ref: a9af3fda1d784c42d486a019a0a4e947f762af70
parent: b08c13f5f47a8541961fc150142523b061d3d9c6
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sun Jun 4 14:42:58 EDT 2023
Rename UI_UPDATE as MOVE_UI_UPDATE All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
--- a/blackbox.c
+++ b/blackbox.c
@@ -939,7 +939,7 @@
ui->cur_x = cx;
ui->cur_y = cy;
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
@@ -949,7 +949,7 @@
wouldflash = 1;
} else if (button == LEFT_RELEASE) {
ui->flash_laser = 0;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (ui->cur_visible) {
gx = ui->cur_x;
@@ -958,7 +958,7 @@
wouldflash = 2;
} else {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
/* Fix up 'button' for the below logic. */
if (button == CURSOR_SELECT2) button = RIGHT_BUTTON;
@@ -1007,9 +1007,9 @@
return nullret;
ui->flash_laserno = rangeno;
ui->flash_laser = wouldflash;
- nullret = UI_UPDATE;
+ nullret = MOVE_UI_UPDATE;
if (state->exits[rangeno] != LASER_EMPTY)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "F%d", rangeno);
break;
--- a/bridges.c
+++ b/bridges.c
@@ -2126,7 +2126,7 @@
ui->dragx_src = ui->dragy_src = -1;
ui->dragx_dst = ui->dragy_dst = -1;
ui->dragging = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
static game_ui *new_ui(const game_state *state)
@@ -2333,7 +2333,7 @@
/*debug(("update_drag src (%d,%d) d(%d,%d) dst (%d,%d)\n",
ui->dragx_src, ui->dragy_src, dx, dy,
ui->dragx_dst, ui->dragy_dst));*/
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
static char *finish_drag(const game_state *state, game_ui *ui)
@@ -2376,7 +2376,7 @@
if (ggrid & G_ISLAND) {
ui->dragx_src = gx;
ui->dragy_src = gy;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else
return ui_cancel_drag(ui);
} else if (button == LEFT_DRAG || button == RIGHT_DRAG) {
@@ -2390,7 +2390,7 @@
/* cancel a drag when we go back to the starting point */
ui->dragx_dst = -1;
ui->dragy_dst = -1;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (button == LEFT_RELEASE || button == RIGHT_RELEASE) {
if (ui->dragging) {
@@ -2477,7 +2477,7 @@
if (!dingrid) break;
}
- if (!oingrid) return UI_UPDATE;
+ if (!oingrid) return MOVE_UI_UPDATE;
}
/* not reached */
@@ -2484,12 +2484,12 @@
found:
ui->cur_x = nx;
ui->cur_y = ny;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->dragging || button == CURSOR_SELECT2) {
ui_cancel_drag(ui);
@@ -2497,7 +2497,7 @@
sprintf(buf, "M%d,%d", ui->cur_x, ui->cur_y);
return dupstr(buf);
} else
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else {
grid_type v = GRID(state, ui->cur_x, ui->cur_y);
if (v & G_ISLAND) {
@@ -2506,7 +2506,7 @@
ui->dragy_src = ui->cur_y;
ui->dragx_dst = ui->dragy_dst = -1;
ui->drag_is_noline = (button == CURSOR_SELECT2);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
} else if ((button >= '0' && button <= '9') ||
@@ -2524,7 +2524,7 @@
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
for (i = 0; i < state->n_islands; ++i) {
@@ -2551,12 +2551,12 @@
if (best_x != -1 && best_y != -1) {
ui->cur_x = best_x;
ui->cur_y = best_y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else
return NULL;
} else if (button == 'g' || button == 'G') {
ui->show_hints = !ui->show_hints;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
return NULL;
--- a/devel.but
+++ b/devel.but
@@ -1062,7 +1062,7 @@
in response to the input event; the puzzle was not interested in it
at all.
-\b Returning the special value \cw{UI_UPDATE} indicates that the input
+\b Returning the special value \cw{MOVE_UI_UPDATE} indicates that the input
event has resulted in a change being made to the \c{game_ui} which
will require a redraw of the game window, but that no actual \e{move}
was made (i.e. no new \c{game_state} needs to be created).
@@ -1080,7 +1080,7 @@
The return value from \cw{interpret_move()} is expected to be
dynamically allocated if and only if it is not either \cw{NULL}
-\e{or} the special string constant \c{UI_UPDATE}.
+\e{or} the special string constant \c{MOVE_UI_UPDATE}.
After this function is called, the back end is permitted to rely on
some subsequent operations happening in sequence:
@@ -5804,7 +5804,7 @@
\b Put cursor position fields in the \c{game_ui}.
\b \cw{interpret_move()} responds to arrow keys by modifying the
-cursor position fields and returning \cw{UI_UPDATE}.
+cursor position fields and returning \cw{MOVE_UI_UPDATE}.
