ref: b39f9dfb99e1a93aec7a372ce0bf39678d12fd9e
parent: 1fa6d1b7f12fad80b090e4b7b47d45199ca6dcd4
author: Simon Tatham <anakin@pobox.com>
date: Tue Feb 16 05:48:25 EST 2010
Docs and comments fixes from James H. [originally from svn r8866]
--- a/puzzles.but
+++ b/puzzles.but
@@ -2843,10 +2843,7 @@
\dt \e{Width}, \e{Height}
-\dd Size of grid in squares. There will be half \e{Width} \by \e{Height}
-dominoes in the grid: if this number is odd then one square will be blank.
-
-(Grids with at least one odd dimension tend to be easier to solve.)
+\dd Size of grid in squares.
\dt \e{Force start/end to corners}
--- a/signpost.c
+++ b/signpost.c
@@ -1,9 +1,5 @@
/*
* signpost.c: implementation of the janko game 'arrow path'
- *
- * Remaining troublesome games:
- *
- * 4x4#438520052525454
*/
#include <stdio.h>