shithub: sox

Download patch

ref: b906c98cd92b4661135e293fa270921fb389c246
parent: f204a4dc9d05990c386dc6bf6eff228dd25602ba
author: Chris Bagwell <chris@cnpbagwell.com>
date: Wed Mar 2 11:21:17 EST 2011

Mention specifically that floating points are supported in WAV.

--- a/ChangeLog
+++ b/ChangeLog
@@ -7,6 +7,10 @@
 sox-14.4.0	20xx-xx-xx
 ----------
 
+File formats:
+
+  o Mention in man pages that WAV files support floating point encodings.
+
 Effects:
 
   o Improvements to man pages for tempo effect.  Really made in 14.3.2.
--- a/FEATURES.in
+++ b/FEATURES.in
@@ -34,8 +34,8 @@
 * SoundBlaster .VOC files
 * Dialogic/OKI ADPCM files (.VOX)
 * Microsoft .WAV files
-** PCM, u-law, A-law
-** MS ADPCM, IMA ADPCM
+** PCM, floating point
+** u-law, A-law, MS ADPCM, IMA (DMI) ADPCM
 ** GSM
 ** RIFX (big endian)
 * WavPack files (with optional libwavpack library)
--- a/soxformat.7
+++ b/soxformat.7
@@ -701,7 +701,7 @@
 options will cause a format conversion, and the \fB.wav\fR
 will written appropriately.
 .SP
-SoX can read and write linear PCM, \(*m-law, A-law, MS ADPCM, and IMA (or DVI) ADPCM.
+SoX can read and write linear PCM, floating point, \(*m-law, A-law, MS ADPCM, and IMA (or DVI) ADPCM encoded samples.
 WAV files can also contain audio encoded in many other ways (not currently
 supported with SoX) e.g. MP3; in some cases such a file can still be
 read by SoX by overriding the file type, e.g.