ref: 9f0dfba5fa9431469060ae89bef486267dbb23d4
parent: bb926f4ee4c16f67d37398c1b79b54a3fdf1dedd
author: Simon Tatham <anakin@pobox.com>
date: Sat Apr 13 09:46:31 EDT 2019
Dominosa: add area-parity deductions, at Basic level. This is a technique I've had on the todo list (and been using by hand) for years: a domino can't be placed if it would divide the remaining area of the grid into pieces containing an odd number of squares. The findloop subsystem is already well set up for finding domino placements that would divide the grid, and the new is_bridge query function can now tell me the sizes of the area on each side of the bridge, which makes it trivial to implement this deduction by simply running findloop and iterating over the output array.
--- a/dominosa.R
+++ b/dominosa.R
@@ -1,6 +1,6 @@
# -*- makefile -*-
-DOMINOSA_EXTRA = laydomino dsf sort
+DOMINOSA_EXTRA = laydomino dsf sort findloop
dominosa : [X] GTK COMMON dominosa DOMINOSA_EXTRA dominosa-icon|no-icon
--- a/dominosa.c
+++ b/dominosa.c
@@ -7,30 +7,25 @@
/*
* Further possible deduction types in the solver:
*
- * * rule out a domino placement if it would divide an unfilled
- * region such that at least one resulting region had an odd area
- * + Tarjan's bridge-finding algorithm would be a way to find
- * domino placements that split a connected region in two: form
- * the graph whose vertices are unpaired squares and whose edges
- * are potential (not placed but also not ruled out) dominoes
- * covering two of them, and any bridge in that graph is a
- * candidate.
- * + Then, finding any old spanning forest of the unfilled squares
- * should be sufficient to determine the area parity of the
- * region that any such placement would cut off.
- * + A more advanced form of this: if you have a region with _two_
- * ways in and out of it, then you can at least decide on the
- * relative parity of the two (either 'these two edges both
- * bisect dominoes or neither do', or 'exactly one of these
- * edges bisects a domino'). And occasionally that can be enough
- * to let you rule out one of the two remaining choices.
- * - For example, maybe if both edges bisect a domino then
- * those two dominoes would also be both the same.
- * - Or perhaps between them they rule out all possibilities
- * for some other square.
- * - Or perhaps, on purely geometric grounds, they would box in
- * a square to the point where it ended up having to be an
- * isolated singleton.
+ * * possibly an advanced form of deduce_parity via 2-connectedness.
+ * We currently deal with areas of the graph with exactly one way
+ * in and out; but if you have an area with exactly _two_ routes in
+ * and out of it, then you can at least decide on the _relative_
+ * parity of the two (either 'these two edges both bisect dominoes
+ * or neither do', or 'exactly one of these edges bisects a
+ * domino'). And occasionally that can be enough to let you rule
+ * out one of the two remaining choices.
+ * + For example, if both those edges bisect a domino, then those
+ * two dominoes would also be both the same.
+ * + Or perhaps between them they rule out all possibilities for
+ * some other square.
+ * + Or perhaps they themselves would be duplicates!
+ * + Or perhaps, on purely geometric grounds, they would box in a
+ * square to the point where it ended up having to be an
+ * isolated singleton.
+ * + The tricky part of this is how you do the graph theory.
+ * Perhaps a modified form of Tarjan's bridge-finding algorithm
+ * would work, but I haven't thought through the details.
