ref: a8a903db475885c719bb242b669a2675e702ea68
parent: c5edffdd2c38080d86747e2dfc9c796665fa3c96
author: Simon Tatham <anakin@pobox.com>
date: Sat Jul 16 15:51:53 EDT 2005
New puzzle: `Untangle', cloned (with the addition of random grid generation) from a simple but rather fun Flash game I saw this morning. Small infrastructure change for this puzzle: while most game backends find the midend's assumption that Solve moves are never animated to be a convenience absolving them of having to handle the special case themselves, this one actually needs Solve to be animated. Rather than break that convenience for the other puzzles, I've introduced a flag bit (which I've shoved in mouse_priorities for the moment, shamefully without changing its name). [originally from svn r6097]