\b \cw{interpret_move()} responds to some other button \dash either
\cw{CURSOR_SELECT} or some more specific thing like a number key \dash
--- a/dominosa.c
+++ b/dominosa.c
@@ -2834,7 +2834,7 @@
move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, false);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
int d1, d2;
@@ -2867,7 +2867,7 @@
} else {
return NULL;
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
return NULL;
--- a/filling.c
+++ b/filling.c
@@ -1493,7 +1493,7 @@
ui->sel[w*ty+tx] = true;
}
ui->cur_visible = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@@ -1500,15 +1500,15 @@
ui->cur_visible = true;
move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false);
if (ui->keydragging) goto select_square;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
ui->keydragging = !ui->keydragging;
- if (!ui->keydragging) return UI_UPDATE;
+ if (!ui->keydragging) return MOVE_UI_UPDATE;
select_square:
if (!ui->sel) {
@@ -1517,12 +1517,12 @@
}
if (!state->shared->clues[w*ui->cur_y + ui->cur_x])
ui->sel[w*ui->cur_y + ui->cur_x] = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT2) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (!ui->sel) {
ui->sel = snewn(w*h, bool);
@@ -1536,7 +1536,7 @@
sfree(ui->sel);
ui->sel = NULL;
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == '\b' || button == 27) {
@@ -1543,7 +1543,7 @@
sfree(ui->sel);
ui->sel = NULL;
ui->keydragging = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button < '0' || button > '9') return NULL;
@@ -1578,7 +1578,7 @@
sfree(ui->sel);
ui->sel = NULL;
/* Need to update UI at least, as we cleared the selection */
- return move ? move : UI_UPDATE;
+ return move ? move : MOVE_UI_UPDATE;
}
static game_state *execute_move(const game_state *state, const char *move)
--- a/flip.c
+++ b/flip.c
@@ -961,7 +961,7 @@
tx = ui->cx; ty = ui->cy;
ui->cdraw = true;
}
- nullret = UI_UPDATE;
+ nullret = MOVE_UI_UPDATE;
if (tx >= 0 && tx < w && ty >= 0 && ty < h) {
/*
@@ -996,7 +996,7 @@
ui->cx = min(max(ui->cx, 0), state->w - 1);
ui->cy = min(max(ui->cy, 0), state->h - 1);
ui->cdraw = true;
- nullret = UI_UPDATE;
+ nullret = MOVE_UI_UPDATE;
}
return nullret;
--- a/flood.c
+++ b/flood.c
@@ -838,19 +838,19 @@
} else if (button == CURSOR_LEFT && ui->cx > 0) {
ui->cx--;
ui->cursor_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_RIGHT && ui->cx+1 < w) {
ui->cx++;
ui->cursor_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_UP && ui->cy > 0) {
ui->cy--;
ui->cursor_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_DOWN && ui->cy+1 < h) {
ui->cy++;
ui->cursor_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_SELECT) {
tx = ui->cx;
ty = ui->cy;
--- a/galaxies.c
+++ b/galaxies.c
@@ -2963,13 +2963,13 @@
ui->dy = y;
ui->dotx = dot->x;
ui->doty = dot->y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (button == RIGHT_DRAG && ui->dragging) {
/* just move the drag coords. */
ui->dx = x;
ui->dy = y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == RIGHT_RELEASE && ui->dragging) {
/*
* Drags are always targeted at a single square.
@@ -2984,7 +2984,7 @@
* is a null move; just update the ui and finish.
*/
if (px == ui->srcx && py == ui->srcy)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
/*
* Otherwise, we remove the arrow from its starting
@@ -3018,7 +3018,7 @@
if (buf[0])
return dupstr(buf);
else
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, state->sx-1, state->sy-1, false);
if (ui->cur_x < 1) ui->cur_x = 1;
@@ -3028,11 +3028,11 @@
ui->dx = SCOORD(ui->cur_x);
ui->dy = SCOORD(ui->cur_y);
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
sp = &SPACE(state, ui->cur_x, ui->cur_y);
if (ui->dragging) {
@@ -3044,7 +3044,7 @@
ui->dy = SCOORD(ui->cur_y);
ui->dotx = ui->srcx = ui->cur_x;
ui->doty = ui->srcy = ui->cur_y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (sp->flags & F_TILE_ASSOC) {
assert(sp->type == s_tile);
ui->dragging = true;
@@ -3054,7 +3054,7 @@
ui->doty = sp->doty;
ui->srcx = ui->cur_x;
ui->srcy = ui->cur_y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (sp->type == s_edge &&
edge_placement_legal(state, ui->cur_x, ui->cur_y)) {
sprintf(buf, "E%d,%d", ui->cur_x, ui->cur_y);
--- a/guess.c
+++ b/guess.c
@@ -814,7 +814,7 @@
*/
if (button == 'l' || button == 'L') {
ui->show_labels = !ui->show_labels;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (from->solved) return NULL;
@@ -871,13 +871,13 @@
ui->drag_y = y;
debug(("Start dragging, col = %d, (%d,%d)",
ui->drag_col, ui->drag_x, ui->drag_y));
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
}
} else if (button == LEFT_DRAG && ui->drag_col) {
ui->drag_x = x;
ui->drag_y = y;
debug(("Keep dragging, (%d,%d)", ui->drag_x, ui->drag_y));
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
} else if (button == LEFT_RELEASE && ui->drag_col) {
if (over_guess > -1) {
debug(("Dropping colour %d onto guess peg %d",
@@ -894,13 +894,13 @@
ui->drag_opeg = -1;
ui->display_cur = false;
debug(("Stop dragging."));
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
} else if (button == RIGHT_BUTTON) {
if (over_guess > -1) {
/* we use ths feedback in the game_ui to signify
* 'carry this peg to the next guess as well'. */
ui->holds[over_guess] ^= 1;
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
}
} else if (button == LEFT_RELEASE && over_hint && ui->markable) {
/* NB this won't trigger if on the end of a drag; that's on
@@ -915,10 +915,10 @@
ui->colour_cur++;
if (button == CURSOR_UP && ui->colour_cur > 0)
ui->colour_cur--;
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
} else if (button == 'h' || button == 'H' || button == '?') {
compute_hint(from, ui);
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
} else if (button == CURSOR_LEFT || button == CURSOR_RIGHT) {
