ref: 50b6e0d7087b6b9b4bc64f279e0ae424f1a24f6b
parent: 5627dc4049915e3b05f74ac87e36503f6f3fc62d
author: Simon Tatham <anakin@pobox.com>
date: Sun Mar 21 10:30:49 EDT 2010
Chris Boyle reports an off-by-two error ('a Qui-Gon Jinx' :-) in difficulty selection in Unequal's solver. I suspect I missed this when I refactored latin.c and its callers. [originally from svn r8906]
--- a/unequal.c
+++ b/unequal.c
@@ -98,10 +98,9 @@
#define TITLE(upper,title,func,lower) #title,
#define ENCODE(upper,title,func,lower) #lower
#define CONFIG(upper,title,func,lower) ":" #title
-enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
+enum { DIFFLIST(ENUM) DIFFCOUNT, DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) };
static char const unequal_diffchars[] = DIFFLIST(ENCODE);
-#define DIFFCOUNT lenof(unequal_diffchars)
#define DIFFCONFIG DIFFLIST(CONFIG)
#define DEFAULT_PRESET 0
@@ -1310,7 +1309,7 @@
if (!(solved->flags[r] & F_IMMUTABLE))
solved->nums[r] = 0;
}
- r = solver_state(solved, DIFFCOUNT);
+ r = solver_state(solved, DIFFCOUNT-1); /* always use full solver */
if (r > 0) ret = latin_desc(solved->nums, solved->order);
free_game(solved);
return ret;