w,b.h))
+        return nk_false;
+    return nk_true;
+}
+
+NK_API int
+nk_input_has_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id,
+    struct nk_rect b, int down)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    return nk_input_has_mouse_click_in_rect(i, id, b) && (btn->down == down);
+}
+
+NK_API int
+nk_input_is_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id,
+    struct nk_rect b)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    return (nk_input_has_mouse_click_down_in_rect(i, id, b, nk_false) &&
+            btn->clicked) ? nk_true : nk_false;
+}
+
+NK_API int
+nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id,
+    struct nk_rect b, int down)
+{
+    const struct nk_mouse_button *btn;
+    if (!i) return nk_false;
+    btn = &i->mouse.buttons[id];
+    return (nk_input_has_mouse_click_down_in_rect(i, id, b, down) &&
+            btn->clicked) ? nk_true : nk_false;
+}
+
+NK_API int
+nk_input_any_mouse_click_in_rect(const struct nk_input *in, struct nk_rect b)
+{
+    int i, down = 0;
+    for (i = 0; i < NK_BUTTON_MAX; ++i)
+        down = down || nk_input_is_mouse_click_in_rect(in, (enum nk_buttons)i, b);
+    return down;
+}
+
+NK_API int
+nk_input_is_mouse_hovering_rect(const struct nk_input *i, struct nk_rect rect)
+{
+    if (!i) return nk_false;
+    return NK_INBOX(i->mouse.pos.x, i->mouse.pos.y, rect.x, rect.y, rect.w, rect.h);
+}
+
+NK_API int
+nk_input_is_mouse_prev_hovering_rect(const struct nk_input *i, struct nk_rect rect)
+{
+    if (!i) return nk_false;
+    return NK_INBOX(i->mouse.prev.x, i->mouse.prev.y, rect.x, rect.y, rect.w, rect.h);
+}
+
+NK_API int
+nk_input_mouse_clicked(const struct nk_input *i, enum nk_buttons id, struct nk_rect rect)
+{
+    if (!i) return nk_false;
+    if (!nk_input_is_mouse_hovering_rect(i, rect)) return nk_false;
+    return nk_input_is_mouse_click_in_rect(i, id, rect);
+}
+
+NK_API int
+nk_input_is_mouse_down(const struct nk_input *i, enum nk_buttons id)
+{
+    if (!i) return nk_false;
+    return i->mouse.buttons[id].down;
+}
+
+NK_API int
+nk_input_is_mouse_pressed(const struct nk_input *i, enum nk_buttons id)
+{
+    const struct nk_mouse_button *b;
+    if (!i) return nk_false;
+    b = &i->mouse.buttons[id];
+    if (b->down && b->clicked)
+        return nk_true;
+    return nk_false;
+}
+
+NK_API int
+nk_input_is_mouse_released(const struct nk_input *i, enum nk_buttons id)
+{
+    if (!i) return nk_false;
+    return (!i->mouse.buttons[id].down && i->mouse.buttons[id].clicked);
+}
+
+NK_API int
+nk_input_is_key_pressed(const struct nk_input *i, enum nk_keys key)
+{
+    const struct nk_key *k;
+    if (!i) return nk_false;
+    k = &i->keyboard.keys[key];
+    if ((k->down && k->clicked) || (!k->down && k->clicked >= 2))
+        return nk_true;
+    return nk_false;
+}
+
+NK_API int
+nk_input_is_key_released(const struct nk_input *i, enum nk_keys key)
+{
+    const struct nk_key *k;
+    if (!i) return nk_false;
+    k = &i->keyboard.keys[key];
+    if ((!k->down && k->clicked) || (k->down && k->clicked >= 2))
+        return nk_true;
+    return nk_false;
+}
+
+NK_API int
+nk_input_is_key_down(const struct nk_input *i, enum nk_keys key)
+{
+    const struct nk_key *k;
+    if (!i) return nk_false;
+    k = &i->keyboard.keys[key];
+    if (k->down) return nk_true;
+    return nk_false;
+}
+
+/*
+ * ==============================================================
+ *
+ *                          TEXT EDITOR
+ *
+ * ===============================================================
+ */
+/* stb_textedit.h - v1.8  - public domain - Sean Barrett */
+struct nk_text_find {
+   float x,y;    /* position of n'th character */
+   float height; /* height of line */
+   int first_char, length; /* first char of row, and length */
+   int prev_first;  /*_ first char of previous row */
+};
+
+struct nk_text_edit_row {
+   float x0,x1;
+   /* starting x location, end x location (allows for align=right, etc) */
+   float baseline_y_delta;
+   /* position of baseline relative to previous row's baseline*/
+   float ymin,ymax;
+   /* height of row above and below baseline */
+   int num_chars;
+};
+
+/* forward declarations */
+NK_INTERN void nk_textedit_makeundo_delete(struct nk_text_edit*, int, int);
+NK_INTERN void nk_textedit_makeundo_insert(struct nk_text_edit*, int, int);
+NK_INTERN void nk_textedit_makeundo_replace(struct nk_text_edit*, int, int, int);
+#define NK_TEXT_HAS_SELECTION(s)   ((s)->select_start != (s)->select_end)
+
+NK_INTERN float
+nk_textedit_get_width(const struct nk_text_edit *edit, int line_start, int char_id,
+    const struct nk_user_font *font)
+{
+    int len = 0;
+    nk_rune unicode = 0;
+    const char *str = nk_str_at_const(&edit->string, line_start + char_id, &unicode, &len);
+    return font->width(font->userdata, font->height, str, len);
+}
+
+NK_INTERN void
+nk_textedit_layout_row(struct nk_text_edit_row *r, struct nk_text_edit *edit,
+    int line_start_id, float row_height, const struct nk_user_font *font)
+{
+    int l;
+    int glyphs = 0;
+    nk_rune unicode;
+    const char *remaining;
+    int len = nk_str_len_char(&edit->string);
+    const char *end = nk_str_get_const(&edit->string) + len;
+    const char *text = nk_str_at_const(&edit->string, line_start_id, &unicode, &l);
+    const struct nk_vec2 size = nk_text_calculate_text_bounds(font,
+        text, (int)(end - text), row_height, &remaining, 0, &glyphs, NK_STOP_ON_NEW_LINE);
+
+    r->x0 = 0.0f;
+    r->x1 = size.x;
+    r->baseline_y_delta = size.y;
+    r->ymin = 0.0f;
+    r->ymax = size.y;
+    r->num_chars = glyphs;
+}
+
+NK_INTERN int
+nk_textedit_locate_coord(struct nk_text_edit *edit, float x, float y,
+    const struct nk_user_font *font, float row_height)
+{
+    struct nk_text_edit_row r;
+    int n = edit->string.len;
+    float base_y = 0, prev_x;
+    int i=0, k;
+
+    r.x0 = r.x1 = 0;
+    r.ymin = r.ymax = 0;
+    r.num_chars = 0;
+
+    /* search rows to find one that straddles 'y' */
+    while (i < n) {
+        nk_textedit_layout_row(&r, edit, i, row_height, font);
+        if (r.num_chars <= 0)
+            return n;
+
+        if (i==0 && y < base_y + r.ymin)
+            return 0;
+
+        if (y < base_y + r.ymax)
+            break;
+
+        i += r.num_chars;
+        base_y += r.baseline_y_delta;
+    }
+
+    /* below all text, return 'after' last character */
+    if (i >= n)
+        return n;
+
+    /* check if it's before the beginning of the line */
+    if (x < r.x0)
+        return i;
+
+    /* check if it's before the end of the line */
+    if (x < r.x1) {
+        /* search characters in row for one that straddles 'x' */
+        k = i;
+        prev_x = r.x0;
+        for (i=0; i < r.num_chars; ++i) {
+            float w = nk_textedit_get_width(edit, k, i, font);
+            if (x < prev_x+w) {
+                if (x < prev_x+w/2)
+                    return k+i;
+                else return k+i+1;
+            }
+            prev_x += w;
+        }
+        /* shouldn't happen, but if it does, fall through to end-of-line case */
+    }
+
+    /* if the last character is a newline, return that.
+     * otherwise return 'after' the last character */
+    if (nk_str_rune_at(&edit->string, i+r.num_chars-1) == '\n')
+        return i+r.num_chars-1;
+    else return i+r.num_chars;
+}
+
+NK_INTERN void
+nk_textedit_click(struct nk_text_edit *state, float x, float y,
+    const struct nk_user_font *font, float row_height)
+{
+    /* API click: on mouse down, move the cursor to the clicked location,
+     * and reset the selection */
+    state->cursor = nk_textedit_locate_coord(state, x, y, font, row_height);
+    state->select_start = state->cursor;
+    state->select_end = state->cursor;
+    state->has_preferred_x = 0;
+}
+
+NK_INTERN void
+nk_textedit_drag(struct nk_text_edit *state, float x, float y,
+    const struct nk_user_font *font, float row_height)
+{
+    /* API drag: on mouse drag, move the cursor and selection endpoint
+     * to the clicked location */
+    int p = nk_textedit_locate_coord(state, x, y, font, row_height);
+    if (state->select_start == state->select_end)
+        state->select_start = state->cursor;
+    state->cursor = state->select_end = p;
+}
+
+NK_INTERN void
+nk_textedit_find_charpos(struct nk_text_find *find, struct nk_text_edit *state,
+    int n, int single_line, const struct nk_user_font *font, float row_height)
+{
+    /* find the x/y location of a character, and remember info about the previous
+     * row in case we get a move-up event (for page up, we'll have to rescan) */
+    struct nk_text_edit_row r;
+    int prev_start = 0;
+    int z = state->string.len;
+    int i=0, first;
+
+    nk_zero_struct(r);
+    if (n == z) {
+        /* if it's at the end, then find the last line -- simpler than trying to
+        explicitly handle this case in the regular code */
+        nk_textedit_layout_row(&r, state, 0, row_height, font);
+        if (single_line) {
+            find->first_char = 0;
+            find->length = z;
+        } else {
+            while (i < z) {
+                prev_start = i;
+                i += r.num_chars;
+                nk_textedit_layout_row(&r, state, i, row_height, font);
+            }
+
+            find->first_char = i;
+            find->length = r.num_chars;
+        }
+        find->x = r.x1;
+        find->y = r.ymin;
+        find->height = r.ymax - r.ymin;
+        find->prev_first = prev_start;
+        return;
+    }
+
+    /* search rows to find the one that straddles character n */
+    find->y = 0;
+
+    for(;;) {
+        nk_textedit_layout_row(&r, state, i, row_height, font);
+        if (n < i + r.num_chars) break;
+        prev_start = i;
+        i += r.num_chars;
+        find->y += r.baseline_y_delta;
+    }
+
+    find->first_char = first = i;
+    find->length = r.num_chars;
+    find->height = r.ymax - r.ymin;
+    find->prev_first = prev_start;
+
+    /* now scan to find xpos */
+    find->x = r.x0;
+    for (i=0; first+i < n; ++i)
+        find->x += nk_textedit_get_width(state, first, i, font);
+}
+
+NK_INTERN void
+nk_textedit_clamp(struct nk_text_edit *state)
+{
+    /* make the selection/cursor state valid if client altered the string */
+    int n = state->string.len;
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        if (state->select_start > n) state->select_start = n;
+        if (state->select_end   > n) state->select_end = n;
+        /* if clamping forced them to be equal, move the cursor to match */
+        if (state->select_start == state->select_end)
+            state->cursor = state->select_start;
+    }
+    if (state->cursor > n) state->cursor = n;
+}
+
+NK_API void
+nk_textedit_delete(struct nk_text_edit *state, int where, int len)
+{
+    /* delete characters while updating undo */
+    nk_textedit_makeundo_delete(state, where, len);
+    nk_str_delete_runes(&state->string, where, len);
+    state->has_preferred_x = 0;
+}
+
+NK_API void
+nk_textedit_delete_selection(struct nk_text_edit *state)
+{
+    /* delete the section */
+    nk_textedit_clamp(state);
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        if (state->select_start < state->select_end) {
+            nk_textedit_delete(state, state->select_start,
+                state->select_end - state->select_start);
+            state->select_end = state->cursor = state->select_start;
+        } else {
+            nk_textedit_delete(state, state->select_end,
+                state->select_start - state->select_end);
+            state->select_start = state->cursor = state->select_end;
+        }
+        state->has_preferred_x = 0;
+    }
+}
+
+NK_INTERN void
+nk_textedit_sortselection(struct nk_text_edit *state)
+{
+    /* canonicalize the selection so start <= end */
+    if (state->select_end < state->select_start) {
+        int temp = state->select_end;
+        state->select_end = state->select_start;
+        state->select_start = temp;
+    }
+}
+
+NK_INTERN void
+nk_textedit_move_to_first(struct nk_text_edit *state)
+{
+    /* move cursor to first character of selection */
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        nk_textedit_sortselection(state);
+        state->cursor = state->select_start;
+        state->select_end = state->select_start;
+        state->has_preferred_x = 0;
+    }
+}
+
+NK_INTERN void
+nk_textedit_move_to_last(struct nk_text_edit *state)
+{
+    /* move cursor to last character of selection */
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        nk_textedit_sortselection(state);
+        nk_textedit_clamp(state);
+        state->cursor = state->select_end;
+        state->select_start = state->select_end;
+        state->has_preferred_x = 0;
+    }
+}
+
+NK_INTERN int
+nk_is_word_boundary( struct nk_text_edit *state, int idx)
+{
+    int len;
+    nk_rune c;
+    if (idx <= 0) return 1;
+    if (!nk_str_at_rune(&state->string, idx, &c, &len)) return 1;
+    return (c == ' ' || c == '\t' ||c == 0x3000 || c == ',' || c == ';' ||
+            c == '(' || c == ')' || c == '{' || c == '}' || c == '[' || c == ']' ||
+            c == '|');
+}
+
+NK_INTERN int
+nk_textedit_move_to_word_previous(struct nk_text_edit *state)
+{
+   int c = state->cursor - 1;
+   while( c >= 0 && !nk_is_word_boundary(state, c))
+      --c;
+
+   if( c < 0 )
+      c = 0;
+
+   return c;
+}
+
+NK_INTERN int
+nk_textedit_move_to_word_next(struct nk_text_edit *state)
+{
+   const int len = state->string.len;
+   int c = state->cursor+1;
+   while( c < len && !nk_is_word_boundary(state, c))
+      ++c;
+
+   if( c > len )
+      c = len;
+
+   return c;
+}
+
+NK_INTERN void
+nk_textedit_prep_selection_at_cursor(struct nk_text_edit *state)
+{
+    /* update selection and cursor to match each other */
+    if (!NK_TEXT_HAS_SELECTION(state))
+        state->select_start = state->select_end = state->cursor;
+    else state->cursor = state->select_end;
+}
+
+NK_API int
+nk_textedit_cut(struct nk_text_edit *state)
+{
+    /* API cut: delete selection */
+    if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+        return 0;
+    if (NK_TEXT_HAS_SELECTION(state)) {
+        nk_textedit_delete_selection(state); /* implicitly clamps */
+        state->has_preferred_x = 0;
+        return 1;
+    }
+   return 0;
+}
+
+NK_API int
+nk_textedit_paste(struct nk_text_edit *state, char const *ctext, int len)
+{
+    /* API paste: replace existing selection with passed-in text */
+    int glyphs;
+    const char *text = (const char *) ctext;
+    if (state->mode == NK_TEXT_EDIT_MODE_VIEW) return 0;
+
+    /* if there's a selection, the paste should delete it */
+    nk_textedit_clamp(state);
+    nk_textedit_delete_selection(state);
+
+    /* try to insert the characters */
+    glyphs = nk_utf_len(ctext, len);
+    if (nk_str_insert_text_char(&state->string, state->cursor, text, len)) {
+        nk_textedit_makeundo_insert(state, state->cursor, glyphs);
+        state->cursor += len;
+        state->has_preferred_x = 0;
+        return 1;
+    }
+    /* remove the undo since we didn't actually insert the characters */
+    if (state->undo.undo_point)
+        --state->undo.undo_point;
+    return 0;
+}
+
+NK_API void
+nk_textedit_text(struct nk_text_edit *state, const char *text, int total_len)
+{
+    nk_rune unicode;
+    int glyph_len;
+    int text_len = 0;
+
+    NK_ASSERT(state);
+    NK_ASSERT(text);
+    if (!text || !total_len || state->mode == NK_TEXT_EDIT_MODE_VIEW) return;
+
+    glyph_len = nk_utf_decode(text, &unicode, total_len);
+    while ((text_len < total_len) && glyph_len)
+    {
+        /* don't insert a backward delete, just process the event */
+        if (unicode == 127) goto next;
+        /* can't add newline in single-line mode */
+        if (unicode == '\n' && state->single_line) goto next;
+        /* filter incoming text */
+        if (state->filter && !state->filter(state, unicode)) goto next;
+
+        if (!NK_TEXT_HAS_SELECTION(state) &&
+            state->cursor < state->string.len)
+        {
+            if (state->mode == NK_TEXT_EDIT_MODE_REPLACE) {
+                nk_textedit_makeundo_replace(state, state->cursor, 1, 1);
+                nk_str_delete_runes(&state->string, state->cursor, 1);
+            }
+            if (nk_str_insert_text_utf8(&state->string, state->cursor,
+                                        text+text_len, 1))
+            {
+                ++state->cursor;
+                state->has_preferred_x = 0;
+            }
+        } else {
+            nk_textedit_delete_selection(state); /* implicitly clamps */
+            if (nk_str_insert_text_utf8(&state->string, state->cursor,
+                                        text+text_len, 1))
+            {
+                nk_textedit_makeundo_insert(state, state->cursor, 1);
+                ++state->cursor;
+                state->has_preferred_x = 0;
+            }
+        }
+        next:
+        text_len += glyph_len;
+        glyph_len = nk_utf_decode(text + text_len, &unicode, total_len-text_len);
+    }
+}
+
+NK_INTERN void
+nk_textedit_key(struct nk_text_edit *state, enum nk_keys key, int shift_mod,
+    const struct nk_user_font *font, float row_height)
+{
+retry:
+    switch (key)
+    {
+    case NK_KEY_NONE:
+    case NK_KEY_CTRL:
+    case NK_KEY_ENTER:
+    case NK_KEY_SHIFT:
+    case NK_KEY_TAB:
+    case NK_KEY_COPY:
+    case NK_KEY_CUT:
+    case NK_KEY_PASTE:
+    case NK_KEY_MAX:
+    default: break;
+    case NK_KEY_TEXT_UNDO:
+         nk_textedit_undo(state);
+         state->has_preferred_x = 0;
+         break;
+
+    case NK_KEY_TEXT_REDO:
+        nk_textedit_redo(state);
+        state->has_preferred_x = 0;
+        break;
+
+    case NK_KEY_TEXT_SELECT_ALL:
+        nk_textedit_select_all(state);
+        state->has_preferred_x = 0;
+        break;
+
+    case NK_KEY_TEXT_INSERT_MODE:
+        if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+            state->mode = NK_TEXT_EDIT_MODE_INSERT;
+        break;
+    case NK_KEY_TEXT_REPLACE_MODE:
+        if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+            state->mode = NK_TEXT_EDIT_MODE_REPLACE;
+        break;
+    case NK_KEY_TEXT_RESET_MODE:
+        if (state->mode == NK_TEXT_EDIT_MODE_INSERT ||
+            state->mode == NK_TEXT_EDIT_MODE_REPLACE)
+            state->mode = NK_TEXT_EDIT_MODE_VIEW;
+        break;
+
+    case NK_KEY_LEFT:
+        if (shift_mod) {
+            nk_textedit_clamp(state);
+            nk_textedit_prep_selection_at_cursor(state);
+            /* move selection left */
+            if (state->select_end > 0)
+                --state->select_end;
+            state->cursor = state->select_end;
+            state->has_preferred_x = 0;
+        } else {
+            /* if currently there's a selection,
+             * move cursor to start of selection */
+            if (NK_TEXT_HAS_SELECTION(state))
+                nk_textedit_move_to_first(state);
+            else if (state->cursor > 0)
+               --state->cursor;
+            state->has_preferred_x = 0;
+        } break;
+
+    case NK_KEY_RIGHT:
+        if (shift_mod) {
+            nk_textedit_prep_selection_at_cursor(state);
+            /* move selection right */
+            ++state->select_end;
+            nk_textedit_clamp(state);
+            state->cursor = state->select_end;
+            state->has_preferred_x = 0;
+        } else {
+            /* if currently there's a selection,
+             * move cursor to end of selection */
+            if (NK_TEXT_HAS_SELECTION(state))
+                nk_textedit_move_to_last(state);
+            else ++state->cursor;
+            nk_textedit_clamp(state);
+            state->has_preferred_x = 0;
+        } break;
+
+    case NK_KEY_TEXT_WORD_LEFT:
+        if (shift_mod) {
+            if( !NK_TEXT_HAS_SELECTION( state ) )
+            nk_textedit_prep_selection_at_cursor(state);
+            state->cursor = nk_textedit_move_to_word_previous(state);
+            state->select_end = state->cursor;
+            nk_textedit_clamp(state );
+        } else {
+            if (NK_TEXT_HAS_SELECTION(state))
+                nk_textedit_move_to_first(state);
+            else {
+                state->cursor = nk_textedit_move_to_word_previous(state);
+                nk_textedit_clamp(state );
+            }
+        } break;
+
+    case NK_KEY_TEXT_WORD_RIGHT:
+        if (shift_mod) {
+            if( !NK_TEXT_HAS_SELECTION( state ) )
+                nk_textedit_prep_selection_at_cursor(state);
+            state->cursor = nk_textedit_move_to_word_next(state);
+            state->select_end = state->cursor;
+            nk_textedit_clamp(state);
+        } else {
+            if (NK_TEXT_HAS_SELECTION(state))
+                nk_textedit_move_to_last(state);
+            else {
+                state->cursor = nk_textedit_move_to_word_next(state);
+                nk_textedit_clamp(state );
+            }
+        } break;
+
+    case NK_KEY_DOWN: {
+        struct nk_text_find find;
+        struct nk_text_edit_row row;
+        int i, sel = shift_mod;
+
+        if (state->single_line) {
+            /* on windows, up&down in single-line behave like left&right */
+            key = NK_KEY_RIGHT;
+            goto retry;
+        }
+
+        if (sel)
+            nk_textedit_prep_selection_at_cursor(state);
+        else if (NK_TEXT_HAS_SELECTION(state))
+            nk_textedit_move_to_last(state);
+
+        /* compute current position of cursor point */
+        nk_textedit_clamp(state);
+        nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+            font, row_height);
+
+        /* now find character position down a row */
+        if (find.length)
+        {
+            float x;
+            float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+            int start = find.first_char + find.length;
+
+            state->cursor = start;
+            nk_textedit_layout_row(&row, state, state->cursor, row_height, font);
+            x = row.x0;
+
+            for (i=0; i < row.num_chars && x < row.x1; ++i) {
+                float dx = nk_textedit_get_width(state, start, i, font);
+                x += dx;
+                if (x > goal_x)
+                    break;
+                ++state->cursor;
+            }
+            nk_textedit_clamp(state);
+
+            state->has_preferred_x = 1;
+            state->preferred_x = goal_x;
+            if (sel)
+                state->select_end = state->cursor;
+        }
+    } break;
+
+    case NK_KEY_UP: {
+        struct nk_text_find find;
+        struct nk_text_edit_row row;
+        int i, sel = shift_mod;
+
+        if (state->single_line) {
+            /* on windows, up&down become left&right */
+            key = NK_KEY_LEFT;
+            goto retry;
+        }
+
+        if (sel)
+            nk_textedit_prep_selection_at_cursor(state);
+        else if (NK_TEXT_HAS_SELECTION(state))
+            nk_textedit_move_to_first(state);
+
+         /* compute current position of cursor point */
+         nk_textedit_clamp(state);
+         nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+                font, row_height);
+
+         /* can only go up if there's a previous row */
+         if (find.prev_first != find.first_char) {
+            /* now find character position up a row */
+            float x;
+            float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+
+            state->cursor = find.prev_first;
+            nk_textedit_layout_row(&row, state, state->cursor, row_height, font);
+            x = row.x0;
+
+            for (i=0; i < row.num_chars && x < row.x1; ++i) {
+                float dx = nk_textedit_get_width(state, find.prev_first, i, font);
+                x += dx;
+                if (x > goal_x)
+                    break;
+                ++state->cursor;
+            }
+            nk_textedit_clamp(state);
+
+            state->has_preferred_x = 1;
+            state->preferred_x = goal_x;
+            if (sel) state->select_end = state->cursor;
+         }
+      } break;
+
+    case NK_KEY_DEL:
+        if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+            break;
+        if (NK_TEXT_HAS_SELECTION(state))
+            nk_textedit_delete_selection(state);
+        else {
+            int n = state->string.len;
+            if (state->cursor < n)
+                nk_textedit_delete(state, state->cursor, 1);
+         }
+         state->has_preferred_x = 0;
+         break;
+
+    case NK_KEY_BACKSPACE:
+        if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+            break;
+        if (NK_TEXT_HAS_SELECTION(state))
+            nk_textedit_delete_selection(state);
+        else {
+            nk_textedit_clamp(state);
+            if (state->cursor > 0) {
+                nk_textedit_delete(state, state->cursor-1, 1);
+                --state->cursor;
+            }
+         }
+         state->has_preferred_x = 0;
+         break;
+
+    case NK_KEY_TEXT_START:
+         if (shift_mod) {
+            nk_textedit_prep_selection_at_cursor(state);
+            state->cursor = state->select_end = 0;
+            state->has_preferred_x = 0;
+         } else {
+            state->cursor = state->select_start = state->select_end = 0;
+            state->has_preferred_x = 0;
+         }
+         break;
+
+    case NK_KEY_TEXT_END:
+         if (shift_mod) {
+            nk_textedit_prep_selection_at_cursor(state);
+            state->cursor = state->select_end = state->string.len;
+            state->has_preferred_x = 0;
+         } else {
+            state->cursor = state->string.len;
+            state->select_start = state->select_end = 0;
+            state->has_preferred_x = 0;
+         }
+         break;
+
+    case NK_KEY_TEXT_LINE_START: {
+        if (shift_mod) {
+            struct nk_text_find find;
+           nk_textedit_clamp(state);
+            nk_textedit_prep_selection_at_cursor(state);
+            if (state->string.len && state->cursor == state->string.len)
+                --state->cursor;
+            nk_textedit_find_charpos(&find, state,state->cursor, state->single_line,
+                font, row_height);
+            state->cursor = state->select_end = find.first_char;
+            state->has_preferred_x = 0;
+        } else {
+            struct nk_text_find find;
+            if (state->string.len && state->cursor == state->string.len)
+                --state->cursor;
+            nk_textedit_clamp(state);
+            nk_textedit_move_to_first(state);
+            nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+                font, row_height);
+            state->cursor = find.first_char;
+            state->has_preferred_x = 0;
+        }
+      } break;
+
+    case NK_KEY_TEXT_LINE_END: {
+        if (shift_mod) {
+            struct nk_text_find find;
+            nk_textedit_clamp(state);
+            nk_textedit_prep_selection_at_cursor(state);
+            nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+                font, row_height);
+            state->has_preferred_x = 0;
+            state->cursor = find.first_char + find.length;
+            if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n')
+                --state->cursor;
+            state->select_end = state->cursor;
+        } else {
+            struct nk_text_find find;
+            nk_textedit_clamp(state);
+            nk_textedit_move_to_first(state);
+            nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+                font, row_height);
+
+            state->has_preferred_x = 0;
+            state->cursor = find.first_char + find.length;
+            if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n')
+                --state->cursor;
+        }} break;
+    }
+}
+
+NK_INTERN void
+nk_textedit_flush_redo(struct nk_text_undo_state *state)
+{
+    state->redo_point = NK_TEXTEDIT_UNDOSTATECOUNT;
+    state->redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT;
+}
+
+NK_INTERN void
+nk_textedit_discard_undo(struct nk_text_undo_state *state)
+{
+    /* discard the oldest entry in the undo list */
+    if (state->undo_point > 0) {
+        /* if the 0th undo state has characters, clean those up */
+        if (state->undo_rec[0].char_storage >= 0) {
+            int n = state->undo_rec[0].insert_length, i;
+            /* delete n characters from all other records */
+            state->undo_char_point = (short)(state->undo_char_point - n);
+            NK_MEMCPY(state->undo_char, state->undo_char + n,
+                (nk_size)state->undo_char_point*sizeof(nk_rune));
+            for (i=0; i < state->undo_point; ++i) {
+                if (state->undo_rec[i].char_storage >= 0)
+                state->undo_rec[i].char_storage = (short)
+                    (state->undo_rec[i].char_storage - n);
+            }
+        }
+        --state->undo_point;
+        NK_MEMCPY(state->undo_rec, state->undo_rec+1,
+            (nk_size)((nk_size)state->undo_point * sizeof(state->undo_rec[0])));
+    }
+}
+
+NK_INTERN void
+nk_textedit_discard_redo(struct nk_text_undo_state *state)
+{
+/*  discard the oldest entry in the redo list--it's bad if this
+    ever happens, but because undo & redo have to store the actual
+    characters in different cases, the redo character buffer can
+    fill up even though the undo buffer didn't */
+    nk_size num;
+    int k = NK_TEXTEDIT_UNDOSTATECOUNT-1;
+    if (state->redo_point <= k) {
+        /* if the k'th undo state has characters, clean those up */
+        if (state->undo_rec[k].char_storage >= 0) {
+            int n = state->undo_rec[k].insert_length, i;
+            /* delete n characters from all other records */
+            state->redo_char_point = (short)(state->redo_char_point + n);
+            num = (nk_size)(NK_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point);
+            NK_MEMCPY(state->undo_char + state->redo_char_point,
+                state->undo_char + state->redo_char_point-n, num * sizeof(char));
+            for (i = state->redo_point; i < k; ++i) {
+                if (state->undo_rec[i].char_storage >= 0) {
+                    state->undo_rec[i].char_storage = (short)
+                        (state->undo_rec[i].char_storage + n);
+                }
+            }
+        }
+        ++state->redo_point;
+        num = (nk_size)(NK_TEXTEDIT_UNDOSTATECOUNT - state->redo_point);
+        if (num) NK_MEMCPY(state->undo_rec + state->redo_point-1,
+            state->undo_rec + state->redo_point, num * sizeof(state->undo_rec[0]));
+    }
+}
+
+NK_INTERN struct nk_text_undo_record*
+nk_textedit_create_undo_record(struct nk_text_undo_state *state, int numchars)
+{
+    /* any time we create a new undo record, we discard redo*/
+    nk_textedit_flush_redo(state);
+
+    /* if we have no free records, we have to make room,
+     * by sliding the existing records down */
+    if (state->undo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+        nk_textedit_discard_undo(state);
+
+    /* if the characters to store won't possibly fit in the buffer,
+     * we can't undo */
+    if (numchars > NK_TEXTEDIT_UNDOCHARCOUNT) {
+        state->undo_point = 0;
+        state->undo_char_point = 0;
+        return 0;
+    }
+
+    /* if we don't have enough free characters in the buffer,
+     * we have to make room */
+    while (state->undo_char_point + numchars > NK_TEXTEDIT_UNDOCHARCOUNT)
+        nk_textedit_discard_undo(state);
+    return &state->undo_rec[state->undo_point++];
+}
+
+NK_INTERN nk_rune*
+nk_textedit_createundo(struct nk_text_undo_state *state, int pos,
+    int insert_len, int delete_len)
+{
+    struct nk_text_undo_record *r = nk_textedit_create_undo_record(state, insert_len);
+    if (r == 0)
+        return 0;
+
+    r->where = pos;
+    r->insert_length = (short) insert_len;
+    r->delete_length = (short) delete_len;
+
+    if (insert_len == 0) {
+        r->char_storage = -1;
+        return 0;
+    } else {
+        r->char_storage = state->undo_char_point;
+        state->undo_char_point = (short)(state->undo_char_point +  insert_len);
+        return &state->undo_char[r->char_storage];
+    }
+}
+
+NK_API void
+nk_textedit_undo(struct nk_text_edit *state)
+{
+    struct nk_text_undo_state *s = &state->undo;
+    struct nk_text_undo_record u, *r;
+    if (s->undo_point == 0)
+        return;
+
+    /* we need to do two things: apply the undo record, and create a redo record */
+    u = s->undo_rec[s->undo_point-1];
+    r = &s->undo_rec[s->redo_point-1];
+    r->char_storage = -1;
+
+    r->insert_length = u.delete_length;
+    r->delete_length = u.insert_length;
+    r->where = u.where;
+
+    if (u.delete_length)
+    {
+       /*   if the undo record says to delete characters, then the redo record will
+            need to re-insert the characters that get deleted, so we need to store
+            them.
+            there are three cases:
+                - there's enough room to store the characters
+                - characters stored for *redoing* don't leave room for redo
+                - characters stored for *undoing* don't leave room for redo
+            if the last is true, we have to bail */
+        if (s->undo_char_point + u.delete_length >= NK_TEXTEDIT_UNDOCHARCOUNT) {
+            /* the undo records take up too much character space; there's no space
+            * to store the redo characters */
+            r->insert_length = 0;
+        } else {
+            int i;
+            /* there's definitely room to store the characters eventually */
+            while (s->undo_char_point + u.delete_length > s->redo_char_point) {
+                /* there's currently not enough room, so discard a redo record */
+                nk_textedit_discard_redo(s);
+                /* should never happen: */
+                if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+                    return;
+            }
+
+            r = &s->undo_rec[s->redo_point-1];
+            r->char_storage = (short)(s->redo_char_point - u.delete_length);
+            s->redo_char_point = (short)(s->redo_char_point -  u.delete_length);
+
+            /* now save the characters */
+            for (i=0; i < u.delete_length; ++i)
+                s->undo_char[r->char_storage + i] =
+                    nk_str_rune_at(&state->string, u.where + i);
+        }
+        /* now we can carry out the deletion */
+        nk_str_delete_runes(&state->string, u.where, u.delete_length);
+    }
+
+    /* check type of recorded action: */
+    if (u.insert_length) {
+        /* easy case: was a deletion, so we need to insert n characters */
+        nk_str_insert_text_runes(&state->string, u.where,
+            &s->undo_char[u.char_storage], u.insert_length);
+        s->undo_char_point = (short)(s->undo_char_point - u.insert_length);
+    }
+    state->cursor = (short)(u.where + u.insert_length);
+
+    s->undo_point--;
+    s->redo_point--;
+}
+
+NK_API void
+nk_textedit_redo(struct nk_text_edit *state)
+{
+    struct nk_text_undo_state *s = &state->undo;
+    struct nk_text_undo_record *u, r;
+    if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+        return;
+
+    /* we need to do two things: apply the redo record, and create an undo record */
+    u = &s->undo_rec[s->undo_point];
+    r = s->undo_rec[s->redo_point];
+
+    /* we KNOW there must be room for the undo record, because the redo record
+    was derived from an undo record */
+    u->delete_length = r.insert_length;
+    u->insert_length = r.delete_length;
+    u->where = r.where;
+    u->char_storage = -1;
+
+    if (r.delete_length) {
+        /* the redo record requires us to delete characters, so the undo record
+        needs to store the characters */
+        if (s->undo_char_point + u->insert_length > s->redo_char_point) {
+            u->insert_length = 0;
+            u->delete_length = 0;
+        } else {
+            int i;
+            u->char_storage = s->undo_char_point;
+            s->undo_char_point = (short)(s->undo_char_point + u->insert_length);
+
+            /* now save the characters */
+            for (i=0; i < u->insert_length; ++i) {
+                s->undo_char[u->char_storage + i] =
+                    nk_str_rune_at(&state->string, u->where + i);
+            }
+        }
+        nk_str_delete_runes(&state->string, r.where, r.delete_length);
+    }
+
+    if (r.insert_length) {
+        /* easy case: need to insert n characters */
+        nk_str_insert_text_runes(&state->string, r.where,
+            &s->undo_char[r.char_storage], r.insert_length);
+    }
+    state->cursor = r.where + r.insert_length;
+
+    s->undo_point++;
+    s->redo_point++;
+}
+
+NK_INTERN void
+nk_textedit_makeundo_insert(struct nk_text_edit *state, int where, int length)
+{
+    nk_textedit_createundo(&state->undo, where, 0, length);
+}
+
+NK_INTERN void
+nk_textedit_makeundo_delete(struct nk_text_edit *state, int where, int length)
+{
+    int i;
+    nk_rune *p = nk_textedit_createundo(&state->undo, where, length, 0);
+    if (p) {
+        for (i=0; i < length; ++i)
+            p[i] = nk_str_rune_at(&state->string, where+i);
+    }
+}
+
+NK_INTERN void
+nk_textedit_makeundo_replace(struct nk_text_edit *state, int where,
+    int old_length, int new_length)
+{
+    int i;
+    nk_rune *p = nk_textedit_createundo(&state->undo, where, old_length, new_length);
+    if (p) {
+        for (i=0; i < old_length; ++i)
+            p[i] = nk_str_rune_at(&state->string, where+i);
+    }
+}
+
+NK_INTERN void
+nk_textedit_clear_state(struct nk_text_edit *state, enum nk_text_edit_type type,
+    nk_plugin_filter filter)
+{
+    /* reset the state to default */
+   state->undo.undo_point = 0;
+   state->undo.undo_char_point = 0;
+   state->undo.redo_point = NK_TEXTEDIT_UNDOSTATECOUNT;
+   state->undo.redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT;
+   state->select_end = state->select_start = 0;
+   state->cursor = 0;
+   state->has_preferred_x = 0;
+   state->preferred_x = 0;
+   state->cursor_at_end_of_line = 0;
+   state->initialized = 1;
+   state->single_line = (unsigned char)(type == NK_TEXT_EDIT_SINGLE_LINE);
+   state->mode = NK_TEXT_EDIT_MODE_VIEW;
+   state->filter = filter;
+   state->scrollbar = nk_vec2(0,0);
+}
+
+NK_API void
+nk_textedit_init_fixed(struct nk_text_edit *state, void *memory, nk_size size)
+{
+    NK_ASSERT(state);
+    NK_ASSERT(memory);
+    if (!state || !memory || !size) return;
+    NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+    nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+    nk_str_init_fixed(&state->string, memory, size);
+}
+
+NK_API void
+nk_textedit_init(struct nk_text_edit *state, struct nk_allocator *alloc, nk_size size)
+{
+    NK_ASSERT(state);
+    NK_ASSERT(alloc);
+    if (!state || !alloc) return;
+    NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+    nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+    nk_str_init(&state->string, alloc, size);
+}
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_textedit_init_default(struct nk_text_edit *state)
+{
+    NK_ASSERT(state);
+    if (!state) return;
+    NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+    nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+    nk_str_init_default(&state->string);
+}
+#endif
+
+NK_API void
+nk_textedit_select_all(struct nk_text_edit *state)
+{
+    NK_ASSERT(state);
+    state->select_start = 0;
+    state->select_end = state->string.len;
+}
+
+NK_API void
+nk_textedit_free(struct nk_text_edit *state)
+{
+    NK_ASSERT(state);
+    if (!state) return;
+    nk_str_free(&state->string);
+}
+
+/* ===============================================================
+ *
+ *                          TEXT WIDGET
+ *
+ * ===============================================================*/
+#define nk_widget_state_reset(s)\
+    if ((*(s)) & NK_WIDGET_STATE_MODIFIED)\
+        (*(s)) = NK_WIDGET_STATE_INACTIVE|NK_WIDGET_STATE_MODIFIED;\
+    else (*(s)) = NK_WIDGET_STATE_INACTIVE;
+
+struct nk_text {
+    struct nk_vec2 padding;
+    struct nk_color background;
+    struct nk_color text;
+};
+
+NK_INTERN void
+nk_widget_text(struct nk_command_buffer *o, struct nk_rect b,
+    const char *string, int len, const struct nk_text *t,
+    nk_flags a, const struct nk_user_font *f)
+{
+    struct nk_rect label;
+    float text_width;
+
+    NK_ASSERT(o);
+    NK_ASSERT(t);
+    if (!o || !t) return;
+
+    b.h = NK_MAX(b.h, 2 * t->padding.y);
+    label.x = 0; label.w = 0;
+    label.y = b.y + t->padding.y;
+    label.h = NK_MIN(f->height, b.h - 2 * t->padding.y);
+
+    text_width = f->width(f->userdata, f->height, (const char*)string, len);
+    text_width += (2.0f * t->padding.x);
+
+    /* align in x-axis */
+    if (a & NK_TEXT_ALIGN_LEFT) {
+        label.x = b.x + t->padding.x;
+        label.w = NK_MAX(0, b.w - 2 * t->padding.x);
+    } else if (a & NK_TEXT_ALIGN_CENTERED) {
+        label.w = NK_MAX(1, 2 * t->padding.x + (float)text_width);
+        label.x = (b.x + t->padding.x + ((b.w - 2 * t->padding.x) - label.w) / 2);
+        label.x = NK_MAX(b.x + t->padding.x, label.x);
+        label.w = NK_MIN(b.x + b.w, label.x + label.w);
+        if (label.w >= label.x) label.w -= label.x;
+    } else if (a & NK_TEXT_ALIGN_RIGHT) {
+        label.x = NK_MAX(b.x + t->padding.x, (b.x + b.w) - (2 * t->padding.x + (float)text_width));
+        label.w = (float)text_width + 2 * t->padding.x;
+    } else return;
+
+    /* align in y-axis */
+    if (a & NK_TEXT_ALIGN_MIDDLE) {
+        label.y = b.y + b.h/2.0f - (float)f->height/2.0f;
+        label.h = NK_MAX(b.h/2.0f, b.h - (b.h/2.0f + f->height/2.0f));
+    } else if (a & NK_TEXT_ALIGN_BOTTOM) {
+        label.y = b.y + b.h - f->height;
+        label.h = f->height;
+    }
+    nk_draw_text(o, label, (const char*)string,
+        len, f, t->background, t->text);
+}
+
+NK_INTERN void
+nk_widget_text_wrap(struct nk_command_buffer *o, struct nk_rect b,
+    const char *string, int len, const struct nk_text *t,
+    const struct nk_user_font *f)
+{
+    float width;
+    int glyphs = 0;
+    int fitting = 0;
+    int done = 0;
+    struct nk_rect line;
+    struct nk_text text;
+    NK_INTERN nk_rune seperator[] = {' '};
+
+    NK_ASSERT(o);
+    NK_ASSERT(t);
+    if (!o || !t) return;
+
+    text.padding = nk_vec2(0,0);
+    text.background = t->background;
+    text.text = t->text;
+
+    b.w = NK_MAX(b.w, 2 * t->padding.x);
+    b.h = NK_MAX(b.h, 2 * t->padding.y);
+    b.h = b.h - 2 * t->padding.y;
+
+    line.x = b.x + t->padding.x;
+    line.y = b.y + t->padding.y;
+    line.w = b.w - 2 * t->padding.x;
+    line.h = 2 * t->padding.y + f->height;
+
+    fitting = nk_text_clamp(f, string, len, line.w, &glyphs, &width, seperator,NK_LEN(seperator));
+    while (done < len) {
+        if (!fitting || line.y + line.h >= (b.y + b.h)) break;
+        nk_widget_text(o, line, &string[done], fitting, &text, NK_TEXT_LEFT, f);
+        done += fitting;
+        line.y += f->height + 2 * t->padding.y;
+        fitting = nk_text_clamp(f, &string[done], len - done, line.w, &glyphs, &width, seperator,NK_LEN(seperator));
+    }
+}
+
+/* ===============================================================
+ *
+ *                          BUTTON
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type,
+    struct nk_rect content, struct nk_color background, struct nk_color foreground,
+    float border_width, const struct nk_user_font *font)
+{
+    switch (type) {
+    case NK_SYMBOL_X:
+    case NK_SYMBOL_UNDERSCORE:
+    case NK_SYMBOL_PLUS:
+    case NK_SYMBOL_MINUS: {
+        /* single character text symbol */
+        const char *X = (type == NK_SYMBOL_X) ? "x":
+            (type == NK_SYMBOL_UNDERSCORE) ? "_":
+            (type == NK_SYMBOL_PLUS) ? "+": "-";
+        struct nk_text text;
+        text.padding = nk_vec2(0,0);
+        text.background = background;
+        text.text = foreground;
+        nk_widget_text(out, content, X, 1, &text, NK_TEXT_CENTERED, font);
+    } break;
+    case NK_SYMBOL_CIRCLE_SOLID:
+    case NK_SYMBOL_CIRCLE_OUTLINE:
+    case NK_SYMBOL_RECT_SOLID:
+    case NK_SYMBOL_RECT_OUTLINE: {
+        /* simple empty/filled shapes */
+        if (type == NK_SYMBOL_RECT_SOLID || type == NK_SYMBOL_RECT_OUTLINE) {
+            nk_fill_rect(out, content,  0, foreground);
+            if (type == NK_SYMBOL_RECT_OUTLINE)
+                nk_fill_rect(out, nk_shrink_rect(content, border_width), 0, background);
+        } else {
+            nk_fill_circle(out, content, foreground);
+            if (type == NK_SYMBOL_CIRCLE_OUTLINE)
+                nk_fill_circle(out, nk_shrink_rect(content, 1), background);
+        }
+    } break;
+    case NK_SYMBOL_TRIANGLE_UP:
+    case NK_SYMBOL_TRIANGLE_DOWN:
+    case NK_SYMBOL_TRIANGLE_LEFT:
+    case NK_SYMBOL_TRIANGLE_RIGHT: {
+        enum nk_heading heading;
+        struct nk_vec2 points[3];
+        heading = (type == NK_SYMBOL_TRIANGLE_RIGHT) ? NK_RIGHT :
+            (type == NK_SYMBOL_TRIANGLE_LEFT) ? NK_LEFT:
+            (type == NK_SYMBOL_TRIANGLE_UP) ? NK_UP: NK_DOWN;
+        nk_triangle_from_direction(points, content, 0, 0, heading);
+        nk_fill_triangle(out, points[0].x, points[0].y, points[1].x, points[1].y,
+            points[2].x, points[2].y, foreground);
+    } break;
+    default:
+    case NK_SYMBOL_NONE:
+    case NK_SYMBOL_MAX: break;
+    }
+}
+
+NK_INTERN int
+nk_button_behavior(nk_flags *state, struct nk_rect r,
+    const struct nk_input *i, enum nk_button_behavior behavior)
+{
+    int ret = 0;
+    nk_widget_state_reset(state);
+    if (!i) return 0;
+    if (nk_input_is_mouse_hovering_rect(i, r)) {
+        *state = NK_WIDGET_STATE_HOVERED;
+        if (nk_input_is_mouse_down(i, NK_BUTTON_LEFT))
+            *state = NK_WIDGET_STATE_ACTIVE;
+        if (nk_input_has_mouse_click_in_rect(i, NK_BUTTON_LEFT, r)) {
+            ret = (behavior != NK_BUTTON_DEFAULT && behavior != NK_BUTTON_DEFAULT2) ?
+                nk_input_is_mouse_down(i, NK_BUTTON_LEFT):
+#ifdef NK_BUTTON_TRIGGER_ON_RELEASE
+                nk_input_is_mouse_released(i, NK_BUTTON_LEFT);
+#else
+                (behavior == NK_BUTTON_DEFAULT2) ? nk_input_is_mouse_released(i, NK_BUTTON_LEFT) :
+                nk_input_is_mouse_pressed(i, NK_BUTTON_LEFT);
+#endif
+        }
+    }
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(i, r))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(i, r))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return ret;
+}
+
+NK_INTERN const struct nk_style_item*
+nk_draw_button(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, nk_flags state,
+    const struct nk_style_button *style)
+{
+    const struct nk_style_item *background;
+    if (state & NK_WIDGET_STATE_HOVER)
+        background = &style->hover;
+    else if (state & NK_WIDGET_STATE_ACTIVED)
+        background = &style->active;
+    else background = &style->normal;
+
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+    } else {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+    }
+    return background;
+}
+
+NK_INTERN int
+nk_do_button(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r,
+    const struct nk_style_button *style, const struct nk_input *in,
+    enum nk_button_behavior behavior, struct nk_rect *content)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(style);
+    NK_ASSERT(state);
+    NK_ASSERT(out);
+    if (!out || !style)
+        return nk_false;
+
+    /* calculate button content space */
+    content->x = r.x + style->padding.x + style->border + style->rounding;
+    content->y = r.y + style->padding.y + style->border + style->rounding;
+    content->w = r.w - (2 * style->padding.x + style->border + style->rounding*2);
+    content->h = r.h - (2 * style->padding.y + style->border + style->rounding*2);
+
+    /* execute button behavior */
+    bounds.x = r.x - style->touch_padding.x;
+    bounds.y = r.y - style->touch_padding.y;
+    bounds.w = r.w + 2 * style->touch_padding.x;
+    bounds.h = r.h + 2 * style->touch_padding.y;
+    return nk_button_behavior(state, bounds, in, behavior);
+}
+
+NK_INTERN void
+nk_draw_button_text(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state,
+    const struct nk_style_button *style, const char *txt, int len,
+    nk_flags text_alignment, const struct nk_user_font *font)
+{
+    struct nk_text text;
+    const struct nk_style_item *background;
+    background = nk_draw_button(out, bounds, state, style);
+
+    /* select correct colors/images */
+    if (background->type == NK_STYLE_ITEM_COLOR)
+        text.background = background->data.color;
+    else text.background = style->text_background;
+    if (state & NK_WIDGET_STATE_HOVER)
+        text.text = style->text_hover;
+    else if (state & NK_WIDGET_STATE_ACTIVED)
+        text.text = style->text_active;
+    else text.text = style->text_normal;
+
+    text.padding = nk_vec2(0,0);
+    nk_widget_text(out, *content, txt, len, &text, text_alignment, font);
+}
+
+NK_INTERN int
+nk_do_button_text(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    const char *string, int len, nk_flags align, enum nk_button_behavior behavior,
+    const struct nk_style_button *style, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    struct nk_rect content;
+    int ret = nk_false;
+
+    NK_ASSERT(state);
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    NK_ASSERT(string);
+    NK_ASSERT(font);
+    if (!out || !style || !font || !string)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_text(out, &bounds, &content, *state, style, string, len, align, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+NK_INTERN void
+nk_draw_button_symbol(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *content,
+    nk_flags state, const struct nk_style_button *style,
+    enum nk_symbol_type type, const struct nk_user_font *font)
+{
+    struct nk_color sym, bg;
+    const struct nk_style_item *background;
+
+    /* select correct colors/images */
+    background = nk_draw_button(out, bounds, state, style);
+    if (background->type == NK_STYLE_ITEM_COLOR)
+        bg = background->data.color;
+    else bg = style->text_background;
+
+    if (state & NK_WIDGET_STATE_HOVER)
+        sym = style->text_hover;
+    else if (state & NK_WIDGET_STATE_ACTIVED)
+        sym = style->text_active;
+    else sym = style->text_normal;
+    nk_draw_symbol(out, type, *content, bg, sym, 1, font);
+}
+
+NK_INTERN int
+nk_do_button_symbol(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    enum nk_symbol_type symbol, enum nk_button_behavior behavior,
+    const struct nk_style_button *style, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    int ret;
+    struct nk_rect content;
+
+    NK_ASSERT(state);
+    NK_ASSERT(style);
+    NK_ASSERT(font);
+    NK_ASSERT(out);
+    if (!out || !style || !font || !state)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_symbol(out, &bounds, &content, *state, style, symbol, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+NK_INTERN void
+nk_draw_button_image(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *content,
+    nk_flags state, const struct nk_style_button *style, const struct nk_image *img)
+{
+    nk_draw_button(out, bounds, state, style);
+    nk_draw_image(out, *content, img, nk_white);
+}
+
+NK_INTERN int
+nk_do_button_image(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    struct nk_image img, enum nk_button_behavior b,
+    const struct nk_style_button *style, const struct nk_input *in)
+{
+    int ret;
+    struct nk_rect content;
+
+    NK_ASSERT(state);
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    if (!out || !style || !state)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, b, &content);
+    content.x += style->image_padding.x;
+    content.y += style->image_padding.y;
+    content.w -= 2 * style->image_padding.x;
+    content.h -= 2 * style->image_padding.y;
+
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_image(out, &bounds, &content, *state, style, &img);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+NK_INTERN void
+nk_draw_button_text_symbol(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *label,
+    const struct nk_rect *symbol, nk_flags state, const struct nk_style_button *style,
+    const char *str, int len, enum nk_symbol_type type,
+    const struct nk_user_font *font)
+{
+    struct nk_color sym;
+    struct nk_text text;
+    const struct nk_style_item *background;
+
+    /* select correct background colors/images */
+    background = nk_draw_button(out, bounds, state, style);
+    if (background->type == NK_STYLE_ITEM_COLOR)
+        text.background = background->data.color;
+    else text.background = style->text_background;
+
+    /* select correct text colors */
+    if (state & NK_WIDGET_STATE_HOVER) {
+        sym = style->text_hover;
+        text.text = style->text_hover;
+    } else if (state & NK_WIDGET_STATE_ACTIVED) {
+        sym = style->text_active;
+        text.text = style->text_active;
+    } else {
+        sym = style->text_normal;
+        text.text = style->text_normal;
+    }
+
+    text.padding = nk_vec2(0,0);
+    nk_draw_symbol(out, type, *symbol, style->text_background, sym, 0, font);
+    nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font);
+}
+
+NK_INTERN int
+nk_do_button_text_symbol(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    enum nk_symbol_type symbol, const char *str, int len, nk_flags align,
+    enum nk_button_behavior behavior, const struct nk_style_button *style,
+    const struct nk_user_font *font, const struct nk_input *in)
+{
+    int ret;
+    struct nk_rect tri = {0,0,0,0};
+    struct nk_rect content;
+
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    NK_ASSERT(font);
+    if (!out || !style || !font)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+    tri.y = content.y + (content.h/2) - font->height/2;
+    tri.w = font->height; tri.h = font->height;
+    if (align & NK_TEXT_ALIGN_LEFT) {
+        tri.x = (content.x + content.w) - (2 * style->padding.x + tri.w);
+        tri.x = NK_MAX(tri.x, 0);
+    } else tri.x = content.x + 2 * style->padding.x;
+
+    /* draw button */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_text_symbol(out, &bounds, &content, &tri,
+        *state, style, str, len, symbol, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+NK_INTERN void
+nk_draw_button_text_image(struct nk_command_buffer *out,
+    const struct nk_rect *bounds, const struct nk_rect *label,
+    const struct nk_rect *image, nk_flags state, const struct nk_style_button *style,
+    const char *str, int len, const struct nk_user_font *font,
+    const struct nk_image *img)
+{
+    struct nk_text text;
+    const struct nk_style_item *background;
+    background = nk_draw_button(out, bounds, state, style);
+
+    /* select correct colors */
+    if (background->type == NK_STYLE_ITEM_COLOR)
+        text.background = background->data.color;
+    else text.background = style->text_background;
+    if (state & NK_WIDGET_STATE_HOVER)
+        text.text = style->text_hover;
+    else if (state & NK_WIDGET_STATE_ACTIVED)
+        text.text = style->text_active;
+    else text.text = style->text_normal;
+
+    text.padding = nk_vec2(0,0);
+    nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font);
+    nk_draw_image(out, *image, img, nk_white);
+}
+
+NK_INTERN int
+nk_do_button_text_image(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    struct nk_image img, const char* str, int len, nk_flags align,
+    enum nk_button_behavior behavior, const struct nk_style_button *style,
+    const struct nk_user_font *font, const struct nk_input *in)
+{
+    int ret;
+    struct nk_rect icon;
+    struct nk_rect content;
+
+    NK_ASSERT(style);
+    NK_ASSERT(state);
+    NK_ASSERT(font);
+    NK_ASSERT(out);
+    if (!out || !font || !style || !str)
+        return nk_false;
+
+    ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+    icon.y = bounds.y + style->padding.y;
+    icon.w = icon.h = bounds.h - 2 * style->padding.y;
+    if (align & NK_TEXT_ALIGN_LEFT) {
+        icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+        icon.x = NK_MAX(icon.x, 0);
+    } else icon.x = bounds.x + 2 * style->padding.x;
+
+    icon.x += style->image_padding.x;
+    icon.y += style->image_padding.y;
+    icon.w -= 2 * style->image_padding.x;
+    icon.h -= 2 * style->image_padding.y;
+
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_button_text_image(out, &bounds, &content, &icon, *state, style, str, len, font, &img);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return ret;
+}
+
+/* ===============================================================
+ *
+ *                          TOGGLE
+ *
+ * ===============================================================*/
+enum nk_toggle_type {
+    NK_TOGGLE_CHECK,
+    NK_TOGGLE_OPTION
+};
+
+NK_INTERN int
+nk_toggle_behavior(const struct nk_input *in, struct nk_rect select,
+    nk_flags *state, int active)
+{
+    nk_widget_state_reset(state);
+    if (nk_button_behavior(state, select, in, NK_BUTTON_DEFAULT)) {
+        *state = NK_WIDGET_STATE_ACTIVE;
+        active = !active;
+    }
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, select))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, select))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return active;
+}
+
+NK_INTERN void
+nk_draw_checkbox(struct nk_command_buffer *out,
+    nk_flags state, const struct nk_style_toggle *style, int active,
+    const struct nk_rect *label, const struct nk_rect *selector,
+    const struct nk_rect *cursors, const char *string, int len,
+    const struct nk_user_font *font)
+{
+    const struct nk_style_item *background;
+    const struct nk_style_item *cursor;
+    struct nk_text text;
+
+    /* select correct colors/images */
+    if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+        text.text = style->text_hover;
+    } else if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+        text.text = style->text_active;
+    } else {
+        background = &style->normal;
+        cursor = &style->cursor_normal;
+        text.text = style->text_normal;
+    }
+
+    /* draw background and cursor */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *selector, 0, style->border_color);
+        nk_fill_rect(out, nk_shrink_rect(*selector, style->border), 0, background->data.color);
+    } else nk_draw_image(out, *selector, &background->data.image, nk_white);
+    if (active) {
+        if (cursor->type == NK_STYLE_ITEM_IMAGE)
+            nk_draw_image(out, *cursors, &cursor->data.image, nk_white);
+        else nk_fill_rect(out, *cursors, 0, cursor->data.color);
+    }
+
+    text.padding.x = 0;
+    text.padding.y = 0;
+    text.background = style->text_background;
+    nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font);
+}
+
+NK_INTERN void
+nk_draw_option(struct nk_command_buffer *out,
+    nk_flags state, const struct nk_style_toggle *style, int active,
+    const struct nk_rect *label, const struct nk_rect *selector,
+    const struct nk_rect *cursors, const char *string, int len,
+    const struct nk_user_font *font)
+{
+    const struct nk_style_item *background;
+    const struct nk_style_item *cursor;
+    struct nk_text text;
+
+    /* select correct colors/images */
+    if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+        text.text = style->text_hover;
+    } else if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+        text.text = style->text_active;
+    } else {
+        background = &style->normal;
+        cursor = &style->cursor_normal;
+        text.text = style->text_normal;
+    }
+
+    /* draw background and cursor */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_circle(out, *selector, style->border_color);
+        nk_fill_circle(out, nk_shrink_rect(*selector, style->border), background->data.color);
+    } else nk_draw_image(out, *selector, &background->data.image, nk_white);
+    if (active) {
+        if (cursor->type == NK_STYLE_ITEM_IMAGE)
+            nk_draw_image(out, *cursors, &cursor->data.image, nk_white);
+        else nk_fill_circle(out, *cursors, cursor->data.color);
+    }
+
+    text.padding.x = 0;
+    text.padding.y = 0;
+    text.background = style->text_background;
+    nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font);
+}
+
+NK_INTERN int
+nk_do_toggle(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect r,
+    int *active, const char *str, int len, enum nk_toggle_type type,
+    const struct nk_style_toggle *style, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    int was_active;
+    struct nk_rect bounds;
+    struct nk_rect select;
+    struct nk_rect cursor;
+    struct nk_rect label;
+
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    NK_ASSERT(font);
+    if (!out || !style || !font || !active)
+        return 0;
+
+    r.w = NK_MAX(r.w, font->height + 2 * style->padding.x);
+    r.h = NK_MAX(r.h, font->height + 2 * style->padding.y);
+
+    /* add additional touch padding for touch screen devices */
+    bounds.x = r.x - style->touch_padding.x;
+    bounds.y = r.y - style->touch_padding.y;
+    bounds.w = r.w + 2 * style->touch_padding.x;
+    bounds.h = r.h + 2 * style->touch_padding.y;
+
+    /* calculate the selector space */
+    select.w = font->height;
+    select.h = select.w;
+    select.y = r.y + r.h/2.0f - select.h/2.0f;
+    select.x = r.x;
+
+    /* calculate the bounds of the cursor inside the selector */
+    cursor.x = select.x + style->padding.x + style->border;
+    cursor.y = select.y + style->padding.y + style->border;
+    cursor.w = select.w - (2 * style->padding.x + 2 * style->border);
+    cursor.h = select.h - (2 * style->padding.y + 2 * style->border);
+
+    /* label behind the selector */
+    label.x = select.x + select.w + style->spacing;
+    label.y = select.y;
+    label.w = NK_MAX(r.x + r.w, label.x) - label.x;
+    label.h = select.w;
+
+    /* update selector */
+    was_active = *active;
+    *active = nk_toggle_behavior(in, bounds, state, *active);
+
+    /* draw selector */
+    if (style->draw_begin)
+        style->draw_begin(out, style->userdata);
+    if (type == NK_TOGGLE_CHECK) {
+        nk_draw_checkbox(out, *state, style, *active, &label, &select, &cursor, str, len, font);
+    } else {
+        nk_draw_option(out, *state, style, *active, &label, &select, &cursor, str, len, font);
+    }
+    if (style->draw_end)
+        style->draw_end(out, style->userdata);
+    return (was_active != *active);
+}
+
+/* ===============================================================
+ *
+ *                          SELECTABLE
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_draw_selectable(struct nk_command_buffer *out,
+    nk_flags state, const struct nk_style_selectable *style, int active,
+    const struct nk_rect *bounds, const struct nk_rect *icon, const struct nk_image *img,
+    const char *string, int len, nk_flags align, const struct nk_user_font *font)
+{
+    const struct nk_style_item *background;
+    struct nk_text text;
+    text.padding = style->padding;
+
+    /* select correct colors/images */
+    if (!active) {
+        if (state & NK_WIDGET_STATE_ACTIVED) {
+            background = &style->pressed;
+            text.text = style->text_pressed;
+        } else if (state & NK_WIDGET_STATE_HOVER) {
+            background = &style->hover;
+            text.text = style->text_hover;
+        } else {
+            background = &style->normal;
+            text.text = style->text_normal;
+        }
+    } else {
+        if (state & NK_WIDGET_STATE_ACTIVED) {
+            background = &style->pressed_active;
+            text.text = style->text_pressed_active;
+        } else if (state & NK_WIDGET_STATE_HOVER) {
+            background = &style->hover_active;
+            text.text = style->text_hover_active;
+        } else {
+            background = &style->normal_active;
+            text.text = style->text_normal_active;
+        }
+    }
+
+
+    /* draw selectable background and text */
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+        text.background = nk_rgba(0,0,0,0);
+    } else {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        text.background = background->data.color;
+    }
+    if (img && icon) nk_draw_image(out, *icon, img, nk_white);
+    nk_widget_text(out, *bounds, string, len, &text, align, font);
+}
+
+NK_INTERN int
+nk_do_selectable(nk_flags *state, struct nk_command_buffer *out,
+    struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+    const struct nk_style_selectable *style, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    int old_value;
+    struct nk_rect touch;
+
+    NK_ASSERT(state);
+    NK_ASSERT(out);
+    NK_ASSERT(str);
+    NK_ASSERT(len);
+    NK_ASSERT(value);
+    NK_ASSERT(style);
+    NK_ASSERT(font);
+
+    if (!state || !out || !str || !len || !value || !style || !font) return 0;
+    old_value = *value;
+
+    /* remove padding */
+    touch.x = bounds.x - style->touch_padding.x;
+    touch.y = bounds.y - style->touch_padding.y;
+    touch.w = bounds.w + style->touch_padding.x * 2;
+    touch.h = bounds.h + style->touch_padding.y * 2;
+
+    /* update button */
+    if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+        *value = !(*value);
+
+    /* draw selectable */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_selectable(out, *state, style, *value, &bounds, 0,0, str, len, align, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return old_value != *value;
+}
+
+NK_INTERN int
+nk_do_selectable_image(nk_flags *state, struct nk_command_buffer *out,
+    struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+    const struct nk_image *img, const struct nk_style_selectable *style,
+    const struct nk_input *in, const struct nk_user_font *font)
+{
+    int old_value;
+    struct nk_rect touch;
+    struct nk_rect icon;
+
+    NK_ASSERT(state);
+    NK_ASSERT(out);
+    NK_ASSERT(str);
+    NK_ASSERT(len);
+    NK_ASSERT(value);
+    NK_ASSERT(style);
+    NK_ASSERT(font);
+
+    if (!state || !out || !str || !len || !value || !style || !font) return 0;
+    old_value = *value;
+
+    /* toggle behavior */
+    touch.x = bounds.x - style->touch_padding.x;
+    touch.y = bounds.y - style->touch_padding.y;
+    touch.w = bounds.w + style->touch_padding.x * 2;
+    touch.h = bounds.h + style->touch_padding.y * 2;
+    if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+        *value = !(*value);
+
+    icon.y = bounds.y + style->padding.y;
+    icon.w = icon.h = bounds.h - 2 * style->padding.y;
+    if (align & NK_TEXT_ALIGN_LEFT) {
+        icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+        icon.x = NK_MAX(icon.x, 0);
+    } else icon.x = bounds.x + 2 * style->padding.x;
+
+    icon.x += style->image_padding.x;
+    icon.y += style->image_padding.y;
+    icon.w -= 2 * style->image_padding.x;
+    icon.h -= 2 * style->image_padding.y;
+
+    /* draw selectable */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_selectable(out, *state, style, *value, &bounds, &icon, img, str, len, align, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return old_value != *value;
+}
+
+
+/* ===============================================================
+ *
+ *                          SLIDER
+ *
+ * ===============================================================*/
+NK_INTERN float
+nk_slider_behavior(nk_flags *state, struct nk_rect *logical_cursor,
+    struct nk_rect *visual_cursor, struct nk_input *in,
+    struct nk_rect bounds, float slider_min, float slider_max, float slider_value,
+    float slider_step, float slider_steps)
+{
+    int left_mouse_down;
+    int left_mouse_click_in_cursor;
+
+    /* check if visual cursor is being dragged */
+    nk_widget_state_reset(state);
+    left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+    left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in,
+            NK_BUTTON_LEFT, *visual_cursor, nk_true);
+
+    if (left_mouse_down && left_mouse_click_in_cursor)
+    {
+        float ratio = 0;
+        const float d = in->mouse.pos.x - (visual_cursor->x+visual_cursor->w*0.5f);
+        const float pxstep = bounds.w / slider_steps;
+
+        /* only update value if the next slider step is reached */
+        *state = NK_WIDGET_STATE_ACTIVE;
+        if (NK_ABS(d) >= pxstep) {
+            const float steps = (float)((int)(NK_ABS(d) / pxstep));
+            slider_value += (d > 0) ? (slider_step*steps) : -(slider_step*steps);
+            slider_value = NK_CLAMP(slider_min, slider_value, slider_max);
+            ratio = (slider_value - slider_min)/slider_step;
+            logical_cursor->x = bounds.x + (logical_cursor->w * ratio);
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = logical_cursor->x;
+        }
+    }
+
+    /* slider widget state */
+    if (nk_input_is_mouse_hovering_rect(in, bounds))
+        *state = NK_WIDGET_STATE_HOVERED;
+    if (*state & NK_WIDGET_STATE_HOVER &&
+        !nk_input_is_mouse_prev_hovering_rect(in, bounds))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, bounds))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return slider_value;
+}
+
+NK_INTERN void
+nk_draw_slider(struct nk_command_buffer *out, nk_flags state,
+    const struct nk_style_slider *style, const struct nk_rect *bounds,
+    const struct nk_rect *visual_cursor, float min, float value, float max)
+{
+    struct nk_rect fill;
+    struct nk_rect bar;
+    const struct nk_style_item *background;
+
+    /* select correct slider images/colors */
+    struct nk_color bar_color;
+    const struct nk_style_item *cursor;
+
+    NK_UNUSED(min);
+    NK_UNUSED(max);
+    NK_UNUSED(value);
+
+    if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->active;
+        bar_color = style->bar_active;
+        cursor = &style->cursor_active;
+    } else if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        bar_color = style->bar_hover;
+        cursor = &style->cursor_hover;
+    } else {
+        background = &style->normal;
+        bar_color = style->bar_normal;
+        cursor = &style->cursor_normal;
+    }
+
+    /* calculate slider background bar */
+    bar.x = bounds->x;
+    bar.y = (visual_cursor->y + visual_cursor->h/2) - bounds->h/12;
+    bar.w = bounds->w;
+    bar.h = bounds->h/6;
+
+    /* filled background bar style */
+    fill.w = (visual_cursor->x + (visual_cursor->w/2.0f)) - bar.x;
+    fill.x = bar.x;
+    fill.y = bar.y;
+    fill.h = bar.h;
+
+    /* draw background */
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+    } else {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+    }
+
+    /* draw slider bar */
+    nk_fill_rect(out, bar, style->rounding, bar_color);
+    nk_fill_rect(out, fill, style->rounding, style->bar_filled);
+
+    /* draw cursor */
+    if (cursor->type == NK_STYLE_ITEM_IMAGE)
+        nk_draw_image(out, *visual_cursor, &cursor->data.image, nk_white);
+    else nk_fill_circle(out, *visual_cursor, cursor->data.color);
+}
+
+NK_INTERN float
+nk_do_slider(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    float min, float val, float max, float step,
+    const struct nk_style_slider *style, struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    float slider_range;
+    float slider_min;
+    float slider_max;
+    float slider_value;
+    float slider_steps;
+    float cursor_offset;
+
+    struct nk_rect visual_cursor;
+    struct nk_rect logical_cursor;
+
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    if (!out || !style)
+        return 0;
+
+    /* remove padding from slider bounds */
+    bounds.x = bounds.x + style->padding.x;
+    bounds.y = bounds.y + style->padding.y;
+    bounds.h = NK_MAX(bounds.h, 2*style->padding.y);
+    bounds.w = NK_MAX(bounds.w, 2*style->padding.x + style->cursor_size.x);
+    bounds.w -= 2 * style->padding.x;
+    bounds.h -= 2 * style->padding.y;
+
+    /* optional buttons */
+    if (style->show_buttons) {
+        nk_flags ws;
+        struct nk_rect button;
+        button.y = bounds.y;
+        button.w = bounds.h;
+        button.h = bounds.h;
+
+        /* decrement button */
+        button.x = bounds.x;
+        if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, NK_BUTTON_DEFAULT,
+            &style->dec_button, in, font))
+            val -= step;
+
+        /* increment button */
+        button.x = (bounds.x + bounds.w) - button.w;
+        if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, NK_BUTTON_DEFAULT,
+            &style->inc_button, in, font))
+            val += step;
+
+        bounds.x = bounds.x + button.w + style->spacing.x;
+        bounds.w = bounds.w - (2*button.w + 2*style->spacing.x);
+    }
+
+    /* remove one cursor size to support visual cursor */
+    bounds.x += style->cursor_size.x*0.5f;
+    bounds.w -= style->cursor_size.x;
+
+    /* make sure the provided values are correct */
+    slider_max = NK_MAX(min, max);
+    slider_min = NK_MIN(min, max);
+    slider_value = NK_CLAMP(slider_min, val, slider_max);
+    slider_range = slider_max - slider_min;
+    slider_steps = slider_range / step;
+    cursor_offset = (slider_value - slider_min) / step;
+
+    /* calculate cursor
+    Basically you have two cursors. One for visual representation and interaction
+    and one for updating the actual cursor value. */
+    logical_cursor.h = bounds.h;
+    logical_cursor.w = bounds.w / slider_steps;
+    logical_cursor.x = bounds.x + (logical_cursor.w * cursor_offset);
+    logical_cursor.y = bounds.y;
+
+    visual_cursor.h = style->cursor_size.y;
+    visual_cursor.w = style->cursor_size.x;
+    visual_cursor.y = (bounds.y + bounds.h*0.5f) - visual_cursor.h*0.5f;
+    visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f;
+
+    slider_value = nk_slider_behavior(state, &logical_cursor, &visual_cursor,
+        in, bounds, slider_min, slider_max, slider_value, step, slider_steps);
+    visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f;
+
+    /* draw slider */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_slider(out, *state, style, &bounds, &visual_cursor, slider_min, slider_value, slider_max);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return slider_value;
+}
+
+/* ===============================================================
+ *
+ *                          PROGRESSBAR
+ *
+ * ===============================================================*/
+NK_INTERN nk_size
+nk_progress_behavior(nk_flags *state, const struct nk_input *in,
+    struct nk_rect r, nk_size max, nk_size value, int modifiable)
+{
+    nk_widget_state_reset(state);
+    if (in && modifiable && nk_input_is_mouse_hovering_rect(in, r)) {
+        int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+        int left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+            NK_BUTTON_LEFT, r, nk_true);
+
+        if (left_mouse_down && left_mouse_click_in_cursor) {
+            float ratio = NK_MAX(0, (float)(in->mouse.pos.x - r.x)) / (float)r.w;
+            value = (nk_size)NK_MAX(0,((float)max * ratio));
+            *state = NK_WIDGET_STATE_ACTIVE;
+        } else *state = NK_WIDGET_STATE_HOVERED;
+    }
+
+    /* set progressbar widget state */
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, r))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, r))
+        *state |= NK_WIDGET_STATE_LEFT;
+
+    if (!max) return value;
+    value = NK_MIN(value, max);
+    return value;
+}
+
+NK_INTERN void
+nk_draw_progress(struct nk_command_buffer *out, nk_flags state,
+    const struct nk_style_progress *style, const struct nk_rect *bounds,
+    const struct nk_rect *scursor, nk_size value, nk_size max)
+{
+    const struct nk_style_item *background;
+    const struct nk_style_item *cursor;
+
+    NK_UNUSED(max);
+    NK_UNUSED(value);
+
+    /* select correct colors/images to draw */
+    if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->active;
+        cursor = &style->cursor_active;
+    } else if (state & NK_WIDGET_STATE_HOVER){
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+    } else {
+        background = &style->normal;
+        cursor = &style->cursor_normal;
+    }
+
+    /* draw background */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+    } else nk_draw_image(out, *bounds, &background->data.image, nk_white);
+
+    /* draw cursor */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *scursor, style->rounding, cursor->data.color);
+        nk_stroke_rect(out, *scursor, style->rounding, style->border, style->border_color);
+    } else nk_draw_image(out, *scursor, &cursor->data.image, nk_white);
+}
+
+NK_INTERN nk_size
+nk_do_progress(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect bounds,
+    nk_size value, nk_size max, int modifiable,
+    const struct nk_style_progress *style, const struct nk_input *in)
+{
+    float prog_scale;
+    nk_size prog_value;
+    struct nk_rect cursor;
+
+    NK_ASSERT(style);
+    NK_ASSERT(out);
+    if (!out || !style) return 0;
+
+    /* calculate progressbar cursor */
+    cursor.w = NK_MAX(bounds.w, 2 * style->padding.x + 2 * style->border);
+    cursor.h = NK_MAX(bounds.h, 2 * style->padding.y + 2 * style->border);
+    cursor = nk_pad_rect(bounds, nk_vec2(style->padding.x + style->border, style->padding.y + style->border));
+    prog_scale = (float)value / (float)max;
+    cursor.w = (bounds.w - 2) * prog_scale;
+
+    /* update progressbar */
+    prog_value = NK_MIN(value, max);
+    prog_value = nk_progress_behavior(state, in, bounds, max, prog_value, modifiable);
+
+    /* draw progressbar */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_progress(out, *state, style, &bounds, &cursor, value, max);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return prog_value;
+}
+
+/* ===============================================================
+ *
+ *                          SCROLLBAR
+ *
+ * ===============================================================*/
+NK_INTERN float
+nk_scrollbar_behavior(nk_flags *state, struct nk_input *in,
+    int has_scrolling, const struct nk_rect *scroll,
+    const struct nk_rect *cursor, const struct nk_rect *empty0,
+    const struct nk_rect *empty1, float scroll_offset,
+    float target, float scroll_step, enum nk_orientation o)
+{
+    nk_flags ws = 0;
+    int left_mouse_down;
+    int left_mouse_click_in_cursor;
+    float scroll_delta;
+
+    nk_widget_state_reset(state);
+    if (!in) return scroll_offset;
+
+    left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+    left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+        NK_BUTTON_LEFT, *cursor, nk_true);
+    if (nk_input_is_mouse_hovering_rect(in, *scroll))
+        *state = NK_WIDGET_STATE_HOVERED;
+
+    scroll_delta = (o == NK_VERTICAL) ? in->mouse.scroll_delta.y: in->mouse.scroll_delta.x;
+    if (left_mouse_down && left_mouse_click_in_cursor) {
+        /* update cursor by mouse dragging */
+        float pixel, delta;
+        *state = NK_WIDGET_STATE_ACTIVE;
+        if (o == NK_VERTICAL) {
+            float cursor_y;
+            pixel = in->mouse.delta.y;
+            delta = (pixel / scroll->h) * target;
+            scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->h);
+            cursor_y = scroll->y + ((scroll_offset/target) * scroll->h);
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = cursor_y + cursor->h/2.0f;
+        } else {
+            float cursor_x;
+            pixel = in->mouse.delta.x;
+            delta = (pixel / scroll->w) * target;
+            scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->w);
+            cursor_x = scroll->x + ((scroll_offset/target) * scroll->w);
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = cursor_x + cursor->w/2.0f;
+        }
+    } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_UP) && o == NK_VERTICAL && has_scrolling)||
+            nk_button_behavior(&ws, *empty0, in, NK_BUTTON_DEFAULT)) {
+        /* scroll page up by click on empty space or shortcut */
+        if (o == NK_VERTICAL)
+            scroll_offset = NK_MAX(0, scroll_offset - scroll->h);
+        else scroll_offset = NK_MAX(0, scroll_offset - scroll->w);
+    } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_DOWN) && o == NK_VERTICAL && has_scrolling) ||
+        nk_button_behavior(&ws, *empty1, in, NK_BUTTON_DEFAULT)) {
+        /* scroll page down by click on empty space or shortcut */
+        if (o == NK_VERTICAL)
+            scroll_offset = NK_MIN(scroll_offset + scroll->h, target - scroll->h);
+        else scroll_offset = NK_MIN(scroll_offset + scroll->w, target - scroll->w);
+    } else if (has_scrolling) {
+        if ((scroll_delta < 0 || (scroll_delta > 0))) {
+            /* update cursor by mouse scrolling */
+            scroll_offset = scroll_offset + scroll_step * (-scroll_delta);
+            if (o == NK_VERTICAL)
+                scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->h);
+            else scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->w);
+        } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_START)) {
+            /* update cursor to the beginning  */
+            if (o == NK_VERTICAL) scroll_offset = 0;
+        } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_END)) {
+            /* update cursor to the end */
+            if (o == NK_VERTICAL) scroll_offset = target - scroll->h;
+        }
+    }
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *scroll))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, *scroll))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return scroll_offset;
+}
+
+NK_INTERN void
+nk_draw_scrollbar(struct nk_command_buffer *out, nk_flags state,
+    const struct nk_style_scrollbar *style, const struct nk_rect *bounds,
+    const struct nk_rect *scroll)
+{
+    const struct nk_style_item *background;
+    const struct nk_style_item *cursor;
+
+    /* select correct colors/images to draw */
+    if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->active;
+        cursor = &style->cursor_active;
+    } else if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        cursor = &style->cursor_hover;
+    } else {
+        background = &style->normal;
+        cursor = &style->cursor_normal;
+    }
+
+    /* draw background */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+    } else {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+    }
+
+    /* draw cursor */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_fill_rect(out, *scroll, style->rounding_cursor, cursor->data.color);
+        nk_stroke_rect(out, *scroll, style->rounding_cursor, style->border_cursor, style->cursor_border_color);
+    } else nk_draw_image(out, *scroll, &cursor->data.image, nk_white);
+}
+
+NK_INTERN float
+nk_do_scrollbarv(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling,
+    float offset, float target, float step, float button_pixel_inc,
+    const struct nk_style_scrollbar *style, struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    struct nk_rect empty_north;
+    struct nk_rect empty_south;
+    struct nk_rect cursor;
+
+    float scroll_step;
+    float scroll_offset;
+    float scroll_off;
+    float scroll_ratio;
+
+    NK_ASSERT(out);
+    NK_ASSERT(style);
+    NK_ASSERT(state);
+    if (!out || !style) return 0;
+
+    scroll.w = NK_MAX(scroll.w, 1);
+    scroll.h = NK_MAX(scroll.h, 0);
+    if (target <= scroll.h) return 0;
+
+    /* optional scrollbar buttons */
+    if (style->show_buttons) {
+        nk_flags ws;
+        float scroll_h;
+        struct nk_rect button;
+
+        button.x = scroll.x;
+        button.w = scroll.w;
+        button.h = scroll.w;
+
+        scroll_h = NK_MAX(scroll.h - 2 * button.h,0);
+        scroll_step = NK_MIN(step, button_pixel_inc);
+
+        /* decrement button */
+        button.y = scroll.y;
+        if (nk_do_button_symbol(&ws, out, button, style->dec_symbol,
+            NK_BUTTON_REPEATER, &style->dec_button, in, font))
+            offset = offset - scroll_step;
+
+        /* increment button */
+        button.y = scroll.y + scroll.h - button.h;
+        if (nk_do_button_symbol(&ws, out, button, style->inc_symbol,
+            NK_BUTTON_REPEATER, &style->inc_button, in, font))
+            offset = offset + scroll_step;
+
+        scroll.y = scroll.y + button.h;
+        scroll.h = scroll_h;
+    }
+
+    /* calculate scrollbar constants */
+    scroll_step = NK_MIN(step, scroll.h);
+    scroll_offset = NK_CLAMP(0, offset, target - scroll.h);
+    scroll_ratio = scroll.h / target;
+    scroll_off = scroll_offset / target;
+
+    /* calculate scrollbar cursor bounds */
+    cursor.h = NK_MAX((scroll_ratio * scroll.h) - (2*style->border + 2*style->padding.y), 0);
+    cursor.y = scroll.y + (scroll_off * scroll.h) + style->border + style->padding.y;
+    cursor.w = scroll.w - (2 * style->border + 2 * style->padding.x);
+    cursor.x = scroll.x + style->border + style->padding.x;
+
+    /* calculate empty space around cursor */
+    empty_north.x = scroll.x;
+    empty_north.y = scroll.y;
+    empty_north.w = scroll.w;
+    empty_north.h = NK_MAX(cursor.y - scroll.y, 0);
+
+    empty_south.x = scroll.x;
+    empty_south.y = cursor.y + cursor.h;
+    empty_south.w = scroll.w;
+    empty_south.h = NK_MAX((scroll.y + scroll.h) - (cursor.y + cursor.h), 0);
+
+    /* update scrollbar */
+    scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor,
+        &empty_north, &empty_south, scroll_offset, target, scroll_step, NK_VERTICAL);
+    scroll_off = scroll_offset / target;
+    cursor.y = scroll.y + (scroll_off * scroll.h) + style->border_cursor + style->padding.y;
+
+    /* draw scrollbar */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_scrollbar(out, *state, style, &scroll, &cursor);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return scroll_offset;
+}
+
+NK_INTERN float
+nk_do_scrollbarh(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling,
+    float offset, float target, float step, float button_pixel_inc,
+    const struct nk_style_scrollbar *style, struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    struct nk_rect cursor;
+    struct nk_rect empty_west;
+    struct nk_rect empty_east;
+
+    float scroll_step;
+    float scroll_offset;
+    float scroll_off;
+    float scroll_ratio;
+
+    NK_ASSERT(out);
+    NK_ASSERT(style);
+    if (!out || !style) return 0;
+
+    /* scrollbar background */
+    scroll.h = NK_MAX(scroll.h, 1);
+    scroll.w = NK_MAX(scroll.w, 2 * scroll.h);
+    if (target <= scroll.w) return 0;
+
+    /* optional scrollbar buttons */
+    if (style->show_buttons) {
+        nk_flags ws;
+        float scroll_w;
+        struct nk_rect button;
+        button.y = scroll.y;
+        button.w = scroll.h;
+        button.h = scroll.h;
+
+        scroll_w = scroll.w - 2 * button.w;
+        scroll_step = NK_MIN(step, button_pixel_inc);
+
+        /* decrement button */
+        button.x = scroll.x;
+        if (nk_do_button_symbol(&ws, out, button, style->dec_symbol,
+            NK_BUTTON_REPEATER, &style->dec_button, in, font))
+            offset = offset - scroll_step;
+
+        /* increment button */
+        button.x = scroll.x + scroll.w - button.w;
+        if (nk_do_button_symbol(&ws, out, button, style->inc_symbol,
+            NK_BUTTON_REPEATER, &style->inc_button, in, font))
+            offset = offset + scroll_step;
+
+        scroll.x = scroll.x + button.w;
+        scroll.w = scroll_w;
+    }
+
+    /* calculate scrollbar constants */
+    scroll_step = NK_MIN(step, scroll.w);
+    scroll_offset = NK_CLAMP(0, offset, target - scroll.w);
+    scroll_ratio = scroll.w / target;
+    scroll_off = scroll_offset / target;
+
+    /* calculate cursor bounds */
+    cursor.w = (scroll_ratio * scroll.w) - (2*style->border + 2*style->padding.x);
+    cursor.x = scroll.x + (scroll_off * scroll.w) + style->border + style->padding.x;
+    cursor.h = scroll.h - (2 * style->border + 2 * style->padding.y);
+    cursor.y = scroll.y + style->border + style->padding.y;
+
+    /* calculate empty space around cursor */
+    empty_west.x = scroll.x;
+    empty_west.y = scroll.y;
+    empty_west.w = cursor.x - scroll.x;
+    empty_west.h = scroll.h;
+
+    empty_east.x = cursor.x + cursor.w;
+    empty_east.y = scroll.y;
+    empty_east.w = (scroll.x + scroll.w) - (cursor.x + cursor.w);
+    empty_east.h = scroll.h;
+
+    /* update scrollbar */
+    scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor,
+        &empty_west, &empty_east, scroll_offset, target, scroll_step, NK_HORIZONTAL);
+    scroll_off = scroll_offset / target;
+    cursor.x = scroll.x + (scroll_off * scroll.w);
+
+    /* draw scrollbar */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_scrollbar(out, *state, style, &scroll, &cursor);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+    return scroll_offset;
+}
+
+/* ===============================================================
+ *
+ *                          FILTER
+ *
+ * ===============================================================*/
+NK_API int nk_filter_default(const struct nk_text_edit *box, nk_rune unicode)
+{(void)unicode;NK_UNUSED(box);return nk_true;}
+
+NK_API int
+nk_filter_ascii(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if (unicode > 128) return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_float(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if ((unicode < '0' || unicode > '9') && unicode != '.' && unicode != '-')
+        return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_decimal(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if ((unicode < '0' || unicode > '9') && unicode != '-')
+        return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_hex(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if ((unicode < '0' || unicode > '9') &&
+        (unicode < 'a' || unicode > 'f') &&
+        (unicode < 'A' || unicode > 'F'))
+        return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_oct(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if (unicode < '0' || unicode > '7')
+        return nk_false;
+    else return nk_true;
+}
+
+NK_API int
+nk_filter_binary(const struct nk_text_edit *box, nk_rune unicode)
+{
+    NK_UNUSED(box);
+    if (unicode != '0' && unicode != '1')
+        return nk_false;
+    else return nk_true;
+}
+
+/* ===============================================================
+ *
+ *                          EDIT
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_edit_draw_text(struct nk_command_buffer *out,
+    const struct nk_style_edit *style, float pos_x, float pos_y,
+    float x_offset, const char *text, int byte_len, float row_height,
+    const struct nk_user_font *font, struct nk_color background,
+    struct nk_color foreground, int is_selected)
+{
+    NK_ASSERT(out);
+    NK_ASSERT(font);
+    NK_ASSERT(style);
+    if (!text || !byte_len || !out || !style) return;
+
+    {int glyph_len = 0;
+    nk_rune unicode = 0;
+    int text_len = 0;
+    float line_width = 0;
+    float glyph_width;
+    const char *line = text;
+    float line_offset = 0;
+    int line_count = 0;
+
+    struct nk_text txt;
+    txt.padding = nk_vec2(0,0);
+    txt.background = background;
+    txt.text = foreground;
+
+    glyph_len = nk_utf_decode(text+text_len, &unicode, byte_len-text_len);
+    if (!glyph_len) return;
+    while ((text_len < byte_len) && glyph_len)
+    {
+        if (unicode == '\n') {
+            /* new line sepeator so draw previous line */
+            struct nk_rect label;
+            label.y = pos_y + line_offset;
+            label.h = row_height;
+            label.w = line_width;
+            label.x = pos_x;
+            if (!line_count)
+                label.x += x_offset;
+
+            if (is_selected) /* selection needs to draw different background color */
+                nk_fill_rect(out, label, 0, background);
+            nk_widget_text(out, label, line, (int)((text + text_len) - line),
+                &txt, NK_TEXT_CENTERED, font);
+
+            text_len++;
+            line_count++;
+            line_width = 0;
+            line = text + text_len;
+            line_offset += row_height;
+            glyph_len = nk_utf_decode(text + text_len, &unicode, (int)(byte_len-text_len));
+            continue;
+        }
+        if (unicode == '\r') {
+            text_len++;
+            glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len);
+            continue;
+        }
+        glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len);
+        line_width += (float)glyph_width;
+        text_len += glyph_len;
+        glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len);
+        continue;
+    }
+    if (line_width > 0) {
+        /* draw last line */
+        struct nk_rect label;
+        label.y = pos_y + line_offset;
+        label.h = row_height;
+        label.w = line_width;
+        label.x = pos_x;
+        if (!line_count)
+            label.x += x_offset;
+
+        if (is_selected)
+            nk_fill_rect(out, label, 0, background);
+        nk_widget_text(out, label, line, (int)((text + text_len) - line),
+            &txt, NK_TEXT_LEFT, font);
+    }}
+}
+
+NK_INTERN nk_flags
+nk_do_edit(nk_flags *state, struct nk_command_buffer *out,
+    struct nk_rect bounds, nk_flags flags, nk_plugin_filter filter,
+    struct nk_text_edit *edit, const struct nk_style_edit *style,
+    struct nk_input *in, const struct nk_user_font *font)
+{
+    struct nk_rect area;
+    nk_flags ret = 0;
+    float row_height;
+    char prev_state = 0;
+    char is_hovered = 0;
+    char select_all = 0;
+    char cursor_follow = 0;
+    struct nk_rect old_clip;
+    struct nk_rect clip;
+
+    NK_ASSERT(state);
+    NK_ASSERT(out);
+    NK_ASSERT(style);
+    if (!state || !out || !style)
+        return ret;
+
+    /* visible text area calculation */
+    area.x = bounds.x + style->padding.x + style->border;
+    area.y = bounds.y + style->padding.y + style->border;
+    area.w = bounds.w - (2.0f * style->padding.x + 2 * style->border);
+    area.h = bounds.h - (2.0f * style->padding.y + 2 * style->border);
+    if (flags & NK_EDIT_MULTILINE)
+        area.w = NK_MAX(0, area.w - style->scrollbar_size.x);
+    row_height = (flags & NK_EDIT_MULTILINE)? font->height + style->row_padding: area.h;
+
+    /* calculate clipping rectangle */
+    old_clip = out->clip;
+    nk_unify(&clip, &old_clip, area.x, area.y, area.x + area.w, area.y + area.h);
+
+    /* update edit state */
+    prev_state = (char)edit->active;
+    is_hovered = (char)nk_input_is_mouse_hovering_rect(in, bounds);
+    if (in && in->mouse.buttons[NK_BUTTON_LEFT].clicked && in->mouse.buttons[NK_BUTTON_LEFT].down) {
+        edit->active = NK_INBOX(in->mouse.pos.x, in->mouse.pos.y,
+                                bounds.x, bounds.y, bounds.w, bounds.h);
+    }
+
+    /* (de)activate text editor */
+    if (!prev_state && edit->active) {
+        const enum nk_text_edit_type type = (flags & NK_EDIT_MULTILINE) ?
