ref: a4c6f21b8e286322d3c1820785907a000fe1092f
parent: 9be7db547aa2eba68492dc3326ea36ebeeb63505
author: Ben Harris <bjh21@bjh21.me.uk>
date: Mon Feb 13 19:06:10 EST 2023
Net: validate co-ordinates in decode_ui() The offset and centre location should be within the grid. Otherwise the redraw code will suffer an assertion failure. This save file demonstrates the problem: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection VERSION :1:1 GAME :3:Net PARAMS :4:5x5w CPARAMS :4:5x5w DESC :25:9893e85285bb72e6de5182741 UI :9:O0,0;C6,6 NSTATES :1:1 STATEPOS:1:1
--- a/net.c
+++ b/net.c
@@ -2044,8 +2044,20 @@
static void decode_ui(game_ui *ui, const char *encoding,
const game_state *state)
{
- sscanf(encoding, "O%d,%d;C%d,%d",
- &ui->org_x, &ui->org_y, &ui->cx, &ui->cy);
+ int org_x, org_y, cx, cy;
+
+ if (sscanf(encoding, "O%d,%d;C%d,%d", &org_x, &org_y, &cx, &cy) == 4) {
+ if (0 <= org_x && org_x < state->width &&
+ 0 <= org_y && org_y < state->height) {
+ ui->org_x = org_x;
+ ui->org_y = org_y;
+ }
+ if (0 <= cx && cx < state->width &&
+ 0 <= cy && cy < state->height) {
+ ui->cx = cx;
+ ui->cy = cy;
+ }
+ }
}
static void game_changed_state(game_ui *ui, const game_state *oldstate,