ref: 6b6442b16c5de9f5f9479b736bf865a4236047cb
parent: d1ffb55d264fe082d01cf1520fa84f3415565492
author: Simon Tatham <anakin@pobox.com>
date: Sat Jan 19 13:56:05 EST 2013
Revamp of the Windows command-line parsing and puzzle-loading code. The Windows puzzles now accept similar command-line syntax to the GTK ones, in that you can give them either a game ID (descriptive, random or just plain params) or the name of a save file. Unlike the GTK ones, however, the save file interpretation is tried first; this is because some puzzles (e.g. Black Box) will interpret any old string as a valid (if boring) game ID, and unlike the GTK puzzles it's not feasible to require users to disambiguate via a command-line option, because on Windows a thing that might easily happen is that a user passes a save file to a puzzle binary via 'Open With' in the GUI shell, where they don't get the chance to add extra options. In order to make this work sensibly in the all-in-one Windows app, I had to get round to another thing I've been planning to do for a while, which is to write a function to examine a saved game file and find out which puzzle it's for. So the combined Windows binary will auto-switch to the right game if you pass a save file on its command line, and also if you use Load while the program is running. Another utility function I needed is one to split the WinMain single command line string into argv. For this I've imported a copy of split_into_argv() from Windows PuTTY (which doesn't affect this package's list of copyright holders, since that function was all my own code anyway). [originally from svn r9749]
--- a/midend.c
+++ b/midend.c
@@ -172,6 +172,11 @@
return me;
}
+const game *midend_which_game(midend *me)
+{
+ return me->ourgame;
+}
+
static void midend_purge_states(midend *me)
{
while (me->nstates > me->statepos) {
@@ -1946,6 +1951,111 @@
sfree(states);
}
+ return ret;
+}
+
+/*
+ * This function examines a saved game file just far enough to
+ * determine which game type it contains. It returns NULL on success
+ * and the game name string in 'name' (which will be dynamically
+ * allocated and should be caller-freed), or an error message on
+ * failure.
+ */
+char *identify_game(char **name, int (*read)(void *ctx, void *buf, int len),
+ void *rctx)
+{
+ int nstates = 0, statepos = -1, gotstates = 0;
+ int started = FALSE;
+
+ char *val = NULL;
+ /* Initially all errors give the same report */
+ char *ret = "Data does not appear to be a saved game file";
+
+ *name = NULL;
+
+ /*
+ * Loop round and round reading one key/value pair at a time from
+ * the serialised stream, until we've found the game name.
+ */
+ while (nstates <= 0 || statepos < 0 || gotstates < nstates-1) {
+ char key[9], c;
+ int len;
+
+ do {
+ if (!read(rctx, key, 1)) {
+ /* unexpected EOF */
+ goto cleanup;
+ }
+ } while (key[0] == '\r' || key[0] == '\n');
+
+ if (!read(rctx, key+1, 8)) {
+ /* unexpected EOF */
+ goto cleanup;
+ }
+
+ if (key[8] != ':') {
+ if (started)
+ ret = "Data was incorrectly formatted for a saved game file";
+ goto cleanup;
+ }
+ len = strcspn(key, ": ");
+ assert(len <= 8);
+ key[len] = '\0';
+
+ len = 0;
+ while (1) {
+ if (!read(rctx, &c, 1)) {
+ /* unexpected EOF */
+ goto cleanup;
+ }
+
+ if (c == ':') {
+ break;
+ } else if (c >= '0' && c <= '9') {
+ len = (len * 10) + (c - '0');
+ } else {
+ if (started)
+ ret = "Data was incorrectly formatted for a"
+ " saved game file";
+ goto cleanup;
+ }
+ }
+
+ val = snewn(len+1, char);
+ if (!read(rctx, val, len)) {
+ if (started)
+ goto cleanup;
+ }
+ val[len] = '\0';
+
+ if (!started) {
+ if (strcmp(key, "SAVEFILE") || strcmp(val, SERIALISE_MAGIC)) {
+ /* ret already has the right message in it */
+ goto cleanup;
+ }
+ /* Now most errors are this one, unless otherwise specified */
+ ret = "Saved data ended unexpectedly";
+ started = TRUE;
+ } else {
+ if (!strcmp(key, "VERSION")) {
+ if (strcmp(val, SERIALISE_VERSION)) {
+ ret = "Cannot handle this version of the saved game"
+ " file format";
+ goto cleanup;
+ }
+ } else if (!strcmp(key, "GAME")) {
+ *name = dupstr(val);
+ ret = NULL;
+ goto cleanup;
+ }
+ }
+
+ sfree(val);
+ val = NULL;
+ }
+
+ cleanup:
+ sfree(val);
return ret;
}
--- a/puzzles.h
+++ b/puzzles.h
@@ -228,6 +228,7 @@
midend *midend_new(frontend *fe, const game *ourgame,
const drawing_api *drapi, void *drhandle);
void midend_free(midend *me);
+const game *midend_which_game(midend *me);
void midend_set_params(midend *me, game_params *params);
game_params *midend_get_params(midend *me);
void midend_size(midend *me, int *x, int *y, int user_size);
@@ -264,6 +265,8 @@
char *midend_deserialise(midend *me,
int (*read)(void *ctx, void *buf, int len),
void *rctx);
+char *identify_game(char **name, int (*read)(void *ctx, void *buf, int len),
+ void *rctx);
/* Printing functions supplied by the mid-end */
char *midend_print_puzzle(midend *me, document *doc, int with_soln);
int midend_tilesize(midend *me);
--- a/windows.c
+++ b/windows.c
@@ -1545,33 +1545,136 @@
return fe;
}
+static void savefile_write(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ int ret;
+
+ ret = fread(buf, 1, len, fp);
+ return (ret == len);
+}
+
/*
- * Populate a frontend structure with a (new) game and midend structure, and
- * create any window furniture that it needs.
