ref: 73e7bf73bbd68fbeac06ecdd77cc356c5365bb14
parent: 1a316f47ad3d1749b9b31a99cdb1ebf472fe1d85
author: Ben Harris <bjh21@bjh21.me.uk>
date: Thu Jun 15 17:53:56 EDT 2023
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Fifteen
--- a/fifteen.c
+++ b/fifteen.c
@@ -761,7 +761,7 @@
nx = FROMCOORD(x);
ny = FROMCOORD(y);
if (nx < 0 || nx >= state->w || ny < 0 || ny >= state->h)
- return NULL; /* out of bounds */
+ return MOVE_UNUSED; /* out of bounds */
} else if (IS_CURSOR_MOVE(button)) {
button = flip_cursor(button); /* the default */
if (ui->invert_cursor)
@@ -769,9 +769,9 @@
move_cursor(button, &nx, &ny, state->w, state->h, false);
} else if ((button == 'h' || button == 'H') && !state->completed) {
if (!compute_hint(state, &nx, &ny))
- return NULL; /* shouldn't happen, since ^^we^^checked^^ */
+ return MOVE_NO_EFFECT;/* shouldn't happen, since ^^we^^checked^^ */
} else
- return NULL; /* no move */
+ return MOVE_UNUSED; /* no move */
/*
* Any click location should be equal to the gap location
@@ -782,7 +782,7 @@
return dupstr(buf);
}
- return NULL;
+ return MOVE_NO_EFFECT;
}
static game_state *execute_move(const game_state *from, const char *move)