ref: d37de773a37d22dfe25dbc99632a2dba7f133c6b
parent: 97e822b0ed6cb60982573d5523f5e024d57e03da
author: robs <robs>
date: Wed Apr 22 02:10:55 EDT 2009
note that synth is currently equal temperament only
--- a/sox.1
+++ b/sox.1
@@ -3497,9 +3497,10 @@
sox -n output.wav synth 0.5 sine 200-500 \\
synth 0.5 sine fmod 700-100
.EE
-Frequencies can also be given as a number of musical semitones relative
-to `middle A' (440\ Hz) by prefixing a `%' character; for example, the
-following could be used to help tune a guitar's low `E' string:
+Frequencies can also be given as a number of equal temperament semitones
+relative to `middle A' (440\ Hz) by prefixing a `%' character; for
+example, the following could be used to help tune a guitar's low `E'
+string:
.EX
play -n synth 4 pluck %-29
.EE
@@ -3509,6 +3510,9 @@
for s in -29 -24 -19 -14 -10 -5; do \\
play -n synth 4 pluck %$s repeat 2; done
.EE
+Note that, at this time, temperaments other than equal can only be
+obtained by using the frequency notation.
+.SP
.B N.B.
This effect generates audio at maximum volume (0dBFS), which means that there
is a high chance of clipping when using the audio subsequently, so
@@ -3544,8 +3548,8 @@
(frequency modulation); default=create
.SP
\fIfreq\fR/\fIfreq2\fR are the frequencies at the beginning/end of
-synthesis in Hz or, if preceded with `%', semitones relative to A
-(440\ Hz); for both, default=%0. If
+synthesis in Hz or, if preceded with `%', equal temperament semitones
+relative to A (440\ Hz); for both, default=%0. If
.I freq2
is given, then
.I len