ref: 5e9dc42e54e777dbd014b4fc6e9312061d000915
parent: d724e136663ed028aa6429f0bc5cbf93585f5aa0
author: Simon Tatham <anakin@pobox.com>
date: Wed Feb 26 01:26:36 EST 2020
Tracks: add reverse neighbour deduction in hard mode. This is the contrapositive of the deduction introduced in the previous commit. Previously I said: a square A can have some edges blocked in such a way that you know it can't be filled without a particular one of its neighbours B also being filled. And then, if you know the row containing A and B only has one filled square left to find, then it can't be A. This commit adds the obvious followup: if you know the row only has one _empty_ square left, then for the same reason, it can't be B! I'm putting this in at the new Hard difficulty, mostly out of guesswork rather than rigorous play-testing, because I don't remember ever having _observed_ myself making this deduction in the past. I'm open to changing the settings if someone has a good argument for it.
--- a/tracks.c
+++ b/tracks.c
@@ -1200,21 +1200,27 @@
return did;
}
-static bool solve_check_neighbours_count(
- game_state *state, int start, int step, int n, int clueindex)
+static void solve_check_neighbours_count(
+ game_state *state, int start, int step, int n, int clueindex,
+ bool *onefill, bool *oneempty)
{
int to_fill = state->numbers->numbers[clueindex];
+ int to_empty = n - to_fill;
int i;
for (i = 0; i < n; i++) {
int p = start + i*step;
if (state->sflags[p] & S_TRACK)
to_fill--;
+ if (state->sflags[p] & S_NOTRACK)
+ to_empty--;
}
- return (to_fill == 1);
+ *onefill = (to_fill == 1);
+ *oneempty = (to_empty == 1);
}
static int solve_check_neighbours_try(game_state *state, int x, int y,
- int X, int Y, unsigned dir,
+ int X, int Y, bool onefill,
+ bool oneempty, unsigned dir,
const char *what)
{
int w = state->p.w, p = y*w+x, P = Y*w+X;
@@ -1230,7 +1236,8 @@
* row/column says that there's only one track square left to
* place, it can't be p, because P would have to be one too,
* violating the clue. So in that situation we can mark p as
- * unfilled.
+ * unfilled. Conversely, if there's only one _non_-track square
+ * left to place, it can't be P, so we can mark P as filled.
*/
if ((state->sflags[p] | state->sflags[P]) & (S_TRACK | S_NOTRACK))
@@ -1241,36 +1248,57 @@
if (possible_exits_except_dir >= 2)
return 0; /* square p need not connect to P, even if it is filled */
- /* OK, now we know that if p is filled, P must be filled too.
- * But at most one of them can be filled, so it can't be p. */
- state->sflags[p] |= S_NOTRACK;
- solverdebug(("square (%d,%d) -> NOTRACK: otherwise, that and (%d,%d) "
- "would make too many TRACK in %s", x, y, X, Y, what));
- return 1;
+ /* OK, now we know that if p is filled, P must be filled too. */
+
+ int did = 0;
+ if (onefill) {
+ /* But at most one of them can be filled, so it can't be p. */
+ state->sflags[p] |= S_NOTRACK;
+ solverdebug(("square (%d,%d) -> NOTRACK: otherwise, that and (%d,%d) "
+ "would make too many TRACK in %s", x, y, X, Y, what));
+ did++;
+ }
+ if (oneempty) {
+ /* Alternatively, at least one of them _must_ be filled, so P
+ * must be. */
+ state->sflags[P] |= S_TRACK;
+ solverdebug(("square (%d,%d) -> TRACK: otherwise, that and (%d,%d) "
+ "would make too many NOTRACK in %s", X, Y, x, y, what));
+ did++;
+ }
+ return did;
}
-static int solve_check_neighbours(game_state *state)
+static int solve_check_neighbours(game_state *state, bool both_ways)
{
int w = state->p.w, h = state->p.h, x, y, did = 0;
+ bool onefill, oneempty;
for (x = 0; x < w; x++) {
- if (!solve_check_neighbours_count(state, x, w, h, x))
+ solve_check_neighbours_count(state, x, w, h, x, &onefill, &oneempty);
+ if (!both_ways)
+ oneempty = false; /* disable the harder version of the deduction */
+ if (!onefill && !oneempty)
continue;
for (y = 0; y+1 < h; y++) {
did += solve_check_neighbours_try(state, x, y, x, y+1,
- D, "column");
+ onefill, oneempty, D, "column");
did += solve_check_neighbours_try(state, x, y+1, x, y,
- U, "column");
+ onefill, oneempty, U, "column");
}
}
for (y = 0; y < h; y++) {
- if (!solve_check_neighbours_count(state, y*w, 1, w, w+y))
+ solve_check_neighbours_count(state, y*w, 1, w, w+y,
+ &onefill, &oneempty);
+ if (!both_ways)
+ oneempty = false; /* disable the harder version of the deduction */
+ if (!onefill && !oneempty)
continue;
for (x = 0; x+1 < w; x++) {
did += solve_check_neighbours_try(state, x, y, x+1, y,
- R, "row");
+ onefill, oneempty, R, "row");
did += solve_check_neighbours_try(state, x+1, y, x, y,
- L, "row");
+ onefill, oneempty, L, "row");
}
}
return did;
@@ -1556,7 +1584,7 @@
TRY(DIFF_TRICKY, solve_check_single(state));
TRY(DIFF_TRICKY, solve_check_loose_ends(state));
- TRY(DIFF_TRICKY, solve_check_neighbours(state));
+ TRY(DIFF_TRICKY, solve_check_neighbours(state, false));
TRY(DIFF_HARD, solve_check_neighbours(state, true));
TRY(DIFF_HARD, solve_check_bridge_parity(state, sc));