+ * Create an appropriate midend structure to go in a puzzle window,
+ * given a game type and/or a command-line argument.
*
- * Previously-allocated memory and window furniture will be freed by this function.
+ * 'arg' can be either a game ID string (descriptive, random, or a
+ * plain set of parameters) or the filename of a save file. The two
+ * boolean flag arguments indicate which possibilities are
+ * permissible.
*/
-static int new_game(frontend *fe, const game *game, char *game_id, char **error)
+static midend *midend_for_new_game(frontend *fe, const game *cgame,
+ char *arg, int maybe_game_id,
+ int maybe_save_file, char **error)
{
- int x, y;
- RECT r;
+ midend *me = NULL;
- fe->game = game;
+ if (!arg) {
+ if (me) midend_free(me);
+ me = midend_new(fe, cgame, &win_drawing, fe);
+ midend_new_game(me);
+ } else {
+ FILE *fp;
+ char *err_param, *err_load;
- if (fe->me) midend_free(fe->me);
- fe->me = midend_new(fe, fe->game, &win_drawing, fe);
+ /*
+ * See if arg is a valid filename of a save game file.
+ */
+ err_load = NULL;
+ if (maybe_save_file && (fp = fopen(arg, "r")) != NULL) {
+ const game *loadgame;
- if (game_id) {
- *error = midend_game_id(fe->me, game_id);
- if (*error) {
- midend_free(fe->me);
+#ifdef COMBINED
+ /*
+ * Find out what kind of game is stored in the save
+ * file; if we're going to end up loading that, it
+ * will have to override our caller's judgment as to
+ * what game to initialise our midend with.
+ */
+ char *id_name;
+ err_load = identify_game(&id_name, savefile_read, fp);
+ if (!err_load) {
+ int i;
+ for (i = 0; i < gamecount; i++)
+ if (!strcmp(id_name, gamelist[i]->name))
+ break;
+ if (i == gamecount) {
+ err_load = "Save file is for a game not supported by"
+ " this program";
+ } else {
+ loadgame = gamelist[i];
+ rewind(fp); /* go back to the start for actual load */
+ }
+ }
+#else
+ loadgame = cgame;
+#endif
+ if (!err_load) {
+ if (me) midend_free(me);
+ me = midend_new(fe, loadgame, &win_drawing, fe);
+ err_load = midend_deserialise(me, savefile_read, fp);
+ }
+ } else {
+ err_load = "Unable to open file";
+ }
+
+ if (maybe_game_id && (!maybe_save_file || err_load)) {
+ /*
+ * See if arg is a game description.
+ */
+ if (me) midend_free(me);
+ me = midend_new(fe, cgame, &win_drawing, fe);
+ err_param = midend_game_id(me, arg);
+ if (!err_param) {
+ midend_new_game(me);
+ } else {
+ if (maybe_save_file) {
+ *error = snewn(256 + strlen(arg) + strlen(err_param) +
+ strlen(err_load), char);
+ sprintf(*error, "Supplied argument \"%s\" is neither a"
+ " game ID (%s) nor a save file (%s)",
+ arg, err_param, err_load);
+ } else {
+ *error = dupstr(err_param);
+ }
+ midend_free(me);
+ sfree(fe);
+ return NULL;
+ }
+ } else if (err_load) {
+ *error = dupstr(err_load);
+ midend_free(me);
sfree(fe);
- return -1;
+ return NULL;
}
}
- midend_new_game(fe->me);
+ return me;
+}
+/*
+ * Populate a frontend structure with a new midend structure, and
+ * create any window furniture that it needs.
