shithub: puzzles

Download patch

ref: 029cc3996845899edf1cfae55fbf3bd55cbc7439
parent: 6a9a0cd8f6ee83e6fbd3424c337bacfb8e90502a
author: Ben Harris <bjh21@bjh21.me.uk>
date: Wed Aug 9 20:08:13 EDT 2023

Mines: use new move_cursor() features

--- a/mines.c
+++ b/mines.c
@@ -2422,12 +2422,9 @@
     cx = FROMCOORD(x);
     cy = FROMCOORD(y);
 
-    if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false,
-            NULL);
-        ui->cur_visible = true;
-        return MOVE_UI_UPDATE;
-    }
+    if (IS_CURSOR_MOVE(button))
+        return move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h,
+                           false, &ui->cur_visible);
     if (IS_CURSOR_SELECT(button)) {
         int v = from->grid[ui->cur_y * from->w + ui->cur_x];