ref: 004ef734801aa3b0bb3e1a73aad0e59ac12d9514
parent: bd539ae8707422d82955a4838585e17fd01c6975
author: Simon Tatham <anakin@pobox.com>
date: Wed May 11 14:11:28 EDT 2011
Fix segfault in Loopy printing, introduced when I added the dynamic arrays 'textx' and 'texty' to the game_drawstate but failed to initialise them in the temporary drawstate used by game_print(). Thanks to Arun Giridhar for spotting this. [originally from svn r9173]
--- a/loopy.c
+++ b/loopy.c
@@ -3805,6 +3805,10 @@
grid *g = state->game_grid;
ds->tilesize = tilesize;
+ ds->textx = snewn(g->num_faces, int);
+ ds->texty = snewn(g->num_faces, int);
+ for (i = 0; i < g->num_faces; i++)
+ ds->textx[i] = ds->texty[i] = -1;
for (i = 0; i < g->num_dots; i++) {
int x, y;
@@ -3874,6 +3878,9 @@
}
}
}
+
+ sfree(ds->textx);
+ sfree(ds->texty);
}
#ifdef COMBINED