int maxcur = from->params.npegs;
if (ui->markable) maxcur++;
@@ -928,7 +928,7 @@
ui->peg_cur++;
if (button == CURSOR_LEFT && ui->peg_cur > 0)
ui->peg_cur--;
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
} else if (button == CURSOR_SELECT) {
ui->display_cur = true;
if (ui->peg_cur == from->params.npegs) {
@@ -935,7 +935,7 @@
ret = encode_move(from, ui);
} else {
set_peg(&from->params, ui, ui->peg_cur, ui->colour_cur+1);
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
}
} else if (((button >= '1' && button <= '0' + from->params.ncolours) ||
(button == '0' && from->params.ncolours == 10)) &&
@@ -946,17 +946,17 @@
button == '0' ? 10 : button - '0');
if (ui->peg_cur + 1 < from->params.npegs + ui->markable)
ui->peg_cur++;
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
} else if (button == 'D' || button == 'd' || button == '\b') {
ui->display_cur = true;
set_peg(&from->params, ui, ui->peg_cur, 0);
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
} else if (button == CURSOR_SELECT2) {
if (ui->peg_cur == from->params.npegs)
return NULL;
ui->display_cur = true;
ui->holds[ui->peg_cur] ^= 1;
- ret = UI_UPDATE;
+ ret = MOVE_UI_UPDATE;
}
return ret;
}
--- a/keen.c
+++ b/keen.c
@@ -1724,7 +1724,7 @@
ui->hpencil = false;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/*
@@ -1744,7 +1744,7 @@
ui->hshow = false;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
if (IS_CURSOR_MOVE(button)) {
@@ -1751,13 +1751,13 @@
move_cursor(button, &ui->hx, &ui->hy, w, w, false);
ui->hshow = true;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow &&
(button == CURSOR_SELECT)) {
ui->hpencil ^= 1;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow &&
@@ -1783,7 +1783,7 @@
/* ... expect to remove the cursor in mouse mode. */
if (!ui->hcursor) {
ui->hshow = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
return NULL;
}
--- a/lightup.c
+++ b/lightup.c
@@ -1954,7 +1954,7 @@
enum { NONE, FLIP_LIGHT, FLIP_IMPOSSIBLE } action = NONE;
int cx = -1, cy = -1;
unsigned int flags;
- char buf[80], *nullret = UI_UPDATE, *empty = UI_UPDATE, c;
+ char buf[80], *nullret = MOVE_UI_UPDATE, *empty = MOVE_UI_UPDATE, c;
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
if (ui->cur_visible)
--- a/magnets.c
+++ b/magnets.c
@@ -1845,11 +1845,11 @@
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, false);
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
action = (button == CURSOR_SELECT) ? CYCLE_MAGNET : CYCLE_NEUTRAL;
gx = ui->cur_x;
@@ -1858,7 +1858,7 @@
(button == LEFT_BUTTON || button == RIGHT_BUTTON)) {
if (ui->cur_visible) {
ui->cur_visible = false;
- nullret = UI_UPDATE;
+ nullret = MOVE_UI_UPDATE;
}
action = (button == LEFT_BUTTON) ? CYCLE_MAGNET : CYCLE_NEUTRAL;
} else if (button == LEFT_BUTTON && is_clue(state, gx, gy)) {
--- a/map.c
+++ b/map.c
@@ -2481,7 +2481,7 @@
*/
if (button == 'l' || button == 'L') {
ui->show_numbers = !ui->show_numbers;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@@ -2490,12 +2490,12 @@
ui->cur_visible = true;
ui->cur_moved = true;
ui->cur_lastmove = button;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->drag_colour == -2) { /* not currently cursor-dragging, start. */
int r = region_from_ui_cursor(state, ui);
@@ -2507,7 +2507,7 @@
ui->drag_pencil = 0;
}
ui->cur_moved = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else { /* currently cursor-dragging; drop the colour in the new region. */
alt_button = (button == CURSOR_SELECT2);
/* Double-select removes current colour. */
@@ -2532,7 +2532,7 @@
ui->dragx = x;
ui->dragy = y;
ui->cur_visible = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if ((button == LEFT_DRAG || button == RIGHT_DRAG) &&
@@ -2539,7 +2539,7 @@
ui->drag_colour > -2) {
ui->dragx = x;
ui->dragy = y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if ((button == LEFT_RELEASE || button == RIGHT_RELEASE) &&
@@ -2564,18 +2564,18 @@
ui->drag_colour = -2;
if (r < 0)
- return UI_UPDATE; /* drag into border; do nothing else */
+ return MOVE_UI_UPDATE; /* drag into border; do nothing else */
if (state->map->immutable[r])
- return UI_UPDATE; /* can't change this region */
+ return MOVE_UI_UPDATE; /* can't change this region */
if (state->colouring[r] == c && state->pencil[r] == p)
- return UI_UPDATE; /* don't _need_ to change this region */
+ return MOVE_UI_UPDATE; /* don't _need_ to change this region */
if (alt_button) {
if (state->colouring[r] >= 0) {
/* Can't pencil on a coloured region */
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (c >= 0) {
/* Right-dragging from colour to blank toggles one pencil */
p = state->pencil[r] ^ (1 << c);
--- a/midend.c
+++ b/midend.c
@@ -1027,7 +1027,7 @@
goto done;
} else {
*handled = true;
- if (movestr == UI_UPDATE)
+ if (movestr == MOVE_UI_UPDATE)
s = me->states[me->statepos-1].state;
else {
assert_printable_ascii(movestr);
@@ -2039,7 +2039,7 @@
movestr = me->ourgame->solve(me->states[0].state,
me->states[me->statepos-1].state,
me->aux_info, &msg);
- assert(movestr != UI_UPDATE);
+ assert(movestr != MOVE_UI_UPDATE);
if (!movestr) {
if (!msg)
msg = "Solve operation failed"; /* _shouldn't_ happen, but can */
--- a/mines.c
+++ b/mines.c
@@ -2425,7 +2425,7 @@
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
int v = from->grid[ui->cur_y * from->w + ui->cur_x];
@@ -2432,7 +2432,7 @@
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT2) {
/* As for RIGHT_BUTTON; only works on covered square. */
@@ -2472,7 +2472,7 @@
else if (button == MIDDLE_BUTTON)
ui->validradius = 1;
ui->cur_visible = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
@@ -2500,10 +2500,10 @@
/*
* At this stage we must never return NULL: we have adjusted
- * the ui, so at worst we return UI_UPDATE.
