shithub: puzzles

Download patch

ref: 6920d97c0977a77be869ecfa1ae933eaaf131e90
parent: e6026d9d8e7864c4d0f1eeba53c33d430ac36dfd
author: Simon Tatham <anakin@pobox.com>
date: Sat Mar 30 14:03:15 EDT 2013

Edit the paragraph in the midend_deserialise() docs which I forgot to
fix in r9777 when I added documentation of the function it wistfully
imagined might one day exist.

[originally from svn r9779]
[r9777 == 1fdafb6abf2d3ea0d37e79b5dfd9daf8eed28f22]

--- a/devel.but
+++ b/devel.but
@@ -3234,12 +3234,12 @@
 cause a refresh using \cw{midend_redraw()}.
 
 Because each mid-end is tied to a specific game back end, this
-function will fail if you attempt to read in a save file generated
-by a different game from the one configured in this mid-end, even if
-your application is a monolithic one containing all the puzzles. (It
-would be pretty easy to write a function which would look at a save
-file and determine which game it was for; any front end implementor
-who needs such a function can probably be accommodated.)
+function will fail if you attempt to read in a save file generated by
+a different game from the one configured in this mid-end, even if your
+application is a monolithic one containing all the puzzles. See
+\k{identify-game} for a helper function which will allow you to
+identify a save file before you instantiate your mid-end in the first
+place.
 
 \H{identify-game} \cw{identify_game()}