ref: 7a43cc0ca38de0103f4d1bab7a86387c2c8ed040
parent: 848a160f2ec4f67fe8b9a1caee95e6f5aa3535d7
author: Simon Tatham <anakin@pobox.com>
date: Mon Apr 19 14:12:06 EDT 2021
windows.c: fix some 64-bit cleanness warnings. These came from Visual Studio, and seem to be real problems - we're casting pointers to 32-bit integers, which surely only works by luck of address-space allocation.
--- a/windows.c
+++ b/windows.c
@@ -1168,7 +1168,7 @@
} else {
cmd = HELP_CONTENTS;
}
- WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
+ WinHelp(fe->hwnd, help_path, cmd, (ULONG_PTR)str);
fe->help_running = true;
break;
case CHM:
@@ -1647,7 +1647,7 @@
HMENU menu = CreateMenu();
RECT menusize;
- AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT_PTR)menu, "&Game");
fe->gamemenu = menu;
AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
@@ -1669,7 +1669,7 @@
if (fe->preset_menu->n_entries > 0 || fe->game->can_configure) {
HMENU sub = CreateMenu();
- AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT_PTR)sub, "&Type");
populate_preset_menu(fe, fe->preset_menu, sub);
@@ -1688,7 +1688,7 @@
int i;
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
+ AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT_PTR)games, "&Other");
for (i = 0; i < gamecount; i++) {
if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
/* only include those games that aren't the same as the
@@ -1720,7 +1720,7 @@
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
menu = CreateMenu();
- AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT_PTR)menu, TEXT("&Help"));
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
if (help_type != NONE) {
char *item;