+ * the ui, so at worst we return MOVE_UI_UPDATE.
*/
if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
/*
* Left-clicking on a covered square opens a tile. Not
@@ -2581,7 +2581,7 @@
}
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
--- a/misc.c
+++ b/misc.c
@@ -15,7 +15,7 @@
#include "puzzles.h"
-char UI_UPDATE[] = "";
+char MOVE_UI_UPDATE[] = "";
void free_cfg(config_item *cfg)
{
--- a/mosaic.c
+++ b/mosaic.c
@@ -1194,13 +1194,13 @@
move_cursor(button, &ui->cur_x, &ui->cur_y, state->width,
state->height, false);
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_x = 0;
ui->cur_y = 0;
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT2) {
--- a/net.c
+++ b/net.c
@@ -2161,7 +2161,7 @@
if (ui->cur_visible) {
ui->cur_visible = false;
- nullret = UI_UPDATE;
+ nullret = MOVE_UI_UPDATE;
}
/*
@@ -2401,7 +2401,7 @@
OFFSET(ui->cur_x, ui->cur_y, ui->cur_x, ui->cur_y, dir, state);
ui->cur_visible = true;
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else {
return NULL;
}
--- a/netslide.c
+++ b/netslide.c
@@ -1073,7 +1073,7 @@
}
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
@@ -1087,7 +1087,7 @@
} else {
/* 'click' when cursor is invisible just makes cursor visible. */
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else
return NULL;
--- a/palisade.c
+++ b/palisade.c
@@ -993,7 +993,7 @@
ui->x, ui->y, flag, x, y, newflag);
} else {
move_cursor(button, &ui->x, &ui->y, w, h, false);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
--- a/pattern.c
+++ b/pattern.c
@@ -1336,7 +1336,7 @@
ui->drag_start_y = ui->drag_end_y = y;
ui->cur_visible = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->dragging && button == ui->drag) {
@@ -1365,7 +1365,7 @@
ui->drag_end_x = x;
ui->drag_end_y = y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->dragging && button == ui->release) {
@@ -1393,7 +1393,7 @@
x1, y1, x2-x1+1, y2-y1+1);
return dupstr(buf);
} else
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@@ -1401,12 +1401,12 @@
char buf[80];
move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, false);
ui->cur_visible = true;
- if (!control && !shift) return UI_UPDATE;
+ if (!control && !shift) return MOVE_UI_UPDATE;
newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY;
if (state->grid[y * state->common->w + x] == newstate &&
state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E',
min(x, ui->cur_x), min(y, ui->cur_y),
@@ -1421,7 +1421,7 @@
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT2)
--- a/pearl.c
+++ b/pearl.c
@@ -2144,11 +2144,11 @@
char ch = primary ? 'F' : 'M', *other;
- if (!INGRID(state, x, y) || !INGRID(state, x2, y2)) return UI_UPDATE;
+ if (!INGRID(state, x, y) || !INGRID(state, x2, y2)) return MOVE_UI_UPDATE;
/* disallow laying a mark over a line, or vice versa. */
other = primary ? state->marks : state->lines;
- if (other[y*w+x] & dir || other[y2*w+x2] & dir2) return UI_UPDATE;
+ if (other[y*w+x] & dir || other[y2*w+x2] & dir2) return MOVE_UI_UPDATE;
sprintf(buf, "%c%d,%d,%d;%c%d,%d,%d", ch, dir, x, y, ch, dir2, x2, y2);
return dupstr(buf);
@@ -2182,12 +2182,12 @@
ui->dragcoords[0] = gy * w + gx;
ui->ndragcoords = 0; /* will be 1 once drag is confirmed */
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == LEFT_DRAG && ui->ndragcoords >= 0) {
update_ui_drag(state, ui, gx, gy);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_MOUSE_RELEASE(button)) release = true;
@@ -2209,13 +2209,13 @@
if (ui->ndragcoords >= 0)
update_ui_drag(state, ui, ui->curx, ui->cury);
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
if (!ui->cursor_active) {
ui->cursor_active = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_SELECT) {
if (ui->ndragcoords == -1) {
ui->ndragcoords = 0;
@@ -2222,17 +2222,17 @@
ui->dragcoords[0] = ui->cury * w + ui->curx;
ui->clickx = CENTERED_COORD(ui->curx);
ui->clicky = CENTERED_COORD(ui->cury);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else release = true;
} else if (button == CURSOR_SELECT2 && ui->ndragcoords >= 0) {
ui->ndragcoords = -1;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
if ((button == 27 || button == '\b') && ui->ndragcoords >= 0) {
ui->ndragcoords = -1;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (release) {
@@ -2264,7 +2264,7 @@
ui->ndragcoords = -1;
- return buf ? buf : UI_UPDATE;
+ return buf ? buf : MOVE_UI_UPDATE;
} else if (ui->ndragcoords == 0) {
/* Click (or tiny drag). Work out which edge we were
* closest to. */
@@ -2285,12 +2285,12 @@
cx = CENTERED_COORD(gx);
cy = CENTERED_COORD(gy);
- if (!INGRID(state, gx, gy)) return UI_UPDATE;
+ if (!INGRID(state, gx, gy)) return MOVE_UI_UPDATE;
if (max(abs(x-cx),abs(y-cy)) < TILE_SIZE/4) {
/* TODO closer to centre of grid: process as a cell click not an edge click. */
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else {
int direction;
if (abs(x-cx) < abs(y-cy)) {
--- a/pegs.c
+++ b/pegs.c
