ref: 92ac45fe240b2063455b0b01dedc6ef6996f18af
parent: 3a841891bac72ce959fdc07e8a136dcf527b4f24
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Aug 12 10:15:45 EDT 2023
Add user preference for Singles' show_black_nums I missed this in my main commit for UI preferences (4227ac1fd5dc25c247e7526526079b85e1890766) because it wasn't documented. Now it is documented and it has a preference.
--- a/puzzles.but
+++ b/puzzles.but
@@ -2866,7 +2866,9 @@
Left-clicking on an empty square will colour it black; left-clicking again
will restore the number. Right-clicking will add a circle (useful for
-indicating that a cell is definitely not black).
+indicating that a cell is definitely not black). Clicking outside the
+grid will toggle whether black squares completely hide the numbers on
+them, or display them in dark grey.
You can also use the cursor keys to move around the grid. Pressing the
return or space keys will turn a square black or add a circle respectively,
@@ -2887,6 +2889,12 @@
\dd Controls the difficulty of the generated puzzle.
+\H{Singles-prefs} \I{preferences, for Singles}Singles user preferences
+
+On platforms that support user preferences, the \q{Preferences} option
+on the \q{Game} menu will let you configure whether numbers on black
+squares are visible. Unlike clicking outside the grid, this will
+persist between games.
\C{magnets} \i{Magnets}
--- a/singles.c
+++ b/singles.c
@@ -1456,6 +1456,28 @@
return ui;
}
+static config_item *get_prefs(game_ui *ui)
+{
+ config_item *ret;
+
+ ret = snewn(2, config_item);
+
+ ret[0].name = "Show numbers on black squares";
+ ret[0].kw = "show-black-nums";
+ ret[0].type = C_BOOLEAN;
+ ret[0].u.boolean.bval = ui->show_black_nums;
+
+ ret[1].name = NULL;
+ ret[1].type = C_END;
+
+ return ret;
+}
+
+static void set_prefs(game_ui *ui, const config_item *cfg)
+{
+ ui->show_black_nums = cfg[0].u.boolean.bval;
+}
+
static void free_ui(game_ui *ui)
{
sfree(ui);
@@ -1525,7 +1547,7 @@
}
if (!INGRID(state, x, y)) {
ui->show_black_nums = !ui->show_black_nums;
- action = UI; /* this wants to be a per-game option. */
+ action = UI;
} else if (button == LEFT_BUTTON) {
action = TOGGLE_BLACK;
} else if (button == RIGHT_BUTTON) {
@@ -1851,7 +1873,7 @@
free_game,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
- NULL, NULL, /* get_prefs, set_prefs */
+ get_prefs, set_prefs,
new_ui,
free_ui,
NULL, /* encode_ui */