ref: 02434a6ed1373e352f5449f0627594aeed67a231
parent: dc688b1f238fd7c343426b76d120e7ab40aa9668
author: Jonas Kölker <jonaskoelker@yahoo.com>
date: Mon Sep 21 12:49:56 EDT 2015
Add game_text_format to Dominosa.
--- a/dominosa.c
+++ b/dominosa.c
@@ -944,12 +944,74 @@
static int game_can_format_as_text_now(const game_params *params)
{
- return TRUE;
+ return params->n < 1000;
}
+static void draw_domino(char *board, int start, char corner,
+ int dshort, int nshort, char cshort,
+ int dlong, int nlong, char clong)
+{
+ int go_short = nshort*dshort, go_long = nlong*dlong, i;
+
+ board[start] = corner;
+ board[start + go_short] = corner;
+ board[start + go_long] = corner;
+ board[start + go_short + go_long] = corner;
+
+ for (i = 1; i < nshort; ++i) {
+ int j = start + i*dshort, k = start + i*dshort + go_long;
+ if (board[j] != corner) board[j] = cshort;
+ if (board[k] != corner) board[k] = cshort;
+ }
+
+ for (i = 1; i < nlong; ++i) {
+ int j = start + i*dlong, k = start + i*dlong + go_short;
+ if (board[j] != corner) board[j] = clong;
+ if (board[k] != corner) board[k] = clong;
+ }
+}
+
static char *game_text_format(const game_state *state)
{
- return NULL;
+ int w = state->w, h = state->h, r, c;
+ int cw = 4, ch = 2, gw = cw*w + 2, gh = ch * h + 1, len = gw * gh;
+ char *board = snewn(len + 1, char);
+
+ memset(board, ' ', len);
+
+ for (r = 0; r < h; ++r) {
+ for (c = 0; c < w; ++c) {
+ int cell = r*ch*gw + cw*c, center = cell + gw*ch/2 + cw/2;
+ int i = r*w + c, num = state->numbers->numbers[i];
+
+ if (num < 100) {
+ board[center] = '0' + num % 10;
+ if (num >= 10) board[center - 1] = '0' + num / 10;
+ } else {
+ board[center+1] = '0' + num % 10;
+ board[center] = '0' + num / 10 % 10;
+ board[center-1] = '0' + num / 100;
+ }
+
+ if (state->edges[i] & EDGE_L) board[center - cw/2] = '|';
+ if (state->edges[i] & EDGE_R) board[center + cw/2] = '|';
+ if (state->edges[i] & EDGE_T) board[center - gw] = '-';
+ if (state->edges[i] & EDGE_B) board[center + gw] = '-';
+
+ if (state->grid[i] == i) continue; /* no domino pairing */
+ if (state->grid[i] < i) continue; /* already done */
+ assert (state->grid[i] == i + 1 || state->grid[i] == i + w);
+ if (state->grid[i] == i + 1)
+ draw_domino(board, cell, '+', gw, ch, '|', +1, 2*cw, '-');
+ else if (state->grid[i] == i + w)
+ draw_domino(board, cell, '+', +1, cw, '-', gw, 2*ch, '|');
+ }
+ board[r*ch*gw + gw - 1] = '\n';
+ board[r*ch*gw + gw + gw - 1] = '\n';
+ }
+ board[len - 1] = '\n';
+ board[len] = '\0';
+ return board;
}
struct game_ui {
@@ -1616,7 +1678,7 @@
dup_game,
free_game,
TRUE, solve_game,
- FALSE, game_can_format_as_text_now, game_text_format,
+ TRUE, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,