+            NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE;
+        nk_textedit_clear_state(edit, type, filter);
+        if (flags & NK_EDIT_ALWAYS_INSERT_MODE)
+            edit->mode = NK_TEXT_EDIT_MODE_INSERT;
+        if (flags & NK_EDIT_AUTO_SELECT)
+            select_all = nk_true;
+        if (flags & NK_EDIT_GOTO_END_ON_ACTIVATE) {
+            edit->cursor = edit->string.len;
+            in = 0;
+        }
+    } else if (!edit->active) edit->mode = NK_TEXT_EDIT_MODE_VIEW;
+    if (flags & NK_EDIT_READ_ONLY)
+        edit->mode = NK_TEXT_EDIT_MODE_VIEW;
+
+    ret = (edit->active) ? NK_EDIT_ACTIVE: NK_EDIT_INACTIVE;
+    if (prev_state != edit->active)
+        ret |= (edit->active) ? NK_EDIT_ACTIVATED: NK_EDIT_DEACTIVATED;
+
+    /* handle user input */
+    if (edit->active && in)
+    {
+        int shift_mod = in->keyboard.keys[NK_KEY_SHIFT].down;
+        const float mouse_x = (in->mouse.pos.x - area.x) + edit->scrollbar.x;
+        const float mouse_y = (in->mouse.pos.y - area.y) + edit->scrollbar.y;
+
+        /* mouse click handler */
+        is_hovered = (char)nk_input_is_mouse_hovering_rect(in, area);
+        if (select_all) {
+            nk_textedit_select_all(edit);
+        } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down &&
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked) {
+            nk_textedit_click(edit, mouse_x, mouse_y, font, row_height);
+        } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down &&
+            (in->mouse.delta.x != 0.0f || in->mouse.delta.y != 0.0f)) {
+            nk_textedit_drag(edit, mouse_x, mouse_y, font, row_height);
+            cursor_follow = nk_true;
+        } else if (is_hovered && in->mouse.buttons[NK_BUTTON_RIGHT].clicked &&
+            in->mouse.buttons[NK_BUTTON_RIGHT].down) {
+            nk_textedit_key(edit, NK_KEY_TEXT_WORD_LEFT, nk_false, font, row_height);
+            nk_textedit_key(edit, NK_KEY_TEXT_WORD_RIGHT, nk_true, font, row_height);
+            cursor_follow = nk_true;
+        }
+
+        {int i; /* keyboard input */
+        int old_mode = edit->mode;
+        for (i = 0; i < NK_KEY_MAX; ++i) {
+            if (i == NK_KEY_ENTER || i == NK_KEY_TAB) continue; /* special case */
+            if (nk_input_is_key_pressed(in, (enum nk_keys)i)) {
+                nk_textedit_key(edit, (enum nk_keys)i, shift_mod, font, row_height);
+                cursor_follow = nk_true;
+            }
+        }
+        if (old_mode != edit->mode) {
+            in->keyboard.text_len = 0;
+        }}
+
+        /* text input */
+        edit->filter = filter;
+        if (in->keyboard.text_len) {
+            nk_textedit_text(edit, in->keyboard.text, in->keyboard.text_len);
+            cursor_follow = nk_true;
+            in->keyboard.text_len = 0;
+        }
+
+        /* enter key handler */
+        if (nk_input_is_key_pressed(in, NK_KEY_ENTER)) {
+            cursor_follow = nk_true;
+            if (flags & NK_EDIT_CTRL_ENTER_NEWLINE && shift_mod)
+                nk_textedit_text(edit, "\n", 1);
+            else if (flags & NK_EDIT_SIG_ENTER)
+                ret |= NK_EDIT_COMMITED;
+            else nk_textedit_text(edit, "\n", 1);
+        }
+
+        /* cut & copy handler */
+        {int copy= nk_input_is_key_pressed(in, NK_KEY_COPY);
+        int cut = nk_input_is_key_pressed(in, NK_KEY_CUT);
+        if ((copy || cut) && (flags & NK_EDIT_CLIPBOARD))
+        {
+            int glyph_len;
+            nk_rune unicode;
+            const char *text;
+            int b = edit->select_start;
+            int e = edit->select_end;
+
+            int begin = NK_MIN(b, e);
+            int end = NK_MAX(b, e);
+            text = nk_str_at_const(&edit->string, begin, &unicode, &glyph_len);
+            if (edit->clip.copy)
+                edit->clip.copy(edit->clip.userdata, text, end - begin);
+            if (cut && !(flags & NK_EDIT_READ_ONLY)){
+                nk_textedit_cut(edit);
+                cursor_follow = nk_true;
+            }
+        }}
+
+        /* paste handler */
+        {int paste = nk_input_is_key_pressed(in, NK_KEY_PASTE);
+        if (paste && (flags & NK_EDIT_CLIPBOARD) && edit->clip.paste) {
+            edit->clip.paste(edit->clip.userdata, edit);
+            cursor_follow = nk_true;
+        }}
+
+        /* tab handler */
+        {int tab = nk_input_is_key_pressed(in, NK_KEY_TAB);
+        if (tab && (flags & NK_EDIT_ALLOW_TAB)) {
+            nk_textedit_text(edit, "    ", 4);
+            cursor_follow = nk_true;
+        }}
+    }
+
+    /* set widget state */
+    if (edit->active)
+        *state = NK_WIDGET_STATE_ACTIVE;
+    else nk_widget_state_reset(state);
+
+    if (is_hovered)
+        *state |= NK_WIDGET_STATE_HOVERED;
+
+    /* DRAW EDIT */
+    {const char *text = nk_str_get_const(&edit->string);
+    int len = nk_str_len_char(&edit->string);
+
+    {/* select background colors/images  */
+    const struct nk_style_item *background;
+    if (*state & NK_WIDGET_STATE_ACTIVED)
+        background = &style->active;
+    else if (*state & NK_WIDGET_STATE_HOVER)
+        background = &style->hover;
+    else background = &style->normal;
+
+    /* draw background frame */
+    if (background->type == NK_STYLE_ITEM_COLOR) {
+        nk_stroke_rect(out, bounds, style->rounding, style->border, style->border_color);
+        nk_fill_rect(out, bounds, style->rounding, background->data.color);
+    } else nk_draw_image(out, bounds, &background->data.image, nk_white);}
+
+    area.w = NK_MAX(0, area.w - style->cursor_size);
+    if (edit->active)
+    {
+        int total_lines = 1;
+        struct nk_vec2 text_size = nk_vec2(0,0);
+
+        /* text pointer positions */
+        const char *cursor_ptr = 0;
+        const char *select_begin_ptr = 0;
+        const char *select_end_ptr = 0;
+
+        /* 2D pixel positions */
+        struct nk_vec2 cursor_pos = nk_vec2(0,0);
+        struct nk_vec2 selection_offset_start = nk_vec2(0,0);
+        struct nk_vec2 selection_offset_end = nk_vec2(0,0);
+
+        int selection_begin = NK_MIN(edit->select_start, edit->select_end);
+        int selection_end = NK_MAX(edit->select_start, edit->select_end);
+
+        /* calculate total line count + total space + cursor/selection position */
+        float line_width = 0.0f;
+        if (text && len)
+        {
+            /* utf8 encoding */
+            float glyph_width;
+            int glyph_len = 0;
+            nk_rune unicode = 0;
+            int text_len = 0;
+            int glyphs = 0;
+            int row_begin = 0;
+
+            glyph_len = nk_utf_decode(text, &unicode, len);
+            glyph_width = font->width(font->userdata, font->height, text, glyph_len);
+            line_width = 0;
+
+            /* iterate all lines */
+            while ((text_len < len) && glyph_len)
+            {
+                /* set cursor 2D position and line */
+                if (!cursor_ptr && glyphs == edit->cursor)
+                {
+                    int glyph_offset;
+                    struct nk_vec2 out_offset;
+                    struct nk_vec2 row_size;
+                    const char *remaining;
+
+                    /* calculate 2d position */
+                    cursor_pos.y = (float)(total_lines-1) * row_height;
+                    row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+                                text_len-row_begin, row_height, &remaining,
+                                &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+                    cursor_pos.x = row_size.x;
+                    cursor_ptr = text + text_len;
+                }
+
+                /* set start selection 2D position and line */
+                if (!select_begin_ptr && edit->select_start != edit->select_end &&
+                    glyphs == selection_begin)
+                {
+                    int glyph_offset;
+                    struct nk_vec2 out_offset;
+                    struct nk_vec2 row_size;
+                    const char *remaining;
+
+                    /* calculate 2d position */
+                    selection_offset_start.y = (float)(NK_MAX(total_lines-1,0)) * row_height;
+                    row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+                                text_len-row_begin, row_height, &remaining,
+                                &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+                    selection_offset_start.x = row_size.x;
+                    select_begin_ptr = text + text_len;
+                }
+
+                /* set end selection 2D position and line */
+                if (!select_end_ptr && edit->select_start != edit->select_end &&
+                    glyphs == selection_end)
+                {
+                    int glyph_offset;
+                    struct nk_vec2 out_offset;
+                    struct nk_vec2 row_size;
+                    const char *remaining;
+
+                    /* calculate 2d position */
+                    selection_offset_end.y = (float)(total_lines-1) * row_height;
+                    row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+                                text_len-row_begin, row_height, &remaining,
+                                &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+                    selection_offset_end.x = row_size.x;
+                    select_end_ptr = text + text_len;
+                }
+                if (unicode == '\n') {
+                    text_size.x = NK_MAX(text_size.x, line_width);
+                    total_lines++;
+                    line_width = 0;
+                    text_len++;
+                    glyphs++;
+                    row_begin = text_len;
+                    glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len);
+                    glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len);
+                    continue;
+                }
+
+                glyphs++;
+                text_len += glyph_len;
+                line_width += (float)glyph_width;
+
+                glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len);
+                glyph_width = font->width(font->userdata, font->height,
+                    text+text_len, glyph_len);
+                continue;
+            }
+            text_size.y = (float)total_lines * row_height;
+
+            /* handle case when cursor is at end of text buffer */
+            if (!cursor_ptr && edit->cursor == edit->string.len) {
+                cursor_pos.x = line_width;
+                cursor_pos.y = text_size.y - row_height;
+            }
+        }
+        {
+            /* scrollbar */
+            if (cursor_follow)
+            {
+                /* update scrollbar to follow cursor */
+                if (!(flags & NK_EDIT_NO_HORIZONTAL_SCROLL)) {
+                    /* horizontal scroll */
+                    const float scroll_increment = area.w * 0.25f;
+                    if (cursor_pos.x < edit->scrollbar.x)
+                        edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x - scroll_increment);
+                    if (cursor_pos.x >= edit->scrollbar.x + area.w)
+                        edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x);
+                } else edit->scrollbar.x = 0;
+
+                if (flags & NK_EDIT_MULTILINE) {
+                    /* vertical scroll */
+                    if (cursor_pos.y < edit->scrollbar.y)
+                        edit->scrollbar.y = NK_MAX(0.0f, cursor_pos.y - row_height);
+                    if (cursor_pos.y >= edit->scrollbar.y + area.h)
+                        edit->scrollbar.y = edit->scrollbar.y + row_height;
+                } else edit->scrollbar.y = 0;
+            }
+
+            /* scrollbar widget */
+            if (flags & NK_EDIT_MULTILINE)
+            {
+                nk_flags ws;
+                struct nk_rect scroll;
+                float scroll_target;
+                float scroll_offset;
+                float scroll_step;
+                float scroll_inc;
+
+                scroll = area;
+                scroll.x = (bounds.x + bounds.w - style->border) - style->scrollbar_size.x;
+                scroll.w = style->scrollbar_size.x;
+
+                scroll_offset = edit->scrollbar.y;
+                scroll_step = scroll.h * 0.10f;
+                scroll_inc = scroll.h * 0.01f;
+                scroll_target = text_size.y;
+                edit->scrollbar.y = nk_do_scrollbarv(&ws, out, scroll, 0,
+                        scroll_offset, scroll_target, scroll_step, scroll_inc,
+                        &style->scrollbar, in, font);
+            }
+        }
+
+        /* draw text */
+        {struct nk_color background_color;
+        struct nk_color text_color;
+        struct nk_color sel_background_color;
+        struct nk_color sel_text_color;
+        struct nk_color cursor_color;
+        struct nk_color cursor_text_color;
+        const struct nk_style_item *background;
+        nk_push_scissor(out, clip);
+
+        /* select correct colors to draw */
+        if (*state & NK_WIDGET_STATE_ACTIVED) {
+            background = &style->active;
+            text_color = style->text_active;
+            sel_text_color = style->selected_text_hover;
+            sel_background_color = style->selected_hover;
+            cursor_color = style->cursor_hover;
+            cursor_text_color = style->cursor_text_hover;
+        } else if (*state & NK_WIDGET_STATE_HOVER) {
+            background = &style->hover;
+            text_color = style->text_hover;
+            sel_text_color = style->selected_text_hover;
+            sel_background_color = style->selected_hover;
+            cursor_text_color = style->cursor_text_hover;
+            cursor_color = style->cursor_hover;
+        } else {
+            background = &style->normal;
+            text_color = style->text_normal;
+            sel_text_color = style->selected_text_normal;
+            sel_background_color = style->selected_normal;
+            cursor_color = style->cursor_normal;
+            cursor_text_color = style->cursor_text_normal;
+        }
+        if (background->type == NK_STYLE_ITEM_IMAGE)
+            background_color = nk_rgba(0,0,0,0);
+        else background_color = background->data.color;
+
+
+        if (edit->select_start == edit->select_end) {
+            /* no selection so just draw the complete text */
+            const char *begin = nk_str_get_const(&edit->string);
+            int l = nk_str_len_char(&edit->string);
+            nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+                area.y - edit->scrollbar.y, 0, begin, l, row_height, font,
+                background_color, text_color, nk_false);
+        } else {
+            /* edit has selection so draw 1-3 text chunks */
+            if (edit->select_start != edit->select_end && selection_begin > 0){
+                /* draw unselected text before selection */
+                const char *begin = nk_str_get_const(&edit->string);
+                NK_ASSERT(select_begin_ptr);
+                nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+                    area.y - edit->scrollbar.y, 0, begin, (int)(select_begin_ptr - begin),
+                    row_height, font, background_color, text_color, nk_false);
+            }
+            if (edit->select_start != edit->select_end) {
+                /* draw selected text */
+                NK_ASSERT(select_begin_ptr);
+                if (!select_end_ptr) {
+                    const char *begin = nk_str_get_const(&edit->string);
+                    select_end_ptr = begin + nk_str_len_char(&edit->string);
+                }
+                nk_edit_draw_text(out, style,
+                    area.x - edit->scrollbar.x,
+                    area.y + selection_offset_start.y - edit->scrollbar.y,
+                    selection_offset_start.x,
+                    select_begin_ptr, (int)(select_end_ptr - select_begin_ptr),
+                    row_height, font, sel_background_color, sel_text_color, nk_true);
+            }
+            if ((edit->select_start != edit->select_end &&
+                selection_end < edit->string.len))
+            {
+                /* draw unselected text after selected text */
+                const char *begin = select_end_ptr;
+                const char *end = nk_str_get_const(&edit->string) +
+                                    nk_str_len_char(&edit->string);
+                NK_ASSERT(select_end_ptr);
+                nk_edit_draw_text(out, style,
+                    area.x - edit->scrollbar.x,
+                    area.y + selection_offset_end.y - edit->scrollbar.y,
+                    selection_offset_end.x,
+                    begin, (int)(end - begin), row_height, font,
+                    background_color, text_color, nk_true);
+            }
+        }
+
+        /* cursor */
+        if (edit->select_start == edit->select_end)
+        {
+            if (edit->cursor >= nk_str_len(&edit->string) ||
+                (cursor_ptr && *cursor_ptr == '\n')) {
+                /* draw cursor at end of line */
+                struct nk_rect cursor;
+                cursor.w = style->cursor_size;
+                cursor.h = font->height;
+                cursor.x = area.x + cursor_pos.x - edit->scrollbar.x;
+                cursor.y = area.y + cursor_pos.y + row_height/2.0f - cursor.h/2.0f;
+                cursor.y -= edit->scrollbar.y;
+                nk_fill_rect(out, cursor, 0, cursor_color);
+            } else {
+                /* draw cursor inside text */
+                int glyph_len;
+                struct nk_rect label;
+                struct nk_text txt;
+
+                nk_rune unicode;
+                NK_ASSERT(cursor_ptr);
+                glyph_len = nk_utf_decode(cursor_ptr, &unicode, 4);
+
+                label.x = area.x + cursor_pos.x - edit->scrollbar.x;
+                label.y = area.y + cursor_pos.y - edit->scrollbar.y;
+                label.w = font->width(font->userdata, font->height, cursor_ptr, glyph_len);
+                label.h = row_height;
+
+                txt.padding = nk_vec2(0,0);
+                txt.background = cursor_color;;
+                txt.text = cursor_text_color;
+                nk_fill_rect(out, label, 0, cursor_color);
+                nk_widget_text(out, label, cursor_ptr, glyph_len, &txt, NK_TEXT_LEFT, font);
+            }
+        }}
+    } else {
+        /* not active so just draw text */
+        int l = nk_str_len_char(&edit->string);
+        const char *begin = nk_str_get_const(&edit->string);
+
+        const struct nk_style_item *background;
+        struct nk_color background_color;
+        struct nk_color text_color;
+        nk_push_scissor(out, clip);
+        if (*state & NK_WIDGET_STATE_ACTIVED) {
+            background = &style->active;
+            text_color = style->text_active;
+        } else if (*state & NK_WIDGET_STATE_HOVER) {
+            background = &style->hover;
+            text_color = style->text_hover;
+        } else {
+            background = &style->normal;
+            text_color = style->text_normal;
+        }
+        if (background->type == NK_STYLE_ITEM_IMAGE)
+            background_color = nk_rgba(0,0,0,0);
+        else background_color = background->data.color;
+        nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+            area.y - edit->scrollbar.y, 0, begin, l, row_height, font,
+            background_color, text_color, nk_false);
+    }
+    nk_push_scissor(out, old_clip);}
+    return ret;
+}
+
+/* ===============================================================
+ *
+ *                          PROPERTY
+ *
+ * ===============================================================*/
+enum nk_property_status {
+    NK_PROPERTY_DEFAULT,
+    NK_PROPERTY_EDIT,
+    NK_PROPERTY_DRAG
+};
+enum nk_property_filter {
+    NK_FILTER_INT,
+    NK_FILTER_FLOAT
+};
+enum nk_property_kind {
+    NK_PROPERTY_INT,
+    NK_PROPERTY_FLOAT,
+    NK_PROPERTY_DOUBLE
+};
+union nk_property {
+    int i;
+    float f;
+    double d;
+};
+struct nk_property_variant {
+    enum nk_property_kind kind;
+    union nk_property value;
+    union nk_property min_value;
+    union nk_property max_value;
+    union nk_property step;
+};
+
+NK_INTERN void
+nk_drag_behavior(nk_flags *state, const struct nk_input *in,
+    struct nk_rect drag, struct nk_property_variant *variant,
+    float inc_per_pixel)
+{
+    int left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+    int left_mouse_click_in_cursor = in &&
+        nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, drag, nk_true);
+
+    nk_widget_state_reset(state);
+    if (nk_input_is_mouse_hovering_rect(in, drag))
+        *state = NK_WIDGET_STATE_HOVERED;
+
+    if (left_mouse_down && left_mouse_click_in_cursor) {
+        float delta, pixels;
+        pixels = in->mouse.delta.x;
+        delta = pixels * inc_per_pixel;
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            variant->value.i = variant->value.i + (int)delta;
+            variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i);
+            break;
+        case NK_PROPERTY_FLOAT:
+            variant->value.f = variant->value.f + (float)delta;
+            variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f);
+            break;
+        case NK_PROPERTY_DOUBLE:
+            variant->value.d = variant->value.d + (double)delta;
+            variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d);
+            break;
+        }
+        *state = NK_WIDGET_STATE_ACTIVE;
+    }
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, drag))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, drag))
+        *state |= NK_WIDGET_STATE_LEFT;
+}
+
+NK_INTERN void
+nk_property_behavior(nk_flags *ws, const struct nk_input *in,
+    struct nk_rect property,  struct nk_rect label, struct nk_rect edit,
+    struct nk_rect empty, int *state, struct nk_property_variant *variant,
+    float inc_per_pixel)
+{
+    if (in && *state == NK_PROPERTY_DEFAULT) {
+        if (nk_button_behavior(ws, edit, in, NK_BUTTON_DEFAULT))
+            *state = NK_PROPERTY_EDIT;
+        else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, label, nk_true))
+            *state = NK_PROPERTY_DRAG;
+        else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, empty, nk_true))
+            *state = NK_PROPERTY_DRAG;
+    }
+    if (*state == NK_PROPERTY_DRAG) {
+        nk_drag_behavior(ws, in, property, variant, inc_per_pixel);
+        if (!(*ws & NK_WIDGET_STATE_ACTIVED)) *state = NK_PROPERTY_DEFAULT;
+    }
+}
+
+NK_INTERN void
+nk_draw_property(struct nk_command_buffer *out, const struct nk_style_property *style,
+    const struct nk_rect *bounds, const struct nk_rect *label, nk_flags state,
+    const char *name, int len, const struct nk_user_font *font)
+{
+    struct nk_text text;
+    const struct nk_style_item *background;
+
+    /* select correct background and text color */
+    if (state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->active;
+        text.text = style->label_active;
+    } else if (state & NK_WIDGET_STATE_HOVER) {
+        background = &style->hover;
+        text.text = style->label_hover;
+    } else {
+        background = &style->normal;
+        text.text = style->label_normal;
+    }
+
+    /* draw background */
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(out, *bounds, &background->data.image, nk_white);
+        text.background = nk_rgba(0,0,0,0);
+    } else {
+        text.background = background->data.color;
+        nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+        nk_stroke_rect(out, *bounds, style->rounding, style->border, background->data.color);
+    }
+
+    /* draw label */
+    text.padding = nk_vec2(0,0);
+    nk_widget_text(out, *label, name, len, &text, NK_TEXT_CENTERED, font);
+}
+
+NK_INTERN void
+nk_do_property(nk_flags *ws,
+    struct nk_command_buffer *out, struct nk_rect property,
+    const char *name, struct nk_property_variant *variant,
+    float inc_per_pixel, char *buffer, int *len,
+    int *state, int *cursor, int *select_begin, int *select_end,
+    const struct nk_style_property *style,
+    enum nk_property_filter filter, struct nk_input *in,
+    const struct nk_user_font *font, struct nk_text_edit *text_edit,
+    enum nk_button_behavior behavior)
+{
+    const nk_plugin_filter filters[] = {
+        nk_filter_decimal,
+        nk_filter_float
+    };
+    int active, old;
+    int num_len, name_len;
+    char string[NK_MAX_NUMBER_BUFFER];
+    float size;
+
+    char *dst = 0;
+    int *length;
+
+    struct nk_rect left;
+    struct nk_rect right;
+    struct nk_rect label;
+    struct nk_rect edit;
+    struct nk_rect empty;
+
+    /* left decrement button */
+    left.h = font->height/2;
+    left.w = left.h;
+    left.x = property.x + style->border + style->padding.x;
+    left.y = property.y + style->border + property.h/2.0f - left.h/2;
+
+    /* text label */
+    name_len = nk_strlen(name);
+    size = font->width(font->userdata, font->height, name, name_len);
+    label.x = left.x + left.w + style->padding.x;
+    label.w = (float)size + 2 * style->padding.x;
+    label.y = property.y + style->border + style->padding.y;
+    label.h = property.h - (2 * style->border + 2 * style->padding.y);
+
+    /* right increment button */
+    right.y = left.y;
+    right.w = left.w;
+    right.h = left.h;
+    right.x = property.x + property.w - (right.w + style->padding.x);
+
+    /* edit */
+    if (*state == NK_PROPERTY_EDIT) {
+        size = font->width(font->userdata, font->height, buffer, *len);
+        size += style->edit.cursor_size;
+        length = len;
+        dst = buffer;
+    } else {
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            nk_itoa(string, variant->value.i);
+            num_len = nk_strlen(string);
+            break;
+        case NK_PROPERTY_FLOAT:
+            nk_dtoa(string, (double)variant->value.f);
+            num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION);
+            break;
+        case NK_PROPERTY_DOUBLE:
+            nk_dtoa(string, variant->value.d);
+            num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION);
+            break;
+        }
+        size = font->width(font->userdata, font->height, string, num_len);
+        dst = string;
+        length = &num_len;
+    }
+
+    edit.w =  (float)size + 2 * style->padding.x;
+    edit.w = NK_MIN(edit.w, right.x - (label.x + label.w));
+    edit.x = right.x - (edit.w + style->padding.x);
+    edit.y = property.y + style->border;
+    edit.h = property.h - (2 * style->border);
+
+    /* empty left space activator */
+    empty.w = edit.x - (label.x + label.w);
+    empty.x = label.x + label.w;
+    empty.y = property.y;
+    empty.h = property.h;
+
+    /* update property */
+    old = (*state == NK_PROPERTY_EDIT);
+    nk_property_behavior(ws, in, property, label, edit, empty, state, variant, inc_per_pixel);
+
+    /* draw property */
+    if (style->draw_begin) style->draw_begin(out, style->userdata);
+    nk_draw_property(out, style, &property, &label, *ws, name, name_len, font);
+    if (style->draw_end) style->draw_end(out, style->userdata);
+
+    /* execute right button  */
+    if (nk_do_button_symbol(ws, out, left, style->sym_left, behavior, &style->dec_button, in, font)) {
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i - variant->step.i, variant->max_value.i); break;
+        case NK_PROPERTY_FLOAT:
+            variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f - variant->step.f, variant->max_value.f); break;
+        case NK_PROPERTY_DOUBLE:
+            variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d - variant->step.d, variant->max_value.d); break;
+        }
+    }
+    /* execute left button  */
+    if (nk_do_button_symbol(ws, out, right, style->sym_right, behavior, &style->inc_button, in, font)) {
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i + variant->step.i, variant->max_value.i); break;
+        case NK_PROPERTY_FLOAT:
+            variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f + variant->step.f, variant->max_value.f); break;
+        case NK_PROPERTY_DOUBLE:
+            variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d + variant->step.d, variant->max_value.d); break;
+        }
+    }
+    if (old != NK_PROPERTY_EDIT && (*state == NK_PROPERTY_EDIT)) {
+        /* property has been activated so setup buffer */
+        NK_MEMCPY(buffer, dst, (nk_size)*length);
+        *cursor = nk_utf_len(buffer, *length);
+        *len = *length;
+        length = len;
+        dst = buffer;
+        active = 0;
+    } else active = (*state == NK_PROPERTY_EDIT);
+
+    /* execute and run text edit field */
+    nk_textedit_clear_state(text_edit, NK_TEXT_EDIT_SINGLE_LINE, filters[filter]);
+    text_edit->active = (unsigned char)active;
+    text_edit->string.len = *length;
+    text_edit->cursor = NK_CLAMP(0, *cursor, *length);
+    text_edit->select_start = NK_CLAMP(0,*select_begin, *length);
+    text_edit->select_end = NK_CLAMP(0,*select_end, *length);
+    text_edit->string.buffer.allocated = (nk_size)*length;
+    text_edit->string.buffer.memory.size = NK_MAX_NUMBER_BUFFER;
+    text_edit->string.buffer.memory.ptr = dst;
+    text_edit->string.buffer.size = NK_MAX_NUMBER_BUFFER;
+    text_edit->mode = NK_TEXT_EDIT_MODE_INSERT;
+    nk_do_edit(ws, out, edit, NK_EDIT_FIELD|NK_EDIT_AUTO_SELECT,
+        filters[filter], text_edit, &style->edit, (*state == NK_PROPERTY_EDIT) ? in: 0, font);
+
+    *length = text_edit->string.len;
+    *cursor = text_edit->cursor;
+    *select_begin = text_edit->select_start;
+    *select_end = text_edit->select_end;
+    if (text_edit->active && nk_input_is_key_pressed(in, NK_KEY_ENTER))
+        text_edit->active = nk_false;
+
+    if (active && !text_edit->active) {
+        /* property is now not active so convert edit text to value*/
+        *state = NK_PROPERTY_DEFAULT;
+        buffer[*len] = '\0';
+        switch (variant->kind) {
+        default: break;
+        case NK_PROPERTY_INT:
+            variant->value.i = nk_strtoi(buffer, 0);
+            variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i);
+            break;
+        case NK_PROPERTY_FLOAT:
+            nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION);
+            variant->value.f = nk_strtof(buffer, 0);
+            variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f);
+            break;
+        case NK_PROPERTY_DOUBLE:
+            nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION);
+            variant->value.d = nk_strtod(buffer, 0);
+            variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d);
+            break;
+        }
+    }
+}
+/* ===============================================================
+ *
+ *                          COLOR PICKER
+ *
+ * ===============================================================*/
+NK_INTERN int
+nk_color_picker_behavior(nk_flags *state,
+    const struct nk_rect *bounds, const struct nk_rect *matrix,
+    const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar,
+    struct nk_color *color, const struct nk_input *in)
+{
+    float hsva[4];
+    int value_changed = 0;
+    int hsv_changed = 0;
+
+    NK_ASSERT(state);
+    NK_ASSERT(matrix);
+    NK_ASSERT(hue_bar);
+    NK_ASSERT(color);
+
+    /* color matrix */
+    nk_color_hsva_fv(hsva, *color);
+    if (nk_button_behavior(state, *matrix, in, NK_BUTTON_REPEATER)) {
+        hsva[1] = NK_SATURATE((in->mouse.pos.x - matrix->x) / (matrix->w-1));
+        hsva[2] = 1.0f - NK_SATURATE((in->mouse.pos.y - matrix->y) / (matrix->h-1));
+        value_changed = hsv_changed = 1;
+    }
+
+    /* hue bar */
+    if (nk_button_behavior(state, *hue_bar, in, NK_BUTTON_REPEATER)) {
+        hsva[0] = NK_SATURATE((in->mouse.pos.y - hue_bar->y) / (hue_bar->h-1));
+        value_changed = hsv_changed = 1;
+    }
+
+    /* alpha bar */
+    if (alpha_bar) {
+        if (nk_button_behavior(state, *alpha_bar, in, NK_BUTTON_REPEATER)) {
+            hsva[3] = 1.0f - NK_SATURATE((in->mouse.pos.y - alpha_bar->y) / (alpha_bar->h-1));
+            value_changed = 1;
+        }
+    }
+    nk_widget_state_reset(state);
+    if (hsv_changed) {
+        *color = nk_hsva_fv(hsva);
+        *state = NK_WIDGET_STATE_ACTIVE;
+    }
+    if (value_changed) {
+        color->a = (nk_byte)(hsva[3] * 255.0f);
+        *state = NK_WIDGET_STATE_ACTIVE;
+    }
+
+    /* set color picker widget state */
+    if (nk_input_is_mouse_hovering_rect(in, *bounds))
+        *state = NK_WIDGET_STATE_HOVERED;
+    if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *bounds))
+        *state |= NK_WIDGET_STATE_ENTERED;
+    else if (nk_input_is_mouse_prev_hovering_rect(in, *bounds))
+        *state |= NK_WIDGET_STATE_LEFT;
+    return value_changed;
+}
+
+NK_INTERN void
+nk_draw_color_picker(struct nk_command_buffer *o, const struct nk_rect *matrix,
+    const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar,
+    struct nk_color color)
+{
+    NK_STORAGE const struct nk_color black = {0,0,0,255};
+    NK_STORAGE const struct nk_color white = {255, 255, 255, 255};
+    NK_STORAGE const struct nk_color black_trans = {0,0,0,0};
+
+    const float crosshair_size = 7.0f;
+    struct nk_color temp;
+    float hsva[4];
+    float line_y;
+    int i;
+
+    NK_ASSERT(o);
+    NK_ASSERT(matrix);
+    NK_ASSERT(hue_bar);
+
+    /* draw hue bar */
+    nk_color_hsv_fv(hsva, color);
+    for (i = 0; i < 6; ++i) {
+        NK_GLOBAL const struct nk_color hue_colors[] = {
+            {255, 0, 0, 255},
+            {255,255,0,255},
+            {0,255,0,255},
+            {0, 255,255,255},
+            {0,0,255,255},
+            {255, 0, 255, 255},
+            {255, 0, 0, 255}
+        };
+        nk_fill_rect_multi_color(o,
+            nk_rect(hue_bar->x, hue_bar->y + (float)i * (hue_bar->h/6.0f) + 0.5f,
+                hue_bar->w, (hue_bar->h/6.0f) + 0.5f), hue_colors[i], hue_colors[i],
+                hue_colors[i+1], hue_colors[i+1]);
+    }
+    line_y = (float)(int)(hue_bar->y + hsva[0] * matrix->h + 0.5f);
+    nk_stroke_line(o, hue_bar->x-1, line_y, hue_bar->x + hue_bar->w + 2,
+        line_y, 1, nk_rgb(255,255,255));
+
+    /* draw alpha bar */
+    if (alpha_bar) {
+        float alpha = NK_SATURATE((float)color.a/255.0f);
+        line_y = (float)(int)(alpha_bar->y +  (1.0f - alpha) * matrix->h + 0.5f);
+
+        nk_fill_rect_multi_color(o, *alpha_bar, white, white, black, black);
+        nk_stroke_line(o, alpha_bar->x-1, line_y, alpha_bar->x + alpha_bar->w + 2,
+            line_y, 1, nk_rgb(255,255,255));
+    }
+
+    /* draw color matrix */
+    temp = nk_hsv_f(hsva[0], 1.0f, 1.0f);
+    nk_fill_rect_multi_color(o, *matrix, white, temp, temp, white);
+    nk_fill_rect_multi_color(o, *matrix, black_trans, black_trans, black, black);
+
+    /* draw cross-hair */
+    {struct nk_vec2 p; float S = hsva[1]; float V = hsva[2];
+    p.x = (float)(int)(matrix->x + S * matrix->w);
+    p.y = (float)(int)(matrix->y + (1.0f - V) * matrix->h);
+    nk_stroke_line(o, p.x - crosshair_size, p.y, p.x-2, p.y, 1.0f, white);
+    nk_stroke_line(o, p.x + crosshair_size + 1, p.y, p.x+3, p.y, 1.0f, white);
+    nk_stroke_line(o, p.x, p.y + crosshair_size + 1, p.x, p.y+3, 1.0f, white);
+    nk_stroke_line(o, p.x, p.y - crosshair_size, p.x, p.y-2, 1.0f, white);}
+}
+
+NK_INTERN int
+nk_do_color_picker(nk_flags *state,
+    struct nk_command_buffer *out, struct nk_color *color,
+    enum nk_color_format fmt, struct nk_rect bounds,
+    struct nk_vec2 padding, const struct nk_input *in,
+    const struct nk_user_font *font)
+{
+    int ret = 0;
+    struct nk_rect matrix;
+    struct nk_rect hue_bar;
+    struct nk_rect alpha_bar;
+    float bar_w;
+
+    NK_ASSERT(out);
+    NK_ASSERT(color);
+    NK_ASSERT(state);
+    NK_ASSERT(font);
+    if (!out || !color || !state || !font)
+        return ret;
+
+    bar_w = font->height;
+    bounds.x += padding.x;
+    bounds.y += padding.x;
+    bounds.w -= 2 * padding.x;
+    bounds.h -= 2 * padding.y;
+
+    matrix.x = bounds.x;
+    matrix.y = bounds.y;
+    matrix.h = bounds.h;
+    matrix.w = bounds.w - (3 * padding.x + 2 * bar_w);
+
+    hue_bar.w = bar_w;
+    hue_bar.y = bounds.y;
+    hue_bar.h = matrix.h;
+    hue_bar.x = matrix.x + matrix.w + padding.x;
+
+    alpha_bar.x = hue_bar.x + hue_bar.w + padding.x;
+    alpha_bar.y = bounds.y;
+    alpha_bar.w = bar_w;
+    alpha_bar.h = matrix.h;
+
+    ret = nk_color_picker_behavior(state, &bounds, &matrix, &hue_bar,
+        (fmt == NK_RGBA) ? &alpha_bar:0, color, in);
+    nk_draw_color_picker(out, &matrix, &hue_bar, (fmt == NK_RGBA) ? &alpha_bar:0, *color);
+    return ret;
+}
+
+/* ==============================================================
+ *
+ *                          STYLE
+ *
+ * ===============================================================*/
+NK_API void nk_style_default(struct nk_context *ctx){nk_style_from_table(ctx, 0);}
+#define NK_COLOR_MAP(NK_COLOR)\
+    NK_COLOR(NK_COLOR_TEXT,                 175,175,175,255) \
+    NK_COLOR(NK_COLOR_WINDOW,               45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_HEADER,               40, 40, 40, 255) \
+    NK_COLOR(NK_COLOR_BORDER,               65, 65, 65, 255) \
+    NK_COLOR(NK_COLOR_BUTTON,               50, 50, 50, 255) \
+    NK_COLOR(NK_COLOR_BUTTON_HOVER,         40, 40, 40, 255) \
+    NK_COLOR(NK_COLOR_BUTTON_ACTIVE,        35, 35, 35, 255) \
+    NK_COLOR(NK_COLOR_TOGGLE,               100,100,100,255) \
+    NK_COLOR(NK_COLOR_TOGGLE_HOVER,         120,120,120,255) \
+    NK_COLOR(NK_COLOR_TOGGLE_CURSOR,        45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_SELECT,               45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_SELECT_ACTIVE,        35, 35, 35,255) \
+    NK_COLOR(NK_COLOR_SLIDER,               38, 38, 38, 255) \
+    NK_COLOR(NK_COLOR_SLIDER_CURSOR,        100,100,100,255) \
+    NK_COLOR(NK_COLOR_SLIDER_CURSOR_HOVER,  120,120,120,255) \
+    NK_COLOR(NK_COLOR_SLIDER_CURSOR_ACTIVE, 150,150,150,255) \
+    NK_COLOR(NK_COLOR_PROPERTY,             38, 38, 38, 255) \
+    NK_COLOR(NK_COLOR_EDIT,                 38, 38, 38, 255)  \
+    NK_COLOR(NK_COLOR_EDIT_CURSOR,          175,175,175,255) \
+    NK_COLOR(NK_COLOR_COMBO,                45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_CHART,                120,120,120,255) \
+    NK_COLOR(NK_COLOR_CHART_COLOR,          45, 45, 45, 255) \
+    NK_COLOR(NK_COLOR_CHART_COLOR_HIGHLIGHT,255, 0,  0, 255) \
+    NK_COLOR(NK_COLOR_SCROLLBAR,            40, 40, 40, 255) \
+    NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR,     100,100,100,255) \
+    NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_HOVER,120,120,120,255) \
+    NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_ACTIVE,150,150,150,255) \
+    NK_COLOR(NK_COLOR_TAB_HEADER,           40, 40, 40,255)
+
+NK_GLOBAL const struct nk_color
+nk_default_color_style[NK_COLOR_COUNT] = {
+#define NK_COLOR(a,b,c,d,e) {b,c,d,e},
+    NK_COLOR_MAP(NK_COLOR)
+#undef NK_COLOR
+};
+
+NK_GLOBAL const char *nk_color_names[NK_COLOR_COUNT] = {
+#define NK_COLOR(a,b,c,d,e) #a,
+    NK_COLOR_MAP(NK_COLOR)
+#undef NK_COLOR
+};
+
+NK_API const char *nk_style_get_color_by_name(enum nk_style_colors c)
+{return nk_color_names[c];}
+
+NK_API struct nk_style_item nk_style_item_image(struct nk_image img)
+{struct nk_style_item i; i.type = NK_STYLE_ITEM_IMAGE; i.data.image = img; return i;}
+
+NK_API struct nk_style_item nk_style_item_color(struct nk_color col)
+{struct nk_style_item i; i.type = NK_STYLE_ITEM_COLOR; i.data.color = col; return i;}
+
+NK_API struct nk_style_item nk_style_item_hide(void)
+{struct nk_style_item i; i.type = NK_STYLE_ITEM_COLOR; i.data.color = nk_rgba(0,0,0,0); return i;}
+
+NK_API void
+nk_style_from_table(struct nk_context *ctx, const struct nk_color *table)
+{
+    struct nk_style *style;
+    struct nk_style_text *text;
+    struct nk_style_button *button;
+    struct nk_style_toggle *toggle;
+    struct nk_style_selectable *select;
+    struct nk_style_slider *slider;
+    struct nk_style_progress *prog;
+    struct nk_style_scrollbar *scroll;
+    struct nk_style_edit *edit;
+    struct nk_style_property *property;
+    struct nk_style_combo *combo;
+    struct nk_style_chart *chart;
+    struct nk_style_tab *tab;
+    struct nk_style_window *win;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    style = &ctx->style;
+    table = (!table) ? nk_default_color_style: table;
+
+    /* default text */
+    text = &style->text;
+    text->color = table[NK_COLOR_TEXT];
+    text->padding = nk_vec2(0,0);
+
+    /* default button */
+    button = &style->button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_BUTTON]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
+    button->border_color    = table[NK_COLOR_BORDER];
+    button->text_background = table[NK_COLOR_BUTTON];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->image_padding   = nk_vec2(0.0f,0.0f);
+    button->touch_padding   = nk_vec2(0.0f, 0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 1.0f;
+    button->rounding        = 4.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* contextual button */
+    button = &style->contextual_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
+    button->border_color    = table[NK_COLOR_WINDOW];
+    button->text_background = table[NK_COLOR_WINDOW];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* menu button */
+    button = &style->menu_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->active          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->border_color    = table[NK_COLOR_WINDOW];
+    button->text_background = table[NK_COLOR_WINDOW];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 1.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* checkbox toggle */
+    toggle = &style->checkbox;
+    nk_zero_struct(*toggle);
+    toggle->normal          = nk_style_item_color(table[NK_COLOR_TOGGLE]);
+    toggle->hover           = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+    toggle->active          = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+    toggle->cursor_normal   = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+    toggle->cursor_hover    = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+    toggle->userdata        = nk_handle_ptr(0);
+    toggle->text_background = table[NK_COLOR_WINDOW];
+    toggle->text_normal     = table[NK_COLOR_TEXT];
+    toggle->text_hover      = table[NK_COLOR_TEXT];
+    toggle->text_active     = table[NK_COLOR_TEXT];
+    toggle->padding         = nk_vec2(2.0f, 2.0f);
+    toggle->touch_padding   = nk_vec2(0,0);
+    toggle->border_color    = nk_rgba(0,0,0,0);
+    toggle->border          = 0.0f;
+    toggle->spacing         = 4;
+
+    /* option toggle */
+    toggle = &style->option;
+    nk_zero_struct(*toggle);
+    toggle->normal          = nk_style_item_color(table[NK_COLOR_TOGGLE]);
+    toggle->hover           = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+    toggle->active          = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+    toggle->cursor_normal   = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+    toggle->cursor_hover    = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+    toggle->userdata        = nk_handle_ptr(0);
+    toggle->text_background = table[NK_COLOR_WINDOW];
+    toggle->text_normal     = table[NK_COLOR_TEXT];
+    toggle->text_hover      = table[NK_COLOR_TEXT];
+    toggle->text_active     = table[NK_COLOR_TEXT];
+    toggle->padding         = nk_vec2(3.0f, 3.0f);
+    toggle->touch_padding   = nk_vec2(0,0);
+    toggle->border_color    = nk_rgba(0,0,0,0);
+    toggle->border          = 0.0f;
+    toggle->spacing         = 4;
+
+    /* selectable */
+    select = &style->selectable;
+    nk_zero_struct(*select);
+    select->normal          = nk_style_item_color(table[NK_COLOR_SELECT]);
+    select->hover           = nk_style_item_color(table[NK_COLOR_SELECT]);
+    select->pressed         = nk_style_item_color(table[NK_COLOR_SELECT]);
+    select->normal_active   = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+    select->hover_active    = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+    select->pressed_active  = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+    select->text_normal     = table[NK_COLOR_TEXT];
+    select->text_hover      = table[NK_COLOR_TEXT];
+    select->text_pressed    = table[NK_COLOR_TEXT];
+    select->text_normal_active  = table[NK_COLOR_TEXT];
+    select->text_hover_active   = table[NK_COLOR_TEXT];
+    select->text_pressed_active = table[NK_COLOR_TEXT];
+    select->padding         = nk_vec2(2.0f,2.0f);
+    select->touch_padding   = nk_vec2(0,0);
+    select->userdata        = nk_handle_ptr(0);
+    select->rounding        = 0.0f;
+    select->draw_begin      = 0;
+    select->draw_end        = 0;
+
+    /* slider */
+    slider = &style->slider;
+    nk_zero_struct(*slider);
+    slider->normal          = nk_style_item_hide();
+    slider->hover           = nk_style_item_hide();
+    slider->active          = nk_style_item_hide();
+    slider->bar_normal      = table[NK_COLOR_SLIDER];
+    slider->bar_hover       = table[NK_COLOR_SLIDER];
+    slider->bar_active      = table[NK_COLOR_SLIDER];
+    slider->bar_filled      = table[NK_COLOR_SLIDER_CURSOR];
+    slider->cursor_normal   = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]);
+    slider->cursor_hover    = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]);
+    slider->cursor_active   = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]);
+    slider->inc_symbol      = NK_SYMBOL_TRIANGLE_RIGHT;
+    slider->dec_symbol      = NK_SYMBOL_TRIANGLE_LEFT;
+    slider->cursor_size     = nk_vec2(16,16);
+    slider->padding         = nk_vec2(2,2);
+    slider->spacing         = nk_vec2(2,2);
+    slider->userdata        = nk_handle_ptr(0);
+    slider->show_buttons    = nk_false;
+    slider->bar_height      = 8;
+    slider->rounding        = 0;
+    slider->draw_begin      = 0;
+    slider->draw_end        = 0;
+
+    /* slider buttons */
+    button = &style->slider.inc_button;
+    button->normal          = nk_style_item_color(nk_rgb(40,40,40));
+    button->hover           = nk_style_item_color(nk_rgb(42,42,42));
+    button->active          = nk_style_item_color(nk_rgb(44,44,44));
+    button->border_color    = nk_rgb(65,65,65);
+    button->text_background = nk_rgb(40,40,40);
+    button->text_normal     = nk_rgb(175,175,175);
+    button->text_hover      = nk_rgb(175,175,175);
+    button->text_active     = nk_rgb(175,175,175);
+    button->padding         = nk_vec2(8.0f,8.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 1.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->slider.dec_button = style->slider.inc_button;
+
+    /* progressbar */
+    prog = &style->progress;
+    nk_zero_struct(*prog);
+    prog->normal            = nk_style_item_color(table[NK_COLOR_SLIDER]);
+    prog->hover             = nk_style_item_color(table[NK_COLOR_SLIDER]);
+    prog->active            = nk_style_item_color(table[NK_COLOR_SLIDER]);
+    prog->cursor_normal     = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]);
+    prog->cursor_hover      = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]);
+    prog->cursor_active     = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]);
+    prog->border_color      = nk_rgba(0,0,0,0);
+    prog->cursor_border_color = nk_rgba(0,0,0,0);
+    prog->userdata          = nk_handle_ptr(0);
+    prog->padding           = nk_vec2(4,4);
+    prog->rounding          = 0;
+    prog->border            = 0;
+    prog->cursor_rounding   = 0;
+    prog->cursor_border     = 0;
+    prog->draw_begin        = 0;
+    prog->draw_end          = 0;
+
+    /* scrollbars */
+    scroll = &style->scrollh;
+    nk_zero_struct(*scroll);
+    scroll->normal          = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+    scroll->hover           = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+    scroll->active          = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+    scroll->cursor_normal   = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR]);
+    scroll->cursor_hover    = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_HOVER]);
+    scroll->cursor_active   = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE]);
+    scroll->dec_symbol      = NK_SYMBOL_CIRCLE_SOLID;
+    scroll->inc_symbol      = NK_SYMBOL_CIRCLE_SOLID;
+    scroll->userdata        = nk_handle_ptr(0);
+    scroll->border_color    = table[NK_COLOR_SCROLLBAR];
+    scroll->cursor_border_color = table[NK_COLOR_SCROLLBAR];
+    scroll->padding         = nk_vec2(0,0);
+    scroll->show_buttons    = nk_false;
+    scroll->border          = 0;
+    scroll->rounding        = 0;
+    scroll->border_cursor   = 0;
+    scroll->rounding_cursor = 0;
+    scroll->draw_begin      = 0;
+    scroll->draw_end        = 0;
+    style->scrollv = style->scrollh;
+
+    /* scrollbars buttons */
+    button = &style->scrollh.inc_button;
+    button->normal          = nk_style_item_color(nk_rgb(40,40,40));
+    button->hover           = nk_style_item_color(nk_rgb(42,42,42));
+    button->active          = nk_style_item_color(nk_rgb(44,44,44));
+    button->border_color    = nk_rgb(65,65,65);
+    button->text_background = nk_rgb(40,40,40);
+    button->text_normal     = nk_rgb(175,175,175);
+    button->text_hover      = nk_rgb(175,175,175);
+    button->text_active     = nk_rgb(175,175,175);
+    button->padding         = nk_vec2(4.0f,4.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 1.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->scrollh.dec_button = style->scrollh.inc_button;
+    style->scrollv.inc_button = style->scrollh.inc_button;
+    style->scrollv.dec_button = style->scrollh.inc_button;
+
+    /* edit */
+    edit = &style->edit;
+    nk_zero_struct(*edit);
+    edit->normal            = nk_style_item_color(table[NK_COLOR_EDIT]);
+    edit->hover             = nk_style_item_color(table[NK_COLOR_EDIT]);
+    edit->active            = nk_style_item_color(table[NK_COLOR_EDIT]);
+    edit->cursor_normal     = table[NK_COLOR_TEXT];
+    edit->cursor_hover      = table[NK_COLOR_TEXT];
+    edit->cursor_text_normal= table[NK_COLOR_EDIT];
+    edit->cursor_text_hover = table[NK_COLOR_EDIT];
+    edit->border_color      = table[NK_COLOR_BORDER];
+    edit->text_normal       = table[NK_COLOR_TEXT];
+    edit->text_hover        = table[NK_COLOR_TEXT];
+    edit->text_active       = table[NK_COLOR_TEXT];
+    edit->selected_normal   = table[NK_COLOR_TEXT];
+    edit->selected_hover    = table[NK_COLOR_TEXT];
+    edit->selected_text_normal  = table[NK_COLOR_EDIT];
+    edit->selected_text_hover   = table[NK_COLOR_EDIT];
+    edit->scrollbar_size    = nk_vec2(10,10);
+    edit->scrollbar         = style->scrollv;
+    edit->padding           = nk_vec2(4,4);
+    edit->row_padding       = 2;
+    edit->cursor_size       = 4;
+    edit->border            = 1;
+    edit->rounding          = 0;
+
+    /* property */
+    property = &style->property;
+    nk_zero_struct(*property);
+    property->normal        = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    property->hover         = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    property->active        = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    property->border_color  = table[NK_COLOR_BORDER];
+    property->label_normal  = table[NK_COLOR_TEXT];
+    property->label_hover   = table[NK_COLOR_TEXT];
+    property->label_active  = table[NK_COLOR_TEXT];
+    property->sym_left      = NK_SYMBOL_TRIANGLE_LEFT;
+    property->sym_right     = NK_SYMBOL_TRIANGLE_RIGHT;
+    property->userdata      = nk_handle_ptr(0);
+    property->padding       = nk_vec2(4,4);
+    property->border        = 1;
+    property->rounding      = 10;
+    property->draw_begin    = 0;
+    property->draw_end      = 0;
+
+    /* property buttons */
+    button = &style->property.dec_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    button->active          = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_PROPERTY];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(0.0f,0.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->property.inc_button = style->property.dec_button;
+
+    /* property edit */
+    edit = &style->property.edit;
+    nk_zero_struct(*edit);
+    edit->normal            = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    edit->hover             = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    edit->active            = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+    edit->border_color      = nk_rgba(0,0,0,0);
+    edit->cursor_normal     = table[NK_COLOR_TEXT];
+    edit->cursor_hover      = table[NK_COLOR_TEXT];
+    edit->cursor_text_normal= table[NK_COLOR_EDIT];
+    edit->cursor_text_hover = table[NK_COLOR_EDIT];
+    edit->text_normal       = table[NK_COLOR_TEXT];
+    edit->text_hover        = table[NK_COLOR_TEXT];
+    edit->text_active       = table[NK_COLOR_TEXT];
+    edit->selected_normal   = table[NK_COLOR_TEXT];
+    edit->selected_hover    = table[NK_COLOR_TEXT];
+    edit->selected_text_normal  = table[NK_COLOR_EDIT];
+    edit->selected_text_hover   = table[NK_COLOR_EDIT];
+    edit->padding           = nk_vec2(0,0);
+    edit->cursor_size       = 8;
+    edit->border            = 0;
+    edit->rounding          = 0;
+
+    /* chart */
+    chart = &style->chart;
+    nk_zero_struct(*chart);
+    chart->background       = nk_style_item_color(table[NK_COLOR_CHART]);
+    chart->border_color     = table[NK_COLOR_BORDER];
+    chart->selected_color   = table[NK_COLOR_CHART_COLOR_HIGHLIGHT];
+    chart->color            = table[NK_COLOR_CHART_COLOR];
+    chart->padding          = nk_vec2(4,4);
+    chart->border           = 0;
+    chart->rounding         = 0;
+
+    /* combo */
+    combo = &style->combo;
+    combo->normal           = nk_style_item_color(table[NK_COLOR_COMBO]);
+    combo->hover            = nk_style_item_color(table[NK_COLOR_COMBO]);
+    combo->active           = nk_style_item_color(table[NK_COLOR_COMBO]);
+    combo->border_color     = table[NK_COLOR_BORDER];
+    combo->label_normal     = table[NK_COLOR_TEXT];
+    combo->label_hover      = table[NK_COLOR_TEXT];
+    combo->label_active     = table[NK_COLOR_TEXT];
+    combo->sym_normal       = NK_SYMBOL_TRIANGLE_DOWN;
+    combo->sym_hover        = NK_SYMBOL_TRIANGLE_DOWN;
+    combo->sym_active       = NK_SYMBOL_TRIANGLE_DOWN;
+    combo->content_padding  = nk_vec2(4,4);
+    combo->button_padding   = nk_vec2(0,4);
+    combo->spacing          = nk_vec2(4,0);
+    combo->border           = 1;
+    combo->rounding         = 0;
+
+    /* combo button */
+    button = &style->combo.button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_COMBO]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_COMBO]);
+    button->active          = nk_style_item_color(table[NK_COLOR_COMBO]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_COMBO];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* tab */
+    tab = &style->tab;
+    tab->background         = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+    tab->border_color       = table[NK_COLOR_BORDER];
+    tab->text               = table[NK_COLOR_TEXT];
+    tab->sym_minimize       = NK_SYMBOL_TRIANGLE_RIGHT;
+    tab->sym_maximize       = NK_SYMBOL_TRIANGLE_DOWN;
+    tab->padding            = nk_vec2(4,4);
+    tab->spacing            = nk_vec2(4,4);
+    tab->indent             = 10.0f;
+    tab->border             = 1;
+    tab->rounding           = 0;
+
+    /* tab button */
+    button = &style->tab.tab_minimize_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_TAB_HEADER];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->tab.tab_maximize_button =*button;
+
+    /* node button */
+    button = &style->tab.node_minimize_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->active          = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_TAB_HEADER];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(2.0f,2.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+    style->tab.node_maximize_button =*button;
+
+    /* window header */
+    win = &style->window;
+    win->header.align = NK_HEADER_RIGHT;
+    win->header.close_symbol = NK_SYMBOL_X;
+    win->header.minimize_symbol = NK_SYMBOL_MINUS;
+    win->header.maximize_symbol = NK_SYMBOL_PLUS;
+    win->header.normal = nk_style_item_color(table[NK_COLOR_HEADER]);
+    win->header.hover = nk_style_item_color(table[NK_COLOR_HEADER]);
+    win->header.active = nk_style_item_color(table[NK_COLOR_HEADER]);
+    win->header.label_normal = table[NK_COLOR_TEXT];
+    win->header.label_hover = table[NK_COLOR_TEXT];
+    win->header.label_active = table[NK_COLOR_TEXT];
+    win->header.label_padding = nk_vec2(4,4);
+    win->header.padding = nk_vec2(4,4);
+    win->header.spacing = nk_vec2(0,0);
+
+    /* window header close button */
+    button = &style->window.header.close_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_HEADER];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(0.0f,0.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* window header minimize button */
+    button = &style->window.header.minimize_button;
+    nk_zero_struct(*button);
+    button->normal          = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->hover           = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->active          = nk_style_item_color(table[NK_COLOR_HEADER]);
+    button->border_color    = nk_rgba(0,0,0,0);
+    button->text_background = table[NK_COLOR_HEADER];
+    button->text_normal     = table[NK_COLOR_TEXT];
+    button->text_hover      = table[NK_COLOR_TEXT];
+    button->text_active     = table[NK_COLOR_TEXT];
+    button->padding         = nk_vec2(0.0f,0.0f);
+    button->touch_padding   = nk_vec2(0.0f,0.0f);
+    button->userdata        = nk_handle_ptr(0);
+    button->text_alignment  = NK_TEXT_CENTERED;
+    button->border          = 0.0f;
+    button->rounding        = 0.0f;
+    button->draw_begin      = 0;
+    button->draw_end        = 0;
+
+    /* window */
+    win->background = table[NK_COLOR_WINDOW];
+    win->fixed_background = nk_style_item_color(table[NK_COLOR_WINDOW]);
+    win->border_color = table[NK_COLOR_BORDER];
+    win->popup_border_color = table[NK_COLOR_BORDER];
+    win->combo_border_color = table[NK_COLOR_BORDER];
+    win->contextual_border_color = table[NK_COLOR_BORDER];
+    win->menu_border_color = table[NK_COLOR_BORDER];
+    win->group_border_color = table[NK_COLOR_BORDER];
+    win->tooltip_border_color = table[NK_COLOR_BORDER];
+    win->scaler = nk_style_item_color(table[NK_COLOR_TEXT]);
+
+    win->rounding = 0.0f;
+    win->spacing = nk_vec2(4,4);
+    win->scrollbar_size = nk_vec2(10,10);
+    win->min_size = nk_vec2(64,64);
+
+    win->combo_border = 1.0f;
+    win->contextual_border = 1.0f;
+    win->menu_border = 1.0f;
+    win->group_border = 1.0f;
+    win->tooltip_border = 1.0f;
+    win->popup_border = 1.0f;
+    win->border = 2.0f;
+    win->min_row_height_padding = 8;
+
+    win->padding = nk_vec2(4,4);
+    win->group_padding = nk_vec2(4,4);
+    win->popup_padding = nk_vec2(4,4);
+    win->combo_padding = nk_vec2(4,4);
+    win->contextual_padding = nk_vec2(4,4);
+    win->menu_padding = nk_vec2(4,4);
+    win->tooltip_padding = nk_vec2(4,4);
+}
+
+NK_API void
+nk_style_set_font(struct nk_context *ctx, const struct nk_user_font *font)
+{
+    struct nk_style *style;
+    NK_ASSERT(ctx);
+
+    if (!ctx) return;
+    style = &ctx->style;
+    style->font = font;
+    ctx->stacks.fonts.head = 0;
+    if (ctx->current)
+        nk_layout_reset_min_row_height(ctx);
+}
+
+NK_API int
+nk_style_push_font(struct nk_context *ctx, const struct nk_user_font *font)
+{
+    struct nk_config_stack_user_font *font_stack;
+    struct nk_config_stack_user_font_element *element;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    font_stack = &ctx->stacks.fonts;
+    NK_ASSERT(font_stack->head < (int)NK_LEN(font_stack->elements));
+    if (font_stack->head >= (int)NK_LEN(font_stack->elements))
+        return 0;
+
+    element = &font_stack->elements[font_stack->head++];
+    element->address = &ctx->style.font;
+    element->old_value = ctx->style.font;
+    ctx->style.font = font;
+    return 1;
+}
+
+NK_API int
+nk_style_pop_font(struct nk_context *ctx)
+{
+    struct nk_config_stack_user_font *font_stack;
+    struct nk_config_stack_user_font_element *element;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    font_stack = &ctx->stacks.fonts;
+    NK_ASSERT(font_stack->head > 0);
+    if (font_stack->head < 1)
+        return 0;
+
+    element = &font_stack->elements[--font_stack->head];
+    *element->address = element->old_value;
+    return 1;
+}
+
+#define NK_STYLE_PUSH_IMPLEMENATION(prefix, type, stack) \
+nk_style_push_##type(struct nk_context *ctx, prefix##_##type *address, prefix##_##type value)\
+{\
+    struct nk_config_stack_##type * type_stack;\
+    struct nk_config_stack_##type##_element *element;\
+    NK_ASSERT(ctx);\
+    if (!ctx) return 0;\
+    type_stack = &ctx->stacks.stack;\
+    NK_ASSERT(type_stack->head < (int)NK_LEN(type_stack->elements));\
+    if (type_stack->head >= (int)NK_LEN(type_stack->elements))\
+        return 0;\
+    element = &type_stack->elements[type_stack->head++];\
+    element->address = address;\
+    element->old_value = *address;\
+    *address = value;\
+    return 1;\
+}
+
+#define NK_STYLE_POP_IMPLEMENATION(type, stack) \
+nk_style_pop_##type(struct nk_context *ctx)\
+{\
+    struct nk_config_stack_##type *type_stack;\
+    struct nk_config_stack_##type##_element *element;\
+    NK_ASSERT(ctx);\
+    if (!ctx) return 0;\
+    type_stack = &ctx->stacks.stack;\
+    NK_ASSERT(type_stack->head > 0);\
+    if (type_stack->head < 1)\
+        return 0;\
+    element = &type_stack->elements[--type_stack->head];\
+    *element->address = element->old_value;\
+    return 1;\
+}
+
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, style_item, style_items)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,float, floats)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, vec2, vectors)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,flags, flags)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk,color, colors)
+
+NK_API int NK_STYLE_POP_IMPLEMENATION(style_item, style_items)
+NK_API int NK_STYLE_POP_IMPLEMENATION(float,floats)
+NK_API int NK_STYLE_POP_IMPLEMENATION(vec2, vectors)
+NK_API int NK_STYLE_POP_IMPLEMENATION(flags,flags)
