ref: 3cb919f4f7eb8a0785ace3c750a4a33987a6eb49
parent: cdd24fd459d15b8a00498b284d00c202cf872022
author: Ben Harris <bjh21@bjh21.me.uk>
date: Thu Dec 29 17:28:03 EST 2022
Tracks: Set the grid colour based on others COL_GRID used to be mid-way between the usual COL_BACKGROUND and COL_TRACK_BACKGROUND. But then I changed mkhighlight() so that it didn't make COL_BACKGROUND so dark and that made the grid lines indistinguishable from the track background. Now COL_GRID is generated from COL_BACKGROUND and COL_TRACK_BACKGROUND so as long as those are sufficiently distinct from each other, COL_GRID will be distinct from both of them.
--- a/tracks.c
+++ b/tracks.c
@@ -2515,12 +2515,13 @@
int i;
game_mkhighlight(fe, ret, COL_BACKGROUND, -1, COL_TRACK_BACKGROUND);
+ colour_mix(&ret[COL_BACKGROUND*3], &ret[COL_TRACK_BACKGROUND*3], 0.5F,
+ &ret[COL_GRID*3]);
for (i = 0; i < 3; i++) {
ret[COL_TRACK_CLUE * 3 + i] = 0.0F;
ret[COL_TRACK * 3 + i] = 0.5F;
ret[COL_CLUE * 3 + i] = 0.0F;
- ret[COL_GRID * 3 + i] = 0.75F;
ret[COL_CURSOR * 3 + i] = 0.3F;
ret[COL_ERROR_BACKGROUND * 3 + i] = 1.0F;
}