ref: 3627111c5210a5b134b0e8c43b90eed07ca2e17c
parent: bef1b2c59b443a2778a01e6c167e29ee9670603a
author: Kevin Lyles <kevinlyles@gmail.com>
date: Sat May 9 15:11:02 EDT 2015
Fix the extra arrow hanging around while moving the opposite existing arrow
--- a/galaxies.c
+++ b/galaxies.c
@@ -3263,7 +3263,7 @@
for (x = 0; x < w; x++) {
unsigned long flags = 0;
int ddx = 0, ddy = 0;
- space *sp;
+ space *sp, *opp;
int dx, dy;
/*
@@ -3301,6 +3301,11 @@
* everything goes briefly back to background colour.
*/
sp = &SPACE(state, x*2+1, y*2+1);
+ if (sp->flags & F_TILE_ASSOC) {
+ opp = tile_opposite(state, sp);
+ } else {
+ opp = NULL;
+ }
if (ds->colour_scratch[y*w+x] && !flashing) {
flags |= (ds->colour_scratch[y*w+x] == 2 ?
DRAW_BLACK : DRAW_WHITE);
@@ -3316,7 +3321,9 @@
*/
if ((sp->flags & F_TILE_ASSOC) && !ds->colour_scratch[y*w+x]) {
if (ui->dragging && ui->srcx == x*2+1 && ui->srcy == y*2+1) {
- /* don't do it */
+ /* tile is the source, don't do it */
+ } else if (ui->dragging && opp && ui->srcx == opp->x && ui->srcy == opp->y) {
+ /* opposite tile is the source, don't do it */
} else if (sp->doty != y*2+1 || sp->dotx != x*2+1) {
flags |= DRAW_ARROW;
ddy = sp->doty - (y*2+1);