+NK_API int NK_STYLE_POP_IMPLEMENATION(color,colors)
+
+NK_API int
+nk_style_set_cursor(struct nk_context *ctx, enum nk_style_cursor c)
+{
+    struct nk_style *style;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    style = &ctx->style;
+    if (style->cursors[c]) {
+        style->cursor_active = style->cursors[c];
+        return 1;
+    }
+    return 0;
+}
+
+NK_API void
+nk_style_show_cursor(struct nk_context *ctx)
+{
+    ctx->style.cursor_visible = nk_true;
+}
+
+NK_API void
+nk_style_hide_cursor(struct nk_context *ctx)
+{
+    ctx->style.cursor_visible = nk_false;
+}
+
+NK_API void
+nk_style_load_cursor(struct nk_context *ctx, enum nk_style_cursor cursor,
+    const struct nk_cursor *c)
+{
+    struct nk_style *style;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    style = &ctx->style;
+    style->cursors[cursor] = c;
+}
+
+NK_API void
+nk_style_load_all_cursors(struct nk_context *ctx, struct nk_cursor *cursors)
+{
+    int i = 0;
+    struct nk_style *style;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    style = &ctx->style;
+    for (i = 0; i < NK_CURSOR_COUNT; ++i)
+        style->cursors[i] = &cursors[i];
+    style->cursor_visible = nk_true;
+}
+
+/* ===============================================================
+ *
+ *                          POOL
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_pool_init(struct nk_pool *pool, struct nk_allocator *alloc,
+    unsigned int capacity)
+{
+    nk_zero(pool, sizeof(*pool));
+    pool->alloc = *alloc;
+    pool->capacity = capacity;
+    pool->type = NK_BUFFER_DYNAMIC;
+    pool->pages = 0;
+}
+
+NK_INTERN void
+nk_pool_free(struct nk_pool *pool)
+{
+    struct nk_page *iter = pool->pages;
+    if (!pool) return;
+    if (pool->type == NK_BUFFER_FIXED) return;
+    while (iter) {
+        struct nk_page *next = iter->next;
+        pool->alloc.free(pool->alloc.userdata, iter);
+        iter = next;
+    }
+}
+
+NK_INTERN void
+nk_pool_init_fixed(struct nk_pool *pool, void *memory, nk_size size)
+{
+    nk_zero(pool, sizeof(*pool));
+    NK_ASSERT(size >= sizeof(struct nk_page));
+    if (size < sizeof(struct nk_page)) return;
+    pool->capacity = (unsigned)(size - sizeof(struct nk_page)) / sizeof(struct nk_page_element);
+    pool->pages = (struct nk_page*)memory;
+    pool->type = NK_BUFFER_FIXED;
+    pool->size = size;
+}
+
+NK_INTERN struct nk_page_element*
+nk_pool_alloc(struct nk_pool *pool)
+{
+    if (!pool->pages || pool->pages->size >= pool->capacity) {
+        /* allocate new page */
+        struct nk_page *page;
+        if (pool->type == NK_BUFFER_FIXED) {
+            if (!pool->pages) {
+                NK_ASSERT(pool->pages);
+                return 0;
+            }
+            NK_ASSERT(pool->pages->size < pool->capacity);
+            return 0;
+        } else {
+            nk_size size = sizeof(struct nk_page);
+            size += NK_POOL_DEFAULT_CAPACITY * sizeof(union nk_page_data);
+            page = (struct nk_page*)pool->alloc.alloc(pool->alloc.userdata,0, size);
+            page->next = pool->pages;
+            pool->pages = page;
+            page->size = 0;
+        }
+    }
+    return &pool->pages->win[pool->pages->size++];
+}
+
+/* ===============================================================
+ *
+ *                          CONTEXT
+ *
+ * ===============================================================*/
+NK_INTERN void* nk_create_window(struct nk_context *ctx);
+NK_INTERN void nk_remove_window(struct nk_context*, struct nk_window*);
+NK_INTERN void nk_free_window(struct nk_context *ctx, struct nk_window *win);
+NK_INTERN void nk_free_table(struct nk_context *ctx, struct nk_table *tbl);
+NK_INTERN void nk_remove_table(struct nk_window *win, struct nk_table *tbl);
+NK_INTERN void* nk_create_panel(struct nk_context *ctx);
+NK_INTERN void nk_free_panel(struct nk_context*, struct nk_panel *pan);
+
+NK_INTERN void
+nk_setup(struct nk_context *ctx, const struct nk_user_font *font)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_zero_struct(*ctx);
+    nk_style_default(ctx);
+    ctx->seq = 1;
+    if (font) ctx->style.font = font;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    nk_draw_list_init(&ctx->draw_list);
+#endif
+}
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API int
+nk_init_default(struct nk_context *ctx, const struct nk_user_font *font)
+{
+    struct nk_allocator alloc;
+    alloc.userdata.ptr = 0;
+    alloc.alloc = nk_malloc;
+    alloc.free = nk_mfree;
+    return nk_init(ctx, &alloc, font);
+}
+#endif
+
+NK_API int
+nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size,
+    const struct nk_user_font *font)
+{
+    NK_ASSERT(memory);
+    if (!memory) return 0;
+    nk_setup(ctx, font);
+    nk_buffer_init_fixed(&ctx->memory, memory, size);
+    ctx->use_pool = nk_false;
+    return 1;
+}
+
+NK_API int
+nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds,
+    struct nk_buffer *pool, const struct nk_user_font *font)
+{
+    NK_ASSERT(cmds);
+    NK_ASSERT(pool);
+    if (!cmds || !pool) return 0;
+
+    nk_setup(ctx, font);
+    ctx->memory = *cmds;
+    if (pool->type == NK_BUFFER_FIXED) {
+        /* take memory from buffer and alloc fixed pool */
+        nk_pool_init_fixed(&ctx->pool, pool->memory.ptr, pool->memory.size);
+    } else {
+        /* create dynamic pool from buffer allocator */
+        struct nk_allocator *alloc = &pool->pool;
+        nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY);
+    }
+    ctx->use_pool = nk_true;
+    return 1;
+}
+
+NK_API int
+nk_init(struct nk_context *ctx, struct nk_allocator *alloc,
+    const struct nk_user_font *font)
+{
+    NK_ASSERT(alloc);
+    if (!alloc) return 0;
+    nk_setup(ctx, font);
+    nk_buffer_init(&ctx->memory, alloc, NK_DEFAULT_COMMAND_BUFFER_SIZE);
+    nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY);
+    ctx->use_pool = nk_true;
+    return 1;
+}
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void
+nk_set_user_data(struct nk_context *ctx, nk_handle handle)
+{
+    if (!ctx) return;
+    ctx->userdata = handle;
+    if (ctx->current)
+        ctx->current->buffer.userdata = handle;
+}
+#endif
+
+NK_API void
+nk_free(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_buffer_free(&ctx->memory);
+    if (ctx->use_pool)
+        nk_pool_free(&ctx->pool);
+
+    nk_zero(&ctx->input, sizeof(ctx->input));
+    nk_zero(&ctx->style, sizeof(ctx->style));
+    nk_zero(&ctx->memory, sizeof(ctx->memory));
+
+    ctx->seq = 0;
+    ctx->build = 0;
+    ctx->begin = 0;
+    ctx->end = 0;
+    ctx->active = 0;
+    ctx->current = 0;
+    ctx->freelist = 0;
+    ctx->count = 0;
+}
+
+NK_API void
+nk_clear(struct nk_context *ctx)
+{
+    struct nk_window *iter;
+    struct nk_window *next;
+    NK_ASSERT(ctx);
+
+    if (!ctx) return;
+    if (ctx->use_pool)
+        nk_buffer_clear(&ctx->memory);
+    else nk_buffer_reset(&ctx->memory, NK_BUFFER_FRONT);
+
+    ctx->build = 0;
+    ctx->memory.calls = 0;
+    ctx->last_widget_state = 0;
+    ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW];
+    NK_MEMSET(&ctx->overlay, 0, sizeof(ctx->overlay));
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+    nk_draw_list_clear(&ctx->draw_list);
+#endif
+
+    /* garbage collector */
+    iter = ctx->begin;
+    while (iter) {
+        /* make sure minimized windows do not get removed */
+        if ((iter->flags & NK_WINDOW_MINIMIZED) &&
+            !(iter->flags & NK_WINDOW_CLOSED)) {
+            iter = iter->next;
+            continue;
+        }
+        /* remove hotness from hidden or closed windows*/
+        if (((iter->flags & NK_WINDOW_HIDDEN) ||
+            (iter->flags & NK_WINDOW_CLOSED)) &&
+            iter == ctx->active)
+            ctx->active = iter->next;
+
+        /* free unused popup windows */
+        if (iter->popup.win && iter->popup.win->seq != ctx->seq) {
+            nk_free_window(ctx, iter->popup.win);
+            iter->popup.win = 0;
+        }
+        /* remove unused window state tables */
+        {struct nk_table *n, *it = iter->tables;
+        while (it) {
+            n = it->next;
+            if (it->seq != ctx->seq) {
+                nk_remove_table(iter, it);
+                nk_zero(it, sizeof(union nk_page_data));
+                nk_free_table(ctx, it);
+                if (it == iter->tables)
+                    iter->tables = n;
+            }
+            it = n;
+        }}
+        /* window itself is not used anymore so free */
+        if (iter->seq != ctx->seq || iter->flags & NK_WINDOW_CLOSED) {
+            next = iter->next;
+            nk_remove_window(ctx, iter);
+            nk_free_window(ctx, iter);
+            iter = next;
+        } else iter = iter->next;
+    }
+    ctx->seq++;
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          BUFFERING
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN void
+nk_start_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(buffer);
+    if (!ctx || !buffer) return;
+    buffer->begin = ctx->memory.allocated;
+    buffer->end = buffer->begin;
+    buffer->last = buffer->begin;
+    buffer->clip = nk_null_rect;
+}
+
+NK_INTERN void
+nk_start(struct nk_context *ctx, struct nk_window *win)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    nk_start_buffer(ctx, &win->buffer);
+}
+
+NK_INTERN void
+nk_start_popup(struct nk_context *ctx, struct nk_window *win)
+{
+    struct nk_popup_buffer *buf;
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!ctx || !win) return;
+
+    /* save buffer fill state for popup */
+    buf = &win->popup.buf;
+    buf->begin = win->buffer.end;
+    buf->end = win->buffer.end;
+    buf->parent = win->buffer.last;
+    buf->last = buf->begin;
+    buf->active = nk_true;
+}
+
+NK_INTERN void
+nk_finish_popup(struct nk_context *ctx, struct nk_window *win)
+{
+    struct nk_popup_buffer *buf;
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!ctx || !win) return;
+
+    buf = &win->popup.buf;
+    buf->last = win->buffer.last;
+    buf->end = win->buffer.end;
+}
+
+NK_INTERN void
+nk_finish_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(buffer);
+    if (!ctx || !buffer) return;
+    buffer->end = ctx->memory.allocated;
+}
+
+NK_INTERN void
+nk_finish(struct nk_context *ctx, struct nk_window *win)
+{
+    struct nk_popup_buffer *buf;
+    struct nk_command *parent_last;
+    void *memory;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!ctx || !win) return;
+    nk_finish_buffer(ctx, &win->buffer);
+    if (!win->popup.buf.active) return;
+
+    buf = &win->popup.buf;
+    memory = ctx->memory.memory.ptr;
+    parent_last = nk_ptr_add(struct nk_command, memory, buf->parent);
+    parent_last->next = buf->end;
+}
+
+NK_INTERN void
+nk_build(struct nk_context *ctx)
+{
+    struct nk_window *iter = 0;
+    struct nk_command *cmd = 0;
+    nk_byte *buffer = 0;
+
+    /* draw cursor overlay */
+    if (!ctx->style.cursor_active)
+        ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW];
+    if (ctx->style.cursor_active && !ctx->input.mouse.grabbed && ctx->style.cursor_visible) {
+        struct nk_rect mouse_bounds;
+        const struct nk_cursor *cursor = ctx->style.cursor_active;
+        nk_command_buffer_init(&ctx->overlay, &ctx->memory, NK_CLIPPING_OFF);
+        nk_start_buffer(ctx, &ctx->overlay);
+
+        mouse_bounds.x = ctx->input.mouse.pos.x - cursor->offset.x;
+        mouse_bounds.y = ctx->input.mouse.pos.y - cursor->offset.y;
+        mouse_bounds.w = cursor->size.x;
+        mouse_bounds.h = cursor->size.y;
+
+        nk_draw_image(&ctx->overlay, mouse_bounds, &cursor->img, nk_white);
+        nk_finish_buffer(ctx, &ctx->overlay);
+    }
+    /* build one big draw command list out of all window buffers */
+    iter = ctx->begin;
+    buffer = (nk_byte*)ctx->memory.memory.ptr;
+    while (iter != 0) {
+        struct nk_window *next = iter->next;
+        if (iter->buffer.last == iter->buffer.begin || (iter->flags & NK_WINDOW_HIDDEN)||
+            iter->seq != ctx->seq)
+            goto cont;
+
+        cmd = nk_ptr_add(struct nk_command, buffer, iter->buffer.last);
+        while (next && ((next->buffer.last == next->buffer.begin) ||
+            (next->flags & NK_WINDOW_HIDDEN)))
+            next = next->next; /* skip empty command buffers */
+
+        if (next) cmd->next = next->buffer.begin;
+        cont: iter = next;
+    }
+    /* append all popup draw commands into lists */
+    iter = ctx->begin;
+    while (iter != 0) {
+        struct nk_window *next = iter->next;
+        struct nk_popup_buffer *buf;
+        if (!iter->popup.buf.active)
+            goto skip;
+
+        buf = &iter->popup.buf;
+        cmd->next = buf->begin;
+        cmd = nk_ptr_add(struct nk_command, buffer, buf->last);
+        buf->active = nk_false;
+        skip: iter = next;
+    }
+    /* append overlay commands */
+    if (cmd) {
+        if (ctx->overlay.end != ctx->overlay.begin)
+            cmd->next = ctx->overlay.begin;
+        else cmd->next = ctx->memory.allocated;
+    }
+}
+
+NK_API const struct nk_command*
+nk__begin(struct nk_context *ctx)
+{
+    struct nk_window *iter;
+    nk_byte *buffer;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    if (!ctx->count) return 0;
+
+    buffer = (nk_byte*)ctx->memory.memory.ptr;
+    if (!ctx->build) {
+        nk_build(ctx);
+        ctx->build = nk_true;
+    }
+    iter = ctx->begin;
+    while (iter && ((iter->buffer.begin == iter->buffer.end) || (iter->flags & NK_WINDOW_HIDDEN)))
+        iter = iter->next;
+    if (!iter) return 0;
+    return nk_ptr_add_const(struct nk_command, buffer, iter->buffer.begin);
+}
+
+NK_API const struct nk_command*
+nk__next(struct nk_context *ctx, const struct nk_command *cmd)
+{
+    nk_byte *buffer;
+    const struct nk_command *next;
+    NK_ASSERT(ctx);
+    if (!ctx || !cmd || !ctx->count) return 0;
+    if (cmd->next >= ctx->memory.allocated) return 0;
+    buffer = (nk_byte*)ctx->memory.memory.ptr;
+    next = nk_ptr_add_const(struct nk_command, buffer, cmd->next);
+    return next;
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          PANEL
+ *
+ * ---------------------------------------------------------------*/
+static int
+nk_panel_has_header(nk_flags flags, const char *title)
+{
+    int active = 0;
+    active = (flags & (NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE));
+    active = active || (flags & NK_WINDOW_TITLE);
+    active = active && !(flags & NK_WINDOW_HIDDEN) && title;
+    return active;
+}
+
+NK_INTERN struct nk_vec2
+nk_panel_get_padding(const struct nk_style *style, enum nk_panel_type type)
+{
+    switch (type) {
+    default:
+    case NK_PANEL_WINDOW: return style->window.padding;
+    case NK_PANEL_GROUP: return style->window.group_padding;
+    case NK_PANEL_POPUP: return style->window.popup_padding;
+    case NK_PANEL_CONTEXTUAL: return style->window.contextual_padding;
+    case NK_PANEL_COMBO: return style->window.combo_padding;
+    case NK_PANEL_MENU: return style->window.menu_padding;
+    case NK_PANEL_TOOLTIP: return style->window.menu_padding;
+    }
+}
+
+NK_INTERN float
+nk_panel_get_border(const struct nk_style *style, nk_flags flags,
+    enum nk_panel_type type)
+{
+    if (flags & NK_WINDOW_BORDER) {
+        switch (type) {
+        default:
+        case NK_PANEL_WINDOW: return style->window.border;
+        case NK_PANEL_GROUP: return style->window.group_border;
+        case NK_PANEL_POPUP: return style->window.popup_border;
+        case NK_PANEL_CONTEXTUAL: return style->window.contextual_border;
+        case NK_PANEL_COMBO: return style->window.combo_border;
+        case NK_PANEL_MENU: return style->window.menu_border;
+        case NK_PANEL_TOOLTIP: return style->window.menu_border;
+    }} else return 0;
+}
+
+NK_INTERN struct nk_color
+nk_panel_get_border_color(const struct nk_style *style, enum nk_panel_type type)
+{
+    switch (type) {
+    default:
+    case NK_PANEL_WINDOW: return style->window.border_color;
+    case NK_PANEL_GROUP: return style->window.group_border_color;
+    case NK_PANEL_POPUP: return style->window.popup_border_color;
+    case NK_PANEL_CONTEXTUAL: return style->window.contextual_border_color;
+    case NK_PANEL_COMBO: return style->window.combo_border_color;
+    case NK_PANEL_MENU: return style->window.menu_border_color;
+    case NK_PANEL_TOOLTIP: return style->window.menu_border_color;
+    }
+}
+
+NK_INTERN int
+nk_panel_is_sub(enum nk_panel_type type)
+{
+    return (type & NK_PANEL_SET_SUB)?1:0;
+}
+
+NK_INTERN int
+nk_panel_is_nonblock(enum nk_panel_type type)
+{
+    return (type & NK_PANEL_SET_NONBLOCK)?1:0;
+}
+
+NK_INTERN int
+nk_panel_begin(struct nk_context *ctx, const char *title, enum nk_panel_type panel_type)
+{
+    struct nk_input *in;
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_command_buffer *out;
+    const struct nk_style *style;
+    const struct nk_user_font *font;
+
+    struct nk_vec2 scrollbar_size;
+    struct nk_vec2 panel_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+    nk_zero(ctx->current->layout, sizeof(*ctx->current->layout));
+    if ((ctx->current->flags & NK_WINDOW_HIDDEN) || (ctx->current->flags & NK_WINDOW_CLOSED)) {
+        nk_zero(ctx->current->layout, sizeof(struct nk_panel));
+        ctx->current->layout->type = panel_type;
+        return 0;
+    }
+    /* pull state into local stack */
+    style = &ctx->style;
+    font = style->font;
+    win = ctx->current;
+    layout = win->layout;
+    out = &win->buffer;
+    in = (win->flags & NK_WINDOW_NO_INPUT) ? 0: &ctx->input;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+    win->buffer.userdata = ctx->userdata;
+#endif
+    /* pull style configuration into local stack */
+    scrollbar_size = style->window.scrollbar_size;
+    panel_padding = nk_panel_get_padding(style, panel_type);
+
+    /* window movement */
+    if ((win->flags & NK_WINDOW_MOVABLE) && !(win->flags & NK_WINDOW_ROM)) {
+        int left_mouse_down;
+        int left_mouse_click_in_cursor;
+
+        /* calculate draggable window space */
+        struct nk_rect header;
+        header.x = win->bounds.x;
+        header.y = win->bounds.y;
+        header.w = win->bounds.w;
+        if (nk_panel_has_header(win->flags, title)) {
+            header.h = font->height + 2.0f * style->window.header.padding.y;
+            header.h += 2.0f * style->window.header.label_padding.y;
+        } else header.h = panel_padding.y;
+
+        /* window movement by dragging */
+        left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+        left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+            NK_BUTTON_LEFT, header, nk_true);
+        if (left_mouse_down && left_mouse_click_in_cursor) {
+            win->bounds.x = win->bounds.x + in->mouse.delta.x;
+            win->bounds.y = win->bounds.y + in->mouse.delta.y;
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x += in->mouse.delta.x;
+            in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y += in->mouse.delta.y;
+            ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_MOVE];
+        }
+    }
+
+    /* setup panel */
+    layout->type = panel_type;
+    layout->flags = win->flags;
+    layout->bounds = win->bounds;
+    layout->bounds.x += panel_padding.x;
+    layout->bounds.w -= 2*panel_padding.x;
+    if (win->flags & NK_WINDOW_BORDER) {
+        layout->border = nk_panel_get_border(style, win->flags, panel_type);
+        layout->bounds = nk_shrink_rect(layout->bounds, layout->border);
+    } else layout->border = 0;
+    layout->at_y = layout->bounds.y;
+    layout->at_x = layout->bounds.x;
+    layout->max_x = 0;
+    layout->header_height = 0;
+    layout->footer_height = 0;
+    nk_layout_reset_min_row_height(ctx);
+    layout->row.index = 0;
+    layout->row.columns = 0;
+    layout->row.ratio = 0;
+    layout->row.item_width = 0;
+    layout->row.tree_depth = 0;
+    layout->row.height = panel_padding.y;
+    layout->has_scrolling = nk_true;
+    if (!(win->flags & NK_WINDOW_NO_SCROLLBAR))
+        layout->bounds.w -= scrollbar_size.x;
+    if (!nk_panel_is_nonblock(panel_type)) {
+        layout->footer_height = 0;
+        if (!(win->flags & NK_WINDOW_NO_SCROLLBAR) || win->flags & NK_WINDOW_SCALABLE)
+            layout->footer_height = scrollbar_size.y;
+        layout->bounds.h -= layout->footer_height;
+    }
+
+    /* panel header */
+    if (nk_panel_has_header(win->flags, title))
+    {
+        struct nk_text text;
+        struct nk_rect header;
+        const struct nk_style_item *background = 0;
+
+        /* calculate header bounds */
+        header.x = win->bounds.x;
+        header.y = win->bounds.y;
+        header.w = win->bounds.w;
+        header.h = font->height + 2.0f * style->window.header.padding.y;
+        header.h += (2.0f * style->window.header.label_padding.y);
+
+        /* shrink panel by header */
+        layout->header_height = header.h;
+        layout->bounds.y += header.h;
+        layout->bounds.h -= header.h;
+        layout->at_y += header.h;
+
+        /* select correct header background and text color */
+        if (ctx->active == win) {
+            background = &style->window.header.active;
+            text.text = style->window.header.label_active;
+        } else if (nk_input_is_mouse_hovering_rect(&ctx->input, header)) {
+            background = &style->window.header.hover;
+            text.text = style->window.header.label_hover;
+        } else {
+            background = &style->window.header.normal;
+            text.text = style->window.header.label_normal;
+        }
+
+        /* draw header background */
+        header.h += 1.0f;
+        if (background->type == NK_STYLE_ITEM_IMAGE) {
+            text.background = nk_rgba(0,0,0,0);
+            nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+        } else {
+            text.background = background->data.color;
+            nk_fill_rect(out, header, 0, background->data.color);
+        }
+
+        /* window close button */
+        {struct nk_rect button;
+        button.y = header.y + style->window.header.padding.y;
+        button.h = header.h - 2 * style->window.header.padding.y;
+        button.w = button.h;
+        if (win->flags & NK_WINDOW_CLOSABLE) {
+            nk_flags ws = 0;
+            if (style->window.header.align == NK_HEADER_RIGHT) {
+                button.x = (header.w + header.x) - (button.w + style->window.header.padding.x);
+                header.w -= button.w + style->window.header.spacing.x + style->window.header.padding.x;
+            } else {
+                button.x = header.x + style->window.header.padding.x;
+                header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x;
+            }
+
+            if (nk_do_button_symbol(&ws, &win->buffer, button,
+                style->window.header.close_symbol, NK_BUTTON_DEFAULT,
+                &style->window.header.close_button, in, style->font) && !(win->flags & NK_WINDOW_ROM))
+            {
+                layout->flags |= NK_WINDOW_HIDDEN;
+                layout->flags &= (nk_flags)~NK_WINDOW_MINIMIZED;
+            }
+        }
+
+        /* window minimize button */
+        if (win->flags & NK_WINDOW_MINIMIZABLE) {
+            nk_flags ws = 0;
+            if (style->window.header.align == NK_HEADER_RIGHT) {
+                button.x = (header.w + header.x) - button.w;
+                if (!(win->flags & NK_WINDOW_CLOSABLE)) {
+                    button.x -= style->window.header.padding.x;
+                    header.w -= style->window.header.padding.x;
+                }
+                header.w -= button.w + style->window.header.spacing.x;
+            } else {
+                button.x = header.x;
+                header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x;
+            }
+            if (nk_do_button_symbol(&ws, &win->buffer, button, (layout->flags & NK_WINDOW_MINIMIZED)?
+                style->window.header.maximize_symbol: style->window.header.minimize_symbol,
+                NK_BUTTON_DEFAULT, &style->window.header.minimize_button, in, style->font) && !(win->flags & NK_WINDOW_ROM))
+                layout->flags = (layout->flags & NK_WINDOW_MINIMIZED) ?
+                    layout->flags & (nk_flags)~NK_WINDOW_MINIMIZED:
+                    layout->flags | NK_WINDOW_MINIMIZED;
+        }}
+
+        {/* window header title */
+        int text_len = nk_strlen(title);
+        struct nk_rect label = {0,0,0,0};
+        float t = font->width(font->userdata, font->height, title, text_len);
+        text.padding = nk_vec2(0,0);
+
+        label.x = header.x + style->window.header.padding.x;
+        label.x += style->window.header.label_padding.x;
+        label.y = header.y + style->window.header.label_padding.y;
+        label.h = font->height + 2 * style->window.header.label_padding.y;
+        label.w = t + 2 * style->window.header.spacing.x;
+        label.w = NK_CLAMP(0, label.w, header.x + header.w - label.x);
+        nk_widget_text(out, label,(const char*)title, text_len, &text, NK_TEXT_LEFT, font);}
+    }
+
+    /* draw window background */
+    if (!(layout->flags & NK_WINDOW_MINIMIZED) && !(layout->flags & NK_WINDOW_DYNAMIC)) {
+        struct nk_rect body;
+        body.x = win->bounds.x;
+        body.w = win->bounds.w;
+        body.y = (win->bounds.y + layout->header_height);
+        body.h = (win->bounds.h - layout->header_height);
+        if (style->window.fixed_background.type == NK_STYLE_ITEM_IMAGE)
+            nk_draw_image(out, body, &style->window.fixed_background.data.image, nk_white);
+        else nk_fill_rect(out, body, 0, style->window.fixed_background.data.color);
+    }
+
+    /* set clipping rectangle */
+    {struct nk_rect clip;
+    layout->clip = layout->bounds;
+    nk_unify(&clip, &win->buffer.clip, layout->clip.x, layout->clip.y,
+        layout->clip.x + layout->clip.w, layout->clip.y + layout->clip.h);
+    nk_push_scissor(out, clip);
+    layout->clip = clip;}
+    return !(layout->flags & NK_WINDOW_HIDDEN) && !(layout->flags & NK_WINDOW_MINIMIZED);
+}
+
+NK_INTERN void
+nk_panel_end(struct nk_context *ctx)
+{
+    struct nk_input *in;
+    struct nk_window *window;
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    struct nk_command_buffer *out;
+
+    struct nk_vec2 scrollbar_size;
+    struct nk_vec2 panel_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    window = ctx->current;
+    layout = window->layout;
+    style = &ctx->style;
+    out = &window->buffer;
+    in = (layout->flags & NK_WINDOW_ROM || layout->flags & NK_WINDOW_NO_INPUT) ? 0 :&ctx->input;
+    if (!nk_panel_is_sub(layout->type))
+        nk_push_scissor(out, nk_null_rect);
+
+    /* cache configuration data */
+    scrollbar_size = style->window.scrollbar_size;
+    panel_padding = nk_panel_get_padding(style, layout->type);
+
+    /* update the current cursor Y-position to point over the last added widget */
+    layout->at_y += layout->row.height;
+
+    /* dynamic panels */
+    if (layout->flags & NK_WINDOW_DYNAMIC && !(layout->flags & NK_WINDOW_MINIMIZED))
+    {
+        /* update panel height to fit dynamic growth */
+        struct nk_rect empty_space;
+        if (layout->at_y < (layout->bounds.y + layout->bounds.h))
+            layout->bounds.h = layout->at_y - layout->bounds.y;
+
+        /* fill top empty space */
+        empty_space.x = window->bounds.x;
+        empty_space.y = layout->bounds.y;
+        empty_space.h = panel_padding.y;
+        empty_space.w = window->bounds.w;
+        nk_fill_rect(out, empty_space, 0, style->window.background);
+
+        /* fill left empty space */
+        empty_space.x = window->bounds.x;
+        empty_space.y = layout->bounds.y;
+        empty_space.w = panel_padding.x + layout->border;
+        empty_space.h = layout->bounds.h;
+        nk_fill_rect(out, empty_space, 0, style->window.background);
+
+        /* fill right empty space */
+        empty_space.x = layout->bounds.x + layout->bounds.w - layout->border;
+        empty_space.y = layout->bounds.y;
+        empty_space.w = panel_padding.x + layout->border;
+        empty_space.h = layout->bounds.h;
+        if (*layout->offset_y == 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR))
+            empty_space.w += scrollbar_size.x;
+        nk_fill_rect(out, empty_space, 0, style->window.background);
+
+        /* fill bottom empty space */
+        if (*layout->offset_x != 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) {
+            empty_space.x = window->bounds.x;
+            empty_space.y = layout->bounds.y + layout->bounds.h;
+            empty_space.w = window->bounds.w;
+            empty_space.h = scrollbar_size.y;
+            nk_fill_rect(out, empty_space, 0, style->window.background);
+        }
+    }
+
+    /* scrollbars */
+    if (!(layout->flags & NK_WINDOW_NO_SCROLLBAR) &&
+        !(layout->flags & NK_WINDOW_MINIMIZED) &&
+        window->scrollbar_hiding_timer < NK_SCROLLBAR_HIDING_TIMEOUT)
+    {
+        struct nk_rect scroll;
+        int scroll_has_scrolling;
+        float scroll_target;
+        float scroll_offset;
+        float scroll_step;
+        float scroll_inc;
+
+        /* mouse wheel scrolling */
+        if (nk_panel_is_sub(layout->type))
+        {
+            /* sub-window mouse wheel scrolling */
+            struct nk_window *root_window = window;
+            struct nk_panel *root_panel = window->layout;
+            while (root_panel->parent)
+                root_panel = root_panel->parent;
+            while (root_window->parent)
+                root_window = root_window->parent;
+
+            /* only allow scrolling if parent window is active */
+            scroll_has_scrolling = 0;
+            if ((root_window == ctx->active) && layout->has_scrolling) {
+                /* and panel is being hovered and inside clip rect*/
+                if (nk_input_is_mouse_hovering_rect(in, layout->bounds) &&
+                    NK_INTERSECT(layout->bounds.x, layout->bounds.y, layout->bounds.w, layout->bounds.h,
+                        root_panel->clip.x, root_panel->clip.y, root_panel->clip.w, root_panel->clip.h))
+                {
+                    /* deactivate all parent scrolling */
+                    root_panel = window->layout;
+                    while (root_panel->parent) {
+                        root_panel->has_scrolling = nk_false;
+                        root_panel = root_panel->parent;
+                    }
+                    root_panel->has_scrolling = nk_false;
+                    scroll_has_scrolling = nk_true;
+                }
+            }
+        } else if (!nk_panel_is_sub(layout->type)) {
+            /* window mouse wheel scrolling */
+            scroll_has_scrolling = (window == ctx->active) && layout->has_scrolling;
+            if (in && (in->mouse.scroll_delta.y > 0 || in->mouse.scroll_delta.x > 0) && scroll_has_scrolling)
+                window->scrolled = nk_true;
+            else window->scrolled = nk_false;
+        } else scroll_has_scrolling = nk_false;
+
+        {
+            /* vertical scrollbar */
+            nk_flags state = 0;
+            scroll.x = layout->bounds.x + layout->bounds.w + panel_padding.x;
+            scroll.y = layout->bounds.y;
+            scroll.w = scrollbar_size.x;
+            scroll.h = layout->bounds.h;
+
+            scroll_offset = (float)*layout->offset_y;
+            scroll_step = scroll.h * 0.10f;
+            scroll_inc = scroll.h * 0.01f;
+            scroll_target = (float)(int)(layout->at_y - scroll.y);
+            scroll_offset = nk_do_scrollbarv(&state, out, scroll, scroll_has_scrolling,
+                scroll_offset, scroll_target, scroll_step, scroll_inc,
+                &ctx->style.scrollv, in, style->font);
+            *layout->offset_y = (nk_uint)scroll_offset;
+            if (in && scroll_has_scrolling)
+                in->mouse.scroll_delta.y = 0;
+        }
+        {
+            /* horizontal scrollbar */
+            nk_flags state = 0;
+            scroll.x = layout->bounds.x;
+            scroll.y = layout->bounds.y + layout->bounds.h;
+            scroll.w = layout->bounds.w;
+            scroll.h = scrollbar_size.y;
+
+            scroll_offset = (float)*layout->offset_x;
+            scroll_target = (float)(int)(layout->max_x - scroll.x);
+            scroll_step = layout->max_x * 0.05f;
+            scroll_inc = layout->max_x * 0.005f;
+            scroll_offset = nk_do_scrollbarh(&state, out, scroll, scroll_has_scrolling,
+                scroll_offset, scroll_target, scroll_step, scroll_inc,
+                &ctx->style.scrollh, in, style->font);
+            *layout->offset_x = (nk_uint)scroll_offset;
+        }
+    }
+
+    /* hide scroll if no user input */
+    if (window->flags & NK_WINDOW_SCROLL_AUTO_HIDE) {
+        int has_input = ctx->input.mouse.delta.x != 0 || ctx->input.mouse.delta.y != 0 || ctx->input.mouse.scroll_delta.y != 0;
+        int is_window_hovered = nk_window_is_hovered(ctx);
+        int any_item_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED);
+        if ((!has_input && is_window_hovered) || (!is_window_hovered && !any_item_active))
+            window->scrollbar_hiding_timer += ctx->delta_time_seconds;
+        else window->scrollbar_hiding_timer = 0;
+    } else window->scrollbar_hiding_timer = 0;
+
+    /* window border */
+    if (layout->flags & NK_WINDOW_BORDER)
+    {
+        struct nk_color border_color = nk_panel_get_border_color(style, layout->type);
+        const float padding_y = (layout->flags & NK_WINDOW_MINIMIZED) ?
+            style->window.border + window->bounds.y + layout->header_height:
+            (layout->flags & NK_WINDOW_DYNAMIC)?
+            layout->bounds.y + layout->bounds.h + layout->footer_height:
+            window->bounds.y + window->bounds.h;
+
+        /* draw border top */
+        nk_stroke_line(out,window->bounds.x,window->bounds.y,
+            window->bounds.x + window->bounds.w, window->bounds.y,
+            layout->border, border_color);
+
+        /* draw bottom border */
+        nk_stroke_line(out, window->bounds.x, padding_y,
+            window->bounds.x + window->bounds.w, padding_y, layout->border, border_color);
+
+        /* draw left border */
+        nk_stroke_line(out, window->bounds.x + layout->border*0.5f,
+            window->bounds.y, window->bounds.x + layout->border*0.5f,
+            padding_y, layout->border, border_color);
+
+        /* draw right border */
+        nk_stroke_line(out, window->bounds.x + window->bounds.w - layout->border*0.5f,
+            window->bounds.y, window->bounds.x + window->bounds.w - layout->border*0.5f,
+            padding_y, layout->border, border_color);
+    }
+
+    /* scaler */
+    if ((layout->flags & NK_WINDOW_SCALABLE) && in && !(layout->flags & NK_WINDOW_MINIMIZED))
+    {
+        /* calculate scaler bounds */
+        struct nk_rect scaler;
+        scaler.w = scrollbar_size.x;
+        scaler.h = scrollbar_size.y;
+        scaler.y = layout->bounds.y + layout->bounds.h;
+        if (layout->flags & NK_WINDOW_SCALE_LEFT)
+            scaler.x = layout->bounds.x - panel_padding.x * 0.5f;
+        else scaler.x = layout->bounds.x + layout->bounds.w + panel_padding.x;
+        if (layout->flags & NK_WINDOW_NO_SCROLLBAR)
+            scaler.x -= scaler.w;
+
+        /* draw scaler */
+        {const struct nk_style_item *item = &style->window.scaler;
+        if (item->type == NK_STYLE_ITEM_IMAGE)
+            nk_draw_image(out, scaler, &item->data.image, nk_white);
+        else {
+            if (layout->flags & NK_WINDOW_SCALE_LEFT) {
+                nk_fill_triangle(out, scaler.x, scaler.y, scaler.x,
+                    scaler.y + scaler.h, scaler.x + scaler.w,
+                    scaler.y + scaler.h, item->data.color);
+            } else {
+                nk_fill_triangle(out, scaler.x + scaler.w, scaler.y, scaler.x + scaler.w,
+                    scaler.y + scaler.h, scaler.x, scaler.y + scaler.h, item->data.color);
+            }
+        }}
+
+        /* do window scaling */
+        if (!(window->flags & NK_WINDOW_ROM)) {
+            struct nk_vec2 window_size = style->window.min_size;
+            int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+            int left_mouse_click_in_scaler = nk_input_has_mouse_click_down_in_rect(in,
+                    NK_BUTTON_LEFT, scaler, nk_true);
+
+            if (left_mouse_down && left_mouse_click_in_scaler) {
+                float delta_x = in->mouse.delta.x;
+                if (layout->flags & NK_WINDOW_SCALE_LEFT) {
+                    delta_x = -delta_x;
+                    window->bounds.x += in->mouse.delta.x;
+                }
+                /* dragging in x-direction  */
+                if (window->bounds.w + delta_x >= window_size.x) {
+                    if ((delta_x < 0) || (delta_x > 0 && in->mouse.pos.x >= scaler.x)) {
+                        window->bounds.w = window->bounds.w + delta_x;
+                        scaler.x += in->mouse.delta.x;
+                    }
+                }
+                /* dragging in y-direction (only possible if static window) */
+                if (!(layout->flags & NK_WINDOW_DYNAMIC)) {
+                    if (window_size.y < window->bounds.h + in->mouse.delta.y) {
+                        if ((in->mouse.delta.y < 0) || (in->mouse.delta.y > 0 && in->mouse.pos.y >= scaler.y)) {
+                            window->bounds.h = window->bounds.h + in->mouse.delta.y;
+                            scaler.y += in->mouse.delta.y;
+                        }
+                    }
+                }
+                ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT];
+                in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = scaler.x + scaler.w/2.0f;
+                in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = scaler.y + scaler.h/2.0f;
+            }
+        }
+    }
+    if (!nk_panel_is_sub(layout->type)) {
+        /* window is hidden so clear command buffer  */
+        if (layout->flags & NK_WINDOW_HIDDEN)
+            nk_command_buffer_reset(&window->buffer);
+        /* window is visible and not tab */
+        else nk_finish(ctx, window);
+    }
+
+    /* NK_WINDOW_REMOVE_ROM flag was set so remove NK_WINDOW_ROM */
+    if (layout->flags & NK_WINDOW_REMOVE_ROM) {
+        layout->flags &= ~(nk_flags)NK_WINDOW_ROM;
+        layout->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM;
+    }
+    window->flags = layout->flags;
+
+    /* property garbage collector */
+    if (window->property.active && window->property.old != window->property.seq &&
+        window->property.active == window->property.prev) {
+        nk_zero(&window->property, sizeof(window->property));
+    } else {
+        window->property.old = window->property.seq;
+        window->property.prev = window->property.active;
+        window->property.seq = 0;
+    }
+    /* edit garbage collector */
+    if (window->edit.active && window->edit.old != window->edit.seq &&
+       window->edit.active == window->edit.prev) {
+        nk_zero(&window->edit, sizeof(window->edit));
+    } else {
+        window->edit.old = window->edit.seq;
+        window->edit.prev = window->edit.active;
+        window->edit.seq = 0;
+    }
+    /* contextual garbage collector */
+    if (window->popup.active_con && window->popup.con_old != window->popup.con_count) {
+        window->popup.con_count = 0;
+        window->popup.con_old = 0;
+        window->popup.active_con = 0;
+    } else {
+        window->popup.con_old = window->popup.con_count;
+        window->popup.con_count = 0;
+    }
+    window->popup.combo_count = 0;
+    /* helper to make sure you have a 'nk_tree_push' for every 'nk_tree_pop' */
+    NK_ASSERT(!layout->row.tree_depth);
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          PAGE ELEMENT
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN struct nk_page_element*
+nk_create_page_element(struct nk_context *ctx)
+{
+    struct nk_page_element *elem;
+    if (ctx->freelist) {
+        /* unlink page element from free list */
+        elem = ctx->freelist;
+        ctx->freelist = elem->next;
+    } else if (ctx->use_pool) {
+        /* allocate page element from memory pool */
+        elem = nk_pool_alloc(&ctx->pool);
+        NK_ASSERT(elem);
+        if (!elem) return 0;
+    } else {
+        /* allocate new page element from back of fixed size memory buffer */
+        NK_STORAGE const nk_size size = sizeof(struct nk_page_element);
+        NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_page_element);
+        elem = (struct nk_page_element*)nk_buffer_alloc(&ctx->memory, NK_BUFFER_BACK, size, align);
+        NK_ASSERT(elem);
+        if (!elem) return 0;
+    }
+    nk_zero_struct(*elem);
+    elem->next = 0;
+    elem->prev = 0;
+    return elem;
+}
+
+NK_INTERN void
+nk_link_page_element_into_freelist(struct nk_context *ctx,
+    struct nk_page_element *elem)
+{
+    /* link table into freelist */
+    if (!ctx->freelist) {
+        ctx->freelist = elem;
+    } else {
+        elem->next = ctx->freelist;
+        ctx->freelist = elem;
+    }
+}
+
+NK_INTERN void
+nk_free_page_element(struct nk_context *ctx, struct nk_page_element *elem)
+{
+    /* we have a pool so just add to free list */
+    if (ctx->use_pool) {
+        nk_link_page_element_into_freelist(ctx, elem);
+        return;
+    }
+    /* if possible remove last element from back of fixed memory buffer */
+    {void *elem_end = (void*)(elem + 1);
+    void *buffer_end = (nk_byte*)ctx->memory.memory.ptr + ctx->memory.size;
+    if (elem_end == buffer_end)
+        ctx->memory.size -= sizeof(struct nk_page_element);
+    else nk_link_page_element_into_freelist(ctx, elem);}
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          PANEL
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN void*
+nk_create_panel(struct nk_context *ctx)
+{
+    struct nk_page_element *elem;
+    elem = nk_create_page_element(ctx);
+    if (!elem) return 0;
+    nk_zero_struct(*elem);
+    return &elem->data.pan;
+}
+
+NK_INTERN void
+nk_free_panel(struct nk_context *ctx, struct nk_panel *pan)
+{
+    union nk_page_data *pd = NK_CONTAINER_OF(pan, union nk_page_data, pan);
+    struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+    nk_free_page_element(ctx, pe);
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          TABLES
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN struct nk_table*
+nk_create_table(struct nk_context *ctx)
+{
+    struct nk_page_element *elem;
+    elem = nk_create_page_element(ctx);
+    if (!elem) return 0;
+    nk_zero_struct(*elem);
+    return &elem->data.tbl;
+}
+
+NK_INTERN void
+nk_free_table(struct nk_context *ctx, struct nk_table *tbl)
+{
+    union nk_page_data *pd = NK_CONTAINER_OF(tbl, union nk_page_data, tbl);
+    struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+    nk_free_page_element(ctx, pe);
+}
+
+NK_INTERN void
+nk_push_table(struct nk_window *win, struct nk_table *tbl)
+{
+    if (!win->tables) {
+        win->tables = tbl;
+        tbl->next = 0;
+        tbl->prev = 0;
+        tbl->size = 0;
+        win->table_count = 1;
+        return;
+    }
+    win->tables->prev = tbl;
+    tbl->next = win->tables;
+    tbl->prev = 0;
+    tbl->size = 0;
+    win->tables = tbl;
+    win->table_count++;
+}
+
+NK_INTERN void
+nk_remove_table(struct nk_window *win, struct nk_table *tbl)
+{
+    if (win->tables == tbl)
+        win->tables = tbl->next;
+    if (tbl->next)
+        tbl->next->prev = tbl->prev;
+    if (tbl->prev)
+        tbl->prev->next = tbl->next;
+    tbl->next = 0;
+    tbl->prev = 0;
+}
+
+NK_INTERN nk_uint*
+nk_add_value(struct nk_context *ctx, struct nk_window *win,
+            nk_hash name, nk_uint value)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!win || !ctx) return 0;
+    if (!win->tables || win->tables->size >= NK_VALUE_PAGE_CAPACITY) {
+        struct nk_table *tbl = nk_create_table(ctx);
+        NK_ASSERT(tbl);
+        if (!tbl) return 0;
+        nk_push_table(win, tbl);
+    }
+    win->tables->seq = win->seq;
+    win->tables->keys[win->tables->size] = name;
+    win->tables->values[win->tables->size] = value;
+    return &win->tables->values[win->tables->size++];
+}
+
+NK_INTERN nk_uint*
+nk_find_value(struct nk_window *win, nk_hash name)
+{
+    struct nk_table *iter = win->tables;
+    while (iter) {
+        unsigned int i = 0;
+        unsigned int size = iter->size;
+        for (i = 0; i < size; ++i) {
+            if (iter->keys[i] == name) {
+                iter->seq = win->seq;
+                return &iter->values[i];
+            }
+        } size = NK_VALUE_PAGE_CAPACITY;
+        iter = iter->next;
+    }
+    return 0;
+}
+
+/* ----------------------------------------------------------------
+ *
+ *                          WINDOW
+ *
+ * ---------------------------------------------------------------*/
+NK_INTERN void*
+nk_create_window(struct nk_context *ctx)
+{
+    struct nk_page_element *elem;
+    elem = nk_create_page_element(ctx);
+    if (!elem) return 0;
+    elem->data.win.seq = ctx->seq;
+    return &elem->data.win;
+}
+
+NK_INTERN void
+nk_free_window(struct nk_context *ctx, struct nk_window *win)
+{
+    /* unlink windows from list */
+    struct nk_table *it = win->tables;
+    if (win->popup.win) {
+        nk_free_window(ctx, win->popup.win);
+        win->popup.win = 0;
+    }
+    win->next = 0;
+    win->prev = 0;
+
+    while (it) {
+        /*free window state tables */
+        struct nk_table *n = it->next;
+        nk_remove_table(win, it);
+        nk_free_table(ctx, it);
+        if (it == win->tables)
+            win->tables = n;
+        it = n;
+    }
+
+    /* link windows into freelist */
+    {union nk_page_data *pd = NK_CONTAINER_OF(win, union nk_page_data, win);
+    struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+    nk_free_page_element(ctx, pe);}
+}
+
+NK_INTERN struct nk_window*
+nk_find_window(struct nk_context *ctx, nk_hash hash, const char *name)
+{
+    struct nk_window *iter;
+    iter = ctx->begin;
+    while (iter) {
+        NK_ASSERT(iter != iter->next);
+        if (iter->name == hash) {
+            int max_len = nk_strlen(iter->name_string);
+            if (!nk_stricmpn(iter->name_string, name, max_len))
+                return iter;
+        }
+        iter = iter->next;
+    }
+    return 0;
+}
+
+enum nk_window_insert_location {
+    NK_INSERT_BACK, /* inserts window into the back of list (front of screen) */
+    NK_INSERT_FRONT /* inserts window into the front of list (back of screen) */
+};
+NK_INTERN void
+nk_insert_window(struct nk_context *ctx, struct nk_window *win,
+    enum nk_window_insert_location loc)
+{
+    const struct nk_window *iter;
+    NK_ASSERT(ctx);
+    NK_ASSERT(win);
+    if (!win || !ctx) return;
+
+    iter = ctx->begin;
+    while (iter) {
+        NK_ASSERT(iter != iter->next);
+        NK_ASSERT(iter != win);
+        if (iter == win) return;
+        iter = iter->next;
+    }
+
+    if (!ctx->begin) {
+        win->next = 0;
+        win->prev = 0;
+        ctx->begin = win;
+        ctx->end = win;
+        ctx->count = 1;
+        return;
+    }
+    if (loc == NK_INSERT_BACK) {
+        struct nk_window *end;
+        end = ctx->end;
+        end->flags |= NK_WINDOW_ROM;
+        end->next = win;
+        win->prev = ctx->end;
+        win->next = 0;
+        ctx->end = win;
+        ctx->active = ctx->end;
+        ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM;
+    } else {
+        ctx->end->flags |= NK_WINDOW_ROM;
+        ctx->begin->prev = win;
+        win->next = ctx->begin;
+        win->prev = 0;
+        ctx->begin = win;
+        ctx->begin->flags &= ~(nk_flags)NK_WINDOW_ROM;
+    }
+    ctx->count++;
+}
+
+NK_INTERN void
+nk_remove_window(struct nk_context *ctx, struct nk_window *win)
+{
+    if (win == ctx->begin || win == ctx->end) {
+        if (win == ctx->begin) {
+            ctx->begin = win->next;
+            if (win->next)
+                win->next->prev = 0;
+        }
+        if (win == ctx->end) {
+            ctx->end = win->prev;
+            if (win->prev)
+                win->prev->next = 0;
+        }
+    } else {
+        if (win->next)
+            win->next->prev = win->prev;
+        if (win->prev)
+            win->prev->next = win->next;
+    }
+    if (win == ctx->active || !ctx->active) {
+        ctx->active = ctx->end;
+        if (ctx->end)
+            ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM;
+    }
+    win->next = 0;
+    win->prev = 0;
+    ctx->count--;
+}
+
+NK_API int
+nk_begin(struct nk_context *ctx, const char *title,
+    struct nk_rect bounds, nk_flags flags)
+{
+    return nk_begin_titled(ctx, title, title, bounds, flags);
+}
+
+NK_API int
+nk_begin_titled(struct nk_context *ctx, const char *name, const char *title,
+    struct nk_rect bounds, nk_flags flags)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    nk_hash title_hash;
+    int title_len;
+    int ret = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+    NK_ASSERT(title);
+    NK_ASSERT(ctx->style.font && ctx->style.font->width && "if this triggers you forgot to add a font");
+    NK_ASSERT(!ctx->current && "if this triggers you missed a `nk_end` call");
+    if (!ctx || ctx->current || !title || !name)
+        return 0;
+
+    /* find or create window */
+    style = &ctx->style;
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) {
+        /* create new window */
+        nk_size name_length = (nk_size)nk_strlen(name);
+        win = (struct nk_window*)nk_create_window(ctx);
+        NK_ASSERT(win);
+        if (!win) return 0;
+
+        if (flags & NK_WINDOW_BACKGROUND)
+            nk_insert_window(ctx, win, NK_INSERT_FRONT);
+        else nk_insert_window(ctx, win, NK_INSERT_BACK);
+        nk_command_buffer_init(&win->buffer, &ctx->memory, NK_CLIPPING_ON);
+
+        win->flags = flags;
+        win->bounds = bounds;
+        win->name = title_hash;
+        name_length = NK_MIN(name_length, NK_WINDOW_MAX_NAME-1);
+        NK_MEMCPY(win->name_string, name, name_length);
+        win->name_string[name_length] = 0;
+        win->popup.win = 0;
+        if (!ctx->active)
+            ctx->active = win;
+    } else {
+        /* update window */
+        win->flags &= ~(nk_flags)(NK_WINDOW_PRIVATE-1);
+        win->flags |= flags;
+        if (!(win->flags & (NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE)))
+            win->bounds = bounds;
+        /* If this assert triggers you either:
+         *
+         * I.) Have more than one window with the same name or
+         * II.) You forgot to actually draw the window.
+         *      More specific you did not call `nk_clear` (nk_clear will be
+         *      automatically called for you if you are using one of the
+         *      provided demo backends). */
+        NK_ASSERT(win->seq != ctx->seq);
+        win->seq = ctx->seq;
+        if (!ctx->active && !(win->flags & NK_WINDOW_HIDDEN))
+            ctx->active = win;
+    }
+    if (win->flags & NK_WINDOW_HIDDEN) {
+        ctx->current = win;
+        win->layout = 0;
+        return 0;
+    }
+
+    /* window overlapping */
+    if (!(win->flags & NK_WINDOW_HIDDEN) && !(win->flags & NK_WINDOW_NO_INPUT))
+    {
+        int inpanel, ishovered;
+        const struct nk_window *iter = win;
+        float h = ctx->style.font->height + 2.0f * style->window.header.padding.y +
+            (2.0f * style->window.header.label_padding.y);
+        struct nk_rect win_bounds = (!(win->flags & NK_WINDOW_MINIMIZED))?
+            win->bounds: nk_rect(win->bounds.x, win->bounds.y, win->bounds.w, h);
+
+        /* activate window if hovered and no other window is overlapping this window */
+        nk_start(ctx, win);
+        inpanel = nk_input_has_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_LEFT, win_bounds, nk_true);
+        inpanel = inpanel && ctx->input.mouse.buttons[NK_BUTTON_LEFT].clicked;
+        ishovered = nk_input_is_mouse_hovering_rect(&ctx->input, win_bounds);
+        if ((win != ctx->active) && ishovered && !ctx->input.mouse.buttons[NK_BUTTON_LEFT].down) {
+            iter = win->next;
+            while (iter) {
+                struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))?
+                    iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h);
+                if (NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+                    iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) &&
+                    (!(iter->flags & NK_WINDOW_HIDDEN) || !(iter->flags & NK_WINDOW_BACKGROUND)))
+                    break;
+
+                if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) &&
+                    NK_INTERSECT(win->bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+                    iter->popup.win->bounds.x, iter->popup.win->bounds.y,
+                    iter->popup.win->bounds.w, iter->popup.win->bounds.h))
+                    break;
+                iter = iter->next;
+            }
+        }
+
+        /* activate window if clicked */
+        if (iter && inpanel && (win != ctx->end) && !(iter->flags & NK_WINDOW_BACKGROUND)) {
+            iter = win->next;
+            while (iter) {
+                /* try to find a panel with higher priority in the same position */
+                struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))?
+                iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h);
+                if (NK_INBOX(ctx->input.mouse.pos.x, ctx->input.mouse.pos.y,
+                    iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) &&
+                    !(iter->flags & NK_WINDOW_HIDDEN))
+                    break;
+                if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) &&
+                    NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+                    iter->popup.win->bounds.x, iter->popup.win->bounds.y,
+                    iter->popup.win->bounds.w, iter->popup.win->bounds.h))
+                    break;
+                iter = iter->next;
+            }
+        }
+
+        if (!iter && ctx->end != win) {
+            if (!(win->flags & NK_WINDOW_BACKGROUND)) {
+                /* current window is active in that position so transfer to top
+                 * at the highest priority in stack */
+                nk_remove_window(ctx, win);
+                nk_insert_window(ctx, win, NK_INSERT_BACK);
+            }
+            win->flags &= ~(nk_flags)NK_WINDOW_ROM;
+            ctx->active = win;
+        }
+        if (ctx->end != win && !(win->flags & NK_WINDOW_BACKGROUND))
+            win->flags |= NK_WINDOW_ROM;
+    }
+
+    win->layout = (struct nk_panel*)nk_create_panel(ctx);
+    ctx->current = win;
+    ret = nk_panel_begin(ctx, title, NK_PANEL_WINDOW);
+    win->layout->offset_x = &win->scrollbar.x;
+    win->layout->offset_y = &win->scrollbar.y;
+    return ret;
+}
+
+NK_API void
+nk_end(struct nk_context *ctx)
+{
+    struct nk_panel *layout;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current && "if this triggers you forgot to call `nk_begin`");
+    if (!ctx || !ctx->current)
+        return;
+
+    layout = ctx->current->layout;
+    if (!layout || (layout->type == NK_PANEL_WINDOW && (ctx->current->flags & NK_WINDOW_HIDDEN))) {
+        ctx->current = 0;
+        return;
+    }
+    nk_panel_end(ctx);
+    nk_free_panel(ctx, ctx->current->layout);
+    ctx->current = 0;
+}
+
+NK_API struct nk_rect
+nk_window_get_bounds(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return nk_rect(0,0,0,0);
+    return ctx->current->bounds;
+}
+
+NK_API struct nk_vec2
+nk_window_get_position(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->bounds.x, ctx->current->bounds.y);
+}
+
+NK_API struct nk_vec2
+nk_window_get_size(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->bounds.w, ctx->current->bounds.h);
+}
+
+NK_API float
+nk_window_get_width(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return 0;
+    return ctx->current->bounds.w;
+}
+
+NK_API float
+nk_window_get_height(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return 0;
+    return ctx->current->bounds.h;
+}
+
+NK_API struct nk_rect
+nk_window_get_content_region(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return nk_rect(0,0,0,0);
+    return ctx->current->layout->clip;
+}
+
+NK_API struct nk_vec2
+nk_window_get_content_region_min(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->layout->clip.x, ctx->current->layout->clip.y);
+}
+
+NK_API struct nk_vec2
+nk_window_get_content_region_max(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->layout->clip.x + ctx->current->layout->clip.w,
+        ctx->current->layout->clip.y + ctx->current->layout->clip.h);
+}
+
+NK_API struct nk_vec2
+nk_window_get_content_region_size(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return nk_vec2(0,0);
+    return nk_vec2(ctx->current->layout->clip.w, ctx->current->layout->clip.h);
+}
+
+NK_API struct nk_command_buffer*
+nk_window_get_canvas(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return 0;
+    return &ctx->current->buffer;
+}
+
+NK_API struct nk_panel*
+nk_window_get_panel(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return 0;
+    return ctx->current->layout;
+}
+
+NK_API int
+nk_window_has_focus(const struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current) return 0;
+    return ctx->current == ctx->active;
+}
+
+NK_API int
+nk_window_is_hovered(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return 0;
+    return nk_input_is_mouse_hovering_rect(&ctx->input, ctx->current->bounds);
+}
+
+NK_API int
+nk_window_is_any_hovered(struct nk_context *ctx)
+{
+    struct nk_window *iter;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    iter = ctx->begin;
+    while (iter) {
+        /* check if window is being hovered */
+        if (iter->flags & NK_WINDOW_MINIMIZED) {
+            struct nk_rect header = iter->bounds;
+            header.h = ctx->style.font->height + 2 * ctx->style.window.header.padding.y;
+            if (nk_input_is_mouse_hovering_rect(&ctx->input, header))
+                return 1;
+        } else if (nk_input_is_mouse_hovering_rect(&ctx->input, iter->bounds)) {
+            return 1;
+        }
+        /* check if window popup is being hovered */
+        if (iter->popup.active && iter->popup.win && nk_input_is_mouse_hovering_rect(&ctx->input, iter->popup.win->bounds))
+            return 1;
+        iter = iter->next;
+    }
+    return 0;
+}
+
+NK_API int
+nk_item_is_any_active(struct nk_context *ctx)
+{
+    int any_hovered = nk_window_is_any_hovered(ctx);
+    int any_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED);
+    return any_hovered || any_active;
+}
+
+NK_API int
+nk_window_is_collapsed(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return 0;
+    return win->flags & NK_WINDOW_MINIMIZED;
+}
+
+NK_API int
+nk_window_is_closed(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return 1;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return 1;
+    return (win->flags & NK_WINDOW_CLOSED);
+}
+
+NK_API int
+nk_window_is_hidden(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return 1;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return 1;
+    return (win->flags & NK_WINDOW_HIDDEN);
+}
+
+NK_API int
+nk_window_is_active(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return 0;
+    return win == ctx->active;
+}
+
+NK_API struct nk_window*
+nk_window_find(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    return nk_find_window(ctx, title_hash, name);
+}
+
+NK_API void
+nk_window_close(struct nk_context *ctx, const char *name)
+{
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    win = nk_window_find(ctx, name);
+    if (!win) return;
+    NK_ASSERT(ctx->current != win && "You cannot close a currently active window");
+    if (ctx->current == win) return;
+    win->flags |= NK_WINDOW_HIDDEN;
+    win->flags |= NK_WINDOW_CLOSED;
+}
+
+NK_API void
+nk_window_set_bounds(struct nk_context *ctx, struct nk_rect bounds)
+{
+    NK_ASSERT(ctx); NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+    ctx->current->bounds = bounds;
+}
+
+NK_API void
+nk_window_set_position(struct nk_context *ctx, struct nk_vec2 pos)
+{
+    NK_ASSERT(ctx); NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+    ctx->current->bounds.x = pos.x;
+    ctx->current->bounds.y = pos.y;
+}
+
+NK_API void
+nk_window_set_size(struct nk_context *ctx, struct nk_vec2 size)
+{
+    NK_ASSERT(ctx); NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+    ctx->current->bounds.w = size.x;
+    ctx->current->bounds.h = size.y;
+}
+
+NK_API void
+nk_window_collapse(struct nk_context *ctx, const char *name,
+                    enum nk_collapse_states c)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return;
+    if (c == NK_MINIMIZED)
+        win->flags |= NK_WINDOW_MINIMIZED;
+    else win->flags &= ~(nk_flags)NK_WINDOW_MINIMIZED;
+}
+
+NK_API void
+nk_window_collapse_if(struct nk_context *ctx, const char *name,
+    enum nk_collapse_states c, int cond)
+{
+    NK_ASSERT(ctx);
+    if (!ctx || !cond) return;
+    nk_window_collapse(ctx, name, c);
+}
+
+NK_API void
+nk_window_show(struct nk_context *ctx, const char *name, enum nk_show_states s)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (!win) return;
+    if (s == NK_HIDDEN) {
+        win->flags |= NK_WINDOW_HIDDEN;
+    } else win->flags &= ~(nk_flags)NK_WINDOW_HIDDEN;
+}
+
+NK_API void
+nk_window_show_if(struct nk_context *ctx, const char *name,
+    enum nk_show_states s, int cond)
+{
+    NK_ASSERT(ctx);
+    if (!ctx || !cond) return;
+    nk_window_show(ctx, name, s);
+}
+
+NK_API void
+nk_window_set_focus(struct nk_context *ctx, const char *name)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+
+    title_len = (int)nk_strlen(name);
+    title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+    win = nk_find_window(ctx, title_hash, name);
+    if (win && ctx->end != win) {
+        nk_remove_window(ctx, win);
+        nk_insert_window(ctx, win, NK_INSERT_BACK);
+    }
+    ctx->active = win;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          MENUBAR
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_menubar_begin(struct nk_context *ctx)
+{
+    struct nk_panel *layout;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    layout = ctx->current->layout;
+    NK_ASSERT(layout->at_y == layout->bounds.y);
+    /* if this assert triggers you allocated space between nk_begin and nk_menubar_begin.
+    If you want a menubar the first nuklear function after `nk_begin` has to be a
+    `nk_menubar_begin` call. Inside the menubar you then have to allocate space for
+    widgets (also supports multiple rows).