@@ -896,7 +896,7 @@
ui->dy = y;
ui->cur_visible = false;
ui->cur_jumping = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (button == LEFT_DRAG && ui->dragging) {
/*
@@ -904,7 +904,7 @@
*/
ui->dx = x;
ui->dy = y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == LEFT_RELEASE && ui->dragging) {
int tx, ty, dx, dy;
@@ -916,11 +916,11 @@
tx = FROMCOORD(x);
ty = FROMCOORD(y);
if (tx < 0 || tx >= w || ty < 0 || ty >= h)
- return UI_UPDATE; /* target out of range */
+ return MOVE_UI_UPDATE; /* target out of range */
dx = tx - ui->sx;
dy = ty - ui->sy;
if (max(abs(dx),abs(dy)) != 2 || min(abs(dx),abs(dy)) != 0)
- return UI_UPDATE; /* move length was wrong */
+ return MOVE_UI_UPDATE; /* move length was wrong */
dx /= 2;
dy /= 2;
@@ -927,7 +927,7 @@
if (state->grid[ty*w+tx] != GRID_HOLE ||
state->grid[(ty-dy)*w+(tx-dx)] != GRID_PEG ||
state->grid[ui->sy*w+ui->sx] != GRID_PEG)
- return UI_UPDATE; /* grid contents were invalid */
+ return MOVE_UI_UPDATE; /* grid contents were invalid */
/*
* We have a valid move. Encode it simply as source and
@@ -947,7 +947,7 @@
ui->cur_x = cx;
ui->cur_y = cy;
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else {
int dx, dy, mx, my, jx, jy;
@@ -970,21 +970,21 @@
ui->cur_x = jx; ui->cur_y = jy;
return dupstr(buf);
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->cur_jumping) {
ui->cur_jumping = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (state->grid[ui->cur_y*w+ui->cur_x] == GRID_PEG) {
/* cursor is on peg: next arrow-move wil jump. */
ui->cur_jumping = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
return NULL;
}
--- a/puzzles.h
+++ b/puzzles.h
@@ -805,7 +805,7 @@
* appended to the undo chain. Must be declared as a non-const char,
* but should never actually be modified by anyone.
*/
-extern char UI_UPDATE[];
+extern char MOVE_UI_UPDATE[];
/* A little bit of help to lazy developers */
#define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in."
--- a/range.c
+++ b/range.c
@@ -1405,7 +1405,7 @@
else if (do_post)
return nfmtstr(40, "W,%d,%d", ui->r, ui->c);
else
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (!out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) {
ui->r += dr[i];
@@ -1412,7 +1412,7 @@
ui->c += dc[i];
}
} else ui->cursor_show = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (action == hint) {
--- a/rect.c
+++ b/rect.c
@@ -2418,7 +2418,7 @@
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
ui->cur_visible = true;
active = true;
- if (!ui->cur_dragging) return UI_UPDATE;
+ if (!ui->cur_dragging) return MOVE_UI_UPDATE;
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
} else if (IS_CURSOR_SELECT(button)) {
if (ui->drag_start_x >= 0 && !ui->cur_dragging) {
@@ -2431,7 +2431,7 @@
if (!ui->cur_visible) {
assert(!ui->cur_dragging);
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
erasing = (button == CURSOR_SELECT2);
@@ -2452,7 +2452,7 @@
reset_ui(ui); /* cancel keyboard dragging */
ui->cur_dragging = false;
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button != LEFT_DRAG && button != RIGHT_DRAG) {
return NULL;
}
@@ -2536,7 +2536,7 @@
if (ret)
return ret; /* a move has been made */
else if (active)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
else
return NULL;
}
--- a/samegame.c
+++ b/samegame.c
@@ -1285,7 +1285,7 @@
int x, int y, int button)
{
int tx, ty;
- char *ret = UI_UPDATE;
+ char *ret = MOVE_UI_UPDATE;
ui->displaysel = false;
--- a/signpost.c
+++ b/signpost.c
@@ -1517,20 +1517,20 @@
ui->dx = COORD(ui->cx) + TILE_SIZE/2;
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cshow)
ui->cshow = true;
else if (ui->dragging) {
ui->dragging = false;
- if (ui->sx == ui->cx && ui->sy == ui->cy) return UI_UPDATE;
+ if (ui->sx == ui->cx && ui->sy == ui->cy) return MOVE_UI_UPDATE;
if (ui->drag_is_from) {
if (!isvalidmove(state, false, ui->sx, ui->sy, ui->cx, ui->cy))
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, ui->cx, ui->cy);
} else {
if (!isvalidmove(state, false, ui->cx, ui->cy, ui->sx, ui->sy))
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->cx, ui->cy, ui->sx, ui->sy);
}
return dupstr(buf);
@@ -1542,7 +1542,7 @@
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
ui->drag_is_from = (button == CURSOR_SELECT);
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_MOUSE_DOWN(button)) {
if (ui->cshow) {
@@ -1571,19 +1571,19 @@
ui->dx = mx;
ui->dy = my;
ui->cshow = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_MOUSE_DRAG(button) && ui->dragging) {
ui->dx = mx;
ui->dy = my;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_MOUSE_RELEASE(button) && ui->dragging) {
ui->dragging = false;
- if (ui->sx == x && ui->sy == y) return UI_UPDATE; /* single click */
+ if (ui->sx == x && ui->sy == y) return MOVE_UI_UPDATE; /* single click */
if (!INGRID(state, x, y)) {
int si = ui->sy*w+ui->sx;
if (state->prev[si] == -1 && state->next[si] == -1)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "%c%d,%d",
