ref: 5157a18550706de319ddb4d723490f5055531368
parent: 1b3a6bd2044d074c506cbd22327b3314e43d055a
author: Ben Harris <bjh21@bjh21.me.uk>
date: Tue Nov 15 18:33:37 EST 2022
Extra key mappings: '*' to undo and '#' to redo This is what I keep expecting on my phone. Implemented in the mid-end since no backend currently uses those keys.
--- a/midend.c
+++ b/midend.c
@@ -958,7 +958,7 @@
midend_redraw(me);
*handled = true;
goto done; /* never animate */
- } else if (button == 'u' || button == 'U' ||
+ } else if (button == 'u' || button == 'U' || button == '*' ||
button == '\x1A' || button == '\x1F' ||
button == UI_UNDO) {
midend_stop_anim(me);
@@ -967,7 +967,7 @@
if (!midend_undo(me))
goto done;
*handled = true;
- } else if (button == 'r' || button == 'R' ||
+ } else if (button == 'r' || button == 'R' || button == '#' ||
button == '\x12' || button == '\x19' ||
button == UI_REDO) {
midend_stop_anim(me);