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ref: 5627dc4049915e3b05f74ac87e36503f6f3fc62d
parent: d437253eca0341b5bcf6b459483ecd2cc6066164
author: Simon Tatham <anakin@pobox.com>
date: Sun Mar 21 04:48:29 EDT 2010

Error highlighting bug in Bridges: when counting the number of extra
bridges that could go to an island, the game was not correctly
accounting for existing bridges in all circumstances.

(E.g. in 7x7m2:2a6a2a1g4a6c4i1a1h23c2b, connect the top right 1 to
the 2 left of it, and the 6 left of that correctly lights up red.
But now connect the 6 to the 6 below it, and it wrongly unlights
again.)

[originally from svn r8905]

--- a/bridges.c
+++ b/bridges.c
@@ -542,9 +542,24 @@
         assert(is_orth);
 
         ifree = is_orth->count - island_countbridges(is_orth);
-        if (ifree > 0)
-            nsurrspc += min(ifree, MAXIMUM(is->state, dx,
-                                           is->adj.points[i].x, is->adj.points[i].y));
+        if (ifree > 0) {
+	    /*
+	     * ifree is the number of bridges unfilled in the other
+	     * island, which is clearly an upper bound on the number
+	     * of extra bridges this island may run to it.
+	     *
+	     * Another upper bound is the number of bridges unfilled
+	     * on the specific line between here and there. We must
+	     * take the minimum of both.
+	     */
+	    int bmax = MAXIMUM(is->state, dx,
+			       is->adj.points[i].x, is->adj.points[i].y);
+	    int bcurr = GRIDCOUNT(is->state,
+				  is->adj.points[i].x, is->adj.points[i].y,
+				  dx ? G_LINEH : G_LINEV);
+	    assert(bcurr <= bmax);
+            nsurrspc += min(ifree, bmax - bcurr);
+	}
     }
     if (nsurrspc < nspc) {
         debug(("island at (%d,%d) impossible: surr. islands %d spc, need %d.\n",