*
* * possibly an advanced version of set analysis which doesn't have
* to start from squares all having the same number? For example,
@@ -344,6 +339,7 @@
struct solver_square *squares;
struct solver_placement **domino_placement_lists;
struct solver_square **squares_by_number;
+ struct findloopstate *fls;
bool squares_by_number_initialised;
int *wh_scratch, *pc_scratch, *pc_scratch2, *dc_scratch;
};
@@ -366,6 +362,7 @@
sc->placements = snewn(pc, struct solver_placement);
sc->squares = snewn(wh, struct solver_square);
sc->domino_placement_lists = snewn(pc, struct solver_placement *);
+ sc->fls = findloop_new_state(wh);
for (di = hi = 0; hi <= n; hi++) {
for (lo = 0; lo <= hi; lo++) {
@@ -498,6 +495,7 @@
sfree(sc->squares);
sfree(sc->domino_placement_lists);
sfree(sc->squares_by_number);
+ findloop_free_state(sc->fls);
sfree(sc->wh_scratch);
sfree(sc->pc_scratch);
sfree(sc->pc_scratch2);
@@ -921,7 +919,95 @@
return false;
}
+struct parity_findloop_ctx {
+ struct solver_scratch *sc;
+ struct solver_square *sq;
+ int i;
+};
+
+int parity_neighbour(int vertex, void *vctx)
+{
+ struct parity_findloop_ctx *ctx = (struct parity_findloop_ctx *)vctx;
+ struct solver_placement *p;
+
+ if (vertex >= 0) {
+ ctx->sq = &ctx->sc->squares[vertex];
+ ctx->i = 0;
+ } else {
+ assert(ctx->sq);
+ }
+
+ if (ctx->i >= ctx->sq->nplacements) {
+ ctx->sq = NULL;
+ return -1;
+ }
+
+ p = ctx->sq->placements[ctx->i++];
+ return p->squares[0]->index + p->squares[1]->index - ctx->sq->index;
+}
+
/*
+ * Look for dominoes whose placement would disconnect the unfilled
+ * area of the grid into pieces with odd area. Such a domino can't be
+ * placed, because then the area on each side of it would be
+ * untileable.
+ */
+static bool deduce_parity(struct solver_scratch *sc)
+{
+ struct parity_findloop_ctx pflctx;
+ bool done_something = false;
+ int pi;
+
+ /*
+ * Run findloop, aka Tarjan's bridge-finding algorithm, on the
+ * graph whose vertices are squares, with two vertices separated
+ * by an edge iff some not-yet-ruled-out domino placement covers
+ * them both. (So each edge itself corresponds to a domino
+ * placement.)
+ *
+ * The effect is that any bridge in this graph is a domino whose
+ * placement would separate two previously connected areas of the
+ * unfilled squares of the grid.
+ *
+ * Placing that domino would not just disconnect those areas from
+ * each other, but also use up one square of each. So if we want
+ * to avoid leaving two odd areas after placing the domino, it
+ * follows that we want to avoid the bridge having an _even_
+ * number of vertices on each side.
+ */
+ pflctx.sc = sc;
+ findloop_run(sc->fls, sc->wh, parity_neighbour, &pflctx);
+
+ for (pi = 0; pi < sc->pc; pi++) {
+ struct solver_placement *p = &sc->placements[pi];
+ int size0, size1;
+
+ if (!p->active)
+ continue;
+ if (!findloop_is_bridge(
+ sc->fls, p->squares[0]->index, p->squares[1]->index,
+ &size0, &size1))
+ continue;
+ /* To make a deduction, size0 and size1 must both be even,
+ * i.e. after placing this domino decrements each by 1 they
+ * would both become odd and untileable areas. */
+ if ((size0 | size1) & 1)
+ continue;
+
+#ifdef SOLVER_DIAGNOSTICS
+ if (solver_diagnostics) {
+ printf("placement %s of domino %s would create two odd-sized "
+ "areas\n", p->name, p->domino->name);
+ }
+#endif
+ rule_out_placement(sc, p);
+ done_something = true;
+ }
+
+ return done_something;
+}
+
+/*
* Try to find a set of squares all containing the same number, such
* that the set of possible dominoes for all the squares in that set
* is small enough to let us rule out placements of those dominoes
@@ -1660,6 +1746,13 @@
for (pi = 0; pi < sc->pc; pi++)
if (deduce_local_duplicate_2(sc, pi))
done_something = true;
+ if (done_something) {
+ sc->max_diff_used = max(sc->max_diff_used, DIFF_BASIC);
+ continue;
+ }
+
+ if (deduce_parity(sc))
+ done_something = true;
if (done_something) {
sc->max_diff_used = max(sc->max_diff_used, DIFF_BASIC);
continue;