ref: 1bab1d1d2ab472bb8fc7cddfce1d3c37e63a2ed5
parent: 02e5e93046d1ee2ce7acde629a6562db9b36fa5d
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sun Oct 16 15:14:24 EDT 2022
Correct and enable the range check on statepos when loading statepos == 0 shouldn't ever occur in a save file because it indicates an uninitialised midend. OTOH statepos == nstates is normal. Also added an equivalent assertion when saving because Simon and I spent some time discussing whether it could happen.
--- a/midend.c
+++ b/midend.c
@@ -2091,6 +2091,7 @@
char buf[80];
sprintf(buf, "%d", me->nstates);
wr("NSTATES", buf);
+ assert(me->statepos >= 1 && me->statepos <= me->nstates);
sprintf(buf, "%d", me->statepos);
wr("STATEPOS", buf);
}
@@ -2345,8 +2346,9 @@
ret = "Game private description in save file is invalid";
goto cleanup;
}
- if (data.statepos < 0 || data.statepos >= data.nstates) {
+ if (data.statepos < 1 || data.statepos > data.nstates) {
ret = "Game position in save file is out of range";
+ goto cleanup;
}
if (!data.states) {