+    Example:
+        if (nk_begin(...)) {
+            nk_menubar_begin(...);
+                nk_layout_xxxx(...);
+                nk_button(...);
+                nk_layout_xxxx(...);
+                nk_button(...);
+            nk_menubar_end(...);
+        }
+        nk_end(...);
+    */
+    if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED)
+        return;
+
+    layout->menu.x = layout->at_x;
+    layout->menu.y = layout->at_y + layout->row.height;
+    layout->menu.w = layout->bounds.w;
+    layout->menu.offset.x = *layout->offset_x;
+    layout->menu.offset.y = *layout->offset_y;
+    *layout->offset_y = 0;
+}
+
+NK_API void
+nk_menubar_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_command_buffer *out;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    out = &win->buffer;
+    layout = win->layout;
+    if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED)
+        return;
+
+    layout->menu.h = layout->at_y - layout->menu.y;
+    layout->bounds.y += layout->menu.h + ctx->style.window.spacing.y + layout->row.height;
+    layout->bounds.h -= layout->menu.h + ctx->style.window.spacing.y + layout->row.height;
+
+    *layout->offset_x = layout->menu.offset.x;
+    *layout->offset_y = layout->menu.offset.y;
+    layout->at_y = layout->bounds.y - layout->row.height;
+
+    layout->clip.y = layout->bounds.y;
+    layout->clip.h = layout->bounds.h;
+    nk_push_scissor(out, layout->clip);
+}
+/* -------------------------------------------------------------
+ *
+ *                          LAYOUT
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_layout_set_min_row_height(struct nk_context *ctx, float height)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->row.min_height = height;
+}
+
+NK_API void
+nk_layout_reset_min_row_height(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->row.min_height = ctx->style.font->height;
+    layout->row.min_height += ctx->style.text.padding.y*2;
+    layout->row.min_height += ctx->style.window.min_row_height_padding*2;
+}
+
+NK_INTERN float
+nk_layout_row_calculate_usable_space(const struct nk_style *style, enum nk_panel_type type,
+    float total_space, int columns)
+{
+    float panel_padding;
+    float panel_spacing;
+    float panel_space;
+
+    struct nk_vec2 spacing;
+    struct nk_vec2 padding;
+
+    spacing = style->window.spacing;
+    padding = nk_panel_get_padding(style, type);
+
+    /* calculate the usable panel space */
+    panel_padding = 2 * padding.x;
+    panel_spacing = (float)NK_MAX(columns - 1, 0) * spacing.x;
+    panel_space  = total_space - panel_padding - panel_spacing;
+    return panel_space;
+}
+
+NK_INTERN void
+nk_panel_layout(const struct nk_context *ctx, struct nk_window *win,
+    float height, int cols)
+{
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    struct nk_command_buffer *out;
+
+    struct nk_vec2 item_spacing;
+    struct nk_color color;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    /* prefetch some configuration data */
+    layout = win->layout;
+    style = &ctx->style;
+    out = &win->buffer;
+    color = style->window.background;
+    item_spacing = style->window.spacing;
+
+    /*  if one of these triggers you forgot to add an `if` condition around either
+        a window, group, popup, combobox or contextual menu `begin` and `end` block.
+        Example:
+            if (nk_begin(...) {...} nk_end(...); or
+            if (nk_group_begin(...) { nk_group_end(...);} */
+    NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED));
+    NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN));
+    NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED));
+
+    /* update the current row and set the current row layout */
+    layout->row.index = 0;
+    layout->at_y += layout->row.height;
+    layout->row.columns = cols;
+    if (height == 0.0f)
+        layout->row.height = NK_MAX(height, layout->row.min_height) + item_spacing.y;
+    else layout->row.height = height + item_spacing.y;
+
+    layout->row.item_offset = 0;
+    if (layout->flags & NK_WINDOW_DYNAMIC) {
+        /* draw background for dynamic panels */
+        struct nk_rect background;
+        background.x = win->bounds.x;
+        background.w = win->bounds.w;
+        background.y = layout->at_y - 1.0f;
+        background.h = layout->row.height + 1.0f;
+        nk_fill_rect(out, background, 0, color);
+    }
+}
+
+NK_INTERN void
+nk_row_layout(struct nk_context *ctx, enum nk_layout_format fmt,
+    float height, int cols, int width)
+{
+    /* update the current row and set the current row layout */
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    nk_panel_layout(ctx, win, height, cols);
+    if (fmt == NK_DYNAMIC)
+        win->layout->row.type = NK_LAYOUT_DYNAMIC_FIXED;
+    else win->layout->row.type = NK_LAYOUT_STATIC_FIXED;
+
+    win->layout->row.ratio = 0;
+    win->layout->row.filled = 0;
+    win->layout->row.item_offset = 0;
+    win->layout->row.item_width = (float)width;
+}
+
+NK_API float
+nk_layout_ratio_from_pixel(struct nk_context *ctx, float pixel_width)
+{
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    NK_ASSERT(pixel_width);
+    if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+    win = ctx->current;
+    return NK_CLAMP(0.0f, pixel_width/win->bounds.x, 1.0f);
+}
+
+NK_API void
+nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols)
+{
+    nk_row_layout(ctx, NK_DYNAMIC, height, cols, 0);
+}
+
+NK_API void
+nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols)
+{
+    nk_row_layout(ctx, NK_STATIC, height, cols, item_width);
+}
+
+NK_API void
+nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt,
+    float row_height, int cols)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    nk_panel_layout(ctx, win, row_height, cols);
+    if (fmt == NK_DYNAMIC)
+        layout->row.type = NK_LAYOUT_DYNAMIC_ROW;
+    else layout->row.type = NK_LAYOUT_STATIC_ROW;
+
+    layout->row.ratio = 0;
+    layout->row.filled = 0;
+    layout->row.item_width = 0;
+    layout->row.item_offset = 0;
+    layout->row.columns = cols;
+}
+
+NK_API void
+nk_layout_row_push(struct nk_context *ctx, float ratio_or_width)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW);
+    if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW)
+        return;
+
+    if (layout->row.type == NK_LAYOUT_DYNAMIC_ROW) {
+        float ratio = ratio_or_width;
+        if ((ratio + layout->row.filled) > 1.0f) return;
+        if (ratio > 0.0f)
+            layout->row.item_width = NK_SATURATE(ratio);
+        else layout->row.item_width = 1.0f - layout->row.filled;
+    } else layout->row.item_width = ratio_or_width;
+}
+
+NK_API void
+nk_layout_row_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW);
+    if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW)
+        return;
+    layout->row.item_width = 0;
+    layout->row.item_offset = 0;
+}
+
+NK_API void
+nk_layout_row(struct nk_context *ctx, enum nk_layout_format fmt,
+    float height, int cols, const float *ratio)
+{
+    int i;
+    int n_undef = 0;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    nk_panel_layout(ctx, win, height, cols);
+    if (fmt == NK_DYNAMIC) {
+        /* calculate width of undefined widget ratios */
+        float r = 0;
+        layout->row.ratio = ratio;
+        for (i = 0; i < cols; ++i) {
+            if (ratio[i] < 0.0f)
+                n_undef++;
+            else r += ratio[i];
+        }
+        r = NK_SATURATE(1.0f - r);
+        layout->row.type = NK_LAYOUT_DYNAMIC;
+        layout->row.item_width = (r > 0 && n_undef > 0) ? (r / (float)n_undef):0;
+    } else {
+        layout->row.ratio = ratio;
+        layout->row.type = NK_LAYOUT_STATIC;
+        layout->row.item_width = 0;
+        layout->row.item_offset = 0;
+    }
+    layout->row.item_offset = 0;
+    layout->row.filled = 0;
+}
+
+NK_API void
+nk_layout_row_template_begin(struct nk_context *ctx, float height)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    nk_panel_layout(ctx, win, height, 1);
+    layout->row.type = NK_LAYOUT_TEMPLATE;
+    layout->row.columns = 0;
+    layout->row.ratio = 0;
+    layout->row.item_width = 0;
+    layout->row.item_height = 0;
+    layout->row.item_offset = 0;
+    layout->row.filled = 0;
+    layout->row.item.x = 0;
+    layout->row.item.y = 0;
+    layout->row.item.w = 0;
+    layout->row.item.h = 0;
+}
+
+NK_API void
+nk_layout_row_template_push_dynamic(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+    NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+    if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+    if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+    layout->row.templates[layout->row.columns++] = -1.0f;
+}
+
+NK_API void
+nk_layout_row_template_push_variable(struct nk_context *ctx, float min_width)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+    NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+    if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+    if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+    layout->row.templates[layout->row.columns++] = -min_width;
+}
+
+NK_API void
+nk_layout_row_template_push_static(struct nk_context *ctx, float width)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+    NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+    if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+    if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+    layout->row.templates[layout->row.columns++] = width;
+}
+
+NK_API void
+nk_layout_row_template_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    int i = 0;
+    int variable_count = 0;
+    int min_variable_count = 0;
+    float min_fixed_width = 0.0f;
+    float total_fixed_width = 0.0f;
+    float max_variable_width = 0.0f;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+    if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+    for (i = 0; i < layout->row.columns; ++i) {
+        float width = layout->row.templates[i];
+        if (width >= 0.0f) {
+            total_fixed_width += width;
+            min_fixed_width += width;
+        } else if (width < -1.0f) {
+            width = -width;
+            total_fixed_width += width;
+            max_variable_width = NK_MAX(max_variable_width, width);
+            variable_count++;
+        } else {
+            min_variable_count++;
+            variable_count++;
+        }
+    }
+    if (variable_count) {
+        float space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type,
+                            layout->bounds.w, layout->row.columns);
+        float var_width = (NK_MAX(space-min_fixed_width,0.0f)) / (float)variable_count;
+        int enough_space = var_width >= max_variable_width;
+        if (!enough_space)
+            var_width = (NK_MAX(space-total_fixed_width,0)) / (float)min_variable_count;
+        for (i = 0; i < layout->row.columns; ++i) {
+            float *width = &layout->row.templates[i];
+            *width = (*width >= 0.0f)? *width: (*width < -1.0f && !enough_space)? -(*width): var_width;
+        }
+    }
+}
+
+NK_API void
+nk_layout_space_begin(struct nk_context *ctx, enum nk_layout_format fmt,
+    float height, int widget_count)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    nk_panel_layout(ctx, win, height, widget_count);
+    if (fmt == NK_STATIC)
+        layout->row.type = NK_LAYOUT_STATIC_FREE;
+    else layout->row.type = NK_LAYOUT_DYNAMIC_FREE;
+
+    layout->row.ratio = 0;
+    layout->row.filled = 0;
+    layout->row.item_width = 0;
+    layout->row.item_offset = 0;
+}
+
+NK_API void
+nk_layout_space_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->row.item_width = 0;
+    layout->row.item_height = 0;
+    layout->row.item_offset = 0;
+    nk_zero(&layout->row.item, sizeof(layout->row.item));
+}
+
+NK_API void
+nk_layout_space_push(struct nk_context *ctx, struct nk_rect rect)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->row.item = rect;
+}
+
+NK_API struct nk_rect
+nk_layout_space_bounds(struct nk_context *ctx)
+{
+    struct nk_rect ret;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x = layout->clip.x;
+    ret.y = layout->clip.y;
+    ret.w = layout->clip.w;
+    ret.h = layout->row.height;
+    return ret;
+}
+
+NK_API struct nk_rect
+nk_layout_widget_bounds(struct nk_context *ctx)
+{
+    struct nk_rect ret;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x = layout->at_x;
+    ret.y = layout->at_y;
+    ret.w = layout->bounds.w - NK_MAX(layout->at_x - layout->bounds.x,0);
+    ret.h = layout->row.height;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_layout_space_to_screen(struct nk_context *ctx, struct nk_vec2 ret)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x += layout->at_x - (float)*layout->offset_x;
+    ret.y += layout->at_y - (float)*layout->offset_y;
+    return ret;
+}
+
+NK_API struct nk_vec2
+nk_layout_space_to_local(struct nk_context *ctx, struct nk_vec2 ret)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x += -layout->at_x + (float)*layout->offset_x;
+    ret.y += -layout->at_y + (float)*layout->offset_y;
+    return ret;
+}
+
+NK_API struct nk_rect
+nk_layout_space_rect_to_screen(struct nk_context *ctx, struct nk_rect ret)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x += layout->at_x - (float)*layout->offset_x;
+    ret.y += layout->at_y - (float)*layout->offset_y;
+    return ret;
+}
+
+NK_API struct nk_rect
+nk_layout_space_rect_to_local(struct nk_context *ctx, struct nk_rect ret)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    win = ctx->current;
+    layout = win->layout;
+
+    ret.x += -layout->at_x + (float)*layout->offset_x;
+    ret.y += -layout->at_y + (float)*layout->offset_y;
+    return ret;
+}
+
+NK_INTERN void
+nk_panel_alloc_row(const struct nk_context *ctx, struct nk_window *win)
+{
+    struct nk_panel *layout = win->layout;
+    struct nk_vec2 spacing = ctx->style.window.spacing;
+    const float row_height = layout->row.height - spacing.y;
+    nk_panel_layout(ctx, win, row_height, layout->row.columns);
+}
+
+NK_INTERN void
+nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx,
+    struct nk_window *win, int modify)
+{
+    struct nk_panel *layout;
+    const struct nk_style *style;
+
+    struct nk_vec2 spacing;
+    struct nk_vec2 padding;
+
+    float item_offset = 0;
+    float item_width = 0;
+    float item_spacing = 0;
+    float panel_space = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    style = &ctx->style;
+    NK_ASSERT(bounds);
+
+    spacing = style->window.spacing;
+    padding = nk_panel_get_padding(style, layout->type);
+    panel_space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type,
+                                            layout->bounds.w, layout->row.columns);
+
+    /* calculate the width of one item inside the current layout space */
+    switch (layout->row.type) {
+    case NK_LAYOUT_DYNAMIC_FIXED: {
+        /* scaling fixed size widgets item width */
+        item_width = NK_MAX(1.0f,panel_space-1.0f) / (float)layout->row.columns;
+        item_offset = (float)layout->row.index * item_width;
+        item_spacing = (float)layout->row.index * spacing.x;
+    } break;
+    case NK_LAYOUT_DYNAMIC_ROW: {
+        /* scaling single ratio widget width */
+        item_width = layout->row.item_width * panel_space;
+        item_offset = layout->row.item_offset;
+        item_spacing = 0;
+
+        if (modify) {
+            layout->row.item_offset += item_width + spacing.x;
+            layout->row.filled += layout->row.item_width;
+            layout->row.index = 0;
+        }
+    } break;
+    case NK_LAYOUT_DYNAMIC_FREE: {
+        /* panel width depended free widget placing */
+        bounds->x = layout->at_x + (layout->bounds.w * layout->row.item.x);
+        bounds->x -= (float)*layout->offset_x;
+        bounds->y = layout->at_y + (layout->row.height * layout->row.item.y);
+        bounds->y -= (float)*layout->offset_y;
+        bounds->w = layout->bounds.w  * layout->row.item.w;
+        bounds->h = layout->row.height * layout->row.item.h;
+        return;
+    } break;
+    case NK_LAYOUT_DYNAMIC: {
+        /* scaling arrays of panel width ratios for every widget */
+        float ratio;
+        NK_ASSERT(layout->row.ratio);
+        ratio = (layout->row.ratio[layout->row.index] < 0) ?
+            layout->row.item_width : layout->row.ratio[layout->row.index];
+
+        item_spacing = (float)layout->row.index * spacing.x;
+        item_width = (ratio * panel_space);
+        item_offset = layout->row.item_offset;
+
+        if (modify) {
+            layout->row.item_offset += item_width;
+            layout->row.filled += ratio;
+        }
+    } break;
+    case NK_LAYOUT_STATIC_FIXED: {
+        /* non-scaling fixed widgets item width */
+        item_width = layout->row.item_width;
+        item_offset = (float)layout->row.index * item_width;
+        item_spacing = (float)layout->row.index * spacing.x;
+    } break;
+    case NK_LAYOUT_STATIC_ROW: {
+        /* scaling single ratio widget width */
+        item_width = layout->row.item_width;
+        item_offset = layout->row.item_offset;
+        item_spacing = (float)layout->row.index * spacing.x;
+        if (modify) layout->row.item_offset += item_width;
+    } break;
+    case NK_LAYOUT_STATIC_FREE: {
+        /* free widget placing */
+        bounds->x = layout->at_x + layout->row.item.x;
+        bounds->w = layout->row.item.w;
+        if (((bounds->x + bounds->w) > layout->max_x) && modify)
+            layout->max_x = (bounds->x + bounds->w);
+        bounds->x -= (float)*layout->offset_x;
+        bounds->y = layout->at_y + layout->row.item.y;
+        bounds->y -= (float)*layout->offset_y;
+        bounds->h = layout->row.item.h;
+        return;
+    } break;
+    case NK_LAYOUT_STATIC: {
+        /* non-scaling array of panel pixel width for every widget */
+        item_spacing = (float)layout->row.index * spacing.x;
+        item_width = layout->row.ratio[layout->row.index];
+        item_offset = layout->row.item_offset;
+        if (modify) layout->row.item_offset += item_width;
+    } break;
+    case NK_LAYOUT_TEMPLATE: {
+        /* stretchy row layout with combined dynamic/static widget width*/
+        NK_ASSERT(layout->row.index < layout->row.columns);
+        NK_ASSERT(layout->row.index < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+        item_width = layout->row.templates[layout->row.index];
+        item_offset = layout->row.item_offset;
+        item_spacing = (float)layout->row.index * spacing.x;
+        if (modify) layout->row.item_offset += item_width;
+    } break;
+    default: NK_ASSERT(0); break;
+    };
+
+    /* set the bounds of the newly allocated widget */
+    bounds->w = item_width;
+    bounds->h = layout->row.height - spacing.y;
+    bounds->y = layout->at_y - (float)*layout->offset_y;
+    bounds->x = layout->at_x + item_offset + item_spacing + padding.x;
+    if (((bounds->x + bounds->w) > layout->max_x) && modify)
+        layout->max_x = bounds->x + bounds->w;
+    bounds->x -= (float)*layout->offset_x;
+}
+
+NK_INTERN void
+nk_panel_alloc_space(struct nk_rect *bounds, const struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    /* check if the end of the row has been hit and begin new row if so */
+    win = ctx->current;
+    layout = win->layout;
+    if (layout->row.index >= layout->row.columns)
+        nk_panel_alloc_row(ctx, win);
+
+    /* calculate widget position and size */
+    nk_layout_widget_space(bounds, ctx, win, nk_true);
+    layout->row.index++;
+}
+
+NK_INTERN void
+nk_layout_peek(struct nk_rect *bounds, struct nk_context *ctx)
+{
+    float y;
+    int index;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    y = layout->at_y;
+    index = layout->row.index;
+    if (layout->row.index >= layout->row.columns) {
+        layout->at_y += layout->row.height;
+        layout->row.index = 0;
+    }
+    nk_layout_widget_space(bounds, ctx, win, nk_false);
+    layout->at_y = y;
+    layout->row.index = index;
+}
+
+NK_INTERN int
+nk_tree_state_base(struct nk_context *ctx, enum nk_tree_type type,
+    struct nk_image *img, const char *title, enum nk_collapse_states *state)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    struct nk_command_buffer *out;
+    const struct nk_input *in;
+    const struct nk_style_button *button;
+    enum nk_symbol_type symbol;
+    float row_height;
+
+    struct nk_vec2 item_spacing;
+    struct nk_rect header = {0,0,0,0};
+    struct nk_rect sym = {0,0,0,0};
+    struct nk_text text;
+
+    nk_flags ws = 0;
+    enum nk_widget_layout_states widget_state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    /* cache some data */
+    win = ctx->current;
+    layout = win->layout;
+    out = &win->buffer;
+    style = &ctx->style;
+    item_spacing = style->window.spacing;
+
+    /* calculate header bounds and draw background */
+    row_height = style->font->height + 2 * style->tab.padding.y;
+    nk_layout_set_min_row_height(ctx, row_height);
+    nk_layout_row_dynamic(ctx, row_height, 1);
+    nk_layout_reset_min_row_height(ctx);
+
+    widget_state = nk_widget(&header, ctx);
+    if (type == NK_TREE_TAB) {
+        const struct nk_style_item *background = &style->tab.background;
+        if (background->type == NK_STYLE_ITEM_IMAGE) {
+            nk_draw_image(out, header, &background->data.image, nk_white);
+            text.background = nk_rgba(0,0,0,0);
+        } else {
+            text.background = background->data.color;
+            nk_fill_rect(out, header, 0, style->tab.border_color);
+            nk_fill_rect(out, nk_shrink_rect(header, style->tab.border),
+                style->tab.rounding, background->data.color);
+        }
+    } else text.background = style->window.background;
+
+    /* update node state */
+    in = (!(layout->flags & NK_WINDOW_ROM)) ? &ctx->input: 0;
+    in = (in && widget_state == NK_WIDGET_VALID) ? &ctx->input : 0;
+    if (nk_button_behavior(&ws, header, in, NK_BUTTON_DEFAULT))
+        *state = (*state == NK_MAXIMIZED) ? NK_MINIMIZED : NK_MAXIMIZED;
+
+    /* select correct button style */
+    if (*state == NK_MAXIMIZED) {
+        symbol = style->tab.sym_maximize;
+        if (type == NK_TREE_TAB)
+            button = &style->tab.tab_maximize_button;
+        else button = &style->tab.node_maximize_button;
+    } else {
+        symbol = style->tab.sym_minimize;
+        if (type == NK_TREE_TAB)
+            button = &style->tab.tab_minimize_button;
+        else button = &style->tab.node_minimize_button;
+    }
+
+    {/* draw triangle button */
+    sym.w = sym.h = style->font->height;
+    sym.y = header.y + style->tab.padding.y;
+    sym.x = header.x + style->tab.padding.x;
+    nk_do_button_symbol(&ws, &win->buffer, sym, symbol, NK_BUTTON_DEFAULT,
+        button, 0, style->font);
+
+    if (img) {
+        /* draw optional image icon */
+        sym.x = sym.x + sym.w + 4 * item_spacing.x;
+        nk_draw_image(&win->buffer, sym, img, nk_white);
+        sym.w = style->font->height + style->tab.spacing.x;}
+    }
+
+    {/* draw label */
+    struct nk_rect label;
+    header.w = NK_MAX(header.w, sym.w + item_spacing.x);
+    label.x = sym.x + sym.w + item_spacing.x;
+    label.y = sym.y;
+    label.w = header.w - (sym.w + item_spacing.y + style->tab.indent);
+    label.h = style->font->height;
+    text.text = style->tab.text;
+    text.padding = nk_vec2(0,0);
+    nk_widget_text(out, label, title, nk_strlen(title), &text,
+        NK_TEXT_LEFT, style->font);}
+
+    /* increase x-axis cursor widget position pointer */
+    if (*state == NK_MAXIMIZED) {
+        layout->at_x = header.x + (float)*layout->offset_x + style->tab.indent;
+        layout->bounds.w = NK_MAX(layout->bounds.w, style->tab.indent);
+        layout->bounds.w -= (style->tab.indent + style->window.padding.x);
+        layout->row.tree_depth++;
+        return nk_true;
+    } else return nk_false;
+}
+
+NK_INTERN int
+nk_tree_base(struct nk_context *ctx, enum nk_tree_type type,
+    struct nk_image *img, const char *title, enum nk_collapse_states initial_state,
+    const char *hash, int len, int line)
+{
+    struct nk_window *win = ctx->current;
+    int title_len = 0;
+    nk_hash tree_hash = 0;
+    nk_uint *state = 0;
+
+    /* retrieve tree state from internal widget state tables */
+    if (!hash) {
+        title_len = (int)nk_strlen(title);
+        tree_hash = nk_murmur_hash(title, (int)title_len, (nk_hash)line);
+    } else tree_hash = nk_murmur_hash(hash, len, (nk_hash)line);
+    state = nk_find_value(win, tree_hash);
+    if (!state) {
+        state = nk_add_value(ctx, win, tree_hash, 0);
+        *state = initial_state;
+    }
+    return nk_tree_state_base(ctx, type, img, title, (enum nk_collapse_states*)state);
+}
+
+NK_API int
+nk_tree_state_push(struct nk_context *ctx, enum nk_tree_type type,
+    const char *title, enum nk_collapse_states *state)
+{return nk_tree_state_base(ctx, type, 0, title, state);}
+
+NK_API int
+nk_tree_state_image_push(struct nk_context *ctx, enum nk_tree_type type,
+    struct nk_image img, const char *title, enum nk_collapse_states *state)
+{return nk_tree_state_base(ctx, type, &img, title, state);}
+
+NK_API void
+nk_tree_state_pop(struct nk_context *ctx)
+{
+    struct nk_window *win = 0;
+    struct nk_panel *layout = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    layout->at_x -= ctx->style.tab.indent + ctx->style.window.padding.x;
+    layout->bounds.w += ctx->style.tab.indent + ctx->style.window.padding.x;
+    NK_ASSERT(layout->row.tree_depth);
+    layout->row.tree_depth--;
+}
+
+NK_API int
+nk_tree_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+    const char *title, enum nk_collapse_states initial_state,
+    const char *hash, int len, int line)
+{return nk_tree_base(ctx, type, 0, title, initial_state, hash, len, line);}
+
+NK_API int
+nk_tree_image_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+    struct nk_image img, const char *title, enum nk_collapse_states initial_state,
+    const char *hash, int len,int seed)
+{return nk_tree_base(ctx, type, &img, title, initial_state, hash, len, seed);}
+
+NK_API void
+nk_tree_pop(struct nk_context *ctx)
+{nk_tree_state_pop(ctx);}
+
+/*----------------------------------------------------------------
+ *
+ *                          WIDGETS
+ *
+ * --------------------------------------------------------------*/
+NK_API struct nk_rect
+nk_widget_bounds(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return nk_rect(0,0,0,0);
+    nk_layout_peek(&bounds, ctx);
+    return bounds;
+}
+
+NK_API struct nk_vec2
+nk_widget_position(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return nk_vec2(0,0);
+
+    nk_layout_peek(&bounds, ctx);
+    return nk_vec2(bounds.x, bounds.y);
+}
+
+NK_API struct nk_vec2
+nk_widget_size(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return nk_vec2(0,0);
+
+    nk_layout_peek(&bounds, ctx);
+    return nk_vec2(bounds.w, bounds.h);
+}
+
+NK_API float
+nk_widget_width(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return 0;
+
+    nk_layout_peek(&bounds, ctx);
+    return bounds.w;
+}
+
+NK_API float
+nk_widget_height(struct nk_context *ctx)
+{
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return 0;
+
+    nk_layout_peek(&bounds, ctx);
+    return bounds.h;
+}
+
+NK_API int
+nk_widget_is_hovered(struct nk_context *ctx)
+{
+    struct nk_rect c, v;
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current || ctx->active != ctx->current)
+        return 0;
+
+    c = ctx->current->layout->clip;
+    c.x = (float)((int)c.x);
+    c.y = (float)((int)c.y);
+    c.w = (float)((int)c.w);
+    c.h = (float)((int)c.h);
+
+    nk_layout_peek(&bounds, ctx);
+    nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+    if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+        return 0;
+    return nk_input_is_mouse_hovering_rect(&ctx->input, bounds);
+}
+
+NK_API int
+nk_widget_is_mouse_clicked(struct nk_context *ctx, enum nk_buttons btn)
+{
+    struct nk_rect c, v;
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current || ctx->active != ctx->current)
+        return 0;
+
+    c = ctx->current->layout->clip;
+    c.x = (float)((int)c.x);
+    c.y = (float)((int)c.y);
+    c.w = (float)((int)c.w);
+    c.h = (float)((int)c.h);
+
+    nk_layout_peek(&bounds, ctx);
+    nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+    if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+        return 0;
+    return nk_input_mouse_clicked(&ctx->input, btn, bounds);
+}
+
+NK_API int
+nk_widget_has_mouse_click_down(struct nk_context *ctx, enum nk_buttons btn, int down)
+{
+    struct nk_rect c, v;
+    struct nk_rect bounds;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current || ctx->active != ctx->current)
+        return 0;
+
+    c = ctx->current->layout->clip;
+    c.x = (float)((int)c.x);
+    c.y = (float)((int)c.y);
+    c.w = (float)((int)c.w);
+    c.h = (float)((int)c.h);
+
+    nk_layout_peek(&bounds, ctx);
+    nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+    if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+        return 0;
+    return nk_input_has_mouse_click_down_in_rect(&ctx->input, btn, bounds, down);
+}
+
+NK_API enum nk_widget_layout_states
+nk_widget(struct nk_rect *bounds, const struct nk_context *ctx)
+{
+    struct nk_rect c, v;
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return NK_WIDGET_INVALID;
+
+    /* allocate space and check if the widget needs to be updated and drawn */
+    nk_panel_alloc_space(bounds, ctx);
+    win = ctx->current;
+    layout = win->layout;
+    in = &ctx->input;
+    c = layout->clip;
+
+    /*  if one of these triggers you forgot to add an `if` condition around either
+        a window, group, popup, combobox or contextual menu `begin` and `end` block.
+        Example:
+            if (nk_begin(...) {...} nk_end(...); or
+            if (nk_group_begin(...) { nk_group_end(...);} */
+    NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED));
+    NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN));
+    NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED));
+
+    /* need to convert to int here to remove floating point errors */
+    bounds->x = (float)((int)bounds->x);
+    bounds->y = (float)((int)bounds->y);
+    bounds->w = (float)((int)bounds->w);
+    bounds->h = (float)((int)bounds->h);
+
+    c.x = (float)((int)c.x);
+    c.y = (float)((int)c.y);
+    c.w = (float)((int)c.w);
+    c.h = (float)((int)c.h);
+
+    nk_unify(&v, &c, bounds->x, bounds->y, bounds->x + bounds->w, bounds->y + bounds->h);
+    if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds->x, bounds->y, bounds->w, bounds->h))
+        return NK_WIDGET_INVALID;
+    if (!NK_INBOX(in->mouse.pos.x, in->mouse.pos.y, v.x, v.y, v.w, v.h))
+        return NK_WIDGET_ROM;
+    return NK_WIDGET_VALID;
+}
+
+NK_API enum nk_widget_layout_states
+nk_widget_fitting(struct nk_rect *bounds, struct nk_context *ctx,
+    struct nk_vec2 item_padding)
+{
+    /* update the bounds to stand without padding  */
+    struct nk_window *win;
+    struct nk_style *style;
+    struct nk_panel *layout;
+    enum nk_widget_layout_states state;
+    struct nk_vec2 panel_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return NK_WIDGET_INVALID;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+    state = nk_widget(bounds, ctx);
+
+    panel_padding = nk_panel_get_padding(style, layout->type);
+    if (layout->row.index == 1) {
+        bounds->w += panel_padding.x;
+        bounds->x -= panel_padding.x;
+    } else bounds->x -= item_padding.x;
+
+    if (layout->row.index == layout->row.columns)
+        bounds->w += panel_padding.x;
+    else bounds->w += item_padding.x;
+    return state;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          MISC
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_spacing(struct nk_context *ctx, int cols)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_rect none;
+    int i, index, rows;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    /* spacing over row boundaries */
+    win = ctx->current;
+    layout = win->layout;
+    index = (layout->row.index + cols) % layout->row.columns;
+    rows = (layout->row.index + cols) / layout->row.columns;
+    if (rows) {
+        for (i = 0; i < rows; ++i)
+            nk_panel_alloc_row(ctx, win);
+        cols = index;
+    }
+    /* non table layout need to allocate space */
+    if (layout->row.type != NK_LAYOUT_DYNAMIC_FIXED &&
+        layout->row.type != NK_LAYOUT_STATIC_FIXED) {
+        for (i = 0; i < cols; ++i)
+            nk_panel_alloc_space(&none, ctx);
+    }
+    layout->row.index = index;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          TEXT
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_text_colored(struct nk_context *ctx, const char *str, int len,
+    nk_flags alignment, struct nk_color color)
+{
+    struct nk_window *win;
+    const struct nk_style *style;
+
+    struct nk_vec2 item_padding;
+    struct nk_rect bounds;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+    win = ctx->current;
+    style = &ctx->style;
+    nk_panel_alloc_space(&bounds, ctx);
+    item_padding = style->text.padding;
+
+    text.padding.x = item_padding.x;
+    text.padding.y = item_padding.y;
+    text.background = style->window.background;
+    text.text = color;
+    nk_widget_text(&win->buffer, bounds, str, len, &text, alignment, style->font);
+}
+
+NK_API void
+nk_text_wrap_colored(struct nk_context *ctx, const char *str,
+    int len, struct nk_color color)
+{
+    struct nk_window *win;
+    const struct nk_style *style;
+
+    struct nk_vec2 item_padding;
+    struct nk_rect bounds;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+    win = ctx->current;
+    style = &ctx->style;
+    nk_panel_alloc_space(&bounds, ctx);
+    item_padding = style->text.padding;
+
+    text.padding.x = item_padding.x;
+    text.padding.y = item_padding.y;
+    text.background = style->window.background;
+    text.text = color;
+    nk_widget_text_wrap(&win->buffer, bounds, str, len, &text, style->font);
+}
+
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void
+nk_labelf_colored(struct nk_context *ctx, nk_flags flags,
+    struct nk_color color, const char *fmt, ...)
+{
+    char buf[256];
+    va_list args;
+    va_start(args, fmt);
+    nk_strfmt(buf, NK_LEN(buf), fmt, args);
+    nk_label_colored(ctx, buf, flags, color);
+    va_end(args);
+}
+
+NK_API void
+nk_labelf_colored_wrap(struct nk_context *ctx, struct nk_color color,
+    const char *fmt, ...)
+{
+    char buf[256];
+    va_list args;
+    va_start(args, fmt);
+    nk_strfmt(buf, NK_LEN(buf), fmt, args);
+    nk_label_colored_wrap(ctx, buf, color);
+    va_end(args);
+}
+
+NK_API void
+nk_labelf(struct nk_context *ctx, nk_flags flags, const char *fmt, ...)
+{
+    char buf[256];
+    va_list args;
+    va_start(args, fmt);
+    nk_strfmt(buf, NK_LEN(buf), fmt, args);
+    nk_label(ctx, buf, flags);
+    va_end(args);
+}
+
+NK_API void
+nk_labelf_wrap(struct nk_context *ctx, const char *fmt,...)
+{
+    char buf[256];
+    va_list args;
+    va_start(args, fmt);
+    nk_strfmt(buf, NK_LEN(buf), fmt, args);
+    nk_label_wrap(ctx, buf);
+    va_end(args);
+}
+
+NK_API void
+nk_value_bool(struct nk_context *ctx, const char *prefix, int value)
+{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, ((value) ? "true": "false"));}
+
+NK_API void
+nk_value_int(struct nk_context *ctx, const char *prefix, int value)
+{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %d", prefix, value);}
+
+NK_API void
+nk_value_uint(struct nk_context *ctx, const char *prefix, unsigned int value)
+{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %u", prefix, value);}
+
+NK_API void
+nk_value_float(struct nk_context *ctx, const char *prefix, float value)
+{
+    double double_value = (double)value;
+    nk_labelf(ctx, NK_TEXT_LEFT, "%s: %.3f", prefix, double_value);
+}
+
+NK_API void
+nk_value_color_byte(struct nk_context *ctx, const char *p, struct nk_color c)
+{nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%d, %d, %d, %d)", p, c.r, c.g, c.b, c.a);}
+
+NK_API void
+nk_value_color_float(struct nk_context *ctx, const char *p, struct nk_color color)
+{
+    double c[4]; nk_color_dv(c, color);
+    nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%.2f, %.2f, %.2f, %.2f)",
+        p, c[0], c[1], c[2], c[3]);
+}
+
+NK_API void
+nk_value_color_hex(struct nk_context *ctx, const char *prefix, struct nk_color color)
+{
+    char hex[16];
+    nk_color_hex_rgba(hex, color);
+    nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, hex);
+}
+#endif
+
+NK_API void
+nk_text(struct nk_context *ctx, const char *str, int len, nk_flags alignment)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_text_colored(ctx, str, len, alignment, ctx->style.text.color);
+}
+
+NK_API void
+nk_text_wrap(struct nk_context *ctx, const char *str, int len)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    nk_text_wrap_colored(ctx, str, len, ctx->style.text.color);
+}
+
+NK_API void
+nk_label(struct nk_context *ctx, const char *str, nk_flags alignment)
+{nk_text(ctx, str, nk_strlen(str), alignment);}
+
+NK_API void
+nk_label_colored(struct nk_context *ctx, const char *str, nk_flags align,
+    struct nk_color color)
+{nk_text_colored(ctx, str, nk_strlen(str), align, color);}
+
+NK_API void
+nk_label_wrap(struct nk_context *ctx, const char *str)
+{nk_text_wrap(ctx, str, nk_strlen(str));}
+
+NK_API void
+nk_label_colored_wrap(struct nk_context *ctx, const char *str, struct nk_color color)
+{nk_text_wrap_colored(ctx, str, nk_strlen(str), color);}
+
+NK_API void
+nk_image(struct nk_context *ctx, struct nk_image img)
+{
+    struct nk_window *win;
+    struct nk_rect bounds;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+    win = ctx->current;
+    if (!nk_widget(&bounds, ctx)) return;
+    nk_draw_image(&win->buffer, bounds, &img, nk_white);
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          BUTTON
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_button_set_behavior(struct nk_context *ctx, enum nk_button_behavior behavior)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return;
+    ctx->button_behavior = behavior;
+}
+
+NK_API int
+nk_button_push_behavior(struct nk_context *ctx, enum nk_button_behavior behavior)
+{
+    struct nk_config_stack_button_behavior *button_stack;
+    struct nk_config_stack_button_behavior_element *element;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    button_stack = &ctx->stacks.button_behaviors;
+    NK_ASSERT(button_stack->head < (int)NK_LEN(button_stack->elements));
+    if (button_stack->head >= (int)NK_LEN(button_stack->elements))
+        return 0;
+
+    element = &button_stack->elements[button_stack->head++];
+    element->address = &ctx->button_behavior;
+    element->old_value = ctx->button_behavior;
+    ctx->button_behavior = behavior;
+    return 1;
+}
+
+NK_API int
+nk_button_pop_behavior(struct nk_context *ctx)
+{
+    struct nk_config_stack_button_behavior *button_stack;
+    struct nk_config_stack_button_behavior_element *element;
+
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+
+    button_stack = &ctx->stacks.button_behaviors;
+    NK_ASSERT(button_stack->head > 0);
+    if (button_stack->head < 1)
+        return 0;
+
+    element = &button_stack->elements[--button_stack->head];
+    *element->address = element->old_value;
+    return 1;
+}
+
+NK_API int
+nk_button_text_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, const char *title, int len)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(style);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!style || !ctx || !ctx->current || !ctx->current->layout) return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+    state = nk_widget(&bounds, ctx);
+
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds,
+                    title, len, style->text_alignment, ctx->button_behavior,
+                    style, in, ctx->style.font);
+}
+
+NK_API int
+nk_button_text(struct nk_context *ctx, const char *title, int len)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    return nk_button_text_styled(ctx, &ctx->style.button, title, len);
+}
+
+NK_API int nk_button_label_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, const char *title)
+{return nk_button_text_styled(ctx, style, title, nk_strlen(title));}
+
+NK_API int nk_button_label(struct nk_context *ctx, const char *title)
+{return nk_button_text(ctx, title, nk_strlen(title));}
+
+NK_API int
+nk_button_color(struct nk_context *ctx, struct nk_color color)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    struct nk_style_button button;
+
+    int ret = 0;
+    struct nk_rect bounds;
+    struct nk_rect content;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+    button = ctx->style.button;
+    button.normal = nk_style_item_color(color);
+    button.hover = nk_style_item_color(color);
+    button.active = nk_style_item_color(color);
+    ret = nk_do_button(&ctx->last_widget_state, &win->buffer, bounds,
+                &button, in, ctx->button_behavior, &content);
+    nk_draw_button(&win->buffer, &bounds, ctx->last_widget_state, &button);
+    return ret;
+}
+
+NK_API int
+nk_button_symbol_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, enum nk_symbol_type symbol)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+            symbol, ctx->button_behavior, style, in, ctx->style.font);
+}
+
+NK_API int
+nk_button_symbol(struct nk_context *ctx, enum nk_symbol_type symbol)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    return nk_button_symbol_styled(ctx, &ctx->style.button, symbol);
+}
+
+NK_API int
+nk_button_image_styled(struct nk_context *ctx, const struct nk_style_button *style,
+    struct nk_image img)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_image(&ctx->last_widget_state, &win->buffer, bounds,
+                img, ctx->button_behavior, style, in);
+}
+
+NK_API int
+nk_button_image(struct nk_context *ctx, struct nk_image img)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    return nk_button_image_styled(ctx, &ctx->style.button, img);
+}
+
+NK_API int
+nk_button_symbol_text_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, enum nk_symbol_type symbol,
+    const char *text, int len, nk_flags align)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+                symbol, text, len, align, ctx->button_behavior,
+                style, ctx->style.font, in);
+}
+
+NK_API int
+nk_button_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol,
+    const char* text, int len, nk_flags align)
+{
+    NK_ASSERT(ctx);
+    if (!ctx) return 0;
+    return nk_button_symbol_text_styled(ctx, &ctx->style.button, symbol, text, len, align);
+}
+
+NK_API int nk_button_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol,
+    const char *label, nk_flags align)
+{return nk_button_symbol_text(ctx, symbol, label, nk_strlen(label), align);}
+
+NK_API int nk_button_symbol_label_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, enum nk_symbol_type symbol,
+    const char *title, nk_flags align)
+{return nk_button_symbol_text_styled(ctx, style, symbol, title, nk_strlen(title), align);}
+
+NK_API int
+nk_button_image_text_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, struct nk_image img, const char *text,
+    int len, nk_flags align)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_button_text_image(&ctx->last_widget_state, &win->buffer,
+            bounds, img, text, len, align, ctx->button_behavior,
+            style, ctx->style.font, in);
+}
+
+NK_API int
+nk_button_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *text, int len, nk_flags align)
+{return nk_button_image_text_styled(ctx, &ctx->style.button,img, text, len, align);}
+
+
+NK_API int nk_button_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *label, nk_flags align)
+{return nk_button_image_text(ctx, img, label, nk_strlen(label), align);}
+
+NK_API int nk_button_image_label_styled(struct nk_context *ctx,
+    const struct nk_style_button *style, struct nk_image img,
+    const char *label, nk_flags text_alignment)
+{return nk_button_image_text_styled(ctx, style, img, label, nk_strlen(label), text_alignment);}
+
+/*----------------------------------------------------------------
+ *
+ *                          SELECTABLE
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_selectable_text(struct nk_context *ctx, const char *str, int len,
+    nk_flags align, int *value)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    enum nk_widget_layout_states state;
+    struct nk_rect bounds;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(value);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !value)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+    style = &ctx->style;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_selectable(&ctx->last_widget_state, &win->buffer, bounds,
+                str, len, align, value, &style->selectable, in, style->font);
+}
+
+NK_API int
+nk_selectable_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *str, int len, nk_flags align, int *value)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    enum nk_widget_layout_states state;
+    struct nk_rect bounds;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(value);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !value)
+        return 0;
+
+    win = ctx->current;
+    layout = win->layout;
+    style = &ctx->style;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_selectable_image(&ctx->last_widget_state, &win->buffer, bounds,
+                str, len, align, value, &img, &style->selectable, in, style->font);
+}
+
+NK_API int nk_select_text(struct nk_context *ctx, const char *str, int len,
+    nk_flags align, int value)
+{nk_selectable_text(ctx, str, len, align, &value);return value;}
+
+NK_API int nk_selectable_label(struct nk_context *ctx, const char *str, nk_flags align, int *value)
+{return nk_selectable_text(ctx, str, nk_strlen(str), align, value);}
+
+NK_API int nk_selectable_image_label(struct nk_context *ctx,struct nk_image img,
+    const char *str, nk_flags align, int *value)
+{return nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, value);}
+
+NK_API int nk_select_label(struct nk_context *ctx, const char *str, nk_flags align, int value)
+{nk_selectable_text(ctx, str, nk_strlen(str), align, &value);return value;}
+
+NK_API int nk_select_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *str, nk_flags align, int value)
+{nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, &value);return value;}
+
+NK_API int nk_select_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *str, int len, nk_flags align, int value)
+{nk_selectable_image_text(ctx, img, str, len, align, &value);return value;}
+
+/*----------------------------------------------------------------
+ *
+ *                          CHECKBOX
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_check_text(struct nk_context *ctx, const char *text, int len, int active)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return active;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return active;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &active,
+        text, len, NK_TOGGLE_CHECK, &style->checkbox, in, style->font);
+    return active;
+}
+
+NK_API unsigned int
+nk_check_flags_text(struct nk_context *ctx, const char *text, int len,
+    unsigned int flags, unsigned int value)
+{
+    int old_active;
+    NK_ASSERT(ctx);
+    NK_ASSERT(text);
+    if (!ctx || !text) return flags;
+    old_active = (int)((flags & value) & value);
+    if (nk_check_text(ctx, text, len, old_active))
+        flags |= value;
+    else flags &= ~value;
+    return flags;
+}
+
+NK_API int
+nk_checkbox_text(struct nk_context *ctx, const char *text, int len, int *active)
+{
+    int old_val;
+    NK_ASSERT(ctx);
+    NK_ASSERT(text);
+    NK_ASSERT(active);
+    if (!ctx || !text || !active) return 0;
+    old_val = *active;
+    *active = nk_check_text(ctx, text, len, *active);
+    return old_val != *active;
+}
+
+NK_API int
+nk_checkbox_flags_text(struct nk_context *ctx, const char *text, int len,
+    unsigned int *flags, unsigned int value)
+{
+    int active;
+    NK_ASSERT(ctx);
+    NK_ASSERT(text);
+    NK_ASSERT(flags);
+    if (!ctx || !text || !flags) return 0;
+
+    active = (int)((*flags & value) & value);
+    if (nk_checkbox_text(ctx, text, len, &active)) {
+        if (active) *flags |= value;
+        else *flags &= ~value;
+        return 1;
+    }
+    return 0;
+}
+
+NK_API int nk_check_label(struct nk_context *ctx, const char *label, int active)
+{return nk_check_text(ctx, label, nk_strlen(label), active);}
+
+NK_API unsigned int nk_check_flags_label(struct nk_context *ctx, const char *label,
+    unsigned int flags, unsigned int value)
+{return nk_check_flags_text(ctx, label, nk_strlen(label), flags, value);}
+
+NK_API int nk_checkbox_label(struct nk_context *ctx, const char *label, int *active)
+{return nk_checkbox_text(ctx, label, nk_strlen(label), active);}
+
+NK_API int nk_checkbox_flags_label(struct nk_context *ctx, const char *label,
+    unsigned int *flags, unsigned int value)
+{return nk_checkbox_flags_text(ctx, label, nk_strlen(label), flags, value);}
+
+/*----------------------------------------------------------------
+ *
+ *                          OPTION
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_option_text(struct nk_context *ctx, const char *text, int len, int is_active)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return is_active;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return state;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &is_active,
+        text, len, NK_TOGGLE_OPTION, &style->option, in, style->font);
+    return is_active;
+}
+
+NK_API int
+nk_radio_text(struct nk_context *ctx, const char *text, int len, int *active)
+{
+    int old_value;
+    NK_ASSERT(ctx);
+    NK_ASSERT(text);
+    NK_ASSERT(active);
+    if (!ctx || !text || !active) return 0;
+    old_value = *active;
+    *active = nk_option_text(ctx, text, len, old_value);
+    return old_value != *active;
+}
+
+NK_API int
+nk_option_label(struct nk_context *ctx, const char *label, int active)
+{return nk_option_text(ctx, label, nk_strlen(label), active);}
+
+NK_API int
+nk_radio_label(struct nk_context *ctx, const char *label, int *active)
+{return nk_radio_text(ctx, label, nk_strlen(label), active);}
+
+/*----------------------------------------------------------------
+ *
+ *                          SLIDER
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_slider_float(struct nk_context *ctx, float min_value, float *value, float max_value,
+    float value_step)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_input *in;
+    const struct nk_style *style;
+
+    int ret = 0;
+    float old_value;
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    NK_ASSERT(value);
+    if (!ctx || !ctx->current || !ctx->current->layout || !value)
+        return ret;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+
+    state = nk_widget(&bounds, ctx);
+    if (!state) return ret;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+    old_value = *value;
+    *value = nk_do_slider(&ctx->last_widget_state, &win->buffer, bounds, min_value,
+                old_value, max_value, value_step, &style->slider, in, style->font);
+    return (old_value > *value || old_value < *value);
+}
+
+NK_API float
+nk_slide_float(struct nk_context *ctx, float min, float val, float max, float step)
+{
+    nk_slider_float(ctx, min, &val, max, step); return val;
+}
+
+NK_API int
+nk_slide_int(struct nk_context *ctx, int min, int val, int max, int step)
+{
+    float value = (float)val;
+    nk_slider_float(ctx, (float)min, &value, (float)max, (float)step);
+    return (int)value;
+}
+
+NK_API int
+nk_slider_int(struct nk_context *ctx, int min, int *val, int max, int step)
+{
+    int ret;
+    float value = (float)*val;
+    ret = nk_slider_float(ctx, (float)min, &value, (float)max, (float)step);
+    *val =  (int)value;
+    return ret;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          PROGRESSBAR
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_progress(struct nk_context *ctx, nk_size *cur, nk_size max, int is_modifyable)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    const struct nk_input *in;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+    nk_size old_value;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(cur);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !cur)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    layout = win->layout;
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    old_value = *cur;
+    *cur = nk_do_progress(&ctx->last_widget_state, &win->buffer, bounds,
+            *cur, max, is_modifyable, &style->progress, in);
+    return (*cur != old_value);
+}
+
+NK_API nk_size nk_prog(struct nk_context *ctx, nk_size cur, nk_size max, int modifyable)
+{nk_progress(ctx, &cur, max, modifyable);return cur;}
+
+/*----------------------------------------------------------------
+ *
+ *                          EDIT
+ *
+ * --------------------------------------------------------------*/
+NK_API void
+nk_edit_focus(struct nk_context *ctx, nk_flags flags)
+{
+    nk_hash hash;
+    struct nk_window *win;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+
+    win = ctx->current;
+    hash = win->edit.seq;
+    win->edit.active = nk_true;
+    win->edit.name = hash;
+    if (flags & NK_EDIT_ALWAYS_INSERT_MODE)
+        win->edit.mode = NK_TEXT_EDIT_MODE_INSERT;
+}
+
+NK_API void
+nk_edit_unfocus(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+
+    win = ctx->current;
+    win->edit.active = nk_false;
+    win->edit.name = 0;
+}
+
+NK_API nk_flags
+nk_edit_string(struct nk_context *ctx, nk_flags flags,
+    char *memory, int *len, int max, nk_plugin_filter filter)
+{
+    nk_hash hash;
+    nk_flags state;
+    struct nk_text_edit *edit;
+    struct nk_window *win;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(memory);
+    NK_ASSERT(len);
+    if (!ctx || !memory || !len)
+        return 0;
+
+    filter = (!filter) ? nk_filter_default: filter;
+    win = ctx->current;
+    hash = win->edit.seq;
+    edit = &ctx->text_edit;
+    nk_textedit_clear_state(&ctx->text_edit, (flags & NK_EDIT_MULTILINE)?
+        NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE, filter);
+
+    if (win->edit.active && hash == win->edit.name) {
+        if (flags & NK_EDIT_NO_CURSOR)
+            edit->cursor = nk_utf_len(memory, *len);
+        else edit->cursor = win->edit.cursor;
+        if (!(flags & NK_EDIT_SELECTABLE)) {
+            edit->select_start = win->edit.cursor;
+            edit->select_end = win->edit.cursor;
+        } else {
+            edit->select_start = win->edit.sel_start;
+            edit->select_end = win->edit.sel_end;
+        }
+        edit->mode = win->edit.mode;
+        edit->scrollbar.x = (float)win->edit.scrollbar.x;
+        edit->scrollbar.y = (float)win->edit.scrollbar.y;
+        edit->active = nk_true;
+    } else edit->active = nk_false;
+
+    max = NK_MAX(1, max);
+    *len = NK_MIN(*len, max-1);
+    nk_str_init_fixed(&edit->string, memory, (nk_size)max);
+    edit->string.buffer.allocated = (nk_size)*len;
+    edit->string.len = nk_utf_len(memory, *len);
+    state = nk_edit_buffer(ctx, flags, edit, filter);
+    *len = (int)edit->string.buffer.allocated;
+
+    if (edit->active) {
+        win->edit.cursor = edit->cursor;
+        win->edit.sel_start = edit->select_start;
+        win->edit.sel_end = edit->select_end;
+        win->edit.mode = edit->mode;
+        win->edit.scrollbar.x = (nk_ushort)edit->scrollbar.x;
+        win->edit.scrollbar.y = (nk_ushort)edit->scrollbar.y;
+    }
+    return state;
+}
+
+NK_API nk_flags
+nk_edit_buffer(struct nk_context *ctx, nk_flags flags,
+    struct nk_text_edit *edit, nk_plugin_filter filter)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    struct nk_input *in;
+
+    enum nk_widget_layout_states state;
+    struct nk_rect bounds;
+
+    nk_flags ret_flags = 0;
+    unsigned char prev_state;
+    nk_hash hash;
+
+    /* make sure correct values */
+    NK_ASSERT(ctx);
+    NK_ASSERT(edit);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    state = nk_widget(&bounds, ctx);
+    if (!state) return state;
+    in = (win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+    /* check if edit is currently hot item */
+    hash = win->edit.seq++;
+    if (win->edit.active && hash == win->edit.name) {
+        if (flags & NK_EDIT_NO_CURSOR)
+            edit->cursor = edit->string.len;
+        if (!(flags & NK_EDIT_SELECTABLE)) {
+            edit->select_start = edit->cursor;
+            edit->select_end = edit->cursor;
+        }
+        if (flags & NK_EDIT_CLIPBOARD)
+            edit->clip = ctx->clip;
+    }
+
+    filter = (!filter) ? nk_filter_default: filter;
+    prev_state = (unsigned char)edit->active;
+    in = (flags & NK_EDIT_READ_ONLY) ? 0: in;
+    ret_flags = nk_do_edit(&ctx->last_widget_state, &win->buffer, bounds, flags,
+                    filter, edit, &style->edit, in, style->font);
+
+    if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+        ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_TEXT];
+    if (edit->active && prev_state != edit->active) {
+        /* current edit is now hot */
+        win->edit.active = nk_true;
+        win->edit.name = hash;
+    } else if (prev_state && !edit->active) {
+        /* current edit is now cold */
+        win->edit.active = nk_false;
+    }
+    return ret_flags;
+}
+
+NK_API nk_flags
+nk_edit_string_zero_terminated(struct nk_context *ctx, nk_flags flags,
+    char *buffer, int max, nk_plugin_filter filter)
+{
+    nk_flags result;
+    int len = nk_strlen(buffer);
+    result = nk_edit_string(ctx, flags, buffer, &len, max, filter);
+    buffer[NK_MIN(NK_MAX(max-1,0), len)] = '\0';
+    return result;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          PROPERTY
+ *
+ * --------------------------------------------------------------*/
+NK_INTERN struct nk_property_variant
+nk_property_variant_int(int value, int min_value, int max_value, int step)
+{
+    struct nk_property_variant result;
+    result.kind = NK_PROPERTY_INT;
+    result.value.i = value;
+    result.min_value.i = min_value;
+    result.max_value.i = max_value;
+    result.step.i = step;
+    return result;
+}
+
+NK_INTERN struct nk_property_variant
+nk_property_variant_float(float value, float min_value, float max_value, float step)
+{
+    struct nk_property_variant result;
+    result.kind = NK_PROPERTY_FLOAT;
+    result.value.f = value;
+    result.min_value.f = min_value;
+    result.max_value.f = max_value;
+    result.step.f = step;
+    return result;
+}
+
+NK_INTERN struct nk_property_variant
+nk_property_variant_double(double value, double min_value, double max_value,
+    double step)
+{
+    struct nk_property_variant result;
+    result.kind = NK_PROPERTY_DOUBLE;
+    result.value.d = value;
+    result.min_value.d = min_value;
+    result.max_value.d = max_value;
+    result.step.d = step;
+    return result;
+}
+
+NK_INTERN void
+nk_property(struct nk_context *ctx, const char *name, struct nk_property_variant *variant,
+    float inc_per_pixel, const enum nk_property_filter filter)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states s;
+
+    int *state = 0;
+    nk_hash hash = 0;
+    char *buffer = 0;
+    int *len = 0;
+    int *cursor = 0;
+    int *select_begin = 0;
+    int *select_end = 0;
+    int old_state;
+
+    char dummy_buffer[NK_MAX_NUMBER_BUFFER];
+    int dummy_state = NK_PROPERTY_DEFAULT;
+    int dummy_length = 0;
+    int dummy_cursor = 0;
+    int dummy_select_begin = 0;
+    int dummy_select_end = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    win = ctx->current;
+    layout = win->layout;
+    style = &ctx->style;
+    s = nk_widget(&bounds, ctx);
+    if (!s) return;
+
+    /* calculate hash from name */
+    if (name[0] == '#') {
+        hash = nk_murmur_hash(name, (int)nk_strlen(name), win->property.seq++);
+        name++; /* special number hash */
+    } else hash = nk_murmur_hash(name, (int)nk_strlen(name), 42);
+
+    /* check if property is currently hot item */
+    if (win->property.active && hash == win->property.name) {
+        buffer = win->property.buffer;
+        len = &win->property.length;
+        cursor = &win->property.cursor;
+        state = &win->property.state;
+        select_begin = &win->property.select_start;
+        select_end = &win->property.select_end;
+    } else {
+        buffer = dummy_buffer;
+        len = &dummy_length;
+        cursor = &dummy_cursor;
+        state = &dummy_state;
+        select_begin =  &dummy_select_begin;
+        select_end = &dummy_select_end;
+    }
+
+    /* execute property widget */
+    old_state = *state;
+    ctx->text_edit.clip = ctx->clip;
+    in = ((s == NK_WIDGET_ROM && !win->property.active) ||
+        layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    nk_do_property(&ctx->last_widget_state, &win->buffer, bounds, name,
+        variant, inc_per_pixel, buffer, len, state, cursor, select_begin,
+        select_end, &style->property, filter, in, style->font, &ctx->text_edit,
+        ctx->button_behavior);
+
+    if (in && *state != NK_PROPERTY_DEFAULT && !win->property.active) {
+        /* current property is now hot */
+        win->property.active = 1;
+        NK_MEMCPY(win->property.buffer, buffer, (nk_size)*len);
+        win->property.length = *len;
+        win->property.cursor = *cursor;
+        win->property.state = *state;
+        win->property.name = hash;
+        win->property.select_start = *select_begin;
+        win->property.select_end = *select_end;
+        if (*state == NK_PROPERTY_DRAG) {
+            ctx->input.mouse.grab = nk_true;
+            ctx->input.mouse.grabbed = nk_true;
+        }
+    }
+    /* check if previously active property is now inactive */
+    if (*state == NK_PROPERTY_DEFAULT && old_state != NK_PROPERTY_DEFAULT) {
+        if (old_state == NK_PROPERTY_DRAG) {
+            ctx->input.mouse.grab = nk_false;
+            ctx->input.mouse.grabbed = nk_false;
+            ctx->input.mouse.ungrab = nk_true;
+        }
+        win->property.select_start = 0;
+        win->property.select_end = 0;
+        win->property.active = 0;
+    }
+}
+
+NK_API void
+nk_property_int(struct nk_context *ctx, const char *name,
+    int min, int *val, int max, int step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+    NK_ASSERT(val);
+
+    if (!ctx || !ctx->current || !name || !val) return;
+    variant = nk_property_variant_int(*val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT);
+    *val = variant.value.i;
+}
+
+NK_API void
+nk_property_float(struct nk_context *ctx, const char *name,
+    float min, float *val, float max, float step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+    NK_ASSERT(val);
+
+    if (!ctx || !ctx->current || !name || !val) return;
+    variant = nk_property_variant_float(*val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+    *val = variant.value.f;
+}
+
+NK_API void
+nk_property_double(struct nk_context *ctx, const char *name,
+    double min, double *val, double max, double step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+    NK_ASSERT(val);
+
+    if (!ctx || !ctx->current || !name || !val) return;
+    variant = nk_property_variant_double(*val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+    *val = variant.value.d;
+}
+
+NK_API int
+nk_propertyi(struct nk_context *ctx, const char *name, int min, int val,
+    int max, int step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+
+    if (!ctx || !ctx->current || !name) return val;
+    variant = nk_property_variant_int(val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT);
+    val = variant.value.i;
+    return val;
+}
+
+NK_API float
+nk_propertyf(struct nk_context *ctx, const char *name, float min,
+    float val, float max, float step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+
+    if (!ctx || !ctx->current || !name) return val;
+    variant = nk_property_variant_float(val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+    val = variant.value.f;
+    return val;
+}
+
+NK_API double
+nk_propertyd(struct nk_context *ctx, const char *name, double min,
+    double val, double max, double step, float inc_per_pixel)
+{
+    struct nk_property_variant variant;
+    NK_ASSERT(ctx);
+    NK_ASSERT(name);
+
+    if (!ctx || !ctx->current || !name) return val;
+    variant = nk_property_variant_double(val, min, max, step);
+    nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+    val = variant.value.d;
+    return val;
+}
+
+/*----------------------------------------------------------------
+ *
+ *                          COLOR PICKER
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_color_pick(struct nk_context * ctx, struct nk_color *color,
+    enum nk_color_format fmt)
+{
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_style *config;
+    const struct nk_input *in;
+
+    enum nk_widget_layout_states state;
+    struct nk_rect bounds;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(color);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !color)
+        return 0;
+
+    win = ctx->current;
+    config = &ctx->style;
+    layout = win->layout;
+    state = nk_widget(&bounds, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    return nk_do_color_picker(&ctx->last_widget_state, &win->buffer, color, fmt, bounds,
+                nk_vec2(0,0), in, config->font);
+}
+
+NK_API struct nk_color
+nk_color_picker(struct nk_context *ctx, struct nk_color color,
+    enum nk_color_format fmt)
+{
+    nk_color_pick(ctx, &color, fmt);
+    return color;
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          CHART
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_chart_begin_colored(struct nk_context *ctx, enum nk_chart_type type,
+    struct nk_color color, struct nk_color highlight,
+    int count, float min_value, float max_value)
+{
+    struct nk_window *win;
+    struct nk_chart *chart;
+    const struct nk_style *config;
+    const struct nk_style_chart *style;
+
+    const struct nk_style_item *background;
+    struct nk_rect bounds = {0, 0, 0, 0};
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+
+    if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+    if (!nk_widget(&bounds, ctx)) {
+        chart = &ctx->current->layout->chart;
+        nk_zero(chart, sizeof(*chart));
+        return 0;
+    }
+
+    win = ctx->current;
+    config = &ctx->style;
+    chart = &win->layout->chart;
+    style = &config->chart;
+
+    /* setup basic generic chart  */
+    nk_zero(chart, sizeof(*chart));
+    chart->x = bounds.x + style->padding.x;
+    chart->y = bounds.y + style->padding.y;
+    chart->w = bounds.w - 2 * style->padding.x;
+    chart->h = bounds.h - 2 * style->padding.y;
+    chart->w = NK_MAX(chart->w, 2 * style->padding.x);
+    chart->h = NK_MAX(chart->h, 2 * style->padding.y);
+
+    /* add first slot into chart */
+    {struct nk_chart_slot *slot = &chart->slots[chart->slot++];
+    slot->type = type;
+    slot->count = count;
+    slot->color = color;
+    slot->highlight = highlight;
+    slot->min = NK_MIN(min_value, max_value);
+    slot->max = NK_MAX(min_value, max_value);
+    slot->range = slot->max - slot->min;}
+
+    /* draw chart background */
+    background = &style->background;
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(&win->buffer, bounds, &background->data.image, nk_white);
+    } else {
+        nk_fill_rect(&win->buffer, bounds, style->rounding, style->border_color);
+        nk_fill_rect(&win->buffer, nk_shrink_rect(bounds, style->border),
+            style->rounding, style->background.data.color);
+    }
+    return 1;
+}
+
+NK_API int
+nk_chart_begin(struct nk_context *ctx, const enum nk_chart_type type,
+    int count, float min_value, float max_value)
+{return nk_chart_begin_colored(ctx, type, ctx->style.chart.color, ctx->style.chart.selected_color, count, min_value, max_value);}
+
+NK_API void
+nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type type,
+    struct nk_color color, struct nk_color highlight,
+    int count, float min_value, float max_value)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    NK_ASSERT(ctx->current->layout->chart.slot < NK_CHART_MAX_SLOT);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+    if (ctx->current->layout->chart.slot >= NK_CHART_MAX_SLOT) return;
+
+    /* add another slot into the graph */
+    {struct nk_chart *chart = &ctx->current->layout->chart;
+    struct nk_chart_slot *slot = &chart->slots[chart->slot++];
+    slot->type = type;
+    slot->count = count;
+    slot->color = color;
+    slot->highlight = highlight;
+    slot->min = NK_MIN(min_value, max_value);
+    slot->max = NK_MAX(min_value, max_value);
+    slot->range = slot->max - slot->min;}
+}
+
+NK_API void
+nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type type,
+    int count, float min_value, float max_value)
+{nk_chart_add_slot_colored(ctx, type, ctx->style.chart.color, ctx->style.chart.selected_color, count, min_value, max_value);}
+
+NK_INTERN nk_flags
+nk_chart_push_line(struct nk_context *ctx, struct nk_window *win,
+    struct nk_chart *g, float value, int slot)
+{
+    struct nk_panel *layout = win->layout;
+    const struct nk_input *i = &ctx->input;
+    struct nk_command_buffer *out = &win->buffer;
+
+    nk_flags ret = 0;
+    struct nk_vec2 cur;
+    struct nk_rect bounds;
+    struct nk_color color;
+    float step;
+    float range;
+    float ratio;
+
+    NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+    step = g->w / (float)g->slots[slot].count;
+    range = g->slots[slot].max - g->slots[slot].min;
+    ratio = (value - g->slots[slot].min) / range;
+
+    if (g->slots[slot].index == 0) {
+        /* first data point does not have a connection */
+        g->slots[slot].last.x = g->x;
+        g->slots[slot].last.y = (g->y + g->h) - ratio * (float)g->h;
+
+        bounds.x = g->slots[slot].last.x - 2;
+        bounds.y = g->slots[slot].last.y - 2;
+        bounds.w = bounds.h = 4;
+
+        color = g->slots[slot].color;
+        if (!(layout->flags & NK_WINDOW_ROM) &&
+            NK_INBOX(i->mouse.pos.x,i->mouse.pos.y, g->slots[slot].last.x-3, g->slots[slot].last.y-3, 6, 6)){
+            ret = nk_input_is_mouse_hovering_rect(i, bounds) ? NK_CHART_HOVERING : 0;
+            ret |= (i->mouse.buttons[NK_BUTTON_LEFT].down &&
+                i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+            color = g->slots[slot].highlight;
+        }
+        nk_fill_rect(out, bounds, 0, color);
+        g->slots[slot].index += 1;
+        return ret;
+    }
+
+    /* draw a line between the last data point and the new one */
+    color = g->slots[slot].color;
+    cur.x = g->x + (float)(step * (float)g->slots[slot].index);
+    cur.y = (g->y + g->h) - (ratio * (float)g->h);
+    nk_stroke_line(out, g->slots[slot].last.x, g->slots[slot].last.y, cur.x, cur.y, 1.0f, color);
+
+    bounds.x = cur.x - 3;
+    bounds.y = cur.y - 3;
+    bounds.w = bounds.h = 6;
+
+    /* user selection of current data point */
+    if (!(layout->flags & NK_WINDOW_ROM)) {
+        if (nk_input_is_mouse_hovering_rect(i, bounds)) {
+            ret = NK_CHART_HOVERING;
+            ret |= (!i->mouse.buttons[NK_BUTTON_LEFT].down &&
+                i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+            color = g->slots[slot].highlight;
+        }
+    }
+    nk_fill_rect(out, nk_rect(cur.x - 2, cur.y - 2, 4, 4), 0, color);
+
+    /* save current data point position */
+    g->slots[slot].last.x = cur.x;
+    g->slots[slot].last.y = cur.y;
+    g->slots[slot].index  += 1;
+    return ret;
+}
+
+NK_INTERN nk_flags
+nk_chart_push_column(const struct nk_context *ctx, struct nk_window *win,
+    struct nk_chart *chart, float value, int slot)
+{
+    struct nk_command_buffer *out = &win->buffer;
+    const struct nk_input *in = &ctx->input;
+    struct nk_panel *layout = win->layout;
+
+    float ratio;
+    nk_flags ret = 0;
+    struct nk_color color;
+    struct nk_rect item = {0,0,0,0};
+
+    NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+    if (chart->slots[slot].index  >= chart->slots[slot].count)
+        return nk_false;
+    if (chart->slots[slot].count) {
+        float padding = (float)(chart->slots[slot].count-1);
+        item.w = (chart->w - padding) / (float)(chart->slots[slot].count);
+    }
+
+    /* calculate bounds of current bar chart entry */
+    color = chart->slots[slot].color;;
+    item.h = chart->h * NK_ABS((value/chart->slots[slot].range));
+    if (value >= 0) {
+        ratio = (value + NK_ABS(chart->slots[slot].min)) / NK_ABS(chart->slots[slot].range);
+        item.y = (chart->y + chart->h) - chart->h * ratio;
+    } else {
+        ratio = (value - chart->slots[slot].max) / chart->slots[slot].range;
+        item.y = chart->y + (chart->h * NK_ABS(ratio)) - item.h;
+    }
+    item.x = chart->x + ((float)chart->slots[slot].index * item.w);
+    item.x = item.x + ((float)chart->slots[slot].index);
+
+    /* user chart bar selection */
+    if (!(layout->flags & NK_WINDOW_ROM) &&
+        NK_INBOX(in->mouse.pos.x,in->mouse.pos.y,item.x,item.y,item.w,item.h)) {
+        ret = NK_CHART_HOVERING;
+        ret |= (!in->mouse.buttons[NK_BUTTON_LEFT].down &&
+                in->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+        color = chart->slots[slot].highlight;
+    }
+    nk_fill_rect(out, item, 0, color);
+    chart->slots[slot].index += 1;
+    return ret;
+}
+
+NK_API nk_flags
+nk_chart_push_slot(struct nk_context *ctx, float value, int slot)
+{
+    nk_flags flags;
+    struct nk_window *win;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+    NK_ASSERT(slot < ctx->current->layout->chart.slot);
+    if (!ctx || !ctx->current || slot >= NK_CHART_MAX_SLOT) return nk_false;
+    if (slot >= ctx->current->layout->chart.slot) return nk_false;
+
+    win = ctx->current;
+    if (win->layout->chart.slot < slot) return nk_false;
+    switch (win->layout->chart.slots[slot].type) {
+    case NK_CHART_LINES:
+        flags = nk_chart_push_line(ctx, win, &win->layout->chart, value, slot); break;
+    case NK_CHART_COLUMN:
+        flags = nk_chart_push_column(ctx, win, &win->layout->chart, value, slot); break;
+    default:
+    case NK_CHART_MAX:
+        flags = 0;
+    }
+    return flags;
+}
+
+NK_API nk_flags
+nk_chart_push(struct nk_context *ctx, float value)
+{return nk_chart_push_slot(ctx, value, 0);}
+
+NK_API void
+nk_chart_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_chart *chart;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return;
+
+    win = ctx->current;
+    chart = &win->layout->chart;
+    NK_MEMSET(chart, 0, sizeof(*chart));
+    return;
+}
+
+NK_API void
+nk_plot(struct nk_context *ctx, enum nk_chart_type type, const float *values,
+    int count, int offset)
+{
+    int i = 0;
+    float min_value;
+    float max_value;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(values);
+    if (!ctx || !values || !count) return;
+
+    min_value = values[offset];
+    max_value = values[offset];
+    for (i = 0; i < count; ++i) {
+        min_value = NK_MIN(values[i + offset], min_value);
+        max_value = NK_MAX(values[i + offset], max_value);
+    }
+
+    if (nk_chart_begin(ctx, type, count, min_value, max_value)) {
+        for (i = 0; i < count; ++i)
+            nk_chart_push(ctx, values[i + offset]);
+        nk_chart_end(ctx);
+    }
+}
+
+NK_API void
+nk_plot_function(struct nk_context *ctx, enum nk_chart_type type, void *userdata,
+    float(*value_getter)(void* user, int index), int count, int offset)
+{
+    int i = 0;
+    float min_value;
+    float max_value;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(value_getter);
+    if (!ctx || !value_getter || !count) return;
+
+    max_value = min_value = value_getter(userdata, offset);
+    for (i = 0; i < count; ++i) {
+        float value = value_getter(userdata, i + offset);
+        min_value = NK_MIN(value, min_value);
+        max_value = NK_MAX(value, max_value);
+    }
+
+    if (nk_chart_begin(ctx, type, count, min_value, max_value)) {
+        for (i = 0; i < count; ++i)
+            nk_chart_push(ctx, value_getter(userdata, i + offset));
+        nk_chart_end(ctx);
+    }
+}
+
+/* -------------------------------------------------------------
+ *
+ *                          GROUP
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_group_scrolled_offset_begin(struct nk_context *ctx,
+    nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags)
+{
+    struct nk_rect bounds;
+    struct nk_window panel;
+    struct nk_window *win;
+
+    win = ctx->current;
+    nk_panel_alloc_space(&bounds, ctx);
+    {const struct nk_rect *c = &win->layout->clip;
+    if (!NK_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h) &&
+        !(flags & NK_WINDOW_MOVABLE)) {
+        return 0;
+    }}
+    if (win->flags & NK_WINDOW_ROM)
+        flags |= NK_WINDOW_ROM;
+
+    /* initialize a fake window to create the panel from */
+    nk_zero(&panel, sizeof(panel));
+    panel.bounds = bounds;
+    panel.flags = flags;
+    panel.scrollbar.x = *x_offset;
+    panel.scrollbar.y = *y_offset;
+    panel.buffer = win->buffer;
+    panel.layout = (struct nk_panel*)nk_create_panel(ctx);
+    ctx->current = &panel;
+    nk_panel_begin(ctx, (flags & NK_WINDOW_TITLE) ? title: 0, NK_PANEL_GROUP);
+
+    win->buffer = panel.buffer;
+    win->buffer.clip = panel.layout->clip;
+    panel.layout->offset_x = x_offset;
+    panel.layout->offset_y = y_offset;
+    panel.layout->parent = win->layout;
+    win->layout = panel.layout;
+
+    ctx->current = win;
+    if ((panel.layout->flags & NK_WINDOW_CLOSED) ||
+        (panel.layout->flags & NK_WINDOW_MINIMIZED))
+    {
+        nk_flags f = panel.layout->flags;
+        nk_group_scrolled_end(ctx);
+        if (f & NK_WINDOW_CLOSED)
+            return NK_WINDOW_CLOSED;
+        if (f & NK_WINDOW_MINIMIZED)
+            return NK_WINDOW_MINIMIZED;
+    }
+    return 1;
+}
+
+NK_API void
+nk_group_scrolled_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_panel *parent;
+    struct nk_panel *g;
+
+    struct nk_rect clip;
+    struct nk_window pan;
+    struct nk_vec2 panel_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current)
+        return;
+
+    /* make sure nk_group_begin was called correctly */
+    NK_ASSERT(ctx->current);
+    win = ctx->current;
+    NK_ASSERT(win->layout);
+    g = win->layout;
+    NK_ASSERT(g->parent);
+    parent = g->parent;
+
+    /* dummy window */
+    nk_zero_struct(pan);
+    panel_padding = nk_panel_get_padding(&ctx->style, NK_PANEL_GROUP);
+    pan.bounds.y = g->bounds.y - (g->header_height + g->menu.h);
+    pan.bounds.x = g->bounds.x - panel_padding.x;
+    pan.bounds.w = g->bounds.w + 2 * panel_padding.x;
+    pan.bounds.h = g->bounds.h + g->header_height + g->menu.h;
+    if (g->flags & NK_WINDOW_BORDER) {
+        pan.bounds.x -= g->border;
+        pan.bounds.y -= g->border;
+        pan.bounds.w += 2*g->border;
+        pan.bounds.h += 2*g->border;
+    }
+    if (!(g->flags & NK_WINDOW_NO_SCROLLBAR)) {
+        pan.bounds.w += ctx->style.window.scrollbar_size.x;
+        pan.bounds.h += ctx->style.window.scrollbar_size.y;
+    }
+    pan.scrollbar.x = *g->offset_x;
+    pan.scrollbar.y = *g->offset_y;
+    pan.flags = g->flags;
+    pan.buffer = win->buffer;
+    pan.layout = g;
+    pan.parent = win;
+    ctx->current = &pan;
+
+    /* make sure group has correct clipping rectangle */
+    nk_unify(&clip, &parent->clip, pan.bounds.x, pan.bounds.y,
+        pan.bounds.x + pan.bounds.w, pan.bounds.y + pan.bounds.h + panel_padding.x);
+    nk_push_scissor(&pan.buffer, clip);
+    nk_end(ctx);
+
+    win->buffer = pan.buffer;
+    nk_push_scissor(&win->buffer, parent->clip);
+    ctx->current = win;
+    win->layout = parent;
+    g->bounds = pan.bounds;
+    return;
+}
+
+NK_API int
+nk_group_scrolled_begin(struct nk_context *ctx,
+    struct nk_scroll *scroll, const char *title, nk_flags flags)
+{return nk_group_scrolled_offset_begin(ctx, &scroll->x, &scroll->y, title, flags);}
+
+NK_API int
+nk_group_begin(struct nk_context *ctx, const char *title, nk_flags flags)
+{
+    int title_len;
+    nk_hash title_hash;
+    struct nk_window *win;
+    nk_uint *x_offset;
+    nk_uint *y_offset;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(title);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !title)
+        return 0;
+
+    /* find persistent group scrollbar value */
+    win = ctx->current;
+    title_len = (int)nk_strlen(title);
+    title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP);
+    x_offset = nk_find_value(win, title_hash);
+    if (!x_offset) {
+        x_offset = nk_add_value(ctx, win, title_hash, 0);
+        y_offset = nk_add_value(ctx, win, title_hash+1, 0);
+
+        NK_ASSERT(x_offset);
+        NK_ASSERT(y_offset);
+        if (!x_offset || !y_offset) return 0;
+        *x_offset = *y_offset = 0;
+    } else y_offset = nk_find_value(win, title_hash+1);
+    return nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags);
+}
+
+NK_API void
+nk_group_end(struct nk_context *ctx)
+{nk_group_scrolled_end(ctx);}
+
+NK_API int
+nk_list_view_begin(struct nk_context *ctx, struct nk_list_view *view,
+    const char *title, nk_flags flags, int row_height, int row_count)
+{
+    int title_len;
+    nk_hash title_hash;
+    nk_uint *x_offset;
+    nk_uint *y_offset;
+
+    int result;
+    struct nk_window *win;
+    struct nk_panel *layout;
+    const struct nk_style *style;
+    struct nk_vec2 item_spacing;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(view);
+    NK_ASSERT(title);
+    if (!ctx || !view || !title) return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    item_spacing = style->window.spacing;
+    row_height += NK_MAX(0, (int)item_spacing.y);
+
+    /* find persistent list view scrollbar offset */
+    title_len = (int)nk_strlen(title);
+    title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP);
+    x_offset = nk_find_value(win, title_hash);
+    if (!x_offset) {
+        x_offset = nk_add_value(ctx, win, title_hash, 0);
+        y_offset = nk_add_value(ctx, win, title_hash+1, 0);
+
+        NK_ASSERT(x_offset);
+        NK_ASSERT(y_offset);
+        if (!x_offset || !y_offset) return 0;
+        *x_offset = *y_offset = 0;
+    } else y_offset = nk_find_value(win, title_hash+1);
+    view->scroll_value = *y_offset;
+    view->scroll_pointer = y_offset;
+
+    *y_offset = 0;
+    result = nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags);
+    win = ctx->current;
+    layout = win->layout;
+
+    view->total_height = row_height * NK_MAX(row_count,1);
+    view->begin = (int)NK_MAX(((float)view->scroll_value / (float)row_height), 0.0f);
+    view->count = (int)NK_MAX(nk_iceilf((layout->clip.h)/(float)row_height), 0);
+    view->end = view->begin + view->count;
+    view->ctx = ctx;
+    return result;
+}
+
+NK_API void
+nk_list_view_end(struct nk_list_view *view)
+{
+    struct nk_context *ctx;
+    struct nk_window *win;
+    struct nk_panel *layout;
+
+    NK_ASSERT(view);
+    NK_ASSERT(view->ctx);
+    NK_ASSERT(view->scroll_pointer);
+    if (!view || !view->ctx) return;
+
+    ctx = view->ctx;
+    win = ctx->current;
+    layout = win->layout;
+    layout->at_y = layout->bounds.y + (float)view->total_height;
+    *view->scroll_pointer = *view->scroll_pointer + view->scroll_value;
+    nk_group_end(view->ctx);
+}
+
+/* --------------------------------------------------------------
+ *
+ *                          POPUP
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_popup_begin(struct nk_context *ctx, enum nk_popup_type type,
+    const char *title, nk_flags flags, struct nk_rect rect)
+{
+    struct nk_window *popup;
+    struct nk_window *win;
+    struct nk_panel *panel;
+
+    int title_len;
+    nk_hash title_hash;
+    nk_size allocated;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(title);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    panel = win->layout;
+    NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP) && "popups are not allowed to have popups");
+    (void)panel;
+    title_len = (int)nk_strlen(title);
+    title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_POPUP);
+
+    popup = win->popup.win;
+    if (!popup) {
+        popup = (struct nk_window*)nk_create_window(ctx);
+        popup->parent = win;
+        win->popup.win = popup;
+        win->popup.active = 0;
+        win->popup.type = NK_PANEL_POPUP;
+    }
+
+    /* make sure we have correct popup */
+    if (win->popup.name != title_hash) {
+        if (!win->popup.active) {
+            nk_zero(popup, sizeof(*popup));
+            win->popup.name = title_hash;
+            win->popup.active = 1;
+            win->popup.type = NK_PANEL_POPUP;
+        } else return 0;
+    }
+
+    /* popup position is local to window */
+    ctx->current = popup;
+    rect.x += win->layout->clip.x;
+    rect.y += win->layout->clip.y;
+
+    /* setup popup data */
+    popup->parent = win;
+    popup->bounds = rect;
+    popup->seq = ctx->seq;
+    popup->layout = (struct nk_panel*)nk_create_panel(ctx);
+    popup->flags = flags;
+    popup->flags |= NK_WINDOW_BORDER;
+    if (type == NK_POPUP_DYNAMIC)
+        popup->flags |= NK_WINDOW_DYNAMIC;
+
+    popup->buffer = win->buffer;
+    nk_start_popup(ctx, win);
+    allocated = ctx->memory.allocated;
+    nk_push_scissor(&popup->buffer, nk_null_rect);
+
+    if (nk_panel_begin(ctx, title, NK_PANEL_POPUP)) {
+        /* popup is running therefore invalidate parent panels */
+        struct nk_panel *root;
+        root = win->layout;
+        while (root) {
+            root->flags |= NK_WINDOW_ROM;
+            root->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM;
+            root = root->parent;
+        }
+        win->popup.active = 1;
+        popup->layout->offset_x = &popup->scrollbar.x;
+        popup->layout->offset_y = &popup->scrollbar.y;
+        popup->layout->parent = win->layout;
+        return 1;
+    } else {
+        /* popup was closed/is invalid so cleanup */
+        struct nk_panel *root;
+        root = win->layout;
+        while (root) {
+            root->flags |= NK_WINDOW_REMOVE_ROM;
+            root = root->parent;
+        }
+        win->popup.buf.active = 0;
+        win->popup.active = 0;
+        ctx->memory.allocated = allocated;
+        ctx->current = win;
+        nk_free_panel(ctx, popup->layout);
+        popup->layout = 0;
+        return 0;
+    }
+}
+
+NK_INTERN int
+nk_nonblock_begin(struct nk_context *ctx,
+    nk_flags flags, struct nk_rect body, struct nk_rect header,
+    enum nk_panel_type panel_type)
+{
+    struct nk_window *popup;
+    struct nk_window *win;
+    struct nk_panel *panel;
+    int is_active = nk_true;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    /* popups cannot have popups */
+    win = ctx->current;
+    panel = win->layout;
+    NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP));
+    (void)panel;
+    popup = win->popup.win;
+    if (!popup) {
+        /* create window for nonblocking popup */
+        popup = (struct nk_window*)nk_create_window(ctx);
+        popup->parent = win;
+        win->popup.win = popup;
+        win->popup.type = panel_type;
+        nk_command_buffer_init(&popup->buffer, &ctx->memory, NK_CLIPPING_ON);
+    } else {
+        /* close the popup if user pressed outside or in the header */
+        int pressed, in_body, in_header;
+        pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT);
+        in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body);
+        in_header = nk_input_is_mouse_hovering_rect(&ctx->input, header);
+        if (pressed && (!in_body || in_header))
+            is_active = nk_false;
+    }
+    win->popup.header = header;
+
+    if (!is_active) {
+        /* remove read only mode from all parent panels */
+        struct nk_panel *root = win->layout;
+        while (root) {
+            root->flags |= NK_WINDOW_REMOVE_ROM;
+            root = root->parent;
+        }
+        return is_active;
+    }
+
+    popup->bounds = body;
+    popup->parent = win;
+    popup->layout = (struct nk_panel*)nk_create_panel(ctx);
+    popup->flags = flags;
+    popup->flags |= NK_WINDOW_BORDER;
+    popup->flags |= NK_WINDOW_DYNAMIC;
+    popup->seq = ctx->seq;
+    win->popup.active = 1;
+    NK_ASSERT(popup->layout);
+
+    nk_start_popup(ctx, win);
+    popup->buffer = win->buffer;
+    nk_push_scissor(&popup->buffer, nk_null_rect);
+    ctx->current = popup;
+
+    nk_panel_begin(ctx, 0, panel_type);
+    win->buffer = popup->buffer;
+    popup->layout->parent = win->layout;
+    popup->layout->offset_x = &popup->scrollbar.x;
+    popup->layout->offset_y = &popup->scrollbar.y;
+
+    /* set read only mode to all parent panels */
+    {struct nk_panel *root;
+    root = win->layout;
+    while (root) {
+        root->flags |= NK_WINDOW_ROM;
+        root = root->parent;
+    }}
+    return is_active;
+}
+
+NK_API void
+nk_popup_close(struct nk_context *ctx)
+{
+    struct nk_window *popup;
+    NK_ASSERT(ctx);
+    if (!ctx || !ctx->current) return;
+
+    popup = ctx->current;
+    NK_ASSERT(popup->parent);
+    NK_ASSERT(popup->layout->type & NK_PANEL_SET_POPUP);
+    popup->flags |= NK_WINDOW_HIDDEN;
+}
+
+NK_API void
+nk_popup_end(struct nk_context *ctx)
+{
+    struct nk_window *win;
+    struct nk_window *popup;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return;
+
+    popup = ctx->current;
+    if (!popup->parent) return;
+    win = popup->parent;
+    if (popup->flags & NK_WINDOW_HIDDEN) {
+        struct nk_panel *root;
+        root = win->layout;
+        while (root) {
+            root->flags |= NK_WINDOW_REMOVE_ROM;
+            root = root->parent;
+        }
+        win->popup.active = 0;
+    }
+    nk_push_scissor(&popup->buffer, nk_null_rect);
+    nk_end(ctx);
+
+    win->buffer = popup->buffer;
+    nk_finish_popup(ctx, win);
+    ctx->current = win;
+    nk_push_scissor(&win->buffer, win->layout->clip);
+}
+/* -------------------------------------------------------------
+ *
+ *                          TOOLTIP
+ *
+ * -------------------------------------------------------------- */
+NK_API int
+nk_tooltip_begin(struct nk_context *ctx, float width)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    struct nk_rect bounds;
+    int ret;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    /* make sure that no nonblocking popup is currently active */
+    win = ctx->current;
+    in = &ctx->input;
+    if (win->popup.win && (win->popup.type & NK_PANEL_SET_NONBLOCK))
+        return 0;
+
+    bounds.w = width;
+    bounds.h = nk_null_rect.h;
+    bounds.x = (in->mouse.pos.x + 1) - win->layout->clip.x;
+    bounds.y = (in->mouse.pos.y + 1) - win->layout->clip.y;
+
+    ret = nk_popup_begin(ctx, NK_POPUP_DYNAMIC,
+        "__##Tooltip##__", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER, bounds);
+    if (ret) win->layout->flags &= ~(nk_flags)NK_WINDOW_ROM;
+    win->popup.type = NK_PANEL_TOOLTIP;
+    ctx->current->layout->type = NK_PANEL_TOOLTIP;
+    return ret;
+}
+
+NK_API void
+nk_tooltip_end(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+    ctx->current->seq--;
+    nk_popup_close(ctx);
+    nk_popup_end(ctx);
+}
+
+NK_API void
+nk_tooltip(struct nk_context *ctx, const char *text)
+{
+    const struct nk_style *style;
+    struct nk_vec2 padding;
+
+    int text_len;
+    float text_width;
+    float text_height;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    NK_ASSERT(text);
+    if (!ctx || !ctx->current || !ctx->current->layout || !text)
+        return;
+
+    /* fetch configuration data */
+    style = &ctx->style;
+    padding = style->window.padding;
+
+    /* calculate size of the text and tooltip */
+    text_len = nk_strlen(text);
+    text_width = style->font->width(style->font->userdata,
+                    style->font->height, text, text_len);
+    text_width += (4 * padding.x);
+    text_height = (style->font->height + 2 * padding.y);
+
+    /* execute tooltip and fill with text */
+    if (nk_tooltip_begin(ctx, (float)text_width)) {
+        nk_layout_row_dynamic(ctx, (float)text_height, 1);
+        nk_text(ctx, text, text_len, NK_TEXT_LEFT);
+        nk_tooltip_end(ctx);
+    }
+}
+/* -------------------------------------------------------------
+ *
+ *                          CONTEXTUAL
+ *
+ * -------------------------------------------------------------- */
+NK_API int
+nk_contextual_begin(struct nk_context *ctx, nk_flags flags, struct nk_vec2 size,
+    struct nk_rect trigger_bounds)
+{
+    struct nk_window *win;
+    struct nk_window *popup;
+    struct nk_rect body;
+
+    NK_STORAGE const struct nk_rect null_rect = {0,0,0,0};
+    int is_clicked = 0;
+    int is_active = 0;
+    int is_open = 0;
+    int ret = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    ++win->popup.con_count;
+
+    /* check if currently active contextual is active */
+    popup = win->popup.win;
+    is_open = (popup && win->popup.type == NK_PANEL_CONTEXTUAL);
+    is_clicked = nk_input_mouse_clicked(&ctx->input, NK_BUTTON_RIGHT, trigger_bounds);
+    if (win->popup.active_con && win->popup.con_count != win->popup.active_con)
+        return 0;
+    if ((is_clicked && is_open && !is_active) || (!is_open && !is_active && !is_clicked))
+        return 0;
+
+    /* calculate contextual position on click */
+    win->popup.active_con = win->popup.con_count;
+    if (is_clicked) {
+        body.x = ctx->input.mouse.pos.x;
+        body.y = ctx->input.mouse.pos.y;
+    } else {
+        body.x = popup->bounds.x;
+        body.y = popup->bounds.y;
+    }
+    body.w = size.x;
+    body.h = size.y;
+
+    /* start nonblocking contextual popup */
+    ret = nk_nonblock_begin(ctx, flags|NK_WINDOW_NO_SCROLLBAR, body,
+            null_rect, NK_PANEL_CONTEXTUAL);
+    if (ret) win->popup.type = NK_PANEL_CONTEXTUAL;
+    else {
+        win->popup.active_con = 0;
+        if (win->popup.win)
+            win->popup.win->flags = 0;
+    }
+    return ret;
+}
+
+NK_API int
+nk_contextual_item_text(struct nk_context *ctx, const char *text, int len,
+    nk_flags alignment)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+    if (!state) return nk_false;
+
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds,
+        text, len, alignment, NK_BUTTON_DEFAULT, &style->contextual_button, in, style->font)) {
+        nk_contextual_close(ctx);
+        return nk_true;
+    }
+    return nk_false;
+}
+
+NK_API int nk_contextual_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{return nk_contextual_item_text(ctx, label, nk_strlen(label), align);}
+
+NK_API int
+nk_contextual_item_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *text, int len, nk_flags align)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+    if (!state) return nk_false;
+
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, bounds,
+        img, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)){
+        nk_contextual_close(ctx);
+        return nk_true;
+    }
+    return nk_false;
+}
+
+NK_API int nk_contextual_item_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *label, nk_flags align)
+{return nk_contextual_item_image_text(ctx, img, label, nk_strlen(label), align);}
+
+NK_API int
+nk_contextual_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol,
+    const char *text, int len, nk_flags align)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    const struct nk_style *style;
+
+    struct nk_rect bounds;
+    enum nk_widget_layout_states state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+    if (!state) return nk_false;
+
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+        symbol, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)) {
+        nk_contextual_close(ctx);
+        return nk_true;
+    }
+    return nk_false;
+}
+
+NK_API int nk_contextual_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol,
+    const char *text, nk_flags align)
+{return nk_contextual_item_symbol_text(ctx, symbol, text, nk_strlen(text), align);}
+
+NK_API void
+nk_contextual_close(struct nk_context *ctx)
+{
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout) return;
+    nk_popup_close(ctx);
+}
+
+NK_API void
+nk_contextual_end(struct nk_context *ctx)
+{
+    struct nk_window *popup;
+    struct nk_panel *panel;
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !ctx->current) return;
+
+    popup = ctx->current;
+    panel = popup->layout;
+    NK_ASSERT(popup->parent);
+    NK_ASSERT(panel->type & NK_PANEL_SET_POPUP);
+    if (panel->flags & NK_WINDOW_DYNAMIC) {
+        /* Close behavior
+        This is a bit of a hack solution since we do not know before we end our popup
+        how big it will be. We therefore do not directly know when a
+        click outside the non-blocking popup must close it at that direct frame.
