ref: 10460d1bc7dab94e84c5fbbde221c3d20f9e263b
parent: 195217a48062c3ee64a47b1d0b5327e5838a105c
author: Simon Tatham <anakin@pobox.com>
date: Wed Mar 25 14:23:39 EDT 2015
Add Tracks to the automake makefile's "install" target. Each game's .R file should append the binary to $(GAMES) in both the 'am' and 'gtk' makefiles, but presumably due to copy-and-paste from an out-of-date version, tracks.R only did 'gtk'. Also clarified CHECKLST.txt in the hope that I won't miss that again.
--- a/CHECKLST.txt
+++ b/CHECKLST.txt
@@ -15,7 +15,8 @@
- adds it as a Windows build target, with the optional resource
file
- adds auxiliary solver binaries if any
- - adds it to $(GAMES) in the GTK makefile, for `make install'
+ - adds it to $(GAMES) in both the automake and GTK makefiles, for
+ `make install'
- adds it to list.c for the OS X binary
- adds it to gamedesc.txt, with its Windows executable name, display
name, and slightly longer description.
--- a/tracks.R
+++ b/tracks.R
@@ -8,7 +8,7 @@
ALL += tracks[COMBINED] TRACKS_EXTRA
-!begin gtk
+!begin am gtk
GAMES += tracks
!end