ref: 4390e4f277befd6de69812dd5ec12748eb5e6e44
parent: 492aef060aadc2c1e9cb3db1a7b12739bc16952e
author: Sigrid Solveig Haflínudóttir <ftrvxmtrx@gmail.com>
date: Fri Sep 17 11:41:47 EDT 2021
SDL2: remove SDL_GetWindowSurface stub
--- a/include/npe/SDL2/SDL.h
+++ b/include/npe/SDL2/SDL.h
@@ -85,7 +85,6 @@
void SDL_WarpMouseInWindow(SDL_Window *window, int x, int y);
void SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY);
void SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
-SDL_Surface *SDL_GetWindowSurface(SDL_Window *w);
void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
Uint32 SDL_GetMouseState(int *x, int *y);
SDL_bool SDL_IsTextInputActive(void);
--- a/libnpe_sdl2/sdl2.c
+++ b/libnpe_sdl2/sdl2.c
@@ -1043,10 +1043,3 @@
SDL_ClearError(void)
{
}
-SDL_Surface *
-SDL_GetWindowSurface(SDL_Window *w)
-{
- /* FIXME implement this */
- USED(w);
- return nil;
-}