ref: 448095ede815b1a63ddedc602c3ac768a0d52968
parent: fccd2a55e705a991f22f1aa393c9324846d80515
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Feb 18 16:26:38 EST 2023
Undead: be a bit more careful about sprintf buffer sizes
--- a/undead.c
+++ b/undead.c
@@ -2429,7 +2429,7 @@
static void draw_monster_count(drawing *dr, game_drawstate *ds,
const game_state *state, int c, bool hflash) {
int dx,dy;
- char buf[8];
+ char buf[MAX_DIGITS(int) + 1];
char bufm[8];
dy = TILESIZE/4;
@@ -2474,7 +2474,7 @@
const struct game_params *params,
int hint_index, bool hflash, int hint) {
int x, y, color, dx, dy, text_dx, text_dy, text_size;
- char buf[4];
+ char buf[MAX_DIGITS(int) + 1];
if (ds->hint_errors[hint_index])
color = COL_ERROR;