(int)(ui->drag_is_from ? 'C' : 'X'), ui->sx, ui->sy);
return dupstr(buf);
@@ -1591,11 +1591,11 @@
if (ui->drag_is_from) {
if (!isvalidmove(state, false, ui->sx, ui->sy, x, y))
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, x, y);
} else {
if (!isvalidmove(state, false, x, y, ui->sx, ui->sy))
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", x, y, ui->sx, ui->sy);
}
return dupstr(buf);
@@ -1604,7 +1604,7 @@
else if ((button == 'x' || button == 'X') && ui->cshow) {
int si = ui->cy*w + ui->cx;
if (state->prev[si] == -1 && state->next[si] == -1)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "%c%d,%d",
(int)((button == 'x') ? 'C' : 'X'), ui->cx, ui->cy);
return dupstr(buf);
--- a/singles.c
+++ b/singles.c
@@ -1533,7 +1533,7 @@
action = TOGGLE_CIRCLE;
}
}
- if (action == UI) return UI_UPDATE;
+ if (action == UI) return MOVE_UI_UPDATE;
if (action == TOGGLE_BLACK || action == TOGGLE_CIRCLE) {
i = y * state->w + x;
--- a/sixteen.c
+++ b/sixteen.c
@@ -626,7 +626,7 @@
if (IS_CURSOR_MOVE(button) || pad) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (control || shift || ui->cur_mode) {
@@ -681,7 +681,7 @@
}
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
@@ -699,11 +699,11 @@
const enum cursor_mode m = (button == CURSOR_SELECT2 ?
lock_position : lock_tile);
ui->cur_mode = (ui->cur_mode == m ? unlocked : m);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else {
return NULL;
@@ -718,7 +718,7 @@
else if (cy == state->h && cx >= 0 && cx < state->w)
dy = +1, dx = 0;
else
- return UI_UPDATE; /* invalid click location */
+ return MOVE_UI_UPDATE; /* invalid click location */
/* reverse direction if right hand button is pressed */
if (button == RIGHT_BUTTON || button == CURSOR_SELECT2) {
--- a/slant.c
+++ b/slant.c
@@ -1732,7 +1732,7 @@
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
x = ui->cur_x;
y = ui->cur_y;
@@ -1741,7 +1741,7 @@
} else if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false);
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == '\\' || button == '\b' || button == '/') {
int x = ui->cur_x, y = ui->cur_y;
if (button == ("\\" "\b" "/")[state->soln[y*w + x] + 1]) return NULL;
--- a/solo.c
+++ b/solo.c
@@ -4637,7 +4637,7 @@
ui->hpencil = false;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/*
@@ -4657,7 +4657,7 @@
ui->hshow = false;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
if (IS_CURSOR_MOVE(button)) {
@@ -4664,13 +4664,13 @@
move_cursor(button, &ui->hx, &ui->hy, cr, cr, false);
ui->hshow = true;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow &&
(button == CURSOR_SELECT)) {
ui->hpencil = !ui->hpencil;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow &&
@@ -4714,7 +4714,7 @@
/* ... expect to remove the cursor in mouse mode. */
if (!ui->hcursor) {
ui->hshow = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
return NULL;
}
--- a/tents.c
+++ b/tents.c
@@ -1589,7 +1589,7 @@
ui->dsy = ui->dey = y;
ui->drag_ok = true;
ui->cdisp = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if ((IS_MOUSE_DRAG(button) || IS_MOUSE_RELEASE(button)) &&
@@ -1621,7 +1621,7 @@
}
if (IS_MOUSE_DRAG(button))
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
/*
* The drag has been released. Enact it.
@@ -1628,7 +1628,7 @@
*/
if (!ui->drag_ok) {
ui->drag_button = -1;
- return UI_UPDATE; /* drag was just cancelled */
+ return MOVE_UI_UPDATE; /* drag was just cancelled */
}
xmin = min(ui->dsx, ui->dex);
@@ -1666,7 +1666,7 @@
if (buflen == 0) {
sfree(buf);
- return UI_UPDATE; /* drag was terminated */
+ return MOVE_UI_UPDATE; /* drag was terminated */
} else {
buf[buflen] = '\0';
return buf;
@@ -1694,7 +1694,7 @@
if (len) return dupstr(tmpbuf);
} else
move_cursor(button, &ui->cx, &ui->cy, w, h, false);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->cdisp) {
char rep = 0;
@@ -1721,7 +1721,7 @@
}
} else if (IS_CURSOR_SELECT(button)) {
ui->cdisp = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
return NULL;
--- a/towers.c
+++ b/towers.c
@@ -1458,7 +1458,7 @@
ui->hpencil = false;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/*
@@ -1478,7 +1478,7 @@
ui->hshow = false;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (button == LEFT_BUTTON) {
if (is_clue(state, tx, ty)) {
@@ -1504,13 +1504,13 @@
move_cursor(button, &ui->hx, &ui->hy, w, w, false);
ui->hshow = true;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow &&
(button == CURSOR_SELECT)) {
ui->hpencil = !ui->hpencil;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow &&
@@ -1542,7 +1542,7 @@
/* ... expect to remove the cursor in mouse mode. */
if (!ui->hcursor) {
ui->hshow = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
return NULL;
}
--- a/tracks.c
+++ b/tracks.c
@@ -2279,13 +2279,13 @@
ui->drag_sx = ui->drag_ex = gx;
ui->drag_sy = ui->drag_ey = gy;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_MOUSE_DRAG(button)) {
