ref: a31934f233581da07153af6b4ee717f1e63387dd
parent: 9e5d23e78344ad736d46ebb875306bcd8166191d
author: Simon Tatham <anakin@pobox.com>
date: Sun Jul 17 07:15:50 EDT 2005
Patch from Chris Emerson: rather than dynamically calling get_correct() at (among other things) every redraw, we call it once at the creation of a new game_state to save CPU. [originally from svn r6106]