ref: 8b491946ef0d7f34b310faf5bf484f5a419887a2
parent: f9027226a05b6e2fc49d0256262edc6cc3a8c569
author: Simon Tatham <anakin@pobox.com>
date: Sat Oct 3 08:27:47 EDT 2015
Don't refresh backing store on a no-op configure event. Sometimes, we can get a "configure_area" event telling us that the drawing area has changed size to the same size it already was. This can happen when we change puzzle presets in a way that doesn't change the size, and also sometimes seems to happen as a side effect of changing the text in the status line. In that situation, it's a waste of effort - and can cause visible on-screen flicker - to throw away the window's backing image and pixmap and regenerate them from scratch. So now we detect a non-resize and avoid doing all that. The only thing we retain unconditionally in configure_area is the midend_force_redraw, because that's the place where a puzzle redraw is forced when changing presets or loading a new game.
--- a/gtk.c
+++ b/gtk.c
@@ -1199,18 +1199,24 @@
frontend *fe = (frontend *)data;
int x, y;
- if (backing_store_ok(fe))
- teardown_backing_store(fe);
+ x = event->width;
+ y = event->height;
- x = fe->w = event->width;
- y = fe->h = event->height;
- midend_size(fe->me, &x, &y, TRUE);
- fe->pw = x;
- fe->ph = y;
- fe->ox = (fe->w - fe->pw) / 2;
- fe->oy = (fe->h - fe->ph) / 2;
+ if (x != fe->w || y != fe->h || !backing_store_ok(fe)) {
+ if (backing_store_ok(fe))
+ teardown_backing_store(fe);
- setup_backing_store(fe);
+ fe->w = x;
+ fe->h = y;
+ midend_size(fe->me, &x, &y, TRUE);
+ fe->pw = x;
+ fe->ph = y;
+ fe->ox = (fe->w - fe->pw) / 2;
+ fe->oy = (fe->h - fe->ph) / 2;
+
+ setup_backing_store(fe);
+ }
+
midend_force_redraw(fe->me);
return TRUE;