ui->cursor_active = false;
update_ui_drag(state, ui, gx, gy);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_MOUSE_RELEASE(button)) {
@@ -2322,12 +2322,12 @@
cy = CENTERED_COORD(gy);
if (!INGRID(state, gx, gy) || FROMCOORD(x) != gx || FROMCOORD(y) != gy)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
if (max(abs(x-cx),abs(y-cy)) < TILE_SIZE/4) {
if (ui_can_flip_square(state, gx, gy, button == RIGHT_RELEASE))
return square_flip_str(state, gx, gy, button == RIGHT_RELEASE, tmpbuf);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else {
if (abs(x-cx) < abs(y-cy)) {
/* Closest to top/bottom edge. */
@@ -2341,7 +2341,7 @@
return edge_flip_str(state, gx, gy, direction,
button == RIGHT_RELEASE, tmpbuf);
else
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
}
@@ -2354,7 +2354,7 @@
if (!ui->cursor_active) {
ui->cursor_active = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
ui->curx = ui->curx + dx;
@@ -2365,17 +2365,17 @@
}
ui->curx = min(max(ui->curx, 1), 2*w-1);
ui->cury = min(max(ui->cury, 1), 2*h-1);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
if (!ui->cursor_active) {
ui->cursor_active = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
/* click on square corner does nothing (shouldn't get here) */
if ((ui->curx % 2) == 0 && (ui->cury % 2 == 0))
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
gx = ui->curx / 2;
gy = ui->cury / 2;
@@ -2387,7 +2387,7 @@
else if (!direction &&
ui_can_flip_square(state, gx, gy, button == CURSOR_SELECT2))
return square_flip_str(state, gx, gy, button == CURSOR_SELECT2, tmpbuf);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
#if 0
--- a/twiddle.c
+++ b/twiddle.c
@@ -676,7 +676,7 @@
if (button == CURSOR_DOWN && (ui->cur_y+n) < (h))
ui->cur_y++;
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
@@ -700,7 +700,7 @@
dir = (button == CURSOR_SELECT2) ? -1 : +1;
} else {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (button == 'a' || button == 'A' || button==MOD_NUM_KEYPAD+'7') {
x = y = 0;
--- a/undead.c
+++ b/undead.c
@@ -1774,7 +1774,7 @@
if (button == 'a' || button == 'A') {
ui->ascii = !ui->ascii;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == 'm' || button == 'M') {
@@ -1787,7 +1787,7 @@
if (button == 'g' || button == 'G' || button == '1') {
if (!ui->hcursor) ui->hshow = false;
if (state->guess[xi] == 1)
- return ui->hcursor ? NULL : UI_UPDATE;
+ return ui->hcursor ? NULL : MOVE_UI_UPDATE;
sprintf(buf,"G%d",xi);
return dupstr(buf);
}
@@ -1794,7 +1794,7 @@
if (button == 'v' || button == 'V' || button == '2') {
if (!ui->hcursor) ui->hshow = false;
if (state->guess[xi] == 2)
- return ui->hcursor ? NULL : UI_UPDATE;
+ return ui->hcursor ? NULL : MOVE_UI_UPDATE;
sprintf(buf,"V%d",xi);
return dupstr(buf);
}
@@ -1801,7 +1801,7 @@
if (button == 'z' || button == 'Z' || button == '3') {
if (!ui->hcursor) ui->hshow = false;
if (state->guess[xi] == 4)
- return ui->hcursor ? NULL : UI_UPDATE;
+ return ui->hcursor ? NULL : MOVE_UI_UPDATE;
sprintf(buf,"Z%d",xi);
return dupstr(buf);
}
@@ -1809,7 +1809,7 @@
button == '0' || button == '\b' ) {
if (!ui->hcursor) ui->hshow = false;
if (state->guess[xi] == 7 && state->pencils[xi] == 0)
- return ui->hcursor ? NULL : UI_UPDATE;
+ return ui->hcursor ? NULL : MOVE_UI_UPDATE;
sprintf(buf,"E%d",xi);
return dupstr(buf);
}
@@ -1829,12 +1829,12 @@
}
ui->hshow = true;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow && button == CURSOR_SELECT) {
ui->hpencil = !ui->hpencil;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow && ui->hpencil) {
@@ -1871,7 +1871,7 @@
ui->hshow = false;
}
if (state->pencils[xi] == 0)
- return ui->hcursor ? NULL : UI_UPDATE;
+ return ui->hcursor ? NULL : MOVE_UI_UPDATE;
sprintf(buf,"E%d",xi);
return dupstr(buf);
}
@@ -1888,7 +1888,7 @@
ui->hpencil = false;
ui->hcursor = false;
ui->hx = gx; ui->hy = gy;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
else if (button == RIGHT_BUTTON && g == 7) {
ui->hshow = true;
@@ -1895,7 +1895,7 @@
ui->hpencil = true;
ui->hcursor = false;
ui->hx = gx; ui->hy = gy;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
else if (ui->hshow) {
@@ -1906,7 +1906,7 @@
ui->hpencil = false;
ui->hcursor = false;
ui->hx = 0; ui->hy = 0;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
else {
ui->hshow = true;
@@ -1913,7 +1913,7 @@
ui->hpencil = false;
ui->hcursor = false;
ui->hx = gx; ui->hy = gy;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
else {
@@ -1921,7 +1921,7 @@
ui->hpencil = false;
ui->hcursor = false;
ui->hx = gx; ui->hy = gy;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
else if (button == RIGHT_BUTTON) {
@@ -1930,7 +1930,7 @@
ui->hpencil = true;
ui->hcursor = false;
ui->hx = gx; ui->hy = gy;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
else {
if (gx == ui->hx && gy == ui->hy) {
@@ -1938,7 +1938,7 @@
ui->hpencil = false;
ui->hcursor = false;
