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ref: 5e1c335eea905ee031e440399f7a575c5c7a1ad3
parent: aa1a9375be96cd8e0f89a670359c3c80ad7cf937
author: Simon Tatham <anakin@pobox.com>
date: Mon Jul 13 15:06:53 EDT 2015

Solo, Undead: support 'm' to fill in all pencils.

Keen, Towers and Unequal (and Group) already have this feature in
common: pressing m while no square is selected, causes a full set of
pencil marks to be filled in for every square without a real number/
letter/whatever in it. Solo and Undead share the basic UI principles
(left-click to select a square then type a thing to go in it, vs
right-click to select a square then type things to pencil-mark in it),
but did not have that same feature. Now they do.

--- a/solo.c
+++ b/solo.c
@@ -4614,6 +4614,9 @@
 	return dupstr(buf);
     }
 
+    if (button == 'M' || button == 'm')
+        return dupstr("M");
+
     return NULL;
 }
 
@@ -4662,6 +4665,21 @@
             if (!ret->completed && check_valid(cr, ret->blocks, ret->kblocks,
 					       ret->xtype, ret->grid)) {
                 ret->completed = TRUE;
+            }
+        }
+	return ret;
+    } else if (move[0] == 'M') {
+	/*
+	 * Fill in absolutely all pencil marks in unfilled squares,
+	 * for those who like to play by the rigorous approach of
+	 * starting off in that state and eliminating things.
+	 */
+	ret = dup_game(from);
+        for (y = 0; y < cr; y++) {
+            for (x = 0; x < cr; x++) {
+                if (!ret->grid[y*cr+x]) {
+                    memset(ret->pencil + (y*cr+x)*cr, 1, cr);
+                }
             }
         }
 	return ret;
--- a/undead.c
+++ b/undead.c
@@ -1727,6 +1727,10 @@
         ui->ascii = !ui->ascii;
         return "";      
     }
+
+    if (button == 'm' || button == 'M') {
+        return dupstr("M");
+    }
     
     if (ui->hshow == 1 && ui->hpencil == 0) {
         xi = state->common->xinfo[ui->hx + ui->hy*(state->common->params.w+2)];
@@ -2019,6 +2023,18 @@
             is_clue(ret, x, y)) {
             ret->hints_done[clue_index(ret, x, y)] ^= 1;
             move += n + 1;
+        }
+        if (c == 'M') {
+            /*
+             * Fill in absolutely all pencil marks in unfilled
+             * squares, for those who like to play by the rigorous
+             * approach of starting off in that state and eliminating
+             * things.
+             */
+            for (i = 0; i < ret->common->wh; i++)
+                if (ret->guess[i] == 7)
+                    ret->pencils[i] = 7;
+            move++;
         }
         if (*move == ';') move++;
     }