ref: 9d3c8fbde0c39ed2be33008fe81accc149f3325a
parent: 3fbb23e3546c2ac68933c73f3a38388ffc34e33e
author: Simon Tatham <anakin@pobox.com>
date: Sun May 6 10:01:35 EDT 2012
GNUstep compatibility: remove an unused variable which the compiler warned about. [originally from svn r9501]
--- a/osx.m
+++ b/osx.m
@@ -1562,7 +1562,6 @@
{
NSAutoreleasePool *pool;
NSMenu *menu;
- NSMenuItem *item;
AppController *controller;
NSImage *icon;
@@ -1578,24 +1577,24 @@
[NSApp setMainMenu: newmenu("Main Menu")];
menu = newsubmenu([NSApp mainMenu], "Apple Menu");
- item = newitem(menu, "About Puzzles", "", NULL, @selector(about:));
+ newitem(menu, "About Puzzles", "", NULL, @selector(about:));
[menu addItem:[NSMenuItem separatorItem]];
[NSApp setServicesMenu:newsubmenu(menu, "Services")];
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
- item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
- item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
+ newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
+ newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
+ newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
+ newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
[NSApp setAppleMenu: menu];
menu = newsubmenu([NSApp mainMenu], "File");
- item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
- item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
- item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
- item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
- item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
- item = newitem(menu, "Specific Random Seed", "", NULL,
+ newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
+ newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
+ newitem(menu, "New Game", "n", NULL, @selector(newGame:));
+ newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
+ newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
+ newitem(menu, "Specific Random Seed", "", NULL,
@selector(specificRandomGame:));
[menu addItem:[NSMenuItem separatorItem]];
{
@@ -1611,28 +1610,28 @@
}
}
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
+ newitem(menu, "Close", "w", NULL, @selector(performClose:));
menu = newsubmenu([NSApp mainMenu], "Edit");
- item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
- item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
+ newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
+ newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Cut", "x", NULL, @selector(cut:));
- item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
- item = newitem(menu, "Paste", "v", NULL, @selector(paste:));
+ newitem(menu, "Cut", "x", NULL, @selector(cut:));
+ newitem(menu, "Copy", "c", NULL, @selector(copy:));
+ newitem(menu, "Paste", "v", NULL, @selector(paste:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
+ newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
menu = newsubmenu([NSApp mainMenu], "Type");
typemenu = menu;
- item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
+ newitem(menu, "Custom", "", NULL, @selector(customGameType:));
menu = newsubmenu([NSApp mainMenu], "Window");
[NSApp setWindowsMenu: menu];
- item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
+ newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
menu = newsubmenu([NSApp mainMenu], "Help");
- item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
+ newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
[NSApp run];
[pool release];