+        Instead it will be closed in the next frame.*/
+        struct nk_rect body = {0,0,0,0};
+        if (panel->at_y < (panel->bounds.y + panel->bounds.h)) {
+            struct nk_vec2 padding = nk_panel_get_padding(&ctx->style, panel->type);
+            body = panel->bounds;
+            body.y = (panel->at_y + panel->footer_height + panel->border + padding.y + panel->row.height);
+            body.h = (panel->bounds.y + panel->bounds.h) - body.y;
+        }
+        {int pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT);
+        int in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body);
+        if (pressed && in_body)
+            popup->flags |= NK_WINDOW_HIDDEN;
+        }
+    }
+    if (popup->flags & NK_WINDOW_HIDDEN)
+        popup->seq = 0;
+    nk_popup_end(ctx);
+    return;
+}
+/* -------------------------------------------------------------
+ *
+ *                          COMBO
+ *
+ * --------------------------------------------------------------*/
+NK_INTERN int
+nk_combo_begin(struct nk_context *ctx, struct nk_window *win,
+    struct nk_vec2 size, int is_clicked, struct nk_rect header)
+{
+    struct nk_window *popup;
+    int is_open = 0;
+    int is_active = 0;
+    struct nk_rect body;
+    nk_hash hash;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    popup = win->popup.win;
+    body.x = header.x;
+    body.w = size.x;
+    body.y = header.y + header.h-ctx->style.window.combo_border;
+    body.h = size.y;
+
+    hash = win->popup.combo_count++;
+    is_open = (popup) ? nk_true:nk_false;
+    is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_COMBO);
+    if ((is_clicked && is_open && !is_active) || (is_open && !is_active) ||
+        (!is_open && !is_active && !is_clicked)) return 0;
+    if (!nk_nonblock_begin(ctx, 0, body,
+        (is_clicked && is_open)?nk_rect(0,0,0,0):header, NK_PANEL_COMBO)) return 0;
+
+    win->popup.type = NK_PANEL_COMBO;
+    win->popup.name = hash;
+    return 1;
+}
+
+NK_API int
+nk_combo_begin_text(struct nk_context *ctx, const char *selected, int len,
+    struct nk_vec2 size)
+{
+    const struct nk_input *in;
+    struct nk_window *win;
+    struct nk_style *style;
+
+    enum nk_widget_layout_states s;
+    int is_clicked = nk_false;
+    struct nk_rect header;
+    const struct nk_style_item *background;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(selected);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout || !selected)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (s == NK_WIDGET_INVALID)
+        return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->combo.active;
+        text.text = style->combo.label_active;
+    } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+        background = &style->combo.hover;
+        text.text = style->combo.label_hover;
+    } else {
+        background = &style->combo.normal;
+        text.text = style->combo.label_normal;
+    }
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        text.background = nk_rgba(0,0,0,0);
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        text.background = background->data.color;
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        /* print currently selected text item */
+        struct nk_rect label;
+        struct nk_rect button;
+        struct nk_rect content;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+
+        /* draw selected label */
+        text.padding = nk_vec2(0,0);
+        label.x = header.x + style->combo.content_padding.x;
+        label.y = header.y + style->combo.content_padding.y;
+        label.w = button.x - (style->combo.content_padding.x + style->combo.spacing.x) - label.x;;
+        label.h = header.h - 2 * style->combo.content_padding.y;
+        nk_widget_text(&win->buffer, label, selected, len, &text,
+            NK_TEXT_LEFT, ctx->style.font);
+
+        /* draw open/close button */
+        nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int nk_combo_begin_label(struct nk_context *ctx, const char *selected, struct nk_vec2 size)
+{return nk_combo_begin_text(ctx, selected, nk_strlen(selected), size);}
+
+NK_API int
+nk_combo_begin_color(struct nk_context *ctx, struct nk_color color, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    const struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (s == NK_WIDGET_INVALID)
+        return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED)
+        background = &style->combo.active;
+    else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+        background = &style->combo.hover;
+    else background = &style->combo.normal;
+
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(&win->buffer, header, &background->data.image,nk_white);
+    } else {
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect content;
+        struct nk_rect button;
+        struct nk_rect bounds;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+
+        /* draw color */
+        bounds.h = header.h - 4 * style->combo.content_padding.y;
+        bounds.y = header.y + 2 * style->combo.content_padding.y;
+        bounds.x = header.x + 2 * style->combo.content_padding.x;
+        bounds.w = (button.x - (style->combo.content_padding.x + style->combo.spacing.x)) - bounds.x;
+        nk_fill_rect(&win->buffer, bounds, 0, color);
+
+        /* draw open/close button */
+        nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int
+nk_combo_begin_symbol(struct nk_context *ctx, enum nk_symbol_type symbol, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    const struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+    struct nk_color sym_background;
+    struct nk_color symbol_color;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (s == NK_WIDGET_INVALID)
+        return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->combo.active;
+        symbol_color = style->combo.symbol_active;
+    } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+        background = &style->combo.hover;
+        symbol_color = style->combo.symbol_hover;
+    } else {
+        background = &style->combo.normal;
+        symbol_color = style->combo.symbol_hover;
+    }
+
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        sym_background = nk_rgba(0,0,0,0);
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        sym_background = background->data.color;
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect bounds = {0,0,0,0};
+        struct nk_rect content;
+        struct nk_rect button;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.y;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+
+        /* draw symbol */
+        bounds.h = header.h - 2 * style->combo.content_padding.y;
+        bounds.y = header.y + style->combo.content_padding.y;
+        bounds.x = header.x + style->combo.content_padding.x;
+        bounds.w = (button.x - style->combo.content_padding.y) - bounds.x;
+        nk_draw_symbol(&win->buffer, symbol, bounds, sym_background, symbol_color,
+            1.0f, style->font);
+
+        /* draw open/close button */
+        nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int
+nk_combo_begin_symbol_text(struct nk_context *ctx, const char *selected, int len,
+    enum nk_symbol_type symbol, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+    struct nk_color symbol_color;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (!s) return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->combo.active;
+        symbol_color = style->combo.symbol_active;
+        text.text = style->combo.label_active;
+    } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+        background = &style->combo.hover;
+        symbol_color = style->combo.symbol_hover;
+        text.text = style->combo.label_hover;
+    } else {
+        background = &style->combo.normal;
+        symbol_color = style->combo.symbol_normal;
+        text.text = style->combo.label_normal;
+    }
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        text.background = nk_rgba(0,0,0,0);
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        text.background = background->data.color;
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect content;
+        struct nk_rect button;
+        struct nk_rect label;
+        struct nk_rect image;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+        nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+
+        /* draw symbol */
+        image.x = header.x + style->combo.content_padding.x;
+        image.y = header.y + style->combo.content_padding.y;
+        image.h = header.h - 2 * style->combo.content_padding.y;
+        image.w = image.h;
+        nk_draw_symbol(&win->buffer, symbol, image, text.background, symbol_color,
+            1.0f, style->font);
+
+        /* draw label */
+        text.padding = nk_vec2(0,0);
+        label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x;
+        label.y = header.y + style->combo.content_padding.y;
+        label.w = (button.x - style->combo.content_padding.x) - label.x;
+        label.h = header.h - 2 * style->combo.content_padding.y;
+        nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int
+nk_combo_begin_image(struct nk_context *ctx, struct nk_image img, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    const struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (s == NK_WIDGET_INVALID)
+        return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED)
+        background = &style->combo.active;
+    else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+        background = &style->combo.hover;
+    else background = &style->combo.normal;
+
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect bounds = {0,0,0,0};
+        struct nk_rect content;
+        struct nk_rect button;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.y;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+
+        /* draw image */
+        bounds.h = header.h - 2 * style->combo.content_padding.y;
+        bounds.y = header.y + style->combo.content_padding.y;
+        bounds.x = header.x + style->combo.content_padding.x;
+        bounds.w = (button.x - style->combo.content_padding.y) - bounds.x;
+        nk_draw_image(&win->buffer, bounds, &img, nk_white);
+
+        /* draw open/close button */
+        nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int
+nk_combo_begin_image_text(struct nk_context *ctx, const char *selected, int len,
+    struct nk_image img, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_style *style;
+    struct nk_input *in;
+
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    enum nk_widget_layout_states s;
+    const struct nk_style_item *background;
+    struct nk_text text;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    style = &ctx->style;
+    s = nk_widget(&header, ctx);
+    if (!s) return 0;
+
+    in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+    if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+        is_clicked = nk_true;
+
+    /* draw combo box header background and border */
+    if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+        background = &style->combo.active;
+        text.text = style->combo.label_active;
+    } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+        background = &style->combo.hover;
+        text.text = style->combo.label_hover;
+    } else {
+        background = &style->combo.normal;
+        text.text = style->combo.label_normal;
+    }
+    if (background->type == NK_STYLE_ITEM_IMAGE) {
+        text.background = nk_rgba(0,0,0,0);
+        nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+    } else {
+        text.background = background->data.color;
+        nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+        nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+    }
+    {
+        struct nk_rect content;
+        struct nk_rect button;
+        struct nk_rect label;
+        struct nk_rect image;
+
+        enum nk_symbol_type sym;
+        if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+            sym = style->combo.sym_hover;
+        else if (is_clicked)
+            sym = style->combo.sym_active;
+        else sym = style->combo.sym_normal;
+
+        /* calculate button */
+        button.w = header.h - 2 * style->combo.button_padding.y;
+        button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+        button.y = header.y + style->combo.button_padding.y;
+        button.h = button.w;
+
+        content.x = button.x + style->combo.button.padding.x;
+        content.y = button.y + style->combo.button.padding.y;
+        content.w = button.w - 2 * style->combo.button.padding.x;
+        content.h = button.h - 2 * style->combo.button.padding.y;
+        nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+            &ctx->style.combo.button, sym, style->font);
+
+        /* draw image */
+        image.x = header.x + style->combo.content_padding.x;
+        image.y = header.y + style->combo.content_padding.y;
+        image.h = header.h - 2 * style->combo.content_padding.y;
+        image.w = image.h;
+        nk_draw_image(&win->buffer, image, &img, nk_white);
+
+        /* draw label */
+        text.padding = nk_vec2(0,0);
+        label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x;
+        label.y = header.y + style->combo.content_padding.y;
+        label.w = (button.x - style->combo.content_padding.x) - label.x;
+        label.h = header.h - 2 * style->combo.content_padding.y;
+        nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font);
+    }
+    return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+
+NK_API int nk_combo_begin_symbol_label(struct nk_context *ctx,
+    const char *selected, enum nk_symbol_type type, struct nk_vec2 size)
+{return nk_combo_begin_symbol_text(ctx, selected, nk_strlen(selected), type, size);}
+
+NK_API int nk_combo_begin_image_label(struct nk_context *ctx,
+    const char *selected, struct nk_image img, struct nk_vec2 size)
+{return nk_combo_begin_image_text(ctx, selected, nk_strlen(selected), img, size);}
+
+NK_API int nk_combo_item_text(struct nk_context *ctx, const char *text, int len,nk_flags align)
+{return nk_contextual_item_text(ctx, text, len, align);}
+
+NK_API int nk_combo_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{return nk_contextual_item_label(ctx, label, align);}
+
+NK_API int nk_combo_item_image_text(struct nk_context *ctx, struct nk_image img, const char *text,
+    int len, nk_flags alignment)
+{return nk_contextual_item_image_text(ctx, img, text, len, alignment);}
+
+NK_API int nk_combo_item_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *text, nk_flags alignment)
+{return nk_contextual_item_image_label(ctx, img, text, alignment);}
+
+NK_API int nk_combo_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+    const char *text, int len, nk_flags alignment)
+{return nk_contextual_item_symbol_text(ctx, sym, text, len, alignment);}
+
+NK_API int nk_combo_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+    const char *label, nk_flags alignment)
+{return nk_contextual_item_symbol_label(ctx, sym, label, alignment);}
+
+NK_API void nk_combo_end(struct nk_context *ctx)
+{nk_contextual_end(ctx);}
+
+NK_API void nk_combo_close(struct nk_context *ctx)
+{nk_contextual_close(ctx);}
+
+NK_API int
+nk_combo(struct nk_context *ctx, const char **items, int count,
+    int selected, int item_height, struct nk_vec2 size)
+{
+    int i = 0;
+    int max_height;
+    struct nk_vec2 item_spacing;
+    struct nk_vec2 window_padding;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(items);
+    NK_ASSERT(ctx->current);
+    if (!ctx || !items ||!count)
+        return selected;
+
+    item_spacing = ctx->style.window.spacing;
+    window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+    max_height = count * item_height + count * (int)item_spacing.y;
+    max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+    size.y = NK_MIN(size.y, (float)max_height);
+    if (nk_combo_begin_label(ctx, items[selected], size)) {
+        nk_layout_row_dynamic(ctx, (float)item_height, 1);
+        for (i = 0; i < count; ++i) {
+            if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
+                selected = i;
+        }
+        nk_combo_end(ctx);
+    }
+    return selected;
+}
+
+NK_API int
+nk_combo_separator(struct nk_context *ctx, const char *items_separated_by_separator,
+    int separator, int selected, int count, int item_height, struct nk_vec2 size)
+{
+    int i;
+    int max_height;
+    struct nk_vec2 item_spacing;
+    struct nk_vec2 window_padding;
+    const char *current_item;
+    const char *iter;
+    int length = 0;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(items_separated_by_separator);
+    if (!ctx || !items_separated_by_separator)
+        return selected;
+
+    /* calculate popup window */
+    item_spacing = ctx->style.window.spacing;
+    window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+    max_height = count * item_height + count * (int)item_spacing.y;
+    max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+    size.y = NK_MIN(size.y, (float)max_height);
+
+    /* find selected item */
+    current_item = items_separated_by_separator;
+    for (i = 0; i < count; ++i) {
+        iter = current_item;
+        while (*iter && *iter != separator) iter++;
+        length = (int)(iter - current_item);
+        if (i == selected) break;
+        current_item = iter + 1;
+    }
+
+    if (nk_combo_begin_text(ctx, current_item, length, size)) {
+        current_item = items_separated_by_separator;
+        nk_layout_row_dynamic(ctx, (float)item_height, 1);
+        for (i = 0; i < count; ++i) {
+            iter = current_item;
+            while (*iter && *iter != separator) iter++;
+            length = (int)(iter - current_item);
+            if (nk_combo_item_text(ctx, current_item, length, NK_TEXT_LEFT))
+                selected = i;
+            current_item = current_item + length + 1;
+        }
+        nk_combo_end(ctx);
+    }
+    return selected;
+}
+
+NK_API int
+nk_combo_string(struct nk_context *ctx, const char *items_separated_by_zeros,
+    int selected, int count, int item_height, struct nk_vec2 size)
+{return nk_combo_separator(ctx, items_separated_by_zeros, '\0', selected, count, item_height, size);}
+
+NK_API int
+nk_combo_callback(struct nk_context *ctx, void(*item_getter)(void*, int, const char**),
+    void *userdata, int selected, int count, int item_height, struct nk_vec2 size)
+{
+    int i;
+    int max_height;
+    struct nk_vec2 item_spacing;
+    struct nk_vec2 window_padding;
+    const char *item;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(item_getter);
+    if (!ctx || !item_getter)
+        return selected;
+
+    /* calculate popup window */
+    item_spacing = ctx->style.window.spacing;
+    window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+    max_height = count * item_height + count * (int)item_spacing.y;
+    max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+    size.y = NK_MIN(size.y, (float)max_height);
+
+    item_getter(userdata, selected, &item);
+    if (nk_combo_begin_label(ctx, item, size)) {
+        nk_layout_row_dynamic(ctx, (float)item_height, 1);
+        for (i = 0; i < count; ++i) {
+            item_getter(userdata, i, &item);
+            if (nk_combo_item_label(ctx, item, NK_TEXT_LEFT))
+                selected = i;
+        }
+        nk_combo_end(ctx);
+    }
+    return selected;
+}
+
+NK_API void nk_combobox(struct nk_context *ctx, const char **items, int count,
+    int *selected, int item_height, struct nk_vec2 size)
+{*selected = nk_combo(ctx, items, count, *selected, item_height, size);}
+
+NK_API void nk_combobox_string(struct nk_context *ctx, const char *items_separated_by_zeros,
+    int *selected, int count, int item_height, struct nk_vec2 size)
+{*selected = nk_combo_string(ctx, items_separated_by_zeros, *selected, count, item_height, size);}
+
+NK_API void nk_combobox_separator(struct nk_context *ctx, const char *items_separated_by_separator,
+    int separator,int *selected, int count, int item_height, struct nk_vec2 size)
+{*selected = nk_combo_separator(ctx, items_separated_by_separator, separator,
+    *selected, count, item_height, size);}
+
+NK_API void nk_combobox_callback(struct nk_context *ctx,
+    void(*item_getter)(void* data, int id, const char **out_text),
+    void *userdata, int *selected, int count, int item_height, struct nk_vec2 size)
+{*selected = nk_combo_callback(ctx, item_getter, userdata,  *selected, count, item_height, size);}
+
+/*
+ * -------------------------------------------------------------
+ *
+ *                          MENU
+ *
+ * --------------------------------------------------------------
+ */
+NK_INTERN int
+nk_menu_begin(struct nk_context *ctx, struct nk_window *win,
+    const char *id, int is_clicked, struct nk_rect header, struct nk_vec2 size)
+{
+    int is_open = 0;
+    int is_active = 0;
+    struct nk_rect body;
+    struct nk_window *popup;
+    nk_hash hash = nk_murmur_hash(id, (int)nk_strlen(id), NK_PANEL_MENU);
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    body.x = header.x;
+    body.w = size.x;
+    body.y = header.y + header.h;
+    body.h = size.y;
+
+    popup = win->popup.win;
+    is_open = popup ? nk_true : nk_false;
+    is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_MENU);
+    if ((is_clicked && is_open && !is_active) || (is_open && !is_active) ||
+        (!is_open && !is_active && !is_clicked)) return 0;
+    if (!nk_nonblock_begin(ctx, NK_WINDOW_NO_SCROLLBAR, body, header, NK_PANEL_MENU))
+        return 0;
+
+    win->popup.type = NK_PANEL_MENU;
+    win->popup.name = hash;
+    return 1;
+}
+
+NK_API int
+nk_menu_begin_text(struct nk_context *ctx, const char *title, int len,
+    nk_flags align, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || win->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, header,
+        title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font))
+        is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+
+NK_API int nk_menu_begin_label(struct nk_context *ctx,
+    const char *text, nk_flags align, struct nk_vec2 size)
+{return nk_menu_begin_text(ctx, text, nk_strlen(text), align, size);}
+
+NK_API int
+nk_menu_begin_image(struct nk_context *ctx, const char *id, struct nk_image img,
+    struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_rect header;
+    const struct nk_input *in;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_image(&ctx->last_widget_state, &win->buffer, header,
+        img, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in))
+        is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, id, is_clicked, header, size);
+}
+
+NK_API int
+nk_menu_begin_symbol(struct nk_context *ctx, const char *id,
+    enum nk_symbol_type sym, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    const struct nk_input *in;
+    struct nk_rect header;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_symbol(&ctx->last_widget_state,  &win->buffer, header,
+        sym, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font))
+        is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, id, is_clicked, header, size);
+}
+
+NK_API int
+nk_menu_begin_image_text(struct nk_context *ctx, const char *title, int len,
+    nk_flags align, struct nk_image img, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_rect header;
+    const struct nk_input *in;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer,
+        header, img, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button,
+        ctx->style.font, in))
+        is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+
+NK_API int nk_menu_begin_image_label(struct nk_context *ctx,
+    const char *title, nk_flags align, struct nk_image img, struct nk_vec2 size)
+{return nk_menu_begin_image_text(ctx, title, nk_strlen(title), align, img, size);}
+
+NK_API int
+nk_menu_begin_symbol_text(struct nk_context *ctx, const char *title, int len,
+    nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size)
+{
+    struct nk_window *win;
+    struct nk_rect header;
+    const struct nk_input *in;
+    int is_clicked = nk_false;
+    nk_flags state;
+
+    NK_ASSERT(ctx);
+    NK_ASSERT(ctx->current);
+    NK_ASSERT(ctx->current->layout);
+    if (!ctx || !ctx->current || !ctx->current->layout)
+        return 0;
+
+    win = ctx->current;
+    state = nk_widget(&header, ctx);
+    if (!state) return 0;
+
+    in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+    if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer,
+        header, sym, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button,
+        ctx->style.font, in)) is_clicked = nk_true;
+    return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+
+NK_API int nk_menu_begin_symbol_label(struct nk_context *ctx,
+    const char *title, nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size )
+{return nk_menu_begin_symbol_text(ctx, title, nk_strlen(title), align,sym,size);}
+
+NK_API int nk_menu_item_text(struct nk_context *ctx, const char *title, int len, nk_flags align)
+{return nk_contextual_item_text(ctx, title, len, align);}
+
+NK_API int nk_menu_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{return nk_contextual_item_label(ctx, label, align);}
+
+NK_API int nk_menu_item_image_label(struct nk_context *ctx, struct nk_image img,
+    const char *label, nk_flags align)
+{return nk_contextual_item_image_label(ctx, img, label, align);}
+
+NK_API int nk_menu_item_image_text(struct nk_context *ctx, struct nk_image img,
+    const char *text, int len, nk_flags align)
+{return nk_contextual_item_image_text(ctx, img, text, len, align);}
+
+NK_API int nk_menu_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+    const char *text, int len, nk_flags align)
+{return nk_contextual_item_symbol_text(ctx, sym, text, len, align);}
+
+NK_API int nk_menu_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+    const char *label, nk_flags align)
+{return nk_contextual_item_symbol_label(ctx, sym, label, align);}
+
+NK_API void nk_menu_close(struct nk_context *ctx)
+{nk_contextual_close(ctx);}
+
+NK_API void
+nk_menu_end(struct nk_context *ctx)
+{nk_contextual_end(ctx);}
+
+#endif
--- /dev/null
+++ b/player/nuklear_glfw_gl3.h
@@ -1,0 +1,683 @@
+/*
+ * Nuklear - 1.32.0 - public domain
+ * no warrenty implied; use at your own risk.
+ * authored from 2015-2016 by Micha Mettke
+ */
+/*
+ * ==============================================================
+ *
+ *                              API
+ *
+ * ===============================================================
+ */
+#ifndef NK_GLFW_GL3_H_
+#define NK_GLFW_GL3_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef void GLvoid;
+typedef unsigned int GLuint;
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef int GLsizei;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef char GLchar;
+typedef unsigned char GLboolean;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+
+#define GL_FALSE 0
+#define GL_TRUE	1
+
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_INFO_LOG_LENGTH                0x8B84
+
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+
+#define GL_TEXTURE_2D				0x0DE1
+#define GL_TEXTURE_WRAP_S			0x2802
+#define GL_TEXTURE_WRAP_T			0x2803
+#define GL_TEXTURE_MAG_FILTER			0x2800
+#define GL_TEXTURE_MIN_FILTER			0x2801
+
+#define GL_NEAREST_MIPMAP_NEAREST		0x2700
+#define GL_NEAREST_MIPMAP_LINEAR		0x2702
+#define GL_LINEAR_MIPMAP_NEAREST		0x2701
+#define GL_LINEAR_MIPMAP_LINEAR			0x2703
+
+#define GL_LINEAR				0x2601
+#define GL_NEAREST				0x2600
+#define GL_REPEAT				0x2901
+#define GL_CLAMP				0x2900
+
+#define GL_FLOAT				0x1406
+#define GL_UNSIGNED_BYTE			0x1401
+#define GL_UNSIGNED_SHORT			0x1403
+#define GL_RGBA					0x1908
+
+#define GL_BLEND				0x0BE2
+#define GL_FUNC_ADD				0x8006
+#define GL_SRC_ALPHA				0x0302
+#define GL_ONE_MINUS_SRC_ALPHA			0x0303
+
+#define GL_CULL_FACE				0x0B44
+#define GL_DEPTH_TEST				0x0B71
+#define GL_SCISSOR_TEST				0x0C11
+
+#define GL_TEXTURE0				0x84C0
+
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_WRITE_ONLY                     0x88B9
+
+#define GL_TRIANGLES				0x0004
+#define GL_TRIANGLE_STRIP			0x0005
+#define GL_TRIANGLE_FAN				0x0006
+
+#define GL_MAP_READ_BIT                   0x0001
+#define GL_MAP_WRITE_BIT                  0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
+
+/*GLuint glCreateProgram (void);
+void glDeleteProgram (GLuint program);
+void glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+
+GLuint glCreateShader (GLenum type);
+void glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+void glCompileShader (GLuint shader);
+void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+void glAttachShader (GLuint program, GLuint shader);
+void glLinkProgram (GLuint program);
+void glUseProgram (GLuint program);
+void glDeleteShader (GLuint shader);
+void glDetachShader (GLuint program, GLuint shader);
+
+GLint glGetUniformLocation (GLuint program, const GLchar *name);
+GLint glGetAttribLocation (GLuint program, const GLchar *name);
+
+void glGenBuffers (GLsizei n, GLuint *buffers);
+void glDeleteBuffers (GLsizei n, const GLuint *buffers);
+void glBindBuffer (GLenum target, GLuint buffer);
+
+void glGenVertexArrays (GLsizei n, GLuint *arrays);
+void glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+void glBindVertexArray (GLuint array);
+
+void glDisableVertexAttribArray (GLuint index);
+void glEnableVertexAttribArray (GLuint index);
+void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+
+void glGenTextures( GLsizei n, GLuint *textures );
+void glDeleteTextures( GLsizei n, const GLuint *textures);
+void glBindTexture( GLenum target, GLuint texture );
+void glTexParameteri( GLenum target, GLenum pname, GLint param );
+void glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height,
+                   GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+void glActiveTexture( GLenum texture );
+
+void glEnable( GLenum cap );
+void glDisable( GLenum cap );
+
+void glAlphaFunc( GLenum func, GLclampf ref );
+void glBlendFunc( GLenum sfactor, GLenum dfactor );
+void glBlendEquation( GLenum mode );
+
+void glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
+
+void glUniform1f (GLint location, GLfloat v0);
+void glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void glUniform1i (GLint location, GLint v0);
+void glUniform2i (GLint location, GLint v0, GLint v1);
+void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+void glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+void glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+void glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+void glUniform1iv (GLint location, GLsizei count, const GLint *value);
+void glUniform2iv (GLint location, GLsizei count, const GLint *value);
+void glUniform3iv (GLint location, GLsizei count, const GLint *value);
+void glUniform4iv (GLint location, GLsizei count, const GLint *value);
+void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+void glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+#ifndef EMSCRIPTEN
+void *glMapBuffer (GLenum target, GLenum access);
+#endif
+void *glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLboolean glUnmapBuffer (GLenum target);*/
+
+enum nk_glfw_init_state{
+    NK_GLFW3_DEFAULT=0,
+    NK_GLFW3_INSTALL_CALLBACKS
+};
+
+NK_API struct nk_context*   nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
+NK_API void                 nk_glfw3_shutdown(void);
+NK_API void                 nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
+NK_API void                 nk_glfw3_font_stash_end(void);
+NK_API void                 nk_glfw3_new_frame(void);
+NK_API void                 nk_glfw3_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer);
+
+NK_API void                 nk_glfw3_device_destroy(void);
+NK_API void                 nk_glfw3_device_create(void);
+
+NK_API void                 nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
+NK_API void                 nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
+NK_API void                 nk_glfw3_mouse_button_callback(GLFWwindow *win, int button, int action, int mods);
+
+#endif
+/*
+ * ==============================================================
+ *
+ *                          IMPLEMENTATION
+ *
+ * ===============================================================
+ */
+#ifdef NK_GLFW_GL3_IMPLEMENTATION
+
+#ifndef NK_GLFW_TEXT_MAX
+#define NK_GLFW_TEXT_MAX 256
+#endif
+#ifndef NK_GLFW_DOUBLE_CLICK_LO
+#define NK_GLFW_DOUBLE_CLICK_LO 0.02
+#endif
+#ifndef NK_GLFW_DOUBLE_CLICK_HI
+#define NK_GLFW_DOUBLE_CLICK_HI 0.2
+#endif
+
+struct nk_glfw_device {
+    struct nk_buffer cmds;
+    struct nk_draw_null_texture null;
+    GLuint vbo, vao, ebo;
+    GLuint prog;
+    GLuint vert_shdr;
+    GLuint frag_shdr;
+    GLint attrib_pos;
+    GLint attrib_uv;
+    GLint attrib_col;
+    GLint uniform_tex;
+    GLint uniform_proj;
+    GLuint font_tex;
+};
+
+struct nk_glfw_vertex {
+    float position[2];
+    float uv[2];
+    nk_byte col[4];
+};
+
+static struct nk_glfw {
+    GLFWwindow *win;
+    int width, height;
+    int display_width, display_height;
+    struct nk_glfw_device ogl;
+    struct nk_context ctx;
+    struct nk_font_atlas atlas;
+    struct nk_vec2 fb_scale;
+    unsigned int text[NK_GLFW_TEXT_MAX];
+    int text_len;
+    struct nk_vec2 scroll;
+    double last_button_click;
+} glfw;
+
+#if defined(USE_GLES3)
+#if defined(__APPLE__)
+#define NK_SHADER_VERSION "#version 150\n"
+#else
+#define NK_SHADER_VERSION "#version 300 es\n"
+#endif
+#define ATTR "in "
+#define VARYING "out "
+#define INVARYNG "in "
+#else
+#define NK_SHADER_VERSION ""
+#define ATTR "attribute "
+#define VARYING "varying "
+#define INVARYNG "varying "
+#endif
+
+static GLuint LoadShader(GLenum type, const char *shaderSrc)
+{
+    GLint compiled;
+    GLuint shader = glCreateShader(type);
+    if (shader == 0)
+        return 0;
+    glShaderSource(shader, 1, &shaderSrc, NULL);
+    glCompileShader(shader);
+    glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+    if (!compiled)
+    {
+       GLint infoLen = 0;
+       glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+       if (infoLen > 1)
+       {
+           char *infoLog = (char*)malloc(sizeof(char)*infoLen);
+           glGetShaderInfoLog (shader, infoLen, NULL, infoLog);
+           printf("error: compiling shader failed:\n%s\n", infoLog);
+           free(infoLog);
+       }
+       glDeleteShader(shader);
+       return 0;
+    }
+    return shader;
+}
+
+NK_API void
+nk_glfw3_device_create(void)
+{
+    GLint status;
+    static const GLchar *vertex_shader =
+        NK_SHADER_VERSION
+        "uniform mat4 ProjMtx;\n"
+        ATTR "vec2 Position;\n"
+        ATTR "vec2 TexCoord;\n"
+        ATTR "vec4 Color;\n"
+        VARYING "vec2 Frag_UV;\n"
+        VARYING "vec4 Frag_Color;\n"
+        "void main() {\n"
+        "   Frag_UV = TexCoord;\n"
+        "   Frag_Color = Color;\n"
+        "   gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
+        "}\n";
+    static const GLchar *fragment_shader =
+        NK_SHADER_VERSION
+#if defined(USE_GLES3)
+        "precision mediump float;\n"
+#endif
+        "uniform sampler2D Texture;\n"
+        INVARYNG "vec2 Frag_UV;\n"
+        INVARYNG "vec4 Frag_Color;\n"
+#if defined(USE_GLES3)
+        "out vec4 Out_Color;\n"
+#endif
+        "void main(){\n"
+#if defined(USE_GLES3)
+        "   Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
+#else
+        "   gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n"
+#endif
+        "}\n";
+
+    struct nk_glfw_device *dev = &glfw.ogl;
+    nk_buffer_init_default(&dev->cmds);
+    dev->prog = glCreateProgram();
+    dev->vert_shdr = LoadShader(GL_VERTEX_SHADER, vertex_shader);
+    dev->frag_shdr = LoadShader(GL_FRAGMENT_SHADER, fragment_shader);
+    glAttachShader(dev->prog, dev->vert_shdr);
+    glAttachShader(dev->prog, dev->frag_shdr);
+    glLinkProgram(dev->prog);
+    glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
+    assert(status == GL_TRUE);
+
+    dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
+    dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
+    dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
+    dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
+    dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
+
+    {
+        /* buffer setup */
+        GLsizei vs = sizeof(struct nk_glfw_vertex);
+        size_t vp = offsetof(struct nk_glfw_vertex, position);
+        size_t vt = offsetof(struct nk_glfw_vertex, uv);
+        size_t vc = offsetof(struct nk_glfw_vertex, col);
+
+        glGenBuffers(1, &dev->vbo);
+        glGenBuffers(1, &dev->ebo);
+        glGenVertexArrays(1, &dev->vao);
+
+        glBindVertexArray(dev->vao);
+        glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
+        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
+
+        glEnableVertexAttribArray((GLuint)dev->attrib_pos);
+        glEnableVertexAttribArray((GLuint)dev->attrib_uv);
+        glEnableVertexAttribArray((GLuint)dev->attrib_col);
+
+        glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
+        glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
+        glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
+    }
+
+    glBindTexture(GL_TEXTURE_2D, 0);
+    glBindBuffer(GL_ARRAY_BUFFER, 0);
+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+    glBindVertexArray(0);
+}
+
+NK_INTERN void
+nk_glfw3_device_upload_atlas(const void *image, int width, int height)
+{
+    struct nk_glfw_device *dev = &glfw.ogl;
+    glGenTextures(1, &dev->font_tex);
+    glBindTexture(GL_TEXTURE_2D, dev->font_tex);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
+                GL_RGBA, GL_UNSIGNED_BYTE, image);
+}
+
+NK_API void
+nk_glfw3_device_destroy(void)
+{
+    struct nk_glfw_device *dev = &glfw.ogl;
+    glDetachShader(dev->prog, dev->vert_shdr);
+    glDetachShader(dev->prog, dev->frag_shdr);
+    glDeleteShader(dev->vert_shdr);
+    glDeleteShader(dev->frag_shdr);
+    glDeleteProgram(dev->prog);
+    glDeleteTextures(1, &dev->font_tex);
+    glDeleteBuffers(1, &dev->vbo);
+    glDeleteBuffers(1, &dev->ebo);
+    nk_buffer_free(&dev->cmds);
+}
+
+NK_API void
+nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
+{
+    struct nk_glfw_device *dev = &glfw.ogl;
+    struct nk_buffer vbuf, ebuf;
+    GLfloat ortho[4][4] = {
+        {2.0f, 0.0f, 0.0f, 0.0f},
+        {0.0f,-2.0f, 0.0f, 0.0f},
+        {0.0f, 0.0f,-1.0f, 0.0f},
+        {-1.0f,1.0f, 0.0f, 1.0f},
+    };
+    ortho[0][0] /= (GLfloat)glfw.width;
+    ortho[1][1] /= (GLfloat)glfw.height;
+
+    /* setup global state */
+    glEnable(GL_BLEND);
+    glBlendEquation(GL_FUNC_ADD);
+    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+    glDisable(GL_CULL_FACE);
+    glDisable(GL_DEPTH_TEST);
+    glEnable(GL_SCISSOR_TEST);
+    glActiveTexture(GL_TEXTURE0);
+
+    /* setup program */
+    glUseProgram(dev->prog);
+    glUniform1i(dev->uniform_tex, 0);
+    glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
+    //glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
+    {
+        /* convert from command queue into draw list and draw to screen */
+        const struct nk_draw_command *cmd;
+        void *vertices, *elements;
+        const nk_draw_index *offset = NULL;
+
+        /* allocate vertex and element buffer */
+        glBindVertexArray(dev->vao);
+        glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
+        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
+
+        glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
+        glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
+
+        /* load draw vertices & elements directly into vertex + element buffer */
+        //vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
+        //elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
+        vertices = glMapBufferRange(GL_ARRAY_BUFFER, 0, max_vertex_buffer, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
+        elements = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, max_element_buffer, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
+        {
+            /* fill convert configuration */
+            struct nk_convert_config config;
+            static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+                {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
+                {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
+                {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
+                {NK_VERTEX_LAYOUT_END}
+            };
+            NK_MEMSET(&config, 0, sizeof(config));
+            config.vertex_layout = vertex_layout;
+            config.vertex_size = sizeof(struct nk_glfw_vertex);
+            config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
+            config.null = dev->null;
+            config.circle_segment_count = 22;
+            config.curve_segment_count = 22;
+            config.arc_segment_count = 22;
+            config.global_alpha = 1.0f;
+            config.shape_AA = AA;
+            config.line_AA = AA;
+
+            /* setup buffers to load vertices and elements */
+            nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer);
+            nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer);
+            nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
+        }
+        glUnmapBuffer(GL_ARRAY_BUFFER);
+        glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+
+        /* iterate over and execute each draw command */
+        nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
+        {
+            if (!cmd->elem_count) continue;
+            glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
+            glScissor(
+                (GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
+                (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
+                (GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
+                (GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
+            glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
+            offset += cmd->elem_count;
+        }
+        nk_clear(&glfw.ctx);
+    }
+
+    /* default OpenGL state */
+    glUseProgram(0);
+    glBindBuffer(GL_ARRAY_BUFFER, 0);
+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+    glBindVertexArray(0);
+    glDisable(GL_BLEND);
+    glDisable(GL_SCISSOR_TEST);
+}
+
+NK_API void
+nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
+{
+    (void)win;
+    if (glfw.text_len < NK_GLFW_TEXT_MAX)
+        glfw.text[glfw.text_len++] = codepoint;
+}
+
+NK_API void
+nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
+{
+    (void)win; (void)xoff;
+    glfw.scroll.x += (float)xoff;
+    glfw.scroll.y += (float)yoff;
+}
+
+NK_API void
+nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+{
+    double x, y;
+    if (button != GLFW_MOUSE_BUTTON_LEFT) return;
+    glfwGetCursorPos(window, &x, &y);
+    if (action == GLFW_PRESS)  {
+        double dt = glfwGetTime() - glfw.last_button_click;
+        if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI)
+            nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_true);
+        glfw.last_button_click = glfwGetTime();
+    } else nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_false);
+}
+
+NK_INTERN void
+nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
+{
+    const char *text = glfwGetClipboardString(glfw.win);
+    if (text) nk_textedit_paste(edit, text, nk_strlen(text));
+    (void)usr;
+}
+
+NK_INTERN void
+nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
+{
+    char *str = 0;
+    (void)usr;
+    if (!len) return;
+    str = (char*)malloc((size_t)len+1);
+    if (!str) return;
+    memcpy(str, text, (size_t)len);
+    str[len] = '\0';
+    glfwSetClipboardString(glfw.win, str);
+    free(str);
+}
+
+NK_API struct nk_context*
+nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
+{
+    glfw.win = win;
+    if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
+        glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
+        glfwSetCharCallback(win, nk_glfw3_char_callback);
+        glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
+    }
+    nk_init_default(&glfw.ctx, 0);
+    glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
+    glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
+    glfw.ctx.clip.userdata = nk_handle_ptr(0);
+    glfw.last_button_click = 0;
+    nk_glfw3_device_create();
+    return &glfw.ctx;
+}
+
+NK_API void
+nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
+{
+    nk_font_atlas_init_default(&glfw.atlas);
+    nk_font_atlas_begin(&glfw.atlas);
+    *atlas = &glfw.atlas;
+}
+
+NK_API void
+nk_glfw3_font_stash_end(void)
+{
+    const void *image; int w, h;
+    image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
+    nk_glfw3_device_upload_atlas(image, w, h);
+    nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
+    if (glfw.atlas.default_font)
+        nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
+}
+
+NK_API void
+nk_glfw3_new_frame(void)
+{
+    int i;
+    double x, y;
+    struct nk_context *ctx = &glfw.ctx;
+    struct GLFWwindow *win = glfw.win;
+
+    /*glfw.width  = winWidth;
+    glfw.height = winHeight;
+    glfw.display_width = width;
+    glfw.display_height = height;*/
+    glfwGetWindowSize(win, &glfw.width, &glfw.height);
+    glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
+    glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
+    glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
+
+    nk_input_begin(ctx);
+    for (i = 0; i < glfw.text_len; ++i)
+        nk_input_unicode(ctx, glfw.text[i]);
+
+#if NK_GLFW_GL3_MOUSE_GRABBING
+    /* optional grabbing behavior */
+    if (ctx->input.mouse.grab)
+        glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+    else if (ctx->input.mouse.ungrab)
+        glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+#endif
+
+    nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
+    nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
+                                    glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
+
+    if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
+        glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
+        nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
+    } else {
+        nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_COPY, 0);
+        nk_input_key(ctx, NK_KEY_PASTE, 0);
+        nk_input_key(ctx, NK_KEY_CUT, 0);
+        nk_input_key(ctx, NK_KEY_SHIFT, 0);
+    }
+
+    glfwGetCursorPos(win, &x, &y);
+    //x = mx;
+    //y = my;
+    nk_input_motion(ctx, (int)x, (int)y);
+#if NK_GLFW_GL3_MOUSE_GRABBING
+    if (ctx->input.mouse.grabbed) {
+        glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
+        ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
+        ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
+    }
+#endif
+    nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
+    nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
+    nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
+    /*nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, mkeys & 1);
+    nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, mkeys & 2);
+    nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, mkeys & 4);*/
+
+    nk_input_scroll(ctx, glfw.scroll);
+    nk_input_end(&glfw.ctx);
+    glfw.text_len = 0;
+    glfw.scroll = nk_vec2(0,0);
+}
+
+NK_API
+void nk_glfw3_shutdown(void)
+{
+    nk_font_atlas_clear(&glfw.atlas);
+    nk_free(&glfw.ctx);
+    nk_glfw3_device_destroy();
+    memset(&glfw, 0, sizeof(glfw));
+}
+
+#ifdef __cplusplus
+}
+#endif
+#endif
--- /dev/null
+++ b/player/player.cpp
@@ -1,0 +1,206 @@
+#include <stdio.h>
+#include <string.h>
+#include <string>
+#include <map>
+#include <vector>
+#include "glad.h"
+#include <GLFW/glfw3.h>
+#if defined(__APPLE__)
+#define USE_GLES3
+#include <OpenGL/gl3.h>
+#endif
+#include "FreeSans.h"
+#include "../minimp3.h"
+
+#define STB_IMAGE_IMPLEMENTATION
+#include "stb_image.h"
+//#define NK_INCLUDE_FIXED_TYPES
+//#define NK_INCLUDE_STANDARD_IO
+#define NK_INCLUDE_STANDARD_VARARGS
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+#define NK_INCLUDE_FONT_BAKING
+#define NK_INCLUDE_DEFAULT_FONT
+#define NK_IMPLEMENTATION
+#define NK_GLFW_GL3_IMPLEMENTATION
+#include "nuklear.h"
+#include "nuklear_glfw_gl3.h"
+#include "style.h"
+
+#define MAX_VERTEX_BUFFER  512 * 1024
+#define MAX_ELEMENT_BUFFER 128 * 1024
+
+#ifdef USE_GLES3
+static PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+#endif
+void       *_ctx;
+GLFWwindow *_mainWindow;
+std::map<std::string, int> _previews;
+std::vector<std::string> _playlist;
+
+static int load_image(const stbi_uc *data, int len)
+{
+    GLuint tex;
+    int width, height, n;
+    unsigned char *pix = stbi_load_from_memory(data, len, &width, &height, &n, 4);
+    if (!pix)
+        return 0;
+    glGenTextures(1, &tex);
+    glBindTexture(GL_TEXTURE_2D, tex);
+#ifndef USE_GLES3
+    glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+#endif
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix);
+#ifdef USE_GLES3
+    glGenerateMipmap(GL_TEXTURE_2D);
+#endif
+    return (int)tex;
+}
+
+static void close()
+{
+    glfwMakeContextCurrent(_mainWindow);
+    for (auto it = _previews.begin(); it != _previews.end(); it++)
+    {
+        GLuint tex = it->second;
+        glDeleteTextures(1, &tex);
+    }
+    glfwDestroyWindow(_mainWindow);
+    glfwTerminate();
+}
+
+static int init()
+{
+    if (!glfwInit())
+    {
+        printf("error: glfw init failed\n");
+        return false;
+    }
+#ifdef USE_GLES3
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
+    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
+#else
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+#endif
+    glfwWindowHint(GLFW_RESIZABLE, 1);
+    _mainWindow = glfwCreateWindow(400, 600, "Lion Audio Player", NULL, NULL);
+    if (!_mainWindow)
+    {
+        printf("error: create window failed\n"); fflush(stdout);
+        exit(1);
+    }
+    glfwMakeContextCurrent(_mainWindow);
+#ifdef USE_GLES3
+    glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glfwGetProcAddress("glGenerateMipmap");
+#endif
+    glfwSetInputMode(_mainWindow, GLFW_STICKY_MOUSE_BUTTONS, 1);
+
+    gladLoadGL();
+    _ctx = (void*)nk_glfw3_init(_mainWindow, NK_GLFW3_INSTALL_CALLBACKS);
+    struct nk_font_atlas *atlas;
+    struct nk_font_config fconfig = nk_font_config(20);
+    fconfig.range = nk_font_cyrillic_glyph_ranges();
+    nk_glfw3_font_stash_begin(&atlas);
+    atlas->default_font = nk_font_atlas_add_from_memory(atlas, FreeSans, FreeSansLen, 20, &fconfig);;
+    nk_glfw3_font_stash_end();
+}
+
+static void tick()
+{
+    //glfwMakeContextCurrent(_mainWindow);
+    float bg[4];
+    nk_color_fv(bg, nk_rgb(28,48,62));
+    int width, height, i;
+    glfwGetWindowSize(_mainWindow, &width, &height);
+    glViewport(0, 0, width, height);
+    glClearColor(bg[0], bg[1], bg[2], bg[3]);
+    glClear(GL_COLOR_BUFFER_BIT);
+    glfwPollEvents();
+
+    nk_context *ctx = (nk_context *)_ctx;
+    nk_glfw3_new_frame();
+    if (nk_begin(ctx, "Player", nk_rect(0, 0, width, height), 0))
+    {
+        nk_layout_row_dynamic(ctx, 25, 2);
+        nk_label(ctx, "Theme:", NK_TEXT_LEFT);
+        static int _cur_theme;
+        static const char *themes[] = { "black", "white", "red", "blue", "dark"};
+        int res = nk_combo(ctx, themes, sizeof(themes)/sizeof(themes[0]), _cur_theme, 25, nk_vec2(200,200));
+        if (_cur_theme != res)
+            set_style(ctx, (theme)res);
+        _cur_theme = res;
+
+        nk_layout_row_dynamic(ctx, 25, 2);
+        nk_label(ctx, "Audio Playback Device:", NK_TEXT_LEFT);
+        static int _cur_apdevice;
+        const char **devs = (const char**)alloca(1*sizeof(char*));
+        //for (i = 0; i < ; i++)
+        //    devs[i] = ;
+        devs[0] = "default";
+        res = nk_combo(ctx, devs, 1, _cur_apdevice, 25, nk_vec2(200,200));
+        //if (_cur_apdevice != res)
+        //    change_device(res);
+        _cur_apdevice = res;
+
+        nk_layout_row_dynamic(ctx, 25, 1);
+        nk_button_push_behavior(ctx, NK_BUTTON_DEFAULT2);
+        static int _play_state, _selected;
+        if (!_play_state)
+        {
+            if (nk_button_label(ctx, "Play") && _selected < (int)_playlist.size())
+            {
+                _play_state = 1;
+                //play();
+            }
+        } else
+        {
+            if (nk_button_label(ctx, "Stop"))
+            {
+                _play_state = 0;
+                //stop();
+            }
+        }
+        nk_button_pop_behavior(ctx);
+
+        if (nk_tree_push(ctx, NK_TREE_TAB, "Playlist", NK_MAXIMIZED))
+        {
+            for (i = 0; i < (int)_playlist.size(); i++)
+            {
+                nk_layout_row_begin(ctx, NK_DYNAMIC, 32, 2);
+                nk_layout_row_push(ctx, 0.1f);
+                auto av = _previews.find(_playlist[i].c_str());
+                if (av != _previews.end())
+                {
+                    nk_image(ctx, nk_image_id(av->second));
+                }
+                nk_layout_row_push(ctx, 0.9f);
+                const char *name = _playlist[i].c_str();
+                if (nk_select_label(ctx, name, NK_TEXT_LEFT, _selected == i))
+                    _selected = i;
+                nk_layout_row_end(ctx);
+            }
+            nk_tree_pop(ctx);
+        }
+    }
+    nk_end(ctx);
+    nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
+    glfwSwapBuffers(_mainWindow);
+    //glfwMakeContextCurrent(0);
+}
+
+int main(int argc, char *argv[])
+{
+    init();
+    while (!glfwWindowShouldClose(_mainWindow))
+    {
+        tick();
+    }
+    close();
+}
--- /dev/null
+++ b/player/stb_image.h
@@ -1,0 +1,7459 @@
+/* stb_image - v2.18 - public domain image loader - http://nothings.org/stb
+                                  no warranty implied; use at your own risk
+
+   Do this:
+      #define STB_IMAGE_IMPLEMENTATION
+   before you include this file in *one* C or C++ file to create the implementation.
+
+   // i.e. it should look like this:
+   #include ...
+   #include ...
+   #include ...
+   #define STB_IMAGE_IMPLEMENTATION
+   #include "stb_image.h"
+
+   You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
+   And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
+
+
+   QUICK NOTES:
+      Primarily of interest to game developers and other people who can
+          avoid problematic images and only need the trivial interface
+
+      JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
+      PNG 1/2/4/8/16-bit-per-channel
+
+      TGA (not sure what subset, if a subset)
+      BMP non-1bpp, non-RLE
+      PSD (composited view only, no extra channels, 8/16 bit-per-channel)
+
+      GIF (*comp always reports as 4-channel)
+      HDR (radiance rgbE format)
+      PIC (Softimage PIC)
+      PNM (PPM and PGM binary only)
+
+      Animated GIF still needs a proper API, but here's one way to do it:
+          http://gist.github.com/urraka/685d9a6340b26b830d49
+
+      - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+      - decode from arbitrary I/O callbacks
+      - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
+
+   Full documentation under "DOCUMENTATION" below.
+
+
+LICENSE
+
+  See end of file for license information.
+
+RECENT REVISION HISTORY:
+
+      2.18  (2018-01-30) fix warnings
+      2.17  (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
+      2.16  (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
+      2.15  (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
+      2.14  (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+      2.13  (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
+      2.12  (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+      2.11  (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
+                         RGB-format JPEG; remove white matting in PSD;
+                         allocate large structures on the stack;
+                         correct channel count for PNG & BMP
+      2.10  (2016-01-22) avoid warning introduced in 2.09
+      2.09  (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
+
+   See end of file for full revision history.
