ref: bda4a963f447e3395a160e57ab9498278ad2fde2
parent: d442b830e492535c9b0f1cb6b6c1d91ef2304bd2
author: Jonas Kölker <jonaskoelker@yahoo.com>
date: Thu Oct 1 17:22:24 EDT 2015
Fix an instance generation hang in Signpost. Also expand the set of permissible parameters (add 1xN, Nx1 and 2x2).
--- a/signpost.c
+++ b/signpost.c
@@ -422,11 +422,12 @@
static char *validate_params(const game_params *params, int full)
{
- if (params->w < 2 || params->h < 2)
- return "Width and height must both be at least two";
- if (params->w == 2 && params->h == 2) /* leads to generation hang */
- return "Width and height cannot both be two";
-
+ if (params->w < 1) return "Width must be at least one";
+ if (params->h < 1) return "Height must be at least one";
+ if (full && params->w == 1 && params->h == 1)
+ /* The UI doesn't let us move these from unsolved to solved,
+ * so we disallow generating (but not playing) them. */
+ return "Width and height cannot both be one";
return NULL;
}
@@ -623,6 +624,7 @@
state->dirs[taili] = 0;
nfilled = 2;
+ assert(state->n > 1);
while (nfilled < state->n) {
/* Try and expand _from_ headi; keep going if there's only one
@@ -638,6 +640,8 @@
an = cell_adj(state, headi, aidx, adir);
} while (an == 1);
+ if (nfilled == state->n) break;
+
/* Try and expand _to_ taili; keep going if there's only one
* place to go to. */
an = cell_adj(state, taili, aidx, adir);
@@ -800,6 +804,9 @@
game_state *state = blank_game(params->w, params->h);
char *ret;
int headi, taili;
+
+ /* this shouldn't happen (validate_params), but let's play it safe */
+ if (params->w == 1 && params->h == 1) return dupstr("1a");
generate:
blank_game_into(state);