ui->hx = 0; ui->hy = 0;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
else if (g == 7) {
ui->hshow = true;
@@ -1945,7 +1945,7 @@
ui->hpencil = true;
ui->hcursor = false;
ui->hx = gx; ui->hy = gy;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
}
--- a/unequal.c
+++ b/unequal.c
@@ -1531,7 +1531,7 @@
ui->hshow = true;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/* pencil highlighting for non-filled squares */
@@ -1545,7 +1545,7 @@
ui->hshow = true;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
@@ -1561,12 +1561,12 @@
ny != ui->hy + adjthan[i].dy); ++i);
if (i == 4)
- return UI_UPDATE; /* invalid direction, i.e. out of
+ return MOVE_UI_UPDATE; /* invalid direction, i.e. out of
* the board */
if (!(GRID(state, flags, ui->hx, ui->hy) & adjthan[i].f ||
GRID(state, flags, nx, ny ) & adjthan[i].fo))
- return UI_UPDATE; /* no clue to toggle */
+ return MOVE_UI_UPDATE; /* no clue to toggle */
if (state->mode == MODE_ADJACENT)
self = (adjthan[i].dx >= 0 && adjthan[i].dy >= 0);
@@ -1585,13 +1585,13 @@
move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, false);
ui->hshow = true;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
if (ui->hshow && IS_CURSOR_SELECT(button)) {
ui->hpencil = !ui->hpencil;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
n = c2n(button, state->order);
@@ -1622,7 +1622,7 @@
/* ... expect to remove the cursor in mouse mode. */
if (!ui->hcursor) {
ui->hshow = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
return NULL;
}
--- a/unfinished/group.c
+++ b/unfinished/group.c
@@ -1519,13 +1519,13 @@
ui->drag |= 4; /* some movement has happened */
if (tcoord >= 0 && tcoord < w) {
ui->dragpos = tcoord;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (IS_MOUSE_RELEASE(button)) {
if (ui->drag & 4) {
ui->drag = 0; /* end drag */
if (state->sequence[ui->dragpos] == ui->dragnum)
- return UI_UPDATE; /* drag was a no-op overall */
+ return MOVE_UI_UPDATE; /* drag was a no-op overall */
sprintf(buf, "D%d,%d", ui->dragnum, ui->dragpos);
return dupstr(buf);
} else {
@@ -1536,7 +1536,7 @@
state->sequence[ui->edgepos]);
return dupstr(buf);
} else
- return UI_UPDATE; /* no-op */
+ return MOVE_UI_UPDATE; /* no-op */
}
}
} else if (IS_MOUSE_DOWN(button)) {
@@ -1559,7 +1559,7 @@
ui->hpencil = false;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/*
@@ -1583,7 +1583,7 @@
ui->hshow = false;
}
ui->hcursor = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (tx >= 0 && tx < w && ty == -1) {
ui->drag = 2;
@@ -1590,13 +1590,13 @@
ui->dragnum = state->sequence[tx];
ui->dragpos = tx;
ui->edgepos = FROMCOORD(x + TILESIZE/2);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (ty >= 0 && ty < w && tx == -1) {
ui->drag = 1;
ui->dragnum = state->sequence[ty];
ui->dragpos = ty;
ui->edgepos = FROMCOORD(y + TILESIZE/2);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (IS_MOUSE_DRAG(button)) {
if (!ui->hpencil &&
@@ -1609,7 +1609,7 @@
ui->odx = ui->ody = 0;
ui->odn = 1;
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@@ -1620,13 +1620,13 @@
ui->hy = state->sequence[cy];
ui->hshow = true;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow &&
(button == CURSOR_SELECT)) {
ui->hpencil = !ui->hpencil;
ui->hcursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->hshow &&
--- a/unfinished/slide.c
+++ b/unfinished/slide.c
@@ -1345,7 +1345,7 @@
* And that's it. Update the display to reflect the start
* of a drag.
*/
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == LEFT_DRAG && ui->dragging) {
int dist, distlimit, dx, dy, s, px, py;
@@ -1372,7 +1372,7 @@
if (px >= 0 && px < w && py >= 0 && py < h &&
ui->reachable[py*w+px]) {
ui->drag_currpos = py*w+px;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}
}
@@ -1389,7 +1389,7 @@
sprintf(data, "M%d-%d", ui->drag_anchor, ui->drag_currpos);
str = dupstr(data);
} else
- str = UI_UPDATE;
+ str = MOVE_UI_UPDATE;
ui->dragging = false;
ui->drag_anchor = ui->drag_currpos = -1;
--- a/unruly.c
+++ b/unruly.c
@@ -1628,7 +1628,7 @@
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cx, &ui->cy, w2, h2, false);
ui->cursor = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
/* Place one */
--- a/untangle.c
+++ b/untangle.c
@@ -1208,12 +1208,12 @@
if (bestd <= DRAG_THRESHOLD * DRAG_THRESHOLD) {
ui->dragpoint = best;
place_dragged_point(state, ui, ds, x, y);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
} else if (IS_MOUSE_DRAG(button) && ui->dragpoint >= 0) {
place_dragged_point(state, ui, ds, x, y);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (IS_MOUSE_RELEASE(button) && ui->dragpoint >= 0) {
int p = ui->dragpoint;
char buf[80];
@@ -1228,7 +1228,7 @@
ui->newpoint.x >= (long)state->w*ui->newpoint.d ||
ui->newpoint.y < 0 ||
ui->newpoint.y >= (long)state->h*ui->newpoint.d)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
/*
* We aren't cancelling the drag. Construct a move string