ref: 774395d37366e52113c434173295db682d7d37e9
parent: 155607b768bee2284bab05fc02aea9f4b342465f
author: Kevin Lyles <kevinlyles@gmail.com>
date: Sat May 9 14:51:00 EDT 2015
Moved all function declarations to the top of the file
--- a/galaxies.c
+++ b/galaxies.c
@@ -148,6 +148,11 @@
or -1 if stale. */
};
+static int check_complete(const game_state *state, int *dsf, int *colours);
+static int solver_state(game_state *state, int maxdiff);
+static int solver_obvious(game_state *state);
+static int solver_obvious_dot(game_state *state, space *dot);
+
/* ----------------------------------------------------------
* Game parameters and presets
*/
@@ -1164,8 +1169,6 @@
#define MAXTRIES 50
#endif
-static int solver_obvious_dot(game_state *state,space *dot);
-
#define GP_DOTS 1
static void generate_pass(game_state *state, random_state *rs, int *scratch,
@@ -1228,9 +1231,6 @@
dbg_state(state);
}
-static int check_complete(const game_state *state, int *dsf, int *colours);
-static int solver_state(game_state *state, int maxdiff);
-
static char *new_game_desc(const game_params *params, random_state *rs,
char **aux, int interactive)
{
@@ -1464,8 +1464,6 @@
return desc;
}
-static int solver_obvious(game_state *state);
-
static int dots_too_close(game_state *state)
{
/* Quick-and-dirty check, using half the solver:
@@ -2054,8 +2052,6 @@
}
return 0;
}
-
-static int solver_state(game_state *state, int maxdiff);
#define MAXRECURSE 5