shithub: puzzles

Download patch

ref: 4594df97a94a862e9724bf1f63ef7666f3c3b8c0
parent: 9ece2832cef9622c8a2031379b37aa4ade0a624d
author: Simon Tatham <anakin@pobox.com>
date: Sun Apr 3 05:16:08 EDT 2011

Trivial markup fix.

[originally from svn r9144]

--- a/devel.but
+++ b/devel.but
@@ -1234,8 +1234,8 @@
 
 Front ends may wish to use this as a cue to proactively offer the
 option of starting a new game. Therefore, back ends should consider
-returning TRUE in situations where the game is \e{lost} as well as
-won, if losing makes it unlikely that the player would play on.
+returning \cw{TRUE} in situations where the game is \e{lost} as well
+as won, if losing makes it unlikely that the player would play on.
 
 (For instance, games with hidden information such as Guess or Mines
 might well set this flag whenever they reveal the solution, whether or