+ *
+ * Previously-allocated memory and window furniture will be freed by
+ * this function.
+ *
+ */
+static int fe_set_midend(frontend *fe, midend *me)
+{
+ int x, y;
+ RECT r;
+
+ if (fe->me) midend_free(fe->me);
+ fe->me = me;
+ fe->game = midend_which_game(fe->me);
+
{
int i, ncolours;
float *colours;
@@ -2830,21 +2933,6 @@
return FALSE;
}
-static void savefile_write(void *wctx, void *buf, int len)
-{
- FILE *fp = (FILE *)wctx;
- fwrite(buf, 1, len, fp);
-}
-
-static int savefile_read(void *wctx, void *buf, int len)
-{
- FILE *fp = (FILE *)wctx;
- int ret;
-
- ret = fread(buf, 1, len, fp);
- return (ret == len);
-}
-
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
@@ -2984,7 +3072,11 @@
fclose(fp);
} else {
FILE *fp = fopen(filename, "r");
- char *err;
+ char *err = NULL;
+ midend *me = fe->me;
+#ifdef COMBINED
+ char *id_name;
+#endif
if (!fp) {
MessageBox(hwnd, "Unable to open saved game file",
@@ -2992,7 +3084,30 @@
break;
}
- err = midend_deserialise(fe->me, savefile_read, fp);
+#ifdef COMBINED
+ /*
+ * This save file might be from a different
+ * game.
+ */
+ err = identify_game(&id_name, savefile_read, fp);
+ if (!err) {
+ int i;
+ for (i = 0; i < gamecount; i++)
+ if (!strcmp(id_name, gamelist[i]->name))
+ break;
+ if (i == gamecount) {
+ err = "Save file is for a game not "
+ "supported by this program";
+ } else {
+ me = midend_for_new_game(fe, gamelist[i], NULL,
+ FALSE, FALSE, &err);
+ rewind(fp); /* for the actual load */
+ }
+ sfree(id_name);
+ }
+#endif
+ if (!err)
+ err = midend_deserialise(me, savefile_read, fp);
fclose(fp);
@@ -3001,6 +3116,8 @@
break;
}
+ if (fe->me != me)
+ fe_set_midend(fe, me);
new_game_size(fe, 1.0);
}
}
@@ -3021,9 +3138,10 @@
#ifdef COMBINED
if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
int p = wParam - IDM_GAMES;
- char *error;
-
- new_game(fe, gamelist[p], NULL, &error);
+ char *error = NULL;
+ fe_set_midend(fe, midend_for_new_game(fe, gamelist[p], NULL,
+ FALSE, FALSE, &error));
+ sfree(error);
} else
#endif
{
@@ -3311,6 +3429,226 @@
}
#endif
+/*
+ * Split a complete command line into argc/argv, attempting to do it
+ * exactly the same way the Visual Studio C library would do it (so
+ * that our console utilities, which receive argc and argv already
+ * broken apart by the C library, will have their command lines
+ * processed in the same way as the GUI utilities which get a whole
+ * command line and must call this function).
+ *
+ * Does not modify the input command line.
+ *
+ * The final parameter (argstart) is used to return a second array
+ * of char * pointers, the same length as argv, each one pointing
+ * at the start of the corresponding element of argv in the
+ * original command line. So if you get half way through processing
+ * your command line in argc/argv form and then decide you want to
+ * treat the rest as a raw string, you can. If you don't want to,
+ * `argstart' can be safely left NULL.
+ */
+void split_into_argv(char *cmdline, int *argc, char ***argv,
+ char ***argstart)
+{
+ char *p;
+ char *outputline, *q;
+ char **outputargv, **outputargstart;
+ int outputargc;
+
+ /*
+ * These argument-breaking rules apply to Visual Studio 7, which
+ * is currently the compiler expected to be used for the Windows
+ * port of my puzzles. Visual Studio 10 has different rules,
+ * lacking the curious mod 3 behaviour of consecutive quotes
+ * described below; I presume they fixed a bug. As and when we
+ * migrate to a newer compiler, we'll have to adjust this to
+ * match; however, for the moment we faithfully imitate in our GUI
+ * utilities what our CLI utilities can't be prevented from doing.