+
+
+ ============================    Contributors    =========================
+
+ Image formats                          Extensions, features
+    Sean Barrett (jpeg, png, bmp)          Jetro Lauha (stbi_info)
+    Nicolas Schulz (hdr, psd)              Martin "SpartanJ" Golini (stbi_info)
+    Jonathan Dummer (tga)                  James "moose2000" Brown (iPhone PNG)
+    Jean-Marc Lienher (gif)                Ben "Disch" Wenger (io callbacks)
+    Tom Seddon (pic)                       Omar Cornut (1/2/4-bit PNG)
+    Thatcher Ulrich (psd)                  Nicolas Guillemot (vertical flip)
+    Ken Miller (pgm, ppm)                  Richard Mitton (16-bit PSD)
+    github:urraka (animated gif)           Junggon Kim (PNM comments)
+    Christopher Forseth (animated gif)     Daniel Gibson (16-bit TGA)
+                                           socks-the-fox (16-bit PNG)
+                                           Jeremy Sawicki (handle all ImageNet JPGs)
+ Optimizations & bugfixes                  Mikhail Morozov (1-bit BMP)
+    Fabian "ryg" Giesen                    Anael Seghezzi (is-16-bit query)
+    Arseny Kapoulkine
+    John-Mark Allen
+
+ Bug & warning fixes
+    Marc LeBlanc            David Woo          Guillaume George   Martins Mozeiko
+    Christpher Lloyd        Jerry Jansson      Joseph Thomson     Phil Jordan
+    Dave Moore              Roy Eltham         Hayaki Saito       Nathan Reed
+    Won Chun                Luke Graham        Johan Duparc       Nick Verigakis
+    the Horde3D community   Thomas Ruf         Ronny Chevalier    github:rlyeh
+    Janez Zemva             John Bartholomew   Michal Cichon      github:romigrou
+    Jonathan Blow           Ken Hamada         Tero Hanninen      github:svdijk
+    Laurent Gomila          Cort Stratton      Sergio Gonzalez    github:snagar
+    Aruelien Pocheville     Thibault Reuille   Cass Everitt       github:Zelex
+    Ryamond Barbiero        Paul Du Bois       Engin Manap        github:grim210
+    Aldo Culquicondor       Philipp Wiesemann  Dale Weiler        github:sammyhw
+    Oriol Ferrer Mesia      Josh Tobin         Matthew Gregan     github:phprus
+    Julian Raschke          Gregory Mullen     Baldur Karlsson    github:poppolopoppo
+    Christian Floisand      Kevin Schmidt                         github:darealshinji
+    Blazej Dariusz Roszkowski                                     github:Michaelangel007
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// DOCUMENTATION
+//
+// Limitations:
+//    - no 12-bit-per-channel JPEG
+//    - no JPEGs with arithmetic coding
+//    - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below for HDR usage):
+//    int x,y,n;
+//    unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+//    // ... process data if not NULL ...
+//    // ... x = width, y = height, n = # 8-bit components per pixel ...
+//    // ... replace '0' with '1'..'4' to force that many components per pixel
+//    // ... but 'n' will always be the number that it would have been if you said 0
+//    stbi_image_free(data)
+//
+// Standard parameters:
+//    int *x                 -- outputs image width in pixels
+//    int *y                 -- outputs image height in pixels
+//    int *channels_in_file  -- outputs # of image components in image file
+//    int desired_channels   -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data, or NULL on an allocation failure or if the image is
+// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'desired_channels' if desired_channels is non-zero, or
+// *channels_in_file otherwise. If desired_channels is non-zero,
+// *channels_in_file has the number of components that _would_ have been
+// output otherwise. E.g. if you set desired_channels to 4, you will always
+// get RGBA output, but you can check *channels_in_file to see if it's trivially
+// opaque because e.g. there were only 3 channels in the source image.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+//     N=#comp     components
+//       1           grey
+//       2           grey, alpha
+//       3           red, green, blue
+//       4           red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *channels_in_file will be unchanged. The function
+// stbi_failure_reason() can be queried for an extremely brief, end-user
+// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
+// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// ===========================================================================
+//
+// Philosophy
+//
+// stb libraries are designed with the following priorities:
+//
+//    1. easy to use
+//    2. easy to maintain
+//    3. good performance
+//
+// Sometimes I let "good performance" creep up in priority over "easy to maintain",
+// and for best performance I may provide less-easy-to-use APIs that give higher
+// performance, in addition to the easy to use ones. Nevertheless, it's important
+// to keep in mind that from the standpoint of you, a client of this library,
+// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
+//
+// Some secondary priorities arise directly from the first two, some of which
+// make more explicit reasons why performance can't be emphasized.
+//
+//    - Portable ("ease of use")
+//    - Small source code footprint ("easy to maintain")
+//    - No dependencies ("ease of use")
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead.
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+//
+// ===========================================================================
+//
+// SIMD support
+//
+// The JPEG decoder will try to automatically use SIMD kernels on x86 when
+// supported by the compiler. For ARM Neon support, you must explicitly
+// request it.
+//
+// (The old do-it-yourself SIMD API is no longer supported in the current
+// code.)
+//
+// On x86, SSE2 will automatically be used when available based on a run-time
+// test; if not, the generic C versions are used as a fall-back. On ARM targets,
+// the typical path is to have separate builds for NEON and non-NEON devices
+// (at least this is true for iOS and Android). Therefore, the NEON support is
+// toggled by a build flag: define STBI_NEON to get NEON loops.
+//
+// If for some reason you do not want to use any of SIMD code, or if
+// you have issues compiling it, you can disable it entirely by
+// defining STBI_NO_SIMD.
+//
+// ===========================================================================
+//
+// HDR image support   (disable by defining STBI_NO_HDR)
+//
+// stb_image now supports loading HDR images in general, and currently
+// the Radiance .HDR file format, although the support is provided
+// generically. You can still load any file through the existing interface;
+// if you attempt to load an HDR file, it will be automatically remapped to
+// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+//     stbi_hdr_to_ldr_gamma(2.2f);
+//     stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+//    float *data = stbi_loadf(filename, &x, &y, &n, 0);
+//
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+//     stbi_ldr_to_hdr_scale(1.0f);
+//     stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+//     stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// By default we convert iphone-formatted PNGs back to RGB, even though
+// they are internally encoded differently. You can disable this conversion
+// by by calling stbi_convert_iphone_png_to_rgb(0), in which case
+// you will always just get the native iphone "format" through (which
+// is BGR stored in RGB).
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+// ===========================================================================
+//
+// ADDITIONAL CONFIGURATION
+//
+//  - You can suppress implementation of any of the decoders to reduce
+//    your code footprint by #defining one or more of the following
+//    symbols before creating the implementation.
+//
+//        STBI_NO_JPEG
+//        STBI_NO_PNG
+//        STBI_NO_BMP
+//        STBI_NO_PSD
+//        STBI_NO_TGA
+//        STBI_NO_GIF
+//        STBI_NO_HDR
+//        STBI_NO_PIC
+//        STBI_NO_PNM   (.ppm and .pgm)
+//
+//  - You can request *only* certain decoders and suppress all other ones
+//    (this will be more forward-compatible, as addition of new decoders
+//    doesn't require you to disable them explicitly):
+//
+//        STBI_ONLY_JPEG
+//        STBI_ONLY_PNG
+//        STBI_ONLY_BMP
+//        STBI_ONLY_PSD
+//        STBI_ONLY_TGA
+//        STBI_ONLY_GIF
+//        STBI_ONLY_HDR
+//        STBI_ONLY_PIC
+//        STBI_ONLY_PNM   (.ppm and .pgm)
+//
+//   - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
+//     want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
+//
+
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif // STBI_NO_STDIO
+
+#define STBI_VERSION 1
+
+enum
+{
+   STBI_default = 0, // only used for desired_channels
+
+   STBI_grey       = 1,
+   STBI_grey_alpha = 2,
+   STBI_rgb        = 3,
+   STBI_rgb_alpha  = 4
+};
+
+typedef unsigned char stbi_uc;
+typedef unsigned short stbi_us;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef STB_IMAGE_STATIC
+#define STBIDEF static
+#else
+#define STBIDEF extern
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PRIMARY API - works on images of any type
+//
+
+//
+// load image by filename, open file, or memory buffer
+//
+
+typedef struct
+{
+   int      (*read)  (void *user,char *data,int size);   // fill 'data' with 'size' bytes.  return number of bytes actually read
+   void     (*skip)  (void *user,int n);                 // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
+   int      (*eof)   (void *user);                       // returns nonzero if we are at end of file/data
+} stbi_io_callbacks;
+
+////////////////////////////////////
+//
+// 8-bits-per-channel interface
+//
+
+STBIDEF stbi_uc *stbi_load_from_memory   (stbi_uc           const *buffer, int len   , int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk  , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+#endif
+
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_uc *stbi_load            (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_file  (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+// for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+////////////////////////////////////
+//
+// 16-bits-per-channel interface
+//
+
+STBIDEF stbi_us *stbi_load_16_from_memory   (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_us *stbi_load_16          (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+#endif
+
+////////////////////////////////////
+//
+// float-per-channel interface
+//
+#ifndef STBI_NO_LINEAR
+   STBIDEF float *stbi_loadf_from_memory     (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+   STBIDEF float *stbi_loadf_from_callbacks  (stbi_io_callbacks const *clbk, void *user, int *x, int *y,  int *channels_in_file, int desired_channels);
+
+   #ifndef STBI_NO_STDIO
+   STBIDEF float *stbi_loadf            (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+   STBIDEF float *stbi_loadf_from_file  (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+   #endif
+#endif
+
+#ifndef STBI_NO_HDR
+   STBIDEF void   stbi_hdr_to_ldr_gamma(float gamma);
+   STBIDEF void   stbi_hdr_to_ldr_scale(float scale);
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_LINEAR
+   STBIDEF void   stbi_ldr_to_hdr_gamma(float gamma);
+   STBIDEF void   stbi_ldr_to_hdr_scale(float scale);
+#endif // STBI_NO_LINEAR
+
+// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
+STBIDEF int    stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+STBIDEF int    stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_is_hdr          (char const *filename);
+STBIDEF int      stbi_is_hdr_from_file(FILE *f);
+#endif // STBI_NO_STDIO
+
+
+// get a VERY brief reason for failure
+// NOT THREADSAFE
+STBIDEF const char *stbi_failure_reason  (void);
+
+// free the loaded image -- this is just free()
+STBIDEF void     stbi_image_free      (void *retval_from_stbi_load);
+
+// get image dimensions & components without fully decoding
+STBIDEF int      stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
+STBIDEF int      stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
+STBIDEF int      stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
+STBIDEF int      stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_info               (char const *filename,     int *x, int *y, int *comp);
+STBIDEF int      stbi_info_from_file     (FILE *f,                  int *x, int *y, int *comp);
+STBIDEF int      stbi_is_16_bit          (char const *filename);
+STBIDEF int      stbi_is_16_bit_from_file(FILE *f);
+#endif
+
+
+
+// for image formats that explicitly notate that they have premultiplied alpha,
+// we just return the colors as stored in the file. set this flag to force
+// unpremultiplication. results are undefined if the unpremultiply overflow.
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
+
+// indicate whether we should process iphone images back to canonical format,
+// or just pass them through "as-is"
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
+
+// flip the image vertically, so the first pixel in the output array is the bottom left
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
+
+// ZLIB client - used by PNG, available for other purposes
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
+STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int   stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int   stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+////   end header file   /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
+
+#ifdef STB_IMAGE_IMPLEMENTATION
+
+#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
+  || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
+  || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
+  || defined(STBI_ONLY_ZLIB)
+   #ifndef STBI_ONLY_JPEG
+   #define STBI_NO_JPEG
+   #endif
+   #ifndef STBI_ONLY_PNG
+   #define STBI_NO_PNG
+   #endif
+   #ifndef STBI_ONLY_BMP
+   #define STBI_NO_BMP
+   #endif
+   #ifndef STBI_ONLY_PSD
+   #define STBI_NO_PSD
+   #endif
+   #ifndef STBI_ONLY_TGA
+   #define STBI_NO_TGA
+   #endif
+   #ifndef STBI_ONLY_GIF
+   #define STBI_NO_GIF
+   #endif
+   #ifndef STBI_ONLY_HDR
+   #define STBI_NO_HDR
+   #endif
+   #ifndef STBI_ONLY_PIC
+   #define STBI_NO_PIC
+   #endif
+   #ifndef STBI_ONLY_PNM
+   #define STBI_NO_PNM
+   #endif
+#endif
+
+#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
+#define STBI_NO_ZLIB
+#endif
+
+
+#include <stdarg.h>
+#include <stddef.h> // ptrdiff_t on osx
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+#include <math.h>  // ldexp, pow
+#endif
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif
+
+#ifndef STBI_ASSERT
+#include <assert.h>
+#define STBI_ASSERT(x) assert(x)
+#endif
+
+
+#ifndef _MSC_VER
+   #ifdef __cplusplus
+   #define stbi_inline inline
+   #else
+   #define stbi_inline
+   #endif
+#else
+   #define stbi_inline __forceinline
+#endif
+
+
+#ifdef _MSC_VER
+typedef unsigned short stbi__uint16;
+typedef   signed short stbi__int16;
+typedef unsigned int   stbi__uint32;
+typedef   signed int   stbi__int32;
+#else
+#include <stdint.h>
+typedef uint16_t stbi__uint16;
+typedef int16_t  stbi__int16;
+typedef uint32_t stbi__uint32;
+typedef int32_t  stbi__int32;
+#endif
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
+
+#ifdef _MSC_VER
+#define STBI_NOTUSED(v)  (void)(v)
+#else
+#define STBI_NOTUSED(v)  (void)sizeof(v)
+#endif
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+   #define stbi_lrot(x,y)  _lrotl(x,y)
+#else
+   #define stbi_lrot(x,y)  (((x) << (y)) | ((x) >> (32 - (y))))
+#endif
+
+#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
+// ok
+#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
+#endif
+
+#ifndef STBI_MALLOC
+#define STBI_MALLOC(sz)           malloc(sz)
+#define STBI_REALLOC(p,newsz)     realloc(p,newsz)
+#define STBI_FREE(p)              free(p)
+#endif
+
+#ifndef STBI_REALLOC_SIZED
+#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
+#endif
+
+// x86/x64 detection
+#if defined(__x86_64__) || defined(_M_X64)
+#define STBI__X64_TARGET
+#elif defined(__i386) || defined(_M_IX86)
+#define STBI__X86_TARGET
+#endif
+
+#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
+// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
+// which in turn means it gets to use SSE2 everywhere. This is unfortunate,
+// but previous attempts to provide the SSE2 functions with runtime
+// detection caused numerous issues. The way architecture extensions are
+// exposed in GCC/Clang is, sadly, not really suited for one-file libs.
+// New behavior: if compiled with -msse2, we use SSE2 without any
+// detection; if not, we don't use it at all.
+#define STBI_NO_SIMD
+#endif
+
+#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
+// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
+//
+// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
+// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
+// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
+// simultaneously enabling "-mstackrealign".
+//
+// See https://github.com/nothings/stb/issues/81 for more information.
+//
+// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
+// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
+#define STBI_NO_SIMD
+#endif
+
+#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
+#define STBI_SSE2
+#include <emmintrin.h>
+
+#ifdef _MSC_VER
+
+#if _MSC_VER >= 1400  // not VC6
+#include <intrin.h> // __cpuid
+static int stbi__cpuid3(void)
+{
+   int info[4];
+   __cpuid(info,1);
+   return info[3];
+}
+#else
+static int stbi__cpuid3(void)
+{
+   int res;
+   __asm {
+      mov  eax,1
+      cpuid
+      mov  res,edx
+   }
+   return res;
+}
+#endif
+
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+
+static int stbi__sse2_available(void)
+{
+   int info3 = stbi__cpuid3();
+   return ((info3 >> 26) & 1) != 0;
+}
+#else // assume GCC-style if not VC++
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+
+static int stbi__sse2_available(void)
+{
+   // If we're even attempting to compile this on GCC/Clang, that means
+   // -msse2 is on, which means the compiler is allowed to use SSE2
+   // instructions at will, and so are we.
+   return 1;
+}
+#endif
+#endif
+
+// ARM NEON
+#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
+#undef STBI_NEON
+#endif
+
+#ifdef STBI_NEON
+#include <arm_neon.h>
+// assume GCC or Clang on ARM targets
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+#endif
+
+#ifndef STBI_SIMD_ALIGN
+#define STBI_SIMD_ALIGN(type, name) type name
+#endif
+
+///////////////////////////////////////////////
+//
+//  stbi__context struct and start_xxx functions
+
+// stbi__context structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+   stbi__uint32 img_x, img_y;
+   int img_n, img_out_n;
+
+   stbi_io_callbacks io;
+   void *io_user_data;
+
+   int read_from_callbacks;
+   int buflen;
+   stbi_uc buffer_start[128];
+
+   stbi_uc *img_buffer, *img_buffer_end;
+   stbi_uc *img_buffer_original, *img_buffer_original_end;
+} stbi__context;
+
+
+static void stbi__refill_buffer(stbi__context *s);
+
+// initialize a memory-decode context
+static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)
+{
+   s->io.read = NULL;
+   s->read_from_callbacks = 0;
+   s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;
+   s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;
+}
+
+// initialize a callback-based context
+static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)
+{
+   s->io = *c;
+   s->io_user_data = user;
+   s->buflen = sizeof(s->buffer_start);
+   s->read_from_callbacks = 1;
+   s->img_buffer_original = s->buffer_start;
+   stbi__refill_buffer(s);
+   s->img_buffer_original_end = s->img_buffer_end;
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stbi__stdio_read(void *user, char *data, int size)
+{
+   return (int) fread(data,1,size,(FILE*) user);
+}
+
+static void stbi__stdio_skip(void *user, int n)
+{
+   fseek((FILE*) user, n, SEEK_CUR);
+}
+
+static int stbi__stdio_eof(void *user)
+{
+   return feof((FILE*) user);
+}
+
+static stbi_io_callbacks stbi__stdio_callbacks =
+{
+   stbi__stdio_read,
+   stbi__stdio_skip,
+   stbi__stdio_eof,
+};
+
+static void stbi__start_file(stbi__context *s, FILE *f)
+{
+   stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);
+}
+
+//static void stop_file(stbi__context *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi__rewind(stbi__context *s)
+{
+   // conceptually rewind SHOULD rewind to the beginning of the stream,
+   // but we just rewind to the beginning of the initial buffer, because
+   // we only use it after doing 'test', which only ever looks at at most 92 bytes
+   s->img_buffer = s->img_buffer_original;
+   s->img_buffer_end = s->img_buffer_original_end;
+}
+
+enum
+{
+   STBI_ORDER_RGB,
+   STBI_ORDER_BGR
+};
+
+typedef struct
+{
+   int bits_per_channel;
+   int num_channels;
+   int channel_order;
+} stbi__result_info;
+
+#ifndef STBI_NO_JPEG
+static int      stbi__jpeg_test(stbi__context *s);
+static void    *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNG
+static int      stbi__png_test(stbi__context *s);
+static void    *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
+static int      stbi__png_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_BMP
+static int      stbi__bmp_test(stbi__context *s);
+static void    *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_TGA
+static int      stbi__tga_test(stbi__context *s);
+static void    *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PSD
+static int      stbi__psd_test(stbi__context *s);
+static void    *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc);
+static int      stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
+static int      stbi__psd_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_HDR
+static int      stbi__hdr_test(stbi__context *s);
+static float   *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PIC
+static int      stbi__pic_test(stbi__context *s);
+static void    *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_GIF
+static int      stbi__gif_test(stbi__context *s);
+static void    *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static void    *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+static int      stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNM
+static int      stbi__pnm_test(stbi__context *s);
+static void    *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+// this is not threadsafe
+static const char *stbi__g_failure_reason;
+
+STBIDEF const char *stbi_failure_reason(void)
+{
+   return stbi__g_failure_reason;
+}
+
+static int stbi__err(const char *str)
+{
+   stbi__g_failure_reason = str;
+   return 0;
+}
+
+static void *stbi__malloc(size_t size)
+{
+    return STBI_MALLOC(size);
+}
+
+// stb_image uses ints pervasively, including for offset calculations.
+// therefore the largest decoded image size we can support with the
+// current code, even on 64-bit targets, is INT_MAX. this is not a
+// significant limitation for the intended use case.
+//
+// we do, however, need to make sure our size calculations don't
+// overflow. hence a few helper functions for size calculations that
+// multiply integers together, making sure that they're non-negative
+// and no overflow occurs.
+
+// return 1 if the sum is valid, 0 on overflow.
+// negative terms are considered invalid.
+static int stbi__addsizes_valid(int a, int b)
+{
+   if (b < 0) return 0;
+   // now 0 <= b <= INT_MAX, hence also
+   // 0 <= INT_MAX - b <= INTMAX.
+   // And "a + b <= INT_MAX" (which might overflow) is the
+   // same as a <= INT_MAX - b (no overflow)
+   return a <= INT_MAX - b;
+}
+
+// returns 1 if the product is valid, 0 on overflow.
+// negative factors are considered invalid.
+static int stbi__mul2sizes_valid(int a, int b)
+{
+   if (a < 0 || b < 0) return 0;
+   if (b == 0) return 1; // mul-by-0 is always safe
+   // portable way to check for no overflows in a*b
+   return a <= INT_MAX/b;
+}
+
+// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad2sizes_valid(int a, int b, int add)
+{
+   return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add);
+}
+
+// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad3sizes_valid(int a, int b, int c, int add)
+{
+   return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+      stbi__addsizes_valid(a*b*c, add);
+}
+
+// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
+{
+   return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+      stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add);
+}
+#endif
+
+// mallocs with size overflow checking
+static void *stbi__malloc_mad2(int a, int b, int add)
+{
+   if (!stbi__mad2sizes_valid(a, b, add)) return NULL;
+   return stbi__malloc(a*b + add);
+}
+
+static void *stbi__malloc_mad3(int a, int b, int c, int add)
+{
+   if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL;
+   return stbi__malloc(a*b*c + add);
+}
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
+{
+   if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
+   return stbi__malloc(a*b*c*d + add);
+}
+#endif
+
+// stbi__err - error
+// stbi__errpf - error returning pointer to float
+// stbi__errpuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+   #define stbi__err(x,y)  0
+#elif defined(STBI_FAILURE_USERMSG)
+   #define stbi__err(x,y)  stbi__err(y)
+#else
+   #define stbi__err(x,y)  stbi__err(x)
+#endif
+
+#define stbi__errpf(x,y)   ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
+#define stbi__errpuc(x,y)  ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
+
+STBIDEF void stbi_image_free(void *retval_from_stbi_load)
+{
+   STBI_FREE(retval_from_stbi_load);
+}
+
+#ifndef STBI_NO_LINEAR
+static float   *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
+#endif
+
+#ifndef STBI_NO_HDR
+static stbi_uc *stbi__hdr_to_ldr(float   *data, int x, int y, int comp);
+#endif
+
+static int stbi__vertically_flip_on_load = 0;
+
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)
+{
+    stbi__vertically_flip_on_load = flag_true_if_should_flip;
+}
+
+static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+   memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields
+   ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed
+   ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
+   ri->num_channels = 0;
+
+   #ifndef STBI_NO_JPEG
+   if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_PNG
+   if (stbi__png_test(s))  return stbi__png_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_BMP
+   if (stbi__bmp_test(s))  return stbi__bmp_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_GIF
+   if (stbi__gif_test(s))  return stbi__gif_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_PSD
+   if (stbi__psd_test(s))  return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc);
+   #endif
+   #ifndef STBI_NO_PIC
+   if (stbi__pic_test(s))  return stbi__pic_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_PNM
+   if (stbi__pnm_test(s))  return stbi__pnm_load(s,x,y,comp,req_comp, ri);
+   #endif
+
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_test(s)) {
+      float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri);
+      return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
+   }
+   #endif
+
+   #ifndef STBI_NO_TGA
+   // test tga last because it's a crappy test!
+   if (stbi__tga_test(s))
+      return stbi__tga_load(s,x,y,comp,req_comp, ri);
+   #endif
+
+   return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels)
+{
+   int i;
+   int img_len = w * h * channels;
+   stbi_uc *reduced;
+
+   reduced = (stbi_uc *) stbi__malloc(img_len);
+   if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory");
+
+   for (i = 0; i < img_len; ++i)
+      reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling
+
+   STBI_FREE(orig);
+   return reduced;
+}
+
+static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels)
+{
+   int i;
+   int img_len = w * h * channels;
+   stbi__uint16 *enlarged;
+
+   enlarged = (stbi__uint16 *) stbi__malloc(img_len*2);
+   if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+
+   for (i = 0; i < img_len; ++i)
+      enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff
+
+   STBI_FREE(orig);
+   return enlarged;
+}
+
+static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel)
+{
+   int row;
+   size_t bytes_per_row = (size_t)w * bytes_per_pixel;
+   stbi_uc temp[2048];
+   stbi_uc *bytes = (stbi_uc *)image;
+
+   for (row = 0; row < (h>>1); row++) {
+      stbi_uc *row0 = bytes + row*bytes_per_row;
+      stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row;
+      // swap row0 with row1
+      size_t bytes_left = bytes_per_row;
+      while (bytes_left) {
+         size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp);
+         memcpy(temp, row0, bytes_copy);
+         memcpy(row0, row1, bytes_copy);
+         memcpy(row1, temp, bytes_copy);
+         row0 += bytes_copy;
+         row1 += bytes_copy;
+         bytes_left -= bytes_copy;
+      }
+   }
+}
+
+static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel)
+{
+   int slice;
+   int slice_size = w * h * bytes_per_pixel;
+
+   stbi_uc *bytes = (stbi_uc *)image;
+   for (slice = 0; slice < z; ++slice) {
+      stbi__vertical_flip(bytes, w, h, bytes_per_pixel); 
+      bytes += slice_size; 
+   }
+}
+
+static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__result_info ri;
+   void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8);
+
+   if (result == NULL)
+      return NULL;
+
+   if (ri.bits_per_channel != 8) {
+      STBI_ASSERT(ri.bits_per_channel == 16);
+      result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+      ri.bits_per_channel = 8;
+   }
+
+   // @TODO: move stbi__convert_format to here
+
+   if (stbi__vertically_flip_on_load) {
+      int channels = req_comp ? req_comp : *comp;
+      stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc));
+   }
+
+   return (unsigned char *) result;
+}
+
+static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__result_info ri;
+   void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16);
+
+   if (result == NULL)
+      return NULL;
+
+   if (ri.bits_per_channel != 16) {
+      STBI_ASSERT(ri.bits_per_channel == 8);
+      result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+      ri.bits_per_channel = 16;
+   }
+
+   // @TODO: move stbi__convert_format16 to here
+   // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision
+
+   if (stbi__vertically_flip_on_load) {
+      int channels = req_comp ? req_comp : *comp;
+      stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16));
+   }
+
+   return (stbi__uint16 *) result;
+}
+
+#if !defined(STBI_NO_HDR) || !defined(STBI_NO_LINEAR)
+static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
+{
+   if (stbi__vertically_flip_on_load && result != NULL) {
+      int channels = req_comp ? req_comp : *comp;
+      stbi__vertical_flip(result, *x, *y, channels * sizeof(float));
+   }
+}
+#endif
+
+#ifndef STBI_NO_STDIO
+
+static FILE *stbi__fopen(char const *filename, char const *mode)
+{
+   FILE *f;
+#if defined(_MSC_VER) && _MSC_VER >= 1400
+   if (0 != fopen_s(&f, filename, mode))
+      f=0;
+#else
+   f = fopen(filename, mode);
+#endif
+   return f;
+}
+
+
+STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   FILE *f = stbi__fopen(filename, "rb");
+   unsigned char *result;
+   if (!f) return stbi__errpuc("can't fopen", "Unable to open file");
+   result = stbi_load_from_file(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char *result;
+   stbi__context s;
+   stbi__start_file(&s,f);
+   result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+   if (result) {
+      // need to 'unget' all the characters in the IO buffer
+      fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+   }
+   return result;
+}
+
+STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__uint16 *result;
+   stbi__context s;
+   stbi__start_file(&s,f);
+   result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp);
+   if (result) {
+      // need to 'unget' all the characters in the IO buffer
+      fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+   }
+   return result;
+}
+
+STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   FILE *f = stbi__fopen(filename, "rb");
+   stbi__uint16 *result;
+   if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file");
+   result = stbi_load_from_file_16(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+
+#endif //!STBI_NO_STDIO
+
+STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user);
+   return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+   unsigned char *result;
+   stbi__context s; 
+   stbi__start_mem(&s,buffer,len); 
+   
+   result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp);
+   if (stbi__vertically_flip_on_load) {
+      stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); 
+   }
+
+   return result; 
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char *data;
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_test(s)) {
+      stbi__result_info ri;
+      float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri);
+      if (hdr_data)
+         stbi__float_postprocess(hdr_data,x,y,comp,req_comp);
+      return hdr_data;
+   }
+   #endif
+   data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp);
+   if (data)
+      return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
+   return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");
+}
+
+STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   float *result;
+   FILE *f = stbi__fopen(filename, "rb");
+   if (!f) return stbi__errpf("can't fopen", "Unable to open file");
+   result = stbi_loadf_from_file(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_file(&s,f);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_LINEAR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
+// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
+// reports false!
+
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
+{
+   #ifndef STBI_NO_HDR
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__hdr_test(&s);
+   #else
+   STBI_NOTUSED(buffer);
+   STBI_NOTUSED(len);
+   return 0;
+   #endif
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_is_hdr          (char const *filename)
+{
+   FILE *f = stbi__fopen(filename, "rb");
+   int result=0;
+   if (f) {
+      result = stbi_is_hdr_from_file(f);
+      fclose(f);
+   }
+   return result;
+}
+
+STBIDEF int stbi_is_hdr_from_file(FILE *f)
+{
+   #ifndef STBI_NO_HDR
+   long pos = ftell(f);
+   int res;
+   stbi__context s;
+   stbi__start_file(&s,f);
+   res = stbi__hdr_test(&s);
+   fseek(f, pos, SEEK_SET);
+   return res;
+   #else
+   STBI_NOTUSED(f);
+   return 0;
+   #endif
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int      stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
+{
+   #ifndef STBI_NO_HDR
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__hdr_test(&s);
+   #else
+   STBI_NOTUSED(clbk);
+   STBI_NOTUSED(user);
+   return 0;
+   #endif
+}
+
+#ifndef STBI_NO_LINEAR
+static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;
+
+STBIDEF void   stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }
+STBIDEF void   stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }
+#endif
+
+static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;
+
+STBIDEF void   stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }
+STBIDEF void   stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+   STBI__SCAN_load=0,
+   STBI__SCAN_type,
+   STBI__SCAN_header
+};
+
+static void stbi__refill_buffer(stbi__context *s)
+{
+   int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
+   if (n == 0) {
+      // at end of file, treat same as if from memory, but need to handle case
+      // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
+      s->read_from_callbacks = 0;
+      s->img_buffer = s->buffer_start;
+      s->img_buffer_end = s->buffer_start+1;
+      *s->img_buffer = 0;
+   } else {
+      s->img_buffer = s->buffer_start;
+      s->img_buffer_end = s->buffer_start + n;
+   }
+}
+
+stbi_inline static stbi_uc stbi__get8(stbi__context *s)
+{
+   if (s->img_buffer < s->img_buffer_end)
+      return *s->img_buffer++;
+   if (s->read_from_callbacks) {
+      stbi__refill_buffer(s);
+      return *s->img_buffer++;
+   }
+   return 0;
+}
+
+stbi_inline static int stbi__at_eof(stbi__context *s)
+{
+   if (s->io.read) {
+      if (!(s->io.eof)(s->io_user_data)) return 0;
+      // if feof() is true, check if buffer = end
+      // special case: we've only got the special 0 character at the end
+      if (s->read_from_callbacks == 0) return 1;
+   }
+
+   return s->img_buffer >= s->img_buffer_end;
+}
+
+static void stbi__skip(stbi__context *s, int n)
+{
+   if (n < 0) {
+      s->img_buffer = s->img_buffer_end;
+      return;
+   }
+   if (s->io.read) {
+      int blen = (int) (s->img_buffer_end - s->img_buffer);
+      if (blen < n) {
+         s->img_buffer = s->img_buffer_end;
+         (s->io.skip)(s->io_user_data, n - blen);
+         return;
+      }
+   }
+   s->img_buffer += n;
+}
+
+static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)
+{
+   if (s->io.read) {
+      int blen = (int) (s->img_buffer_end - s->img_buffer);
+      if (blen < n) {
+         int res, count;
+
+         memcpy(buffer, s->img_buffer, blen);
+
+         count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
+         res = (count == (n-blen));
+         s->img_buffer = s->img_buffer_end;
+         return res;
+      }
+   }
+
+   if (s->img_buffer+n <= s->img_buffer_end) {
+      memcpy(buffer, s->img_buffer, n);
+      s->img_buffer += n;
+      return 1;
+   } else
+      return 0;
+}
+
+static int stbi__get16be(stbi__context *s)
+{
+   int z = stbi__get8(s);
+   return (z << 8) + stbi__get8(s);
+}
+
+static stbi__uint32 stbi__get32be(stbi__context *s)
+{
+   stbi__uint32 z = stbi__get16be(s);
+   return (z << 16) + stbi__get16be(s);
+}
+
+#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
+// nothing
+#else
+static int stbi__get16le(stbi__context *s)
+{
+   int z = stbi__get8(s);
+   return z + (stbi__get8(s) << 8);
+}
+#endif
+
+#ifndef STBI_NO_BMP
+static stbi__uint32 stbi__get32le(stbi__context *s)
+{
+   stbi__uint32 z = stbi__get16le(s);
+   return z + (stbi__get16le(s) << 16);
+}
+#endif
+
+#define STBI__BYTECAST(x)  ((stbi_uc) ((x) & 255))  // truncate int to byte without warnings
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//  generic converter from built-in img_n to req_comp
+//    individual types do this automatically as much as possible (e.g. jpeg
+//    does all cases internally since it needs to colorspace convert anyway,
+//    and it never has alpha, so very few cases ). png can automatically
+//    interleave an alpha=255 channel, but falls back to this for other cases
+//
+//  assume data buffer is malloced, so malloc a new one and free that one
+//  only failure mode is malloc failing
+
+static stbi_uc stbi__compute_y(int r, int g, int b)
+{
+   return (stbi_uc) (((r*77) + (g*150) +  (29*b)) >> 8);
+}
+
+static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+   int i,j;
+   unsigned char *good;
+
+   if (req_comp == img_n) return data;
+   STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+   good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0);
+   if (good == NULL) {
+      STBI_FREE(data);
+      return stbi__errpuc("outofmem", "Out of memory");
+   }
+
+   for (j=0; j < (int) y; ++j) {
+      unsigned char *src  = data + j * x * img_n   ;
+      unsigned char *dest = good + j * x * req_comp;
+
+      #define STBI__COMBO(a,b)  ((a)*8+(b))
+      #define STBI__CASE(a,b)   case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+      // convert source image with img_n components to one with req_comp components;
+      // avoid switch per pixel, so use switch per scanline and massive macros
+      switch (STBI__COMBO(img_n, req_comp)) {
+         STBI__CASE(1,2) { dest[0]=src[0], dest[1]=255;                                     } break;
+         STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0];                                  } break;
+         STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=255;                     } break;
+         STBI__CASE(2,1) { dest[0]=src[0];                                                  } break;
+         STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0];                                  } break;
+         STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1];                  } break;
+         STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255;        } break;
+         STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]);                   } break;
+         STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255;    } break;
+         STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]);                   } break;
+         STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; } break;
+         STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2];                    } break;
+         default: STBI_ASSERT(0);
+      }
+      #undef STBI__CASE
+   }
+
+   STBI_FREE(data);
+   return good;
+}
+
+static stbi__uint16 stbi__compute_y_16(int r, int g, int b)
+{
+   return (stbi__uint16) (((r*77) + (g*150) +  (29*b)) >> 8);
+}
+
+static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+   int i,j;
+   stbi__uint16 *good;
+
+   if (req_comp == img_n) return data;
+   STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+   good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2);
+   if (good == NULL) {
+      STBI_FREE(data);
+      return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+   }
+
+   for (j=0; j < (int) y; ++j) {
+      stbi__uint16 *src  = data + j * x * img_n   ;
+      stbi__uint16 *dest = good + j * x * req_comp;
+
+      #define STBI__COMBO(a,b)  ((a)*8+(b))
+      #define STBI__CASE(a,b)   case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+      // convert source image with img_n components to one with req_comp components;
+      // avoid switch per pixel, so use switch per scanline and massive macros
+      switch (STBI__COMBO(img_n, req_comp)) {
+         STBI__CASE(1,2) { dest[0]=src[0], dest[1]=0xffff;                                     } break;
+         STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0];                                     } break;
+         STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=0xffff;                     } break;
+         STBI__CASE(2,1) { dest[0]=src[0];                                                     } break;
+         STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0];                                     } break;
+         STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1];                     } break;
+         STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=0xffff;        } break;
+         STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]);                   } break;
+         STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]), dest[1] = 0xffff; } break;
+         STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]);                   } break;
+         STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]), dest[1] = src[3]; } break;
+         STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2];                       } break;
+         default: STBI_ASSERT(0);
+      }
+      #undef STBI__CASE
+   }
+
+   STBI_FREE(data);
+   return good;
+}
+
+#ifndef STBI_NO_LINEAR
+static float   *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
+{
+   int i,k,n;
+   float *output;
+   if (!data) return NULL;
+   output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0);
+   if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }
+   // compute number of non-alpha components
+   if (comp & 1) n = comp; else n = comp-1;
+   for (i=0; i < x*y; ++i) {
+      for (k=0; k < n; ++k) {
+         output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);
+      }
+      if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f;
+   }
+   STBI_FREE(data);
+   return output;
+}
+#endif
+
+#ifndef STBI_NO_HDR
+#define stbi__float2int(x)   ((int) (x))
+static stbi_uc *stbi__hdr_to_ldr(float   *data, int x, int y, int comp)
+{
+   int i,k,n;
+   stbi_uc *output;
+   if (!data) return NULL;
+   output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0);
+   if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }
+   // compute number of non-alpha components
+   if (comp & 1) n = comp; else n = comp-1;
+   for (i=0; i < x*y; ++i) {
+      for (k=0; k < n; ++k) {
+         float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;
+         if (z < 0) z = 0;
+         if (z > 255) z = 255;
+         output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+      }
+      if (k < comp) {
+         float z = data[i*comp+k] * 255 + 0.5f;
+         if (z < 0) z = 0;
+         if (z > 255) z = 255;
+         output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+      }
+   }
+   STBI_FREE(data);
+   return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//  "baseline" JPEG/JFIF decoder
+//
+//    simple implementation
+//      - doesn't support delayed output of y-dimension
+//      - simple interface (only one output format: 8-bit interleaved RGB)
+//      - doesn't try to recover corrupt jpegs
+//      - doesn't allow partial loading, loading multiple at once
+//      - still fast on x86 (copying globals into locals doesn't help x86)
+//      - allocates lots of intermediate memory (full size of all components)
+//        - non-interleaved case requires this anyway
+//        - allows good upsampling (see next)
+//    high-quality
+//      - upsampled channels are bilinearly interpolated, even across blocks
+//      - quality integer IDCT derived from IJG's 'slow'
+//    performance
+//      - fast huffman; reasonable integer IDCT
+//      - some SIMD kernels for common paths on targets with SSE2/NEON
+//      - uses a lot of intermediate memory, could cache poorly
+
+#ifndef STBI_NO_JPEG
+
+// huffman decoding acceleration
+#define FAST_BITS   9  // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+   stbi_uc  fast[1 << FAST_BITS];
+   // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+   stbi__uint16 code[256];
+   stbi_uc  values[256];
+   stbi_uc  size[257];
+   unsigned int maxcode[18];
+   int    delta[17];   // old 'firstsymbol' - old 'firstcode'
+} stbi__huffman;
+
+typedef struct
+{
+   stbi__context *s;
+   stbi__huffman huff_dc[4];
+   stbi__huffman huff_ac[4];
+   stbi__uint16 dequant[4][64];
+   stbi__int16 fast_ac[4][1 << FAST_BITS];
+
+// sizes for components, interleaved MCUs
+   int img_h_max, img_v_max;
+   int img_mcu_x, img_mcu_y;
+   int img_mcu_w, img_mcu_h;
+
+// definition of jpeg image component
+   struct
+   {
+      int id;
+      int h,v;
+      int tq;
+      int hd,ha;
+      int dc_pred;
+
+      int x,y,w2,h2;
+      stbi_uc *data;
+      void *raw_data, *raw_coeff;
+      stbi_uc *linebuf;
+      short   *coeff;   // progressive only
+      int      coeff_w, coeff_h; // number of 8x8 coefficient blocks
+   } img_comp[4];
+
+   stbi__uint32   code_buffer; // jpeg entropy-coded buffer
+   int            code_bits;   // number of valid bits
+   unsigned char  marker;      // marker seen while filling entropy buffer
+   int            nomore;      // flag if we saw a marker so must stop
+
+   int            progressive;
+   int            spec_start;
+   int            spec_end;
+   int            succ_high;
+   int            succ_low;
+   int            eob_run;
+   int            jfif;
+   int            app14_color_transform; // Adobe APP14 tag
+   int            rgb;
+
+   int scan_n, order[4];
+   int restart_interval, todo;
+
+// kernels
+   void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);
+   void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
+   stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
+} stbi__jpeg;
+
+static int stbi__build_huffman(stbi__huffman *h, int *count)
+{
+   int i,j,k=0;
+   unsigned int code;
+   // build size list for each symbol (from JPEG spec)
+   for (i=0; i < 16; ++i)
+      for (j=0; j < count[i]; ++j)
+         h->size[k++] = (stbi_uc) (i+1);
+   h->size[k] = 0;
+
+   // compute actual symbols (from jpeg spec)
+   code = 0;
+   k = 0;
+   for(j=1; j <= 16; ++j) {
+      // compute delta to add to code to compute symbol id
+      h->delta[j] = k - code;
+      if (h->size[k] == j) {
+         while (h->size[k] == j)
+            h->code[k++] = (stbi__uint16) (code++);
+         if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG");
+      }
+      // compute largest code + 1 for this size, preshifted as needed later
+      h->maxcode[j] = code << (16-j);
+      code <<= 1;
+   }
+   h->maxcode[j] = 0xffffffff;
+
+   // build non-spec acceleration table; 255 is flag for not-accelerated
+   memset(h->fast, 255, 1 << FAST_BITS);
+   for (i=0; i < k; ++i) {
+      int s = h->size[i];
+      if (s <= FAST_BITS) {
+         int c = h->code[i] << (FAST_BITS-s);
+         int m = 1 << (FAST_BITS-s);
+         for (j=0; j < m; ++j) {
+            h->fast[c+j] = (stbi_uc) i;
+         }
+      }
+   }
+   return 1;
+}
+
+// build a table that decodes both magnitude and value of small ACs in
+// one go.
+static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
+{
+   int i;
+   for (i=0; i < (1 << FAST_BITS); ++i) {
+      stbi_uc fast = h->fast[i];
+      fast_ac[i] = 0;
+      if (fast < 255) {
+         int rs = h->values[fast];
+         int run = (rs >> 4) & 15;
+         int magbits = rs & 15;
+         int len = h->size[fast];
+
+         if (magbits && len + magbits <= FAST_BITS) {
+            // magnitude code followed by receive_extend code
+            int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
+            int m = 1 << (magbits - 1);
+            if (k < m) k += (~0U << magbits) + 1;
+            // if the result is small enough, we can fit it in fast_ac table
+            if (k >= -128 && k <= 127)
+               fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits));
+         }
+      }
+   }
+}
+
+static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
+{
+   do {
+      unsigned int b = j->nomore ? 0 : stbi__get8(j->s);
+      if (b == 0xff) {
+         int c = stbi__get8(j->s);
+         while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes
+         if (c != 0) {
+            j->marker = (unsigned char) c;
+            j->nomore = 1;
+            return;
+         }
+      }
+      j->code_buffer |= b << (24 - j->code_bits);
+      j->code_bits += 8;
+   } while (j->code_bits <= 24);
+}
+
+// (1 << n) - 1
+static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
+{
+   unsigned int temp;
+   int c,k;
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+   // look at the top FAST_BITS and determine what symbol ID it is,
+   // if the code is <= FAST_BITS
+   c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+   k = h->fast[c];
+   if (k < 255) {
+      int s = h->size[k];
+      if (s > j->code_bits)
+         return -1;
+      j->code_buffer <<= s;
+      j->code_bits -= s;
+      return h->values[k];
+   }
+
+   // naive test is to shift the code_buffer down so k bits are
+   // valid, then test against maxcode. To speed this up, we've
+   // preshifted maxcode left so that it has (16-k) 0s at the
+   // end; in other words, regardless of the number of bits, it
+   // wants to be compared against something shifted to have 16;
+   // that way we don't need to shift inside the loop.
+   temp = j->code_buffer >> 16;
+   for (k=FAST_BITS+1 ; ; ++k)
+      if (temp < h->maxcode[k])
+         break;
+   if (k == 17) {
+      // error! code not found
+      j->code_bits -= 16;
+      return -1;
+   }
+
+   if (k > j->code_bits)
+      return -1;
+
+   // convert the huffman code to the symbol id
+   c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
+   STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
+
+   // convert the id to a symbol
+   j->code_bits -= k;
+   j->code_buffer <<= k;
+   return h->values[c];
+}
+
+// bias[n] = (-1<<n) + 1
+static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
+
+// combined JPEG 'receive' and JPEG 'extend', since baseline
+// always extends everything it receives.
+stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
+{
+   unsigned int k;
+   int sgn;
+   if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+
+   sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB
+   k = stbi_lrot(j->code_buffer, n);
+   STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask)));
+   j->code_buffer = k & ~stbi__bmask[n];
+   k &= stbi__bmask[n];
+   j->code_bits -= n;
+   return k + (stbi__jbias[n] & ~sgn);
+}
+
+// get some unsigned bits
+stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
+{
+   unsigned int k;
+   if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+   k = stbi_lrot(j->code_buffer, n);
+   j->code_buffer = k & ~stbi__bmask[n];
+   k &= stbi__bmask[n];
+   j->code_bits -= n;
+   return k;
+}
+
+stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
+{
+   unsigned int k;
+   if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
+   k = j->code_buffer;
+   j->code_buffer <<= 1;
+   --j->code_bits;
+   return k & 0x80000000;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static const stbi_uc stbi__jpeg_dezigzag[64+15] =
+{
+    0,  1,  8, 16,  9,  2,  3, 10,
+   17, 24, 32, 25, 18, 11,  4,  5,
+   12, 19, 26, 33, 40, 48, 41, 34,
+   27, 20, 13,  6,  7, 14, 21, 28,
+   35, 42, 49, 56, 57, 50, 43, 36,
+   29, 22, 15, 23, 30, 37, 44, 51,
+   58, 59, 52, 45, 38, 31, 39, 46,
+   53, 60, 61, 54, 47, 55, 62, 63,
+   // let corrupt input sample past end
+   63, 63, 63, 63, 63, 63, 63, 63,
+   63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant)
+{
+   int diff,dc,k;
+   int t;
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+   t = stbi__jpeg_huff_decode(j, hdc);
+   if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+
+   // 0 all the ac values now so we can do it 32-bits at a time
+   memset(data,0,64*sizeof(data[0]));
+
+   diff = t ? stbi__extend_receive(j, t) : 0;
+   dc = j->img_comp[b].dc_pred + diff;
+   j->img_comp[b].dc_pred = dc;
+   data[0] = (short) (dc * dequant[0]);
+
+   // decode AC components, see JPEG spec
+   k = 1;
+   do {
+      unsigned int zig;
+      int c,r,s;
+      if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+      c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+      r = fac[c];
+      if (r) { // fast-AC path
+         k += (r >> 4) & 15; // run
+         s = r & 15; // combined length
+         j->code_buffer <<= s;
+         j->code_bits -= s;
+         // decode into unzigzag'd location
+         zig = stbi__jpeg_dezigzag[k++];
+         data[zig] = (short) ((r >> 8) * dequant[zig]);
+      } else {
+         int rs = stbi__jpeg_huff_decode(j, hac);
+         if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+         s = rs & 15;
+         r = rs >> 4;
+         if (s == 0) {
+            if (rs != 0xf0) break; // end block
+            k += 16;
+         } else {
+            k += r;
+            // decode into unzigzag'd location
+            zig = stbi__jpeg_dezigzag[k++];
+            data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);
+         }
+      }
+   } while (k < 64);
+   return 1;
+}
+
+static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)
+{
+   int diff,dc;
+   int t;
+   if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+   if (j->succ_high == 0) {
+      // first scan for DC coefficient, must be first
+      memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
+      t = stbi__jpeg_huff_decode(j, hdc);
+      diff = t ? stbi__extend_receive(j, t) : 0;
+
+      dc = j->img_comp[b].dc_pred + diff;
+      j->img_comp[b].dc_pred = dc;
+      data[0] = (short) (dc << j->succ_low);
+   } else {
+      // refinement scan for DC coefficient
+      if (stbi__jpeg_get_bit(j))
+         data[0] += (short) (1 << j->succ_low);
+   }
+   return 1;
+}
+
+// @OPTIMIZE: store non-zigzagged during the decode passes,
+// and only de-zigzag when dequantizing
+static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)
+{
+   int k;
+   if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+   if (j->succ_high == 0) {
+      int shift = j->succ_low;
+
+      if (j->eob_run) {
+         --j->eob_run;
+         return 1;
+      }
+
+      k = j->spec_start;
+      do {
+         unsigned int zig;
+         int c,r,s;
+         if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+         c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+         r = fac[c];
+         if (r) { // fast-AC path
+            k += (r >> 4) & 15; // run
+            s = r & 15; // combined length
+            j->code_buffer <<= s;
+            j->code_bits -= s;
+            zig = stbi__jpeg_dezigzag[k++];
+            data[zig] = (short) ((r >> 8) << shift);
+         } else {
+            int rs = stbi__jpeg_huff_decode(j, hac);
+            if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+            s = rs & 15;
+            r = rs >> 4;
+            if (s == 0) {
+               if (r < 15) {
+                  j->eob_run = (1 << r);
+                  if (r)
+                     j->eob_run += stbi__jpeg_get_bits(j, r);
+                  --j->eob_run;
+                  break;
+               }
+               k += 16;
+            } else {
+               k += r;
+               zig = stbi__jpeg_dezigzag[k++];
+               data[zig] = (short) (stbi__extend_receive(j,s) << shift);
+            }
+         }
+      } while (k <= j->spec_end);
+   } else {
+      // refinement scan for these AC coefficients
+
+      short bit = (short) (1 << j->succ_low);
+
+      if (j->eob_run) {
+         --j->eob_run;
+         for (k = j->spec_start; k <= j->spec_end; ++k) {
+            short *p = &data[stbi__jpeg_dezigzag[k]];
+            if (*p != 0)
+               if (stbi__jpeg_get_bit(j))
+                  if ((*p & bit)==0) {
+                     if (*p > 0)
+                        *p += bit;
+                     else
+                        *p -= bit;
+                  }
+         }
+      } else {
+         k = j->spec_start;
+         do {
+            int r,s;
+            int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
+            if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+            s = rs & 15;
+            r = rs >> 4;
+            if (s == 0) {
+               if (r < 15) {
+                  j->eob_run = (1 << r) - 1;
+                  if (r)
+                     j->eob_run += stbi__jpeg_get_bits(j, r);
+                  r = 64; // force end of block
+               } else {
+                  // r=15 s=0 should write 16 0s, so we just do
+                  // a run of 15 0s and then write s (which is 0),
+                  // so we don't have to do anything special here
+               }
+            } else {
+               if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");
+               // sign bit
+               if (stbi__jpeg_get_bit(j))
+                  s = bit;
+               else
+                  s = -bit;
+            }
+
+            // advance by r
+            while (k <= j->spec_end) {
+               short *p = &data[stbi__jpeg_dezigzag[k++]];
+               if (*p != 0) {
+                  if (stbi__jpeg_get_bit(j))
+                     if ((*p & bit)==0) {
+                        if (*p > 0)
+                           *p += bit;
+                        else
+                           *p -= bit;
+                     }
+               } else {
+                  if (r == 0) {
+                     *p = (short) s;
+                     break;
+                  }
+                  --r;
+               }
+            }
+         } while (k <= j->spec_end);
+      }
+   }
+   return 1;
+}
+
+// take a -128..127 value and stbi__clamp it and convert to 0..255
+stbi_inline static stbi_uc stbi__clamp(int x)
+{
+   // trick to use a single test to catch both cases
+   if ((unsigned int) x > 255) {
+      if (x < 0) return 0;
+      if (x > 255) return 255;
+   }
+   return (stbi_uc) x;
+}
+
+#define stbi__f2f(x)  ((int) (((x) * 4096 + 0.5)))
+#define stbi__fsh(x)  ((x) * 4096)
+
+// derived from jidctint -- DCT_ISLOW
+#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
+   int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+   p2 = s2;                                    \
+   p3 = s6;                                    \
+   p1 = (p2+p3) * stbi__f2f(0.5411961f);       \
+   t2 = p1 + p3*stbi__f2f(-1.847759065f);      \
+   t3 = p1 + p2*stbi__f2f( 0.765366865f);      \
+   p2 = s0;                                    \
+   p3 = s4;                                    \
+   t0 = stbi__fsh(p2+p3);                      \
+   t1 = stbi__fsh(p2-p3);                      \
+   x0 = t0+t3;                                 \
+   x3 = t0-t3;                                 \
+   x1 = t1+t2;                                 \
+   x2 = t1-t2;                                 \
+   t0 = s7;                                    \
+   t1 = s5;                                    \
+   t2 = s3;                                    \
+   t3 = s1;                                    \
+   p3 = t0+t2;                                 \
+   p4 = t1+t3;                                 \
+   p1 = t0+t3;                                 \
+   p2 = t1+t2;                                 \
+   p5 = (p3+p4)*stbi__f2f( 1.175875602f);      \
+   t0 = t0*stbi__f2f( 0.298631336f);           \
+   t1 = t1*stbi__f2f( 2.053119869f);           \
+   t2 = t2*stbi__f2f( 3.072711026f);           \
+   t3 = t3*stbi__f2f( 1.501321110f);           \
+   p1 = p5 + p1*stbi__f2f(-0.899976223f);      \
+   p2 = p5 + p2*stbi__f2f(-2.562915447f);      \
+   p3 = p3*stbi__f2f(-1.961570560f);           \
+   p4 = p4*stbi__f2f(-0.390180644f);           \
+   t3 += p1+p4;                                \
+   t2 += p2+p3;                                \
+   t1 += p2+p4;                                \
+   t0 += p1+p3;
+
+static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
+{
+   int i,val[64],*v=val;
+   stbi_uc *o;
+   short *d = data;
+
+   // columns
+   for (i=0; i < 8; ++i,++d, ++v) {
+      // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+      if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
+           && d[40]==0 && d[48]==0 && d[56]==0) {
+         //    no shortcut                 0     seconds
+         //    (1|2|3|4|5|6|7)==0          0     seconds
+         //    all separate               -0.047 seconds
+         //    1 && 2|3 && 4|5 && 6|7:    -0.047 seconds
+         int dcterm = d[0]*4;
+         v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+      } else {
+         STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
+         // constants scaled things up by 1<<12; let's bring them back
+         // down, but keep 2 extra bits of precision
+         x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+         v[ 0] = (x0+t3) >> 10;
+         v[56] = (x0-t3) >> 10;
+         v[ 8] = (x1+t2) >> 10;
+         v[48] = (x1-t2) >> 10;
+         v[16] = (x2+t1) >> 10;
+         v[40] = (x2-t1) >> 10;
+         v[24] = (x3+t0) >> 10;
+         v[32] = (x3-t0) >> 10;
+      }
+   }
+
+   for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
+      // no fast case since the first 1D IDCT spread components out
+      STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
+      // constants scaled things up by 1<<12, plus we had 1<<2 from first
+      // loop, plus horizontal and vertical each scale by sqrt(8) so together
+      // we've got an extra 1<<3, so 1<<17 total we need to remove.
+      // so we want to round that, which means adding 0.5 * 1<<17,
+      // aka 65536. Also, we'll end up with -128 to 127 that we want
+      // to encode as 0..255 by adding 128, so we'll add that before the shift
+      x0 += 65536 + (128<<17);
+      x1 += 65536 + (128<<17);
+      x2 += 65536 + (128<<17);
+      x3 += 65536 + (128<<17);
+      // tried computing the shifts into temps, or'ing the temps to see
+      // if any were out of range, but that was slower
+      o[0] = stbi__clamp((x0+t3) >> 17);
+      o[7] = stbi__clamp((x0-t3) >> 17);
+      o[1] = stbi__clamp((x1+t2) >> 17);
+      o[6] = stbi__clamp((x1-t2) >> 17);
+      o[2] = stbi__clamp((x2+t1) >> 17);
+      o[5] = stbi__clamp((x2-t1) >> 17);
+      o[3] = stbi__clamp((x3+t0) >> 17);
+      o[4] = stbi__clamp((x3-t0) >> 17);
+   }
+}
+
+#ifdef STBI_SSE2
+// sse2 integer IDCT. not the fastest possible implementation but it
+// produces bit-identical results to the generic C version so it's
+// fully "transparent".
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+   // This is constructed to match our regular (generic) integer IDCT exactly.
+   __m128i row0, row1, row2, row3, row4, row5, row6, row7;
+   __m128i tmp;
+
+   // dot product constant: even elems=x, odd elems=y
+   #define dct_const(x,y)  _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
+
+   // out(0) = c0[even]*x + c0[odd]*y   (c0, x, y 16-bit, out 32-bit)
+   // out(1) = c1[even]*x + c1[odd]*y
+   #define dct_rot(out0,out1, x,y,c0,c1) \
+      __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
+      __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
+      __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
+      __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
+      __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
+      __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
+
+   // out = in << 12  (in 16-bit, out 32-bit)
+   #define dct_widen(out, in) \
+      __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
+      __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
+
+   // wide add
+   #define dct_wadd(out, a, b) \
+      __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
+      __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
+
+   // wide sub
+   #define dct_wsub(out, a, b) \
+      __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
+      __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
+
+   // butterfly a/b, add bias, then shift by "s" and pack
+   #define dct_bfly32o(out0, out1, a,b,bias,s) \
+      { \
+         __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
+         __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
+         dct_wadd(sum, abiased, b); \
+         dct_wsub(dif, abiased, b); \
+         out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
+         out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
+      }
+
+   // 8-bit interleave step (for transposes)
+   #define dct_interleave8(a, b) \
+      tmp = a; \
+      a = _mm_unpacklo_epi8(a, b); \
+      b = _mm_unpackhi_epi8(tmp, b)
+
+   // 16-bit interleave step (for transposes)
+   #define dct_interleave16(a, b) \
+      tmp = a; \
+      a = _mm_unpacklo_epi16(a, b); \
+      b = _mm_unpackhi_epi16(tmp, b)
+
+   #define dct_pass(bias,shift) \
+      { \
+         /* even part */ \
+         dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
+         __m128i sum04 = _mm_add_epi16(row0, row4); \
+         __m128i dif04 = _mm_sub_epi16(row0, row4); \
+         dct_widen(t0e, sum04); \
+         dct_widen(t1e, dif04); \
+         dct_wadd(x0, t0e, t3e); \
+         dct_wsub(x3, t0e, t3e); \
+         dct_wadd(x1, t1e, t2e); \
+         dct_wsub(x2, t1e, t2e); \
+         /* odd part */ \
+         dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
+         dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
+         __m128i sum17 = _mm_add_epi16(row1, row7); \
+         __m128i sum35 = _mm_add_epi16(row3, row5); \
+         dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
+         dct_wadd(x4, y0o, y4o); \
+         dct_wadd(x5, y1o, y5o); \
+         dct_wadd(x6, y2o, y5o); \
+         dct_wadd(x7, y3o, y4o); \
+         dct_bfly32o(row0,row7, x0,x7,bias,shift); \
+         dct_bfly32o(row1,row6, x1,x6,bias,shift); \
+         dct_bfly32o(row2,row5, x2,x5,bias,shift); \
+         dct_bfly32o(row3,row4, x3,x4,bias,shift); \
+      }
+
+   __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));
+   __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));
+   __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));
+   __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));
+   __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));
+   __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));
+   __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));
+   __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));
+
+   // rounding biases in column/row passes, see stbi__idct_block for explanation.
+   __m128i bias_0 = _mm_set1_epi32(512);
+   __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));
+
+   // load
+   row0 = _mm_load_si128((const __m128i *) (data + 0*8));
+   row1 = _mm_load_si128((const __m128i *) (data + 1*8));
+   row2 = _mm_load_si128((const __m128i *) (data + 2*8));
+   row3 = _mm_load_si128((const __m128i *) (data + 3*8));
+   row4 = _mm_load_si128((const __m128i *) (data + 4*8));
+   row5 = _mm_load_si128((const __m128i *) (data + 5*8));
+   row6 = _mm_load_si128((const __m128i *) (data + 6*8));
+   row7 = _mm_load_si128((const __m128i *) (data + 7*8));
+
+   // column pass
+   dct_pass(bias_0, 10);
+
+   {
+      // 16bit 8x8 transpose pass 1
+      dct_interleave16(row0, row4);
+      dct_interleave16(row1, row5);
+      dct_interleave16(row2, row6);
+      dct_interleave16(row3, row7);
+
+      // transpose pass 2
+      dct_interleave16(row0, row2);
+      dct_interleave16(row1, row3);
+      dct_interleave16(row4, row6);
+      dct_interleave16(row5, row7);
+
+      // transpose pass 3
+      dct_interleave16(row0, row1);
+      dct_interleave16(row2, row3);
+      dct_interleave16(row4, row5);
+      dct_interleave16(row6, row7);
+   }
+
+   // row pass
+   dct_pass(bias_1, 17);
+
+   {
+      // pack
+      __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7
+      __m128i p1 = _mm_packus_epi16(row2, row3);
+      __m128i p2 = _mm_packus_epi16(row4, row5);
+      __m128i p3 = _mm_packus_epi16(row6, row7);
+
+      // 8bit 8x8 transpose pass 1
+      dct_interleave8(p0, p2); // a0e0a1e1...
+      dct_interleave8(p1, p3); // c0g0c1g1...
+
+      // transpose pass 2
+      dct_interleave8(p0, p1); // a0c0e0g0...
+      dct_interleave8(p2, p3); // b0d0f0h0...
+
+      // transpose pass 3
+      dct_interleave8(p0, p2); // a0b0c0d0...
+      dct_interleave8(p1, p3); // a4b4c4d4...
+
+      // store
+      _mm_storel_epi64((__m128i *) out, p0); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p2); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p1); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p3); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));
+   }
+
+#undef dct_const
+#undef dct_rot
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_interleave8
+#undef dct_interleave16
+#undef dct_pass
+}
+
+#endif // STBI_SSE2
+
+#ifdef STBI_NEON
+
+// NEON integer IDCT. should produce bit-identical
+// results to the generic C version.
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+   int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
+
+   int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));
+   int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));
+   int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));
+   int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));
+   int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));
+   int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));
+   int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));
+   int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));
+   int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));
+   int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));
+   int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));
+   int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));
+
+#define dct_long_mul(out, inq, coeff) \
+   int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
+   int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
+
+#define dct_long_mac(out, acc, inq, coeff) \
+   int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
+   int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
+
+#define dct_widen(out, inq) \
+   int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
+   int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
+
+// wide add
+#define dct_wadd(out, a, b) \
+   int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
+   int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
+
+// wide sub
+#define dct_wsub(out, a, b) \
+   int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
+   int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
+
+// butterfly a/b, then shift using "shiftop" by "s" and pack
+#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
+   { \
+      dct_wadd(sum, a, b); \
+      dct_wsub(dif, a, b); \
+      out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
+      out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
+   }
+
+#define dct_pass(shiftop, shift) \
+   { \
+      /* even part */ \
+      int16x8_t sum26 = vaddq_s16(row2, row6); \
+      dct_long_mul(p1e, sum26, rot0_0); \
+      dct_long_mac(t2e, p1e, row6, rot0_1); \
+      dct_long_mac(t3e, p1e, row2, rot0_2); \
+      int16x8_t sum04 = vaddq_s16(row0, row4); \
+      int16x8_t dif04 = vsubq_s16(row0, row4); \
+      dct_widen(t0e, sum04); \
+      dct_widen(t1e, dif04); \
+      dct_wadd(x0, t0e, t3e); \
+      dct_wsub(x3, t0e, t3e); \
+      dct_wadd(x1, t1e, t2e); \
+      dct_wsub(x2, t1e, t2e); \
+      /* odd part */ \
+      int16x8_t sum15 = vaddq_s16(row1, row5); \
+      int16x8_t sum17 = vaddq_s16(row1, row7); \
+      int16x8_t sum35 = vaddq_s16(row3, row5); \
+      int16x8_t sum37 = vaddq_s16(row3, row7); \
+      int16x8_t sumodd = vaddq_s16(sum17, sum35); \
+      dct_long_mul(p5o, sumodd, rot1_0); \
+      dct_long_mac(p1o, p5o, sum17, rot1_1); \
+      dct_long_mac(p2o, p5o, sum35, rot1_2); \
+      dct_long_mul(p3o, sum37, rot2_0); \
+      dct_long_mul(p4o, sum15, rot2_1); \
+      dct_wadd(sump13o, p1o, p3o); \
+      dct_wadd(sump24o, p2o, p4o); \
+      dct_wadd(sump23o, p2o, p3o); \
+      dct_wadd(sump14o, p1o, p4o); \
+      dct_long_mac(x4, sump13o, row7, rot3_0); \
+      dct_long_mac(x5, sump24o, row5, rot3_1); \
+      dct_long_mac(x6, sump23o, row3, rot3_2); \
+      dct_long_mac(x7, sump14o, row1, rot3_3); \
+      dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
+      dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
+      dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
+      dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
+   }
+
+   // load
+   row0 = vld1q_s16(data + 0*8);
+   row1 = vld1q_s16(data + 1*8);
+   row2 = vld1q_s16(data + 2*8);
+   row3 = vld1q_s16(data + 3*8);
+   row4 = vld1q_s16(data + 4*8);
+   row5 = vld1q_s16(data + 5*8);
+   row6 = vld1q_s16(data + 6*8);
+   row7 = vld1q_s16(data + 7*8);
+
+   // add DC bias
+   row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));
+
+   // column pass
+   dct_pass(vrshrn_n_s32, 10);
+
+   // 16bit 8x8 transpose
+   {
+// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
+// whether compilers actually get this is another story, sadly.
+#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
+#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
+
+      // pass 1
+      dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6
+      dct_trn16(row2, row3);
+      dct_trn16(row4, row5);
+      dct_trn16(row6, row7);
+
+      // pass 2
+      dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4
+      dct_trn32(row1, row3);
+      dct_trn32(row4, row6);
+      dct_trn32(row5, row7);
+
+      // pass 3
+      dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0
+      dct_trn64(row1, row5);
+      dct_trn64(row2, row6);
+      dct_trn64(row3, row7);
+
+#undef dct_trn16
+#undef dct_trn32
+#undef dct_trn64
+   }
+
+   // row pass
+   // vrshrn_n_s32 only supports shifts up to 16, we need
+   // 17. so do a non-rounding shift of 16 first then follow
+   // up with a rounding shift by 1.
+   dct_pass(vshrn_n_s32, 16);
+
+   {
+      // pack and round
+      uint8x8_t p0 = vqrshrun_n_s16(row0, 1);
+      uint8x8_t p1 = vqrshrun_n_s16(row1, 1);
+      uint8x8_t p2 = vqrshrun_n_s16(row2, 1);
+      uint8x8_t p3 = vqrshrun_n_s16(row3, 1);
+      uint8x8_t p4 = vqrshrun_n_s16(row4, 1);
+      uint8x8_t p5 = vqrshrun_n_s16(row5, 1);
+      uint8x8_t p6 = vqrshrun_n_s16(row6, 1);
+      uint8x8_t p7 = vqrshrun_n_s16(row7, 1);
+
+      // again, these can translate into one instruction, but often don't.
+#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
+#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
+
+      // sadly can't use interleaved stores here since we only write
+      // 8 bytes to each scan line!
