shithub: puzzles

Download patch

ref: 4a172274f2abde1c2ad23ba46b183e1d767fb902
parent: 5619904bcc12427e88a05281872231f69f06180d
author: Simon Tatham <anakin@pobox.com>
date: Fri May 6 13:09:03 EDT 2011

Apply the rotation in Penrose grid descriptions by rotating in the
4-vector representation, rather than mucking about with sines and
cosines after grid generation. _Should_ make no difference in the
generated grids (there's a theoretical risk of an unlucky rounding
error just about managing to push some point in or out of bounds, but
I think it's vanishingly small), but simplifies the coordinate-
flattening procedure, and in particular increases its chance of
getting vertical lines actually vertical.

(Prior to this change, the game ID
10x10t12:G2554,-31,108_a3b12h0a212a3d102b2a23a2e3b01b0a2c2a0c0 was
generating a not-quite-vertical edge at top left, in the Java port but
not on Linux; I suspect differences in sin and cos as the cause of the
discrepancy. With the rotation done like this, the points'
x-coordinates are now computed without reference to their
y-coordinates.)

[originally from svn r9168]

--- a/grid.c
+++ b/grid.c
@@ -2472,7 +2472,6 @@
 typedef struct setface_ctx
 {
     int xmin, xmax, ymin, ymax;
-    int aoff;
 
     grid *g;
     tree234 *points;
@@ -2488,8 +2487,6 @@
     setface_ctx *sf_ctx = (setface_ctx *)state->ctx;
     int i;
     int xs[4], ys[4];
-    double cosa = cos(sf_ctx->aoff * PI / 180.0);
-    double sina = sin(sf_ctx->aoff * PI / 180.0);
 
     if (depth < state->max_depth) return 0;
 #ifdef DEBUG_PENROSE
@@ -2499,8 +2496,8 @@
     for (i = 0; i < n; i++) {
         double tx = v_x(vs, i), ty = v_y(vs, i);
 
-        xs[i] = (int)round_int_nearest_away( tx*cosa + ty*sina);
-        ys[i] = (int)round_int_nearest_away(-tx*sina + ty*cosa);
+        xs[i] = (int)round_int_nearest_away(tx);
+        ys[i] = (int)round_int_nearest_away(ty);
 
         if (xs[i] < sf_ctx->xmin || xs[i] > sf_ctx->xmax) return 0;
         if (ys[i] < sf_ctx->ymin || ys[i] > sf_ctx->ymax) return 0;
@@ -2602,7 +2599,7 @@
 static grid *grid_new_penrose(int width, int height, int which, char *desc)
 {
     int max_faces, max_dots, tilesize = PENROSE_TILESIZE;
-    int xsz, ysz, xoff, yoff;
+    int xsz, ysz, xoff, yoff, aoff;
     double rradius;
 
     tree234 *points;
@@ -2635,7 +2632,7 @@
     sf_ctx.points = points;
 
     if (desc != NULL) {
-        if (sscanf(desc, "G%d,%d,%d", &xoff, &yoff, &sf_ctx.aoff) != 3)
+        if (sscanf(desc, "G%d,%d,%d", &xoff, &yoff, &aoff) != 3)
             assert(!"Invalid grid description.");
     } else {
         xoff = yoff = 0;
@@ -2654,7 +2651,7 @@
     debug(("penrose: x range (%f --> %f), y range (%f --> %f)",
            sf_ctx.xmin, sf_ctx.xmax, sf_ctx.ymin, sf_ctx.ymax));
 
-    penrose(&ps, which);
+    penrose(&ps, which, aoff);
 
     freetree234(points);
     assert(g->num_faces <= max_faces);
--- a/penrose.c
+++ b/penrose.c
@@ -434,7 +434,7 @@
  * (later mail: this is an overestimate by about 5%)
  */
 
-int penrose(penrose_state *state, int which)
+int penrose(penrose_state *state, int which, int angle)
 {
     vector vo = v_origin();
     vector vb = v_origin();
@@ -443,6 +443,9 @@
     vo = v_shrinkphi(v_shrinkphi(vo));
 
     vb.b = state->start_size;
+
+    vo = v_rotate(vo, angle);
+    vb = v_rotate(vb, angle);
 
     if (which == PENROSE_P2)
         return penrose_p2_large(state, 0, 1, vo, vb);
--- a/penrose.h
+++ b/penrose.h
@@ -42,7 +42,7 @@
 
 enum { PENROSE_P2, PENROSE_P3 };
 
-extern int penrose(penrose_state *state, int which);
+extern int penrose(penrose_state *state, int which, int angle);
 
 /* Returns the side-length of a penrose tile at recursion level
  * gen, given a starting side length. */