+ *
+ * When I investigated this, at first glance the rules appeared to
+ * be:
+ *
+ * - Single quotes are not special characters.
+ *
+ * - Double quotes are removed, but within them spaces cease
+ * to be special.
+ *
+ * - Backslashes are _only_ special when a sequence of them
+ * appear just before a double quote. In this situation,
+ * they are treated like C backslashes: so \" just gives a
+ * literal quote, \\" gives a literal backslash and then
+ * opens or closes a double-quoted segment, \\\" gives a
+ * literal backslash and then a literal quote, \\\\" gives
+ * two literal backslashes and then opens/closes a
+ * double-quoted segment, and so forth. Note that this
+ * behaviour is identical inside and outside double quotes.
+ *
+ * - Two successive double quotes become one literal double
+ * quote, but only _inside_ a double-quoted segment.
+ * Outside, they just form an empty double-quoted segment
+ * (which may cause an empty argument word).
+ *
+ * - That only leaves the interesting question of what happens
+ * when one or more backslashes precedes two or more double
+ * quotes, starting inside a double-quoted string. And the
+ * answer to that appears somewhat bizarre. Here I tabulate
+ * number of backslashes (across the top) against number of
+ * quotes (down the left), and indicate how many backslashes
+ * are output, how many quotes are output, and whether a
+ * quoted segment is open at the end of the sequence:
+ *
+ * backslashes
+ *
+ * 0 1 2 3 4
+ *
+ * 0 0,0,y | 1,0,y 2,0,y 3,0,y 4,0,y
+ * --------+-----------------------------
+ * 1 0,0,n | 0,1,y 1,0,n 1,1,y 2,0,n
+ * q 2 0,1,n | 0,1,n 1,1,n 1,1,n 2,1,n
+ * u 3 0,1,y | 0,2,n 1,1,y 1,2,n 2,1,y
+ * o 4 0,1,n | 0,2,y 1,1,n 1,2,y 2,1,n
+ * t 5 0,2,n | 0,2,n 1,2,n 1,2,n 2,2,n
+ * e 6 0,2,y | 0,3,n 1,2,y 1,3,n 2,2,y
+ * s 7 0,2,n | 0,3,y 1,2,n 1,3,y 2,2,n
+ * 8 0,3,n | 0,3,n 1,3,n 1,3,n 2,3,n
+ * 9 0,3,y | 0,4,n 1,3,y 1,4,n 2,3,y
+ * 10 0,3,n | 0,4,y 1,3,n 1,4,y 2,3,n
+ * 11 0,4,n | 0,4,n 1,4,n 1,4,n 2,4,n
+ *
+ *
+ * [Test fragment was of the form "a\\\"""b c" d.]
+ *
+ * There is very weird mod-3 behaviour going on here in the
+ * number of quotes, and it even applies when there aren't any
+ * backslashes! How ghastly.
+ *
+ * With a bit of thought, this extremely odd diagram suddenly
+ * coalesced itself into a coherent, if still ghastly, model of
+ * how things work:
+ *
+ * - As before, backslashes are only special when one or more
+ * of them appear contiguously before at least one double
+ * quote. In this situation the backslashes do exactly what
+ * you'd expect: each one quotes the next thing in front of
+ * it, so you end up with n/2 literal backslashes (if n is
+ * even) or (n-1)/2 literal backslashes and a literal quote
+ * (if n is odd). In the latter case the double quote
+ * character right after the backslashes is used up.
+ *
+ * - After that, any remaining double quotes are processed. A
+ * string of contiguous unescaped double quotes has a mod-3
+ * behaviour:
+ *
+ * * inside a quoted segment, a quote ends the segment.
+ * * _immediately_ after ending a quoted segment, a quote
+ * simply produces a literal quote.
+ * * otherwise, outside a quoted segment, a quote begins a
+ * quoted segment.
+ *
+ * So, for example, if we started inside a quoted segment
+ * then two contiguous quotes would close the segment and
+ * produce a literal quote; three would close the segment,
+ * produce a literal quote, and open a new segment. If we
+ * started outside a quoted segment, then two contiguous
+ * quotes would open and then close a segment, producing no
+ * output (but potentially creating a zero-length argument);
+ * but three quotes would open and close a segment and then
+ * produce a literal quote.
+ */
+
+ /*
+ * First deal with the simplest of all special cases: if there
+ * aren't any arguments, return 0,NULL,NULL.