+
+      // 8x8 8-bit transpose pass 1
+      dct_trn8_8(p0, p1);
+      dct_trn8_8(p2, p3);
+      dct_trn8_8(p4, p5);
+      dct_trn8_8(p6, p7);
+
+      // pass 2
+      dct_trn8_16(p0, p2);
+      dct_trn8_16(p1, p3);
+      dct_trn8_16(p4, p6);
+      dct_trn8_16(p5, p7);
+
+      // pass 3
+      dct_trn8_32(p0, p4);
+      dct_trn8_32(p1, p5);
+      dct_trn8_32(p2, p6);
+      dct_trn8_32(p3, p7);
+
+      // store
+      vst1_u8(out, p0); out += out_stride;
+      vst1_u8(out, p1); out += out_stride;
+      vst1_u8(out, p2); out += out_stride;
+      vst1_u8(out, p3); out += out_stride;
+      vst1_u8(out, p4); out += out_stride;
+      vst1_u8(out, p5); out += out_stride;
+      vst1_u8(out, p6); out += out_stride;
+      vst1_u8(out, p7);
+
+#undef dct_trn8_8
+#undef dct_trn8_16
+#undef dct_trn8_32
+   }
+
+#undef dct_long_mul
+#undef dct_long_mac
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_pass
+}
+
+#endif // STBI_NEON
+
+#define STBI__MARKER_none  0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static stbi_uc stbi__get_marker(stbi__jpeg *j)
+{
+   stbi_uc x;
+   if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
+   x = stbi__get8(j->s);
+   if (x != 0xff) return STBI__MARKER_none;
+   while (x == 0xff)
+      x = stbi__get8(j->s); // consume repeated 0xff fill bytes
+   return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define STBI__RESTART(x)     ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, stbi__jpeg_reset the entropy decoder and
+// the dc prediction
+static void stbi__jpeg_reset(stbi__jpeg *j)
+{
+   j->code_bits = 0;
+   j->code_buffer = 0;
+   j->nomore = 0;
+   j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0;
+   j->marker = STBI__MARKER_none;
+   j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+   j->eob_run = 0;
+   // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+   // since we don't even allow 1<<30 pixels
+}
+
+static int stbi__parse_entropy_coded_data(stbi__jpeg *z)
+{
+   stbi__jpeg_reset(z);
+   if (!z->progressive) {
+      if (z->scan_n == 1) {
+         int i,j;
+         STBI_SIMD_ALIGN(short, data[64]);
+         int n = z->order[0];
+         // non-interleaved data, we just need to process one block at a time,
+         // in trivial scanline order
+         // number of blocks to do just depends on how many actual "pixels" this
+         // component has, independent of interleaved MCU blocking and such
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               int ha = z->img_comp[n].ha;
+               if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+               z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+               // every data block is an MCU, so countdown the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  // if it's NOT a restart, then just bail, so we get corrupt data
+                  // rather than no data
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      } else { // interleaved
+         int i,j,k,x,y;
+         STBI_SIMD_ALIGN(short, data[64]);
+         for (j=0; j < z->img_mcu_y; ++j) {
+            for (i=0; i < z->img_mcu_x; ++i) {
+               // scan an interleaved mcu... process scan_n components in order
+               for (k=0; k < z->scan_n; ++k) {
+                  int n = z->order[k];
+                  // scan out an mcu's worth of this component; that's just determined
+                  // by the basic H and V specified for the component
+                  for (y=0; y < z->img_comp[n].v; ++y) {
+                     for (x=0; x < z->img_comp[n].h; ++x) {
+                        int x2 = (i*z->img_comp[n].h + x)*8;
+                        int y2 = (j*z->img_comp[n].v + y)*8;
+                        int ha = z->img_comp[n].ha;
+                        if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+                        z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);
+                     }
+                  }
+               }
+               // after all interleaved components, that's an interleaved MCU,
+               // so now count down the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      }
+   } else {
+      if (z->scan_n == 1) {
+         int i,j;
+         int n = z->order[0];
+         // non-interleaved data, we just need to process one block at a time,
+         // in trivial scanline order
+         // number of blocks to do just depends on how many actual "pixels" this
+         // component has, independent of interleaved MCU blocking and such
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+               if (z->spec_start == 0) {
+                  if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+                     return 0;
+               } else {
+                  int ha = z->img_comp[n].ha;
+                  if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))
+                     return 0;
+               }
+               // every data block is an MCU, so countdown the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      } else { // interleaved
+         int i,j,k,x,y;
+         for (j=0; j < z->img_mcu_y; ++j) {
+            for (i=0; i < z->img_mcu_x; ++i) {
+               // scan an interleaved mcu... process scan_n components in order
+               for (k=0; k < z->scan_n; ++k) {
+                  int n = z->order[k];
+                  // scan out an mcu's worth of this component; that's just determined
+                  // by the basic H and V specified for the component
+                  for (y=0; y < z->img_comp[n].v; ++y) {
+                     for (x=0; x < z->img_comp[n].h; ++x) {
+                        int x2 = (i*z->img_comp[n].h + x);
+                        int y2 = (j*z->img_comp[n].v + y);
+                        short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
+                        if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+                           return 0;
+                     }
+                  }
+               }
+               // after all interleaved components, that's an interleaved MCU,
+               // so now count down the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      }
+   }
+}
+
+static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant)
+{
+   int i;
+   for (i=0; i < 64; ++i)
+      data[i] *= dequant[i];
+}
+
+static void stbi__jpeg_finish(stbi__jpeg *z)
+{
+   if (z->progressive) {
+      // dequantize and idct the data
+      int i,j,n;
+      for (n=0; n < z->s->img_n; ++n) {
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+               stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);
+               z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+            }
+         }
+      }
+   }
+}
+
+static int stbi__process_marker(stbi__jpeg *z, int m)
+{
+   int L;
+   switch (m) {
+      case STBI__MARKER_none: // no marker found
+         return stbi__err("expected marker","Corrupt JPEG");
+
+      case 0xDD: // DRI - specify restart interval
+         if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");
+         z->restart_interval = stbi__get16be(z->s);
+         return 1;
+
+      case 0xDB: // DQT - define quantization table
+         L = stbi__get16be(z->s)-2;
+         while (L > 0) {
+            int q = stbi__get8(z->s);
+            int p = q >> 4, sixteen = (p != 0);
+            int t = q & 15,i;
+            if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG");
+            if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");
+
+            for (i=0; i < 64; ++i)
+               z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s));
+            L -= (sixteen ? 129 : 65);
+         }
+         return L==0;
+
+      case 0xC4: // DHT - define huffman table
+         L = stbi__get16be(z->s)-2;
+         while (L > 0) {
+            stbi_uc *v;
+            int sizes[16],i,n=0;
+            int q = stbi__get8(z->s);
+            int tc = q >> 4;
+            int th = q & 15;
+            if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");
+            for (i=0; i < 16; ++i) {
+               sizes[i] = stbi__get8(z->s);
+               n += sizes[i];
+            }
+            L -= 17;
+            if (tc == 0) {
+               if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
+               v = z->huff_dc[th].values;
+            } else {
+               if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;
+               v = z->huff_ac[th].values;
+            }
+            for (i=0; i < n; ++i)
+               v[i] = stbi__get8(z->s);
+            if (tc != 0)
+               stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);
+            L -= n;
+         }
+         return L==0;
+   }
+
+   // check for comment block or APP blocks
+   if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
+      L = stbi__get16be(z->s);
+      if (L < 2) {
+         if (m == 0xFE)
+            return stbi__err("bad COM len","Corrupt JPEG");
+         else
+            return stbi__err("bad APP len","Corrupt JPEG");
+      }
+      L -= 2;
+
+      if (m == 0xE0 && L >= 5) { // JFIF APP0 segment
+         static const unsigned char tag[5] = {'J','F','I','F','\0'};
+         int ok = 1;
+         int i;
+         for (i=0; i < 5; ++i)
+            if (stbi__get8(z->s) != tag[i])
+               ok = 0;
+         L -= 5;
+         if (ok)
+            z->jfif = 1;
+      } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment
+         static const unsigned char tag[6] = {'A','d','o','b','e','\0'};
+         int ok = 1;
+         int i;
+         for (i=0; i < 6; ++i)
+            if (stbi__get8(z->s) != tag[i])
+               ok = 0;
+         L -= 6;
+         if (ok) {
+            stbi__get8(z->s); // version
+            stbi__get16be(z->s); // flags0
+            stbi__get16be(z->s); // flags1
+            z->app14_color_transform = stbi__get8(z->s); // color transform
+            L -= 6;
+         }
+      }
+
+      stbi__skip(z->s, L);
+      return 1;
+   }
+
+   return stbi__err("unknown marker","Corrupt JPEG");
+}
+
+// after we see SOS
+static int stbi__process_scan_header(stbi__jpeg *z)
+{
+   int i;
+   int Ls = stbi__get16be(z->s);
+   z->scan_n = stbi__get8(z->s);
+   if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");
+   if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");
+   for (i=0; i < z->scan_n; ++i) {
+      int id = stbi__get8(z->s), which;
+      int q = stbi__get8(z->s);
+      for (which = 0; which < z->s->img_n; ++which)
+         if (z->img_comp[which].id == id)
+            break;
+      if (which == z->s->img_n) return 0; // no match
+      z->img_comp[which].hd = q >> 4;   if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");
+      z->img_comp[which].ha = q & 15;   if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");
+      z->order[i] = which;
+   }
+
+   {
+      int aa;
+      z->spec_start = stbi__get8(z->s);
+      z->spec_end   = stbi__get8(z->s); // should be 63, but might be 0
+      aa = stbi__get8(z->s);
+      z->succ_high = (aa >> 4);
+      z->succ_low  = (aa & 15);
+      if (z->progressive) {
+         if (z->spec_start > 63 || z->spec_end > 63  || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)
+            return stbi__err("bad SOS", "Corrupt JPEG");
+      } else {
+         if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");
+         if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");
+         z->spec_end = 63;
+      }
+   }
+
+   return 1;
+}
+
+static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why)
+{
+   int i;
+   for (i=0; i < ncomp; ++i) {
+      if (z->img_comp[i].raw_data) {
+         STBI_FREE(z->img_comp[i].raw_data);
+         z->img_comp[i].raw_data = NULL;
+         z->img_comp[i].data = NULL;
+      }
+      if (z->img_comp[i].raw_coeff) {
+         STBI_FREE(z->img_comp[i].raw_coeff);
+         z->img_comp[i].raw_coeff = 0;
+         z->img_comp[i].coeff = 0;
+      }
+      if (z->img_comp[i].linebuf) {
+         STBI_FREE(z->img_comp[i].linebuf);
+         z->img_comp[i].linebuf = NULL;
+      }
+   }
+   return why;
+}
+
+static int stbi__process_frame_header(stbi__jpeg *z, int scan)
+{
+   stbi__context *s = z->s;
+   int Lf,p,i,q, h_max=1,v_max=1,c;
+   Lf = stbi__get16be(s);         if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG
+   p  = stbi__get8(s);            if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
+   s->img_y = stbi__get16be(s);   if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
+   s->img_x = stbi__get16be(s);   if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires
+   c = stbi__get8(s);
+   if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG");
+   s->img_n = c;
+   for (i=0; i < c; ++i) {
+      z->img_comp[i].data = NULL;
+      z->img_comp[i].linebuf = NULL;
+   }
+
+   if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");
+
+   z->rgb = 0;
+   for (i=0; i < s->img_n; ++i) {
+      static const unsigned char rgb[3] = { 'R', 'G', 'B' };
+      z->img_comp[i].id = stbi__get8(s);
+      if (s->img_n == 3 && z->img_comp[i].id == rgb[i])
+         ++z->rgb;
+      q = stbi__get8(s);
+      z->img_comp[i].h = (q >> 4);  if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");
+      z->img_comp[i].v = q & 15;    if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");
+      z->img_comp[i].tq = stbi__get8(s);  if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");
+   }
+
+   if (scan != STBI__SCAN_load) return 1;
+
+   if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode");
+
+   for (i=0; i < s->img_n; ++i) {
+      if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
+      if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
+   }
+
+   // compute interleaved mcu info
+   z->img_h_max = h_max;
+   z->img_v_max = v_max;
+   z->img_mcu_w = h_max * 8;
+   z->img_mcu_h = v_max * 8;
+   // these sizes can't be more than 17 bits
+   z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
+   z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
+
+   for (i=0; i < s->img_n; ++i) {
+      // number of effective pixels (e.g. for non-interleaved MCU)
+      z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
+      z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
+      // to simplify generation, we'll allocate enough memory to decode
+      // the bogus oversized data from using interleaved MCUs and their
+      // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+      // discard the extra data until colorspace conversion
+      //
+      // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier)
+      // so these muls can't overflow with 32-bit ints (which we require)
+      z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+      z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+      z->img_comp[i].coeff = 0;
+      z->img_comp[i].raw_coeff = 0;
+      z->img_comp[i].linebuf = NULL;
+      z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15);
+      if (z->img_comp[i].raw_data == NULL)
+         return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+      // align blocks for idct using mmx/sse
+      z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
+      if (z->progressive) {
+         // w2, h2 are multiples of 8 (see above)
+         z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8;
+         z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8;
+         z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15);
+         if (z->img_comp[i].raw_coeff == NULL)
+            return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+         z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);
+      }
+   }
+
+   return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define stbi__DNL(x)         ((x) == 0xdc)
+#define stbi__SOI(x)         ((x) == 0xd8)
+#define stbi__EOI(x)         ((x) == 0xd9)
+#define stbi__SOF(x)         ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
+#define stbi__SOS(x)         ((x) == 0xda)
+
+#define stbi__SOF_progressive(x)   ((x) == 0xc2)
+
+static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
+{
+   int m;
+   z->jfif = 0;
+   z->app14_color_transform = -1; // valid values are 0,1,2
+   z->marker = STBI__MARKER_none; // initialize cached marker to empty
+   m = stbi__get_marker(z);
+   if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");
+   if (scan == STBI__SCAN_type) return 1;
+   m = stbi__get_marker(z);
+   while (!stbi__SOF(m)) {
+      if (!stbi__process_marker(z,m)) return 0;
+      m = stbi__get_marker(z);
+      while (m == STBI__MARKER_none) {
+         // some files have extra padding after their blocks, so ok, we'll scan
+         if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");
+         m = stbi__get_marker(z);
+      }
+   }
+   z->progressive = stbi__SOF_progressive(m);
+   if (!stbi__process_frame_header(z, scan)) return 0;
+   return 1;
+}
+
+// decode image to YCbCr format
+static int stbi__decode_jpeg_image(stbi__jpeg *j)
+{
+   int m;
+   for (m = 0; m < 4; m++) {
+      j->img_comp[m].raw_data = NULL;
+      j->img_comp[m].raw_coeff = NULL;
+   }
+   j->restart_interval = 0;
+   if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;
+   m = stbi__get_marker(j);
+   while (!stbi__EOI(m)) {
+      if (stbi__SOS(m)) {
+         if (!stbi__process_scan_header(j)) return 0;
+         if (!stbi__parse_entropy_coded_data(j)) return 0;
+         if (j->marker == STBI__MARKER_none ) {
+            // handle 0s at the end of image data from IP Kamera 9060
+            while (!stbi__at_eof(j->s)) {
+               int x = stbi__get8(j->s);
+               if (x == 255) {
+                  j->marker = stbi__get8(j->s);
+                  break;
+               }
+            }
+            // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
+         }
+      } else if (stbi__DNL(m)) {
+         int Ld = stbi__get16be(j->s);
+         stbi__uint32 NL = stbi__get16be(j->s);
+         if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG");
+         if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG");
+      } else {
+         if (!stbi__process_marker(j, m)) return 0;
+      }
+      m = stbi__get_marker(j);
+   }
+   if (j->progressive)
+      stbi__jpeg_finish(j);
+   return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
+                                    int w, int hs);
+
+#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
+
+static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   STBI_NOTUSED(out);
+   STBI_NOTUSED(in_far);
+   STBI_NOTUSED(w);
+   STBI_NOTUSED(hs);
+   return in_near;
+}
+
+static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate two samples vertically for every one in input
+   int i;
+   STBI_NOTUSED(hs);
+   for (i=0; i < w; ++i)
+      out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);
+   return out;
+}
+
+static stbi_uc*  stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate two samples horizontally for every one in input
+   int i;
+   stbi_uc *input = in_near;
+
+   if (w == 1) {
+      // if only one sample, can't do any interpolation
+      out[0] = out[1] = input[0];
+      return out;
+   }
+
+   out[0] = input[0];
+   out[1] = stbi__div4(input[0]*3 + input[1] + 2);
+   for (i=1; i < w-1; ++i) {
+      int n = 3*input[i]+2;
+      out[i*2+0] = stbi__div4(n+input[i-1]);
+      out[i*2+1] = stbi__div4(n+input[i+1]);
+   }
+   out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);
+   out[i*2+1] = input[w-1];
+
+   STBI_NOTUSED(in_far);
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+
+#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
+
+static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate 2x2 samples for every one in input
+   int i,t0,t1;
+   if (w == 1) {
+      out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+      return out;
+   }
+
+   t1 = 3*in_near[0] + in_far[0];
+   out[0] = stbi__div4(t1+2);
+   for (i=1; i < w; ++i) {
+      t0 = t1;
+      t1 = 3*in_near[i]+in_far[i];
+      out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+      out[i*2  ] = stbi__div16(3*t1 + t0 + 8);
+   }
+   out[w*2-1] = stbi__div4(t1+2);
+
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate 2x2 samples for every one in input
+   int i=0,t0,t1;
+
+   if (w == 1) {
+      out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+      return out;
+   }
+
+   t1 = 3*in_near[0] + in_far[0];
+   // process groups of 8 pixels for as long as we can.
+   // note we can't handle the last pixel in a row in this loop
+   // because we need to handle the filter boundary conditions.
+   for (; i < ((w-1) & ~7); i += 8) {
+#if defined(STBI_SSE2)
+      // load and perform the vertical filtering pass
+      // this uses 3*x + y = 4*x + (y - x)
+      __m128i zero  = _mm_setzero_si128();
+      __m128i farb  = _mm_loadl_epi64((__m128i *) (in_far + i));
+      __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));
+      __m128i farw  = _mm_unpacklo_epi8(farb, zero);
+      __m128i nearw = _mm_unpacklo_epi8(nearb, zero);
+      __m128i diff  = _mm_sub_epi16(farw, nearw);
+      __m128i nears = _mm_slli_epi16(nearw, 2);
+      __m128i curr  = _mm_add_epi16(nears, diff); // current row
+
+      // horizontal filter works the same based on shifted vers of current
+      // row. "prev" is current row shifted right by 1 pixel; we need to
+      // insert the previous pixel value (from t1).
+      // "next" is current row shifted left by 1 pixel, with first pixel
+      // of next block of 8 pixels added in.
+      __m128i prv0 = _mm_slli_si128(curr, 2);
+      __m128i nxt0 = _mm_srli_si128(curr, 2);
+      __m128i prev = _mm_insert_epi16(prv0, t1, 0);
+      __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);
+
+      // horizontal filter, polyphase implementation since it's convenient:
+      // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+      // odd  pixels = 3*cur + next = cur*4 + (next - cur)
+      // note the shared term.
+      __m128i bias  = _mm_set1_epi16(8);
+      __m128i curs = _mm_slli_epi16(curr, 2);
+      __m128i prvd = _mm_sub_epi16(prev, curr);
+      __m128i nxtd = _mm_sub_epi16(next, curr);
+      __m128i curb = _mm_add_epi16(curs, bias);
+      __m128i even = _mm_add_epi16(prvd, curb);
+      __m128i odd  = _mm_add_epi16(nxtd, curb);
+
+      // interleave even and odd pixels, then undo scaling.
+      __m128i int0 = _mm_unpacklo_epi16(even, odd);
+      __m128i int1 = _mm_unpackhi_epi16(even, odd);
+      __m128i de0  = _mm_srli_epi16(int0, 4);
+      __m128i de1  = _mm_srli_epi16(int1, 4);
+
+      // pack and write output
+      __m128i outv = _mm_packus_epi16(de0, de1);
+      _mm_storeu_si128((__m128i *) (out + i*2), outv);
+#elif defined(STBI_NEON)
+      // load and perform the vertical filtering pass
+      // this uses 3*x + y = 4*x + (y - x)
+      uint8x8_t farb  = vld1_u8(in_far + i);
+      uint8x8_t nearb = vld1_u8(in_near + i);
+      int16x8_t diff  = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));
+      int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));
+      int16x8_t curr  = vaddq_s16(nears, diff); // current row
+
+      // horizontal filter works the same based on shifted vers of current
+      // row. "prev" is current row shifted right by 1 pixel; we need to
+      // insert the previous pixel value (from t1).
+      // "next" is current row shifted left by 1 pixel, with first pixel
+      // of next block of 8 pixels added in.
+      int16x8_t prv0 = vextq_s16(curr, curr, 7);
+      int16x8_t nxt0 = vextq_s16(curr, curr, 1);
+      int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);
+      int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);
+
+      // horizontal filter, polyphase implementation since it's convenient:
+      // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+      // odd  pixels = 3*cur + next = cur*4 + (next - cur)
+      // note the shared term.
+      int16x8_t curs = vshlq_n_s16(curr, 2);
+      int16x8_t prvd = vsubq_s16(prev, curr);
+      int16x8_t nxtd = vsubq_s16(next, curr);
+      int16x8_t even = vaddq_s16(curs, prvd);
+      int16x8_t odd  = vaddq_s16(curs, nxtd);
+
+      // undo scaling and round, then store with even/odd phases interleaved
+      uint8x8x2_t o;
+      o.val[0] = vqrshrun_n_s16(even, 4);
+      o.val[1] = vqrshrun_n_s16(odd,  4);
+      vst2_u8(out + i*2, o);
+#endif
+
+      // "previous" value for next iter
+      t1 = 3*in_near[i+7] + in_far[i+7];
+   }
+
+   t0 = t1;
+   t1 = 3*in_near[i] + in_far[i];
+   out[i*2] = stbi__div16(3*t1 + t0 + 8);
+
+   for (++i; i < w; ++i) {
+      t0 = t1;
+      t1 = 3*in_near[i]+in_far[i];
+      out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+      out[i*2  ] = stbi__div16(3*t1 + t0 + 8);
+   }
+   out[w*2-1] = stbi__div4(t1+2);
+
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+#endif
+
+static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // resample with nearest-neighbor
+   int i,j;
+   STBI_NOTUSED(in_far);
+   for (i=0; i < w; ++i)
+      for (j=0; j < hs; ++j)
+         out[i*hs+j] = in_near[i];
+   return out;
+}
+
+// this is a reduced-precision calculation of YCbCr-to-RGB introduced
+// to make sure the code produces the same results in both SIMD and scalar
+#define stbi__float2fixed(x)  (((int) ((x) * 4096.0f + 0.5f)) << 8)
+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
+{
+   int i;
+   for (i=0; i < count; ++i) {
+      int y_fixed = (y[i] << 20) + (1<<19); // rounding
+      int r,g,b;
+      int cr = pcr[i] - 128;
+      int cb = pcb[i] - 128;
+      r = y_fixed +  cr* stbi__float2fixed(1.40200f);
+      g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+      b = y_fixed                                     +   cb* stbi__float2fixed(1.77200f);
+      r >>= 20;
+      g >>= 20;
+      b >>= 20;
+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+      out[0] = (stbi_uc)r;
+      out[1] = (stbi_uc)g;
+      out[2] = (stbi_uc)b;
+      out[3] = 255;
+      out += step;
+   }
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)
+{
+   int i = 0;
+
+#ifdef STBI_SSE2
+   // step == 3 is pretty ugly on the final interleave, and i'm not convinced
+   // it's useful in practice (you wouldn't use it for textures, for example).
+   // so just accelerate step == 4 case.
+   if (step == 4) {
+      // this is a fairly straightforward implementation and not super-optimized.
+      __m128i signflip  = _mm_set1_epi8(-0x80);
+      __m128i cr_const0 = _mm_set1_epi16(   (short) ( 1.40200f*4096.0f+0.5f));
+      __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));
+      __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));
+      __m128i cb_const1 = _mm_set1_epi16(   (short) ( 1.77200f*4096.0f+0.5f));
+      __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);
+      __m128i xw = _mm_set1_epi16(255); // alpha channel
+
+      for (; i+7 < count; i += 8) {
+         // load
+         __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));
+         __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));
+         __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));
+         __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128
+         __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128
+
+         // unpack to short (and left-shift cr, cb by 8)
+         __m128i yw  = _mm_unpacklo_epi8(y_bias, y_bytes);
+         __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);
+         __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);
+
+         // color transform
+         __m128i yws = _mm_srli_epi16(yw, 4);
+         __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);
+         __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);
+         __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);
+         __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);
+         __m128i rws = _mm_add_epi16(cr0, yws);
+         __m128i gwt = _mm_add_epi16(cb0, yws);
+         __m128i bws = _mm_add_epi16(yws, cb1);
+         __m128i gws = _mm_add_epi16(gwt, cr1);
+
+         // descale
+         __m128i rw = _mm_srai_epi16(rws, 4);
+         __m128i bw = _mm_srai_epi16(bws, 4);
+         __m128i gw = _mm_srai_epi16(gws, 4);
+
+         // back to byte, set up for transpose
+         __m128i brb = _mm_packus_epi16(rw, bw);
+         __m128i gxb = _mm_packus_epi16(gw, xw);
+
+         // transpose to interleave channels
+         __m128i t0 = _mm_unpacklo_epi8(brb, gxb);
+         __m128i t1 = _mm_unpackhi_epi8(brb, gxb);
+         __m128i o0 = _mm_unpacklo_epi16(t0, t1);
+         __m128i o1 = _mm_unpackhi_epi16(t0, t1);
+
+         // store
+         _mm_storeu_si128((__m128i *) (out + 0), o0);
+         _mm_storeu_si128((__m128i *) (out + 16), o1);
+         out += 32;
+      }
+   }
+#endif
+
+#ifdef STBI_NEON
+   // in this version, step=3 support would be easy to add. but is there demand?
+   if (step == 4) {
+      // this is a fairly straightforward implementation and not super-optimized.
+      uint8x8_t signflip = vdup_n_u8(0x80);
+      int16x8_t cr_const0 = vdupq_n_s16(   (short) ( 1.40200f*4096.0f+0.5f));
+      int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));
+      int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));
+      int16x8_t cb_const1 = vdupq_n_s16(   (short) ( 1.77200f*4096.0f+0.5f));
+
+      for (; i+7 < count; i += 8) {
+         // load
+         uint8x8_t y_bytes  = vld1_u8(y + i);
+         uint8x8_t cr_bytes = vld1_u8(pcr + i);
+         uint8x8_t cb_bytes = vld1_u8(pcb + i);
+         int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));
+         int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));
+
+         // expand to s16
+         int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));
+         int16x8_t crw = vshll_n_s8(cr_biased, 7);
+         int16x8_t cbw = vshll_n_s8(cb_biased, 7);
+
+         // color transform
+         int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);
+         int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);
+         int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);
+         int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);
+         int16x8_t rws = vaddq_s16(yws, cr0);
+         int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);
+         int16x8_t bws = vaddq_s16(yws, cb1);
+
+         // undo scaling, round, convert to byte
+         uint8x8x4_t o;
+         o.val[0] = vqrshrun_n_s16(rws, 4);
+         o.val[1] = vqrshrun_n_s16(gws, 4);
+         o.val[2] = vqrshrun_n_s16(bws, 4);
+         o.val[3] = vdup_n_u8(255);
+
+         // store, interleaving r/g/b/a
+         vst4_u8(out, o);
+         out += 8*4;
+      }
+   }
+#endif
+
+   for (; i < count; ++i) {
+      int y_fixed = (y[i] << 20) + (1<<19); // rounding
+      int r,g,b;
+      int cr = pcr[i] - 128;
+      int cb = pcb[i] - 128;
+      r = y_fixed + cr* stbi__float2fixed(1.40200f);
+      g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+      b = y_fixed                                   +   cb* stbi__float2fixed(1.77200f);
+      r >>= 20;
+      g >>= 20;
+      b >>= 20;
+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+      out[0] = (stbi_uc)r;
+      out[1] = (stbi_uc)g;
+      out[2] = (stbi_uc)b;
+      out[3] = 255;
+      out += step;
+   }
+}
+#endif
+
+// set up the kernels
+static void stbi__setup_jpeg(stbi__jpeg *j)
+{
+   j->idct_block_kernel = stbi__idct_block;
+   j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
+   j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
+
+#ifdef STBI_SSE2
+   if (stbi__sse2_available()) {
+      j->idct_block_kernel = stbi__idct_simd;
+      j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+      j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+   }
+#endif
+
+#ifdef STBI_NEON
+   j->idct_block_kernel = stbi__idct_simd;
+   j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+   j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+#endif
+}
+
+// clean up the temporary component buffers
+static void stbi__cleanup_jpeg(stbi__jpeg *j)
+{
+   stbi__free_jpeg_components(j, j->s->img_n, 0);
+}
+
+typedef struct
+{
+   resample_row_func resample;
+   stbi_uc *line0,*line1;
+   int hs,vs;   // expansion factor in each axis
+   int w_lores; // horizontal pixels pre-expansion
+   int ystep;   // how far through vertical expansion we are
+   int ypos;    // which pre-expansion row we're on
+} stbi__resample;
+
+// fast 0..255 * 0..255 => 0..255 rounded multiplication
+static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y)
+{
+   unsigned int t = x*y + 128;
+   return (stbi_uc) ((t + (t >>8)) >> 8);
+}
+
+static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
+{
+   int n, decode_n, is_rgb;
+   z->s->img_n = 0; // make stbi__cleanup_jpeg safe
+
+   // validate req_comp
+   if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+
+   // load a jpeg image from whichever source, but leave in YCbCr format
+   if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }
+
+   // determine actual number of components to generate
+   n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1;
+
+   is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif));
+
+   if (z->s->img_n == 3 && n < 3 && !is_rgb)
+      decode_n = 1;
+   else
+      decode_n = z->s->img_n;
+
+   // resample and color-convert
+   {
+      int k;
+      unsigned int i,j;
+      stbi_uc *output;
+      stbi_uc *coutput[4];
+
+      stbi__resample res_comp[4];
+
+      for (k=0; k < decode_n; ++k) {
+         stbi__resample *r = &res_comp[k];
+
+         // allocate line buffer big enough for upsampling off the edges
+         // with upsample factor of 4
+         z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);
+         if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+         r->hs      = z->img_h_max / z->img_comp[k].h;
+         r->vs      = z->img_v_max / z->img_comp[k].v;
+         r->ystep   = r->vs >> 1;
+         r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
+         r->ypos    = 0;
+         r->line0   = r->line1 = z->img_comp[k].data;
+
+         if      (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
+         else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;
+         else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;
+         else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;
+         else                               r->resample = stbi__resample_row_generic;
+      }
+
+      // can't error after this so, this is safe
+      output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1);
+      if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+      // now go ahead and resample
+      for (j=0; j < z->s->img_y; ++j) {
+         stbi_uc *out = output + n * z->s->img_x * j;
+         for (k=0; k < decode_n; ++k) {
+            stbi__resample *r = &res_comp[k];
+            int y_bot = r->ystep >= (r->vs >> 1);
+            coutput[k] = r->resample(z->img_comp[k].linebuf,
+                                     y_bot ? r->line1 : r->line0,
+                                     y_bot ? r->line0 : r->line1,
+                                     r->w_lores, r->hs);
+            if (++r->ystep >= r->vs) {
+               r->ystep = 0;
+               r->line0 = r->line1;
+               if (++r->ypos < z->img_comp[k].y)
+                  r->line1 += z->img_comp[k].w2;
+            }
+         }
+         if (n >= 3) {
+            stbi_uc *y = coutput[0];
+            if (z->s->img_n == 3) {
+               if (is_rgb) {
+                  for (i=0; i < z->s->img_x; ++i) {
+                     out[0] = y[i];
+                     out[1] = coutput[1][i];
+                     out[2] = coutput[2][i];
+                     out[3] = 255;
+                     out += n;
+                  }
+               } else {
+                  z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+               }
+            } else if (z->s->img_n == 4) {
+               if (z->app14_color_transform == 0) { // CMYK
+                  for (i=0; i < z->s->img_x; ++i) {
+                     stbi_uc m = coutput[3][i];
+                     out[0] = stbi__blinn_8x8(coutput[0][i], m);
+                     out[1] = stbi__blinn_8x8(coutput[1][i], m);
+                     out[2] = stbi__blinn_8x8(coutput[2][i], m);
+                     out[3] = 255;
+                     out += n;
+                  }
+               } else if (z->app14_color_transform == 2) { // YCCK
+                  z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+                  for (i=0; i < z->s->img_x; ++i) {
+                     stbi_uc m = coutput[3][i];
+                     out[0] = stbi__blinn_8x8(255 - out[0], m);
+                     out[1] = stbi__blinn_8x8(255 - out[1], m);
+                     out[2] = stbi__blinn_8x8(255 - out[2], m);
+                     out += n;
+                  }
+               } else { // YCbCr + alpha?  Ignore the fourth channel for now
+                  z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+               }
+            } else
+               for (i=0; i < z->s->img_x; ++i) {
+                  out[0] = out[1] = out[2] = y[i];
+                  out[3] = 255; // not used if n==3
+                  out += n;
+               }
+         } else {
+            if (is_rgb) {
+               if (n == 1)
+                  for (i=0; i < z->s->img_x; ++i)
+                     *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+               else {
+                  for (i=0; i < z->s->img_x; ++i, out += 2) {
+                     out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+                     out[1] = 255;
+                  }
+               }
+            } else if (z->s->img_n == 4 && z->app14_color_transform == 0) {
+               for (i=0; i < z->s->img_x; ++i) {
+                  stbi_uc m = coutput[3][i];
+                  stbi_uc r = stbi__blinn_8x8(coutput[0][i], m);
+                  stbi_uc g = stbi__blinn_8x8(coutput[1][i], m);
+                  stbi_uc b = stbi__blinn_8x8(coutput[2][i], m);
+                  out[0] = stbi__compute_y(r, g, b);
+                  out[1] = 255;
+                  out += n;
+               }
+            } else if (z->s->img_n == 4 && z->app14_color_transform == 2) {
+               for (i=0; i < z->s->img_x; ++i) {
+                  out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]);
+                  out[1] = 255;
+                  out += n;
+               }
+            } else {
+               stbi_uc *y = coutput[0];
+               if (n == 1)
+                  for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
+               else
+                  for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255;
+            }
+         }
+      }
+      stbi__cleanup_jpeg(z);
+      *out_x = z->s->img_x;
+      *out_y = z->s->img_y;
+      if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output
+      return output;
+   }
+}
+
+static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   unsigned char* result;
+   stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
+   STBI_NOTUSED(ri);
+   j->s = s;
+   stbi__setup_jpeg(j);
+   result = load_jpeg_image(j, x,y,comp,req_comp);
+   STBI_FREE(j);
+   return result;
+}
+
+static int stbi__jpeg_test(stbi__context *s)
+{
+   int r;
+   stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
+   j->s = s;
+   stbi__setup_jpeg(j);
+   r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
+   stbi__rewind(s);
+   STBI_FREE(j);
+   return r;
+}
+
+static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)
+{
+   if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {
+      stbi__rewind( j->s );
+      return 0;
+   }
+   if (x) *x = j->s->img_x;
+   if (y) *y = j->s->img_y;
+   if (comp) *comp = j->s->img_n >= 3 ? 3 : 1;
+   return 1;
+}
+
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int result;
+   stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
+   j->s = s;
+   result = stbi__jpeg_info_raw(j, x, y, comp);
+   STBI_FREE(j);
+   return result;
+}
+#endif
+
+// public domain zlib decode    v0.2  Sean Barrett 2006-11-18
+//    simple implementation
+//      - all input must be provided in an upfront buffer
+//      - all output is written to a single output buffer (can malloc/realloc)
+//    performance
+//      - fast huffman
+
+#ifndef STBI_NO_ZLIB
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define STBI__ZFAST_BITS  9 // accelerate all cases in default tables
+#define STBI__ZFAST_MASK  ((1 << STBI__ZFAST_BITS) - 1)
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+   stbi__uint16 fast[1 << STBI__ZFAST_BITS];
+   stbi__uint16 firstcode[16];
+   int maxcode[17];
+   stbi__uint16 firstsymbol[16];
+   stbi_uc  size[288];
+   stbi__uint16 value[288];
+} stbi__zhuffman;
+
+stbi_inline static int stbi__bitreverse16(int n)
+{
+  n = ((n & 0xAAAA) >>  1) | ((n & 0x5555) << 1);
+  n = ((n & 0xCCCC) >>  2) | ((n & 0x3333) << 2);
+  n = ((n & 0xF0F0) >>  4) | ((n & 0x0F0F) << 4);
+  n = ((n & 0xFF00) >>  8) | ((n & 0x00FF) << 8);
+  return n;
+}
+
+stbi_inline static int stbi__bit_reverse(int v, int bits)
+{
+   STBI_ASSERT(bits <= 16);
+   // to bit reverse n bits, reverse 16 and shift
+   // e.g. 11 bits, bit reverse and shift away 5
+   return stbi__bitreverse16(v) >> (16-bits);
+}
+
+static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num)
+{
+   int i,k=0;
+   int code, next_code[16], sizes[17];
+
+   // DEFLATE spec for generating codes
+   memset(sizes, 0, sizeof(sizes));
+   memset(z->fast, 0, sizeof(z->fast));
+   for (i=0; i < num; ++i)
+      ++sizes[sizelist[i]];
+   sizes[0] = 0;
+   for (i=1; i < 16; ++i)
+      if (sizes[i] > (1 << i))
+         return stbi__err("bad sizes", "Corrupt PNG");
+   code = 0;
+   for (i=1; i < 16; ++i) {
+      next_code[i] = code;
+      z->firstcode[i] = (stbi__uint16) code;
+      z->firstsymbol[i] = (stbi__uint16) k;
+      code = (code + sizes[i]);
+      if (sizes[i])
+         if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");
+      z->maxcode[i] = code << (16-i); // preshift for inner loop
+      code <<= 1;
+      k += sizes[i];
+   }
+   z->maxcode[16] = 0x10000; // sentinel
+   for (i=0; i < num; ++i) {
+      int s = sizelist[i];
+      if (s) {
+         int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+         stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);
+         z->size [c] = (stbi_uc     ) s;
+         z->value[c] = (stbi__uint16) i;
+         if (s <= STBI__ZFAST_BITS) {
+            int j = stbi__bit_reverse(next_code[s],s);
+            while (j < (1 << STBI__ZFAST_BITS)) {
+               z->fast[j] = fastv;
+               j += (1 << s);
+            }
+         }
+         ++next_code[s];
+      }
+   }
+   return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+//    because PNG allows splitting the zlib stream arbitrarily,
+//    and it's annoying structurally to have PNG call ZLIB call PNG,
+//    we require PNG read all the IDATs and combine them into a single
+//    memory buffer
+
+typedef struct
+{
+   stbi_uc *zbuffer, *zbuffer_end;
+   int num_bits;
+   stbi__uint32 code_buffer;
+
+   char *zout;
+   char *zout_start;
+   char *zout_end;
+   int   z_expandable;
+
+   stbi__zhuffman z_length, z_distance;
+} stbi__zbuf;
+
+stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)
+{
+   if (z->zbuffer >= z->zbuffer_end) return 0;
+   return *z->zbuffer++;
+}
+
+static void stbi__fill_bits(stbi__zbuf *z)
+{
+   do {
+      STBI_ASSERT(z->code_buffer < (1U << z->num_bits));
+      z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;
+      z->num_bits += 8;
+   } while (z->num_bits <= 24);
+}
+
+stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)
+{
+   unsigned int k;
+   if (z->num_bits < n) stbi__fill_bits(z);
+   k = z->code_buffer & ((1 << n) - 1);
+   z->code_buffer >>= n;
+   z->num_bits -= n;
+   return k;
+}
+
+static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
+{
+   int b,s,k;
+   // not resolved by fast table, so compute it the slow way
+   // use jpeg approach, which requires MSbits at top
+   k = stbi__bit_reverse(a->code_buffer, 16);
+   for (s=STBI__ZFAST_BITS+1; ; ++s)
+      if (k < z->maxcode[s])
+         break;
+   if (s == 16) return -1; // invalid code!
+   // code size is s, so:
+   b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
+   STBI_ASSERT(z->size[b] == s);
+   a->code_buffer >>= s;
+   a->num_bits -= s;
+   return z->value[b];
+}
+
+stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)
+{
+   int b,s;
+   if (a->num_bits < 16) stbi__fill_bits(a);
+   b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
+   if (b) {
+      s = b >> 9;
+      a->code_buffer >>= s;
+      a->num_bits -= s;
+      return b & 511;
+   }
+   return stbi__zhuffman_decode_slowpath(a, z);
+}
+
+static int stbi__zexpand(stbi__zbuf *z, char *zout, int n)  // need to make room for n bytes
+{
+   char *q;
+   int cur, limit, old_limit;
+   z->zout = zout;
+   if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");
+   cur   = (int) (z->zout     - z->zout_start);
+   limit = old_limit = (int) (z->zout_end - z->zout_start);
+   while (cur + n > limit)
+      limit *= 2;
+   q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
+   STBI_NOTUSED(old_limit);
+   if (q == NULL) return stbi__err("outofmem", "Out of memory");
+   z->zout_start = q;
+   z->zout       = q + cur;
+   z->zout_end   = q + limit;
+   return 1;
+}
+
+static const int stbi__zlength_base[31] = {
+   3,4,5,6,7,8,9,10,11,13,
+   15,17,19,23,27,31,35,43,51,59,
+   67,83,99,115,131,163,195,227,258,0,0 };
+
+static const int stbi__zlength_extra[31]=
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+
+static const int stbi__zdist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+static int stbi__parse_huffman_block(stbi__zbuf *a)
+{
+   char *zout = a->zout;
+   for(;;) {
+      int z = stbi__zhuffman_decode(a, &a->z_length);
+      if (z < 256) {
+         if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes
+         if (zout >= a->zout_end) {
+            if (!stbi__zexpand(a, zout, 1)) return 0;
+            zout = a->zout;
+         }
+         *zout++ = (char) z;
+      } else {
+         stbi_uc *p;
+         int len,dist;
+         if (z == 256) {
+            a->zout = zout;
+            return 1;
+         }
+         z -= 257;
+         len = stbi__zlength_base[z];
+         if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
+         z = stbi__zhuffman_decode(a, &a->z_distance);
+         if (z < 0) return stbi__err("bad huffman code","Corrupt PNG");
+         dist = stbi__zdist_base[z];
+         if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
+         if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
+         if (zout + len > a->zout_end) {
+            if (!stbi__zexpand(a, zout, len)) return 0;
+            zout = a->zout;
+         }
+         p = (stbi_uc *) (zout - dist);
+         if (dist == 1) { // run of one byte; common in images.
+            stbi_uc v = *p;
+            if (len) { do *zout++ = v; while (--len); }
+         } else {
+            if (len) { do *zout++ = *p++; while (--len); }
+         }
+      }
+   }
+}
+
+static int stbi__compute_huffman_codes(stbi__zbuf *a)
+{
+   static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+   stbi__zhuffman z_codelength;
+   stbi_uc lencodes[286+32+137];//padding for maximum single op
+   stbi_uc codelength_sizes[19];
+   int i,n;
+
+   int hlit  = stbi__zreceive(a,5) + 257;
+   int hdist = stbi__zreceive(a,5) + 1;
+   int hclen = stbi__zreceive(a,4) + 4;
+   int ntot  = hlit + hdist;
+
+   memset(codelength_sizes, 0, sizeof(codelength_sizes));
+   for (i=0; i < hclen; ++i) {
+      int s = stbi__zreceive(a,3);
+      codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;
+   }
+   if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
+
+   n = 0;
+   while (n < ntot) {
+      int c = stbi__zhuffman_decode(a, &z_codelength);
+      if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");
+      if (c < 16)
+         lencodes[n++] = (stbi_uc) c;
+      else {
+         stbi_uc fill = 0;
+         if (c == 16) {
+            c = stbi__zreceive(a,2)+3;
+            if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG");
+            fill = lencodes[n-1];
+         } else if (c == 17)
+            c = stbi__zreceive(a,3)+3;
+         else {
+            STBI_ASSERT(c == 18);
+            c = stbi__zreceive(a,7)+11;
+         }
+         if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG");
+         memset(lencodes+n, fill, c);
+         n += c;
+      }
+   }
+   if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG");
+   if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
+   if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
+   return 1;
+}
+
+static int stbi__parse_uncompressed_block(stbi__zbuf *a)
+{
+   stbi_uc header[4];
+   int len,nlen,k;
+   if (a->num_bits & 7)
+      stbi__zreceive(a, a->num_bits & 7); // discard
+   // drain the bit-packed data into header
+   k = 0;
+   while (a->num_bits > 0) {
+      header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check
+      a->code_buffer >>= 8;
+      a->num_bits -= 8;
+   }
+   STBI_ASSERT(a->num_bits == 0);
+   // now fill header the normal way
+   while (k < 4)
+      header[k++] = stbi__zget8(a);
+   len  = header[1] * 256 + header[0];
+   nlen = header[3] * 256 + header[2];
+   if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");
+   if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");
+   if (a->zout + len > a->zout_end)
+      if (!stbi__zexpand(a, a->zout, len)) return 0;
+   memcpy(a->zout, a->zbuffer, len);
+   a->zbuffer += len;
+   a->zout += len;
+   return 1;
+}
+
+static int stbi__parse_zlib_header(stbi__zbuf *a)
+{
+   int cmf   = stbi__zget8(a);
+   int cm    = cmf & 15;
+   /* int cinfo = cmf >> 4; */
+   int flg   = stbi__zget8(a);
+   if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+   if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
+   if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png
+   // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+   return 1;
+}
+
+static const stbi_uc stbi__zdefault_length[288] =
+{
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+   9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+   9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+   9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+   7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8
+};
+static const stbi_uc stbi__zdefault_distance[32] =
+{
+   5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
+};
+/*
+Init algorithm:
+{
+   int i;   // use <= to match clearly with spec
+   for (i=0; i <= 143; ++i)     stbi__zdefault_length[i]   = 8;
+   for (   ; i <= 255; ++i)     stbi__zdefault_length[i]   = 9;
+   for (   ; i <= 279; ++i)     stbi__zdefault_length[i]   = 7;
+   for (   ; i <= 287; ++i)     stbi__zdefault_length[i]   = 8;
+
+   for (i=0; i <=  31; ++i)     stbi__zdefault_distance[i] = 5;
+}
+*/
+
+static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
+{
+   int final, type;
+   if (parse_header)
+      if (!stbi__parse_zlib_header(a)) return 0;
+   a->num_bits = 0;
+   a->code_buffer = 0;
+   do {
+      final = stbi__zreceive(a,1);
+      type = stbi__zreceive(a,2);
+      if (type == 0) {
+         if (!stbi__parse_uncompressed_block(a)) return 0;
+      } else if (type == 3) {
+         return 0;
+      } else {
+         if (type == 1) {
+            // use fixed code lengths
+            if (!stbi__zbuild_huffman(&a->z_length  , stbi__zdefault_length  , 288)) return 0;
+            if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance,  32)) return 0;
+         } else {
+            if (!stbi__compute_huffman_codes(a)) return 0;
+         }
+         if (!stbi__parse_huffman_block(a)) return 0;
+      }
+   } while (!final);
+   return 1;
+}
+
+static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
+{
+   a->zout_start = obuf;
+   a->zout       = obuf;
+   a->zout_end   = obuf + olen;
+   a->z_expandable = exp;
+
+   return stbi__parse_zlib(a, parse_header);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(initial_size);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer + len;
+   if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
+{
+   return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(initial_size);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer + len;
+   if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
+{
+   stbi__zbuf a;
+   a.zbuffer = (stbi_uc *) ibuffer;
+   a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+   if (stbi__do_zlib(&a, obuffer, olen, 0, 1))
+      return (int) (a.zout - a.zout_start);
+   else
+      return -1;
+}
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(16384);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer+len;
+   if (stbi__do_zlib(&a, p, 16384, 1, 0)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
+{
+   stbi__zbuf a;
+   a.zbuffer = (stbi_uc *) ibuffer;
+   a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+   if (stbi__do_zlib(&a, obuffer, olen, 0, 0))
+      return (int) (a.zout - a.zout_start);
+   else
+      return -1;
+}
+#endif
+
+// public domain "baseline" PNG decoder   v0.10  Sean Barrett 2006-11-18
+//    simple implementation
+//      - only 8-bit samples
+//      - no CRC checking
+//      - allocates lots of intermediate memory
+//        - avoids problem of streaming data between subsystems
+//        - avoids explicit window management
+//    performance
+//      - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+#ifndef STBI_NO_PNG
+typedef struct
+{
+   stbi__uint32 length;
+   stbi__uint32 type;
+} stbi__pngchunk;
+
+static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
+{
+   stbi__pngchunk c;
+   c.length = stbi__get32be(s);
+   c.type   = stbi__get32be(s);
+   return c;
+}
+
+static int stbi__check_png_header(stbi__context *s)
+{
+   static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
+   int i;
+   for (i=0; i < 8; ++i)
+      if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
+   return 1;
+}
+
+typedef struct
+{
+   stbi__context *s;
+   stbi_uc *idata, *expanded, *out;
+   int depth;
+} stbi__png;
+
+
+enum {
+   STBI__F_none=0,
+   STBI__F_sub=1,
+   STBI__F_up=2,
+   STBI__F_avg=3,
+   STBI__F_paeth=4,
+   // synthetic filters used for first scanline to avoid needing a dummy row of 0s
+   STBI__F_avg_first,
+   STBI__F_paeth_first
+};
+
+static stbi_uc first_row_filter[5] =
+{
+   STBI__F_none,
+   STBI__F_sub,
+   STBI__F_none,
+   STBI__F_avg_first,
+   STBI__F_paeth_first
+};
+
+static int stbi__paeth(int a, int b, int c)
+{
+   int p = a + b - c;
+   int pa = abs(p-a);
+   int pb = abs(p-b);
+   int pc = abs(p-c);
+   if (pa <= pb && pa <= pc) return a;
+   if (pb <= pc) return b;
+   return c;
+}
+
+static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
+
+// create the png data from post-deflated data
+static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
+{
+   int bytes = (depth == 16? 2 : 1);
+   stbi__context *s = a->s;
+   stbi__uint32 i,j,stride = x*out_n*bytes;
+   stbi__uint32 img_len, img_width_bytes;
+   int k;
+   int img_n = s->img_n; // copy it into a local for later
+
+   int output_bytes = out_n*bytes;
+   int filter_bytes = img_n*bytes;
+   int width = x;
+
+   STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
+   a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into
+   if (!a->out) return stbi__err("outofmem", "Out of memory");
+
+   if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG");
+   img_width_bytes = (((img_n * x * depth) + 7) >> 3);
+   img_len = (img_width_bytes + 1) * y;
+
+   // we used to check for exact match between raw_len and img_len on non-interlaced PNGs,
+   // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros),
+   // so just check for raw_len < img_len always.
+   if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");
+
+   for (j=0; j < y; ++j) {
+      stbi_uc *cur = a->out + stride*j;
+      stbi_uc *prior;
+      int filter = *raw++;
+
+      if (filter > 4)
+         return stbi__err("invalid filter","Corrupt PNG");
+
+      if (depth < 8) {
+         STBI_ASSERT(img_width_bytes <= x);
+         cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
+         filter_bytes = 1;
+         width = img_width_bytes;
+      }
+      prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above
+
+      // if first row, use special filter that doesn't sample previous row
+      if (j == 0) filter = first_row_filter[filter];
+
+      // handle first byte explicitly
+      for (k=0; k < filter_bytes; ++k) {
+         switch (filter) {
+            case STBI__F_none       : cur[k] = raw[k]; break;
+            case STBI__F_sub        : cur[k] = raw[k]; break;
+            case STBI__F_up         : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
+            case STBI__F_avg        : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
+            case STBI__F_paeth      : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;
+            case STBI__F_avg_first  : cur[k] = raw[k]; break;
+            case STBI__F_paeth_first: cur[k] = raw[k]; break;
+         }
+      }
+
+      if (depth == 8) {
+         if (img_n != out_n)
+            cur[img_n] = 255; // first pixel
+         raw += img_n;
+         cur += out_n;
+         prior += out_n;
+      } else if (depth == 16) {
+         if (img_n != out_n) {
+            cur[filter_bytes]   = 255; // first pixel top byte
+            cur[filter_bytes+1] = 255; // first pixel bottom byte
+         }
+         raw += filter_bytes;
+         cur += output_bytes;
+         prior += output_bytes;
+      } else {
+         raw += 1;
+         cur += 1;
+         prior += 1;
+      }
+
+      // this is a little gross, so that we don't switch per-pixel or per-component
+      if (depth < 8 || img_n == out_n) {
+         int nk = (width - 1)*filter_bytes;
+         #define STBI__CASE(f) \
+             case f:     \
+                for (k=0; k < nk; ++k)
+         switch (filter) {
+            // "none" filter turns into a memcpy here; make that explicit.
+            case STBI__F_none:         memcpy(cur, raw, nk); break;
+            STBI__CASE(STBI__F_sub)          { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break;
+            STBI__CASE(STBI__F_up)           { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+            STBI__CASE(STBI__F_avg)          { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break;
+            STBI__CASE(STBI__F_paeth)        { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break;
+            STBI__CASE(STBI__F_avg_first)    { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break;
+            STBI__CASE(STBI__F_paeth_first)  { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break;
+         }
+         #undef STBI__CASE
+         raw += nk;
+      } else {
+         STBI_ASSERT(img_n+1 == out_n);
+         #define STBI__CASE(f) \
+             case f:     \
+                for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
+                   for (k=0; k < filter_bytes; ++k)
+         switch (filter) {
+            STBI__CASE(STBI__F_none)         { cur[k] = raw[k]; } break;
+            STBI__CASE(STBI__F_sub)          { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break;
+            STBI__CASE(STBI__F_up)           { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+            STBI__CASE(STBI__F_avg)          { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break;
+            STBI__CASE(STBI__F_paeth)        { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break;
+            STBI__CASE(STBI__F_avg_first)    { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break;
+            STBI__CASE(STBI__F_paeth_first)  { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break;
+         }
+         #undef STBI__CASE
+
+         // the loop above sets the high byte of the pixels' alpha, but for
+         // 16 bit png files we also need the low byte set. we'll do that here.
+         if (depth == 16) {
+            cur = a->out + stride*j; // start at the beginning of the row again
+            for (i=0; i < x; ++i,cur+=output_bytes) {
+               cur[filter_bytes+1] = 255;
+            }
+         }
+      }
+   }
+
+   // we make a separate pass to expand bits to pixels; for performance,
+   // this could run two scanlines behind the above code, so it won't
+   // intefere with filtering but will still be in the cache.
+   if (depth < 8) {
+      for (j=0; j < y; ++j) {
+         stbi_uc *cur = a->out + stride*j;
+         stbi_uc *in  = a->out + stride*j + x*out_n - img_width_bytes;
+         // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
+         // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
+         stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
+
+         // note that the final byte might overshoot and write more data than desired.
+         // we can allocate enough data that this never writes out of memory, but it
+         // could also overwrite the next scanline. can it overwrite non-empty data
+         // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
+         // so we need to explicitly clamp the final ones
+
+         if (depth == 4) {
+            for (k=x*img_n; k >= 2; k-=2, ++in) {
+               *cur++ = scale * ((*in >> 4)       );
+               *cur++ = scale * ((*in     ) & 0x0f);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 4)       );
+         } else if (depth == 2) {
+            for (k=x*img_n; k >= 4; k-=4, ++in) {
+               *cur++ = scale * ((*in >> 6)       );
+               *cur++ = scale * ((*in >> 4) & 0x03);
+               *cur++ = scale * ((*in >> 2) & 0x03);
+               *cur++ = scale * ((*in     ) & 0x03);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 6)       );
+            if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
+            if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
+         } else if (depth == 1) {
+            for (k=x*img_n; k >= 8; k-=8, ++in) {
+               *cur++ = scale * ((*in >> 7)       );
+               *cur++ = scale * ((*in >> 6) & 0x01);
+               *cur++ = scale * ((*in >> 5) & 0x01);
+               *cur++ = scale * ((*in >> 4) & 0x01);
+               *cur++ = scale * ((*in >> 3) & 0x01);
+               *cur++ = scale * ((*in >> 2) & 0x01);
+               *cur++ = scale * ((*in >> 1) & 0x01);
+               *cur++ = scale * ((*in     ) & 0x01);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 7)       );
+            if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
+            if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
+            if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
+            if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
+            if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
+            if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
+         }
+         if (img_n != out_n) {
+            int q;
+            // insert alpha = 255
+            cur = a->out + stride*j;
+            if (img_n == 1) {
+               for (q=x-1; q >= 0; --q) {
+                  cur[q*2+1] = 255;
+                  cur[q*2+0] = cur[q];
+               }
+            } else {
+               STBI_ASSERT(img_n == 3);
+               for (q=x-1; q >= 0; --q) {
+                  cur[q*4+3] = 255;
+                  cur[q*4+2] = cur[q*3+2];
+                  cur[q*4+1] = cur[q*3+1];
+                  cur[q*4+0] = cur[q*3+0];
+               }
+            }
+         }
+      }
+   } else if (depth == 16) {
+      // force the image data from big-endian to platform-native.
+      // this is done in a separate pass due to the decoding relying
+      // on the data being untouched, but could probably be done
+      // per-line during decode if care is taken.
+      stbi_uc *cur = a->out;
+      stbi__uint16 *cur16 = (stbi__uint16*)cur;
+
+      for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
+         *cur16 = (cur[0] << 8) | cur[1];
+      }
+   }
+
+   return 1;
+}
+
+static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
+{
+   int bytes = (depth == 16 ? 2 : 1);
+   int out_bytes = out_n * bytes;
+   stbi_uc *final;
+   int p;
+   if (!interlaced)
+      return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
+
+   // de-interlacing
+   final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
+   for (p=0; p < 7; ++p) {
+      int xorig[] = { 0,4,0,2,0,1,0 };
+      int yorig[] = { 0,0,4,0,2,0,1 };
+      int xspc[]  = { 8,8,4,4,2,2,1 };
+      int yspc[]  = { 8,8,8,4,4,2,2 };
+      int i,j,x,y;
+      // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+      x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
+      y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
+      if (x && y) {
+         stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
+         if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
+            STBI_FREE(final);
+            return 0;
+         }
+         for (j=0; j < y; ++j) {
+            for (i=0; i < x; ++i) {
+               int out_y = j*yspc[p]+yorig[p];
+               int out_x = i*xspc[p]+xorig[p];
+               memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes,
+                      a->out + (j*x+i)*out_bytes, out_bytes);
+            }
+         }
+         STBI_FREE(a->out);
+         image_data += img_len;
+         image_data_len -= img_len;
+      }
+   }
+   a->out = final;
+
+   return 1;
+}
+
+static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi_uc *p = z->out;
+
+   // compute color-based transparency, assuming we've
+   // already got 255 as the alpha value in the output
+   STBI_ASSERT(out_n == 2 || out_n == 4);
+
+   if (out_n == 2) {
+      for (i=0; i < pixel_count; ++i) {
+         p[1] = (p[0] == tc[0] ? 0 : 255);
+         p += 2;
+      }
+   } else {
+      for (i=0; i < pixel_count; ++i) {
+         if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+            p[3] = 0;
+         p += 4;
+      }
+   }
+   return 1;
+}
+
+static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi__uint16 *p = (stbi__uint16*) z->out;
+
+   // compute color-based transparency, assuming we've
+   // already got 65535 as the alpha value in the output
+   STBI_ASSERT(out_n == 2 || out_n == 4);
+
+   if (out_n == 2) {
+      for (i = 0; i < pixel_count; ++i) {
+         p[1] = (p[0] == tc[0] ? 0 : 65535);
+         p += 2;
+      }
+   } else {
+      for (i = 0; i < pixel_count; ++i) {
+         if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+            p[3] = 0;
+         p += 4;
+      }
+   }
+   return 1;
+}
+
+static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)
+{
+   stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+   stbi_uc *p, *temp_out, *orig = a->out;
+
+   p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0);
+   if (p == NULL) return stbi__err("outofmem", "Out of memory");
+
+   // between here and free(out) below, exitting would leak
+   temp_out = p;
+
+   if (pal_img_n == 3) {
+      for (i=0; i < pixel_count; ++i) {
+         int n = orig[i]*4;
+         p[0] = palette[n  ];
+         p[1] = palette[n+1];
+         p[2] = palette[n+2];
+         p += 3;
+      }
+   } else {
+      for (i=0; i < pixel_count; ++i) {
+         int n = orig[i]*4;
+         p[0] = palette[n  ];
+         p[1] = palette[n+1];
+         p[2] = palette[n+2];
+         p[3] = palette[n+3];
+         p += 4;
+      }
+   }
+   STBI_FREE(a->out);
+   a->out = temp_out;
+
+   STBI_NOTUSED(len);
+
+   return 1;
+}
+
+static int stbi__unpremultiply_on_load = 0;
+static int stbi__de_iphone_flag = 0;
+
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
+{
+   stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
+{
+   stbi__de_iphone_flag = flag_true_if_should_convert;
+}
+
+static void stbi__de_iphone(stbi__png *z)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi_uc *p = z->out;
+
+   if (s->img_out_n == 3) {  // convert bgr to rgb
+      for (i=0; i < pixel_count; ++i) {
+         stbi_uc t = p[0];
+         p[0] = p[2];
+         p[2] = t;
+         p += 3;
+      }
+   } else {
+      STBI_ASSERT(s->img_out_n == 4);
+      if (stbi__unpremultiply_on_load) {
+         // convert bgr to rgb and unpremultiply
+         for (i=0; i < pixel_count; ++i) {
+            stbi_uc a = p[3];
+            stbi_uc t = p[0];
+            if (a) {
+               stbi_uc half = a / 2;
+               p[0] = (p[2] * 255 + half) / a;
+               p[1] = (p[1] * 255 + half) / a;
+               p[2] = ( t   * 255 + half) / a;
+            } else {
+               p[0] = p[2];
+               p[2] = t;
+            }
+            p += 4;
+         }
+      } else {
+         // convert bgr to rgb
+         for (i=0; i < pixel_count; ++i) {
+            stbi_uc t = p[0];
+            p[0] = p[2];
+            p[2] = t;
+            p += 4;
+         }
+      }
+   }
+}
+
+#define STBI__PNG_TYPE(a,b,c,d)  (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
+
+static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
+{
+   stbi_uc palette[1024], pal_img_n=0;
+   stbi_uc has_trans=0, tc[3];
+   stbi__uint16 tc16[3];
+   stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
+   int first=1,k,interlace=0, color=0, is_iphone=0;
+   stbi__context *s = z->s;
+
+   z->expanded = NULL;
+   z->idata = NULL;
+   z->out = NULL;
+
+   if (!stbi__check_png_header(s)) return 0;
+
+   if (scan == STBI__SCAN_type) return 1;
+
+   for (;;) {
+      stbi__pngchunk c = stbi__get_chunk_header(s);
+      switch (c.type) {
+         case STBI__PNG_TYPE('C','g','B','I'):
+            is_iphone = 1;
+            stbi__skip(s, c.length);
+            break;
+         case STBI__PNG_TYPE('I','H','D','R'): {
+            int comp,filter;
+            if (!first) return stbi__err("multiple IHDR","Corrupt PNG");
+            first = 0;
+            if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");
+            s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");
+            s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");
+            z->depth = stbi__get8(s);  if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16)  return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
+            color = stbi__get8(s);  if (color > 6)         return stbi__err("bad ctype","Corrupt PNG");
+            if (color == 3 && z->depth == 16)                  return stbi__err("bad ctype","Corrupt PNG");
+            if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");
+            comp  = stbi__get8(s);  if (comp) return stbi__err("bad comp method","Corrupt PNG");
+            filter= stbi__get8(s);  if (filter) return stbi__err("bad filter method","Corrupt PNG");
+            interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");
+            if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");
+            if (!pal_img_n) {
+               s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+               if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
+               if (scan == STBI__SCAN_header) return 1;
+            } else {
+               // if paletted, then pal_n is our final components, and
+               // img_n is # components to decompress/filter.
+               s->img_n = 1;
+               if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
+               // if SCAN_header, have to scan to see if we have a tRNS
+            }
+            break;
+         }
+
+         case STBI__PNG_TYPE('P','L','T','E'):  {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");
+            pal_len = c.length / 3;
+            if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");
+            for (i=0; i < pal_len; ++i) {
+               palette[i*4+0] = stbi__get8(s);
+               palette[i*4+1] = stbi__get8(s);
+               palette[i*4+2] = stbi__get8(s);
+               palette[i*4+3] = 255;
+            }
+            break;
+         }
+
+         case STBI__PNG_TYPE('t','R','N','S'): {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");
+            if (pal_img_n) {
+               if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
+               if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");
+               if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");
+               pal_img_n = 4;
+               for (i=0; i < c.length; ++i)
+                  palette[i*4+3] = stbi__get8(s);
+            } else {
+               if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
+               if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
+               has_trans = 1;
+               if (z->depth == 16) {
+                  for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
+               } else {
+                  for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
+               }
+            }
+            break;
+         }
+
+         case STBI__PNG_TYPE('I','D','A','T'): {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
+            if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; }
+            if ((int)(ioff + c.length) < (int)ioff) return 0;
+            if (ioff + c.length > idata_limit) {
+               stbi__uint32 idata_limit_old = idata_limit;
+               stbi_uc *p;
+               if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
+               while (ioff + c.length > idata_limit)
+                  idata_limit *= 2;
+               STBI_NOTUSED(idata_limit_old);
+               p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");
+               z->idata = p;
+            }
+            if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");
+            ioff += c.length;
+            break;
+         }
+
+         case STBI__PNG_TYPE('I','E','N','D'): {
+            stbi__uint32 raw_len, bpl;
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (scan != STBI__SCAN_load) return 1;
+            if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");
+            // initial guess for decoded data size to avoid unnecessary reallocs
+            bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
+            raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
+            z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);
+            if (z->expanded == NULL) return 0; // zlib should set error
+            STBI_FREE(z->idata); z->idata = NULL;
+            if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
+               s->img_out_n = s->img_n+1;
+            else
+               s->img_out_n = s->img_n;
+            if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
+            if (has_trans) {
+               if (z->depth == 16) {
+                  if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
+               } else {
+                  if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;
+               }
+            }
+            if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)
+               stbi__de_iphone(z);
+            if (pal_img_n) {
+               // pal_img_n == 3 or 4
+               s->img_n = pal_img_n; // record the actual colors we had
+               s->img_out_n = pal_img_n;
+               if (req_comp >= 3) s->img_out_n = req_comp;
+               if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
+                  return 0;
+            } else if (has_trans) {
+               // non-paletted image with tRNS -> source image has (constant) alpha
+               ++s->img_n;
+            }
+            STBI_FREE(z->expanded); z->expanded = NULL;
+            return 1;
+         }
+
+         default:
+            // if critical, fail
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if ((c.type & (1 << 29)) == 0) {
+               #ifndef STBI_NO_FAILURE_STRINGS
+               // not threadsafe
+               static char invalid_chunk[] = "XXXX PNG chunk not known";
+               invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);
+               invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);
+               invalid_chunk[2] = STBI__BYTECAST(c.type >>  8);
+               invalid_chunk[3] = STBI__BYTECAST(c.type >>  0);
+               #endif
+               return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");
+            }
+            stbi__skip(s, c.length);
+            break;
+      }
+      // end of PNG chunk, read and skip CRC
+      stbi__get32be(s);
+   }
+}
+
+static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri)
+{
+   void *result=NULL;
+   if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+   if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
+      if (p->depth < 8)
+         ri->bits_per_channel = 8;
+      else
+         ri->bits_per_channel = p->depth;
+      result = p->out;
+      p->out = NULL;
+      if (req_comp && req_comp != p->s->img_out_n) {
+         if (ri->bits_per_channel == 8)
+            result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+         else
+            result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+         p->s->img_out_n = req_comp;
+         if (result == NULL) return result;
+      }
+      *x = p->s->img_x;
+      *y = p->s->img_y;
+      if (n) *n = p->s->img_n;
+   }
+   STBI_FREE(p->out);      p->out      = NULL;
+   STBI_FREE(p->expanded); p->expanded = NULL;
+   STBI_FREE(p->idata);    p->idata    = NULL;
+
+   return result;
+}
+
+static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   stbi__png p;
+   p.s = s;
+   return stbi__do_png(&p, x,y,comp,req_comp, ri);
+}
+
+static int stbi__png_test(stbi__context *s)
+{
+   int r;
+   r = stbi__check_png_header(s);
+   stbi__rewind(s);
+   return r;
+}
+
+static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)
+{
+   if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {
+      stbi__rewind( p->s );
+      return 0;
+   }
+   if (x) *x = p->s->img_x;
+   if (y) *y = p->s->img_y;
+   if (comp) *comp = p->s->img_n;
+   return 1;
+}
+
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   stbi__png p;
+   p.s = s;
+   return stbi__png_info_raw(&p, x, y, comp);
+}
+
+static int stbi__png_is16(stbi__context *s)
+{
+   stbi__png p;
+   p.s = s;
+   if (!stbi__png_info_raw(&p, NULL, NULL, NULL))
+	   return 0;
+   if (p.depth != 16) {
+      stbi__rewind(p.s);
+      return 0;
+   }
+   return 1;
+}
+#endif
+
+// Microsoft/Windows BMP image
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test_raw(stbi__context *s)
+{
+   int r;
+   int sz;
+   if (stbi__get8(s) != 'B') return 0;
+   if (stbi__get8(s) != 'M') return 0;
+   stbi__get32le(s); // discard filesize
+   stbi__get16le(s); // discard reserved
+   stbi__get16le(s); // discard reserved
+   stbi__get32le(s); // discard data offset
+   sz = stbi__get32le(s);
+   r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
+   return r;
+}
+
+static int stbi__bmp_test(stbi__context *s)
+{
+   int r = stbi__bmp_test_raw(s);
+   stbi__rewind(s);
+   return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int stbi__high_bit(unsigned int z)
+{
+   int n=0;
+   if (z == 0) return -1;
+   if (z >= 0x10000) n += 16, z >>= 16;
+   if (z >= 0x00100) n +=  8, z >>=  8;
+   if (z >= 0x00010) n +=  4, z >>=  4;
+   if (z >= 0x00004) n +=  2, z >>=  2;
+   if (z >= 0x00002) n +=  1, z >>=  1;
+   return n;
+}
+
+static int stbi__bitcount(unsigned int a)
+{
+   a = (a & 0x55555555) + ((a >>  1) & 0x55555555); // max 2
+   a = (a & 0x33333333) + ((a >>  2) & 0x33333333); // max 4
+   a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+   a = (a + (a >> 8)); // max 16 per 8 bits
+   a = (a + (a >> 16)); // max 32 per 8 bits
+   return a & 0xff;
+}
+
+// extract an arbitrarily-aligned N-bit value (N=bits)
+// from v, and then make it 8-bits long and fractionally
+// extend it to full full range.
+static int stbi__shiftsigned(int v, int shift, int bits)
+{
+   static unsigned int mul_table[9] = {
+      0,
+      0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/,
+      0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/,
+   };
+   static unsigned int shift_table[9] = {
+      0, 0,0,1,0,2,4,6,0,
+   };
+   if (shift < 0)
+      v <<= -shift;
+   else
+      v >>= shift;
+   STBI_ASSERT(v >= 0 && v < 256);
+   v >>= (8-bits);
+   STBI_ASSERT(bits >= 0 && bits <= 8);
+   return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits];
+}
+
+typedef struct
+{
+   int bpp, offset, hsz;
+   unsigned int mr,mg,mb,ma, all_a;
+} stbi__bmp_data;
+
+static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
+{
+   int hsz;
+   if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");
+   stbi__get32le(s); // discard filesize
+   stbi__get16le(s); // discard reserved
+   stbi__get16le(s); // discard reserved
+   info->offset = stbi__get32le(s);
+   info->hsz = hsz = stbi__get32le(s);
+   info->mr = info->mg = info->mb = info->ma = 0;
+
+   if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");
+   if (hsz == 12) {
+      s->img_x = stbi__get16le(s);
+      s->img_y = stbi__get16le(s);
+   } else {
+      s->img_x = stbi__get32le(s);
+      s->img_y = stbi__get32le(s);
+   }
+   if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
+   info->bpp = stbi__get16le(s);
+   if (hsz != 12) {
+      int compress = stbi__get32le(s);
+      if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
+      stbi__get32le(s); // discard sizeof
+      stbi__get32le(s); // discard hres
+      stbi__get32le(s); // discard vres
+      stbi__get32le(s); // discard colorsused
+      stbi__get32le(s); // discard max important
+      if (hsz == 40 || hsz == 56) {
+         if (hsz == 56) {
+            stbi__get32le(s);
+            stbi__get32le(s);
+            stbi__get32le(s);
+            stbi__get32le(s);
+         }
+         if (info->bpp == 16 || info->bpp == 32) {
+            if (compress == 0) {
+               if (info->bpp == 32) {
+                  info->mr = 0xffu << 16;
+                  info->mg = 0xffu <<  8;
+                  info->mb = 0xffu <<  0;
+                  info->ma = 0xffu << 24;
+                  info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
+               } else {
+                  info->mr = 31u << 10;
+                  info->mg = 31u <<  5;
+                  info->mb = 31u <<  0;
+               }
+            } else if (compress == 3) {
+               info->mr = stbi__get32le(s);
+               info->mg = stbi__get32le(s);
+               info->mb = stbi__get32le(s);
+               // not documented, but generated by photoshop and handled by mspaint
+               if (info->mr == info->mg && info->mg == info->mb) {
+                  // ?!?!?
