ref: 8889fafb07d47ba359ad071789f340df866a0321
parent: 5cb91f28ba609d04d8948860c34520b66ea16718
author: Jonas Kölker <jonaskoelker@yahoo.com>
date: Thu Oct 1 13:42:48 EDT 2015
Fix a misrendering in Guess. When the cursor was visible, redrawing after undo-redo or label toggling or resizing would draw background over the top of the circular cursor.
--- a/guess.c
+++ b/guess.c
@@ -1247,28 +1247,30 @@
}
/* draw the guesses (so far) and the hints
- * (in reverse order to avoid trampling holds) */
+ * (in reverse order to avoid trampling holds, and postponing the
+ * next_go'th to not overrender the top of the circular cursor) */
for (i = state->params.nguesses - 1; i >= 0; i--) {
- if (state->next_go > i || state->solved) {
+ if (i < state->next_go || state->solved) {
/* this info is stored in the game_state already */
guess_redraw(dr, ds, i, state->guesses[i], NULL, -1, 0,
ui->show_labels);
hint_redraw(dr, ds, i, state->guesses[i],
i == (state->next_go-1) ? 1 : 0, FALSE, FALSE);
- } else if (state->next_go == i) {
- /* this is the one we're on; the (incomplete) guess is
- * stored in the game_ui. */
- guess_redraw(dr, ds, i, ui->curr_pegs,
- ui->holds, ui->display_cur ? ui->peg_cur : -1, 0,
- ui->show_labels);
- hint_redraw(dr, ds, i, NULL, 1,
- ui->display_cur && ui->peg_cur == state->params.npegs,
- ui->markable);
- } else {
+ } else if (i > state->next_go) {
/* we've not got here yet; it's blank. */
guess_redraw(dr, ds, i, NULL, NULL, -1, 0, ui->show_labels);
hint_redraw(dr, ds, i, NULL, 0, FALSE, FALSE);
}
+ }
+ if (!state->solved) {
+ /* this is the one we're on; the (incomplete) guess is stored in
+ * the game_ui. */
+ guess_redraw(dr, ds, state->next_go, ui->curr_pegs,
+ ui->holds, ui->display_cur ? ui->peg_cur : -1, 0,
+ ui->show_labels);
+ hint_redraw(dr, ds, state->next_go, NULL, 1,
+ ui->display_cur && ui->peg_cur == state->params.npegs,
+ ui->markable);
}
/* draw the 'current move' and 'able to mark' sign. */