ref: 08915945e64d2d3dfea7ec426228f814a6e65adf
dir: /html/jspage.pl/
#!/usr/bin/perl use strict; use warnings; my $jspath = ""; while ($ARGV[0] =~ /^-/) { my $opt = shift @ARGV; last if $opt eq "--"; if ($opt =~ /^--jspath=(.+)$/) { $jspath = $1; } else { die "jspage.pl: unrecognised option '$opt'\n"; } } open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n"; my $footer = ""; $footer .= $_ while <$footerfile>; close $footerfile; for my $arg (@ARGV) { $arg =~ /(.*\/)?([^\/]+)\.html$/ or die; my $filename = $2; open my $gamefile, "<", $arg or die "$arg: open: $!\n"; my $unfinished = 0; my $docname = $filename; chomp(my $puzzlename = <$gamefile>); while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) { if ($1 eq "unfinished") { $unfinished = 1; } elsif ($1 eq "docname") { $docname = $3; } else { die "$arg: unknown keyword '$1'\n"; } } my $instructions = ""; $instructions .= $_ while <$gamefile>; close $gamefile; open my $outpage, ">", "${filename}.html"; my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : ""; my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : ""; my $unfinishedpara; my $links; if ($unfinished) { $unfinishedpara = <<EOF; <p> You have found your way to a page containing an <em>unfinished</em> puzzle in my collection, not linked from the <a href="../">main puzzles page</a>. Don't be surprised if things are hard to understand or don't work as you expect. EOF $links = <<EOF; <p align="center"> <a href="../">Back to main puzzles page</a> (which does not link to this) EOF } else { $unfinishedpara = ""; $links = <<EOF; <p align="center"> <a href="../doc/${docname}.html#${docname}">Full instructions</a> | <a href="../">Back to main puzzles page</a> EOF } print $outpage <<EOF; <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ASCII" /> <title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title> <script type="text/javascript" src="${jspath}${filename}.js"></script> <style class="text/css"> /* Margins and centring on the top-level div for the game menu */ #gamemenu { margin-top: 0; margin-bottom: 0.5em; text-align: center } /* Inside that div, the main menu bar and every submenu inside it is a <ul> */ #gamemenu ul { list-style: none; /* get rid of the normal unordered-list bullets */ display: inline; /* make top-level menu bar items appear side by side */ position: relative; /* allow submenus to position themselves near parent */ margin: 0; margin-bottom: 0.5em; padding: 0; } /* Individual menu items are <li> elements within such a <ul> */ #gamemenu ul li { /* Add a little mild text formatting */ font-weight: bold; font-size: 0.8em; /* Line height and padding appropriate to top-level menu items */ padding-left: 0.75em; padding-right: 0.75em; padding-top: 0.2em; padding-bottom: 0.2em; margin: 0; /* Make top-level menu items appear side by side, not vertically stacked */ display: inline; /* Suppress the text-selection I-beam pointer */ cursor: default; /* Surround each menu item with a border. The left border is removed * because it will abut the right border of the previous item. (A rule * below will reinstate the left border for the leftmost menu item.) */ border-left: 0; border-right: 1px solid rgba(0,0,0,0.3); border-top: 1px solid rgba(0,0,0,0.3); border-bottom: 1px solid rgba(0,0,0,0.3); } #gamemenu ul li.disabled { /* Grey out menu items with the "disabled" class */ color: rgba(0,0,0,0.5); } #gamemenu ul li.separator { color: transparent; border: 0; } #gamemenu ul li.afterseparator { border-left: 1px solid rgba(0,0,0,0.3); } #gamemenu ul li:first-of-type { /* Reinstate the left border for the leftmost top-level menu item */ border-left: 1px solid rgba(0,0,0,0.3); } #gamemenu ul li:hover { /* When the mouse is over a menu item, highlight it */ background: rgba(0,0,0,0.3); /* Set position:relative, so that if this item has a submenu it can * position itself relative to the parent item. */ position: relative; } #gamemenu ul li.disabled:hover { /* Disabled menu items don't get a highlight on mouse hover */ background: inherit; } #gamemenu ul ul { /* Second-level menus and below are not displayed by default */ display: none; /* When they are displayed, they are positioned immediately below * their parent <li>, and with the left edge aligning */ position: absolute; top: 100%; left: 0; /* We must specify an explicit background colour for submenus, because * they must be opaque (don't want other page contents showing through * them). */ background: white; /* And make sure they appear in front. */ z-index: 1; } #gamemenu ul ul.left { /* A second-level menu with class "left" aligns its right edge with * its parent, rather than its left edge */ left: inherit; right: 0; } /* Menu items in second-level menus and below */ #gamemenu ul ul li { /* Go back to vertical stacking, for drop-down submenus */ display: block; /* Inhibit wrapping, so the submenu will expand its width as needed. */ white-space: nowrap; /* Override the text-align:center from above */ text-align: left; /* Don't make the text any smaller than the previous level of menu */ font-size: 100%; /* This time it's the top border that we omit on all but the first * element in the submenu, since now they're vertically stacked */ border-left: 1px solid rgba(0,0,0,0.3); border-right: 1px solid rgba(0,0,0,0.3); border-top: 0; border-bottom: 1px solid rgba(0,0,0,0.3); } #gamemenu ul ul li:first-of-type { /* Reinstate top border for first item in a submenu */ border-top: 1px solid rgba(0,0,0,0.3); } #gamemenu ul ul ul { /* Third-level submenus are drawn to the side of their parent menu * item, not below it */ top: 0; left: 100%; } #gamemenu ul ul ul.left { /* A submenu with class "left" goes to the left of its parent, * not the right */ left: inherit; right: 100%; } #gamemenu ul li:hover > ul { /* Last but by no means least, the all-important line that makes * submenus be displayed! Any <ul> whose parent <li> is being * hovered over gets display:block overriding the display:none * from above. */ display: block; } </style> </head> <body onLoad="initPuzzle();"> <h1 align=center>${puzzlename}</h1> ${unfinishedheading} <h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2> ${unfinishedpara} <hr> <div id="puzzle" style="display: none"> <div id="gamemenu"><ul><li>Game...<ul ><li id="specific">Enter game ID</li ><li id="random">Enter random seed</li ><li id="save">Download save file</li ><li id="load">Upload save file</li ></ul></li ><li>Type...<ul id="gametype"></ul></li ><li class="separator"></li ><li id="new" class="afterseparator">New game</li ><li id="restart">Restart game</li ><li id="undo">Undo move</li ><li id="redo">Redo move</li ><li id="solve">Solve game</li ></ul></div> <div align=center> <div id="resizable" style="position:relative; left:0; top:0"> <canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1"> </canvas> <div id="statusbarholder" style="display: block"> </div> </div> <p> Link to this puzzle: <a id="permalink-desc">by game ID</a> <a id="permalink-seed">by random seed</a> </p> </div> </div> <div id="apology"> Sorry, this Javascript puzzle doesn't seem to work in your web browser. Perhaps you have Javascript disabled, or perhaps your browser doesn't provide a feature that the puzzle code requires (such as <a href="https://developer.mozilla.org/en-US/docs/JavaScript/Typed_arrays">typed arrays</a>). These puzzles have been successfully run in Firefox 19, Chrome 26, Internet Explorer 10 and Safari 6. </div> <hr> ${instructions} ${links} ${footer} </body> </html> EOF close $outpage; }