+                  return stbi__errpuc("bad BMP", "bad BMP");
+               }
+            } else
+               return stbi__errpuc("bad BMP", "bad BMP");
+         }
+      } else {
+         int i;
+         if (hsz != 108 && hsz != 124)
+            return stbi__errpuc("bad BMP", "bad BMP");
+         info->mr = stbi__get32le(s);
+         info->mg = stbi__get32le(s);
+         info->mb = stbi__get32le(s);
+         info->ma = stbi__get32le(s);
+         stbi__get32le(s); // discard color space
+         for (i=0; i < 12; ++i)
+            stbi__get32le(s); // discard color space parameters
+         if (hsz == 124) {
+            stbi__get32le(s); // discard rendering intent
+            stbi__get32le(s); // discard offset of profile data
+            stbi__get32le(s); // discard size of profile data
+            stbi__get32le(s); // discard reserved
+         }
+      }
+   }
+   return (void *) 1;
+}
+
+
+static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   stbi_uc *out;
+   unsigned int mr=0,mg=0,mb=0,ma=0, all_a;
+   stbi_uc pal[256][4];
+   int psize=0,i,j,width;
+   int flip_vertically, pad, target;
+   stbi__bmp_data info;
+   STBI_NOTUSED(ri);
+
+   info.all_a = 255;
+   if (stbi__bmp_parse_header(s, &info) == NULL)
+      return NULL; // error code already set
+
+   flip_vertically = ((int) s->img_y) > 0;
+   s->img_y = abs((int) s->img_y);
+
+   mr = info.mr;
+   mg = info.mg;
+   mb = info.mb;
+   ma = info.ma;
+   all_a = info.all_a;
+
+   if (info.hsz == 12) {
+      if (info.bpp < 24)
+         psize = (info.offset - 14 - 24) / 3;
+   } else {
+      if (info.bpp < 16)
+         psize = (info.offset - 14 - info.hsz) >> 2;
+   }
+
+   s->img_n = ma ? 4 : 3;
+   if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
+      target = req_comp;
+   else
+      target = s->img_n; // if they want monochrome, we'll post-convert
+
+   // sanity-check size
+   if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0))
+      return stbi__errpuc("too large", "Corrupt BMP");
+
+   out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0);
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   if (info.bpp < 16) {
+      int z=0;
+      if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }
+      for (i=0; i < psize; ++i) {
+         pal[i][2] = stbi__get8(s);
+         pal[i][1] = stbi__get8(s);
+         pal[i][0] = stbi__get8(s);
+         if (info.hsz != 12) stbi__get8(s);
+         pal[i][3] = 255;
+      }
+      stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
+      if (info.bpp == 1) width = (s->img_x + 7) >> 3;
+      else if (info.bpp == 4) width = (s->img_x + 1) >> 1;
+      else if (info.bpp == 8) width = s->img_x;
+      else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
+      pad = (-width)&3;
+      if (info.bpp == 1) {
+         for (j=0; j < (int) s->img_y; ++j) {
+            int bit_offset = 7, v = stbi__get8(s);
+            for (i=0; i < (int) s->img_x; ++i) {
+               int color = (v>>bit_offset)&0x1;
+               out[z++] = pal[color][0];
+               out[z++] = pal[color][1];
+               out[z++] = pal[color][2];
+               if((--bit_offset) < 0) {
+                  bit_offset = 7;
+                  v = stbi__get8(s);
+               }
+            }
+            stbi__skip(s, pad);
+         }
+      } else {
+         for (j=0; j < (int) s->img_y; ++j) {
+            for (i=0; i < (int) s->img_x; i += 2) {
+               int v=stbi__get8(s),v2=0;
+               if (info.bpp == 4) {
+                  v2 = v & 15;
+                  v >>= 4;
+               }
+               out[z++] = pal[v][0];
+               out[z++] = pal[v][1];
+               out[z++] = pal[v][2];
+               if (target == 4) out[z++] = 255;
+               if (i+1 == (int) s->img_x) break;
+               v = (info.bpp == 8) ? stbi__get8(s) : v2;
+               out[z++] = pal[v][0];
+               out[z++] = pal[v][1];
+               out[z++] = pal[v][2];
+               if (target == 4) out[z++] = 255;
+            }
+            stbi__skip(s, pad);
+         }
+      }
+   } else {
+      int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
+      int z = 0;
+      int easy=0;
+      stbi__skip(s, info.offset - 14 - info.hsz);
+      if (info.bpp == 24) width = 3 * s->img_x;
+      else if (info.bpp == 16) width = 2*s->img_x;
+      else /* bpp = 32 and pad = 0 */ width=0;
+      pad = (-width) & 3;
+      if (info.bpp == 24) {
+         easy = 1;
+      } else if (info.bpp == 32) {
+         if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
+            easy = 2;
+      }
+      if (!easy) {
+         if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+         // right shift amt to put high bit in position #7
+         rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);
+         gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);
+         bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);
+         ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);
+      }
+      for (j=0; j < (int) s->img_y; ++j) {
+         if (easy) {
+            for (i=0; i < (int) s->img_x; ++i) {
+               unsigned char a;
+               out[z+2] = stbi__get8(s);
+               out[z+1] = stbi__get8(s);
+               out[z+0] = stbi__get8(s);
+               z += 3;
+               a = (easy == 2 ? stbi__get8(s) : 255);
+               all_a |= a;
+               if (target == 4) out[z++] = a;
+            }
+         } else {
+            int bpp = info.bpp;
+            for (i=0; i < (int) s->img_x; ++i) {
+               stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
+               unsigned int a;
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
+               a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);
+               all_a |= a;
+               if (target == 4) out[z++] = STBI__BYTECAST(a);
+            }
+         }
+         stbi__skip(s, pad);
+      }
+   }
+
+   // if alpha channel is all 0s, replace with all 255s
+   if (target == 4 && all_a == 0)
+      for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)
+         out[i] = 255;
+
+   if (flip_vertically) {
+      stbi_uc t;
+      for (j=0; j < (int) s->img_y>>1; ++j) {
+         stbi_uc *p1 = out +      j     *s->img_x*target;
+         stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
+         for (i=0; i < (int) s->img_x*target; ++i) {
+            t = p1[i], p1[i] = p2[i], p2[i] = t;
+         }
+      }
+   }
+
+   if (req_comp && req_comp != target) {
+      out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+
+   *x = s->img_x;
+   *y = s->img_y;
+   if (comp) *comp = s->img_n;
+   return out;
+}
+#endif
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+#ifndef STBI_NO_TGA
+// returns STBI_rgb or whatever, 0 on error
+static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
+{
+   // only RGB or RGBA (incl. 16bit) or grey allowed
+   if (is_rgb16) *is_rgb16 = 0;
+   switch(bits_per_pixel) {
+      case 8:  return STBI_grey;
+      case 16: if(is_grey) return STBI_grey_alpha;
+               // fallthrough
+      case 15: if(is_rgb16) *is_rgb16 = 1;
+               return STBI_rgb;
+      case 24: // fallthrough
+      case 32: return bits_per_pixel/8;
+      default: return 0;
+   }
+}
+
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)
+{
+    int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
+    int sz, tga_colormap_type;
+    stbi__get8(s);                   // discard Offset
+    tga_colormap_type = stbi__get8(s); // colormap type
+    if( tga_colormap_type > 1 ) {
+        stbi__rewind(s);
+        return 0;      // only RGB or indexed allowed
+    }
+    tga_image_type = stbi__get8(s); // image type
+    if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
+        if (tga_image_type != 1 && tga_image_type != 9) {
+            stbi__rewind(s);
+            return 0;
+        }
+        stbi__skip(s,4);       // skip index of first colormap entry and number of entries
+        sz = stbi__get8(s);    //   check bits per palette color entry
+        if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
+            stbi__rewind(s);
+            return 0;
+        }
+        stbi__skip(s,4);       // skip image x and y origin
+        tga_colormap_bpp = sz;
+    } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
+        if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
+            stbi__rewind(s);
+            return 0; // only RGB or grey allowed, +/- RLE
+        }
+        stbi__skip(s,9); // skip colormap specification and image x/y origin
+        tga_colormap_bpp = 0;
+    }
+    tga_w = stbi__get16le(s);
+    if( tga_w < 1 ) {
+        stbi__rewind(s);
+        return 0;   // test width
+    }
+    tga_h = stbi__get16le(s);
+    if( tga_h < 1 ) {
+        stbi__rewind(s);
+        return 0;   // test height
+    }
+    tga_bits_per_pixel = stbi__get8(s); // bits per pixel
+    stbi__get8(s); // ignore alpha bits
+    if (tga_colormap_bpp != 0) {
+        if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {
+            // when using a colormap, tga_bits_per_pixel is the size of the indexes
+            // I don't think anything but 8 or 16bit indexes makes sense
+            stbi__rewind(s);
+            return 0;
+        }
+        tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);
+    } else {
+        tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);
+    }
+    if(!tga_comp) {
+      stbi__rewind(s);
+      return 0;
+    }
+    if (x) *x = tga_w;
+    if (y) *y = tga_h;
+    if (comp) *comp = tga_comp;
+    return 1;                   // seems to have passed everything
+}
+
+static int stbi__tga_test(stbi__context *s)
+{
+   int res = 0;
+   int sz, tga_color_type;
+   stbi__get8(s);      //   discard Offset
+   tga_color_type = stbi__get8(s);   //   color type
+   if ( tga_color_type > 1 ) goto errorEnd;   //   only RGB or indexed allowed
+   sz = stbi__get8(s);   //   image type
+   if ( tga_color_type == 1 ) { // colormapped (paletted) image
+      if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9
+      stbi__skip(s,4);       // skip index of first colormap entry and number of entries
+      sz = stbi__get8(s);    //   check bits per palette color entry
+      if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+      stbi__skip(s,4);       // skip image x and y origin
+   } else { // "normal" image w/o colormap
+      if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
+      stbi__skip(s,9); // skip colormap specification and image x/y origin
+   }
+   if ( stbi__get16le(s) < 1 ) goto errorEnd;      //   test width
+   if ( stbi__get16le(s) < 1 ) goto errorEnd;      //   test height
+   sz = stbi__get8(s);   //   bits per pixel
+   if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
+   if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+
+   res = 1; // if we got this far, everything's good and we can return 1 instead of 0
+
+errorEnd:
+   stbi__rewind(s);
+   return res;
+}
+
+// read 16bit value and convert to 24bit RGB
+static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)
+{
+   stbi__uint16 px = (stbi__uint16)stbi__get16le(s);
+   stbi__uint16 fiveBitMask = 31;
+   // we have 3 channels with 5bits each
+   int r = (px >> 10) & fiveBitMask;
+   int g = (px >> 5) & fiveBitMask;
+   int b = px & fiveBitMask;
+   // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
+   out[0] = (stbi_uc)((r * 255)/31);
+   out[1] = (stbi_uc)((g * 255)/31);
+   out[2] = (stbi_uc)((b * 255)/31);
+
+   // some people claim that the most significant bit might be used for alpha
+   // (possibly if an alpha-bit is set in the "image descriptor byte")
+   // but that only made 16bit test images completely translucent..
+   // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
+}
+
+static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   //   read in the TGA header stuff
+   int tga_offset = stbi__get8(s);
+   int tga_indexed = stbi__get8(s);
+   int tga_image_type = stbi__get8(s);
+   int tga_is_RLE = 0;
+   int tga_palette_start = stbi__get16le(s);
+   int tga_palette_len = stbi__get16le(s);
+   int tga_palette_bits = stbi__get8(s);
+   int tga_x_origin = stbi__get16le(s);
+   int tga_y_origin = stbi__get16le(s);
+   int tga_width = stbi__get16le(s);
+   int tga_height = stbi__get16le(s);
+   int tga_bits_per_pixel = stbi__get8(s);
+   int tga_comp, tga_rgb16=0;
+   int tga_inverted = stbi__get8(s);
+   // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
+   //   image data
+   unsigned char *tga_data;
+   unsigned char *tga_palette = NULL;
+   int i, j;
+   unsigned char raw_data[4] = {0};
+   int RLE_count = 0;
+   int RLE_repeating = 0;
+   int read_next_pixel = 1;
+   STBI_NOTUSED(ri);
+
+   //   do a tiny bit of precessing
+   if ( tga_image_type >= 8 )
+   {
+      tga_image_type -= 8;
+      tga_is_RLE = 1;
+   }
+   tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+   //   If I'm paletted, then I'll use the number of bits from the palette
+   if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);
+   else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);
+
+   if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
+      return stbi__errpuc("bad format", "Can't find out TGA pixelformat");
+
+   //   tga info
+   *x = tga_width;
+   *y = tga_height;
+   if (comp) *comp = tga_comp;
+
+   if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0))
+      return stbi__errpuc("too large", "Corrupt TGA");
+
+   tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0);
+   if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");
+
+   // skip to the data's starting position (offset usually = 0)
+   stbi__skip(s, tga_offset );
+
+   if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
+      for (i=0; i < tga_height; ++i) {
+         int row = tga_inverted ? tga_height -i - 1 : i;
+         stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;
+         stbi__getn(s, tga_row, tga_width * tga_comp);
+      }
+   } else  {
+      //   do I need to load a palette?
+      if ( tga_indexed)
+      {
+         //   any data to skip? (offset usually = 0)
+         stbi__skip(s, tga_palette_start );
+         //   load the palette
+         tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0);
+         if (!tga_palette) {
+            STBI_FREE(tga_data);
+            return stbi__errpuc("outofmem", "Out of memory");
+         }
+         if (tga_rgb16) {
+            stbi_uc *pal_entry = tga_palette;
+            STBI_ASSERT(tga_comp == STBI_rgb);
+            for (i=0; i < tga_palette_len; ++i) {
+               stbi__tga_read_rgb16(s, pal_entry);
+               pal_entry += tga_comp;
+            }
+         } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {
+               STBI_FREE(tga_data);
+               STBI_FREE(tga_palette);
+               return stbi__errpuc("bad palette", "Corrupt TGA");
+         }
+      }
+      //   load the data
+      for (i=0; i < tga_width * tga_height; ++i)
+      {
+         //   if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
+         if ( tga_is_RLE )
+         {
+            if ( RLE_count == 0 )
+            {
+               //   yep, get the next byte as a RLE command
+               int RLE_cmd = stbi__get8(s);
+               RLE_count = 1 + (RLE_cmd & 127);
+               RLE_repeating = RLE_cmd >> 7;
+               read_next_pixel = 1;
+            } else if ( !RLE_repeating )
+            {
+               read_next_pixel = 1;
+            }
+         } else
+         {
+            read_next_pixel = 1;
+         }
+         //   OK, if I need to read a pixel, do it now
+         if ( read_next_pixel )
+         {
+            //   load however much data we did have
+            if ( tga_indexed )
+            {
+               // read in index, then perform the lookup
+               int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);
+               if ( pal_idx >= tga_palette_len ) {
+                  // invalid index
+                  pal_idx = 0;
+               }
+               pal_idx *= tga_comp;
+               for (j = 0; j < tga_comp; ++j) {
+                  raw_data[j] = tga_palette[pal_idx+j];
+               }
+            } else if(tga_rgb16) {
+               STBI_ASSERT(tga_comp == STBI_rgb);
+               stbi__tga_read_rgb16(s, raw_data);
+            } else {
+               //   read in the data raw
+               for (j = 0; j < tga_comp; ++j) {
+                  raw_data[j] = stbi__get8(s);
+               }
+            }
+            //   clear the reading flag for the next pixel
+            read_next_pixel = 0;
+         } // end of reading a pixel
+
+         // copy data
+         for (j = 0; j < tga_comp; ++j)
+           tga_data[i*tga_comp+j] = raw_data[j];
+
+         //   in case we're in RLE mode, keep counting down
+         --RLE_count;
+      }
+      //   do I need to invert the image?
+      if ( tga_inverted )
+      {
+         for (j = 0; j*2 < tga_height; ++j)
+         {
+            int index1 = j * tga_width * tga_comp;
+            int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
+            for (i = tga_width * tga_comp; i > 0; --i)
+            {
+               unsigned char temp = tga_data[index1];
+               tga_data[index1] = tga_data[index2];
+               tga_data[index2] = temp;
+               ++index1;
+               ++index2;
+            }
+         }
+      }
+      //   clear my palette, if I had one
+      if ( tga_palette != NULL )
+      {
+         STBI_FREE( tga_palette );
+      }
+   }
+
+   // swap RGB - if the source data was RGB16, it already is in the right order
+   if (tga_comp >= 3 && !tga_rgb16)
+   {
+      unsigned char* tga_pixel = tga_data;
+      for (i=0; i < tga_width * tga_height; ++i)
+      {
+         unsigned char temp = tga_pixel[0];
+         tga_pixel[0] = tga_pixel[2];
+         tga_pixel[2] = temp;
+         tga_pixel += tga_comp;
+      }
+   }
+
+   // convert to target component count
+   if (req_comp && req_comp != tga_comp)
+      tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);
+
+   //   the things I do to get rid of an error message, and yet keep
+   //   Microsoft's C compilers happy... [8^(
+   tga_palette_start = tga_palette_len = tga_palette_bits =
+         tga_x_origin = tga_y_origin = 0;
+   //   OK, done
+   return tga_data;
+}
+#endif
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s)
+{
+   int r = (stbi__get32be(s) == 0x38425053);
+   stbi__rewind(s);
+   return r;
+}
+
+static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount)
+{
+   int count, nleft, len;
+
+   count = 0;
+   while ((nleft = pixelCount - count) > 0) {
+      len = stbi__get8(s);
+      if (len == 128) {
+         // No-op.
+      } else if (len < 128) {
+         // Copy next len+1 bytes literally.
+         len++;
+         if (len > nleft) return 0; // corrupt data
+         count += len;
+         while (len) {
+            *p = stbi__get8(s);
+            p += 4;
+            len--;
+         }
+      } else if (len > 128) {
+         stbi_uc   val;
+         // Next -len+1 bytes in the dest are replicated from next source byte.
+         // (Interpret len as a negative 8-bit int.)
+         len = 257 - len;
+         if (len > nleft) return 0; // corrupt data
+         val = stbi__get8(s);
+         count += len;
+         while (len) {
+            *p = val;
+            p += 4;
+            len--;
+         }
+      }
+   }
+
+   return 1;
+}
+
+static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+   int pixelCount;
+   int channelCount, compression;
+   int channel, i;
+   int bitdepth;
+   int w,h;
+   stbi_uc *out;
+   STBI_NOTUSED(ri);
+
+   // Check identifier
+   if (stbi__get32be(s) != 0x38425053)   // "8BPS"
+      return stbi__errpuc("not PSD", "Corrupt PSD image");
+
+   // Check file type version.
+   if (stbi__get16be(s) != 1)
+      return stbi__errpuc("wrong version", "Unsupported version of PSD image");
+
+   // Skip 6 reserved bytes.
+   stbi__skip(s, 6 );
+
+   // Read the number of channels (R, G, B, A, etc).
+   channelCount = stbi__get16be(s);
+   if (channelCount < 0 || channelCount > 16)
+      return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");
+
+   // Read the rows and columns of the image.
+   h = stbi__get32be(s);
+   w = stbi__get32be(s);
+
+   // Make sure the depth is 8 bits.
+   bitdepth = stbi__get16be(s);
+   if (bitdepth != 8 && bitdepth != 16)
+      return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");
+
+   // Make sure the color mode is RGB.
+   // Valid options are:
+   //   0: Bitmap
+   //   1: Grayscale
+   //   2: Indexed color
+   //   3: RGB color
+   //   4: CMYK color
+   //   7: Multichannel
+   //   8: Duotone
+   //   9: Lab color
+   if (stbi__get16be(s) != 3)
+      return stbi__errpuc("wrong color format", "PSD is not in RGB color format");
+
+   // Skip the Mode Data.  (It's the palette for indexed color; other info for other modes.)
+   stbi__skip(s,stbi__get32be(s) );
+
+   // Skip the image resources.  (resolution, pen tool paths, etc)
+   stbi__skip(s, stbi__get32be(s) );
+
+   // Skip the reserved data.
+   stbi__skip(s, stbi__get32be(s) );
+
+   // Find out if the data is compressed.
+   // Known values:
+   //   0: no compression
+   //   1: RLE compressed
+   compression = stbi__get16be(s);
+   if (compression > 1)
+      return stbi__errpuc("bad compression", "PSD has an unknown compression format");
+
+   // Check size
+   if (!stbi__mad3sizes_valid(4, w, h, 0))
+      return stbi__errpuc("too large", "Corrupt PSD");
+
+   // Create the destination image.
+
+   if (!compression && bitdepth == 16 && bpc == 16) {
+      out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0);
+      ri->bits_per_channel = 16;
+   } else
+      out = (stbi_uc *) stbi__malloc(4 * w*h);
+
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   pixelCount = w*h;
+
+   // Initialize the data to zero.
+   //memset( out, 0, pixelCount * 4 );
+
+   // Finally, the image data.
+   if (compression) {
+      // RLE as used by .PSD and .TIFF
+      // Loop until you get the number of unpacked bytes you are expecting:
+      //     Read the next source byte into n.
+      //     If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+      //     Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+      //     Else if n is 128, noop.
+      // Endloop
+
+      // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data,
+      // which we're going to just skip.
+      stbi__skip(s, h * channelCount * 2 );
+
+      // Read the RLE data by channel.
+      for (channel = 0; channel < 4; channel++) {
+         stbi_uc *p;
+
+         p = out+channel;
+         if (channel >= channelCount) {
+            // Fill this channel with default data.
+            for (i = 0; i < pixelCount; i++, p += 4)
+               *p = (channel == 3 ? 255 : 0);
+         } else {
+            // Read the RLE data.
+            if (!stbi__psd_decode_rle(s, p, pixelCount)) {
+               STBI_FREE(out);
+               return stbi__errpuc("corrupt", "bad RLE data");
+            }
+         }
+      }
+
+   } else {
+      // We're at the raw image data.  It's each channel in order (Red, Green, Blue, Alpha, ...)
+      // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image.
+
+      // Read the data by channel.
+      for (channel = 0; channel < 4; channel++) {
+         if (channel >= channelCount) {
+            // Fill this channel with default data.
+            if (bitdepth == 16 && bpc == 16) {
+               stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+               stbi__uint16 val = channel == 3 ? 65535 : 0;
+               for (i = 0; i < pixelCount; i++, q += 4)
+                  *q = val;
+            } else {
+               stbi_uc *p = out+channel;
+               stbi_uc val = channel == 3 ? 255 : 0;
+               for (i = 0; i < pixelCount; i++, p += 4)
+                  *p = val;
+            }
+         } else {
+            if (ri->bits_per_channel == 16) {    // output bpc
+               stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+               for (i = 0; i < pixelCount; i++, q += 4)
+                  *q = (stbi__uint16) stbi__get16be(s);
+            } else {
+               stbi_uc *p = out+channel;
+               if (bitdepth == 16) {  // input bpc
+                  for (i = 0; i < pixelCount; i++, p += 4)
+                     *p = (stbi_uc) (stbi__get16be(s) >> 8);
+               } else {
+                  for (i = 0; i < pixelCount; i++, p += 4)
+                     *p = stbi__get8(s);
+               }
+            }
+         }
+      }
+   }
+
+   // remove weird white matte from PSD
+   if (channelCount >= 4) {
+      if (ri->bits_per_channel == 16) {
+         for (i=0; i < w*h; ++i) {
+            stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i;
+            if (pixel[3] != 0 && pixel[3] != 65535) {
+               float a = pixel[3] / 65535.0f;
+               float ra = 1.0f / a;
+               float inv_a = 65535.0f * (1 - ra);
+               pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a);
+               pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a);
+               pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a);
+            }
+         }
+      } else {
+         for (i=0; i < w*h; ++i) {
+            unsigned char *pixel = out + 4*i;
+            if (pixel[3] != 0 && pixel[3] != 255) {
+               float a = pixel[3] / 255.0f;
+               float ra = 1.0f / a;
+               float inv_a = 255.0f * (1 - ra);
+               pixel[0] = (unsigned char) (pixel[0]*ra + inv_a);
+               pixel[1] = (unsigned char) (pixel[1]*ra + inv_a);
+               pixel[2] = (unsigned char) (pixel[2]*ra + inv_a);
+            }
+         }
+      }
+   }
+
+   // convert to desired output format
+   if (req_comp && req_comp != 4) {
+      if (ri->bits_per_channel == 16)
+         out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h);
+      else
+         out = stbi__convert_format(out, 4, req_comp, w, h);
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+
+   if (comp) *comp = 4;
+   *y = h;
+   *x = w;
+
+   return out;
+}
+#endif
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_is4(stbi__context *s,const char *str)
+{
+   int i;
+   for (i=0; i<4; ++i)
+      if (stbi__get8(s) != (stbi_uc)str[i])
+         return 0;
+
+   return 1;
+}
+
+static int stbi__pic_test_core(stbi__context *s)
+{
+   int i;
+
+   if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))
+      return 0;
+
+   for(i=0;i<84;++i)
+      stbi__get8(s);
+
+   if (!stbi__pic_is4(s,"PICT"))
+      return 0;
+
+   return 1;
+}
+
+typedef struct
+{
+   stbi_uc size,type,channel;
+} stbi__pic_packet;
+
+static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)
+{
+   int mask=0x80, i;
+
+   for (i=0; i<4; ++i, mask>>=1) {
+      if (channel & mask) {
+         if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");
+         dest[i]=stbi__get8(s);
+      }
+   }
+
+   return dest;
+}
+
+static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)
+{
+   int mask=0x80,i;
+
+   for (i=0;i<4; ++i, mask>>=1)
+      if (channel&mask)
+         dest[i]=src[i];
+}
+
+static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)
+{
+   int act_comp=0,num_packets=0,y,chained;
+   stbi__pic_packet packets[10];
+
+   // this will (should...) cater for even some bizarre stuff like having data
+    // for the same channel in multiple packets.
+   do {
+      stbi__pic_packet *packet;
+
+      if (num_packets==sizeof(packets)/sizeof(packets[0]))
+         return stbi__errpuc("bad format","too many packets");
+
+      packet = &packets[num_packets++];
+
+      chained = stbi__get8(s);
+      packet->size    = stbi__get8(s);
+      packet->type    = stbi__get8(s);
+      packet->channel = stbi__get8(s);
+
+      act_comp |= packet->channel;
+
+      if (stbi__at_eof(s))          return stbi__errpuc("bad file","file too short (reading packets)");
+      if (packet->size != 8)  return stbi__errpuc("bad format","packet isn't 8bpp");
+   } while (chained);
+
+   *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+   for(y=0; y<height; ++y) {
+      int packet_idx;
+
+      for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {
+         stbi__pic_packet *packet = &packets[packet_idx];
+         stbi_uc *dest = result+y*width*4;
+
+         switch (packet->type) {
+            default:
+               return stbi__errpuc("bad format","packet has bad compression type");
+
+            case 0: {//uncompressed
+               int x;
+
+               for(x=0;x<width;++x, dest+=4)
+                  if (!stbi__readval(s,packet->channel,dest))
+                     return 0;
+               break;
+            }
+
+            case 1://Pure RLE
+               {
+                  int left=width, i;
+
+                  while (left>0) {
+                     stbi_uc count,value[4];
+
+                     count=stbi__get8(s);
+                     if (stbi__at_eof(s))   return stbi__errpuc("bad file","file too short (pure read count)");
+
+                     if (count > left)
+                        count = (stbi_uc) left;
+
+                     if (!stbi__readval(s,packet->channel,value))  return 0;
+
+                     for(i=0; i<count; ++i,dest+=4)
+                        stbi__copyval(packet->channel,dest,value);
+                     left -= count;
+                  }
+               }
+               break;
+
+            case 2: {//Mixed RLE
+               int left=width;
+               while (left>0) {
+                  int count = stbi__get8(s), i;
+                  if (stbi__at_eof(s))  return stbi__errpuc("bad file","file too short (mixed read count)");
+
+                  if (count >= 128) { // Repeated
+                     stbi_uc value[4];
+
+                     if (count==128)
+                        count = stbi__get16be(s);
+                     else
+                        count -= 127;
+                     if (count > left)
+                        return stbi__errpuc("bad file","scanline overrun");
+
+                     if (!stbi__readval(s,packet->channel,value))
+                        return 0;
+
+                     for(i=0;i<count;++i, dest += 4)
+                        stbi__copyval(packet->channel,dest,value);
+                  } else { // Raw
+                     ++count;
+                     if (count>left) return stbi__errpuc("bad file","scanline overrun");
+
+                     for(i=0;i<count;++i, dest+=4)
+                        if (!stbi__readval(s,packet->channel,dest))
+                           return 0;
+                  }
+                  left-=count;
+               }
+               break;
+            }
+         }
+      }
+   }
+
+   return result;
+}
+
+static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri)
+{
+   stbi_uc *result;
+   int i, x,y, internal_comp;
+   STBI_NOTUSED(ri);
+
+   if (!comp) comp = &internal_comp;
+
+   for (i=0; i<92; ++i)
+      stbi__get8(s);
+
+   x = stbi__get16be(s);
+   y = stbi__get16be(s);
+   if (stbi__at_eof(s))  return stbi__errpuc("bad file","file too short (pic header)");
+   if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode");
+
+   stbi__get32be(s); //skip `ratio'
+   stbi__get16be(s); //skip `fields'
+   stbi__get16be(s); //skip `pad'
+
+   // intermediate buffer is RGBA
+   result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
+   memset(result, 0xff, x*y*4);
+
+   if (!stbi__pic_load_core(s,x,y,comp, result)) {
+      STBI_FREE(result);
+      result=0;
+   }
+   *px = x;
+   *py = y;
+   if (req_comp == 0) req_comp = *comp;
+   result=stbi__convert_format(result,4,req_comp,x,y);
+
+   return result;
+}
+
+static int stbi__pic_test(stbi__context *s)
+{
+   int r = stbi__pic_test_core(s);
+   stbi__rewind(s);
+   return r;
+}
+#endif
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+
+#ifndef STBI_NO_GIF
+typedef struct
+{
+   stbi__int16 prefix;
+   stbi_uc first;
+   stbi_uc suffix;
+} stbi__gif_lzw;
+
+typedef struct
+{
+   int w,h;
+   stbi_uc *out;                 // output buffer (always 4 components)
+   stbi_uc *background;          // The current "background" as far as a gif is concerned
+   stbi_uc *history; 
+   int flags, bgindex, ratio, transparent, eflags;
+   stbi_uc  pal[256][4];
+   stbi_uc lpal[256][4];
+   stbi__gif_lzw codes[8192];
+   stbi_uc *color_table;
+   int parse, step;
+   int lflags;
+   int start_x, start_y;
+   int max_x, max_y;
+   int cur_x, cur_y;
+   int line_size;
+   int delay;
+} stbi__gif;
+
+static int stbi__gif_test_raw(stbi__context *s)
+{
+   int sz;
+   if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;
+   sz = stbi__get8(s);
+   if (sz != '9' && sz != '7') return 0;
+   if (stbi__get8(s) != 'a') return 0;
+   return 1;
+}
+
+static int stbi__gif_test(stbi__context *s)
+{
+   int r = stbi__gif_test_raw(s);
+   stbi__rewind(s);
+   return r;
+}
+
+static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)
+{
+   int i;
+   for (i=0; i < num_entries; ++i) {
+      pal[i][2] = stbi__get8(s);
+      pal[i][1] = stbi__get8(s);
+      pal[i][0] = stbi__get8(s);
+      pal[i][3] = transp == i ? 0 : 255;
+   }
+}
+
+static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)
+{
+   stbi_uc version;
+   if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')
+      return stbi__err("not GIF", "Corrupt GIF");
+
+   version = stbi__get8(s);
+   if (version != '7' && version != '9')    return stbi__err("not GIF", "Corrupt GIF");
+   if (stbi__get8(s) != 'a')                return stbi__err("not GIF", "Corrupt GIF");
+
+   stbi__g_failure_reason = "";
+   g->w = stbi__get16le(s);
+   g->h = stbi__get16le(s);
+   g->flags = stbi__get8(s);
+   g->bgindex = stbi__get8(s);
+   g->ratio = stbi__get8(s);
+   g->transparent = -1;
+
+   if (comp != 0) *comp = 4;  // can't actually tell whether it's 3 or 4 until we parse the comments
+
+   if (is_info) return 1;
+
+   if (g->flags & 0x80)
+      stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
+
+   return 1;
+}
+
+static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
+{
+   stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
+   if (!stbi__gif_header(s, g, comp, 1)) {
+      STBI_FREE(g);
+      stbi__rewind( s );
+      return 0;
+   }
+   if (x) *x = g->w;
+   if (y) *y = g->h;
+   STBI_FREE(g);
+   return 1;
+}
+
+static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
+{
+   stbi_uc *p, *c;
+   int idx; 
+
+   // recurse to decode the prefixes, since the linked-list is backwards,
+   // and working backwards through an interleaved image would be nasty
+   if (g->codes[code].prefix >= 0)
+      stbi__out_gif_code(g, g->codes[code].prefix);
+
+   if (g->cur_y >= g->max_y) return;
+
+   idx = g->cur_x + g->cur_y; 
+   p = &g->out[idx];
+   g->history[idx / 4] = 1;  
+
+   c = &g->color_table[g->codes[code].suffix * 4];
+   if (c[3] > 128) { // don't render transparent pixels; 
+      p[0] = c[2];
+      p[1] = c[1];
+      p[2] = c[0];
+      p[3] = c[3];
+   }
+   g->cur_x += 4;
+
+   if (g->cur_x >= g->max_x) {
+      g->cur_x = g->start_x;
+      g->cur_y += g->step;
+
+      while (g->cur_y >= g->max_y && g->parse > 0) {
+         g->step = (1 << g->parse) * g->line_size;
+         g->cur_y = g->start_y + (g->step >> 1);
+         --g->parse;
+      }
+   }
+}
+
+static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
+{
+   stbi_uc lzw_cs;
+   stbi__int32 len, init_code;
+   stbi__uint32 first;
+   stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+   stbi__gif_lzw *p;
+
+   lzw_cs = stbi__get8(s);
+   if (lzw_cs > 12) return NULL;
+   clear = 1 << lzw_cs;
+   first = 1;
+   codesize = lzw_cs + 1;
+   codemask = (1 << codesize) - 1;
+   bits = 0;
+   valid_bits = 0;
+   for (init_code = 0; init_code < clear; init_code++) {
+      g->codes[init_code].prefix = -1;
+      g->codes[init_code].first = (stbi_uc) init_code;
+      g->codes[init_code].suffix = (stbi_uc) init_code;
+   }
+
+   // support no starting clear code
+   avail = clear+2;
+   oldcode = -1;
+
+   len = 0;
+   for(;;) {
+      if (valid_bits < codesize) {
+         if (len == 0) {
+            len = stbi__get8(s); // start new block
+            if (len == 0)
+               return g->out;
+         }
+         --len;
+         bits |= (stbi__int32) stbi__get8(s) << valid_bits;
+         valid_bits += 8;
+      } else {
+         stbi__int32 code = bits & codemask;
+         bits >>= codesize;
+         valid_bits -= codesize;
+         // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+         if (code == clear) {  // clear code
+            codesize = lzw_cs + 1;
+            codemask = (1 << codesize) - 1;
+            avail = clear + 2;
+            oldcode = -1;
+            first = 0;
+         } else if (code == clear + 1) { // end of stream code
+            stbi__skip(s, len);
+            while ((len = stbi__get8(s)) > 0)
+               stbi__skip(s,len);
+            return g->out;
+         } else if (code <= avail) {
+            if (first) {
+               return stbi__errpuc("no clear code", "Corrupt GIF");
+            }
+
+            if (oldcode >= 0) {
+               p = &g->codes[avail++];
+               if (avail > 8192) {
+                  return stbi__errpuc("too many codes", "Corrupt GIF");
+               }
+
+               p->prefix = (stbi__int16) oldcode;
+               p->first = g->codes[oldcode].first;
+               p->suffix = (code == avail) ? p->first : g->codes[code].first;
+            } else if (code == avail)
+               return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+
+            stbi__out_gif_code(g, (stbi__uint16) code);
+
+            if ((avail & codemask) == 0 && avail <= 0x0FFF) {
+               codesize++;
+               codemask = (1 << codesize) - 1;
+            }
+
+            oldcode = code;
+         } else {
+            return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+         }
+      }
+   }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+// two back is the image from two frames ago, used for a very specific disposal format
+static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back)
+{
+   int dispose; 
+   int first_frame; 
+   int pi; 
+   int pcount; 
+
+   // on first frame, any non-written pixels get the background colour (non-transparent)
+   first_frame = 0; 
+   if (g->out == 0) {
+      if (!stbi__gif_header(s, g, comp,0))     return 0; // stbi__g_failure_reason set by stbi__gif_header
+      g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h);
+      g->background = (stbi_uc *) stbi__malloc(4 * g->w * g->h); 
+      g->history = (stbi_uc *) stbi__malloc(g->w * g->h); 
+      if (g->out == 0)                      return stbi__errpuc("outofmem", "Out of memory");
+
+      // image is treated as "tranparent" at the start - ie, nothing overwrites the current background; 
+      // background colour is only used for pixels that are not rendered first frame, after that "background"
+      // color refers to teh color that was there the previous frame. 
+      memset( g->out, 0x00, 4 * g->w * g->h ); 
+      memset( g->background, 0x00, 4 * g->w * g->h ); // state of the background (starts transparent)
+      memset( g->history, 0x00, g->w * g->h );        // pixels that were affected previous frame
+      first_frame = 1; 
+   } else {
+      // second frame - how do we dispoase of the previous one?
+      dispose = (g->eflags & 0x1C) >> 2; 
+      pcount = g->w * g->h; 
+
+      if ((dispose == 3) && (two_back == 0)) {
+         dispose = 2; // if I don't have an image to revert back to, default to the old background
+      }
+
+      if (dispose == 3) { // use previous graphic
+         for (pi = 0; pi < pcount; ++pi) {
+            if (g->history[pi]) {
+               memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); 
+            }
+         }
+      } else if (dispose == 2) { 
+         // restore what was changed last frame to background before that frame; 
+         for (pi = 0; pi < pcount; ++pi) {
+            if (g->history[pi]) {
+               memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); 
+            }
+         }
+      } else {
+         // This is a non-disposal case eithe way, so just 
+         // leave the pixels as is, and they will become the new background
+         // 1: do not dispose
+         // 0:  not specified.
+      }
+
+      // background is what out is after the undoing of the previou frame; 
+      memcpy( g->background, g->out, 4 * g->w * g->h ); 
+   }
+
+   // clear my history; 
+   memset( g->history, 0x00, g->w * g->h );        // pixels that were affected previous frame
+
+   for (;;) {
+      int tag = stbi__get8(s); 
+      switch (tag) {
+         case 0x2C: /* Image Descriptor */
+         {
+            stbi__int32 x, y, w, h;
+            stbi_uc *o;
+
+            x = stbi__get16le(s);
+            y = stbi__get16le(s);
+            w = stbi__get16le(s);
+            h = stbi__get16le(s);
+            if (((x + w) > (g->w)) || ((y + h) > (g->h)))
+               return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");
+
+            g->line_size = g->w * 4;
+            g->start_x = x * 4;
+            g->start_y = y * g->line_size;
+            g->max_x   = g->start_x + w * 4;
+            g->max_y   = g->start_y + h * g->line_size;
+            g->cur_x   = g->start_x;
+            g->cur_y   = g->start_y;
+
+            g->lflags = stbi__get8(s);
+
+            if (g->lflags & 0x40) {
+               g->step = 8 * g->line_size; // first interlaced spacing
+               g->parse = 3;
+            } else {
+               g->step = g->line_size;
+               g->parse = 0;
+            }
+
+            if (g->lflags & 0x80) {
+               stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
+               g->color_table = (stbi_uc *) g->lpal;
+            } else if (g->flags & 0x80) {
+               g->color_table = (stbi_uc *) g->pal;
+            } else
+               return stbi__errpuc("missing color table", "Corrupt GIF");            
+            
+            o = stbi__process_gif_raster(s, g);
+            if (o == NULL) return NULL;
+
+            // if this was the first frame, 
+            pcount = g->w * g->h; 
+            if (first_frame && (g->bgindex > 0)) {
+               // if first frame, any pixel not drawn to gets the background color
+               for (pi = 0; pi < pcount; ++pi) {
+                  if (g->history[pi] == 0) {
+                     g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; 
+                     memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); 
+                  }
+               }
+            }
+
+            return o;
+         }
+
+         case 0x21: // Comment Extension.
+         {
+            int len;
+            int ext = stbi__get8(s); 
+            if (ext == 0xF9) { // Graphic Control Extension.
+               len = stbi__get8(s);
+               if (len == 4) {
+                  g->eflags = stbi__get8(s);
+                  g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths.
+
+                  // unset old transparent
+                  if (g->transparent >= 0) {
+                     g->pal[g->transparent][3] = 255; 
+                  } 
+                  if (g->eflags & 0x01) {
+                     g->transparent = stbi__get8(s);
+                     if (g->transparent >= 0) {
+                        g->pal[g->transparent][3] = 0; 
+                     }
+                  } else {
+                     // don't need transparent
+                     stbi__skip(s, 1); 
+                     g->transparent = -1; 
+                  }
+               } else {
+                  stbi__skip(s, len);
+                  break;
+               }
+            } 
+            while ((len = stbi__get8(s)) != 0) {
+               stbi__skip(s, len);
+            }
+            break;
+         }
+
+         case 0x3B: // gif stream termination code
+            return (stbi_uc *) s; // using '1' causes warning on some compilers
+
+         default:
+            return stbi__errpuc("unknown code", "Corrupt GIF");
+      }
+   }
+}
+
+static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+   if (stbi__gif_test(s)) {
+      int layers = 0; 
+      stbi_uc *u = 0;
+      stbi_uc *out = 0;
+      stbi_uc *two_back = 0; 
+      stbi__gif g;
+      int stride; 
+      memset(&g, 0, sizeof(g));
+      if (delays) {
+         *delays = 0; 
+      }
+
+      do {
+         u = stbi__gif_load_next(s, &g, comp, req_comp, two_back);
+         if (u == (stbi_uc *) s) u = 0;  // end of animated gif marker
+
+         if (u) {
+            *x = g.w;
+            *y = g.h;
+            ++layers; 
+            stride = g.w * g.h * 4; 
+         
+            if (out) {
+               out = (stbi_uc*) STBI_REALLOC( out, layers * stride ); 
+               if (delays) {
+                  *delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers ); 
+               }
+            } else {
+               out = (stbi_uc*)stbi__malloc( layers * stride ); 
+               if (delays) {
+                  *delays = (int*) stbi__malloc( layers * sizeof(int) ); 
+               }
+            }
+            memcpy( out + ((layers - 1) * stride), u, stride ); 
+            if (layers >= 2) {
+               two_back = out - 2 * stride; 
+            }
+
+            if (delays) {
+               (*delays)[layers - 1U] = g.delay; 
+            }
+         }
+      } while (u != 0); 
+
+      // free temp buffer; 
+      STBI_FREE(g.out); 
+      STBI_FREE(g.history); 
+      STBI_FREE(g.background); 
+
+      // do the final conversion after loading everything; 
+      if (req_comp && req_comp != 4)
+         out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h);
+
+      *z = layers; 
+      return out;
+   } else {
+      return stbi__errpuc("not GIF", "Image was not as a gif type."); 
+   }
+}
+
+static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   stbi_uc *u = 0;
+   stbi__gif g;
+   memset(&g, 0, sizeof(g));
+
+   u = stbi__gif_load_next(s, &g, comp, req_comp, 0);
+   if (u == (stbi_uc *) s) u = 0;  // end of animated gif marker
+   if (u) {
+      *x = g.w;
+      *y = g.h;
+
+      // moved conversion to after successful load so that the same
+      // can be done for multiple frames. 
+      if (req_comp && req_comp != 4)
+         u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
+   }
+
+   // free buffers needed for multiple frame loading; 
+   STBI_FREE(g.history);
+   STBI_FREE(g.background); 
+
+   return u;
+}
+
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   return stbi__gif_info_raw(s,x,y,comp);
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test_core(stbi__context *s, const char *signature)
+{
+   int i;
+   for (i=0; signature[i]; ++i)
+      if (stbi__get8(s) != signature[i])
+          return 0;
+   stbi__rewind(s);
+   return 1;
+}
+
+static int stbi__hdr_test(stbi__context* s)
+{
+   int r = stbi__hdr_test_core(s, "#?RADIANCE\n");
+   stbi__rewind(s);
+   if(!r) {
+       r = stbi__hdr_test_core(s, "#?RGBE\n");
+       stbi__rewind(s);
+   }
+   return r;
+}
+
+#define STBI__HDR_BUFLEN  1024
+static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)
+{
+   int len=0;
+   char c = '\0';
+
+   c = (char) stbi__get8(z);
+
+   while (!stbi__at_eof(z) && c != '\n') {
+      buffer[len++] = c;
+      if (len == STBI__HDR_BUFLEN-1) {
+         // flush to end of line
+         while (!stbi__at_eof(z) && stbi__get8(z) != '\n')
+            ;
+         break;
+      }
+      c = (char) stbi__get8(z);
+   }
+
+   buffer[len] = 0;
+   return buffer;
+}
+
+static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)
+{
+   if ( input[3] != 0 ) {
+      float f1;
+      // Exponent
+      f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
+      if (req_comp <= 2)
+         output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+      else {
+         output[0] = input[0] * f1;
+         output[1] = input[1] * f1;
+         output[2] = input[2] * f1;
+      }
+      if (req_comp == 2) output[1] = 1;
+      if (req_comp == 4) output[3] = 1;
+   } else {
+      switch (req_comp) {
+         case 4: output[3] = 1; /* fallthrough */
+         case 3: output[0] = output[1] = output[2] = 0;
+                 break;
+         case 2: output[1] = 1; /* fallthrough */
+         case 1: output[0] = 0;
+                 break;
+      }
+   }
+}
+
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   char buffer[STBI__HDR_BUFLEN];
+   char *token;
+   int valid = 0;
+   int width, height;
+   stbi_uc *scanline;
+   float *hdr_data;
+   int len;
+   unsigned char count, value;
+   int i, j, k, c1,c2, z;
+   const char *headerToken;
+   STBI_NOTUSED(ri);
+
+   // Check identifier
+   headerToken = stbi__hdr_gettoken(s,buffer);
+   if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0)
+      return stbi__errpf("not HDR", "Corrupt HDR image");
+
+   // Parse header
+   for(;;) {
+      token = stbi__hdr_gettoken(s,buffer);
+      if (token[0] == 0) break;
+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+   }
+
+   if (!valid)    return stbi__errpf("unsupported format", "Unsupported HDR format");
+
+   // Parse width and height
+   // can't use sscanf() if we're not using stdio!
+   token = stbi__hdr_gettoken(s,buffer);
+   if (strncmp(token, "-Y ", 3))  return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+   token += 3;
+   height = (int) strtol(token, &token, 10);
+   while (*token == ' ') ++token;
+   if (strncmp(token, "+X ", 3))  return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+   token += 3;
+   width = (int) strtol(token, NULL, 10);
+
+   *x = width;
+   *y = height;
+
+   if (comp) *comp = 3;
+   if (req_comp == 0) req_comp = 3;
+
+   if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0))
+      return stbi__errpf("too large", "HDR image is too large");
+
+   // Read data
+   hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0);
+   if (!hdr_data)
+      return stbi__errpf("outofmem", "Out of memory");
+
+   // Load image data
+   // image data is stored as some number of sca
+   if ( width < 8 || width >= 32768) {
+      // Read flat data
+      for (j=0; j < height; ++j) {
+         for (i=0; i < width; ++i) {
+            stbi_uc rgbe[4];
+           main_decode_loop:
+            stbi__getn(s, rgbe, 4);
+            stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
+         }
+      }
+   } else {
+      // Read RLE-encoded data
+      scanline = NULL;
+
+      for (j = 0; j < height; ++j) {
+         c1 = stbi__get8(s);
+         c2 = stbi__get8(s);
+         len = stbi__get8(s);
+         if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+            // not run-length encoded, so we have to actually use THIS data as a decoded
+            // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+            stbi_uc rgbe[4];
+            rgbe[0] = (stbi_uc) c1;
+            rgbe[1] = (stbi_uc) c2;
+            rgbe[2] = (stbi_uc) len;
+            rgbe[3] = (stbi_uc) stbi__get8(s);
+            stbi__hdr_convert(hdr_data, rgbe, req_comp);
+            i = 1;
+            j = 0;
+            STBI_FREE(scanline);
+            goto main_decode_loop; // yes, this makes no sense
+         }
+         len <<= 8;
+         len |= stbi__get8(s);
+         if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }
+         if (scanline == NULL) {
+            scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0);
+            if (!scanline) {
+               STBI_FREE(hdr_data);
+               return stbi__errpf("outofmem", "Out of memory");
+            }
+         }
+
+         for (k = 0; k < 4; ++k) {
+            int nleft;
+            i = 0;
+            while ((nleft = width - i) > 0) {
+               count = stbi__get8(s);
+               if (count > 128) {
+                  // Run
+                  value = stbi__get8(s);
+                  count -= 128;
+                  if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+                  for (z = 0; z < count; ++z)
+                     scanline[i++ * 4 + k] = value;
+               } else {
+                  // Dump
+                  if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+                  for (z = 0; z < count; ++z)
+                     scanline[i++ * 4 + k] = stbi__get8(s);
+               }
+            }
+         }
+         for (i=0; i < width; ++i)
+            stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
+      }
+      if (scanline)
+         STBI_FREE(scanline);
+   }
+
+   return hdr_data;
+}
+
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   char buffer[STBI__HDR_BUFLEN];
+   char *token;
+   int valid = 0;
+   int dummy;
+
+   if (!x) x = &dummy;
+   if (!y) y = &dummy;
+   if (!comp) comp = &dummy;
+
+   if (stbi__hdr_test(s) == 0) {
+       stbi__rewind( s );
+       return 0;
+   }
+
+   for(;;) {
+      token = stbi__hdr_gettoken(s,buffer);
+      if (token[0] == 0) break;
+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+   }
+
+   if (!valid) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token = stbi__hdr_gettoken(s,buffer);
+   if (strncmp(token, "-Y ", 3)) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token += 3;
+   *y = (int) strtol(token, &token, 10);
+   while (*token == ' ') ++token;
+   if (strncmp(token, "+X ", 3)) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token += 3;
+   *x = (int) strtol(token, NULL, 10);
+   *comp = 3;
+   return 1;
+}
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   void *p;
+   stbi__bmp_data info;
+
+   info.all_a = 255;
+   p = stbi__bmp_parse_header(s, &info);
+   stbi__rewind( s );
+   if (p == NULL)
+      return 0;
+   if (x) *x = s->img_x;
+   if (y) *y = s->img_y;
+   if (comp) *comp = info.ma ? 4 : 3;
+   return 1;
+}
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int channelCount, dummy, depth;
+   if (!x) x = &dummy;
+   if (!y) y = &dummy;
+   if (!comp) comp = &dummy;
+   if (stbi__get32be(s) != 0x38425053) {
+       stbi__rewind( s );
+       return 0;
+   }
+   if (stbi__get16be(s) != 1) {
+       stbi__rewind( s );
+       return 0;
+   }
+   stbi__skip(s, 6);
+   channelCount = stbi__get16be(s);
+   if (channelCount < 0 || channelCount > 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   *y = stbi__get32be(s);
+   *x = stbi__get32be(s);
+   depth = stbi__get16be(s);
+   if (depth != 8 && depth != 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   if (stbi__get16be(s) != 3) {
+       stbi__rewind( s );
+       return 0;
+   }
+   *comp = 4;
+   return 1;
+}
+
+static int stbi__psd_is16(stbi__context *s)
+{
+   int channelCount, dummy, depth;
+   if (stbi__get32be(s) != 0x38425053) {
+       stbi__rewind( s );
+       return 0;
+   }
+   if (stbi__get16be(s) != 1) {
+       stbi__rewind( s );
+       return 0;
+   }
+   stbi__skip(s, 6);
+   channelCount = stbi__get16be(s);
+   if (channelCount < 0 || channelCount > 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   dummy = stbi__get32be(s);
+   dummy = stbi__get32be(s);
+   depth = stbi__get16be(s);
+   if (depth != 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   return 1;
+}
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int act_comp=0,num_packets=0,chained,dummy;
+   stbi__pic_packet packets[10];
+
+   if (!x) x = &dummy;
+   if (!y) y = &dummy;
+   if (!comp) comp = &dummy;
+
+   if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {
+      stbi__rewind(s);
+      return 0;
+   }
+
+   stbi__skip(s, 88);
+
+   *x = stbi__get16be(s);
+   *y = stbi__get16be(s);
+   if (stbi__at_eof(s)) {
+      stbi__rewind( s);
+      return 0;
+   }
+   if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
+      stbi__rewind( s );
+      return 0;
+   }
+
+   stbi__skip(s, 8);
+
+   do {
+      stbi__pic_packet *packet;
+
+      if (num_packets==sizeof(packets)/sizeof(packets[0]))
+         return 0;
+
+      packet = &packets[num_packets++];
+      chained = stbi__get8(s);
+      packet->size    = stbi__get8(s);
+      packet->type    = stbi__get8(s);
+      packet->channel = stbi__get8(s);
+      act_comp |= packet->channel;
+
+      if (stbi__at_eof(s)) {
+          stbi__rewind( s );
+          return 0;
+      }
+      if (packet->size != 8) {
+          stbi__rewind( s );
+          return 0;
+      }
+   } while (chained);
+
+   *comp = (act_comp & 0x10 ? 4 : 3);
+
+   return 1;
+}
+#endif
+
+// *************************************************************************************************
+// Portable Gray Map and Portable Pixel Map loader
+// by Ken Miller
+//
+// PGM: http://netpbm.sourceforge.net/doc/pgm.html
+// PPM: http://netpbm.sourceforge.net/doc/ppm.html
+//
+// Known limitations:
+//    Does not support comments in the header section
+//    Does not support ASCII image data (formats P2 and P3)
+//    Does not support 16-bit-per-channel
+
+#ifndef STBI_NO_PNM
+
+static int      stbi__pnm_test(stbi__context *s)
+{
+   char p, t;
+   p = (char) stbi__get8(s);
+   t = (char) stbi__get8(s);
+   if (p != 'P' || (t != '5' && t != '6')) {
+       stbi__rewind( s );
+       return 0;
+   }
+   return 1;
+}
+
+static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   stbi_uc *out;
+   STBI_NOTUSED(ri);
+
+   if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n))
+      return 0;
+
+   *x = s->img_x;
+   *y = s->img_y;
+   if (comp) *comp = s->img_n;
+
+   if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0))
+      return stbi__errpuc("too large", "PNM too large");
+
+   out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0);
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   stbi__getn(s, out, s->img_n * s->img_x * s->img_y);
+
+   if (req_comp && req_comp != s->img_n) {
+      out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+   return out;
+}
+
+static int      stbi__pnm_isspace(char c)
+{
+   return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
+}
+
+static void     stbi__pnm_skip_whitespace(stbi__context *s, char *c)
+{
+   for (;;) {
+      while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))
+         *c = (char) stbi__get8(s);
+
+      if (stbi__at_eof(s) || *c != '#')
+         break;
+
+      while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )
+         *c = (char) stbi__get8(s);
+   }
+}
+
+static int      stbi__pnm_isdigit(char c)
+{
+   return c >= '0' && c <= '9';
+}
+
+static int      stbi__pnm_getinteger(stbi__context *s, char *c)
+{
+   int value = 0;
+
+   while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
+      value = value*10 + (*c - '0');
+      *c = (char) stbi__get8(s);
+   }
+
+   return value;
+}
+
+static int      stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int maxv, dummy;
+   char c, p, t;
+
+   if (!x) x = &dummy;
+   if (!y) y = &dummy;
+   if (!comp) comp = &dummy;
+
+   stbi__rewind(s);
+
+   // Get identifier
+   p = (char) stbi__get8(s);
+   t = (char) stbi__get8(s);
+   if (p != 'P' || (t != '5' && t != '6')) {
+       stbi__rewind(s);
+       return 0;
+   }
+
+   *comp = (t == '6') ? 3 : 1;  // '5' is 1-component .pgm; '6' is 3-component .ppm
+
+   c = (char) stbi__get8(s);
+   stbi__pnm_skip_whitespace(s, &c);
+
+   *x = stbi__pnm_getinteger(s, &c); // read width
+   stbi__pnm_skip_whitespace(s, &c);
+
+   *y = stbi__pnm_getinteger(s, &c); // read height
+   stbi__pnm_skip_whitespace(s, &c);
+
+   maxv = stbi__pnm_getinteger(s, &c);  // read max value
+
+   if (maxv > 255)
+      return stbi__err("max value > 255", "PPM image not 8-bit");
+   else
+      return 1;
+}
+#endif
+
+static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
+{
+   #ifndef STBI_NO_JPEG
+   if (stbi__jpeg_info(s, x, y, comp)) return 1;
+   #endif
+
+   #ifndef STBI_NO_PNG
+   if (stbi__png_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_GIF
+   if (stbi__gif_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_BMP
+   if (stbi__bmp_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PSD
+   if (stbi__psd_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PIC
+   if (stbi__pic_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PNM
+   if (stbi__pnm_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_info(s, x, y, comp))  return 1;
+   #endif
+
+   // test tga last because it's a crappy test!
+   #ifndef STBI_NO_TGA
+   if (stbi__tga_info(s, x, y, comp))
+       return 1;
+   #endif
+   return stbi__err("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static int stbi__is_16_main(stbi__context *s)
+{
+   #ifndef STBI_NO_PNG
+   if (stbi__png_is16(s))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PSD
+   if (stbi__psd_is16(s))  return 1;
+   #endif
+
+   return 0;
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
+{
+    FILE *f = stbi__fopen(filename, "rb");
+    int result;
+    if (!f) return stbi__err("can't fopen", "Unable to open file");
+    result = stbi_info_from_file(f, x, y, comp);
+    fclose(f);
+    return result;
+}
+
+STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
+{
+   int r;
+   stbi__context s;
+   long pos = ftell(f);
+   stbi__start_file(&s, f);
+   r = stbi__info_main(&s,x,y,comp);
+   fseek(f,pos,SEEK_SET);
+   return r;
+}
+
+STBIDEF int stbi_is_16_bit(char const *filename)
+{
+    FILE *f = stbi__fopen(filename, "rb");
+    int result;
+    if (!f) return stbi__err("can't fopen", "Unable to open file");
+    result = stbi_is_16_bit_from_file(f);
+    fclose(f);
+    return result;
+}
+
+STBIDEF int stbi_is_16_bit_from_file(FILE *f)
+{
+   int r;
+   stbi__context s;
+   long pos = ftell(f);
+   stbi__start_file(&s, f);
+   r = stbi__is_16_main(&s);
+   fseek(f,pos,SEEK_SET);
+   return r;
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+   return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__is_16_main(&s);
+}
+
+STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+   return stbi__is_16_main(&s);
+}
+
+#endif // STB_IMAGE_IMPLEMENTATION
+
+/*
+   revision history:
+      2.17  (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
+                         1-bit BMP
+                         *_is_16_bit api
+                         avoid warnings
+      2.16  (2017-07-23) all functions have 16-bit variants;
+                         STBI_NO_STDIO works again;
+                         compilation fixes;
+                         fix rounding in unpremultiply;
+                         optimize vertical flip;
+                         disable raw_len validation;
+                         documentation fixes
+      2.15  (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
+                         warning fixes; disable run-time SSE detection on gcc;
+                         uniform handling of optional "return" values;
+                         thread-safe initialization of zlib tables
+      2.14  (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+      2.13  (2016-11-29) add 16-bit API, only supported for PNG right now
+      2.12  (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+      2.11  (2016-04-02) allocate large structures on the stack
+                         remove white matting for transparent PSD
+                         fix reported channel count for PNG & BMP
+                         re-enable SSE2 in non-gcc 64-bit
+                         support RGB-formatted JPEG
+                         read 16-bit PNGs (only as 8-bit)
+      2.10  (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
+      2.09  (2016-01-16) allow comments in PNM files
+                         16-bit-per-pixel TGA (not bit-per-component)
+                         info() for TGA could break due to .hdr handling
+                         info() for BMP to shares code instead of sloppy parse
+                         can use STBI_REALLOC_SIZED if allocator doesn't support realloc
+                         code cleanup
+      2.08  (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+      2.07  (2015-09-13) fix compiler warnings
+                         partial animated GIF support
+                         limited 16-bpc PSD support
+                         #ifdef unused functions
+                         bug with < 92 byte PIC,PNM,HDR,TGA
+      2.06  (2015-04-19) fix bug where PSD returns wrong '*comp' value
+      2.05  (2015-04-19) fix bug in progressive JPEG handling, fix warning
+      2.04  (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+      2.03  (2015-04-12) extra corruption checking (mmozeiko)
+                         stbi_set_flip_vertically_on_load (nguillemot)
+                         fix NEON support; fix mingw support
+      2.02  (2015-01-19) fix incorrect assert, fix warning
+      2.01  (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
+      2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+      2.00  (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
+                         progressive JPEG (stb)
+                         PGM/PPM support (Ken Miller)
+                         STBI_MALLOC,STBI_REALLOC,STBI_FREE
+                         GIF bugfix -- seemingly never worked
+                         STBI_NO_*, STBI_ONLY_*
+      1.48  (2014-12-14) fix incorrectly-named assert()
+      1.47  (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
+                         optimize PNG (ryg)
+                         fix bug in interlaced PNG with user-specified channel count (stb)
+      1.46  (2014-08-26)
+              fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
+      1.45  (2014-08-16)
+              fix MSVC-ARM internal compiler error by wrapping malloc
+      1.44  (2014-08-07)
+              various warning fixes from Ronny Chevalier
+      1.43  (2014-07-15)
+              fix MSVC-only compiler problem in code changed in 1.42
+      1.42  (2014-07-09)
+              don't define _CRT_SECURE_NO_WARNINGS (affects user code)
+              fixes to stbi__cleanup_jpeg path
+              added STBI_ASSERT to avoid requiring assert.h
+      1.41  (2014-06-25)
+              fix search&replace from 1.36 that messed up comments/error messages
+      1.40  (2014-06-22)
+              fix gcc struct-initialization warning
+      1.39  (2014-06-15)
+              fix to TGA optimization when req_comp != number of components in TGA;
+              fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
+              add support for BMP version 5 (more ignored fields)
+      1.38  (2014-06-06)
+              suppress MSVC warnings on integer casts truncating values
+              fix accidental rename of 'skip' field of I/O
+      1.37  (2014-06-04)
+              remove duplicate typedef
+      1.36  (2014-06-03)
+              convert to header file single-file library
+              if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
+      1.35  (2014-05-27)
+              various warnings
+              fix broken STBI_SIMD path
+              fix bug where stbi_load_from_file no longer left file pointer in correct place
+              fix broken non-easy path for 32-bit BMP (possibly never used)
+              TGA optimization by Arseny Kapoulkine
+      1.34  (unknown)
+              use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
+      1.33  (2011-07-14)
+              make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+      1.32  (2011-07-13)
+              support for "info" function for all supported filetypes (SpartanJ)
+      1.31  (2011-06-20)
+              a few more leak fixes, bug in PNG handling (SpartanJ)
+      1.30  (2011-06-11)
+              added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+              removed deprecated format-specific test/load functions
+              removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+              error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+              fix inefficiency in decoding 32-bit BMP (David Woo)
+      1.29  (2010-08-16)
+              various warning fixes from Aurelien Pocheville
+      1.28  (2010-08-01)
+              fix bug in GIF palette transparency (SpartanJ)
+      1.27  (2010-08-01)
+              cast-to-stbi_uc to fix warnings
+      1.26  (2010-07-24)
+              fix bug in file buffering for PNG reported by SpartanJ
+      1.25  (2010-07-17)
+              refix trans_data warning (Won Chun)
+      1.24  (2010-07-12)
+              perf improvements reading from files on platforms with lock-heavy fgetc()
+              minor perf improvements for jpeg
+              deprecated type-specific functions so we'll get feedback if they're needed
+              attempt to fix trans_data warning (Won Chun)
+      1.23    fixed bug in iPhone support
+      1.22  (2010-07-10)
+              removed image *writing* support
+              stbi_info support from Jetro Lauha
+              GIF support from Jean-Marc Lienher
+              iPhone PNG-extensions from James Brown
+              warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
+      1.21    fix use of 'stbi_uc' in header (reported by jon blow)
+      1.20    added support for Softimage PIC, by Tom Seddon
+      1.19    bug in interlaced PNG corruption check (found by ryg)
+      1.18  (2008-08-02)
+              fix a threading bug (local mutable static)
+      1.17    support interlaced PNG
+      1.16    major bugfix - stbi__convert_format converted one too many pixels
+      1.15    initialize some fields for thread safety
+      1.14    fix threadsafe conversion bug
+              header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+      1.13    threadsafe
+      1.12    const qualifiers in the API
+      1.11    Support installable IDCT, colorspace conversion routines
+      1.10    Fixes for 64-bit (don't use "unsigned long")
+              optimized upsampling by Fabian "ryg" Giesen
+      1.09    Fix format-conversion for PSD code (bad global variables!)
+      1.08    Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+      1.07    attempt to fix C++ warning/errors again
+      1.06    attempt to fix C++ warning/errors again
+      1.05    fix TGA loading to return correct *comp and use good luminance calc
+      1.04    default float alpha is 1, not 255; use 'void *' for stbi_image_free
+      1.03    bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+      1.02    support for (subset of) HDR files, float interface for preferred access to them
+      1.01    fix bug: possible bug in handling right-side up bmps... not sure
+              fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
+      1.00    interface to zlib that skips zlib header
+      0.99    correct handling of alpha in palette
+      0.98    TGA loader by lonesock; dynamically add loaders (untested)
+      0.97    jpeg errors on too large a file; also catch another malloc failure
+      0.96    fix detection of invalid v value - particleman@mollyrocket forum
+      0.95    during header scan, seek to markers in case of padding
+      0.94    STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+      0.93    handle jpegtran output; verbose errors
+      0.92    read 4,8,16,24,32-bit BMP files of several formats
+      0.91    output 24-bit Windows 3.0 BMP files
+      0.90    fix a few more warnings; bump version number to approach 1.0
+      0.61    bugfixes due to Marc LeBlanc, Christopher Lloyd
+      0.60    fix compiling as c++
+      0.59    fix warnings: merge Dave Moore's -Wall fixes
+      0.58    fix bug: zlib uncompressed mode len/nlen was wrong endian
+      0.57    fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+      0.56    fix bug: zlib uncompressed mode len vs. nlen
+      0.55    fix bug: restart_interval not initialized to 0
+      0.54    allow NULL for 'int *comp'
+      0.53    fix bug in png 3->4; speedup png decoding
+      0.52    png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+      0.51    obey req_comp requests, 1-component jpegs return as 1-component,
+              on 'test' only check type, not whether we support this variant
+      0.50  (2006-11-19)
+              first released version
+*/
+
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
--- /dev/null
+++ b/player/style.h
@@ -1,0 +1,134 @@
+#pragma once
+
+enum theme { THEME_BLACK, THEME_WHITE, THEME_RED, THEME_BLUE, THEME_DARK };
+
+void set_style(struct nk_context *ctx, enum theme theme)
+{
+    struct nk_color table[NK_COLOR_COUNT];
+    if (theme == THEME_WHITE)
+    {
+        table[NK_COLOR_TEXT] = nk_rgba(70, 70, 70, 255);
+        table[NK_COLOR_WINDOW] = nk_rgba(175, 175, 175, 255);
+        table[NK_COLOR_HEADER] = nk_rgba(175, 175, 175, 255);
+        table[NK_COLOR_BORDER] = nk_rgba(0, 0, 0, 255);
+        table[NK_COLOR_BUTTON] = nk_rgba(185, 185, 185, 255);
+        table[NK_COLOR_BUTTON_HOVER] = nk_rgba(170, 170, 170, 255);
+        table[NK_COLOR_BUTTON_ACTIVE] = nk_rgba(160, 160, 160, 255);
+        table[NK_COLOR_TOGGLE] = nk_rgba(150, 150, 150, 255);
+        table[NK_COLOR_TOGGLE_HOVER] = nk_rgba(120, 120, 120, 255);
+        table[NK_COLOR_TOGGLE_CURSOR] = nk_rgba(175, 175, 175, 255);
+        table[NK_COLOR_SELECT] = nk_rgba(190, 190, 190, 255);
+        table[NK_COLOR_SELECT_ACTIVE] = nk_rgba(175, 175, 175, 255);
+        table[NK_COLOR_SLIDER] = nk_rgba(190, 190, 190, 255);
+        table[NK_COLOR_SLIDER_CURSOR] = nk_rgba(80, 80, 80, 255);
+        table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgba(70, 70, 70, 255);
+        table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgba(60, 60, 60, 255);
+        table[NK_COLOR_PROPERTY] = nk_rgba(175, 175, 175, 255);
+        table[NK_COLOR_EDIT] = nk_rgba(150, 150, 150, 255);
+        table[NK_COLOR_EDIT_CURSOR] = nk_rgba(0, 0, 0, 255);
+        table[NK_COLOR_COMBO] = nk_rgba(175, 175, 175, 255);
+        table[NK_COLOR_CHART] = nk_rgba(160, 160, 160, 255);
+        table[NK_COLOR_CHART_COLOR] = nk_rgba(45, 45, 45, 255);
+        table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgba( 255, 0, 0, 255);
+        table[NK_COLOR_SCROLLBAR] = nk_rgba(180, 180, 180, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgba(140, 140, 140, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgba(150, 150, 150, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgba(160, 160, 160, 255);
+        table[NK_COLOR_TAB_HEADER] = nk_rgba(180, 180, 180, 255);
+        nk_style_from_table(ctx, table);
+    } else if (theme == THEME_RED)
+    {
+        table[NK_COLOR_TEXT] = nk_rgba(190, 190, 190, 255);
+        table[NK_COLOR_WINDOW] = nk_rgba(30, 33, 40, 215);
+        table[NK_COLOR_HEADER] = nk_rgba(181, 45, 69, 220);
+        table[NK_COLOR_BORDER] = nk_rgba(51, 55, 67, 255);
+        table[NK_COLOR_BUTTON] = nk_rgba(181, 45, 69, 255);
+        table[NK_COLOR_BUTTON_HOVER] = nk_rgba(190, 50, 70, 255);
+        table[NK_COLOR_BUTTON_ACTIVE] = nk_rgba(195, 55, 75, 255);
+        table[NK_COLOR_TOGGLE] = nk_rgba(51, 55, 67, 255);
+        table[NK_COLOR_TOGGLE_HOVER] = nk_rgba(45, 60, 60, 255);
+        table[NK_COLOR_TOGGLE_CURSOR] = nk_rgba(181, 45, 69, 255);
+        table[NK_COLOR_SELECT] = nk_rgba(51, 55, 67, 255);
+        table[NK_COLOR_SELECT_ACTIVE] = nk_rgba(181, 45, 69, 255);
+        table[NK_COLOR_SLIDER] = nk_rgba(51, 55, 67, 255);
+        table[NK_COLOR_SLIDER_CURSOR] = nk_rgba(181, 45, 69, 255);
+        table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgba(186, 50, 74, 255);
+        table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgba(191, 55, 79, 255);
+        table[NK_COLOR_PROPERTY] = nk_rgba(51, 55, 67, 255);
+        table[NK_COLOR_EDIT] = nk_rgba(51, 55, 67, 225);
+        table[NK_COLOR_EDIT_CURSOR] = nk_rgba(190, 190, 190, 255);
+        table[NK_COLOR_COMBO] = nk_rgba(51, 55, 67, 255);
+        table[NK_COLOR_CHART] = nk_rgba(51, 55, 67, 255);
+        table[NK_COLOR_CHART_COLOR] = nk_rgba(170, 40, 60, 255);
+        table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgba( 255, 0, 0, 255);
+        table[NK_COLOR_SCROLLBAR] = nk_rgba(30, 33, 40, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgba(64, 84, 95, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgba(70, 90, 100, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgba(75, 95, 105, 255);
+        table[NK_COLOR_TAB_HEADER] = nk_rgba(181, 45, 69, 220);
+        nk_style_from_table(ctx, table);
+    } else if (theme == THEME_BLUE)
+    {
+        table[NK_COLOR_TEXT] = nk_rgba(20, 20, 20, 255);
+        table[NK_COLOR_WINDOW] = nk_rgba(202, 212, 214, 215);
+        table[NK_COLOR_HEADER] = nk_rgba(137, 182, 224, 220);
+        table[NK_COLOR_BORDER] = nk_rgba(140, 159, 173, 255);
+        table[NK_COLOR_BUTTON] = nk_rgba(137, 182, 224, 255);
+        table[NK_COLOR_BUTTON_HOVER] = nk_rgba(142, 187, 229, 255);
+        table[NK_COLOR_BUTTON_ACTIVE] = nk_rgba(147, 192, 234, 255);
+        table[NK_COLOR_TOGGLE] = nk_rgba(177, 210, 210, 255);
+        table[NK_COLOR_TOGGLE_HOVER] = nk_rgba(182, 215, 215, 255);
+        table[NK_COLOR_TOGGLE_CURSOR] = nk_rgba(137, 182, 224, 255);
+        table[NK_COLOR_SELECT] = nk_rgba(177, 210, 210, 255);
+        table[NK_COLOR_SELECT_ACTIVE] = nk_rgba(137, 182, 224, 255);
+        table[NK_COLOR_SLIDER] = nk_rgba(177, 210, 210, 255);
+        table[NK_COLOR_SLIDER_CURSOR] = nk_rgba(137, 182, 224, 245);
+        table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgba(142, 188, 229, 255);
+        table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgba(147, 193, 234, 255);
+        table[NK_COLOR_PROPERTY] = nk_rgba(210, 210, 210, 255);
+        table[NK_COLOR_EDIT] = nk_rgba(210, 210, 210, 225);
+        table[NK_COLOR_EDIT_CURSOR] = nk_rgba(20, 20, 20, 255);
+        table[NK_COLOR_COMBO] = nk_rgba(210, 210, 210, 255);
+        table[NK_COLOR_CHART] = nk_rgba(210, 210, 210, 255);
+        table[NK_COLOR_CHART_COLOR] = nk_rgba(137, 182, 224, 255);
+        table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgba( 255, 0, 0, 255);
+        table[NK_COLOR_SCROLLBAR] = nk_rgba(190, 200, 200, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgba(64, 84, 95, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgba(70, 90, 100, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgba(75, 95, 105, 255);
+        table[NK_COLOR_TAB_HEADER] = nk_rgba(156, 193, 220, 255);
+        nk_style_from_table(ctx, table);
+    } else if (theme == THEME_DARK)
+    {
+        table[NK_COLOR_TEXT] = nk_rgba(210, 210, 210, 255);
+        table[NK_COLOR_WINDOW] = nk_rgba(57, 67, 71, 215);
+        table[NK_COLOR_HEADER] = nk_rgba(51, 51, 56, 220);
+        table[NK_COLOR_BORDER] = nk_rgba(46, 46, 46, 255);
+        table[NK_COLOR_BUTTON] = nk_rgba(48, 83, 111, 255);
+        table[NK_COLOR_BUTTON_HOVER] = nk_rgba(58, 93, 121, 255);
+        table[NK_COLOR_BUTTON_ACTIVE] = nk_rgba(63, 98, 126, 255);
+        table[NK_COLOR_TOGGLE] = nk_rgba(50, 58, 61, 255);
+        table[NK_COLOR_TOGGLE_HOVER] = nk_rgba(45, 53, 56, 255);
+        table[NK_COLOR_TOGGLE_CURSOR] = nk_rgba(48, 83, 111, 255);
+        table[NK_COLOR_SELECT] = nk_rgba(57, 67, 61, 255);
+        table[NK_COLOR_SELECT_ACTIVE] = nk_rgba(48, 83, 111, 255);
+        table[NK_COLOR_SLIDER] = nk_rgba(50, 58, 61, 255);
+        table[NK_COLOR_SLIDER_CURSOR] = nk_rgba(48, 83, 111, 245);
+        table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgba(53, 88, 116, 255);
+        table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgba(58, 93, 121, 255);
+        table[NK_COLOR_PROPERTY] = nk_rgba(50, 58, 61, 255);
+        table[NK_COLOR_EDIT] = nk_rgba(50, 58, 61, 225);
+        table[NK_COLOR_EDIT_CURSOR] = nk_rgba(210, 210, 210, 255);
+        table[NK_COLOR_COMBO] = nk_rgba(50, 58, 61, 255);
+        table[NK_COLOR_CHART] = nk_rgba(50, 58, 61, 255);
+        table[NK_COLOR_CHART_COLOR] = nk_rgba(48, 83, 111, 255);
+        table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgba(255, 0, 0, 255);
+        table[NK_COLOR_SCROLLBAR] = nk_rgba(50, 58, 61, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgba(48, 83, 111, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgba(53, 88, 116, 255);
+        table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgba(58, 93, 121, 255);
+        table[NK_COLOR_TAB_HEADER] = nk_rgba(48, 83, 111, 255);
+        nk_style_from_table(ctx, table);
+    } else
+        nk_style_default(ctx);
+}