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OpenH264 ======== OpenH264 is a codec library which supports H.264 encoding and decoding. It is suitable for use in real time applications such as WebRTC. See http://www.openh264.org/ for more details. Encoder Features ---------------- - Constrained Baseline Profile up to Level 5.2 (4096x2304) - Arbitrary resolution, not constrained to multiples of 16x16 - Rate control with adaptive quantization, or constant quantization - Slice options: 1 slice per frame, N slices per frame, N macroblocks per slice, or N bytes per slice - Multiple threads automatically used for multiple slices - Temporal scalability up to 4 layers in a dyadic hierarchy - Spatial simulcast up to 4 resolutions from a single input - Long Term Reference (LTR) frames - Memory Management Control Operation (MMCO) - Reference picture list modification - Single reference frame for inter prediction - Multiple reference frames when using LTR and/or 3-4 temporal layers - Periodic and on-demand Instantaneous Decoder Refresh (IDR) frame insertion - Dynamic changes to bit rate, frame rate, and resolution - Annex B byte stream output - YUV 4:2:0 planar input Decoder Features ---------------- - Constrained Baseline Profile up to Level 5.2 (4096x2304) - Arbitrary resolution, not constrained to multiples of 16x16 - Single thread for all slices - Long Term Reference (LTR) frames - Memory Management Control Operation (MMCO) - Reference picture list modification - Multiple reference frames when specified in Sequence Parameter Set (SPS) - Annex B byte stream input - YUV 4:2:0 planar output OS Support ---------- - Windows 64-bit and 32-bit - Mac OS X 64-bit and 32-bit - Linux 64-bit and 32-bit - Android 32-bit (initial release does not include this target, will follow soon) - iOS 64-bit and 32-bit (not supported yet, may be added in the future) Processor Support ----------------- - Intel x86 optionally with MMX/SSE (no AVX yet, help is welcome) - ARMv7 optionally with NEON (initial release does not include this target, will follow later) - Any architecture using C/C++ fallback functions Building the Library -------------------- NASM needed to be installed for assembly code: workable version 2.07 or above, nasm can downloaded from http://www.nasm.us/ For Windows Builds ------------------ Windows Visual Studio 2008/2010/2012 projects are available: : build the decoder via the Visual Studio projects in codec/build/win32/dec : build the encoder via the Visual Studio projects in codec/build/win32/enc : build the encoder shared library via the Visual Studio projects in processing/build/win32/ The command line programs will be bin/win32/decConsoled.exe and bin/win32/encConsole.exe. Windows batch files also exist for building: : Visual Studio 2008 use testbin/AutoBuild_Windows_VS2008.bat : Visual Studio 2010 use testbin/AutoBuild_Windows_VS2010.bat : Visual Studio 2012 use testbin/AutoBuild_Windows_VS2012.bat For Other Platforms ------------------- From the main project directory: 'make' for 32bit builds 'make ENABLE64BIT=Yes' for 64bit builds The command line programs h264enc and h264dec will appear in the main project directory. A shell script to run the command-line apps is in testbin/CmdLineExample.sh Usage information can be found in testbin/CmdLineReadMe Using the Source ---------------- codec - encoder, decoder, console (test app), build (makefile, vcproj) processing - raw pixel processing (used by encoder) build - scripts for Makefile build system. test - GTest unittest files. testbin - autobuild scripts, test app config files, yuv test files bin - binaries for library and test app Known Issues ------------ See the issue tracker on https://github.com/cisco/openh264/issues - Encoder errors when resolution exceeds 3840x2160 - Encoder errors when compressed frame size exceeds half uncompressed size - Encoder console app only support multiple of 16 width/height for now - Decoder errors when compressed frame size exceeds 1MB License ------- BSD, see LICENSE file for details.