+ */
+ while (*cmdline && isspace(*cmdline)) cmdline++;
+ if (!*cmdline) {
+ if (argc) *argc = 0;
+ if (argv) *argv = NULL;
+ if (argstart) *argstart = NULL;
+ return;
+ }
+
+ /*
+ * This will guaranteeably be big enough; we can realloc it
+ * down later.
+ */
+ outputline = snewn(1+strlen(cmdline), char);
+ outputargv = snewn(strlen(cmdline)+1 / 2, char *);
+ outputargstart = snewn(strlen(cmdline)+1 / 2, char *);
+
+ p = cmdline; q = outputline; outputargc = 0;
+
+ while (*p) {
+ int quote;
+
+ /* Skip whitespace searching for start of argument. */
+ while (*p && isspace(*p)) p++;
+ if (!*p) break;
+
+ /* We have an argument; start it. */
+ outputargv[outputargc] = q;
+ outputargstart[outputargc] = p;
+ outputargc++;
+ quote = 0;
+
+ /* Copy data into the argument until it's finished. */
+ while (*p) {
+ if (!quote && isspace(*p))
+ break; /* argument is finished */
+
+ if (*p == '"' || *p == '\\') {
+ /*
+ * We have a sequence of zero or more backslashes
+ * followed by a sequence of zero or more quotes.
+ * Count up how many of each, and then deal with
+ * them as appropriate.
+ */
+ int i, slashes = 0, quotes = 0;
+ while (*p == '\\') slashes++, p++;
+ while (*p == '"') quotes++, p++;
+
+ if (!quotes) {
+ /*
+ * Special case: if there are no quotes,
+ * slashes are not special at all, so just copy
+ * n slashes to the output string.
+ */
+ while (slashes--) *q++ = '\\';
+ } else {
+ /* Slashes annihilate in pairs. */
+ while (slashes >= 2) slashes -= 2, *q++ = '\\';
+
+ /* One remaining slash takes out the first quote. */
+ if (slashes) quotes--, *q++ = '"';
+
+ if (quotes > 0) {
+ /* Outside a quote segment, a quote starts one. */
+ if (!quote) quotes--, quote = 1;
+
+ /* Now we produce (n+1)/3 literal quotes... */
+ for (i = 3; i <= quotes+1; i += 3) *q++ = '"';
+
+ /* ... and end in a quote segment iff 3 divides n. */
+ quote = (quotes % 3 == 0);
+ }
+ }
+ } else {
+ *q++ = *p++;
+ }
+ }
+
+ /* At the end of an argument, just append a trailing NUL. */
+ *q++ = '\0';
+ }
+
+ outputargv = sresize(outputargv, outputargc, char *);
+ outputargstart = sresize(outputargstart, outputargc, char *);
+
+ if (argc) *argc = outputargc;
+ if (argv) *argv = outputargv; else sfree(outputargv);
+ if (argstart) *argstart = outputargstart; else sfree(outputargstart);
+}
+
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
@@ -3317,7 +3655,12 @@
char *error;
const game *gg;
frontend *fe;
+ midend *me;
+ int argc;
+ char **argv;
+ split_into_argv(cmdline, &argc, &argv, NULL);
+
#ifdef _WIN32_WCE
MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
if (FindPreviousInstance ())
@@ -3358,13 +3701,11 @@
#ifdef COMBINED
gg = gamelist[0];
- {
+ if (argc > 0) {
int i;
for (i = 0; i < gamecount; i++) {
const char *p = gamelist[i]->name;
- char *q = cmdline;
- while (*q && isspace((unsigned char)*q))
- q++;
+ char *q = argv[0];
while (*p && *q) {
if (isspace((unsigned char)*p)) {
while (*q && isspace((unsigned char)*q))
@@ -3379,11 +3720,9 @@
}
if (!*p) {
gg = gamelist[i];
- cmdline = q;
- if (*cmdline) {
- while (*cmdline && isspace((unsigned char)*cmdline))
- cmdline++;
- }
+ --argc;
+ ++argv;
+ break;
}
}
}
@@ -3392,12 +3731,20 @@
#endif
fe = frontend_new(inst);
- if (new_game(fe, gg, *cmdline ? cmdline : NULL, &error)) {
+ me = midend_for_new_game(fe, gg, argc > 0 ? argv[0] : NULL,
+ TRUE, TRUE, &error);
+ if (!me) {
char buf[128];
+#ifdef COMBINED
+ sprintf(buf, "Puzzles Error");
+#else
sprintf(buf, "%.100s Error", gg->name);
+#endif
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
+ sfree(error);
return 1;
}
+ fe_set_midend(fe, me);
show_window(fe);
while (GetMessage(&msg, NULL, 0, 0)) {